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TrueGrits Chris
OMGWTFBBQTIME
0
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Posted - 2011.12.21 16:22:00 -
[1] - Quote
Who else thinks this would be a good add on to the game faction battlecruiser.
I love to see a fleet issue hurricane or navy issue drake |

Alara IonStorm
663
|
Posted - 2011.12.21 16:26:00 -
[2] - Quote
TrueGrits Chris wrote:I love to see a fleet issue hurricane or navy issue drake  Lets take the two ships that are ruining the game and make better versions.
That way no one will have to fly anything else ever.
|

FlinchingNinja Kishunuba
Perkone Caldari State
15
|
Posted - 2011.12.21 16:34:00 -
[3] - Quote
Only if the drake is swapped out for Hybrids instead..... |

Noopy Nemra
4
|
Posted - 2011.12.21 16:38:00 -
[4] - Quote
I'd like a navy myrm. Maybe it could be un-drone-bw-nerfed as a navy hull. |

Arrigo Glokta
2
|
Posted - 2011.12.21 18:00:00 -
[5] - Quote
Alara IonStorm wrote:TrueGrits Chris wrote:I love to see a fleet issue hurricane or navy issue drake  Lets take the two ships that are ruining the game and make better versions. That way no one will have to fly anything else ever.
This. And more of this.
To OP... why would you choose THOSE 2 ships?
*shakes head & wonders if troll* |

Duchess Starbuckington
Starbuckington Manor
57
|
Posted - 2011.12.21 18:41:00 -
[6] - Quote
Alara IonStorm wrote:TrueGrits Chris wrote:I love to see a fleet issue hurricane or navy issue drake  Lets take the two ships that are ruining the game and make better versions. That way no one will have to fly anything else ever.
^ Quoted for infinite truth.
This game needs many things, more battlecruisers are not one of them. |

Hungry Eyes
Ministry of War Amarr Empire
244
|
Posted - 2011.12.21 19:09:00 -
[7] - Quote
Noopy Nemra wrote:I'd like a navy myrm. Maybe it could be un-drone-bw-nerfed as a navy hull.
if the myrm could field 4 sentries, like the navy vex, it would be a really solid ship. |

Max Von Sydow
Droneboat Diplomacy
90
|
Posted - 2011.12.21 19:11:00 -
[8] - Quote
Why not navy versions of the tier 1 BCs? Navy Ferox, Brutix, Cyclone and Prophecy wouldn't be as overpowered as a navy drake or cane. |

Goose99
Republic Military School Minmatar Republic
358
|
Posted - 2011.12.21 19:19:00 -
[9] - Quote
Max Von Sydow wrote:Why not navy versions of the tier 1 BCs? Navy Ferox, Brutix, Cyclone and Prophecy wouldn't be as overpowered as a navy drake or cane.
And then the navy Cyclone will be like a more expensive cane, and the other 3 for ship spinning.
Fix and balance existing ships first. |

Xolve
Intaki Armaments Important Internet Spaceship League
278
|
Posted - 2011.12.21 19:24:00 -
[10] - Quote
Not just 'No'... But- 'Oh F*****g Hell No!'
Current Tier 2 Battle Cruisers are more then fine if your max skilled for them.
Lady Spank for C&P Moderator.
|

Berluth Luthian
14th Legion Sanctuary Pact
0
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Posted - 2011.12.21 19:40:00 -
[11] - Quote
Would game mechanics allow something like a 'deep space battlecruiser'?
You could make something that operated akin to a capital ship in that it couldn't travel into high-sec, maybe had some scanning bonuses, +1 default warp core stabilizer, was a little nerfed for a BC, but had like an outrageously low mass so that you could take them in and out of WH's without worrying about collapsing them...
Just trying to get creative, don't know if it is necessary... |

Masamune Dekoro
School of Applied Knowledge Caldari State
27
|
Posted - 2011.12.21 20:31:00 -
[12] - Quote
Navy versions of Tier 1 BCs would be nice - although I'll admit I'd prefer they buffed the originals rather than introduce more. |

Max Von Sydow
Droneboat Diplomacy
90
|
Posted - 2011.12.21 20:36:00 -
[13] - Quote
Masamune Dekoro wrote:Navy versions of Tier 1 BCs would be nice - although I'll admit I'd prefer they buffed the originals rather than introduce more.
Oh yes, I'm with you on that one.
The tier system just has to go. |

madsamo
Nova Ops The 0rphanage
2
|
Posted - 2011.12.21 21:12:00 -
[14] - Quote
Actually yes: It would give Tier 1 battlecruisers a porpose in the game. |

The Renner
Canadian Operations
2
|
Posted - 2011.12.21 22:54:00 -
[15] - Quote
Navy Prophecy yes please, with 2 bonuses this time. (lol @ laser cap use with no damage bonus) |

Fon Revedhort
Monks of War DarkSide.
56
|
Posted - 2011.12.21 23:07:00 -
[16] - Quote
In terms of permormance tier2s are already as good as faction BCs should be.
1) fix tier2s to bring them in line with tier1s 2) then consider anything else
By no means you can skip 1) 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

SpaceSquirrels
34
|
Posted - 2011.12.21 23:12:00 -
[17] - Quote
Fine but I want a navy Rokh and don too. Although navy t1 BC's might not be op. |

Alexa Coates
LNTC
24
|
Posted - 2011.12.21 23:22:00 -
[18] - Quote
I want more navy/pirate frigates if we're doing any more faction ships. Love my Gallente Federation Navy ships! |

Leonova Klystra
Disingenuous Duality
2
|
Posted - 2011.12.21 23:31:00 -
[19] - Quote
You want navy BCs? Take the tier 2 BCs, paint them with some camo. Poof, there's your navy ships. |

Lili Lu
70
|
Posted - 2011.12.22 02:33:00 -
[20] - Quote
Yep, it was too quiet. Surprised another of these **** "I wanna wanna tech II, tech III, faction, pirate Draek" threads took so long to hit S&M again. But here it is.
No, no you can't have a better draek with which to load more LSE and SPR and tank more pve content with. Get lost. |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 02:35:00 -
[21] - Quote
Lili Lu wrote:Yep, it was too quiet. Surprised another of these **** "I wanna wanna tech II, tech III, faction, pirate Draek" threads took so long to hit S&M again. But here it is.  No, no you can't have a better draek with which to load more LSE and SPR and tank more pve content with. Get lost. 
I want a Brutix with an 8th high (incl turret) and 6th (or even 7th!) low.
I can haz?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 02:42:00 -
[22] - Quote
Liang Nuren wrote:Lili Lu wrote:Yep, it was too quiet. Surprised another of these **** "I wanna wanna tech II, tech III, faction, pirate Draek" threads took so long to hit S&M again. But here it is.  No, no you can't have a better draek with which to load more LSE and SPR and tank more pve content with. Get lost.  I want a Brutix with an 8th high (incl turret) and 6th (or even 7th!) low. I can haz? -Liang
And it will produce a hilarious killmail for somebody's cane. |

Alara IonStorm
672
|
Posted - 2011.12.22 02:48:00 -
[23] - Quote
Goose99 wrote:Liang Nuren wrote:Lili Lu wrote:Yep, it was too quiet. Surprised another of these **** "I wanna wanna tech II, tech III, faction, pirate Draek" threads took so long to hit S&M again. But here it is.  No, no you can't have a better draek with which to load more LSE and SPR and tank more pve content with. Get lost.  I want a Brutix with an 8th high (incl turret) and 6th (or even 7th!) low. I can haz? -Liang And it will produce a hilarious killmail for somebody's cane.  So it ******* begins.
See you two on page ten... =/
|

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 02:50:00 -
[24] - Quote
Alara IonStorm wrote: So it ******* begins.
See you two on page ten... =/
Its a faction battlecruiser thread. There can be nothing said that hasn't been said a thousand times before. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liam Mirren
38
|
Posted - 2011.12.22 02:57:00 -
[25] - Quote
The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit. If it's worth doing, it's worth doing right. |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 02:59:00 -
[26] - Quote
Liam Mirren wrote:The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit.
What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 03:07:00 -
[27] - Quote
I would rather see the tier 1 BCs as faction issues. It would be fun to have a Fleet Cyclone. Maybe make them a little more viable since the tier 2 BCs usually make the tier 1 BCs obsolete. |

Goose99
Republic Military School Minmatar Republic
360
|
Posted - 2011.12.22 03:08:00 -
[28] - Quote
Liang Nuren wrote:Liam Mirren wrote:The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit. What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang
Yes, canes and drakes are the lucky recipient of the role "pwnage on the cheap," to the detriment of tier 1s, might I add.
And it's not all tier 2s, btw. Harby is fine as is. And Myrm needs a drone buff. |

Liam Mirren
38
|
Posted - 2011.12.22 03:13:00 -
[29] - Quote
Liang Nuren wrote:Liam Mirren wrote:The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit. What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang
Diversity. When they got introduced they completely messed up the balance between cruisers/HACS and BCs, Then the Myrm got nerfed (too harshly imo, should have kept 100m3 bandwidth) but it's still out of whack. I'm sure I don't have to explain that if a certain ship type is the go-to answer for just about any question it needs adjustment.
Drakes and Canes are too good, Harb is only good because Scorch is OP and the Myrm is actually a tad weak. Dropping a mid slot from the Drake and removing the damage bonus from the Cane while allowing for a 7th turret slot would make them less OP and still more than good enough.
If it's worth doing, it's worth doing right. |

Alara IonStorm
672
|
Posted - 2011.12.22 03:21:00 -
[30] - Quote
Liang Nuren wrote: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang
The Cane fitting a couple of Nano's can pretty much out run any non Minmatar Cruisers and Armor Cruisers. It has 1.5-2x the DPS 1.5-3x the tank and better range them most cruisers. The Drake hangs around lobbing incredible accurate Missiles to ridiculous ranges that match or out dmg most Cruisers with a massive battleship tank and it is not exactly slow.
The only cruisers that get serious use are EWAR, Logi, Kiters and Sig Tankers. Leaves a lot of Slow Armor Cruisers sitting around wondering why Capsuleers just don't touch them like they used too.
The Tier System and bad roles have kept a lot of Cruisers out of the fight. Now Battlecruisers... 2 Battlecruisers to be accurate have become what is akin to the Standard of EVE while what should be the standard (Cruisers) are left to rot.
I hope they rebalance Cruiser roles so the Nanocane can not "Do it all but better" for every non Cynabal out there.
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 03:40:00 -
[31] - Quote
Goose99 wrote:And it will produce a hilarious killmail for somebody's cane. 
I just want to point out and quote the idiot who just turned this into a nerf Minmatar and buff ((insertfavoriteracehere)) thread. I'm sure nobody is surprised that it's the faceless tard, Goose99, who always brings the bar down so low in any thread that he posts in.
Yay.... |

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:07:00 -
[32] - Quote
Goose99 wrote:Liang Nuren wrote:Liam Mirren wrote:The fact that I don't have to go "are you ********? Tier 2s are already so imbalanced it's sick, they should actually be nerfed. And you want BETTER ones?" because others already did so restored some of my faith in humanity. If only a little bit. What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang Yes, canes and drakes are the lucky recipient of the role "pwnage on the cheap," to the detriment of tier 1s, might I add.  And it's not all tier 2s, btw. Harby is fine as is. And Myrm needs a drone buff.
As usual, you failed to answer my question. I did not ask what specific ships were overpowered, and nor did I ask what specific ship classes weren't performing up to par. Frankly going off on rant about how Tier 1 BCs are useless is about as interesting as talking about how things fall when dropped.
Again: I asked what roles that Tier 2 BCs were taking from another ship that could have legitimately filled it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:10:00 -
[33] - Quote
Liam Mirren wrote: Diversity. When they got introduced they completely messed up the balance between cruisers/HACS and BCs, Then the Myrm got nerfed (too harshly imo, should have kept 100m3 bandwidth) but most are out of whack. I'm sure I don't have to explain that if a certain ship type is the go-to answer for just about any question it needs adjustment.
Drakes and Canes are too good, Harb is only good because Scorch is OP and the Myrm is actually a tad weak. Dropping a mid slot from the Drake and removing the damage bonus from the Cane while allowing for a 7th turret slot would make them less OP and still more than good enough.
Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion.
Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
201
|
Posted - 2011.12.22 04:17:00 -
[34] - Quote
Alara IonStorm wrote: The Cane fitting a couple of Nano's can pretty much out run any non Minmatar Cruisers and Armor Cruisers. It has 1.5-2x the DPS 1.5-3x the tank and better range them most cruisers. The Drake hangs around lobbing incredible accurate Missiles to ridiculous ranges that match or out dmg most Cruisers with a massive battleship tank and it is not exactly slow.
The only cruisers that get serious use are EWAR, Logi, Kiters and Sig Tankers. Leaves a lot of Slow Armor Cruisers sitting around wondering why Capsuleers just don't touch them like they used too.
The Tier System and bad roles have kept a lot of Cruisers out of the fight. Now Battlecruisers... 2 Battlecruisers to be accurate have become what is akin to the Standard of EVE while what should be the standard (Cruisers) are left to rot.
I hope they rebalance Cruiser roles so the Nanocane can not "Do it all but better" for every non Cynabal out there.
Comments: - T1 cruisers whether armor or shield fit would remain useless if we deleted every Hurricane and Drake from the game. This is not a compelling argument. - Discussing damage and damage projection is interesting, but you seem to be making an argument that the Drake has a role that would otherwise be useful for T1 cruisers. This would continue to be true even if the most dire of "Nerf Drake" threads were to take place. This is also not a compelling argument. - Discussing slow armor cruisers isn't terribly interesting either. Pretty much nothing sub-battleship is armor tanked anymore and that has nothing to do with Tier 2 Battlecruisers... deleting all battlecruisers from the game would not change this. - Talking about how the tier system obsoletes ships is kind of like talking about how the sun shines or how the earth spins. Its a simple fact and not terribly interesting to the discussion. This exact same argument is frequently used to argue that Tier 1 BCs should be boosted to Tier 2 levels.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
672
|
Posted - 2011.12.22 05:20:00 -
[35] - Quote
Liang Nuren wrote: Comments: - T1 cruisers whether armor or shield fit would remain useless if we deleted every Hurricane and Drake from the game. This is not a compelling argument.
A compelling Arguement to what?
I don't want Battlecruisers deleted. Sure some balance in nerfing some aspects and buffing others would help. T1 Cruisers and even a great majority of T2 and Faction Combat Cruisers would remain in there unfavorable position. I think there roles should be looked into so it is not a factor of Kite or Die and each one is given a direction and stats that reflect and compliment it. Stats that can not be matched by Battlecruisers, stats that have less to do with the Tank / DPS Game of Battlecruisers and more towards individual Niches like Accuracy, Tackle and Speed, Kiting, Sig Tanking, Hit and Run Sniping, Logi, EWAR and what ever else you can think off.
Let Battlecruisers keep there Tank /DPS and Cruisers shine with tactics and coordination.
Liang Nuren wrote: - Discussing damage and damage projection is interesting, but you seem to be making an argument that the Drake has a role that would otherwise be useful for T1 cruisers. This would continue to be true even if the most dire of "Nerf Drake" threads were to take place. This is also not a compelling argument.
The problem in my mind is not the just the Drake but Heavy Missiles. They do what Guns can not without the range bonus. Missile Ships that have the velocity bonus should be more viable then they are since the Drake has all but proven it is not a very important bonus when it comes to Heavy Missiles.
I <3 my Drake very much. I want to love the ships that are not flown.
Liang Nuren wrote: - Discussing slow armor cruisers isn't terribly interesting either. Pretty much nothing sub-battleship is armor tanked anymore and that has nothing to do with Tier 2 Battlecruisers... deleting all battlecruisers from the game would not change this.
No but that should not be the case. Armor Cruisers are fitting for Shield and the ones that don't Kite melt.
Something CCP wants to look into and I agree fully.
Liang Nuren wrote: - Talking about how the tier system obsoletes ships is kind of like talking about how the sun shines or how the earth spins. Its a simple fact and not terribly interesting to the discussion. This exact same argument is frequently used to argue that Tier 1 BCs should be boosted to Tier 2 levels.
It may not be interesting but it is a part of what has helped to kill off non kiting Cruisers.
It can be used to buff Battlecruisers but have you seen the HP, Capacitor, Fitting and DPS the Tier 2's Sport. All Cruisers for having about or less then half of everything they have is a little speed, sig and scan res. Made less important by Nano's and Sebo's that fit in there extra slots.
I am not going to pretend I have the answers I will say that Cruisers getting love so they become a viable small gang boat / fleet choice along side Battlecruisers would be a big plus and provide much more tactics in EVE Warfare. Something I hope CCP looks into. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 08:26:00 -
[36] - Quote
can't do Navy/Pirate BC's -most of the pirate ability's mean nothing or to much on a BC hull ( Sansha's/Gurista's < Blood Raider/serpentis/angels ) -Navy already is +1 BS and +1 cruiser hull -BC's with just 2 bonuses dominate, what will happen one they get 5-10% more EHP/Fitting and a 3ed bonus or another 5-10%? -we just got new BC's!
how about
-the "missing" pirate factions ammar/gallente[rouge drones/EoM] and caldari/mimatar[mercenary/generic?]
-teir 2 and teir 3 Destroyers!!! (I want my destroyer with 6-8 bonused medium gunz!!!!)
-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,cloak
|

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.22 08:36:00 -
[37] - Quote
Rel'k Bloodlor wrote:-teir 2 and teir 3 Destroyers!!! (I want my destroyer with 6-8 bonused medium gunz!!!!)
-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,cloak
+1 for new tier destroyers and another T2 destroyer! |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 09:33:00 -
[38] - Quote
Destroyer Tier 2- races other weapons platform Caldari/missiles"little drake", Gallente/drones"little myrm", Ammar/drone&missiles, Minmatar/6turrets with RoF&Dam bonus "little hurricane"
Destroyer Tier 3- just like how normally BC's pray on cruisers but in teir 3 can take the size above so...Medium gunz* Galente/7gunz, Ammar/8 gunz, Minmatar/7 gunz, Caldari/8 gunz
Tech T2 Tier 2- force logistics, cov cloak+1 ganglink+bonuse to small remote repairers. Not intended fro battle feilds, but to stay off grid and suport with gang link and as a rally/safe point that reps.
Tech 2 Tier 3- Anti-insurgent sniper, long range, High damage uses "Ambant signal reader"
Ambient signal reader- mid slot modual that after a 15 sec delay lets you see and lock clocked units (cloaked units that become locked will of course decloak) VERY visible animation for module and should have a long activation and cool down, should "turn on" at end of cycle, can't activate other modz/move well running. 15 sec should be enuff that a cloaked ship can leave if it sees the module go off.
*gave 7 to min&gal because they will have the better slot layout (not stuck with 1 mid or low) |

Brotha Umad
Republic Military School Minmatar Republic
3
|
Posted - 2011.12.22 10:07:00 -
[39] - Quote
Rel'k Bloodlor wrote:-T2 Destroyers that do some thing besides decloak, activate MWD&ISL ,4,3,2,1,upgrade clone
FTFY. Your suggestions about destroyers are interesting. Don't let them rot in a "CN draek plz" post. |

King Rothgar
Autocannons Anonymous
74
|
Posted - 2011.12.22 11:51:00 -
[40] - Quote
Navy BC's are a sticky issue. I would like to see them added (ideally in both tier levels) but since ordinary BC's are already the most popular ship class (or so it seems) it's a hard case to make for adding improved ones. Fortunately I think this can be done without destroying everything that isn't a BC. This can be done with price.
Ordinary BC's are dirt cheap and very effective. That combined with the versatility make them the default ship choice when in doubt. CS's are far less popular despite being superior to ordinary BC's in most respects. The reason is their cost effectiveness isn't nearly as impressive. They cost 3-4x as much (including t2 fittings) with only some added resistances and a little more EHP to show for it. It makes them greatly superior with logi but in any other situation they aren't really a big improvement. The result is they are only cost effective in certain types of fleets. They are not the default throw away ships that ordinary BC's are. Hence they are effectively balanced via price tag.
This same setup can be applied to navy BC's. They can be somewhat improved over their t1 counterparts but not so much that the added price tag becomes negligible. So make them cost around 150M isk on market (after things settle down), have +50% HP (standard navy version bonus), +50% sensor strength (also standard navy bonus) and nothing else. Incidentally this still won't trample on field CS's as their advantage is their epic resistances which the navy versions won't have. They will however have similar EHP but as said, that's not really the advantage CS's are based on.
One small caveat to this, the myrm should probably be changed around some. The base model isn't stellar so I'm inclined to say it should get to use 5x heavy drones. This can come at a PG/CPU penalty to restrict tank or high slot mods. |

Liam Mirren
38
|
Posted - 2011.12.22 12:01:00 -
[41] - Quote
Liang Nuren wrote:Liam Mirren wrote: Diversity. When they got introduced they completely messed up the balance between cruisers/HACS and BCs, Then the Myrm got nerfed (too harshly imo, should have kept 100m3 bandwidth) but most are out of whack. I'm sure I don't have to explain that if a certain ship type is the go-to answer for just about any question it needs adjustment.
Drakes and Canes are too good, Harb is only good because Scorch is OP and the Myrm is actually a tad weak. Dropping a mid slot from the Drake and removing the damage bonus from the Cane while allowing for a 7th turret slot would make them less OP and still more than good enough.
Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion. Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled? -Liang
If it's worth doing, it's worth doing right. |

astara989
Push Industries Push Interstellar Network
6
|
Posted - 2011.12.22 12:07:00 -
[42] - Quote
Navy ships often don't follow the hulls ther based on (navy scorp/navy osprey) so faction Teir 2 BC's wouldnt haver to be op, instead of ad rake with and extra high/mid etc it could be a totaly differnt platoform (hybrids?) and same for ther cane. Although navt Teir 1 BC's would be cooler IMO. |

Liam Mirren
38
|
Posted - 2011.12.22 12:18:00 -
[43] - Quote
Liang Nuren wrote:Comments: - T1 cruisers are useless. Even if we deleted all tier 2 BCs from the game, they would remain useless. I do not see this as a compelling argument. - HACs still have many roles that cannot be filled by BCs of any tier. - The Myrm nerf has literally nothing to do with anything. Furthermore, it didn't need nerfed. It was then and still is outclassed by the Drake. - You claim that Drakes and Canes are too good, but you don't say why. You are attempting to prove this by assertion.
Again, you failed to answer my question: What roles to Tier 2 BCs take from other ships that they would ever have legitimately filled?
-Liang
fcking forum ate my post.
- The T1 cruisers are mostly useless because of the tier 2 BCs. Vexor, Rupture, Thorax (small gang of Ion thoraxes with ECM drones is fun), Moa to an extend in a "please shoot me, I must be an idiot and I probably even fit rails, honestly" role can still do fine. They are cheap fun and I'm sure they will lose out against superior "stats" in most cases but that doesn't dismiss them just because of that.
- The only HACs still having a role are the ones with some weirdo gimmick like massive range or speed, the others are mostly pushed into oblivion by the BC's effectiveness and affordability. Just because there's some left that work doesn't mean the BC didn't fck them over, going "HACS are fine, look at the Vaga and Zealot" doesn't say much other than "the rest is mostly forgotten".
- Myrm nerf was mentioned in a "the new BCs were too good and they managed to nerf the most ****** one" so I mostly agree with you there. I do think that with 100m3 bandwidth and 200m3 bay it would be fine. Also, Myrm not being up to par with the Drake isn't a Myrm issue, it's a Drake issue.
- Drake has too much tank going, possibly combined with tackle. I'm sure we won't have to explain this revelation to you. Removing a midslot doesn't make it useless at all but it does force the pilot to make choices making it more on par with the rest. The Cane has too much dps/volley (combi of raw dps, damage selection and effective range) combined with too much versatility due to those 2 highs. Removing the Damage bonus (not rof) and allowing for a 7th turret lowers both dps as volley a bit while making it not so ridiculously versatile. Apart from that, base falloff on ACs needs a good look at since they changed the proj ammo and TC/TE falloff changes.
The "role" they removed is more than just that. They essentially removed the ships from the game, so it's even worse. They're too good, too powerful and too affordable. Rather than a "BUFF EVERYTHING" I'd opt for a "nerf the offenders", in this case Drake and Cane (and in a broader sense Scorch and ACs but that's probably beyond the scope of this thread). Diversity is good, fun and interesting. "everybody" flying Drakes&Canes isn't. If it's worth doing, it's worth doing right. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 12:32:00 -
[44] - Quote
Well their IS one thing that needs a tech one/cheep verson of that works...............
Logi ships, skill intensive/skill dead-end, hi cost/low inshure ability. honestly its a roll that to meeny pilots wait to long to get in to (me inculded). If the made navy BC and gave them rep-bonuses and tank bonuses ( but not a role bonuse letting you use large reps/rep insane distances/transfure cap at a bonus) I would be ok with it. Other wise I would RAGE!! |

Cheshire Katt
Tirpitz Innovations Deus Malus
2
|
Posted - 2011.12.22 13:26:00 -
[45] - Quote
Rel'k Bloodlor wrote:Well their IS one thing that needs a tech one/cheep verson of that works...............
Logi ships, skill intensive/skill dead-end, hi cost/low inshure ability. honestly its a roll that to meany pilots wait to long to get in to (me inculded). If the made navy BC and gave them rep-bonuses and tank bonuses ( but not a role bonuse letting you use large reps/rep insane distances/transfure cap at a bonus) I would be ok with it. Other wise I would RAGE at navy/faction BC's!!
You do realize... that the logi skills lead you into triage carrier skills..... right? I mean... that's not really a dead end there. |

Jack Jombardo
The Last Samurais Cosmic Allianz
6
|
Posted - 2011.12.22 13:28:00 -
[46] - Quote
Max Von Sydow wrote:Why not navy versions of the tier 1 BCs? Navy Ferox, Brutix, Cyclone and Prophecy wouldn't be as overpowered as a navy drake or cane. Command ships allready use this hulls.
Tier 2 hulls aren't re-used atm. But a Navy Drake .... please no. Drake and Caladri T3 allready dominates compared to Amarr, Gallente and Minmatar (not so much but still). Not another sub-BS class ship, which is conssidered "must be trained to do XY" from Caldari.
In addition I don't realy see the need for Navy BC except fanzy hull designes (want Blood or EoM Harbinger!! *g*). They would be to close to Tier 1 BS (baby Gaddon?) and T3/CS allready fill this space. |

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 18:09:00 -
[47] - Quote
Alara IonStorm wrote:A compelling Arguement to what?
Your goal seems to be to nerf Tier 2 BCs... and I asked what role they are taking from another ship that could LEGITIMATELY fill it. You then pointed to T1 cruisers.... but really now - if we deleted ALL tier 2 BCs from the game entirely it wouldn't give any legitimate value to T1 cruisers.
Quote:I don't want Battlecruisers deleted. Sure some balance in nerfing some aspects and buffing others would help.
You haven't provided a compelling reason why we should normalize around any particular number. All of your arguments could just as easily be used to boost other ships as to nerf Tier 2 BCs...
Quote: The problem in my mind is not the just the Drake but Heavy Missiles. They do what Guns can not without the range bonus. Missile Ships that have the velocity bonus should be more viable then they are since the Drake has all but proven it is not a very important bonus when it comes to Heavy Missiles.
I <3 my Drake very much. I want to love the ships that are not flown.
People continue to fly gun ships, and will continue to do it. Missiles and guns are different, and to me thats totally ok.
Quote: No but that should not be the case. Armor Cruisers are fitting for Shield and the ones that don't Kite melt.
Something CCP wants to look into and I agree fully.
Ok, well please don't cite it as an example for why we should nerf Tier 2 BCs then. Its completely unrelated.
Quote:It may not be interesting but it is a part of what has helped to kill off non kiting Cruisers.
It can be used to buff Battlecruisers but have you seen the HP, Capacitor, Fitting and DPS the Tier 2's Sport. All Cruisers for having about or less then half of everything they have is a little speed, sig and scan res. Made less important by Nano's and Sebo's that fit in there extra slots.
I am not going to pretend I have the answers I will say that Cruisers getting love so they become a viable small gang boat / fleet choice along side Battlecruisers would be a big plus and provide much more tactics in EVE Warfare. Something I hope CCP looks into.
Again, totally deleting Tier 2 BCs from the game wouldn't save T1 cruisers... so please don't use T1 cruisers as an example for why we should nerf only tier 2 BCs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
204
|
Posted - 2011.12.22 18:29:00 -
[48] - Quote
Liam Mirren wrote: - The T1 cruisers are mostly useless because of the tier 2 BCs. Vexor, Rupture, Thorax (small gang of Ion thoraxes with ECM drones is fun), Moa to an extend in a "please shoot me, I must be an idiot and I probably even fit rails, honestly" role can still do fine. They are cheap fun and I'm sure they will lose out against superior "stats" in most cases but that doesn't dismiss them just because of that.
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
Quote: - The only HACs still having a role are the ones with some weirdo gimmick like massive range or speed, the others are mostly pushed into oblivion by the BC's effectiveness and affordability. Just because there's some left that work doesn't mean the BC didn't fck them over, going "HACS are fine, look at the Vaga and Zealot" doesn't say much other than "the rest is mostly forgotten".
The only really fail HACs I can think of are the Eagle and Cerberus - though I suppose a Diemost has traditionally deserved an honorable mention here for reasons all of its own. Just because they can't go toe to toe with a T1 ship class and be guaranteed a win doesn't mean that they aren't valuable or have a purpose.
Quote: - Myrm nerf was mentioned in a "the new BCs were too good and they managed to nerf the most ****** one" so I mostly agree with you there. I do think that with 100m3 bandwidth and 200m3 bay it would be fine. Also, Myrm not being up to par with the Drake isn't a Myrm issue, it's a Drake issue.
The Myrm isn't up to par with the Cane, Drake, or Binger. Its a Myrm issue.
Quote: - Drake has too much tank going, possibly combined with tackle. I'm sure we won't have to explain this revelation to you. Removing a midslot doesn't make it useless at all but it does force the pilot to make choices making it more on par with the rest. The Cane has too much dps/volley (combi of raw dps, damage selection and effective range) combined with too much versatility due to those 2 highs. Removing the Damage bonus (not rof) and allowing for a 7th turret lowers both dps as volley a bit while making it not so ridiculously versatile.
The Drake is exceedingly powerful - IMO it is one of the best brawlers in the game. In another configuration, its a great nano ship with fantastic damage projection. In another configuration its a fantastic bait tank. However, thats simply flexibility - not necessarily overpoweredness.
Furthermore, your suggestions would go beyond merely adjusting the Drake in one or more of these roles and move into the realm of utterly neutering it. They are MUCH stronger than the nerf the Myrm received years ago.
Quote: The "role" they removed is more than just that; they essentially removed the ships from the game, so it's even worse. They're too good, too powerful and too affordable. Rather than a "BUFF EVERYTHING ELSE" I'd opt for a "nerf the offenders", in this case Drake and Cane (and in a broader sense Scorch and ACs but that's probably beyond the scope of this thread). Diversity is good, fun and interesting. "everybody" flying Drakes&Canes isn't.
Oh come off the hyperbole. They did not remove every other ship in the game and you claiming that they did just goes to show that you're terribly out of touch you are. The ship class is mostly fine and well balanced. Furthermore, they're one of the most popular and available ship classes in the game. It would be a huge mistake to nerf the daylights out of Tier 2 BCs.
Here's my prediction of a Tier 2 BC nerf: - Overall accomplishes nothing. T1 cruisers and HACs are still not viable for the roles people are demanding for them. - Discourages PVP because effective and cheap hulls are no longer available. - Discourages many of the more risky types of PVE because effective and cheap hulls are no longer available. - Enrages a huge portion of the player base for the dubious benefit of potentially making some extremely tiny segment happy.
I could go on at length but really, nerfing Tier 2 BCs is just flat stupid - both politically and with regards to game mechanics.
-Liang
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

sabre906
The Scope Gallente Federation
31
|
Posted - 2011.12.22 18:33:00 -
[49] - Quote
Cane and Drake is OP. Harby is balanced. Myrm is gimped. |

Alara IonStorm
677
|
Posted - 2011.12.22 18:45:00 -
[50] - Quote
Liang Nuren wrote: Again, totally deleting Tier 2 BCs from the game wouldn't save T1 cruisers... so please don't use T1 cruisers as an example for why we should nerf only tier 2 BCs.
My god your like a don't get it machine today.
Talking about deleting Battlecruisers all the time. The only one who is mentioning deleting them is you as you think anyone suggested it for a second.
You keep talking about the uselessness of T1 Cruisers as an example in your argument. I said I am gonna bold and capitalize this for you (THEY NEED A BUFF).
Buffing 6 of the Battlecruisers to the OPness of the Drake and Cane will not help Balance them with Cruisers which you admit is an issue. Proper Cruiser roles that are effective and manageable Battlecruisers for there cost will
Liang Nuren wrote: People continue to fly gun ships, and will continue to do it. Missiles and guns are different, and to me thats totally ok.
/Whoosh
I am not talking about what you fly at all. I am talking range in specific what range is effective. Heavies hit to Fleet Ranges and bonused Heavies go past fleet ranges. If they put a Range Bonus on a Drake you would consider that a nerf and that is the problem.
Range Bonuses do not help Heavy Missiles in a realistic way.
Liang Nuren wrote: Here's my prediction of a Tier 2 BC nerf: - Overall accomplishes nothing on its own. T1 cruisers and HACs are buffed to be viable for the roles people are demanding for them. Battlcruisers still out tank and DPS them but do not match there new roles. - Encourages PVP because effective and cheap hulls are available at every price range. - Encourages many of the more risky types of PVE because of new effective and cheap hulls. Many types of PvE are Balanced to meet this - Enrages some invigorates others a huge portion of the player base changes there tactics
Another take. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
54
|
Posted - 2011.12.22 20:53:00 -
[51] - Quote
Navy and faction ships don't necessarily act like the original.
Take the exequor for instance - regular and navy versions are two completely different ships (neither of which is used much except in ultra specialized niche or transition roles).
So Navy BC? Why and what for?
Well - we just got the tier 3 BCs which are basically glass cannon DPS platforms.
So here are a few other thoughts - don't try to make the same, make new!
1) BCs which would fit an anemic weapons system but have an outstanding tank - BS sized or so. Though conceptually its a tidy concept I am not sure they would be good for much.
2) Null/lowsec specialist ship. Think of it - give it a mix of survivability (native bonus to warp strength, time-to-recloak bonus, (but no covops!) maybe scanning bonuses things like that) you end up with a utility ship. Give it the ability to use black ops bridges and you significantly increase the fun and games for those interested in stealth operations. Do NOT give them a covops cloak though that would be too much. However from a combat perspective - should still be a notch below current Tier 2 BCs
3) Escort class vessels - wouldn't it be nice to have a set of ships which could specialise in protecting people without having to resort to massed ECM? Mind you I'm not sure how it would work in practice, but I do like the concept.
Anyhow see a pattern? Navy BCs can be good or not good - but combat wise they should not be outperforming the existing BCs, rather they should have a different role to play... |

Smiling Menace
Star Nebulae Holdings Inc.
78
|
Posted - 2011.12.22 23:00:00 -
[52] - Quote
If we are going to have any more Navy ships, I think it should be Navy Destroyers to be honest.
We already have Navy Frigates, Cruisers and Battleships. We have plenty of Battlecruisers as it is, so a slightly better Destroyer would be nice.
No more DPS than they currently have but a bit more tank. |

Large Collidable Object
morons.
693
|
Posted - 2011.12.22 23:18:00 -
[53] - Quote
Liang Nuren wrote:
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
-Liang
Liang Nuren wrote:I have *A LOT* of ships. My current hangar in Amamake: ... - Thorax - Celestis - 60 Ruptures ... I'd say that bringing in a few dozen Harpies, Celestis, Moas, and Thoraxes is high on my list of things to do.
-Liang
Wat? morons- sting like a butterfly and-ápost like a bee. |

Liang Nuren
Heretic Army
211
|
Posted - 2011.12.23 02:44:00 -
[54] - Quote
Alara IonStorm wrote:My god your like a don't get it machine today. Talking about deleting Battlecruisers all the time.  The only one who is mentioning deleting them is you as you think anyone suggested it for a second. You keep talking about the uselessness of T1 Cruisers as an example in your argument. I said I am gonna bold and capitalize this for you ( THEY NEED A BUFF). Buffing 6 of the Battlecruisers to the OPness of the Drake and Cane will not help Balance them with Cruisers which you admit is an issue. Proper Cruiser roles that are effective and manageable Battlecruisers for there cost will
You don't seem to get it. The existence of Tier 2 Battlecruisers is totally immaterial to whether or not T1 cruisers are useful. Thus, you cannot and should not use them as a reason for nerfing Tier 2 BCs. If you want to strictly make the argument that T1 cruisers need a boost of some variety, I'm ok with that.
But it has nothing at all to do with a battlecruiser thread.
Quote: /Whoosh
I am not talking about what you fly at all. I am talking range in specific what range is effective. Heavies hit to Fleet Ranges and bonused Heavies go past fleet ranges. If they put a Range Bonus on a Drake you would consider that a nerf and that is the problem.
Range Bonuses do not help Heavy Missiles in a realistic way.
The only way to solve this problem is to do something about people warping out before your missiles arrive - thats the biggest reason why the Cerb is inferior to all other sniper HACs, despite actually maintaining a better EHP/DPS ratio at range.
What?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
211
|
Posted - 2011.12.23 02:47:00 -
[55] - Quote
Large Collidable Object wrote:Liang Nuren wrote:
T1 cruisers would still be totally obsolete if we deleted all Tier 2 BCs from the game. Both sets of faction cruisers, pirate cruisers, T2 cruisers, Tier 1 BCs, and Command Ships totally obsolete them all on their own. Hell, a well flown AF has a pretty good chance of taking down even the "Best" T1 cruiser.
-Liang
Liang Nuren wrote:I have *A LOT* of ships. My current hangar in Amamake: ... - Thorax - Celestis - 60 Ruptures ... I'd say that bringing in a few dozen Harpies, Celestis, Moas, and Thoraxes is high on my list of things to do.
-Liang Wat?
The Ruptures were part of a grand market manipulation scheme where I took the price of Ruptures from 4.5M-7.2M ISK. It worked too. I made those Ruptures as part of an effort for a Round II, but I ended up getting banned before I could pull it off. I'm not really sure what I'm gonna do with them... I may put them up on the market in Amamake or just use them. Not sure! :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

mingetek
Obsidian Innovations
21
|
Posted - 2011.12.23 02:59:00 -
[56] - Quote
I would rather have the tourny cruisers available through invention than a navy bc anyday.
so what if this screws with ship collectors. .. |

Wacktopia
Sicarius. The Kadeshi
65
|
Posted - 2011.12.23 03:23:00 -
[57] - Quote
Do we even need Navy BC's?
So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper.
BIG WOOP. 
How about: Fix Black ops and keep looking at Gallente hulls instead. Gees. |

Alara IonStorm
679
|
Posted - 2011.12.23 03:28:00 -
[58] - Quote
Liang Nuren wrote: But it has nothing at all to do with a battlecruiser thread.
Nerfing them could make it easier to balance Cruisers. I am not directly speaking to specifics but Scan Res, and Speed definitely, pehaps HP and bonuses. I am not of course saying nerf everyone the same but bonus adjustments to make some more useful and others more in line with a Battlecruiser baseline if you would. You don't have to bring them all in line with the best but you don't need to bring them in line with the worst ether.
Decide exactly how useful you want them to be then buff Cruisers accordingly.
|

Liang Nuren
Heretic Army
212
|
Posted - 2011.12.23 03:31:00 -
[59] - Quote
Wacktopia wrote:Do we even need Navy BC's? So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper. BIG WOOP.  How about: Fix Black ops and keep looking at Gallente hulls instead. Gees.
I'd expect a navy BC to run somewhere in the neighborhood of 250-300M ISK if it was priced similarly to other ships with navy versions.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Wacktopia
Sicarius. The Kadeshi
65
|
Posted - 2011.12.23 03:37:00 -
[60] - Quote
Liang Nuren wrote:Wacktopia wrote:Do we even need Navy BC's? So... what? I pay a little more for a Navy Drake that is a little better than a normal Drake although serves the same role. But... it wont be as good as a Tengu but it will be a little cheaper. BIG WOOP.  How about: Fix Black ops and keep looking at Gallente hulls instead. Gees. I'd expect a navy BC to run somewhere in the neighborhood of 250-300M ISK if it was priced similarly to other ships with navy versions. -Liang
Sounds about right. Point I was making; do we really need Navy BC's, especially in the face of other changes that would be more welcome?
Yes, it would probably be nice but I could pimp a drake to about 300 mil and it'd probably fill the role. |

Liang Nuren
Heretic Army
213
|
Posted - 2011.12.23 03:47:00 -
[61] - Quote
Wacktopia wrote: Sounds about right. Point I was making; do we really need Navy BC's, especially in the face of other changes that would be more welcome?
Yes, it would probably be nice but I could pimp a drake to about 300 mil and it'd probably fill the role.
[Brutix Navy Issue, Active T2] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II Stasis Webifier II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Hammerhead II x5 Hammerhead II x5
Yes, I need this. I needs my fix, baby
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

RougeOperator
Autocannons Anonymous
105
|
Posted - 2011.12.23 05:17:00 -
[62] - Quote
TrueGrits Chris wrote:Who else thinks this would be a good add on to the game faction battlecruiser. I love to see a fleet issue hurricane or navy issue drake 
Fleet issue cyclone and fleet issue ferox and brutix and prophecy maybe.
Drake and cane are already too good to need a navy version.
|

Capital T
Imperial Academy Amarr Empire
24
|
Posted - 2011.12.23 06:05:00 -
[63] - Quote
RougeOperator wrote:TrueGrits Chris wrote:Who else thinks this would be a good add on to the game faction battlecruiser. I love to see a fleet issue hurricane or navy issue drake  Fleet issue cyclone and fleet issue ferox and brutix and prophecy maybe. Drake and cane are already too good to need a navy version.
IMO, there already exists an enhanced version of the Cyclone, Ferox, Prophecy and Brutix.... The command ships.
A navy issue cane, drake, myrm, and harbinger would be more logical imo. Maybe the command ships need a boost... lol |

ElCholo
BURN EDEN Northern Coalition.
26
|
Posted - 2011.12.23 06:16:00 -
[64] - Quote
Capital T wrote: IMO, there already exists an enhanced version of the Cyclone, Ferox, Prophecy and Brutix.... The command ships.
A navy issue cane, drake, myrm, and harbinger would be more logical imo. Maybe the command ships need a boost... lol
Since when has that stopped them from anything?
Scorpion, Navy Scorpion, Widow. Raven, Navy Raven, Golem. RokhGǪ.
Typhoon, Fleet Typhoon, Panther. Tempest, Fleet Tempest, Vargur. MaelstromGǪ
Etc... |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
24
|
Posted - 2011.12.23 06:46:00 -
[65] - Quote
Navy Battlecruisers concerns me in that it would be equal or superior to field command ships. Command ships need buffing for the costs and the skill prerequisite needed to fly them.
Either Navy Battlecruisers have to be gimped, or Tech 2 Field Command Ships need to be buffed. |

RougeOperator
Autocannons Anonymous
105
|
Posted - 2011.12.23 07:55:00 -
[66] - Quote
Soon Shin wrote:Navy Battlecruisers concerns me in that it would be equal or superior to field command ships. Command ships need buffing for the costs and the skill prerequisite needed to fly them.
Either Navy Battlecruisers have to be gimped, or Tech 2 Field Command Ships need to be buffed.
Command ships use Command links.
navy ships would not step on the toes of their role. Tech 3 cruisers already did that.
making navy BCs would be no different then what we have now in terms of Navy cruisers vs HACs etc. |

Rel'k Bloodlor
Mecha Enterprises Fleet
2
|
Posted - 2011.12.23 08:43:00 -
[67] - Quote
There is also the problem of the skill for fling BC. Its an omni skill and the hulls right now only need frig4+cru3 to fly. So they will have to be very alike or every one will just spend the 5 days crossing in to the "best one"(realy bad if its brutix/ferox). This also makes pie one's almost impossible to do.
"You do realize... that the logi skills lead you into triage carrier skills..... right? I mean... that's not really a dead end there."
Cheshire Katt
I do but still feel that logi is a shallow tree, If taken to its fullest is just like you stated is good for carriers. Now look at that with "noob" eyes, see it?
every other T2 type go's in trees, usually starting at frigg and going up, skills, style of play, use, doctrine all overlapping. It makes them "seem" better because there is less of a time gap, logi's take a bit of time to get to, and carriers take longer. now compare it so some thing that also takes time to make it worth wile, cov op to recon to black op.
Almost as skill intensive, but has a flow the new player can start flying "sneaky" ships early and take it through a big chunk of play time.
And this in a nut shell is part of the problem with BC's ez to get, use what you needed to get there, and a big leap over what you had before. And that's why I feel "if" they do navy BC's they should help fill a play experience hole not just give us dream boats. |

King Rothgar
Autocannons Anonymous
75
|
Posted - 2011.12.23 11:45:00 -
[68] - Quote
Soon Shin wrote:Navy Battlecruisers concerns me in that it would be equal or superior to field command ships. Command ships need buffing for the costs and the skill prerequisite needed to fly them.
Either Navy Battlecruisers have to be gimped, or Tech 2 Field Command Ships need to be buffed.
False. Assuming you gave a harbinger the standard navy buffs of +50% HP and +50% sensor strength, it would still do less dps and have less tank than a comparably fit absolution. The raw EHP difference wouldn't be that big, but the resistance difference would be every bit as massive as it is compared to the base harbinger. That resistance makes a big difference the instant you start using any sort of RR. The real advantage of field CS's over ordinary BC's is not dps or EHP (although they have both), it's the shield/armor resistances. That advantage won't be infringed on with navy BC's assuming everything keeps the same bonuses.
That said, I wouldn't mind a minor CS buff. Fleet CS's should have 5% per lvl bonus to ganglinks (or nerf t3's to 3%) while field CS's should gain a slot or two and a little fitting resources to use them. In the case of my abso, a 4th mid and enough grid/CPU to fit a medium t2 cap booster would be nice. For the slep, an extra midslot would also be very welcome. Not sure on nighthawk and astarte, never messed with them. |

Wacktopia
Sicarius. The Kadeshi
69
|
Posted - 2011.12.24 02:09:00 -
[69] - Quote
Liang Nuren wrote:Wacktopia wrote: Sounds about right. Point I was making; do we really need Navy BC's, especially in the face of other changes that would be more welcome?
Yes, it would probably be nice but I could pimp a drake to about 300 mil and it'd probably fill the role.
[Brutix Navy Issue, Active T2] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Y-T8 Overcharged Hydrocarbon Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II Stasis Webifier II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Hammerhead II x5 Hammerhead II x5 Yes, I need this. I needs my fix, baby-Liang
Lol I want that too now. |

Lyrrashae
Crushed Ambitions Reckless Ambition
70
|
Posted - 2011.12.24 14:13:00 -
[70] - Quote
Alara IonStorm wrote: Nerfing them could make it easier to balance Cruisers. [...]
No, it wouldn't, and why should it? They are two. Distinct.Classes. Of ships.
Alara Ionstorm wrote: I am not of course saying nerf everyone the same but bonus adjustments to make some more useful and others more in line with a Battlecruiser baseline if you would. You don't have to bring them all in line with the best but you don't need to bring them in line with the worst ether.
Yes, you are. Your picking of BCs as some kind of baseline--for a chassis that costs 1/4 as much and takes little time to train into, vs. a chassis that costs 4x more and needs high skills to get the most out of is proof of this. Your "baseline" is completely arbitrary. Why nerf-bat BCs to cruiser levels when,
A) That many cruisers are useless pieces of shite isn't any of the BCs' fault--nerfing BCs will not change or improve this, only improving the cruisers will. B) The--arguably only--Tech I cruiser that really works is the one that is most focussed around an explicit role, and that's the Caldari Blackbird, with its' Tech II variants expanding on this, at much greater cost. Why can't this be done for all cruisers?
And more to the point, again, what the f does nerfing a whole separate ship-class have to do with this? Especially as regards the EWAR example--no BC has this ability, beyond the nominal sense, IE you can fit an EWAR mod in any ship that has a free mid and use it (un-bonussed targetted ECM is usually not that great--ECM burst is stronger, but also begging to get CONCORD'ed outside of null/losec, but I'm digressing...)
Alara Ionstorm wrote:Decide exactly how useful you want them to be then buff Cruisers accordingly.
Yes, indeed: But deciding how cruisers should be buffed, and then doing it has nothing to do with BCs.
Read it slowly, once again:
They. Are. Distinct. From Each other.
FFS... 
I A/F/K cloak in Jita. Does that count? |

Alara IonStorm
706
|
Posted - 2011.12.24 14:25:00 -
[71] - Quote
Lyrrashae wrote: No, it wouldn't, and why should it? They are two. Distinct.Classes. Of ships.
That interact with each other using the same types of weapons and modules. 
Lyrrashae wrote: Yes, you are. Your picking of BCs as some kind of baseline--for a chassis that costs 1/4 as much and takes little time to train into, vs. a chassis that costs 4x more and needs high skills to get the most out of is proof of this. Your "baseline" is completely arbitrary. Why nerf-bat BCs to cruiser levels when,
Cost is not a factor in balance of Tier 1 Hulls. Roles are a the major factor. No they do not take high skill they take a few days longer more or equal skill. All Weapons are the same, Tank Modules are the same and the skill itself is only 2 ranks higher.
No ship should be considered better just different.
Lyrrashae wrote: A) That many cruisers are useless pieces of shite isn't any of the BCs' fault--nerfing BCs will not change or improve this, only improving the cruisers will. B) The--arguably only--Tech I cruiser that really works is the one that is most focussed around an explicit role, and that's the Caldari Blackbird, with its' Tech II variants expanding on this, at much greater cost. Why can't this be done for all cruisers?
You keep saying Nerfing battlecruisers when I continually refer to Drake and Cane.
I would prefer Battlecruisers were balanced around the other Battlecruisers not the most OP two.
Lyrrashae wrote: Yes, indeed: But deciding how cruisers should be buffed, and then doing it has nothing to do with BCs.
Absolutely it does because they are the main reason for the majorities disappearance from small gangs and fleets. Any Cruiser Rebalance has to look into how they scale against there main competition. |

Versuvius Marii
Browncoats of Persephone
19
|
Posted - 2011.12.24 20:08:00 -
[72] - Quote
ElCholo wrote:I would rather see the tier 1 BCs as faction issues. It would be fun to have a Fleet Cyclone. Maybe make them a little more viable since the tier 2 BCs usually make the tier 1 BCs obsolete. Clearly sir, you've never fought a properly fitted Cyclone. Or fought against one for that matter. |

Liang Nuren
Heretic Army
226
|
Posted - 2011.12.24 20:23:00 -
[73] - Quote
Versuvius Marii wrote:ElCholo wrote:I would rather see the tier 1 BCs as faction issues. It would be fun to have a Fleet Cyclone. Maybe make them a little more viable since the tier 2 BCs usually make the tier 1 BCs obsolete. Clearly sir, you've never fought a properly fitted Cyclone. Or fought against one for that matter.
Does a "properly fitted Cyclone" include a faction fit, blue pill, crystal set, and tengu+loki booster?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

King Rothgar
Autocannons Anonymous
76
|
Posted - 2011.12.24 22:03:00 -
[74] - Quote
That's my conclusion on the cyclone. Even with all that it still isn't terribly impressive. And believe me, I've tried. How I wish I could do with a cyclone what I can do with a maelstrom. But it just isn't happening with only 5 mids. |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
24
|
Posted - 2011.12.25 01:00:00 -
[75] - Quote
I would favor the absolution getting another turret or another mid along with extra fitting.
The sleipnir has 7 turrets with double damage bonus along with a 40m3 drone bay.
The Absolution has only 6 turrets with double damage bonus with a 25 m3 drone bay.
It needs another one. |

Verity Sovereign
Pator Tech School Minmatar Republic
93
|
Posted - 2011.12.25 02:58:00 -
[76] - Quote
+1 for Tier 1's, maybe a Myrm, maybe a Harby. No navy issue drakes or canes please. |

Liang Nuren
Heretic Army
227
|
Posted - 2011.12.25 03:14:00 -
[77] - Quote
Verity Sovereign wrote:+1 for Tier 1's, maybe a Myrm, maybe a Harby. No navy issue drakes or canes please.
Does this mean I can't have my fleet issue stark white/stark black Hurricane? It would make my SWTOR PVP videos work oh so much better.... :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Fon Revedhort
Monks of War DarkSide.
57
|
Posted - 2011.12.25 05:40:00 -
[78] - Quote
RougeOperator wrote:Soon Shin wrote:Navy Battlecruisers concerns me in that it would be equal or superior to field command ships. Command ships need buffing for the costs and the skill prerequisite needed to fly them.
Either Navy Battlecruisers have to be gimped, or Tech 2 Field Command Ships need to be buffed. Command ships use Command links. navy ships would not step on the toes of their role.
Are you saying the role of (field) Command ships is to fit the gang-links for the whopping 22.5% bonus at a cost of gimping their (already mediocre) performance?
You must be fitting a gank-link onto your Titan, too. Otherwise, behave yourself and cut the crap. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

BringerMC
The Ghost Division
2
|
Posted - 2011.12.25 05:56:00 -
[79] - Quote
How about we make T2 versions of the Tier 2 BC but they are glorified capital killers.
Make it so they can fit Capital Citadel Torpedos but no cloaky action like the stealth bombers. They can also not fit bomb launchers. They will be designed to be heavy tanked and designed to murder Capital Ships.
Just a thought. Really need a niche subcap that is designed for killings caps. |

Lunkwill Khashour
Red Federation RvB - RED Federation
6
|
Posted - 2011.12.25 13:01:00 -
[80] - Quote
If anything the Harbinger, Drake and Hurricane should be nerfed (loosing a slot at least). They are way too popular atm and obsolete too many other ships. If these three were brought inline, there would be more diversity in space than can be achieved by adding better hulls of these ships. |

Jerick Ludhowe
Mongoloids Inc.
28
|
Posted - 2011.12.25 13:25:00 -
[81] - Quote
TrueGrits Chris wrote:Who else thinks this would be a good add on to the game faction battlecruiser. I love to see a fleet issue hurricane or navy issue drake 
I got a way better idea... How about we un-break command ships before we introduce tier 2 faction bcs that will obviously have 1 or 2 more slots, more ehp, and 3 rigs...
|

Jerick Ludhowe
Mongoloids Inc.
28
|
Posted - 2011.12.25 13:31:00 -
[82] - Quote
RougeOperator wrote:Soon Shin wrote:Navy Battlecruisers concerns me in that it would be equal or superior to field command ships. Command ships need buffing for the costs and the skill prerequisite needed to fly them.
Either Navy Battlecruisers have to be gimped, or Tech 2 Field Command Ships need to be buffed. Command ships use Command links. navy ships would not step on the toes of their role. Tech 3 cruisers already did that. making navy BCs would be no different then what we have now in terms of Navy cruisers vs HACs etc.
Field commands have the same bonuses to fitting command links as t1 bcs and I don't see everyone posting "Bcs are meant to fit Command links". Just like t1 bcs, fitting a command link to a field command often gimps them into the underwhelming category.
If you want to work with gang links fit a specialized off grid bc, fleet command, or t3 please...
Learn to fit field commands first before posting such a pigeonholed arguments.
|

Liang Nuren
Heretic Army
227
|
Posted - 2011.12.25 16:45:00 -
[83] - Quote
Lunkwill Khashour wrote:If anything the Harbinger, Drake and Hurricane should be nerfed (loosing a slot at least). They are way too popular atm and obsolete too many other ships. If these three were brought inline, there would be more diversity in space than can be achieved by adding better hulls of these ships.
Sigh. Another one. What ships do you feel that they obsolete for the role they are supposed to fill?
Jerick Ludhowe wrote: any one more thing.... "The existence of Tier 2 Battlecruisers is totally immaterial to whether or not T1 cruisers are useful." just stop Liang...
Its true and you know it. We could delete all tier 2 BCs from the game tomorrow - or nerf them to have 1 high/mid/low each - and T1 cruisers would STILL be a bad choice 100% of the time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
24
|
Posted - 2011.12.25 19:00:00 -
[84] - Quote
The absolution should be given another gun since the sleipnir has one more turret and bigger drone bay than the hurricane, while the absolution has one less turret and smaller drone bay. The absolution should be given more grid and cpu to accomodate the 7th turret.
The nighthawk deserves another missile, I don't see a reason why it has less missiles than the drake. 7 heavy missiles will make the nighthawk worth using, it also needs a bit more grid and cpu.
|

Jerick Ludhowe
Mongoloids Inc.
28
|
Posted - 2011.12.25 20:45:00 -
[85] - Quote
Soon Shin wrote:The absolution should be given another gun since the sleipnir has one more turret and bigger drone bay than the hurricane, while the absolution has one less turret and smaller drone bay. The absolution should be given more grid and cpu to accomodate the 7th turret.
The nighthawk deserves another missile, I don't see a reason why it has less missiles than the drake. 7 heavy missiles will make the nighthawk worth using, it also needs a bit more grid and cpu.
I like these idea more or less.
Abso with +1 high and another turret +fittings would allow for it to compete with legions for medium laser dps king.
Imo Nighthawk should get +1 mid and have the kinetic bonus changed to a flat damage bonus allowing it to compete with it's tier 2 cousin. Currently the drake is more or less superior to the NH outside of specific situations where the beast kin/therm resistance shines. For those that do no know, the drake has 1 more total slot as well as an additional rig when compared to the Nighthawk, you know the command ship with an 8x Multiplier skill?.....
I'd like to see the Astarte get an additional low as well...
|

Lyrrashae
Crushed Ambitions Reckless Ambition
72
|
Posted - 2011.12.26 02:34:00 -
[86] - Quote
Liang Nuren wrote:[ Sigh. Another one. What ships do you feel that they obsolete for the role they are supposed to fill? Jerick Ludhowe wrote: any one more thing.... "The existence of Tier 2 Battlecruisers is totally immaterial to whether or not T1 cruisers are useful." just stop Liang...
Its true and you know it. We could delete all tier 2 BCs from the game tomorrow - or nerf them to have 1 high/mid/low each - and T1 cruisers would STILL be a bad choice 100% of the time. -Liang
Liang is right (as s/he often is), so quoting for truth.
And you all bloody well know it, so let's stop kidding ourselves.
Nerfing a distinct ship-class because another distinct ship-class to the first happens to suck teh meat? OOooooooooooooooooo-kay, I see the rock-solid logic there! It's not like the parallel you're drawing between them isn't 100 per cent arbitrary, and based totally on your own self-confirming biases, now is it.  
Please Lumkill, or whatever, and others like him, just do yourselves a favour and stop posting without thinking.
E: For additional clarity and my usual typing-fail. I A/F/K cloak in Jita. Does that count? |

Luh Windan
S T R A T C O M
35
|
Posted - 2011.12.26 09:01:00 -
[87] - Quote
Berluth Luthian wrote:Would game mechanics allow something like a 'deep space battlecruiser'?
You could make something that operated akin to a capital ship in that it couldn't travel into high-sec, maybe had some scanning bonuses, +1 default warp core stabilizer, was a little nerfed for a BC, but had like an outrageously low mass so that you could take them in and out of WH's without worrying about collapsing them...
Just trying to get creative, don't know if it is necessary...
certainly one of the more interesting ideas. CCP played with WH specific ships with the Zephyr - it would be nice to see some more WH specific ships.
Given that you need to access Whs from k space of various flavours - perhaps they could fly in k-space but performed badly there - heavy penalties (justification being- systems heavily optimised for w-space don't work properly outside or something like that)
Perhaps you could apply this further. For example low sec optimised ships (justification being something like - they don't need to carry the security ID electronics. You could make them *always* flashy red in high and perhaps orange in low no matter what the sec status of the pilot).
it would certainly be nice to see a bit more creativity along these lines |

Opertone
Signal 7
61
|
Posted - 2011.12.27 08:47:00 -
[88] - Quote
relax navy ships are not top of the line PvP choices.
They are new players rewards for their first steps in missions and facwar. Long before they can fly tech 2 ships, navy versions which are more expensive and hard to get let them step into that 'semi tech II' field.
Of course Navy ships don't have extra resists, are too expensive for regular PvP, but they need clear and certain advantage over tech 1, nearing or surpassing tech 2. Speaking of which, +20 CPU is not a bonus.
+50 MB (up to 125) drone bandwidth will make Navy Vexxor and Navy Myrmidon a favorite beginner ship.
Navy drake can get extra launcher, missile explosion radius or double missile velocity (which is a hefty bonus)
Don't give navy ships stupid bonuses, you will not get them overpowered. Simply because they are role specific temporary solutions for low SP players. Pirate ships and tech 3 are the top end choices. Please give navies some life. |

Lunkwill Khashour
Red Federation RvB - RED Federation
7
|
Posted - 2011.12.27 14:46:00 -
[89] - Quote
Liang Nuren wrote:Lunkwill Khashour wrote:If anything the Harbinger, Drake and Hurricane should be nerfed (loosing a slot at least). They are way too popular atm and obsolete too many other ships. If these three were brought inline, there would be more diversity in space than can be achieved by adding better hulls of these ships. Sigh. Another one. What ships do you feel that they obsolete for the role they are supposed to fill? -Liang
Any smaller hull that doesn't do the nano-kiting-sniping thing or doesn't do a support role is outclassed by a harby, drake or cane. This ranges from T1 frigs to T2 hac's to tech1 BC's. The smaller snipers are outclassed at sniping by the tech3 BC's and the drake-harby-cane nano-kite themselves very well. |

Liang Nuren
Heretic Army
242
|
Posted - 2011.12.27 19:06:00 -
[90] - Quote
Lunkwill Khashour wrote:Liang Nuren wrote:Lunkwill Khashour wrote:If anything the Harbinger, Drake and Hurricane should be nerfed (loosing a slot at least). They are way too popular atm and obsolete too many other ships. If these three were brought inline, there would be more diversity in space than can be achieved by adding better hulls of these ships. Sigh. Another one. What ships do you feel that they obsolete for the role they are supposed to fill? -Liang Any smaller hull that doesn't do the nano-kiting-sniping thing or doesn't do a support role is outclassed by a harby, drake or cane. This ranges from T1 frigs to T2 hac's to tech1 BC's. The smaller snipers are outclassed at sniping by the tech3 BC's and the drake-harby-cane nano-kite themselves very well.
So basically what you're telling me is that T1 frigates are useless as DPS ships because tier 2 battlecruisers make them so.
Ok.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

drdxie
Federal Navy Academy Gallente Federation
8
|
Posted - 2011.12.27 22:57:00 -
[91] - Quote
It would be really nice if CCP showed any love for missile pilots.. so I am all for anything that will make an affordable missile boat with good damage. Nerfing the naga before it launched was really mean, I trained for t2 torps in anticipation even tested it on sisi. So a faction/navy drake will make me happy... |

Liang Nuren
Heretic Army
245
|
Posted - 2011.12.27 22:59:00 -
[92] - Quote
drdxie wrote:It would be really nice if CCP showed any love for missile pilots.. so I am all for anything that will make an affordable missile boat with good damage. Nerfing the naga before it launched was really mean, I trained for t2 torps in anticipation  even tested it on sisi. So a faction/navy drake will make me happy...
I'm not sure what you think the Drake is.... ? Also, the Torp Naga was a steaming pile of ****... its removal wasn't a nerf.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Capital T
Imperial Academy Amarr Empire
24
|
Posted - 2011.12.28 07:29:00 -
[93] - Quote
Fine... then can I just have a customizable paint scheme so I can make my cane or drake look like a Navy issue or look cooler? lol |

Lunkwill Khashour
Red Federation RvB - RED Federation
7
|
Posted - 2011.12.28 10:44:00 -
[94] - Quote
Liang Nuren wrote: So basically what you're telling me is that T1 frigates are useless as DPS ships because tier 2 battlecruisers make them so.
Ok.
-Liang
No, I'm saying outside of a few specific roles and/or BS-hulls, the cane, drake and harby are your goto hulls for all situations. |

Onictus
Silver Snake Enterprise Against ALL Authorities
57
|
Posted - 2011.12.28 11:10:00 -
[95] - Quote
Lunkwill Khashour wrote:Liang Nuren wrote: So basically what you're telling me is that T1 frigates are useless as DPS ships because tier 2 battlecruisers make them so.
Ok.
-Liang
No, I'm saying outside of a few specific roles and/or BS-hulls, the cane, drake and harby are your goto hulls for all situations. Nope ares or stiletto are my go to hulls......
Just saying. |

Songbird
46
|
Posted - 2011.12.28 19:32:00 -
[96] - Quote
we should compromise - instead of navy we should get pirate BC's .
serpentis one gets webs and hybrids - basically a buffed up brutix
angel one speed and falloff
blood raider one gets web range + neuting
guristas get missiles + 125mb drones (if the cruiser has that I doubt the bc will have less)
sansha shield + lazors + tracking.
Did I miss something? |

Liang Nuren
Heretic Army
248
|
Posted - 2011.12.28 19:37:00 -
[97] - Quote
Lunkwill Khashour wrote:Liang Nuren wrote: So basically what you're telling me is that T1 frigates are useless as DPS ships because tier 2 battlecruisers make them so.
Ok.
-Liang
No, I'm saying outside of a few specific roles and/or BS-hulls, the cane, drake and harby are your goto hulls for all situations.
I disagree rather strongly with this statement. Just because they're YOUR goto hulls doesn't mean that they're mine, or that they cover the majority of the situations reasonably encountered in Eve. They are strong tank and spank hulls, I admit. But they aren't nearly as goto as you claim.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Lyrrashae
Crushed Ambitions Reckless Ambition
92
|
Posted - 2011.12.31 06:06:00 -
[98] - Quote
Liang Nuren wrote:
So basically what you're telling me is that T1 frigates are useless as DPS ships because tier 2 battlecruisers make them so.
Ok.
-Liang
I know, right?
Logic--he haz it...
...NOT!!!
I A/F/K cloak in Jita. Does that count? |

Versuvius Marii
Browncoats of Persephone Ironworks Coalition
28
|
Posted - 2012.01.01 14:23:00 -
[99] - Quote
Liang Nuren wrote:Versuvius Marii wrote:ElCholo wrote:I would rather see the tier 1 BCs as faction issues. It would be fun to have a Fleet Cyclone. Maybe make them a little more viable since the tier 2 BCs usually make the tier 1 BCs obsolete. Clearly sir, you've never fought a properly fitted Cyclone. Or fought against one for that matter. Does a "properly fitted Cyclone" include a faction fit, blue pill, crystal set, and tengu+loki booster? -Liang If you're comparing it to every other "solo" PVPer out there then you clearly know the answer to your own question. |

lollerwaffle
Sileo In Pacis
3
|
Posted - 2012.01.04 08:21:00 -
[100] - Quote
Really don't get the "nerf drake/cane/harb because XXX sucks" crowd. The tier 2 BC's are very well-balanced IMO, Myrm might be slightly underwhelming, but that's not due to the other 3 ships, more to do with the current state of the game.
Also, fail logic is fail. IMO, most BS can do the tank and spank role better than tier 2 BC (more EHP more DPS) therefore BS should be nerfed too amirite? And let's not forget about capitals, those have even bigger EHP and more DPS than tier 2 BC's. In fact, let's make ALL ships have the same EHP and DPS, regardless of ship size, that would be 'balanced' amirite?
Let me tell you a little story:
Long, long ago in a galaxy far, far away, CCP introduced a whole new class of battlecruisers. Back then, everyone thought, "WOW hurricane, WOW myrmidon, WOW harbinger, meh PVE drake poo poo"... Since that mythical time when tier 2 battlecruisers were introduced, we've seen myrm drone bandwidth nerf, nano-balancing, scorch OP buff, AC OP buff... Those were the days when flying a drake meant you were a PVE noob. Since then, we have had no changes to the drake, while the mindset of people playing have changed according to buffs/nerfs to the other races.
So all of a sudden, people start realizing the drake is actually a pretty damn good ship, and therefore must be nerfed? Give me a break. Maybe the other ships should be looked at again, seeing as how the drake has not been as greatly affected by all the changes in the past.
Also, my heart says YES to navy/faction/t2 drake, but my head says NO. You should be ashamed of yourself. |

Liang Nuren
Heretic Army
558
|
Posted - 2012.01.04 09:02:00 -
[101] - Quote
lollerwaffle wrote:Really don't get the "nerf drake/cane/harb because XXX sucks" crowd. The tier 2 BC's are very well-balanced IMO, Myrm might be slightly underwhelming, but that's not due to the other 3 ships, more to do with the current state of the game.
Also, fail logic is fail. IMO, most BS can do the tank and spank role better than tier 2 BC (more EHP more DPS) therefore BS should be nerfed too amirite? And let's not forget about capitals, those have even bigger EHP and more DPS than tier 2 BC's. In fact, let's make ALL ships have the same EHP and DPS, regardless of ship size, that would be 'balanced' amirite?
Let me tell you a little story:
Long, long ago in a galaxy far, far away, CCP introduced a whole new class of battlecruisers. Back then, everyone thought, "WOW hurricane, WOW myrmidon, WOW harbinger, meh PVE drake poo poo"... Since that mythical time when tier 2 battlecruisers were introduced, we've seen myrm drone bandwidth nerf, nano-balancing, scorch OP buff, AC OP buff... Those were the days when flying a drake meant you were a PVE noob. Since then, we have had no changes to the drake, while the mindset of people playing have changed according to buffs/nerfs to the other races.
So all of a sudden, people start realizing the drake is actually a pretty damn good ship, and therefore must be nerfed? Give me a break. Maybe the other ships should be looked at again, seeing as how the drake has not been as greatly affected by all the changes in the past.
Also, my heart says YES to navy/faction/t2 drake, but my head says NO. You should be ashamed of yourself.
A few comments: - The BC shield recharge nerf hit the Drake's tank quite hard. - "You hit for 0.01 damage" ad naseum doesn't happen anymore. This greatly increased the range of **** you could feasibly engage with your Drake. - The nano Drake took a big hit. :( - The nano damp Drake took a big hit. :( - The Drake has always been better than the Myrm. It was even better than the infamous 5 Ogre Myrm (way better in fact).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Salvia Olima
FREE GATES HUN Reloaded
25
|
Posted - 2012.01.04 11:39:00 -
[102] - Quote
IMHO a corvette class should be more fun: with a role ability to fit a webbing-sphere generator (much like the HIC bubble), backdraw is targeting disabled while websphere is active. |

Fon Revedhort
Monks of War DarkSide.
93
|
Posted - 2012.01.04 12:00:00 -
[103] - Quote
lollerwaffle wrote:Really don't get the "nerf drake/cane/harb because XXX sucks" crowd. The tier 2 BC's are very well-balanced IMO, Myrm might be slightly underwhelming, but that's not due to the other 3 ships, more to do with the current state of the game.
Also, fail logic is fail. IMO, most BS can do the tank and spank role better than tier 2 BC (more EHP more DPS) therefore BS should be nerfed too amirite?
You fail to notice battleships being slow. Tier 2 battlecruisers are as fast as tier 1's while being plain better in every aspect. Make tier2 slower and they will become really interesting. Hell, I might even start using Drake myself - atm it's like playing on easy mode. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Lunkwill Khashour
Red Federation RvB - RED Federation
38
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Posted - 2012.01.04 12:46:00 -
[104] - Quote
It's not the speed. It's the mass. Destroyers have about 50% higher mass then frigates but BC's have about the same mass as cruisers which gives them similar mobility (both MWD speed and manoevrablility)
BC's are very strong not because of their EHP/DPS ability, but because of their EHP/DPS/mobility/range, mostly/especially the builds that take advantage of this mobility. They're also very strong in their versatility due to high slot amount and grid/CPU/cap for medium sized modules. These things should be possible ofcourse, but not to the extend that they obsolete too much other ships/fittings.
TL,DR: increase BC mass by 50%, then we'll talk navy issues. Fix tier 1 BC's while you're at it. |
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