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Depp Knight
Evolution Band of Brothers
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Posted - 2007.03.12 06:20:00 -
[61]
I still believe that Titans should have a DD rof nerf. Everything else is fine
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.12 06:25:00 -
[62]
Edited by: James Duar on 12/03/2007 06:23:13 If the DD could only be fired once per 24 hours or something, then it could easily be a lot more powerful.
But I'm kinda fixated now on my make them HUGE idea.
EDIT: Oooh - or or - make the DD do NO damage to ships that are right next to the Titan, sort of "getting under the shields stuff"
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Darpz
Rampage Eternal Ka-Tet
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Posted - 2007.03.12 06:30:00 -
[63]
Right now bob is 2-3 Months away from running around on weekends with 60+ Carrier/Dreads 5-10+ Moms 5-10 Titans with no support fleet and tbh I can't think of a way to counter this short of your own fleet that matches this.
Titan should of been a super dread, like the mothership is a super carrier.
How I would of done it:
Remove from the Titan: Gang Mod Ability (this is the MS/Carriers Role) DD (stupidest Idea ever)
New Modules Advanced Siege Modules - All the damage boosting effects of a Siege Module but the ship keeps its Tracking as well as Locking Speed. and has a 5 Min Cycle Time instead of a 10Min for a Dread
Avatar: 10H 8T 4M 8L
Amarr Titan Skill Bonuses: 10% reduction in Capital Energy Turret capacitor use per level 5% bonus to Capital Energy Turret ROF Per Level 7.5% bonus to gang membersĘ capacitor recharge rate per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Least Utility do to lack of mids but best Armor Tank and close to the best DPS but can't Change Damage type
Leviathan 9H 7L 8M 5L
5% bonus to Citadel Missile kinetic damage per level 5% bonus to Citadel Launcher rate of fire per level 7.5% bonus to gang membersĘ maximum shield HP per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Very Strong Shield Tank, DPS is middle of the Pack but it can Change Damage type if needed for a 25% damage hit if needed which is a plus
Erebus 9H 7T 6M 7L 5% bonus to Capital Hybrid Turret damage per level 75% to Drone Damage Per Level 7.5% bonus to gang membersĘ maximum armor HP per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Lowest DPS of the group but best utility of the group. and has the ablity to shield tank and gank to be able to Gank if needed at the sacrafice of tankablity
Ragnarok 11H 5 epidermis 5 Launcher 6M 6L 5% bonus to Capital Projectile Turret Damage per level 5% bonus to Citadel Launcher Damage per level 7.5% reduction in gang membersĘ signature radius per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Highest Theoretical DPS, worst tank. High Utility. able to mix up damage type with little to no penalty
All Ships Except the Rag have 2 Util slots or gimping there dps for more support type setup. the Rag only has 1 as a Compromis for its ability to out DPS all the other ships with its split Weapons layout.
you fit these up with a Officer Web or have support web and they will one Volley a BS without incident, so they maintain the ablity to take down enemy support efficently but not all at once
Titan would essentially by a Super Version of its smaller Dread Cousin. able to deal the DPS of 2-3 Dreads but also able to lay waste to attacking support since it retains its tracking in siege
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Veneth
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Posted - 2007.03.12 06:46:00 -
[64]
I like all the people saying it's fine now, but when the numbers of titans grow they'll have to probably change DDD's, so your acknowledging that the thing is already broken, but for some reason feel it's ok because it's in small numbers?
Please everyone knows DDD are broken, nothing should just light up entire fleets of ships with a single click, I don't care how big the ship is. If this game was WoW or some crap where dying didn't matter than fine but it does matter and simply eradicating everyone with one button is just overpowered.
Fact of the matter is Blobs will never go away, it's the only way to defend a point in space, and coming up with some fantasy I-win button weapon that makes a blob a detriment is wrong.
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.12 06:49:00 -
[65]
Basically, as I understand it, the Doomsday weapon was intended to discourage blobs. Well, it does that, kinda. Problem is, they have yet to revise the rest of the game so that anything else is practical. Bottom line, it's ended up having the reverse effect, and is escalating the game into capital ship blobs.
Sovereignty needs a complete and total revision from start to finish. Titan DDs need a beating with the nerfbat, and/or a revision of their role, and/or some kind of negative that makes them balanced.
Anyone thoughtful on either side of the conflict seems to agree with these two statements. That is, anyone who isn't "LOL yer just ****ed cause you got DD'ed". CCP, its in your court now, but it seems to me your game is going to keel over if you don't seriously rethink fleet fights and sov.
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Bo Gast
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Posted - 2007.03.12 07:15:00 -
[66]
The problem isnt the DD in it self. It was designed to make "blobtactics" hard and try to take it away. That is good and fine. With the lag today i dont think there is anyone who likes the 100-200ppl fleets trying to shot at eachother.
The problem with it is this: You till need the blob to accomplish anything. That is what CCP shouldve sorted fist, then intoduce the DD. CCP knows this i think its written in some devblogs that they are working on this, to make smaller gang usefull and meaningfull. That the 200+ blob shouldnt be needed. This is all good and fine by me.
But they shouldve sorted that first as i said above.
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Song
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Posted - 2007.03.12 07:15:00 -
[67]
Edited by: Song on 12/03/2007 07:14:35 idea: reduce the rof from 1hr to 10mins have a 30 secs delay of the DD explosion. Gives the blob fleet 30 secs to get the hell out of there.
This allow it to be an effective anti blob weapon without it being overpowering
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Kerfira
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Posted - 2007.03.12 08:00:00 -
[68]
Edited by: Kerfira on 12/03/2007 07:57:26
Originally by: Hllaxiu Gank squads do not effect territorial claims. "blobs" do. This is the way EVE has been designed. If CCP did not intend for blobs to be necessary to claim territory, then they have failed horribly at game design.
Gank squads DO affect territorial claims.... but their effect is not immediate nor direct (you seem to want 'I have the biggest blob... I WIN!'). Who ever said that EVE should just be about gathering the biggest blob, walking in, shooting up the enemy POS and take their station, and be home in time for breakfast? That's blob tactics for you, and we're better off without it.
What you have to do is roll gank squads through the enemy territories repeatedly until their spirit is broken. THEN you start on taking their systems, and when they beat you or DD you, refit immediately and come back again. It'll not be easy, it'll not be cheap, it'll not be quick, and it'll require your group to be more determined than your enemy. THAT is how it should be with territorial warfare!
Originally by: Veneth Please everyone who hasn't got one knows DD are broken, nothing should just light up entire fleets blobs of ships with a single click, I don't care how big the ship is (because my group doesn't have one).
...Fixed it for you....
Originally by: Veneth If this game was WoW or some crap where dying didn't matter than fine but it does matter and simply eradicating everyone with one button is just overpowered.
Dying should hurt. EVE is pretty unforgiving that way, and that's how it should be. A Titan (without fittings and BPO's) cost the same as 600(!) tier-2 BATTLESHIPS. If someone has the dedication to build one, they damn well SHOULD have a very big stick to beat up their opponents with, and said opponents SHOULD have to work VERY VERY hard if they want to be victorious.
---
Anyway, prompted by another post above, I took a peek at the BoB killboard and looked more closely at the kills. It seems like there were two battles, first one from about 2130-2135, and second one from 2144-2201 (with the DD going off at 2154). The first fleet seems to have been annihilated for no BoB loss (assuming their KB is accurate), and the second is a mix of DD and ship kills also with no BoB losses except 2 ships to their own DD.
To say that the DD won this battle is at best a big misunderstanding, at worst a big lie. BoB PWN'd their enemies in their usual fashion, and the posts in this thread seem to be not so much aimed against the DD, but more as a cover-up by IAC/Goons/+ for their general abyssmal performance in the battle.....
I can sort of understand that. Loosing 200'ish ships and not killing a single enemy must hurt your pride..... However, the DD is not at fault here, your FC is!
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Chrysalis D'lilth
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Posted - 2007.03.12 08:26:00 -
[69]
I don't like that the DD can be remote detonated, (no idea if it was in this case). Ships engaging in battle should be at risk by being on the same grid, or at least paralyzed in space for a good while afterwards and unable to crawl back behind a POS's shields.
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Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.12 08:57:00 -
[70]
Add explosion velocity and all that stuff to DD's and SB's?
****, I don't know. I liked it when DD's reduced a semi-tanked battleship to structure, but didn't eliminate it. Sort of opened for DD, then warping in your fleet and mopping up the wounded battleships after the doomsday had wiped out support.
Well, lag sort of defeats that though. ----
All you do is bark. You never meow. |
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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.12 09:24:00 -
[71]
It sucks to die to a DD but that doesnt excuse anything :) ______________________________________
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fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2007.03.12 09:30:00 -
[72]
Why is this a problem when you were hit by a DD? Lost your precious T2 BS?
Cry harder.
Titans aren't the problem. Blobs are. Or rather the fact that CCP design is flawed that a solar system cannot be shared by more than one single node. Heck, it would sweet to have a dedicated node for a grid dynamicly assigned when needed.
Being a man I still can achieve multiple sarcasms. |
Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.12 09:41:00 -
[73]
All the people yelling "shut up! you just got pawned! noob! avoid DDD! bad tactics!", they need to look a bit further. (besides due to lag it is hardly possible to react fast enough often but that is some other topic).
With time we will have more and more titans because they are the ultimate weapon no matter at what other people say. And they do not add up in value, they multiply. You think you can fight against one titan and avoid the DDD? Maybe, maybe not. But what about two, three, even four titans?
No, CCP is doing huge mistakes, not only here. All their 'need for speed' stuff is not not an addition to the game and it was never meant to be. They only want to reduce the load balance of the server and so they change things. But doing so they harm the gameplay.
Maybe people play Eve because of those large fleet battles, because they like to have 200+ fleets shooting each other?
If you remove the ability to interact with large groups we can just forget the one-world attempt and introduce servers like every other mmorpg
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TraderBiatch
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Posted - 2007.03.12 09:46:00 -
[74]
Originally by: qvacky
Originally by: Kaalen Edited by: Kaalen on 12/03/2007 01:03:07 Your fleet got owned by a doomsday device because a doomsday device is an anti-blob weapon, if you're facing a titan split your fleet up so that if you DO get hit you don't lose everyone. Be aligned to warp out should you fear a DDD is on it's way. Do SOMETHING to lure the thing into launching it's attack without taking significant losses and the rest of your fleet is safe until it charges up again.
EVE battles are not supposed to be two sides gathering up as many ships as possible and throwing them at each other to see who wins and I for one am thankful that there is a deterrant for this tactic, as there is no skill involved there at all.
You lost because you were outsmarted, not because a titan is an I-WIN button. Deal with it.
Ok then genius, what wonderful suggestions do you have on how to kill poses without a blob?
Its all nice and dandy to say 'lolz stop blobbing then,' but the fact of the matter is that its currently the only way to really achieve anything with the way the game mechanics are set up.
you're right, i'm sure those 200 T1 frigates and cruisers were on their way to kill a pos.
seems to me that they need to evolve some tactics for fighting, rather than just relying on human wave tacics of old. The Doomsday is the proverbial machinegun of eve :P
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.12 09:53:00 -
[75]
Originally by: TraderBiatch
Originally by: qvacky
Originally by: Kaalen Edited by: Kaalen on 12/03/2007 01:03:07 Your fleet got owned by a doomsday device because a doomsday device is an anti-blob weapon, if you're facing a titan split your fleet up so that if you DO get hit you don't lose everyone. Be aligned to warp out should you fear a DDD is on it's way. Do SOMETHING to lure the thing into launching it's attack without taking significant losses and the rest of your fleet is safe until it charges up again.
EVE battles are not supposed to be two sides gathering up as many ships as possible and throwing them at each other to see who wins and I for one am thankful that there is a deterrant for this tactic, as there is no skill involved there at all.
You lost because you were outsmarted, not because a titan is an I-WIN button. Deal with it.
Ok then genius, what wonderful suggestions do you have on how to kill poses without a blob?
Its all nice and dandy to say 'lolz stop blobbing then,' but the fact of the matter is that its currently the only way to really achieve anything with the way the game mechanics are set up.
you're right, i'm sure those 200 T1 frigates and cruisers were on their way to kill a pos.
seems to me that they need to evolve some tactics for fighting, rather than just relying on human wave tacics of old. The Doomsday is the proverbial machinegun of eve :P
Tactics and plans all fall apart when you cant activate a single module for 5 minutes on jump in.
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HordeZla
Destructive Influence
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Posted - 2007.03.12 09:59:00 -
[76]
To the Goon OP
last night you (goons) had 200 plus we, (see ticker) had 100 local.
you jumped in and a Titan killd 80 of you, then our fleet killed the rest of you.
The DD worked perfectley, as it made our fleets same size.
You failed to mention that 35% of you fleet was in noob ships, not t1 but noob ships.
Could this be to help you with your lagging?
The stats are on the kill board for all to see.
Funny stats 200 kills for 3 losses.
LMAO
TIP, BRING SAME NUMBERS AND WE FIGHT, TRY LAG US WITH 2 OR 3 TO 1 AND WE FART ON YOU!
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Kerfira
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Posted - 2007.03.12 10:09:00 -
[77]
Edited by: Kerfira on 12/03/2007 10:11:56
Originally by: HordeZla You failed to mention that 35% of you fleet was in noob ships, not t1 but noob ships.
Could this be to help you with your lagging?
If this is true, then there is a great cause for everyone reading this to ROFL!!!!
Goons tried to use lag AND blob tactics, and it turned around and bit them in their backside
Originally by: HordeZla you jumped in and a Titan killd 80 of you, then our fleet killed the rest of you.
So it was actually an even fight? And still IAC/Goons couldn't kill even a single ship????
Originally by: Gamesguy Tactics and plans all fall apart when you cant activate a single module for 5 minutes on jump in.
It seems like the 5 min lag thing was what the Goon FC intended (NOOB SHIPS ). Don't come crying about it now......
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.12 10:40:00 -
[78]
Originally by: Dark Shikari Sounds like someone just got doomsdayed.
Oh no! Someone forces you to use actual tactics rather than just sit 200 ships on a gate waiting for the enemies to warp in and die?
well and a titan inside a POS using remote DD is more complex tactic that that?
If titans had to get into battle to use DD, then I would agree with you.
If brute force doesn't solve your problem... you are not using enough |
Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.12 10:42:00 -
[79]
Originally by: Darpz Right now bob is 2-3 Months away from running around on weekends with 60+ Carrier/Dreads 5-10+ Moms 5-10 Titans with no support fleet and tbh I can't think of a way to counter this short of your own fleet that matches this.
Titan should of been a super dread, like the mothership is a super carrier.
How I would of done it:
Remove from the Titan: Gang Mod Ability (this is the MS/Carriers Role) DD (stupidest Idea ever)
New Modules Advanced Siege Modules - All the damage boosting effects of a Siege Module but the ship keeps its Tracking as well as Locking Speed. and has a 5 Min Cycle Time instead of a 10Min for a Dread
Avatar: 10H 8T 4M 8L
Amarr Titan Skill Bonuses: 10% reduction in Capital Energy Turret capacitor use per level 5% bonus to Capital Energy Turret ROF Per Level 7.5% bonus to gang membersĘ capacitor recharge rate per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Least Utility do to lack of mids but best Armor Tank and close to the best DPS but can't Change Damage type
Leviathan 9H 7L 8M 5L
5% bonus to Citadel Missile kinetic damage per level 5% bonus to Citadel Launcher rate of fire per level 7.5% bonus to gang membersĘ maximum shield HP per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Very Strong Shield Tank, DPS is middle of the Pack but it can Change Damage type if needed for a 25% damage hit if needed which is a plus
Erebus 9H 7T 6M 7L 5% bonus to Capital Hybrid Turret damage per level 75% to Drone Damage Per Level 7.5% bonus to gang membersĘ maximum armor HP per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Lowest DPS of the group but best utility of the group. and has the ablity to shield tank and gank to be able to Gank if needed at the sacrafice of tankablity
Ragnarok 11H 5 epidermis 5 Launcher 6M 6L 5% bonus to Capital Projectile Turret Damage per level 5% bonus to Citadel Launcher Damage per level 7.5% reduction in gang membersĘ signature radius per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Advanced Siege Module Immune to all forms of Electronic Warfare
Highest Theoretical DPS, worst tank. High Utility. able to mix up damage type with little to no penalty
All Ships Except the Rag have 2 Util slots or gimping there dps for more support type setup. the Rag only has 1 as a Compromis for its ability to out DPS all the other ships with its split Weapons layout.
you fit these up with a Officer Web or have support web and they will one Volley a BS without incident, so they maintain the ablity to take down enemy support efficently but not all at once
Titan would essentially by a Super Version of its smaller Dread Cousin. able to deal the DPS of 2-3 Dreads but also able to lay waste to attacking support since it retains its tracking in siege
lol sure the is a counter.. the uber goons blob of doom that crashes every node it touches...
Well CCp you cause dthat.. now live with the results!
If brute force doesn't solve your problem... you are not using enough |
Viliny
Caldari principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.03.12 10:58:00 -
[80]
Originally by: HordeZla To the Goon OP
last night you (goons) had 200 plus we, (see ticker) had 100 local.
you jumped in and a Titan killd 80 of you, then our fleet killed the rest of you.
The DD worked perfectley, as it made our fleets same size.
You failed to mention that 35% of you fleet was in noob ships, not t1 but noob ships.
Could this be to help you with your lagging?
The stats are on the kill board for all to see.
Funny stats 200 kills for 3 losses.
LMAO
TIP, BRING SAME NUMBERS AND WE FIGHT, TRY LAG US WITH 2 OR 3 TO 1 AND WE FART ON YOU!
so if you had 100 and the other side had 200. Then if 35% of 200 had noob ships. Won't that leave 130 non-noob ships?
BRAWL BRAWL BRAWL!
Be nice
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Dr Kojak
Infinitus Odium
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Posted - 2007.03.12 11:03:00 -
[81]
My suggestion is that the DDD only works where the titan is currently at, menaing the titan would have to enter the battlefield for it to work. That way at least there is a risk in it on both sides of the battlefield.
Dr Kojak
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Pilk
Axiom Empire
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Posted - 2007.03.12 11:03:00 -
[82]
Originally by: Jex Jast If CCP wants to make something that takes hundreds upon hundreds of ships to destroy...
WTB: ANY ship that fits this description.
(Hint: Titans have horrible tanks.)
--P
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Kerfira
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Posted - 2007.03.12 11:07:00 -
[83]
To put the OP's whining into perspective......
You jump in with 200 people, some in noob ships, around 50 battleships. Total ship value (not counting fittings), maybe 6-7 billion.
BoB has a fleet in system (100'ish?). Looking at BoB's usual fleet setups, it is probably fairly battleship heavy, and probably close to all are T2 fitted. They also have a Titan, plus probably motherships and carriers as well. Total ship value (not counting fittings), maybe 80+ billion.
Counting fittings would probably make the picture even more lopsided....
So basically, you took a 'cheap' fleet of riff-raff into a totally superior enemy fleet (10+ times your value....). Ehh, can you tell me what made you think you'd WIN????? Can you tell me why you SHOULD win?????
If you'd wanted to win that fight, you should have thought of bringing carriers, motherships, maybe dreads to shoot the Titan (assuming it appeared on the battlefield)....
In short, you were the guy who brought a sharp stick to a gunfight..... and you can't understand why you lost????
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.03.12 11:21:00 -
[84]
Originally by: hybridundertaker i fully endorse titans and doomsday devices. I hate big slow laggy blobs, it should be reduced into wrecks anyway. Actually i think it is rediculous to see all those pods after ddd so me thinks there should be something like backfire ot aftershock or residual radiation or whatever that would do enought damage to kill the pods also.
However i can say that as i dont wanna go shoot anyposes or large blobs and such plus. If i wanted to dominate the universe in ibises id probably be against it.
DDs dont work anti blob. They just increase the value of blob on the titan side. Usually to engage 200 ships you'd have to own (more-less) 200 of ours. Now if one side has titan they need 50-100 ships to engage 200. And if they still have 200? Surely they WILL NOT reduce blob.
As for supercapitals - they are so screwed up atm that its not even funny. Motherships killed small/med gang warfare in 0.0-0.4. You fly with 25-30 ships, mommy jumps in, you get back home in pods. Or just sit in safespot. FUN i tell you, always wanted to log into game and sit in safe/docked.
Carriers are already getting too powerful and i think they dont need another boost (maybe better lock time/instalock on friendlies to rep em). One carrier in 20vs20 engagement is enough to tip the ballance.
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Shin Ra
BURN EDEN GoonSwarm
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Posted - 2007.03.12 11:26:00 -
[85]
Titans and DDs are totally unfair any anyone who has one has no desire for pvp or e-honour fair fights. That is, until I get one, when I will pwn all you noobs.
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Lord XSiV
Amarr The Nine Gates
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Posted - 2007.03.12 11:29:00 -
[86]
Originally by: Liklin
Originally by: DarkZaion u must be a goon that just got dd'ed ...
if u cant handle 0.0 then get the f... out
or stop whining
If everyone played on a level playing field that "might" be a valid point, however since some people are simply "special" in this game, thats not the case is it........
I am special so what is your point?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.12 11:32:00 -
[87]
Edited by: Aramendel on 12/03/2007 11:31:26
Originally by: Kerfira In short, you were the guy who brought a sharp stick to a gunfight..... and you can't understand why you lost????
Exept the same thing would happen if you bring a massive 300-400 people fleet with 350 t2 fitted BSs and 50 capitals. Titan kills noncapitals, capitals get killed by the titans blob or if there isn't any titan jumps out since it is safe behind a POS shield.
And the REAL fun will start once one side has enough titans to pop capitals with DDs. Making it inassaultable.
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Lord XSiV
Amarr The Nine Gates
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Posted - 2007.03.12 11:55:00 -
[88]
Originally by: Aramendel Edited by: Aramendel on 12/03/2007 11:31:26
Originally by: Kerfira In short, you were the guy who brought a sharp stick to a gunfight..... and you can't understand why you lost????
Exept the same thing would happen if you bring a massive 300-400 people fleet with 350 t2 fitted BSs and 50 capitals. Titan kills noncapitals, capitals get killed by the titans blob or if there isn't any titan jumps out since it is safe behind a POS shield.
And the REAL fun will start once one side has enough titans to pop capitals with DDs. Making it inassaultable.
You peons keep thinking that way as it makes it much easier to say:
"It isn't our fault you don't know how to fit your ships"
Or
"Maybe you should wait till you have the skill points and experience to fly something useful into a battle with the big kids"
Like I mean really come on, the only reason there is whinage is because the bob pilots actually know how to use their ships (in this case the titan) and the peons can't press the 'auto-win' button they are so used to doing when they flood a system with low end pilots flying t1 and noob ships.
Go figure, this is eve-o, post at will when you lose something on the hope it gets nerfed.
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Kerfira
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Posted - 2007.03.12 12:01:00 -
[89]
Originally by: Aramendel
Originally by: Kerfira In short, you were the guy who brought a sharp stick to a gunfight..... and you can't understand why you lost????
Exept the same thing would happen if you bring a massive 300-400 people fleet with 350 t2 fitted BSs and 50 capitals. Titan kills noncapitals, capitals get killed by the titans blob or if there isn't any titan jumps out since it is safe behind a POS shield.
If your FC is stupid enough to just pour his ships into the meat-grinder in a 'CHARGE!!!' scenario, then yes, you get fried and should be. If two fleets are similarly composed, but one of them has a Titan, that fleet SHOULD have the advantage!!!
You're trying to argue that the 'cheap' fleet should win...
It doesn't (and shouldn't) work that way. There are no easy solutions for you, so you have to take one of the not-easy solutions: 1. Build your own Titan (oh noes.... WORK to win?) 2. Over the cause of 6-12 months (maybe more if you're fighting a dedicated enemy who loves PvP), keep fighting your enemy and grind away their will to fight. When their will to fight is gone, the Titan will not have the support fleet you mention (oh noes.... WORK to win?)
Originally by: Aramendel And the REAL fun will start once one side has enough titans to pop capitals with DDs. Making it inassaultable.
No, it just mean you'll have to throw more waves of dreads at them! It'll be expensive, but so are Titans. Don't expect to kill them cheaply....
To boil it down, let me translate the general trend of this thread: "Wah wah! The other guy has a bigger ship than me! I don't want to work to win! Take the other guys ship away from him!"
See what I'm getting at? Your point of view is that the guy with the sharp stick should win the gunfight....
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Kerfira
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Posted - 2007.03.12 13:32:00 -
[90]
Originally by: Miranda Ceres Pretty soon, non capital ships will be obsolete in terms of fleet warfare - several doomsday devices firing at once will destroy every non dread/carrier/mothership/titan. The largest alliances will soon begin fielding fleets of 100 dreadnoughts, 50 carriers, a dozen motherships and perhaps 6 titans.
If you knew anything about the logistics required and the cost of moving capitals around, you'd realise how ridiculous that statement is......
Capital ships are nice and they ARE powerful, but it takes an awful lot of work and money to keep them running, not to mention that they're very vulnerable without their support fleet. Add the fact that they are actually pretty immobile compared to a fleet of non-capitals (slow in-system, and requiring cynos out-of system)....
They have their role and perform well in it, but they can not effectively operate without a mobile fleet.
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