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Thread Statistics | Show CCP posts - 0 post(s) |

baltec1
Bat Country Pandemic Legion
17823
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Posted - 2016.08.07 21:25:49 -
[1] - Quote
I would say just let the cargo extenders and cargo rigs work on the ore holds AND the bays in the deep space transport too. The holds would have to be reworked to take this into account.
Frankly, barges and exhumers are entirely broken and need a revamp from top to bottom. |

baltec1
Bat Country Pandemic Legion
17826
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Posted - 2016.08.08 08:00:53 -
[2] - Quote
Caleb Seremshur wrote:
I'm going to propose a radical counter-point to your post.
CCP did nothing wrong. Other than not allow you to fit your ship for more storage over tank.
The player chooses to fit tank or capacity. Do you have any salient point why this shouldn't be done? In the current game?
Miners whined on the forums for years because their untanked, cargo expanded ships were too easy to kill. Eventually CCP gave in and changed the ships to give the miners what they wanted. Pre fitted ships with zero options or choices to be made which has resulted in the procurer and skiff being the only logical choice. |

baltec1
Bat Country Pandemic Legion
17826
|
Posted - 2016.08.08 11:39:21 -
[3] - Quote
Caleb Seremshur wrote:
But that's not an argument. If you want to mention specific ships as being the hands-down best choice then you will need to post some more info like location said mining is performed, the format (fleet, jetcan, solo) and the relative levels of risk as determined by rat spawns and likelihood of hostile player interaction.
An unfitted Skiff gets around the same base tank as a Scorpion battleships, gets a great many slots for fitting options compared to the other barges, has a bonus to damage and mines only 6.30 units/second less than a hulk.
Caleb Seremshur wrote: This history lesson doesn't prove anything. So what if miners whined to get ships dedicated to their craft? They're whining now about being ganked constantly. If the ganking dropped they'd unsub and whine the game was boring then too.
All true. Your problem is you want to have options but because those options mean bad choices can be made the vocal miners will fight you all they way.
Caleb Seremshur wrote: I don't really remember pre-change mining ships. Someone enlighten me. Someone enlighten me how it's even relevant to the idea of having hold-specific cargo extenders. Is there some high level design mantra to only have an extremely specific amount of specialty ore holds? And the comment about procurer/skiff - what is your point? They have too much tank?
They do, and too big of a mining bonus and too much hold. The entire barge lineup needs a rework from the ground up including customizable holds, more slots, less base HP, more CPU and PG so they can actually fit things and changed from shield to armour tank. |
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