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Luscius Uta
Hek Squad What Squad
217
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Posted - 2016.08.03 12:06:19 -
[1] - Quote
I don't see the point of assembled ships not being able to be put inside (ordinary) cargo bays when this obstacle can be removed by contracting your ship to your alt. Furthermore, having to place a ship inside a courier package is a pointless, annoying and time-consuming step that adds nothing of value to the gameplay. Therefore I think that ships should be able to be placed inside cargo bays, assuming same rules are followed as when placing them inside ship maintenance bays or courier contracts.
Workarounds are not bugfixes.
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baltec1
Bat Country Pandemic Legion
17787
|
Posted - 2016.08.03 12:26:17 -
[2] - Quote
Use the bowhead. |

Nevyn Auscent
Broke Sauce
3482
|
Posted - 2016.08.03 12:34:23 -
[3] - Quote
baltec1 wrote:Use the bowhead. Bowhead just allows a larger number to be moved at once. All he's asking for is to remove the need to have an alt (or a friend within walking distance that you can smack over the head if he tries stealing your ship) to use a normal cargo bay. |

afk phone
Repo Industries
35
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Posted - 2016.08.03 13:31:12 -
[4] - Quote
What are you trying to do that you can't?
Thinking on this, the only folks I can see needing something like this are ISk boxers trying to move their fleet in safety. Is there another use for what you are asking to have?
Safe ISk Boxer travel does not warrant a game change. Feel free to provide a different need. |

Raphael Deimatar
SUPREME MATHEMATICS A Band Apart.
8
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Posted - 2016.08.03 21:24:34 -
[5] - Quote
"what is a bowhead or any capital ship ever"
Do i win? |

Luscius Uta
Hek Squad What Squad
217
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Posted - 2016.08.03 21:30:48 -
[6] - Quote
baltec1 wrote:Use the bowhead.
Bowhead has is disavantages, like small cargo bay. Sometimes I need to transfer some normal cargo in addition to my ships, and a freighter or DST is more suitable. But then I have to go through the pointless process of giving my ship(s) to my alt, creating a courier contract, completing it and giving the ships back to my main. I don't see how the whole process would become more "safe" if it could be completed without those steps, only less tedious.
Workarounds are not bugfixes.
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Raphael Deimatar
SUPREME MATHEMATICS A Band Apart.
8
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Posted - 2016.08.03 21:36:30 -
[7] - Quote
Okay raphael is my main cargohauler (and currently only subbed character) and i'll give you the toptip
A) a bowhead is actually more tanky as a shieldship then as a hullship if you apply appropriate boosts and OH the midslots.
B) you can move a bowhead solo fi you arent a braindead idiot. i have done so through uesama and niarja with some regularity during US timezones and EU timezones both
C) i tend to just load a leopard or travel fit interceptor into the hold and double back for my fenrir or a mastodon if i need too
D) Bowheads are alot sturdier then freighters since when they were being proposed the incursion community (for whom they were designed Thanks Mike) was all "but you expect us to move our Overpriced battleships in a platform that has less ehp then a single one of the battleships, this seems silly".
E) "less tedious" and "easier" also mean "much more abusable" and removing diversity means that the reason-d-aitre of the bowhead and capital ships becomes less useful. There is a tool for what you want, why not just use it? It's not that hard to do...
I have mine fit for a half and half approach, rigged for warpspeed and slotted for shield buffer tank. |

Luscius Uta
Hek Squad What Squad
217
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Posted - 2016.08.03 22:42:54 -
[8] - Quote
Raphael, you leave an impression that I have a problem with gankability of my ships. I don't. I have a problem with having to metagame in order to move an assembled ship.
Workarounds are not bugfixes.
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Danika Princip
GoonWaffe Goonswarm Federation
4598
|
Posted - 2016.08.03 23:04:03 -
[9] - Quote
Luscius Uta wrote:Raphael, you leave an impression that I have a problem with gankability of my ships. I don't. I have a problem with having to metagame in order to move an assembled ship.
Like Baltec said. Use a bowhead. |

ShahFluffers
Ice Fire Warriors Escalating Entropy
10338
|
Posted - 2016.08.03 23:18:59 -
[10] - Quote
Luscius Uta wrote:Bowhead has is disavantages, like small cargo bay. Sometimes I need to transfer some normal cargo in addition to my ships, and a freighter or DST is more suitable. But then I have to go through the pointless process of giving my ship(s) to my alt, creating a courier contract, completing it and giving the ships back to my main. I don't see how the whole process would become more "safe" if it could be completed without those steps, only less tedious. One word: "Tradeoffs"
If you want to move cargo (including unassembled ships); Freighters and Industrials If you want to move assembled/fitted ships and a little bit of cargo; Bowhead If you want to move SOME assembled/fitted ships AND a fair bit of cargo; Orca If you want to move assembled/fitted ships AND some cargo; Carriers and Dreds (but only in low-sec) If you want to move A LOT of assembled/fitted ships and A LOT of cargo; Supercarriers and Titans (but only in low-sec)
As for the "plastic wrap" trick for transporting assembled/fitted ships in freighters; that is a workaround from the intended mechanics.
Is it tedious? Yes. But that is the price you pay when you do not want to use any of the intended tools and/or do not want to make concessions with the equipment you have.
If Freighters could move assembled/fitted ships... there would be no point to the Bowhead or the Orca. If you could fit any kind of cargo in ships that are placed in the Bowhead or Orca... there would be no point to Freighters or Deep Space Transports.
tldr; you are not supposed to be able to do everything with one ship.
How did you Veterans start?
The Mustache and Beard Thread
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Lex Gabinia
Res Repetundae
78
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Posted - 2016.08.03 23:36:56 -
[11] - Quote
Luscius Uta wrote:I don't see the point of assembled ships not being able to be put inside (ordinary) cargo bays when this obstacle can be removed by contracting your ship to your alt. Furthermore, having to place a ship inside a courier package is a pointless, annoying and time-consuming step that adds nothing of value to the gameplay. Therefore I think that ships should be able to be placed inside cargo bays, assuming same rules are followed as when placing them inside ship maintenance bays or courier contracts. The point is to provide depth and variety to the game. It adds value by making people choose what to train, what to fly, how to plan and position assets, etc. EVE is about choices and the results of those choices. |

Raphael Deimatar
SUPREME MATHEMATICS A Band Apart.
8
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Posted - 2016.08.04 17:44:55 -
[12] - Quote
metagame?
Buying the right tool for the job is metagaming now? You can saw a board of wood with a drill (just drill a stack of overlapping holes done) that however doesnt mean a saw isnt the RIGHT tool for that job...
I was merely pointing out you can fit a bowhead in such a way it is hard to gank (or in such a way it wont get ganked) in my experience... And then solo haul your ships in not complete safety but safe enough for my 10b in incursion ships |

Memphis Baas
1879
|
Posted - 2016.08.04 19:40:16 -
[13] - Quote
I'd be in favor of a right-click option to "shrink-wrap this ship" so it can be carried in a regular freighter.
I'd also be in favor of a partial-repackage option so a ship can be repackaged to a smaller and non-functional size but NOT lose its fittings or rigs (it returns to its original state, pre-fitted, when you right-click and "assemble" it).
But keep in mind, you can currently do this by contracting it to an alt and shrink-wrapping it that way, and CCP can easily declare this to be an exploit and ban you for it, if they suddenly decide that this is an exploit. |

Luscius Uta
Hek Squad What Squad
217
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Posted - 2016.08.04 19:49:32 -
[14] - Quote
Metagaming
By that definition, using a courier package to bypass the restriction that prevents assembled ships from being placed inside cargo bays is metagaming. I fail to see the point of restrictions if they can be bypassed. Similarly, you can bypass the restriction of being unable to see market orders from another region by visiting Eve-Central, so I see no reason why market oders from entire New Eden couldn't be presented to us ingame (although that would likely require much more dev work than letting us put assembled ships in standard cargo bays). Those would be quality of life improvements, and the list could go on.
Workarounds are not bugfixes.
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Shallanna Yassavi
Imperial Academy Amarr Empire
304
|
Posted - 2016.08.04 20:24:15 -
[15] - Quote
Put a shuttle in the cargo bay and fly the ship to its destination. Fly the shuttle back.
A signature :o
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Lex Gabinia
Res Repetundae
79
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Posted - 2016.08.04 21:06:11 -
[16] - Quote
Luscius Uta wrote:MetagamingBy that definition, using a courier package to bypass the restriction that prevents assembled ships from being placed inside cargo bays is metagaming. I fail to see the point of restrictions if they can be bypassed. Similarly, you can bypass the restriction of being unable to see market orders from another region by visiting Eve-Central, so I see no reason why market oders from entire New Eden couldn't be presented to us ingame (although that would likely require much more dev work than letting us put assembled ships in standard cargo bays). Those would be quality of life improvements, and the list could go on. Well, it seems to me you just want things to be dumbed down so not as much work is required to complete your desired tasks.
Would you like autopilot to zero and for you tank modules to turn themselves on when you get targeted? Or maybe we should get rid of jump clone fatigue (we already did away with standing requirements)? Maybe if you buy something in your region that is cheaper in another region you can get a price match?
Seriously, there is a tool for the job you want. Use the tool don't be one. |

Luscius Uta
Hek Squad What Squad
217
|
Posted - 2016.08.04 21:46:39 -
[17] - Quote
Lex Gabinia wrote: Well, it seems to me you just want things to be dumbed down so not as much work is required to complete your desired tasks.
Would you like autopilot to zero and for you tank modules to turn themselves on when you get targeted? Or maybe we should get rid of jump clone fatigue (we already did away with standing requirements)? Maybe if you buy something in your region that is cheaper in another region you can get a price match?
Seriously, there is a tool for the job you want. Use the tool don't be one.
Obviously you never use stuff like ingame autopilot route since that dumbs down the game. Instead you pick random system to jump into in hopes you will eventually reach your destination since that is the only proper hardcore way to move around. You also never use multibuy since that's another dumbing down of the game, as it removes all fun from fitting your ships. You even delete your boot.ini from time to time since it brings you back the memories of when EVE was MMO that only tough elitist boys played!
See, I can play the strawman game too. Should we continue?
Workarounds are not bugfixes.
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Danika Princip
GoonWaffe Goonswarm Federation
4599
|
Posted - 2016.08.04 22:00:42 -
[18] - Quote
Luscius Uta wrote:Should we continue?
You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough.
Use a bowhead.
Hell, if you're moving small ****, use a DST.
Or eat the rig cost. They're cheap anyway. |

Luscius Uta
Hek Squad What Squad
217
|
Posted - 2016.08.04 22:25:22 -
[19] - Quote
Danika Princip wrote:Luscius Uta wrote:Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use a bowhead. Hell, if you're moving small ****, use a DST. Or eat the rig cost. They're cheap anyway.
They are good, I'm not disputing that. I'm debating the logic of the game not letting me put an assembled ship inside a cargo bay when I can avoid this obstacle by placing them inside a courier package.
Workarounds are not bugfixes.
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Lex Gabinia
Res Repetundae
79
|
Posted - 2016.08.05 03:12:37 -
[20] - Quote
Luscius Uta wrote:Lex Gabinia wrote: Well, it seems to me you just want things to be dumbed down so not as much work is required to complete your desired tasks.
Would you like autopilot to zero and for you tank modules to turn themselves on when you get targeted? Or maybe we should get rid of jump clone fatigue (we already did away with standing requirements)? Maybe if you buy something in your region that is cheaper in another region you can get a price match?
Seriously, there is a tool for the job you want. Use the tool don't be one.
Obviously you never use stuff like ingame autopilot route since that dumbs down the game. Instead you pick random system to jump into in hopes you will eventually reach your destination since that is the only proper hardcore way to move around. You also never use multibuy since that's another dumbing down of the game, as it removes all fun from fitting your ships. You even delete your boot.ini from time to time since it brings you back the memories of when EVE was MMO that only tough elitist boys played! See, I can play the strawman game too. Should we continue? So no autopilot to zero = jumping into random systems? That's an odd leap. I use routes but pilot manually to zero while checking dotlan maps to get an idea of what I' m jumping into.
To be honest I don't really use multi buy as I just have a habit in the way I by things. A simplification like this is simply an interface change not a make a ship do something it's not designed to change. Nice try.
Boot.ini - WTF has that got to do with game play that was a CCP programing **** up. Seriously???
Honestly, you are proposing lazy game play. Not to mention killing the market for transport ships and gameplay for transport companies. |
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Lex Gabinia
Res Repetundae
81
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Posted - 2016.08.05 03:16:17 -
[21] - Quote
Luscius Uta wrote:Danika Princip wrote:Luscius Uta wrote:Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use a bowhead. Hell, if you're moving small ****, use a DST. Or eat the rig cost. They're cheap anyway. They are good, I'm not disputing that. I'm debating the logic of the game not letting me put an assembled ship inside a cargo bay when I can avoid this obstacle by placing them inside a courier package. Why can't I put a 100m3 cargo container inside a 3900m3? Game mechanics that's why.
There are ships for shipping ships and ships not for shipping ships. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1359
|
Posted - 2016.08.05 05:25:41 -
[22] - Quote
Luscius Uta wrote:...when I can avoid this obstacle by placing them inside a courier package.
The Bowhead is not an obstacle but a ship freighter. And a "straw-man" is something very different than you think it is but let's not make this about politics.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
27
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Posted - 2016.08.05 11:57:47 -
[23] - Quote
Luscius Uta wrote:Danika Princip wrote:Luscius Uta wrote:Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use a bowhead. Hell, if you're moving small ****, use a DST. Or eat the rig cost. They're cheap anyway. They are good, I'm not disputing that. I'm debating the logic of the game not letting me put an assembled ship inside a cargo bay when I can avoid this obstacle by placing them inside a courier package.
So if you couldn't place the assembled ship inside a cargo bay inside a courier package you would be happy ?
Be careful what you wish for  |

Luscius Uta
Hek Squad What Squad
217
|
Posted - 2016.08.05 12:14:48 -
[24] - Quote
Shalmon Aliatus wrote:Luscius Uta wrote:Danika Princip wrote:Luscius Uta wrote:Should we continue? You can start by explaining to the class why the options that already exist to do exactly what you want aren't good enough. Use a bowhead. Hell, if you're moving small ****, use a DST. Or eat the rig cost. They're cheap anyway. They are good, I'm not disputing that. I'm debating the logic of the game not letting me put an assembled ship inside a cargo bay when I can avoid this obstacle by placing them inside a courier package. So if you couldn't place the assembled ship inside a cargo bay inside a courier package you would be happy ? Be careful what you wish for 
What makes you think I wouldn't? If the game explicity tells me I'm not allowed to do something, and yet I found I way to do it, that's called an exploit. Yet CCP tolerates this exploit for some reason. If CCP doesn't consider it to be an exploit, then they shoudn't restrict us from doing that without having to create a courier contract. If it is - that's okay too. All I'm asking from CCP is to be consistent, instead of creating restrictions that can be bypassed in a way that doesn't makes anyone's game experience better.
Workarounds are not bugfixes.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10353
|
Posted - 2016.08.05 15:15:32 -
[25] - Quote
Quote: If the game explicity tells me I'm not allowed to do something, and yet I found I way to do it, that's called an exploit. Yet CCP tolerates this exploit for some reason. If CCP doesn't consider it to be an exploit, then they shoudn't restrict us from doing that without having to create a courier contract. If it is - that's okay too. All I'm asking from CCP is to be consistent, instead of creating restrictions that can be bypassed in a way that doesn't makes anyone's game experience better. It is called "emergent gameplay."
The DEVs have traditionally been quite tolerant or even lauded player creativity in manipulating game mechanics... up until that creativity begins to give some players and excessive advantage over others.
By your standard... we should also get rid of the following as they are manipulations of the current game mechanics and/or do not make sense from a "consistency" standpoint.
- webbing-warp trick - MWD-warp trick - cloak-MWD trick
- bumping
- logoffski
- dissolving and reestablishing a corporation to get rid of unwanted war decs - wars in high-sec in general - suicide ganking - pirate NPCs in high-sec - CONCORD presence and rules in high-sec systems that have an Incursion in them - why the NPCs even allow you to have pirate based technology (see: ships) in high-sec
- alt characters
- docking mechanics in general
- capital ships not being able to store players inside them
It is a game. Don't be anal retentive and ask for everything to make sense.
How did you Veterans start?
The Mustache and Beard Thread
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Cyrus Gandohmei
Persian Peddling and Logistics
8
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Posted - 2016.08.05 15:28:46 -
[26] - Quote
I second what the OP is going on about. If the game developers did not explicitly intend for something to be a certain way, it is by definition an exploit and should be removed.
If it isn't then it calls into question the competency and fairness of the developers. Either you do not allow any exploits, or you have to allow all of them. |

Elenahina
Agony Unleashed Agony Empire
1003
|
Posted - 2016.08.05 15:54:04 -
[27] - Quote
Luscius Uta wrote:Raphael, you leave an impression that I have a problem with gankability of my ships. I don't. I have a problem with having to metagame in order to move an assembled ship.
You don't have to. You choose to. There's a difference.
Eve is like an addiction; you can't quit it until it quits you.
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Elenahina
Agony Unleashed Agony Empire
1004
|
Posted - 2016.08.05 16:02:47 -
[28] - Quote
Cyrus Gandohmei wrote:I second what the OP is going on about. If the game developers did not explicitly intend for something to be a certain way, it is by definition an exploit and should be removed.
If it isn't then it calls into question the competency and fairness of the developers. Either you do not allow any exploits, or you have to allow all of them.
Which exploit were we discussing?
Eve is like an addiction; you can't quit it until it quits you.
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Raphael Deimatar
SUPREME MATHEMATICS A Band Apart.
9
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Posted - 2016.08.05 16:12:08 -
[29] - Quote
if you use a bowhead you dont need to do the courier package thing, since they have a humongous SMA...
and it isnt metagaming its using the mechanics provided... I am fairly sure eve has no "the spirit of the rules" there is "it works" and "it does not" |

Luscius Uta
Hek Squad What Squad
217
|
Posted - 2016.08.05 17:15:46 -
[30] - Quote
You bring on some good points. However, if we would, for example, not allow freighters to enter warp faster with webs (clearly an exploit in my opinion since neither freighters should be able to instantly enter warp neither is a stasis webifier designed to be used on friends), it would be a huge nerf to freighter pilots and an even bigger boon to freighter gankers. However, who would benefit or lose if you could place an assembled ship inside a freighter or DST without the need to place them inside a courier package? Nobody. And bumping is broken and is on the way to be fixed.
Also there is a thin line between an exploit an emergent gameplay. A lot of people said that stuff like bumping ships out of POS shields and hobojamming are clever and creative uses of game mechanics.
Workarounds are not bugfixes.
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Danika Princip
GoonWaffe Goonswarm Federation
4601
|
Posted - 2016.08.05 17:52:42 -
[31] - Quote
Luscius Uta wrote:You bring on some good points. However, if we would, for example, not allow freighters to enter warp faster with webs (clearly an exploit in my opinion since neither freighters should be able to instantly enter warp neither is a stasis webifier designed to be used on friends), it would be a huge nerf to freighter pilots and an even bigger boon to freighter gankers. However, who would benefit or lose if you could place an assembled ship inside a freighter or DST without the need to place them inside a courier package? Nobody. And bumping is broken and is on the way to be fixed. Also there is a thin line between an exploit an emergent gameplay. A lot of people said that stuff like bumping ships out of POS shields and hobojamming are clever and creative uses of game mechanics.
FYI, you CAN place an assembled ship inside of a DST without having to repackage. Three frigates will fit in the fleet hanger. Or one destroyer. |

Lex Gabinia
Res Repetundae
83
|
Posted - 2016.08.05 19:09:17 -
[32] - Quote
Cyrus Gandohmei wrote:I second what the OP is going on about. If the game developers did not explicitly intend for something to be a certain way, it is by definition an exploit and should be removed.
If it isn't then it calls into question the competency and fairness of the developers. Either you do not allow any exploits, or you have to allow all of them. CCP defines what is an exploit. /thread |

ShahFluffers
Ice Fire Warriors Escalating Entropy
10354
|
Posted - 2016.08.05 19:50:23 -
[33] - Quote
Quote:However, who would benefit or lose if you could place an assembled ship inside a freighter or DST without the need to place them inside a courier package? Nobody. Well... you certainly would. But that is moot point.
You also missed my point. BECAUSE no one is really benefitting (without tedium) or hurting from the current system, there is no reason to change the status quo.
But if you insist on the current state of things being changed, the DEVs will probably not change it the way you want.
It is more likely they will disallow any assembled ship from being wrapped up in a normal contract at all. And then they would introduce a brand new contract (or contract option) specific for assembled ships and make it so that they can only be placed in a ship maintenance bay.
The reason for this is simple; Allowing assembled ships to be put in regular cargoholds effectively makes the Bowhead and Orca obsolete (because the freighters are now "all-in-one" ships). Unless, of course, you also allow ships like the Bowhead and Orca to use their Maintenance bays as cargoholds... in which case, both are better than a regular freighter in some respects (see: tank and/or space).
Capital ships, with their 1 million cubic meters worth of Maintenance bay space will become cheaper, tankier, and more roomy Jump Freighters.
Super capitals? Oooo... what you could do with 2.6+ million cubic meters of space.
So in order to keep thing both balanced and consistent (by your definition) things would be changed so that you will no longer be able to move ships around with plastic wrap.
My advice? Don't rock the boat!
How did you Veterans start?
The Mustache and Beard Thread
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Donnachadh
United Allegiance of Undesirables
945
|
Posted - 2016.08.06 14:04:09 -
[34] - Quote
ShahFluffers wrote:As for the "plastic wrap" trick for transporting assembled/fitted ships in freighters; that is a workaround from the intended mechanics. Going back to the first page to get this as a starting point for my thoughts.
As Shah points out it is so trivial and easy to get around this supposed restriction is it really worth defending?
Does the restriction really limit anyone in the game? OK there are those with a single character and only one account and there are some who have never heard of the bubble wrap work around but really are there enough of them in the game that it really matters?
It would limit the usefulness of the bowhead as our friend ShahFluffers states, my response is that the cost to purchase a bowhead is more of a factor in limiting their use than the OP idea could ever be. Besides that the limited cargo space of the other less costly options along with the advantages of the bowhead's ship maintenance bay ensure there will always be a reason to use one for those with the ISK to buy it, and the same holds true for the Orca.
In the end there is only one thing that we should be discussing here and yet no one has even mentioned it. If a ship is not bubble wrapped then it could simply be ejected from the hold, a pilot could bored it and fly away. I am not saying this is bad, or that it is good, I am simply saying that when we look at what really happens in the game this is the only valid point to be discussed with regards to carrying assembled ships in a normal cargo hold without them being bubble wrapped. |

Lex Gabinia
Res Repetundae
86
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Posted - 2016.08.06 20:40:08 -
[35] - Quote
Donnachadh wrote:ShahFluffers wrote:As for the "plastic wrap" trick for transporting assembled/fitted ships in freighters; that is a workaround from the intended mechanics. Going back to the first page to get this as a starting point for my thoughts. As Shah points out it is so trivial and easy to get around this supposed restriction is it really worth defending? Does the restriction really limit anyone in the game? OK there are those with a single character and only one account and there are some who have never heard of the bubble wrap work around but really are there enough of them in the game that it really matters? It would limit the usefulness of the bowhead as our friend ShahFluffers states, my response is that the cost to purchase a bowhead is more of a factor in limiting their use than the OP idea could ever be. Besides that the limited cargo space of the other less costly options along with the advantages of the bowhead's ship maintenance bay ensure there will always be a reason to use one for those with the ISK to buy it, and the same holds true for the Orca. In the end there is only one thing that we should be discussing here and yet no one has even mentioned it. If a ship is not bubble wrapped then it could simply be ejected from the hold, a pilot could board it and fly away. I am not saying this is bad, or that it is good, I am simply saying that when we look at what really happens in the game this is the only valid point to be discussed with regards to carrying assembled ships in a normal cargo hold without them being bubble wrapped. No, that is not the only valid point. The fact is some cargo holds only carry certain types of items - ore holds, planetary commodities holds, ammo holds, ships, drone bays, etc. There are tools/ships available for moving ships as assembled ships (one being the courier contract) - use them. Every ship and every cargo hold is not for everything. |

Donnachadh
United Allegiance of Undesirables
945
|
Posted - 2016.08.07 13:53:09 -
[36] - Quote
Lex Gabinia wrote: No, that is not the only valid point. The fact is some cargo holds only carry certain types of items - ore holds, planetary commodities holds, ammo holds, ships, drone bays, etc. There are tools/ships available for moving ships as assembled ships (one being the courier contract) - use them. Every ship and every cargo hold is not for everything. I know you have been in the game a long time in fact longer than I have based on this character, yet it is clear that you still have at least one thing left to learn.
"Ore" holds like those in the Miasmos and the Orca are designed to carry "ore" only. "Planetary commodities" holds like the one in the Epithal are designed to carry, well you guessed it planetary commodities. Yet virtually every ship in the game has a non-specialized space that allows us to carry virtually anything we want to put into them and in a rather crazy twist in the reality of the game of EvE these general storage / hauling spaces are called "cargo" holds". CCP wisely gave all of these different storage / hauling spaces a unique name so we would have clue what we can use them for, and to avoid mass confusion of the type you exhibit in this quoted post.
No one wants or has asked to carry assembled ships in an "ore" bay or any other specialty bay they are in fact asking to carry them in the general storage space known as a "cargo" hold so my point still stands. Since we can already carry assembled ships in our "cargo" holds the only real question to debate here is whether it is good or bad to allow them to be carried without being bubble wrapped first.
Another thought, well a question really do you understand how something in this game gets "bubble" wrapped? Or is that another aspect of EvE that you still need to learn. |

Lex Gabinia
Res Repetundae
91
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Posted - 2016.08.07 16:42:16 -
[37] - Quote
Donnachadh wrote:Lex Gabinia wrote: No, that is not the only valid point. The fact is some cargo holds only carry certain types of items - ore holds, planetary commodities holds, ammo holds, ships, drone bays, etc. There are tools/ships available for moving ships as assembled ships (one being the courier contract) - use them. Every ship and every cargo hold is not for everything. I know you have been in the game a long time in fact longer than I have based on this character, yet it is clear that you still have at least one thing left to learn. "Ore" holds like those in the Miasmos and the Orca are designed to carry "ore" only. "Planetary commodities" holds like the one in the Epithal are designed to carry, well you guessed it planetary commodities. Yet virtually every ship in the game has a non-specialized space that allows us to carry virtually anything we want to put into them and in a rather crazy twist in the reality of the game of EvE these general storage / hauling spaces are called "cargo" holds". CCP wisely gave all of these different storage / hauling spaces a unique name so we would have clue what we can use them for, and to avoid mass confusion of the type you exhibit in this quoted post. No one wants or has asked to carry assembled ships in an "ore" bay or any other specialty bay they are in fact asking to carry them in the general storage space known as a "cargo" hold so my point still stands. Since we can already carry assembled ships in our "cargo" holds the only real question to debate here is whether it is good or bad to allow them to be carried without being bubble wrapped first. Another thought, well a question really do you understand how something in this game gets "bubble" wrapped? Or is that another aspect of EvE that you still need to learn. Yes, I understand these things. Perhaps you miss the point that an assembled ship is not cargo but a wrapped ship is cargo. It is a simple rule, assembled ships are not allowed in general cargo holds.
"CCP wisely gave all of these different storage / hauling spaces a unique name so we would have clue what we can use them for, and to avoid mass confusion of the type you exhibit in this quoted post.*
Indeed , they named one ship maintenance bay, but, please, condescend to me some more.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
573
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Posted - 2016.08.07 17:14:53 -
[38] - Quote
So a guy wants to do exactly the same thing everyone's been doing since like forever, and all of a sudden he gets accused for wanting to dumb down the game, with connotations of being a carebear?
Wewlad.
Granted it's not top-priority but using an alt for wrapping up cargo really adds no gameplay. For anyone. At all. Worst case the pilot has only one account and needs to relog to accept the item transfer and set up the courier contract. Easiest way to get rid of that step without touching any existing mechanics, is to allow players to set up a contract to be completed by themselves. All you'd have to do is not count success/failure If contractor equals customer. (kinda the same thing as right-click "Wrap into Package", but using the existing interface to do it)
Is it so hard to do this without moaning as if he were a dirty bear asking for nothing short of gamebreaking favouritism? Jebus. |

Lex Gabinia
Res Repetundae
91
|
Posted - 2016.08.07 22:15:08 -
[39] - Quote
Brokk Witgenstein wrote:So a guy wants to do exactly the same thing everyone's been doing since like forever, and all of a sudden he gets accused for wanting to dumb down the game, with connotations of being a carebear?
Wewlad.
Granted it's not top-priority but using an alt for wrapping up cargo really adds no gameplay. For anyone. At all. Worst case the pilot has only one account and needs to relog to accept the item transfer and set up the courier contract. Easiest way to get rid of that step without touching any existing mechanics, is to allow players to set up a contract to be completed by themselves. All you'd have to do is not count success/failure If contractor equals customer. (kinda the same thing as right-click "Wrap into Package", but using the existing interface to do it)
Is it so hard to do this without moaning as if he were a dirty bear asking for nothing short of gamebreaking favouritism? Jebus. It is yet another step towards the simplification and generalization of the game. Their are specialized ships to perform specialized tasks. Someone, some time ago came up with a creative way around this (wrapping) that, in true CCP fashion, was allowed to stay in the game. If this is somehow seen as inconsistent then fine, fix the inconsistency. Do not allow assembled ships to be wrapped and only allow assembled ships to be transported in the proper type of cargo hold. |
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