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ElCholo
BURN EDEN Northern Coalition.
26
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Posted - 2011.12.22 03:40:00 -
[31] - Quote
Goose99 wrote:And it will produce a hilarious killmail for somebody's cane. 
I just want to point out and quote the idiot who just turned this into a nerf Minmatar and buff ((insertfavoriteracehere)) thread. I'm sure nobody is surprised that it's the faceless tard, Goose99, who always brings the bar down so low in any thread that he posts in.
Yay.... |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:07:00 -
[32] - Quote
Goose99 wrote:Liang Nuren wrote:Liam Mirren wrote:The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit. What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang Yes, canes and drakes are the lucky recipient of the role "pwnage on the cheap," to the detriment of tier 1s, might I add.  And it's not all tier 2s, btw. Harby is fine as is. And Myrm needs a drone buff.
As usual, you failed to answer my question. I did not ask what specific ships were overpowered, and nor did I ask what specific ship classes weren't performing up to par. Frankly going off on rant about how Tier 1 BCs are useless is about as interesting as talking about how things fall when dropped.
Again: I asked what roles that Tier 2 BCs were taking from another ship that could have legitimately filled it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:10:00 -
[33] - Quote
Liam Mirren wrote: Diversity. When they got introduced they completely messed up the balance between cruisers/HACS and BCs, Then the Myrm got nerfed (too harshly imo, should have kept 100m3 bandwidth) but most are out of whack. I'm sure I don't have to explain that if a certain ship type is the go-to answer for just about any question it needs adjustment.
Drakes and Canes are too good, Harb is only good because Scorch is OP and the Myrm is actually a tad weak. Dropping a mid slot from the Drake and removing the damage bonus from the Cane while allowing for a 7th turret slot would make them less OP and still more than good enough.
Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion.
Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:17:00 -
[34] - Quote
Alara IonStorm wrote: The Cane fitting a couple of Nano's can pretty much out run any non Minmatar Cruisers and Armor Cruisers. It has 1.5-2x the DPS 1.5-3x the tank and better range them most cruisers. The Drake hangs around lobbing incredible accurate Missiles to ridiculous ranges that match or out dmg most Cruisers with a massive battleship tank and it is not exactly slow.
The only cruisers that get serious use are EWAR, Logi, Kiters and Sig Tankers. Leaves a lot of Slow Armor Cruisers sitting around wondering why Capsuleers just don't touch them like they used too.
The Tier System and bad roles have kept a lot of Cruisers out of the fight. Now Battlecruisers... 2 Battlecruisers to be accurate have become what is akin to the Standard of EVE while what should be the standard (Cruisers) are left to rot.
I hope they rebalance Cruiser roles so the Nanocane can not "Do it all but better" for every non Cynabal out there.
Comments: - T1 cruisers whether armor or shield fit would remain useless if we deleted every Hurricane and Drake from the game. This is not a compelling argument. - Discussing damage and damage projection is interesting, but you seem to be making an argument that the Drake has a role that would otherwise be useful for T1 cruisers. This would continue to be true even if the most dire of "Nerf Drake" threads were to take place. This is also not a compelling argument. - Discussing slow armor cruisers isn't terribly interesting either. Pretty much nothing sub-battleship is armor tanked anymore and that has nothing to do with Tier 2 Battlecruisers... deleting all battlecruisers from the game would not change this. - Talking about how the tier system obsoletes ships is kind of like talking about how the sun shines or how the earth spins. Its a simple fact and not terribly interesting to the discussion. This exact same argument is frequently used to argue that Tier 1 BCs should be boosted to Tier 2 levels.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
672
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Posted - 2011.12.22 05:20:00 -
[35] - Quote
Liang Nuren wrote: Comments: - T1 cruisers whether armor or shield fit would remain useless if we deleted every Hurricane and Drake from the game. This is not a compelling argument.
A compelling Arguement to what?
I don't want Battlecruisers deleted. Sure some balance in nerfing some aspects and buffing others would help. T1 Cruisers and even a great majority of T2 and Faction Combat Cruisers would remain in there unfavorable position. I think there roles should be looked into so it is not a factor of Kite or Die and each one is given a direction and stats that reflect and compliment it. Stats that can not be matched by Battlecruisers, stats that have less to do with the Tank / DPS Game of Battlecruisers and more towards individual Niches like Accuracy, Tackle and Speed, Kiting, Sig Tanking, Hit and Run Sniping, Logi, EWAR and what ever else you can think off.
Let Battlecruisers keep there Tank /DPS and Cruisers shine with tactics and coordination.
Liang Nuren wrote: - Discussing damage and damage projection is interesting, but you seem to be making an argument that the Drake has a role that would otherwise be useful for T1 cruisers. This would continue to be true even if the most dire of "Nerf Drake" threads were to take place. This is also not a compelling argument.
The problem in my mind is not the just the Drake but Heavy Missiles. They do what Guns can not without the range bonus. Missile Ships that have the velocity bonus should be more viable then they are since the Drake has all but proven it is not a very important bonus when it comes to Heavy Missiles.
I <3 my Drake very much. I want to love the ships that are not flown.
Liang Nuren wrote: - Discussing slow armor cruisers isn't terribly interesting either. Pretty much nothing sub-battleship is armor tanked anymore and that has nothing to do with Tier 2 Battlecruisers... deleting all battlecruisers from the game would not change this.
No but that should not be the case. Armor Cruisers are fitting for Shield and the ones that don't Kite melt.
Something CCP wants to look into and I agree fully.
Liang Nuren wrote: - Talking about how the tier system obsoletes ships is kind of like talking about how the sun shines or how the earth spins. Its a simple fact and not terribly interesting to the discussion. This exact same argument is frequently used to argue that Tier 1 BCs should be boosted to Tier 2 levels.
It may not be interesting but it is a part of what has helped to kill off non kiting Cruisers.
It can be used to buff Battlecruisers but have you seen the HP, Capacitor, Fitting and DPS the Tier 2's Sport. All Cruisers for having about or less then half of everything they have is a little speed, sig and scan res. Made less important by Nano's and Sebo's that fit in there extra slots.
I am not going to pretend I have the answers I will say that Cruisers getting love so they become a viable small gang boat / fleet choice along side Battlecruisers would be a big plus and provide much more tactics in EVE Warfare. Something I hope CCP looks into. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 08:26:00 -
[36] - Quote
can't do Navy/Pirate BC's -most of the pirate ability's mean nothing or to much on a BC hull ( Sansha's/Gurista's < Blood Raider/serpentis/angels ) -Navy already is +1 BS and +1 cruiser hull -BC's with just 2 bonuses dominate, what will happen one they get 5-10% more EHP/Fitting and a 3ed bonus or another 5-10%? -we just got new BC's!
how about
-the "missing" pirate factions ammar/gallente[rouge drones/EoM] and caldari/mimatar[mercenary/generic?]
-teir 2 and teir 3 Destroyers!!! (I want my destroyer with 6-8 bonused medium gunz!!!!)
-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,cloak
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 08:36:00 -
[37] - Quote
Rel'k Bloodlor wrote:-teir 2 and teir 3 Destroyers!!! (I want my destroyer with 6-8 bonused medium gunz!!!!)
-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,cloak
+1 for new tier destroyers and another T2 destroyer! |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 09:33:00 -
[38] - Quote
Destroyer Tier 2- races other weapons platform Caldari/missiles"little drake", Gallente/drones"little myrm", Ammar/drone&missiles, Minmatar/6turrets with RoF&Dam bonus "little hurricane"
Destroyer Tier 3- just like how normally BC's pray on cruisers but in teir 3 can take the size above so...Medium gunz* Galente/7gunz, Ammar/8 gunz, Minmatar/7 gunz, Caldari/8 gunz
Tech T2 Tier 2- force logistics, cov cloak+1 ganglink+bonuse to small remote repairers. Not intended fro battle feilds, but to stay off grid and suport with gang link and as a rally/safe point that reps.
Tech 2 Tier 3- Anti-insurgent sniper, long range, High damage uses "Ambant signal reader"
Ambient signal reader- mid slot modual that after a 15 sec delay lets you see and lock clocked units (cloaked units that become locked will of course decloak) VERY visible animation for module and should have a long activation and cool down, should "turn on" at end of cycle, can't activate other modz/move well running. 15 sec should be enuff that a cloaked ship can leave if it sees the module go off.
*gave 7 to min&gal because they will have the better slot layout (not stuck with 1 mid or low) |

Brotha Umad
Republic Military School Minmatar Republic
3
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Posted - 2011.12.22 10:07:00 -
[39] - Quote
Rel'k Bloodlor wrote:-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,upgrade clone
FTFY. Your suggestions about destroyers are interesting. Don't let them rot in a "CN draek plz" post. |

King Rothgar
Autocannons Anonymous
74
|
Posted - 2011.12.22 11:51:00 -
[40] - Quote
Navy BC's are a sticky issue. I would like to see them added (ideally in both tier levels) but since ordinary BC's are already the most popular ship class (or so it seems) it's a hard case to make for adding improved ones. Fortunately I think this can be done without destroying everything that isn't a BC. This can be done with price.
Ordinary BC's are dirt cheap and very effective. That combined with the versatility make them the default ship choice when in doubt. CS's are far less popular despite being superior to ordinary BC's in most respects. The reason is their cost effectiveness isn't nearly as impressive. They cost 3-4x as much (including t2 fittings) with only some added resistances and a little more EHP to show for it. It makes them greatly superior with logi but in any other situation they aren't really a big improvement. The result is they are only cost effective in certain types of fleets. They are not the default throw away ships that ordinary BC's are. Hence they are effectively balanced via price tag.
This same setup can be applied to navy BC's. They can be somewhat improved over their t1 counterparts but not so much that the added price tag becomes negligible. So make them cost around 150M isk on market (after things settle down), have +50% HP (standard navy version bonus), +50% sensor strength (also standard navy bonus) and nothing else. Incidentally this still won't trample on field CS's as their advantage is their epic resistances which the navy versions won't have. They will however have similar EHP but as said, that's not really the advantage CS's are based on.
One small caveat to this, the myrm should probably be changed around some. The base model isn't stellar so I'm inclined to say it should get to use 5x heavy drones. This can come at a PG/CPU penalty to restrict tank or high slot mods. |

Liam Mirren
38
|
Posted - 2011.12.22 12:01:00 -
[41] - Quote
Liang Nuren wrote:Liam Mirren wrote: Diversity. When they got introduced they completely messed up the balance between cruisers/HACS and BCs, Then the Myrm got nerfed (too harshly imo, should have kept 100m3 bandwidth) but most are out of whack. I'm sure I don't have to explain that if a certain ship type is the go-to answer for just about any question it needs adjustment.
Drakes and Canes are too good, Harb is only good because Scorch is OP and the Myrm is actually a tad weak. Dropping a mid slot from the Drake and removing the damage bonus from the Cane while allowing for a 7th turret slot would make them less OP and still more than good enough.
Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion. Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang
If it's worth doing, it's worth doing right. |

astara989
Push Industries Push Interstellar Network
6
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Posted - 2011.12.22 12:07:00 -
[42] - Quote
Navy ships often don't follow the hulls ther based on (navy scorp/navy osprey) so faction Teir 2 BC's wouldnt haver to be op, instead of ad rake with and extra high/mid etc it could be a totaly differnt platoform (hybrids?) and same for ther cane. Although navt Teir 1 BC's would be cooler IMO. |

Liam Mirren
38
|
Posted - 2011.12.22 12:18:00 -
[43] - Quote
Liang Nuren wrote:Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion.
Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang
fcking forum ate my post.
- The T1 cruisers are mostly useless because of the tier 2 BCs. Vexor, Rupture, Thorax (small gang of Ion thoraxes with ECM drones is fun), Moa to an extend in a "please shoot me, I must be an idiot and I probably even fit rails, honestly" role can still do fine. They are cheap fun and I'm sure they will lose out against superior "stats" in most cases but that doesn't dismiss them just because of that.
- The only HACs still having a role are the ones with some weirdo gimmick like massive range or speed, the others are mostly pushed into oblivion by the BC's effectiveness and affordability. Just because there's some left that work doesn't mean the BC didn't fck them over, going "HACS are fine, look at the Vaga and Zealot" doesn't say much other than "the rest is mostly forgotten".
- Myrm nerf was mentioned in a "the new BCs were too good and they managed to nerf the most ****** one" so I mostly agree with you there. I do think that with 100m3 bandwidth and 200m3 bay it would be fine. Also, Myrm not being up to par with the Drake isn't a Myrm issue, it's a Drake issue.
- Drake has too much tank going, possibly combined with tackle. I'm sure we won't have to explain this revelation to you. Removing a midslot doesn't make it useless at all but it does force the pilot to make choices making it more on par with the rest. The Cane has too much dps/volley (combi of raw dps, damage selection and effective range) combined with too much versatility due to those 2 highs. Removing the Damage bonus (not rof) and allowing for a 7th turret lowers both dps as volley a bit while making it not so ridiculously versatile. Apart from that, base falloff on ACs needs a good look at since they changed the proj ammo and TC/TE falloff changes.
The "role" they removed is more than just that. They essentially removed the ships from the game, so it's even worse. They're too good, too powerful and too affordable. Rather than a "BUFF EVERYTHING" I'd opt for a "nerf the offenders", in this case Drake and Cane (and in a broader sense Scorch and ACs but that's probably beyond the scope of this thread). Diversity is good, fun and interesting. "everybody" flying Drakes&Canes isn't. If it's worth doing, it's worth doing right. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 12:32:00 -
[44] - Quote
Well their IS one thing that needs a tech one/cheep verson of that works...............
Logi ships, skill intensive/skill dead-end, hi cost/low inshure ability. honestly its a roll that to meeny pilots wait to long to get in to (me inculded). If the made navy BC and gave them rep-bonuses and tank bonuses ( but not a role bonuse letting you use large reps/rep insane distances/transfure cap at a bonus) I would be ok with it. Other wise I would RAGE!! |

Cheshire Katt
Tirpitz Innovations Deus Malus
2
|
Posted - 2011.12.22 13:26:00 -
[45] - Quote
Rel'k Bloodlor wrote:Well their IS one thing that needs a tech one/cheep verson of that works...............
Logi ships, skill intensive/skill dead-end, hi cost/low inshure ability. honestly its a roll that to meany pilots wait to long to get in to (me inculded). If the made navy BC and gave them rep-bonuses and tank bonuses ( but not a role bonuse letting you use large reps/rep insane distances/transfure cap at a bonus) I would be ok with it. Other wise I would RAGE at navy/faction BC's!!
You do realize... that the logi skills lead you into triage carrier skills..... right? I mean... that's not really a dead end there. |

Jack Jombardo
The Last Samurais Cosmic Allianz
6
|
Posted - 2011.12.22 13:28:00 -
[46] - Quote
Max Von Sydow wrote:Why not navy versions of the tier 1 BCs? Navy Ferox, Brutix, Cyclone and Prophecy wouldn't be as overpowered as a navy drake or cane. Command ships allready use this hulls.
Tier 2 hulls aren't re-used atm. But a Navy Drake .... please no. Drake and Caladri T3 allready dominates compared to Amarr, Gallente and Minmatar (not so much but still). Not another sub-BS class ship, which is conssidered "must be trained to do XY" from Caldari.
In addition I don't realy see the need for Navy BC except fanzy hull designes (want Blood or EoM Harbinger!! *g*). They would be to close to Tier 1 BS (baby Gaddon?) and T3/CS allready fill this space. |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 18:09:00 -
[47] - Quote
Alara IonStorm wrote:A compelling Arguement to what?
Your goal seems to be to nerf Tier 2 BCs... and I asked what role they are taking from another ship that could LEGITIMATELY fill it. You then pointed to T1 cruisers.... but really now - if we deleted ALL tier 2 BCs from the game entirely it wouldn't give any legitimate value to T1 cruisers.
Quote:I don't want Battlecruisers deleted. Sure some balance in nerfing some aspects and buffing others would help.
You haven't provided a compelling reason why we should normalize around any particular number. All of your arguments could just as easily be used to boost other ships as to nerf Tier 2 BCs...
Quote: The problem in my mind is not the just the Drake but Heavy Missiles. They do what Guns can not without the range bonus. Missile Ships that have the velocity bonus should be more viable then they are since the Drake has all but proven it is not a very important bonus when it comes to Heavy Missiles.
I <3 my Drake very much. I want to love the ships that are not flown.
People continue to fly gun ships, and will continue to do it. Missiles and guns are different, and to me thats totally ok.
Quote: No but that should not be the case. Armor Cruisers are fitting for Shield and the ones that don't Kite melt.
Something CCP wants to look into and I agree fully.
Ok, well please don't cite it as an example for why we should nerf Tier 2 BCs then. Its completely unrelated.
Quote:It may not be interesting but it is a part of what has helped to kill off non kiting Cruisers.
It can be used to buff Battlecruisers but have you seen the HP, Capacitor, Fitting and DPS the Tier 2's Sport. All Cruisers for having about or less then half of everything they have is a little speed, sig and scan res. Made less important by Nano's and Sebo's that fit in there extra slots.
I am not going to pretend I have the answers I will say that Cruisers getting love so they become a viable small gang boat / fleet choice along side Battlecruisers would be a big plus and provide much more tactics in EVE Warfare. Something I hope CCP looks into.
Again, totally deleting Tier 2 BCs from the game wouldn't save T1 cruisers... so please don't use T1 cruisers as an example for why we should nerf only tier 2 BCs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 18:29:00 -
[48] - Quote
Liam Mirren wrote: - The T1 cruisers are mostly useless because of the tier 2 BCs. Vexor, Rupture, Thorax (small gang of Ion thoraxes with ECM drones is fun), Moa to an extend in a "please shoot me, I must be an idiot and I probably even fit rails, honestly" role can still do fine. They are cheap fun and I'm sure they will lose out against superior "stats" in most cases but that doesn't dismiss them just because of that.
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
Quote: - The only HACs still having a role are the ones with some weirdo gimmick like massive range or speed, the others are mostly pushed into oblivion by the BC's effectiveness and affordability. Just because there's some left that work doesn't mean the BC didn't fck them over, going "HACS are fine, look at the Vaga and Zealot" doesn't say much other than "the rest is mostly forgotten".
The only really fail HACs I can think of are the Eagle and Cerberus - though I suppose a Diemost has traditionally deserved an honorable mention here for reasons all of its own. Just because they can't go toe to toe with a T1 ship class and be guaranteed a win doesn't mean that they aren't valuable or have a purpose.
Quote: - Myrm nerf was mentioned in a "the new BCs were too good and they managed to nerf the most ****** one" so I mostly agree with you there. I do think that with 100m3 bandwidth and 200m3 bay it would be fine. Also, Myrm not being up to par with the Drake isn't a Myrm issue, it's a Drake issue.
The Myrm isn't up to par with the Cane, Drake, or Binger. Its a Myrm issue.
Quote: - Drake has too much tank going, possibly combined with tackle. I'm sure we won't have to explain this revelation to you. Removing a midslot doesn't make it useless at all but it does force the pilot to make choices making it more on par with the rest. The Cane has too much dps/volley (combi of raw dps, damage selection and effective range) combined with too much versatility due to those 2 highs. Removing the Damage bonus (not rof) and allowing for a 7th turret lowers both dps as volley a bit while making it not so ridiculously versatile.
The Drake is exceedingly powerful - IMO it is one of the best brawlers in the game. In another configuration, its a great nano ship with fantastic damage projection. In another configuration its a fantastic bait tank. However, thats simply flexibility - not necessarily overpoweredness.
Furthermore, your suggestions would go beyond merely adjusting the Drake in one or more of these roles and move into the realm of utterly neutering it. They are MUCH stronger than the nerf the Myrm received years ago.
Quote: The "role" they removed is more than just that; they essentially removed the ships from the game, so it's even worse. They're too good, too powerful and too affordable. Rather than a "BUFF EVERYTHING ELSE" I'd opt for a "nerf the offenders", in this case Drake and Cane (and in a broader sense Scorch and ACs but that's probably beyond the scope of this thread). Diversity is good, fun and interesting. "everybody" flying Drakes&Canes isn't.
Oh come off the hyperbole. They did not remove every other ship in the game and you claiming that they did just goes to show that you're terribly out of touch you are. The ship class is mostly fine and well balanced. Furthermore, they're one of the most popular and available ship classes in the game. It would be a huge mistake to nerf the daylights out of Tier 2 BCs.
Here's my prediction of a Tier 2 BC nerf: - Overall accomplishes nothing. T1 cruisers and HACs are still not viable for the roles people are demanding for them. - Discourages PVP because effective and cheap hulls are no longer available. - Discourages many of the more risky types of PVE because effective and cheap hulls are no longer available. - Enrages a huge portion of the player base for the dubious benefit of potentially making some extremely tiny segment happy.
I could go on at length but really, nerfing Tier 2 BCs is just flat stupid - both politically and with regards to game mechanics.
-Liang
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

sabre906
The Scope Gallente Federation
31
|
Posted - 2011.12.22 18:33:00 -
[49] - Quote
Cane and Drake is OP. Harby is balanced. Myrm is gimped. |

Alara IonStorm
677
|
Posted - 2011.12.22 18:45:00 -
[50] - Quote
Liang Nuren wrote: Again, totally deleting Tier 2 BCs from the game wouldn't save T1 cruisers... so please don't use T1 cruisers as an example for why we should nerf only tier 2 BCs.
My god your like a don't get it machine today.
Talking about deleting Battlecruisers all the time. The only one who is mentioning deleting them is you as you think anyone suggested it for a second.
You keep talking about the uselessness of T1 Cruisers as an example in your argument. I said I am gonna bold and capitalize this for you (THEY NEED A BUFF).
Buffing 6 of the Battlecruisers to the OPness of the Drake and Cane will not help Balance them with Cruisers which you admit is an issue. Proper Cruiser roles that are effective and manageable Battlecruisers for there cost will
Liang Nuren wrote: People continue to fly gun ships, and will continue to do it. Missiles and guns are different, and to me thats totally ok.
/Whoosh
I am not talking about what you fly at all. I am talking range in specific what range is effective. Heavies hit to Fleet Ranges and bonused Heavies go past fleet ranges. If they put a Range Bonus on a Drake you would consider that a nerf and that is the problem.
Range Bonuses do not help Heavy Missiles in a realistic way.
Liang Nuren wrote: Here's my prediction of a Tier 2 BC nerf: - Overall accomplishes nothing on its own. T1 cruisers and HACs are buffed to be viable for the roles people are demanding for them. Battlcruisers still out tank and DPS them but do not match there new roles. - Encourages PVP because effective and cheap hulls are available at every price range. - Encourages many of the more risky types of PVE because of new effective and cheap hulls. Many types of PvE are Balanced to meet this - Enrages some invigorates others a huge portion of the player base changes there tactics
Another take. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
54
|
Posted - 2011.12.22 20:53:00 -
[51] - Quote
Navy and faction ships don't necessarily act like the original.
Take the exequor for instance - regular and navy versions are two completely different ships (neither of which is used much except in ultra specialized niche or transition roles).
So Navy BC? Why and what for?
Well - we just got the tier 3 BCs which are basically glass cannon DPS platforms.
So here are a few other thoughts - don't try to make the same, make new!
1) BCs which would fit an anemic weapons system but have an outstanding tank - BS sized or so. Though conceptually its a tidy concept I am not sure they would be good for much.
2) Null/lowsec specialist ship. Think of it - give it a mix of survivability (native bonus to warp strength, time-to-recloak bonus, (but no covops!) maybe scanning bonuses things like that) you end up with a utility ship. Give it the ability to use black ops bridges and you significantly increase the fun and games for those interested in stealth operations. Do NOT give them a covops cloak though that would be too much. However from a combat perspective - should still be a notch below current Tier 2 BCs
3) Escort class vessels - wouldn't it be nice to have a set of ships which could specialise in protecting people without having to resort to massed ECM? Mind you I'm not sure how it would work in practice, but I do like the concept.
Anyhow see a pattern? Navy BCs can be good or not good - but combat wise they should not be outperforming the existing BCs, rather they should have a different role to play... |

Smiling Menace
Star Nebulae Holdings Inc.
78
|
Posted - 2011.12.22 23:00:00 -
[52] - Quote
If we are going to have any more Navy ships, I think it should be Navy Destroyers to be honest.
We already have Navy Frigates, Cruisers and Battleships. We have plenty of Battlecruisers as it is, so a slightly better Destroyer would be nice.
No more DPS than they currently have but a bit more tank. |

Large Collidable Object
morons.
693
|
Posted - 2011.12.22 23:18:00 -
[53] - Quote
Liang Nuren wrote:
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
-Liang
Liang Nuren wrote:I have *A LOT* of ships. My current hangar in Amamake: ... - Thorax - Celestis - 60 Ruptures ... I'd say that bringing in a few dozen Harpies, Celestis, Moas, and Thoraxes is high on my list of things to do.
-Liang
Wat? morons- sting like a butterfly and-ápost like a bee. |

Liang Nuren
Heretic Army
211
|
Posted - 2011.12.23 02:44:00 -
[54] - Quote
Alara IonStorm wrote:My god your like a don't get it machine today. Talking about deleting Battlecruisers all the time.  The only one who is mentioning deleting them is you as you think anyone suggested it for a second. You keep talking about the uselessness of T1 Cruisers as an example in your argument. I said I am gonna bold and capitalize this for you ( THEY NEED A BUFF). Buffing 6 of the Battlecruisers to the OPness of the Drake and Cane will not help Balance them with Cruisers which you admit is an issue. Proper Cruiser roles that are effective and manageable Battlecruisers for there cost will
You don't seem to get it. The existence of Tier 2 Battlecruisers is totally immaterial to whether or not T1 cruisers are useful. Thus, you cannot and should not use them as a reason for nerfing Tier 2 BCs. If you want to strictly make the argument that T1 cruisers need a boost of some variety, I'm ok with that.
But it has nothing at all to do with a battlecruiser thread.
Quote: /Whoosh
I am not talking about what you fly at all. I am talking range in specific what range is effective. Heavies hit to Fleet Ranges and bonused Heavies go past fleet ranges. If they put a Range Bonus on a Drake you would consider that a nerf and that is the problem.
Range Bonuses do not help Heavy Missiles in a realistic way.
The only way to solve this problem is to do something about people warping out before your missiles arrive - thats the biggest reason why the Cerb is inferior to all other sniper HACs, despite actually maintaining a better EHP/DPS ratio at range.
What?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
211
|
Posted - 2011.12.23 02:47:00 -
[55] - Quote
Large Collidable Object wrote:Liang Nuren wrote:
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
-Liang
Liang Nuren wrote:I have *A LOT* of ships. My current hangar in Amamake: ... - Thorax - Celestis - 60 Ruptures ... I'd say that bringing in a few dozen Harpies, Celestis, Moas, and Thoraxes is high on my list of things to do.
-Liang Wat?
The Ruptures were part of a grand market manipulation scheme where I took the price of Ruptures from 4.5M-7.2M ISK. It worked too. I made those Ruptures as part of an effort for a Round II, but I ended up getting banned before I could pull it off. I'm not really sure what I'm gonna do with them... I may put them up on the market in Amamake or just use them. Not sure! :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

mingetek
Obsidian Innovations
21
|
Posted - 2011.12.23 02:59:00 -
[56] - Quote
I would rather have the tourny cruisers available through invention than a navy bc anyday.
so what if this screws with ship collectors. .. |

Wacktopia
Sicarius. The Kadeshi
65
|
Posted - 2011.12.23 03:23:00 -
[57] - Quote
Do we even need Navy BC's?
So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper.
BIG WOOP. 
How about: Fix Black ops and keep looking at Gallente hulls instead. Gees. |

Alara IonStorm
679
|
Posted - 2011.12.23 03:28:00 -
[58] - Quote
Liang Nuren wrote: But it has nothing at all to do with a battlecruiser thread.
Nerfing them could make it easier to balance Cruisers. I am not directly speaking to specifics but Scan Res, and Speed definitely, pehaps HP and bonuses. I am not of course saying nerf everyone the same but bonus adjustments to make some more useful and others more in line with a Battlecruiser baseline if you would. You don't have to bring them all in line with the best but you don't need to bring them in line with the worst ether.
Decide exactly how useful you want them to be then buff Cruisers accordingly.
|

Liang Nuren
Heretic Army
212
|
Posted - 2011.12.23 03:31:00 -
[59] - Quote
Wacktopia wrote:Do we even need Navy BC's? So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper. BIG WOOP.  How about: Fix Black ops and keep looking at Gallente hulls instead. Gees.
I'd expect a navy BC to run somewhere in the neighborhood of 250-300M ISK if it was priced similarly to other ships with navy versions.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Wacktopia
Sicarius. The Kadeshi
65
|
Posted - 2011.12.23 03:37:00 -
[60] - Quote
Liang Nuren wrote:Wacktopia wrote:Do we even need Navy BC's? So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper. BIG WOOP.  How about: Fix Black ops and keep looking at Gallente hulls instead. Gees. I'd expect a navy BC to run somewhere in the neighborhood of 250-300M ISK if it was priced similarly to other ships with navy versions. -Liang
Sounds about right. Point I was making; do we really need Navy BC's, especially in the face of other changes that would be more welcome?
Yes, it would probably be nice but I could pimp a drake to about 300 mil and it'd probably fill the role. |
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