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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Phantom
C C P C C P Alliance
6981
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Posted - 2016.08.29 15:36:00 -
[1] - Quote
Exciting news! For the November expansion the world of fleet boosting will be revolutionized with the removal of passive, off-grid boosters in exchange for new, active, on-grid boosters.
When loaded with the proper ammo and activated, Command Bursts modules will provide time limited, area-of-effect based bonuses to fleet members in range of the ship activating the burst.
For details and numbers, please check out the latest blog Command Bursts and the New World of Fleet Boosting.
This is the first blog in a series, more will follow with additional details!
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Fozzie
C C P C C P Alliance
14326
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Posted - 2016.08.29 15:41:51 -
[2] - Quote
I'm really excited that we're finally this close to such a highly anticipated feature rework!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Jackie Esticato
S T R A T C O M Critical-Mass
7
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Posted - 2016.08.29 15:52:05 -
[3] - Quote
Wow, titan links look like a clusterf**K.
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
121
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Posted - 2016.08.29 15:56:00 -
[4] - Quote
Couple of things:
- Will the visual feedback that a ship is boosted be visible for low-tier hardware players?
- Will command ships receive a bay bonus or get a special bay for the ammunition?
- Why not make one unified command burst module with scripts instead of different modules with scripts? Or I misunderstand the blog on that point, it feels as if it goes from 15 to 5 instead of 15 to 1 + scripts? Could you explain why there was chosen for this route? Just like with the missile mid thingy from some time ago. I understand hard fitting costs need to be made but fleets would need to build additional redudancy because of this and this might hurt smaller groups?
- Have you considered making implants for range? I noted the lack thereof and wondered why
- For the rorqual: Is the Nexus Core applied to non-industry ships aswell? Or has a max amount of people it can protect? Can you attack meanwhile? Can you mine meanwhile? I envision 2K+ people battle with strategic Nexus rorquals to deploy during Doomsdays...any hints on this?
Good stuff so far :) |
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CCP Phantom
C C P C C P Alliance
6982
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Posted - 2016.08.29 15:57:30 -
[5] - Quote
As a quick reminder: we welcome all feedback, but please stay constructive and within the forum rules. If you dislike something, please point out specifically why you don't like it.
Thank you!
CCP Phantom - Senior Community Developer - Volunteer Manager
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
379
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Posted - 2016.08.29 15:58:53 -
[6] - Quote
Soo, where do I apply for the SP refund? Only reason I have those skills trained is for the passive benefit.. Or make Blops be able to fit links, pretty please?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Sir Constantin
72
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Posted - 2016.08.29 15:58:59 -
[7] - Quote
For Faction Warfare would be nice if the acceleration gate would cancel the boost. If not, people would get the boost, warp to a complex and fight while being "off-grid boosted". |
Rivr Luzade
Kenshin. DARKNESS.
2690
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Posted - 2016.08.29 16:00:06 -
[8] - Quote
So, skill bonuses completely removed?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Fozzie
C C P C C P Alliance
14327
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Posted - 2016.08.29 16:01:42 -
[9] - Quote
Rivr Luzade wrote:So, skill bonuses completely removed?
Yes. All passive fleet boosts are being removed including the ones from the skills. The skills will now be 100% dedicated to improving your Command Bursts.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Annia Aurel
Wildly Inappropriate Goonswarm Federation
18
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Posted - 2016.08.29 16:02:05 -
[10] - Quote
Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... |
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Draciste
Everyone vs Everything THE R0NIN
47
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Posted - 2016.08.29 16:02:08 -
[11] - Quote
so... RIP active tank.... :/
https://twitter.com/Draciste
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Viridiana 'Vi' Sovari
Night Angels
165
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Posted - 2016.08.29 16:03:05 -
[12] - Quote
All hail the PANIC button!
(Rorqual's new mod).
Currently for sale
Lots of blueprints
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Clifffitir Awik
Anima Bibentibus XIV Gun Fun Alliance
0
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Posted - 2016.08.29 16:03:28 -
[13] - Quote
I dont get why you are changing a system of boosts that works quite well the way it is now. Not to mention industrial pilots have been saying NOPE to rorqs in belts forever. Way to take a page outta SOEs "how to kill a game" book. |
Rivr Luzade
Kenshin. DARKNESS.
2690
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Posted - 2016.08.29 16:04:27 -
[14] - Quote
CCP Fozzie wrote:Rivr Luzade wrote:So, skill bonuses completely removed? Yes. All passive fleet boosts are being removed including the ones from the skills. The skills will now be 100% dedicated to improving your Command Bursts. Which is absolutely useless for a particular application of me and my alt to make my ratting easier because Recons cannot use links and CS are inadequate. Good stuff.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Morwen Lagann
Tyrathlion Interstellar
1827
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Posted - 2016.08.29 16:04:38 -
[15] - Quote
Let the neutral boosting alt salt flow.
Morwen Lagann
CEO, Tyrathlion Interstellar
Coordinator, Arataka Research Consortium
Owner, The Golden Masque
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Triggered Liberal
Offensive Microaggressions
0
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Posted - 2016.08.29 16:05:19 -
[16] - Quote
So RIP my entire community. This seems like a concerted attack on my alliance. |
Aliana Heartborne
Center for Advanced Studies Gallente Federation
21
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Posted - 2016.08.29 16:05:50 -
[17] - Quote
Guess im done playing in november then. ah well, atleast i got to help new miners for 3 years before CCP wanted to ruin it, thanks. |
Tikktokk Tokkzikk
V0LTA WE FORM V0LTA
333
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Posted - 2016.08.29 16:05:54 -
[18] - Quote
Been looking forward to this! Which devblog will explain the counter-play available? |
Alhira Katserna
Concordiat Spaceship Samurai
2279
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Posted - 2016.08.29 16:06:32 -
[19] - Quote
Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ...
Good question. I hope they get refunded as they-Śre useless now for at least 90% of the people who trained them just to support their fleet. |
Querns
GoonWaffe Goonswarm Federation
2436
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Posted - 2016.08.29 16:06:34 -
[20] - Quote
Triggered Liberal wrote:So RIP my entire community. This seems like a concerted attack on my alliance. Your community is based on offgrid boosting?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Oobiedoob Benubi
CAS Traitors CAStabouts
0
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Posted - 2016.08.29 16:08:16 -
[21] - Quote
Amazing. You've figured out a way to destroy the entire CASMA community. CCP, you really suck. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
380
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Posted - 2016.08.29 16:09:02 -
[22] - Quote
Oobiedoob Benubi wrote:Amazing. You've figured out a way to destroy the entire CASMA community. CCP, you really suck. Who is CASMA?
Senpai Fozzie, when do we get blops rebalance?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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CCP Fozzie
C C P C C P Alliance
14329
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Posted - 2016.08.29 16:09:39 -
[23] - Quote
Yadaryon Vondawn wrote:Couple of things: - Will the visual feedback that a ship is boosted be visible for low-tier hardware players?
It will likely require some level of effects being turned on to be visible. We'll be making more decisions on this topic once we've had a chance to do some mass tests and see how the visuals perform on more types of hardware.
Yadaryon Vondawn wrote:
- Will command ships receive a bay bonus or get a special bay for the ammunition?
No, the ammo volume will be low enough that such a bay wouldn't really be worthwhile.
Yadaryon Vondawn wrote:
- Why not make one unified command burst module with scripts instead of different modules with scripts? Or I misunderstand the blog on that point, it feels as if it goes from 15 to 5 instead of 15 to 1 + scripts? Could you explain why there was chosen for this route? Just like with the missile mid thingy from some time ago. I understand hard fitting costs need to be made but fleets would need to build additional redudancy because of this and this might hurt smaller groups?
We wanted to leave some parts of the choice within the realm of fitting. In the future this also allows us to make it clearer to players when their chosen burst types have bonuses from their ships and when they don't.
Yadaryon Vondawn wrote:
- Have you considered making implants for range? I noted the lack thereof and wondered why
Not currently planned but those would be an option in the future.
Yadaryon Vondawn wrote:
- For the rorqual: Is the Nexus Core applied to non-industry ships aswell? Or has a max amount of people it can protect? Can you attack meanwhile? Can you mine meanwhile? I envision 2K+ people battle with strategic Nexus rorquals to deploy during Doomsdays...any hints on this?
- Just industrial ships.
- Maximum number of targets is simply the fleet size limits.
- No attacking
- Yes mining
- Lots more info about this module and the rest of the Rorqual changes will be in the next blog
Yadaryon Vondawn wrote: Good stuff so far :)
Glad to hear it :)
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3084
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Posted - 2016.08.29 16:09:59 -
[24] - Quote
IM SO HARD RIGHT NOW BUT ALSO PICKY ON THE DETAILS A BIT. FC I NEED A TOWEL: STAT.
Quote:T1 Industrial Core (while active)
+25% bonus to Mining Foreman Burst strength
+50% bonus to Mining Foreman and Shield Command Burst Area of Effect Range
T2 Industrial Core (while active)
+30% bonus to Mining Foreman Burst strength
+100% bonus to Mining Foreman and Shield Command Burst Area of Effect Range
AAAASSAGGHGGHGGHGGGGG DAMNIT WHY CCP WHY |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1026
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Posted - 2016.08.29 16:10:37 -
[25] - Quote
Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... you can now skillgoop out skills you don't want but you don't get a refund because ccp did something they've talked about for the better part of a decade |
Arrendis
GoonWaffe Goonswarm Federation
1819
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Posted - 2016.08.29 16:10:50 -
[26] - Quote
I, for one, am looking forward to watching ships at 20% armor explode the moment the duration on the Armor Reinforcement booster expires and they end up with negative HP. |
Triggered Liberal
Offensive Microaggressions
0
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Posted - 2016.08.29 16:11:04 -
[27] - Quote
Querns wrote:Triggered Liberal wrote:So RIP my entire community. This seems like a concerted attack on my alliance. Your community is based on offgrid boosting?
Yup. We mine while we work. The boosts were what brought us together. Now having to have an orca per belt will tear us apart. |
Always Shi
t Posting
43
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Posted - 2016.08.29 16:11:16 -
[28] - Quote
Tikktokk Tokkzikk wrote:Been looking forward to this! Which devblog will explain the counter-play available?
See boosting visual effect -> shoot boosting ship |
Smertyukovitch
Caladari CareBear Corporation
11
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Posted - 2016.08.29 16:11:26 -
[29] - Quote
I want to unsee this image: rorq crawling in an ice field just to be in range of barges. |
Johnny Galnetty
School of Applied Knowledge Caldari State
0
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Posted - 2016.08.29 16:11:29 -
[30] - Quote
If I have the math right the AoE range on the links seems super short.
This has a negative impact on the some of the more specialised roles in fleet like tackle (inty/dictor) and EW. |
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