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Caleb Seremshur
The Atomic Fallout Kids
831
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Posted - 2016.08.07 09:59:20 -
[1] - Quote
Something came to mind, haven't yet checked if it has been proposed before but I'm sure it has *years ago*.
So the orehold optimiser is designed for mining/ice/gas extractors obviously. It expands the ships ore hold the same way the cargo hold optimiser rig does.
Ok so some basic stats off the top of my head for the sake of discussion:
Small ore hold optimiser: designed for Venture hulls. Adds 1000m3 of ore hold space, removes 10% of agility. (-5% with skills). Build cost consumes 1x small cargohold optimiser, a handful of t2 salvage mats, modest sum of t1 salvage mats.
Medium ore hold optimiser: Designed for barges and exhumers. Adds 1500m3 of ore hold space, removes 10% agility (-5% with skills). Build cost 1x medium cargohold optimiser, handful of t2 salvage mats, etc.
Capital ore hold optimiser: Designed for Rorqual/Orca. Adds 75,000m3 of ore hold space. No penalties. Build costs follows from smaller sizes.
Perhaps to keep the design simpler no offering of t2 rigs of this type to be made. Won't suit every ship, will greatly benefit some more than others. At a base cost of several million, the choices between these and other rigs becomes another layer of choice for the discerning solo miner or deep space mining crews.
Discuss |

Daichi Yamato
Xero Security and Technologies
3425
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Posted - 2016.08.07 13:09:57 -
[2] - Quote
With this idea, why have ore holds at all? Just make them normal cargo bays like they used to be.
CCP changed barges because miners didn't want to fit tank and whined they were too easy to kill. So now they can have tank AND big ore bays.
Nope
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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March rabbit
Mosquito Squadron The-Culture
1846
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Posted - 2016.08.07 13:17:33 -
[3] - Quote
why not? Some people could find use for this
The Mittani: "the inappropriate drunked joke"
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Wanda Fayne
246
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Posted - 2016.08.07 18:53:46 -
[4] - Quote
Hmmm...
Item that reduces the ship defence and keeps a mining ship in space for longer periods...
I don't have a problem with it
your comments just confirms this whole idea is totally pathetic
-Lan Wang-
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baltec1
Bat Country Pandemic Legion
17823
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Posted - 2016.08.07 21:25:49 -
[5] - Quote
I would say just let the cargo extenders and cargo rigs work on the ore holds AND the bays in the deep space transport too. The holds would have to be reworked to take this into account.
Frankly, barges and exhumers are entirely broken and need a revamp from top to bottom. |

Daichi Yamato
Xero Security and Technologies
3425
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Posted - 2016.08.07 22:54:50 -
[6] - Quote
March rabbit wrote:why not? Some people could find use for this
Did you not read my post? This is EXACTLY how it worked before and miners whined so hard CCP gave barges an all out buff of tank, yield and special ore bays that meant they never had to sacrifice anything for capacity.
This change puts us back to square one. Miners obviously cannot be trusted with meaningful choices.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Caleb Seremshur
The Atomic Fallout Kids
832
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Posted - 2016.08.08 02:58:59 -
[7] - Quote
Daichi Yamato wrote:March rabbit wrote:why not? Some people could find use for this Did you not read my post? This is EXACTLY how it worked before and miners whined so hard CCP gave barges an all out buff of tank, yield and special ore bays that meant they never had to sacrifice anything for capacity. This change puts us back to square one. Miners obviously cannot be trusted with meaningful choices.
Der ccplease gib me barge shield boostr that rep sheld and armr and hull 100% each cycle!!!!!!
No. That's even close friendo. As mentioned above it inhibits tanks and makes them stay in space longer. For the purposes of staying alive this rig would be a detriment to health. |

Arya Regnar
Darwins Right Hand
1034
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Posted - 2016.08.08 03:42:05 -
[8] - Quote
Sure, and a bonus to active tank.
EvE-Mail me if you need anything.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10368
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Posted - 2016.08.08 03:46:08 -
[9] - Quote
Caleb Seremshur wrote:Daichi Yamato wrote:March rabbit wrote:why not? Some people could find use for this Did you not read my post? This is EXACTLY how it worked before and miners whined so hard CCP gave barges an all out buff of tank, yield and special ore bays that meant they never had to sacrifice anything for capacity. This change puts us back to square one. Miners obviously cannot be trusted with meaningful choices. Der ccplease gib me barge shield boostr that rep sheld and armr and hull 100% each cycle!!!!!! No. That's even close friendo. As mentioned above it inhibits tanks and makes them stay in space longer. For the purposes of staying alive this rig would be a detriment to health. Which was the point behind giving barges an Ore Bay in the first place.
People complained that they had to choose between tanking their ships or having max cargo capacity (which increases time spent in the belt and thus makes things more efficient). So they were given Ore Bays which were relatively larger than the previous general cargobays. In return, mods or rigs could not make said Ore Bays larger.
Now... if cargo rigs and/or mods are also going to affect specialized bays on top of regular cargo holds, you may as well convert everything back into a "general" cargobay for simplicity's sake.
How did you Veterans start?
The Mustache and Beard Thread
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Caleb Seremshur
The Atomic Fallout Kids
832
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Posted - 2016.08.08 05:37:02 -
[10] - Quote
ShahFluffers wrote: Which was the point behind giving barges an Ore Bay in the first place.
People complained that they had to choose between tanking their ships or having max cargo capacity (which increases time spent in the belt and thus makes things more efficient). So they were given Ore Bays which were relatively larger than the previous general cargobays. In return, mods or rigs could not make said Ore Bays larger.
Now... if cargo rigs and/or mods are also going to affect specialized bays on top of regular cargo holds, you may as well convert everything back into a "general" cargobay for simplicity's sake.
I'm going to propose a radical counter-point to your post.
CCP did nothing wrong. Other than not allow you to fit your ship for more storage over tank.
The player chooses to fit tank or capacity. Do you have any salient point why this shouldn't be done? In the current game?
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baltec1
Bat Country Pandemic Legion
17826
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Posted - 2016.08.08 08:00:53 -
[11] - Quote
Caleb Seremshur wrote:
I'm going to propose a radical counter-point to your post.
CCP did nothing wrong. Other than not allow you to fit your ship for more storage over tank.
The player chooses to fit tank or capacity. Do you have any salient point why this shouldn't be done? In the current game?
Miners whined on the forums for years because their untanked, cargo expanded ships were too easy to kill. Eventually CCP gave in and changed the ships to give the miners what they wanted. Pre fitted ships with zero options or choices to be made which has resulted in the procurer and skiff being the only logical choice. |

Caleb Seremshur
The Atomic Fallout Kids
832
|
Posted - 2016.08.08 11:15:39 -
[12] - Quote
baltec1 wrote:Caleb Seremshur wrote:
I'm going to propose a radical counter-point to your post.
CCP did nothing wrong. Other than not allow you to fit your ship for more storage over tank.
The player chooses to fit tank or capacity. Do you have any salient point why this shouldn't be done? In the current game?
Miners whined on the forums for years because their untanked, cargo expanded ships were too easy to kill. Eventually CCP gave in and changed the ships to give the miners what they wanted. Pre fitted ships with zero options or choices to be made which has resulted in the procurer and skiff being the only logical choice.
But that's not an argument. If you want to mention specific ships as being the hands-down best choice then you will need to post some more info like location said mining is performed, the format (fleet, jetcan, solo) and the relative levels of risk as determined by rat spawns and likelihood of hostile player interaction.
This history lesson doesn't prove anything. So what if miners whined to get ships dedicated to their craft? They're whining now about being ganked constantly. If the ganking dropped they'd unsub and whine the game was boring then too. Or not. Historical complaints include industry being impossible to make money from, ore being worth more than the minerals they create and the lack of mining ships larger than barges/exhumers. Now they're getting capital mining drones (whatever that's going to mean) and the whining there hasn't visibly started yet probably only because noone has actually tried them out.
I don't really remember pre-change mining ships. Someone enlighten me. Someone enlighten me how it's even relevant to the idea of having hold-specific cargo extenders. Is there some high level design mantra to only have an extremely specific amount of specialty ore holds? And the comment about procurer/skiff - what is your point? They have too much tank?
smh tbh fam I expected more from you baltec. |

baltec1
Bat Country Pandemic Legion
17826
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Posted - 2016.08.08 11:39:21 -
[13] - Quote
Caleb Seremshur wrote:
But that's not an argument. If you want to mention specific ships as being the hands-down best choice then you will need to post some more info like location said mining is performed, the format (fleet, jetcan, solo) and the relative levels of risk as determined by rat spawns and likelihood of hostile player interaction.
An unfitted Skiff gets around the same base tank as a Scorpion battleships, gets a great many slots for fitting options compared to the other barges, has a bonus to damage and mines only 6.30 units/second less than a hulk.
Caleb Seremshur wrote: This history lesson doesn't prove anything. So what if miners whined to get ships dedicated to their craft? They're whining now about being ganked constantly. If the ganking dropped they'd unsub and whine the game was boring then too.
All true. Your problem is you want to have options but because those options mean bad choices can be made the vocal miners will fight you all they way.
Caleb Seremshur wrote: I don't really remember pre-change mining ships. Someone enlighten me. Someone enlighten me how it's even relevant to the idea of having hold-specific cargo extenders. Is there some high level design mantra to only have an extremely specific amount of specialty ore holds? And the comment about procurer/skiff - what is your point? They have too much tank?
They do, and too big of a mining bonus and too much hold. The entire barge lineup needs a rework from the ground up including customizable holds, more slots, less base HP, more CPU and PG so they can actually fit things and changed from shield to armour tank. |

Solecist Project
The Scope Gallente Federation
31931
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Posted - 2016.08.08 15:22:29 -
[14] - Quote
Why would you want to lower ore/mineral prices?
People will complain about the perceived lower value. (it's nonsense, but they'll still do it out of cluelessness)
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Sobaan Tali
Caldari Quick Reaction Force
991
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Posted - 2016.08.08 20:02:49 -
[15] - Quote
Ore-hold Optimizer Rigs?
Isn't putting "Ore-hold" with anything like "Extenders" or "Expanders" (or what you have) and the likes a bit of an oxymoron given why ore-holds were added in the first place?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Caleb Seremshur
The Atomic Fallout Kids
832
|
Posted - 2016.08.09 07:47:33 -
[16] - Quote
Sobaan Tali wrote:Ore-hold Optimizer Rigs?
Isn't putting "Ore-hold" with anything like "Extenders" or "Expanders" (or what you have) and the likes a bit of an oxymoron given why ore-holds were added in the first place?
Why did they review BLOPs jump fatigue timers if jump fatigue was specifically introduced to counteract the veracity of the things bridged ships did?
We could go at this all day. Why you people are fighting against the idea of having your procurers/skiffs loaded for ore-hold instead of EHP I don't know. Because you fallaciously believe that when an option is given it MUST be taken? |

Tabyll Altol
Breaking.Bad Circle-Of-Two
165
|
Posted - 2016.08.09 08:14:19 -
[17] - Quote
Caleb Seremshur wrote:Something came to mind, haven't yet checked if it has been proposed before but I'm sure it has *years ago*.
So the orehold optimiser is designed for mining/ice/gas ships obviously. It expands the ships ore hold the same way the cargo hold optimiser rig expands the cargo hold.
Ok so some basic stats off the top of my head for the sake of discussion:
Small ore hold optimiser: designed for Venture hulls. Adds 1000m3 of ore hold space, removes 10% of agility. (-5% with skills). Build cost consumes 1x small cargohold optimiser, a handful of t2 salvage mats, modest sum of t1 salvage mats.
Medium ore hold optimiser: Designed for barges and exhumers. Adds 1500m3 of ore hold space, removes 10% agility (-5% with skills). Build cost 1x medium cargohold optimiser, handful of t2 salvage mats, etc.
Capital ore hold optimiser: Designed for Rorqual/Orca. Adds 75,000m3 of ore hold space. No penalties. Build costs follows from smaller sizes.
Perhaps to keep the design simpler no offering of t2 rigs of this type to be made. Won't suit every ship, will greatly benefit some more than others. At a base cost of several million for just the small, the choices between these and other rigs becomes another layer of choice for the discerning solo miner or deep space mining crews.
Discuss
Maybe the size of the Ore bay-¦s are so big on purpose. So that you need more attention for a Hulk thank a Mackinaw ?
- 1 No for the idea. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
584
|
Posted - 2016.08.09 08:33:11 -
[18] - Quote
Agility isn't much of a penalty for them. Take it out on shield capacity or powergrid instead-- something that forces a tough choice. Agility is no choice-- they don't use any, being pre-aligned anyway. |

Caleb Seremshur
The Atomic Fallout Kids
832
|
Posted - 2016.08.09 09:19:14 -
[19] - Quote
Tabyll Altol wrote:
Maybe the size of the Ore bay-¦s are so big on purpose. So that you need more attention for a Hulk thank a Mackinaw ?
- 1 No for the idea.
U wot mate?
Maybe ASB's have a bigger capacity than comparably sized cap injectors because they require more attention than midslot boosters?
Also again the difference between ships designed for use with an orca vs ships 'designed' for much less sophisticated operations perhaps involving just a barge on its own.
Do you know anything about debate? |

Chronos Thiesant
Deep Sky Enterprises
7
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Posted - 2016.08.09 11:04:52 -
[20] - Quote
It's not that the whiners can't be trusted with important decisions. It's just they like to feel important by making pointless changes, and often don't understand the game in the first place.
Old mining ships had a single cargo hold, same story actually with all the specific bays. Players were required to choose how they fit their ships; do they want to fit max tank to survive? Do they want to fit max yield for profits? Or do they want to fit max cargo to stay in belt longer? This was the old way mining barges worked.
There were a couple of problems with this approach. First, the hulk was basically the only exhumer worth using, as it had the best base stats (it's been a few years so correct me if wrong). Second, miners complained that their max yield fit exhumers were not tanky enough or had enough cargo. So CCP took the three exhumers and gave them different roles, roles which used to be decided by fitting choices. At the same time they gave the exhumers dedicated ore holds to save them from using slots on cargo mods, simplifying choices for miners further.
Now that's the history lesson over, let's get to your idea. Every time CCP has brought out modules to increase a certain stat (eg. Cargo), they nerf the base stats so that you must use the new modules to have the same cargo you had before. Freighter EHP is a good example of this.
If CCP take your idea, expect current ore hold sizes to be nerfed. You would be REQUIRED to fit these rigs just to keep the ore hold size you have now. This goes exactly against the original reason for ore holds to begin with. This is why so many in this thread say to you "might as well go back to having one cargo hold".
TL;DR: your idea is bad, and you should feel bad for suggesting it. |
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10394
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Posted - 2016.08.09 17:08:38 -
[21] - Quote
Chronos Thiesant wrote:Now that's the history lesson over, let's get to your idea. Every time CCP has brought out modules to increase a certain stat (eg. Cargo), they nerf the base stats so that you must use the new modules to have the same cargo you had before. Freighter EHP is a good example of this. Quoting for emphasis.
The DEVs rarely give straight buffs to any ship unless it outright sucks in all ways.
How did you Veterans start?
The Mustache and Beard Thread
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Caleb Seremshur
The Atomic Fallout Kids
832
|
Posted - 2016.08.10 03:39:01 -
[22] - Quote
ShahFluffers wrote:Chronos Thiesant wrote:Now that's the history lesson over, let's get to your idea. Every time CCP has brought out modules to increase a certain stat (eg. Cargo), they nerf the base stats so that you must use the new modules to have the same cargo you had before. Freighter EHP is a good example of this. Quoting for emphasis. The DEVs rarely give straight buffs to any ship unless it outright sucks in all ways.
The precedence you both are citing is quite a bit different. Freighters previously had no slots whatsoever. I would need to go back and look at the freighter rebalance thread itself to see if the introduction of slots to freighters:
1. Precipitated in a nerf to EHP 2. Precipitated in a nerf to align time 3. Precipitated in a nerf to cargo hold size
All at the same time. Also worth mentioning that freighter/jumpfreighter cargo holds are general storage with no limits on what fits inside. So for me at least without knowing all of the relevant info it seems a bit of a joke to compare the two things on a like for like basis. Maybe you're right I don't know but we will find out. |

ShahFluffers
Ice Fire Warriors Escalating Entropy
10395
|
Posted - 2016.08.10 06:31:49 -
[23] - Quote
Caleb Seremshur wrote:The precedence you both are citing is quite a bit different.
... (snip)...
So for me at least without knowing all of the relevant info it seems a bit of a joke to compare the two things on a like for like basis. Not exactly.
History has shown that, again, the DEVs rarely give straight buffs to any ship unless there is a general consensus that said ship is pretty much bad in all respects.
Otherwise, they buff some stats and nerf others.
If you look through some of the other threads for rebalancing ships, you will see that some ships that receive new slot configurations (specifically low slots) tend to have their agility and/or max speed reduced.
Caleb Seremshur wrote:Freighters previously had no slots whatsoever. I would need to go back and look at the freighter rebalance thread itself to see if the introduction of slots to freighters:
1. Precipitated in a nerf to EHP 2. Precipitated in a nerf to align time 3. Precipitated in a nerf to cargo hold size
All at the same time. Here it is.
https://forums.eveonline.com/default.aspx?g=posts&m=4605252
Freighters had the following done to them: - nerf to hull HP, buffs to armor and shield HP (net buff overall, but rationalized that it is needed so Freighters are not "paper thin" when fitting Cargohold Expanders) - no change to agility, but this is because Reinforced Bulkheads reduce agility - cargo capacity nerfed
Jump freighters are a mixed bag. Some nerfs, some buffs.
Caleb Seremshur wrote:Also worth mentioning that freighter/jumpfreighter cargo holds are general storage with no limits on what fits inside. Because it is a general cargo ship. It has no specialized bays.
Caleb Seremshur wrote:So for me at least without knowing all of the relevant info it seems a bit of a joke to compare the two things on a like for like basis. You are missing the point.
The DEVs gave mining barges Ore Holds so miners would not have to choose between tank, yield, or cargo capacity... or jetcans. Which was one of the main complaints that miners had regarding the ships.
So the DEVs gave mining ships Ore Holds... which were larger than the original cargoholds of barges.
The tradeoff for this is that Ore Holds, like any other specialized holds, are not affected by Cargohold Expanders (which was rationalized by the DEVs as they did not want people to use Mining ships are faux industrial ships).
The original DEV Blog on the mining ship changes.
tldr; looking at the changes that have happened to other ships over years, it is foolish to think that the DEVs would not nerf the Ore Hold if Cargohold Expanders were changed to affect them.
There are also wider ramifications to consider as well.
Would Cargohold Expanders be modified to affect other specialized bays as well? Like Ship Maintenance Bays? Those would have to be looked at as well... and most likely nerfed to maintain balance.
How did you Veterans start?
The Mustache and Beard Thread
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