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ZzyyzzxX
Another Nameless Corp....
4
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Posted - 2016.08.29 20:08:13 -
[301] - Quote
Jeinvay Kunsu wrote:As a non-logistics/support player, i have drawn the following conclusion from the past 15 pages of responses to these changes:
A large majority of players think you, Fozzie, and your team are blathering idiots who have no actual idea how boosts should work. I am inclined to agree.
Thank you Mr. forum troll, your criticism provides so much insight into how things might need to be tweaked, in order to provide a better fit for the player base who DO actually fly logistics/support roles. |

Lulu Lunette
Savage Moon Society
504
|
Posted - 2016.08.29 20:11:08 -
[302] - Quote
Very happy to be back 
@lunettelulu7
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Damocles Orindus
Shadow State Goonswarm Federation
11
|
Posted - 2016.08.29 20:12:06 -
[303] - Quote
Winter Archipelago wrote:
The Rorqual still receives better boosts outside of its siege mode than does the Orca.
Fit a Higgs rig to the Rorqual, drop it in a belt, and align out at 75% speed. You'll be outpaced by a snail, so you'll be able to stay in range of your mining fleet, and because you're aligned and most certainly not AFK, you can warp out just as soon as a hostile shows up in your system or intel channels.
I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense.
It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes).
The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.[/quote]
No. A perfect Orca booster out performs a perfect non-sieged Rorqual. Thus no point to run the Rorq unless you have a immobilized it and put it at significant risk for 5 mins.
If you don't understand the outcry, I guess the hold/cancellation on the last POS boosting changes escaped your attention.
I agree with additional risk vs. reward. They were talking about giving the Rorqual capital mining drones and that would be an incentive to get Rorqs into the belts. But that's and additional feature, not a replacement. They need to give the Rorq additional incentives to get them to come out. Not turn them into PVP/Defense death pinatas. |

Milla Goodpussy
Federal Navy Academy
407
|
Posted - 2016.08.29 20:12:09 -
[304] - Quote
Winter Archipelago wrote:Damocles Orindus wrote:When CCP removed boosting Command ships from within POS shields, they specifically left Orca/Rorqual mining boosts out of that change due to the outcry and the expected population fleeing from EVE. While it's important to get rid of off grid "Combat" boosting for reasons of bringing more players onto the battlefield for which they want, for some reason we now think the same issue faced during the last tweek to boosts is no longer going to massively impact the mining/industrial community in game and cause many industrialists to throw up their hands and log. This change seems more motivated by a small gang, ganker type developer that will now have a capital kill available in every mining anom they warp to. The supposed "olive branch" is that the Rorqual will have a "slow death" button that means not everything will die immediately as the fleet is bubbled and the Rorqual dies... then the fleet dies. What a big bonus.  This change to Mining Boost dynamics has no positive benefit to Nullsec industry and was likely not put forth by anyone with serious industrial experience but instead someone who wanted shinier kill mails while miner ganking. The Rorqual still receives better boosts outside of its siege mode than does the Orca. Fit a Higgs rig to the Rorqual, drop it in a belt, and align out at 75% speed. You'll be outpaced by a snail, so you'll be able to stay in range of your mining fleet, and because you're aligned and most certainly not AFK, you can warp out just as soon as a hostile shows up in your system or intel channels. I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense. It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes). The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.
Its too easy to kill a rorqual on grid.. especially with the use of cloaky campers in the system (which will spot the anon/belts) which simply could tell a friend to (drop drag bubble aligned to the station/citadel). needless to say the hotdroppers will easily jump in and tackle the ship with what ever they have so its dead in the water, meanwhile the pilot in a panick could hit is "captain savior mod" which locks him and all his miner buddies (ones who could have reshipped but no they're stuck like chuck as well) into place to provide even more supper for the ganking beasties....
this is just a bad idea, of course those will say join a greater alliance/coalition (which i think is the main agenda to force consolidation) but thats no longer making this side of the game a sandbox now is it? Null mining has standing fleets to defend its sov not miners 24/7 every ganker knows this, every camper knows this, everyone in null knows their miners most of them avoid pvp like the plague.. this entire motive came up by nothing but folks who want to kill miners and basically gank easy targets.
null mining is ruined, its totally ruined, plus what they did to the rorqual puts her even in a worse place than ever before.. they honestly think some funky looking miner-fighter drones plus this woooshaaa command burst boost crap will be enough to save her.. nooo not at all.. they just provided juicy targets for those with the end-game capital ships thats all.
a friend once chatted with me once and said "i wish they'd give the rorqual a weapon that if it was able to lock onto a cap ship it could suck it in and refine it in one cycle, that'll put fear into cap/super/titan pilots atleast!"...i think he's right, but of course fozzie would never do that cause it hurts his friends and makes too much risk vs reward balanced. |

Ocean Ormand
Bagel and Lox
22
|
Posted - 2016.08.29 20:17:41 -
[305] - Quote
My 2 Cents:
First - the orca has long been more then just a mining boosting ship. For instance, there has been or was considerable emergent game play centered around the use of hot swapping ships from orcas. So why limit the orca bonus to mining boosts? Why not make it more generic? The orca certainly would not supplant command ships since there are significant differences between the two, but by giving a more generic command ship like bonus to the orca, ccp would be encouraging emergent game play with the orca and certainly there is nothing wrong with encouraging the use of orcas in combat situations.
Second - the burst gives a weapons timer but does it also give a limited engagement timer? How does all of this interact with crime watch? If you are boosting and someone goes criminal will you get concorded? Will gate and station guns shoot you? Can other players shoot the booster?
Third - while the proposed method seems like a good thing from the perspective of fleet combat - it strikes me that this will have a negative effect on solo and ultra small grp play. Right now boosting is usually done by an alt - which a player pays a minimum of attention to. The boosting allows for force multipliers so that solo and very small grps can engage larger grps to greater effect. Now with a booster having to be actively on grid, it will be vastly more difficult for solo and small grps to juggle the boosting alt, reducing their effectiveness immensely. As a result where players in the past would have taken certain fights even though outnumber, they may very well pass up these fights in the future. In short, these changes reinforce blob size being the ultimate trump card in solo and micro small grp game play.
Finally - why does the orca not get a smaller version of the immunity burst that the roquel gets? |

Jeinvay Kunsu
Dot.Inc TRUE VINE
11
|
Posted - 2016.08.29 20:19:12 -
[306] - Quote
ZzyyzzxX wrote:Jeinvay Kunsu wrote:As a non-logistics/support player, i have drawn the following conclusion from the past 15 pages of responses to these changes:
A large majority of players think you, Fozzie, and your team are blathering idiots who have no actual idea how boosts should work. I am inclined to agree. Thank you Mr. forum troll, your criticism provides so much insight into how things might need to be tweaked, in order to provide a better fit for the player base who DO actually fly logistics/support roles.
I like to think my 'criticism' is a summary of the feelings of the majority: Good Idea, bad execution. Really bad.
But if it really makes you happy, here's a real simple suggestion: If CCP REALLY wants to change how one initiates boosts, make the modules use scripts, not ammo that needs to be reloaded. That way, at least we can stop wondering what'll happen to a borderline dead ship that suddenly loses HP boosts due to the boosting ship having to reload the ammo to keep the boost going.
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Eli Stan
Center for Advanced Studies Gallente Federation
576
|
Posted - 2016.08.29 20:19:43 -
[307] - Quote
Ripard Teg wrote:Looks really good, with one extremely glaring exception.
What was the justification for reducing Command Ships from three Links to two, other than forcing gangs to bring multiples?
Or was this just a typo?
It's because two of the old link abilities for the Armor, Siege/Shield, and Informmation links has been combined into a single burst, meaning a new command ship with two bursts can provide the exact same kind of buffs as an old command ship with three links.
Eg, Damage Control and Rapid Repair link abilities are now provided by the Rapid Repair command burst on its own.
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Moac Tor
Cyber Core Stain Confederation
715
|
Posted - 2016.08.29 20:21:56 -
[308] - Quote
Damocles Orindus wrote:Winter Archipelago wrote: The Rorqual still receives better boosts outside of its siege mode than does the Orca.
Fit a Higgs rig to the Rorqual, drop it in a belt, and align out at 75% speed. You'll be outpaced by a snail, so you'll be able to stay in range of your mining fleet, and because you're aligned and most certainly not AFK, you can warp out just as soon as a hostile shows up in your system or intel channels.
I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense.
It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes).
The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.
No. A perfect Orca booster out performs a perfect non-sieged Rorqual. Thus no point to run the Rorq unless you have a immobilized it and put it at significant risk for 5 mins. Nope, check your maths.
Modulated ECM Effects
An Alternative to Skill Trading
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A Nony Mouse
Pator Tech School Minmatar Republic
6
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Posted - 2016.08.29 20:22:34 -
[309] - Quote
Ok, so the modules take ammo, how about making them some sort of "boost probe launchers", which can be fired at friendly fleet mates, or perhaps any lockable target (instant effect, so no travel time), and the range effect applies where the charge detonates rather than just around the command ship (perhaps two ammo types, local and remote versions, maybe with different strengths so remote are ~25% weaker).
This works as currently designed for bulky fleet combat, but for kiting doctrines, you don't need the boosts to keep up, for nano gangs, you can split up a little more. It allows you to apply buffers to brawlers orbiting a target at zero, but still requires the command ship to be on grid and within target range.
It also allows for negative effects to be add which could be fired at opposing ships, and generally increases the activity and engagement of the booster while allowing for more interesting battles (who doesn't want a buffing/nerfing mage in EVE, then if we could just carry swords and move this game planetside...) |

Winter Archipelago
Autumn Industrial Enterprises
591
|
Posted - 2016.08.29 20:22:35 -
[310] - Quote
Damocles Orindus wrote: No. A perfect Orca booster out performs a perfect non-sieged Rorqual. Thus no point to run the Rorq unless you have a immobilized it and put it at significant risk for 5 mins.
If you don't understand the outcry, I guess the hold/cancellation on the last POS boosting changes escaped your attention.
That's the current set-up. Look over the dev blog again. The Orca is going to have a 3% per level base, the Rorqual will have a 4% per level base for mining and an additional 3% per level base for shields. Industrial Cores will then boost the Rorqual's boosts further (+25% for T1, +30% for T2).
In other words, the Rorqual is getting a 1% higher boost strength for mining over the Orca when not using its Core.
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Eli Stan
Center for Advanced Studies Gallente Federation
576
|
Posted - 2016.08.29 20:27:53 -
[311] - Quote
Jeinvay Kunsu wrote:But if it really makes you happy, here's a real simple suggestion: If CCP REALLY wants to change how one initiates boosts, make the modules use scripts, not ammo that needs to be reloaded. That way, at least we can stop wondering what'll happen to a borderline dead ship that suddenly loses HP boosts due to the boosting ship having to reload the ammo to keep the boost going. My impression from CCP's vague statements on the boosting ammo is that the ammo will be small enough and burst modules have enough capacity that you'll be able to provide boosts for several hours without having to reload.
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Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.08.29 20:27:54 -
[312] - Quote
Zappity wrote:Will the Titan Effect Generators affect everybody in range or just your fleet? If it is everyone (like wormhole effects) then it could be pretty powerful.
both |

big miker
Syndicate Enterprise Northern Coalition.
485
|
Posted - 2016.08.29 20:29:43 -
[313] - Quote
Awesome changes, I love it!
There's just one small concern I have about tech 3 Cruisers. I have a feeling they can still be somewhat used safely.
Let's consider the Tengu for this example.
[Tengu, New Setup 1] Prototype Hyperspatial Accelerator Prototype Hyperspatial Accelerator Co-Processor II Inertial Stabilizers II
Command Processor I Command Processor I 'Thurifer' Large Cap Battery 'Thurifer' Large Cap Battery Cap Recharger II
Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Siege Warfare Link - Shield Harmonizing II [empty high slot] Covert Ops Cloaking Device II [empty high slot]
Medium Hyperspatial Velocity Optimizer II COMMAND RIG COMMAND RIG
Tengu Defensive - Warfare Processor Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier
If you add mid-grade ascendacy implants to this fit it'll do 6.2 au/s. Yeah that's all great and all but what's the issue with that? Every 60 / 130 seconds you warp in the Tengu with a alt. You align out with the cloaking device running. Deactivate cloaking device, hit link buffs and warp off to a safespot.
It's almost uncatchable since you'll be able to instantly warp it out after decloaking. Not to mention it's nullified so bubbles won't be a issue at all. Blog also mentioned link buffs will require alot of capacitor, which will be no problem for t3c at all ( yay cap battery's ).
I've got 2 proposals: 1: Proposal one is to make it impossible for tech 3 cruisers to use the nullification subsystem together with the warfare processor subsystem. 2: Penalize the link buff ship for 10 / 15 seconds not being able to warp.
Let me know what you guys think! Other than that, very very stoked about the changes!!!
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Maekchu
Gunpoint Diplomacy
433
|
Posted - 2016.08.29 20:31:04 -
[314] - Quote
Great stuff CCP. It took you long enough, but it really looks good. Thanks from all us true solo pilots out there!
And you gotta love the whine in here. The current boosting mechanics where ****, good riddance it's finally removed! |

Milla Goodpussy
Federal Navy Academy
407
|
Posted - 2016.08.29 20:31:06 -
[315] - Quote
In other words, the Rorqual is getting a 1% higher boost strength for mining over the Orca when not using its Core.[/quote]
no disrespect to you at all winter so please do not take it that way
but a 1% difference between a capital ship and a sub capital ship.. is just total bullchit and someone who came up with those figures didn't even bother to look at the price difference between the two ships. "oh hey spend 2.2bn+ for an extra measly 1% difference"..that guy must wear plaid panties.
what i dont understand is how they seemingly want the rorqual to be held back from having a lot of power in its own industry? its a capital industrial ship.. why not give it full meaning of why its capital indy ship and not just some transformer that blows fire out of its head? |

Sulvorati Kunoki
Sunstrike Enterprises
8
|
Posted - 2016.08.29 20:32:13 -
[316] - Quote
Seems to me that combat boosts and mining boosts should be a separate thing, because fundamentally they do different things. You do still have to train different skills though so I'm unsure why they should remain linked in any way. |

Wayne Caderu
New Eden Scallywags The WeHurt Initiative
11
|
Posted - 2016.08.29 20:32:39 -
[317] - Quote
Didn't think of this, but this is most certainly an issue.
big miker wrote:Awesome changes, I love it!
There's just one small concern I have about tech 3 Cruisers. I have a feeling they can still be somewhat used safely.
Let's consider the Tengu for this example.
[Tengu, New Setup 1] Prototype Hyperspatial Accelerator Prototype Hyperspatial Accelerator Co-Processor II Inertial Stabilizers II
Command Processor I Command Processor I 'Thurifer' Large Cap Battery 'Thurifer' Large Cap Battery Cap Recharger II
Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Siege Warfare Link - Shield Harmonizing II [empty high slot] Covert Ops Cloaking Device II [empty high slot]
Medium Hyperspatial Velocity Optimizer II COMMAND RIG COMMAND RIG
Tengu Defensive - Warfare Processor Tengu Electronics - CPU Efficiency Gate Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Interdiction Nullifier
If you add mid-grade ascendacy implants to this fit it'll do 6.2 au/s. Yeah that's all great and all but what's the issue with that? Every 60 / 130 seconds you warp in the Tengu with a alt. You align out with the cloaking device running. Deactivate cloaking device, hit link buffs and warp off to a safespot.
It's almost uncatchable since you'll be able to instantly warp it out after decloaking. Not to mention it's nullified so bubbles won't be a issue at all. Blog also mentioned link buffs will require alot of capacitor, which will be no problem for t3c at all ( yay cap battery's ).
I've got 2 proposals: 1: Proposal one is to make it impossible for tech 3 cruisers to use the nullification subsystem together with the warfare processor subsystem. 2: Penalize the link buff ship for 10 / 15 seconds not being able to warp.
Let me know what you guys think! Other than that, very very stoked about the changes!!!
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Vincent Athena
V.I.C.E.
3909
|
Posted - 2016.08.29 20:33:27 -
[318] - Quote
CCP: I recommend you release the ammo BPOs a few weeks ahead of the major release.
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Daemun Khanid
Kameiran Order Local Is Primary
599
|
Posted - 2016.08.29 20:34:01 -
[319] - Quote
Darek Castigatus wrote:
well A is blatant bullshit, anyone who has the skills can fly the ships and provide the boosts which guess what is exactly the same as it was before, and B is your opinion combined with a terrible analogy. Please explain why I or anyone else should find either of those things in the slightest bit convincing.
And Hamasaki perhaps you should wait for the actual details to come out, like perhaps in a dev blog they've already said will be coming well before the release of these changes, before you fly off the handle and start making a fool of yourself with wild claims.
It's not a question of being able to fly the ships but even if it were just because you had leadership V that doesn't mean you can fly a command ship. But more importantly someone who trained a skill that required no specific ship or module shouldn't be forced to fly a specific ship/module to get use out of a skill they trained without those restrictions. A person doesn't just train basic leadership skills so they can be a link pilot flying a t3 cruiser they train them so they can command small gangs and fleets and get bonuses no matter what ship they are flying. This change says "well, if you want to get anything out of the skills that you've already devoted time training then you will be a boost ship" or "you can pay us to extract your skills and you can put the sp towards something that you'll actually use."
If you can't figure out the analogy that's your intellectual deficiency and not my fault but I'll break it down for you anyway. Player plays monthly fee which allows them to train a skill. (Consumer buys a guy that drives just fine and runs on gas like any other)
After making your purchase CCP says sorry but that skill doesn't do that any more. (Consumer is told they can't buy gas anymore)
CCP says BUT if you fly fleet boost focused ships and used fleet boost modules you'll still get use of your skills (Car dealer says, you can drive your care on these special roads and it'll work just fine)
CCP says you can always buy extractors from us and redistribute your sp (Car dealer say, you can by this special upgrade and drive wherever you want)
Understand now? They sell you a product, then decide after the fact that the product you paid for is no longer going to perform the task that you intended it for when you paid for it. They then try to upsell you more products just so you can get the same benefit from your purchase that you already paid for. More commonly referred to as a scam.
Daemun of Khanid
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Hal Morsh
Hmmzor. Muffins of Mayhem
542
|
Posted - 2016.08.29 20:36:22 -
[320] - Quote
I remember buffs in mmos.
I got kicked from a guild for buffing someone kicking someone elses ass.
Besides, you don't HAVE to fly command ships people, don't get so butthurt because you must put your link alts on field.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Rualan
Chiron Industries
0
|
Posted - 2016.08.29 20:38:33 -
[321] - Quote
So the Rorqual will now be OFFICIALLY KILLED BY CCP, figures!!!  
RORQUAL on GRID will always = a DEAD RORQUAL!
Will extract ALL Fleet bonus SP for industrial BOOSTS and re-purpose my Rorqual as POS MAINT JF until death by reprocessing |

Drago Misharie
Leeroy Jenkin's Slaughterhouse Dreamcatchers.
4
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Posted - 2016.08.29 20:40:08 -
[322] - Quote
It's going to take awhile for CCP to recover from the loss of Revenue. Very pro-pvp change but does not take into account that all the targets will be gone.
Not saying that it's a bad change for players but it is an incredibly terrible change for CCP
1. Cancel four accounts 2. reprocess all industrial related ships and modules 3. Reprocess of all leadership and command skill related modules and ships 4. Extract usesless skill points 5. Sell all and buy plexes for remaining accounts |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3089
|
Posted - 2016.08.29 20:40:16 -
[323] - Quote
Winter Archipelago wrote:It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes). By that line of reasoning, should we expect command ships to receive a lockdown module as well?
The rorqual has always been the odd exception for boosts bonuses in regards to tying it to the Indy core. And countless threads have been almost always been about trying to make the module worthwhile, rather than trying to justify its existence from the beginning.
As much as I prefer to keep things in rather than removing them entirely, the Indy core has been a noose hanging around the rorquals neck for its entire existence. |

Winter Archipelago
Autumn Industrial Enterprises
592
|
Posted - 2016.08.29 20:40:37 -
[324] - Quote
Milla Goodpussy wrote: but a 1% difference between a capital ship and a sub capital ship.. is just total bullchit and someone who came up with those figures didn't even bother to look at the price difference between the two ships. "oh hey spend 2.2bn+ for an extra measly 1% difference"..that guy must wear plaid panties.
The Porpoise is going to be a Battlecruiser (so far as I understand), and receives a 1% boost. The Orca, roughly 12-14x the cost of a BC, gives a 3% boost. The Rorqual, a 3-4x cost of an Orca, gives a 4% boost. Even if you took ISK as the sole balancing factor, a 1% boost for a 3-4x cost is significantly better than a 2% boost for 12-14x cost.
ISK isn't the only balancing factor (and isn't a good one, even when it gets used as one). The Rorqual isn't going to be getting only a 1% boost to mining. It's also receiving a 3% per level boost to shields.
If the desire is for the Rorqual's boosts to be improved for mining, be prepared to sacrifice that boost for shields. Neverminding the issue that we don't know the full changes for the Rorqual yet, nor what's going to be happening with fighter-sized miners.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Hal Morsh
Hmmzor. Muffins of Mayhem
542
|
Posted - 2016.08.29 20:43:18 -
[325] - Quote
Drago Misharie wrote:It's going to take awhile for CCP to recover from the loss of Revenue. Very pro-pvp change but does not take into account that all the targets will be gone.
Not saying that it's a bad change for players but it is an incredibly terrible change for CCP
1. Cancel four accounts 2. reprocess all industrial related ships and modules 3. Reprocess of all leadership and command skill related modules and ships 4. Extract usesless skill points 5. Sell all and buy plexes for remaining accounts
More money for my ores, tyvm.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Vincent Athena
V.I.C.E.
3910
|
Posted - 2016.08.29 20:43:31 -
[326] - Quote
Jeinvay Kunsu wrote: But if it really makes you happy, here's a real simple suggestion: If CCP REALLY wants to change how one initiates boosts, make the modules use scripts, not ammo that needs to be reloaded. That way, at least we can stop wondering what'll happen to a borderline dead ship that suddenly loses HP boosts due to the boosting ship having to reload the ammo to keep the boost going.
My guess is given this: " Base module reload time: 1 minute (reduced by skills and ship bonuses) Base Command Burst AoE range: 15km (increased by skills and ship bonuses) Base bonus duration: 1 minute (increased by skills, implants and ship bonuses)"
The reload time, with skills, will be less than the bonus duration. So, once you hear "The module has run out of charges" you will have a few seconds to reload and restart the booster, and still keep up continuous boosts.
But, CCP: What does happen when armor or shields go below zero due to loss of a boost?
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TigerXtrm
KarmaFleet Goonswarm Federation
1593
|
Posted - 2016.08.29 20:46:49 -
[327] - Quote
Damocles Orindus wrote:Winter Archipelago wrote: The Rorqual still receives better boosts outside of its siege mode than does the Orca.
Fit a Higgs rig to the Rorqual, drop it in a belt, and align out at 75% speed. You'll be outpaced by a snail, so you'll be able to stay in range of your mining fleet, and because you're aligned and most certainly not AFK, you can warp out just as soon as a hostile shows up in your system or intel channels.
I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense.
It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes).
The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.
No. A perfect Orca booster out performs a perfect non-sieged Rorqual. Thus no point to run the Rorq unless you have a immobilized it and put it at significant risk for 5 mins. If you don't understand the outcry, I guess the hold/cancellation on the last POS boosting changes escaped your attention. I agree with additional risk vs. reward. They were talking about giving the Rorqual capital mining drones and that would be an incentive to get Rorqs into the belts. But that's and additional feature, not a replacement. They need to give the Rorq additional incentives to get them to come out. Not turn them into PVP/Defense death pinatas.
It's too early to start speculating about how the Rorq is going to be balanced in November. Personally I see the issue with running the core in a belt and locking yourself in for at least 5 minutes. In that respect the most fair trade off, IMO, would be to remove the sieging aspect of using the industrial core and increase the fuel cost per cycle. Keep it mobile at all times but make each 5 minute cycle cost 500k to 1m in fuel.
Either way, I guess we'll see what CCP has planned. I dare assume they'll present their plans for feedback well in advance and that they have actually thought the belt part through. Time will tell.
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Longdrinks
The Tuskers The Tuskers Co.
247
|
Posted - 2016.08.29 20:48:53 -
[328] - Quote
Looks like ill finish my boosting skills just in time for this  |

Daemun Khanid
Kameiran Order Local Is Primary
600
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Posted - 2016.08.29 20:48:53 -
[329] - Quote
Drago Misharie wrote:It's going to take awhile for CCP to recover from the loss of Revenue. Very pro-pvp change but does not take into account that all the targets will be gone.
Not saying that it's a bad change for players but it is an incredibly terrible change for CCP
1. Cancel four accounts 2. reprocess all industrial related ships and modules 3. Reprocess of all leadership and command skill related modules and ships 4. Extract usesless skill points 5. Sell all and buy plexes for remaining accounts
Extractors for all that sp cost $$. As do the plex that you use that isk for to plex your remaining accounts. They may lose money over time due to a reduction in multi-account usage for link alts but they'll get a boost of income for the extractors, they always have and will continue to make even better money off plex than account subs and some ppl like myself will continue to fly multiple accounts they'll just be combat piloting them. Not as easy as sitting afk at a safe obviously but possible.
And cancel 4 accounts? Who's running 4 link alts and why is that a mining thing?
Daemun of Khanid
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Cerulean Ice
Royal Amarr Reclamation
51
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Posted - 2016.08.29 20:50:52 -
[330] - Quote
Why does the mining burst trigger a weapons timer? It isn't pvp related in the slightest.
Will the orca be receiving some sort of agility boost, or will a fleet require multiple orcas to boost more than one mining squad? Mining fleets don't operate in one location like pvp fleets do. Any more than ten miners per belt results in horribly inefficient cycles from all the double lasering.
Why ammo for the boost modules instead of just scripts? They function as scripted modules, so they should actually be scripted modules instead of some weird ammo script hybrid. It makes no sense to have these modules only boost so many times before a reload when the script type isn't changing.
Cerulean Ice, Professor, E-UNI
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