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baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.12.01 11:00:18 -
[1] - Quote
CCP just needs to change locator agents to return a "I'm sorry the target has gone to ground" or "we were unable to locate your target" if the target is offline. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.12.01 12:23:51 -
[2] - Quote
Agondray wrote:imagine that, you actually have to do work now to get your kills. its not hard to find your enemy as they have specifics, it just takes a degree of intelligence and specialization that most in eve lack. Real world experience that I have, have caused corporations and alliances to topple with out me even firing a round, its not often I do it, only to those that make my list.
Go try it, you will find you end up spending almost all of your time chasing ghosts. This is why mercs are now mostly found in the trade hubs waiting for their targets to come to them. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.12.01 12:58:29 -
[3] - Quote
Hrist Harkonnen wrote:DioKahn wrote:The changes to Watch Lists have affected highsec wars and mercenary work. It's almost annoying just looking for a war target. Camping Jita is not my idea of fun. Locator agents say the same thing whether the target is offline or not. I understand protecting capital pilots in null sec has been the goal of the changes but it's making War boring. I suggest you keep Watch Lists disabled in NULL SEC and working perfectly again in HIGH SEC. Bring back real mercenaries and content to high sec please. So you have to work to get PVP now? Damn that must suck not having easy targets handed for you.
I take it you enjoy hunting players not even online? |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 03:39:41 -
[4] - Quote
Galaxy Mule wrote:I think making the watchlist work in Highsec only is a fine idea. Can anyone actually give a reason as to why it isn't, or are we all just going to personally attack the OP and scream about "post with your main!"?
The problem with watchlists is they provided instant intel the second the super/titan logged in which is why they got nuked. Locator agents do not work in this way so there is no reason to shoehorn mercs and bounty hunters to only highsec. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 15:19:25 -
[5] - Quote
London Spy wrote:
It's really not that hard to track someone down in the game without the watchlist.
Feel free to try. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 16:56:55 -
[6] - Quote
London Spy wrote:baltec1 wrote:London Spy wrote:
It's really not that hard to track someone down in the game without the watchlist.
Feel free to try. I do it, its called scouting. Fortunately zkillboard makes it very easy to track operational areas down. Day or two of hunting and if you get lucky you might find their base of operations along with active members, ships and fits. That's not including locator agents. Too many entitled wanting to be spoon fed instead of working for it. I've done it many years ago it and do it since i've returned to the game. A little elbow-grease goes a long way. If anything its easier now with the statpadding on zkillboard than it used to be with a 3000 online player count. You all have the tools which weren't there when the 'bitter vets' started. The ones that moan are the ones without objectives. Normally if you take up a contract you get the operational area information. If you make them scatter, thats half the battle won as there is strength in numbers. It makes hunting gangs a worthwhile thing.
This is a pure fantasy.
What really happens is you spend hour after hour chasing people not even logged into the game and chasing ghosts is not fun for anyone. What people want is to simply not waste their time hunting targets that don't even exist and right now there is no tool that will tell you if a player in online or not.
It not about being lazy, its about having gameplay that actually works. Mercs and bounty hunters got shafted when watchlists were removed, its only right that they should have a tool that allows them to hunt people actually playing EVE. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 17:09:56 -
[7] - Quote
London Spy wrote:
Hunting ghosts lets you find out alts too.
Nope, you find nothing 99% of the time.
London Spy wrote: Real mercs could work without it
No they can't. It is not fun gameplay trying to find the 4 online guys in a 130 man corp under the current system.
London Spy wrote: , bounty hunters I will give you that. But if you are really after a bounty, thats what locators are for.
They don't tell you if they are online or not, this is the problem you wind you chasing endless targets that are simply not there.
London Spy wrote: If you really are a connected merc corp you should have a network of tracers at your disposal. At least any worth their salt would do that.
Again, they don't tell you if the target is online and the chances are far greater that they are not online. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 17:56:26 -
[8] - Quote
London Spy wrote: Thats a problem how?
Hour after hour of finding nothing sound fun to you?
London Spy wrote: Because then you can work out a pattern of log in times.
How? There is no tool to see if they are online and you have 130 to keep tabs on. The system simply does not work in its current form. Mercs have to mass war dec no matter what they do just to get a high enough chance of running into someone and the smaller the merc organisation the more penalized they are.
London Spy wrote: Seriously, i dont want to teach you how to suck eggs but you need to put work in - thats what you get paid for.
Note the organisation I'm in. Note that I am not asking for watchlists to return.
Watchlists were removed for a very good reeason, they were bullshit for super pilots but their removal screwed over all of the other mercs in the process. I cannot make this any simpler for you to understand, running around looking for 4 guys online out of a 130 man is not fun gameplay, mercs need a way to see if a target is online or not and that can be done simply by having locator agents return a negative result if the target is offline. Its not free intel, it stops people wasting hours chasing things not there and mercs no longer need to blanket wardec every corp they can find for content. |

baltec1
Bat Country Pandemic Legion
18436
|
Posted - 2016.12.02 18:19:00 -
[9] - Quote
London Spy wrote:
As the attacker that is your issue to deal with, not the defenders. You can do something else you know. Sounds like the life of merc/bounty hunting is not for you.
This is a game not a CCTV job.
Games should be fun to play and sitting there doing nothing other than waiting for someone to log in is not fun gameplay. |

baltec1
Bat Country Pandemic Legion
18436
|
Posted - 2016.12.02 18:58:20 -
[10] - Quote
London Spy wrote: Yep, completely get that.
No, you don't.
You are saying mercs are not allowed to have a fun game. |

baltec1
Bat Country Pandemic Legion
18438
|
Posted - 2016.12.02 19:18:54 -
[11] - Quote
London Spy wrote:
I was mercing before hubcamping became the done thing
It was a thing 4 years before you started. The only reason all the mercs are at it now is because they have no other option.
London Spy wrote:
- including when the playerbase was a fraction of the size now. Im saying you need to go back to the oldschool. Not this wardec everything and pop a hauler in jita lark. Im quite dissapointed on how the recent methods have blighted the profession.
It can't go back until mercs have a tool that will allow them the filter out the targets not playing the game.
London Spy wrote:
Eve is all about the long game - not COD mechanics. Information is key, and use of that information is crucial.
And spending all of your time chasing people not even logged in is **** gameplay. |

baltec1
Bat Country Pandemic Legion
18439
|
Posted - 2016.12.02 19:36:37 -
[12] - Quote
London Spy wrote:
It takes no time to zip about in a ceptor.
The more you speak, the more we know you have never been a merc.
London Spy wrote: Unfortunately since the blanket decs, more people are aware of the shenanigans that come with it, so you have inadvertently made your job harder, as the chances are they have eyes on you well before you even leave.
Leave where? The bulk of the kills fly to the mercs themselves, hence why you will find the mercs camping the likes of jita, amarr and main tradelanes.
London Spy wrote: They adjust accordingly, so you need to outsmart your prey. Get locates and areas before you declare. Move assets into position. Any frequent routes? Instead of camping home system, maybe camp the gate a few down from the next area, scout them coming on the move.
London Spy wrote: There are a hundred ways to skin a cat. Unfortunately you dont appear to have the patience for espionage, which is a very large component of eve. So really, if you want to merc you should be offering your services to some null types, they are always happy to have competitor supply lines and income disrupted from my experience, and they are a much easier to predict along with the bonus of being able to shoot anyone.
Mercs are not limited to High-Sec. Zkillboard is your current filter btw.
What part of most of the people you will hunt are offline are you not understanding here?
You are chasing shadows, there is no intel you can gather, there is no tool you can use to filer out the offline players. Mercs are saddled with either wardec everything or spend all of your time chasing target not even there. There are zero ways to skin this cat. |

baltec1
Bat Country Pandemic Legion
18439
|
Posted - 2016.12.02 19:49:28 -
[13] - Quote
London Spy wrote: When you are a merc everything is a shadow.. until you find it. You can always add them to your contact list, maybe the less bright ones will accept. Or the ones who are bait.
Enough with the bullshit, the gameplay for mercs is bad and its bad due to a change made to benefit people they don't even hunt. You are no merc, you have never been a merc and frankly you are probably one of those bears that hates the idea of pvp at any time so naturally you want mercs to be crippled. There is no other explanation for the way you are acting. |

baltec1
Bat Country Pandemic Legion
18440
|
Posted - 2016.12.02 20:09:08 -
[14] - Quote
Nevyn Auscent wrote:baltec1 wrote: Enough with the bullshit, the gameplay for mercs is bad and its bad due to a change made to benefit people they don't even hunt. You are no merc, you have never been a merc and frankly you are probably one of those bears that hates the idea of pvp at any time so naturally you want mercs to be crippled. There is no other explanation for the way you are acting.
The gameplay around watch lists was always terrible also though. Keeping a bad mechanic is always bad, and it was bad for high sec play just the same as for supers. Just put online/offline status in the locator agent response. If you are hunting you will either have a corp spy, in which case you can tell, an alt with eyes on target in which case you can tell, or run a locator in which case you currently can't tell. So lets fix the exception to that list, locator agents are not free intel, they come at both isk cost & opportunity cost of not running it on another target, so all is good in the world then.
I have been calling for a simple "the target has gone to ground" message for when running a locator on an offline player, London Spy is against giving any help to mercs. |

baltec1
Bat Country Pandemic Legion
18440
|
Posted - 2016.12.02 20:10:16 -
[15] - Quote
Spacing Cowgirl wrote:
Hey, you want to be a merc.. You now sound like a ice miner who's bitching about that he have to find ice rocks first, and cant use his year old bookmarks anymore.
More like he is complaining about spending all of his time looking for ice that isn't even there. |

baltec1
Bat Country Pandemic Legion
18445
|
Posted - 2016.12.02 21:20:51 -
[16] - Quote
Kara Hawke wrote:London Spy wrote:Starrakatt wrote:Now I know you are just trolling, that or you have really no idea. I'm not trolling, the complainers just seem inherently lazy. Of course they're lazy, they're complaining about how much harder it is to find and kill what are more than likely pve'ers and Indy players that probably can't defend themselves, because if they weren't, they wouldn't be complaining about the watchlist because their wartargets wouldn't be hiding from them.
The complaint is that it is next to impossible to hunt targets now because there is no way to tell if the target is online or not. Its akin the mission runners complaining that mission agents are randomly depositing their mission somewhere in new eden with a 90% chance the mission doesn't actually exist. |

baltec1
Bat Country Pandemic Legion
18450
|
Posted - 2016.12.03 09:53:53 -
[17] - Quote
Dracvlad wrote:I am not a merc either, however I have started to do war decs, what is important to me is target selection which I have touched on before, and the target selection aspect which is most important is that your target has something tangible in space.
The very fact that you are targeting a character who can move around different systems should make it hard and the easy no cost perfect intel of the watch list was abhorrent to me as is much of the data on the Eve map. The sad fact is that many of you got used to that free intel and based you play around that, and of course it hurts your play style.
I see baltec1 who is a can flipper, 0.0 player and ganker who has never done hisec merc stuff claiming that it is next to impossible to hunt targets and bow beating people who go against his point of view. Well as you are after a character who can go anywhere on Eve it damn well should be and to equate it to missions as he did above is so laughable that it pushed me to make this post.
Over time hisec has developed into an area where people avoid war decs, fair enough success in the end has turned into a loss of potential targets, so all you really have left is people who can avoid and people doing logistics from null sec alliances which is what the majority of kills are, it is simple evolution, but I see more and more Citadels put up and no war decs, and I have to wonder why you are war dec'ing people who can easily run away and hide and yet you do not war dec the people with Citadels, is that because you are failing to evolve. I went after POCO's owned by war dec entities, quite fun that, I have little chance of winning, but I am having a good laugh at the over kill brought to the first defence and then the failed log off trap on the second POCO, but it was P I R A T who are laughable.
I think that with the removal of the watch list giving you free intel on people logged will result in your prey changing their approach to move around less because their login status is not reported, give it time and stop being so defeatist, the prey will adjust and think that their log off not being detailed will make it easier for them and will make it easier for you in fact I am sure that you are seeing that happen.
Only 10% of a corp/alliance will be online at any given time, that means 90% of your targets are not playing and you have no idea which they are. This is the problem, the vast majority of your time as a merc is spent chasing targets that don't even exist which is why I used that mission example as that is exactly what mercs face now.
I'm not exactly shocked the biggest anti pvp campaigner is against giving mercs a simple tool that tells them a target is offline so they can actually go hunt things rather than spend all of their time chasing none existent targets. |

baltec1
Bat Country Pandemic Legion
18451
|
Posted - 2016.12.03 11:06:57 -
[18] - Quote
Dracvlad wrote:
That mission example was pathetic
Its exactly the situation as mercs face applied to missions.
Dracvlad wrote:
evolving target selection is the issue mate, but you are too entitled to see that and without the watch list people will change their habits and become easier for intelligent players to pin down, thankfully I think a lot of hunters will actually be able to work that out and those that don't, well there is always pipe and hub hunting...
How exactly is it easier to hunt people when you cannot tell when they are offline meaning 90% of the target you will hunt don't even exist. |

baltec1
Bat Country Pandemic Legion
18455
|
Posted - 2016.12.03 11:28:06 -
[19] - Quote
Dracvlad wrote:Change in behaviour, when an absolute is removed people change their behaviour, simple stuff do keep up. As for that mission comment, 
So, the fact that 90% of targets dont exist and mercs have no way to tell has no impact at all? Your logic is once again bollocks.
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 11:46:16 -
[20] - Quote
Dracvlad wrote:
They exist
They do not.
As a test, feel free to tell me which members of my own corp are currently online and available to hunt |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 12:02:07 -
[21] - Quote
Dracvlad wrote:
Actually I will tell you how many of the people in the corp I have war dec'd are operating in the area in which I am operating, and how many of their allied mercs are around, zero. Notice that I said operating which is important.
No more lies, answer the question
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 13:41:26 -
[22] - Quote
Spacing Cowgirl wrote:Different , I suspect ( don't know, really ) that the change was made to slow down the highsec-wardec-noob-bashers a bit. The before mentioned , im leet.. i just killed a T1 cruiser with my decked out faction whore-boat.
In that, working as intended. ( i guess, if that was the intention ) In that, good job of ccp protecting the new breed of players.
Face it, we all know players who stopped playing after endless highsec wardecs who they could not match SP and experience wise. Working as intended ? Empty servers = no game, for none of us.
And, while this is my personal opinion, when your one of those hero's who bash the new guys, your not worthy to name yourself mercenary.
The real mercenary's can still do there job, no watch list needed.
The change was made so the likes of us could not see when supercaps and titans logged in, mercs were not thought of. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 13:42:28 -
[23] - Quote
Dracvlad wrote:
I answered the question
No you prattled on like you always do and avoided it.
Its a simple question, how many in my corp are online right now. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 14:00:19 -
[24] - Quote
Dracvlad wrote:
It is a stupid question as I pointed out above, your corp is poor target selection for me, I don't give a rats ass if any of you are online or not.
But those I am at war with in my operating area do matter to me and I just told you that.
Ok seeing as how you are too dumb to grasp this I will tell you
3.3% of our number is currently online and available to hunt, this means that 96.7% of my corp are not there. A merc attacking us has no way to filter out the offline people so they have a 96.7% of chasing anon existent target. Chances of them finding anyone is virtually nil so they will have wasted their time and had no fun.
Now if we look at say goons they have 19,436 members. Thats a lot of people but, how many of them are online? Well back in CFC we worked it out to roughly 10% at any given time and we were generous, out of 50,000 we pulled at best 2000 people in a war. The same is repeated in every corp and alliance.
You are talking ****, everyone knows you are so how about stopping for once so we can actually get CCP to fix a broken profession for a change. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 14:26:21 -
[25] - Quote
Dracvlad wrote:
You are too dumb to keep insisting on it, oh you went into corp and checked who was online and then did a quick calculation, so unimpressive.and it also shows a dying corp,
Its the same for all of the alliance, are you also going to say PL is a dying alliance?
Dracvlad wrote: also you are generally in null sec so why the hell would a hisec war deccer be interested in you.
You tried to say the 10% rule on active corp members at any given time was untrue, I am giving examples of it being true. That you cannot follow an argument is hardly shocking.
Dracvlad wrote: The Goons are only of interest to pipe and hub hunters because they have enough dumb asses who go shopping and give easy kills to that sort of people.
We are looking at numbers online, nothing else.
Dracvlad wrote: When people have a hisec war dec many of them did not log on with that character, or avoided in another way, at least now without the perfect logon intel they might do something with that character instead of just leave it logged off all week, but how long this takes with the quivering mass of fear filled hisec players is an open question...
Its a false argument, mercs were not having issues before the change finding people. All they want and need is a way to filter offline targets, you don't want this because you hate pvp.
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 15:11:57 -
[26] - Quote
Dracvlad wrote: You corp had an issue before, it is well known about.
.
Do please go on. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 17:46:17 -
[27] - Quote
Neuntausend wrote:Dracvlad wrote:So how many constellations do you want to keep tabs on, how many war targets do you have, do you focus on one constellation or a region? Do you operate in multiple regions? How long does it take you to fly through a region, what happens if someone logs in after you have passed through? So many questions, so many answers and so many variations... Your network can be as big or as small as you need it to be. Also, you say you operate in Minmatar- and Gallente space. Minmatar is comparatively small with just 2 hisec regions: Heimatar and Metropolis. Heimatar has 12 constellations, Metropolis has 23 and there are a few hisec systems in Molden Heath as well. And the war targets are in no way forced to stay in Metropolis or Heimatar, so you will want to have some of those things in the other regions as well. When you say you want to be informed about enemy activity in Minmatar space, just how many of those "OAs" do you plan on pooping out? I mean, you could just drop one in Rens, one in Hek and one wherever they used to operate before the war, but if they aren't stupid (which, admittedly quite a few are), they won't stay where they are known to usually hang around and they will steer well clear of tradehubs and pipes during a war. If they are stupid enough to fly down the pipe, I can again just gatecamp there instead of putting up a structure, which is the situation we currently have. So, 10? 20? 30 defenseless structures, 10-30 million each that I have to constantly turn off and on so they have at least a chance of surviving? How about no? How is that different from flying through space trying to find one logged off target after the other in terms of tedium and frustration? Dracvlad wrote:So how many constellations do you want to keep tabs on, how many war targets do you have, do you focus on one constellation or a region? Do you operate in multiple regions? How long does it take you to fly through a region, what happens if someone logs in after you have passed through? So many questions, so many answers and so many variations... Your network can be as big or as small as you need it to be. Of course it's multiple regions with a hisec war, because nobody stays just in one constellation or even region, which is exactly why a constellation is nothing in the grand scheme of things. And no, a structure that is meant to be left alone several jumps away with no means of defending it is not a conflict driver, but a dummy. Dracvlad wrote:People have to find them and they can be blown up while operating, the objective of that was not to make it so certain people at the top of the hisec food chain would not dominate with timers So, you want to give them something to shoot that cannot be defended, because they may not be powerful enouth to shoot something that can be? How is that a conflict driver?
He knows its bad which is why he wants it. He pops up all over these forums pushing for less pvp via nerfs. |

baltec1
Bat Country Pandemic Legion
18475
|
Posted - 2016.12.07 11:26:43 -
[28] - Quote
Tabyll Altol wrote:DioKahn wrote:The changes to Watch Lists have affected highsec wars and mercenary work. It's almost annoying just looking for a war target. Camping Jita is not my idea of fun. Locator agents say the same thing whether the target is offline or not. I understand protecting capital pilots in null sec has been the goal of the changes but it's making War boring. I suggest you keep Watch Lists disabled in NULL SEC and working perfectly again in HIGH SEC. Bring back real mercenaries and content to high sec please. Buhu you have to search your miner in the belt-¦s with you blingi ship-¦s and 10 neutral rep alt-¦s (if something goes wrong) buhu. -1
The searching isn't the problem, mercs want to hunt. The issue is on average 90% of a corp/alliance will not be online at any given point and there is currently no way to tell between online and offline players which means mercs are currently chasing targets that are almost always not there. |

baltec1
Bat Country Pandemic Legion
18526
|
Posted - 2017.01.02 19:14:44 -
[29] - Quote
Specia1 K wrote:How many times will this thread be resurrected?
Probably forever until this problem gets fixed. |
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