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Moxprow
Gallente Darkness Realized deadspace society
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Posted - 2007.03.19 17:56:00 -
[31]
Originally by: Marquis Dean
Originally by: Da Tosser
Originally by: Iuris Proeliator Can anyone please explain the logic of getting aggression from someone else... shooting your wreck?
The need to "Pop your wrecks" is wasteful, and unfair to pilots that have a heavy cost for ammo. Sure, you make enough Isk in a single rat kill to pay for it, but that's not the point. There's no reason I can imagine that someone shooting your wreck gets you aggro.
They are 'your' wrecks, if I grab loot from them or salvage them, I get an aggression timer. As for ammo costs, get a single drone to go kill them, cheap and easy.
You must all be fat lazy sobs that expect everything on a platter. Don't like the mechanics, then quit and go back to an easier game. Maybe Penguin Club is more your skill level. Or if you don't wanna quit, don't complain for being too cheap/lazy too protect your investment.
So you're sitting there ratting happily in a dead system. Suddenly local jump to 10 or 15 and you think 'oh noes, ebil piwats no doubt!'. So in the 10-15 minutes you naturally have before the pirates decide to do anything, you jump to every belt and blow up all your wrecks, then warp to a pos/moon/whatever, and log out, safe in the knowledge that there is no possible way they can draw agro now.
Genius!
Blow them up as you're ratting Genius, you know like before you move to a new belt destroy the wreaks in this one.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.19 17:58:00 -
[32]
Unfortunately, petitioning wont help at all. The exact same thing happened to me, they fired at my wrecks to extend my timer. I petitioned but GMs just told me they "cant' verify" my claim. Even though I have provided ample proof with timestamps of my last NPC aggression and time of my ship kill. I am not discussing GM decisions, maybe they dont have a way to verify this wreck damage. However, there was absolutely no other logical explication, logs or not.
Anyway, petition it, maybe you have more luck.
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Da Tosser
Enterprising Trolls With Flamethrowers
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Posted - 2007.03.19 18:02:00 -
[33]
Originally by: Marquis Dean
So you're sitting there ratting happily in a dead system. Suddenly local jump to 10 or 15 and you think 'oh noes, ebil piwats no doubt!'. So in the 10-15 minutes you naturally have before the pirates decide to do anything, you jump to every belt and blow up all your wrecks, then warp to a pos/moon/whatever, and log out, safe in the knowledge that there is no possible way they can draw agro now.
Genius!
Clean your wrecks as you go. If you need every little step planned out for you, so that sack of crud in your head referred to as a brain doesn't heat up and stink up the place, GO PLAY WoW. If you can warp to a POS, why log? Afraid of the ebil smack? Can't stand getting your feelings hurt by people that don't really have any affect on you in RL?
Hell put a large bubble on the gate to protect your precious ratting system. Put 13 of them there. Hell put small warp bubbles between the gate and each belt/planet/moon/complex. That will slow them down. You will really have shown them then!
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Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.19 18:07:00 -
[34]
Originally by: Miss KillSome I dont think its hard to show a timer if u have aggression timer in top left corner of screen, CCP??
If u dont know how to code it, I'll do it for u, free of charge..
It shuldn't be there as we don't need EvE on "easy" mode, CCP will hopefully never listen to the whine for one either.
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Da Tosser
Enterprising Trolls With Flamethrowers
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Posted - 2007.03.19 18:12:00 -
[35]
Originally by: Bozse
Originally by: Miss KillSome I dont think its hard to show a timer if u have aggression timer in top left corner of screen, CCP??
If u dont know how to code it, I'll do it for u, free of charge..
It shuldn't be there as we don't need EvE on "easy" mode, CCP will hopefully never listen to the whine for one either.
/signed And the truth shall set you free!
Anyone know where the difficulty slider is? Can't seem to find it on the ESC menu and alt+F4 didn't work either!
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.19 18:23:00 -
[36]
Tri have nuked us Freelancers many a time, and I've never seen them do something that lame before. If you're telling porkies, you deserve a good slapping, mr OP. If you're telling the truth, I hope Tri get medieval on the ass of whoever let them down like that. --------
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Larg Kellein
Caldari GTE Corp Artificial Intelligence.
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Posted - 2007.03.19 19:44:00 -
[37]
Originally by: Bozse
Originally by: Miss KillSome I dont think its hard to show a timer if u have aggression timer in top left corner of screen, CCP??
If u dont know how to code it, I'll do it for u, free of charge..
It shuldn't be there as we don't need EvE on "easy" mode, CCP will hopefully never listen to the whine for one either.
I wouldn't say making the aggro timer visible constitutes easy mode, just the ability to make informed choices. Acting stupidly is one thing, not having the information available to play intelligently is another.
Originally by: Roy Batty68 My software has wronged me!!! And it's immediately "sorry". Well, ok then. I suppose I'm not so upset at my software if it appologizes.
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Doltish
The Arrow Project
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Posted - 2007.03.19 19:56:00 -
[38]
Aggression timer is a mythical thing as far as someone who joins the game and does not read these forums is concerned. You learn it by being a forum-monkey or by word-of-mouth. For a mechanic that is *so* essential to effective PVPing, it is absurdly unmentioned by the game itself, DevBlogs and playerbase aside.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.19 19:58:00 -
[39]
Originally by: Doltish Aggression timer is a mythical thing as far as someone who joins the game and does not read these forums is concerned. You learn it by being a forum-monkey or by word-of-mouth. For a mechanic that is *so* essential to effective PVPing, it is absurdly unmentioned by the game itself, DevBlogs and playerbase aside.
Visible timer in 0.0 as well FTW. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |
Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.19 20:03:00 -
[40]
Originally by: Crumplecorn
Originally by: Doltish Aggression timer is a mythical thing as far as someone who joins the game and does not read these forums is concerned. You learn it by being a forum-monkey or by word-of-mouth. For a mechanic that is *so* essential to effective PVPing, it is absurdly unmentioned by the game itself, DevBlogs and playerbase aside.
Visible timer in 0.0 as well FTW.
TBH, QFT aswell.
I don't see how letting people see when its alright to log off is "easy mode". Other than the fact that BoB took out both Titans due to someone screwing up their aggression timer / log out routine.......I wonder why they don't want it in................ --------
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Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.19 20:04:00 -
[41]
Originally by: Larg Kellein
Originally by: Bozse
Originally by: Miss KillSome I dont think its hard to show a timer if u have aggression timer in top left corner of screen, CCP??
If u dont know how to code it, I'll do it for u, free of charge..
It shuldn't be there as we don't need EvE on "easy" mode, CCP will hopefully never listen to the whine for one either.
I wouldn't say making the aggro timer visible constitutes easy mode, just the ability to make informed choices. Acting stupidly is one thing, not having the information available to play intelligently is another.
U allready have the info, u know that the agro timer is 15min hence u shuld act accordingly.
I still think it's a bad idea with a sign telling u the timer as it's a step towards easy mode and EvE isn't supposed to be a game where the devs gives u tools to hold your hand warning u on each decission.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.19 20:07:00 -
[42]
It is a known bug and an exploit.
Shooting your wrecks to give you new aggro is an exploit and CCP said so several times already. They promised to fix it as soon as possible and I am amazed that this exploit is still around and not fixed.
Petition it, give all the data available you have and I hope they will ban the exploiters for some time!
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Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.19 20:17:00 -
[43]
Originally by: Patch86
I don't see how letting people see when its alright to log off is "easy mode". Other than the fact that BoB took out both Titans due to someone screwing up their aggression timer / log out routine.......I wonder why they don't want it in................
For the love of god can't a guy be allowed to have an opinion without having BoB this BoB that thrown around.
Puting a visible timer in is a step towards what i call easy mode, it gives u a visible warning of something u allready know but perhaps didn't think of or choose to ignore / take a chance on hence pushing u towards the decission of waiting the extra minutes untill the warning goes away.
A big reason that i with many like this game is that it's harsh and without the extra pointers to make u extra aware to things u allready know, a visible timer goes against this.
Make mechanics like this more documented for new players is something i would support if it's not allready tho.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.19 20:22:00 -
[44]
Originally by: Bozse
Originally by: Miss KillSome I dont think its hard to show a timer if u have aggression timer in top left corner of screen, CCP??
If u dont know how to code it, I'll do it for u, free of charge..
It shuldn't be there as we don't need EvE on "easy" mode, CCP will hopefully never listen to the whine for one either.
Yeah, no infos at all except for 'some' people so that they can fish in the dark and muddy areas. No info so that no one can verify if something was caused by an exploit, cheating or regular gameplay? No infos to the broad masses of people, maybe info of HOW THINGS ARE WORKING only to some? And where did those few got all their knowledge from then, hmm?
Sorry Bozse, this doesn't work. If you interact on a larger scale with people you need rules, rules known by everyone. And so everyone must have access to the information if they are within the rules or not if they do this or that.
But ahh right, maybe you cannot kill then the next titan while it is offline and you have to do it the 'hard' way and not the 'easy' way...
And who is the "we" you are talking about? Certainly not me and I know lots of people who want to log off because they have things to do in real life which are more important than some game and they don't want to wait 50 minutes until they finally can log off without their ship being blown up when they are offline by some cheaters.
Btw. CCP said that shooting wrecks/cans to give you aggro is an exploit. So arguing about is without sense.
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Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.19 20:26:00 -
[45]
I give up.
Makes note to start posting with alts so the BoB issue isn't drawn in to each comment.
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Nacho Star
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Posted - 2007.03.19 20:32:00 -
[46]
When a number of very large ships are getting tracked down and blown up when their users are offline, one has to wonder what's happening because obviously its not by design.
Quote: Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.
The poster stated that he logged off with no prior engagement of any kind. Thus, it must be something else such as shooting his wrecks.
I may be new to this game but this makes the third exploit I am shown related to large alliance tactics (one of which had BoB members implicated in a screenshot bumping ships out of a POS).
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Naim Obeji
Minmatar Shiva Morsus Mihi
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Posted - 2007.03.19 20:57:00 -
[47]
Originally by: Kareltje <snip>
That said, you decided to play EvE on easy mode by NPC'ing in a carrier, so you deserve to die anyway.
I sincerely hope to have my Nidhoggur blown straight to hell if I am ever caught in a belt doing anything other than playing bait or killing someone...lol.
I don't want to value judge those that carebear in capital ships. I know people who do it. It's just not for me. Capitals deserve better...heheh.
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Naim Obeji
Minmatar Shiva Morsus Mihi
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Posted - 2007.03.19 21:00:00 -
[48]
Originally by: Iuris Proeliator Can anyone please explain the logic of getting aggression from someone else... shooting your wreck?
The need to "Pop your wrecks" is wasteful, and unfair to pilots that have a heavy cost for ammo. Sure, you make enough Isk in a single rat kill to pay for it, but that's not the point. There's no reason I can imagine that someone shooting your wreck gets you aggro.
Granted it's a silly thing (shooting wrecks conferring aggro), but...
Even T2 ammo isn't that expensive. Stop being lazy and shoot your wrecks. To not do so is just inviting trouble.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.19 21:05:00 -
[49]
Originally by: Bozse
Originally by: Patch86
I don't see how letting people see when its alright to log off is "easy mode". Other than the fact that BoB took out both Titans due to someone screwing up their aggression timer / log out routine.......I wonder why they don't want it in................
For the love of god can't a guy be allowed to have an opinion without having BoB this BoB that thrown around.
Puting a visible timer in is a step towards what i call easy mode, it gives u a visible warning of something u allready know but perhaps didn't think of or choose to ignore / take a chance on hence pushing u towards the decission of waiting the extra minutes untill the warning goes away.
A big reason that i with many like this game is that it's harsh and without the extra pointers to make u extra aware to things u allready know, a visible timer goes against this.
Make mechanics like this more documented for new players is something i would support if it's not allready tho.
Apologies for dragging your Alliance ticker in to it, but the point still stands- the only possible reason *I* can think of for not wanting the timer visible is if you (the general "you") make a habit of popping people who have logged out too early. Which, rather lamely, is so far the only way a Titan has ever been killed (and this OP is about another capital ship that bit the dust that way).
The log out timer is *ONLY* there to stop people logging out mid combat. No other reason. None. So why exactly, after ratting in an empty system, should someone have to get out a stop watch and time 17 minutes (15 and 2 for luck) before being able to log out of the game? Wouldn't it make much more sense if the game jsut TOLD them when they could log out?
The only possible reason for not telling them is so their ship remains in space and can be popped without a pilot while they're offline. And unless they were trying to logoffski from combat or something, thats just ridiculous. --------
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Larg Kellein
Caldari GTE Corp Artificial Intelligence.
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Posted - 2007.03.19 21:09:00 -
[50]
Originally by: Bozse
Originally by: Patch86
I don't see how letting people see when its alright to log off is "easy mode". Other than the fact that BoB took out both Titans due to someone screwing up their aggression timer / log out routine.......I wonder why they don't want it in................
For the love of god can't a guy be allowed to have an opinion without having BoB this BoB that thrown around.
Puting a visible timer in is a step towards what i call easy mode, it gives u a visible warning of something u allready know but perhaps didn't think of or choose to ignore / take a chance on hence pushing u towards the decission of waiting the extra minutes untill the warning goes away.
A big reason that i with many like this game is that it's harsh and without the extra pointers to make u extra aware to things u allready know, a visible timer goes against this.
Make mechanics like this more documented for new players is something i would support if it's not allready tho.
Totally with you on not dragging alliance affiliation into this. My point is that if shooting wrecks is intended to cause aggro, you should know if someone has shot said wreck, enabling you to make an informed decision to log or not. And yes, you can avoid this by popping your wrecks, but unless you check the forums regularly, how would you know? There's certainly nothing intuitive about it causing aggro. If shooting wrecks is not intended to cause aggro, it needs to be fixed and the whole discussion becomes moot.
Originally by: Roy Batty68 My software has wronged me!!! And it's immediately "sorry". Well, ok then. I suppose I'm not so upset at my software if it appologizes.
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Deadude
Gallente Simtech Productions Kith of Venal
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Posted - 2007.03.19 21:10:00 -
[51]
Originally by: boo3916
lets set things straight before u flame tri, u had aggression and have now lost 2 carriers to us, both times u logged off when aggressed, warping to a pos when aggressed and then logging off still means u have aggression timer, also post with the character that lost the carriers not your alt
u lost due to game mechanics, most people know tri and we would not stoop to such underhand tactics, if we did we would get many more kills flame ended
Are you blind or you didnt read the killmail? this is the char that fly the carrier, this is the char that lost it. Let me explain first off yes I lost the first carrier after being caught at belt ratting, i admit its a fair fight 20 vs 1, still fair , i didnt whine or petition. It was a fair fight. The second one was park at POs. I rat with raven. In 0.0 theres no visible timer, theres no need you can be shot at anywhere i dont see a use for it. I admit maybe your guys didnt use it to exploit and didnt shoot my wreck , maybe they was just looting my wreck and triggered the eggression timer. But I let you guys think for a min, is it honorable to use ship to wait at the moon near my pos ( yes i did a scan be fore i log off) as it was almost DT , open a cyno and bring in 2 thanatos and wait for me to log off and scan for my carrier which is hanging in deep space, probe it out and kill it fast, and probe my clone and pod me 15 mins later. all this when u can see in local that i'm not there to fight back? this is honor u say? just think Signature Creativity Level 0 |
Deadude
Gallente Simtech Productions Kith of Venal
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Posted - 2007.03.19 21:26:00 -
[52]
Come to think of it. why do we need a aggression for stolen goods in 0.0 It should only be for empire cause you cant shoot at others as and when you want to. And i didnt know it triggers another timer if you get kill while not online? as far as i know you pod insta warp and dissapear if you not online ( like cyno makers) unless you can kill my ship and my pod all within 15 mins and in that case you are prepared for this, thats why you bring in 2 thanathos, it is especially for killing my ship fast so you got time to kill my pod. And I stress again. honorable players dont shoot at ship that its pilot is not online ( you can see in local) unless you pvpers dont look at local at all in 0.0 Signature Creativity Level 0 |
Kylana Darkfate
Minmatar
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Posted - 2007.03.20 03:48:00 -
[53]
Wow, there is a lot of "Go play WoW" fanbois in this thread. Maybe you kiddies should go outside once in awhile and make some real life friends. --------------------------------
"You see, no one would surrender to the Dread Pirate Westley." ...Well how about the Dread Pirate Kylana? ^_^ |
Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.20 04:12:00 -
[54]
Originally by: Larg Kellein
Totally with you on not dragging alliance affiliation into this. My point is that if shooting wrecks is intended to cause aggro, you should know if someone has shot said wreck, enabling you to make an informed decision to log or not. And yes, you can avoid this by popping your wrecks, but unless you check the forums regularly, how would you know? There's certainly nothing intuitive about it causing aggro. If shooting wrecks is not intended to cause aggro, it needs to be fixed and the whole discussion becomes moot.
If it in fact was a wreck beeing shot to give him agro then i hope that he does get it back from a petition as it's exploating a bug.
Originally by: Patch86
Apologies for dragging your Alliance ticker in to it, but the point still stands- the only possible reason *I* can think of for not wanting the timer visible is if you (the general "you") make a habit of popping people who have logged out too early. Which, rather lamely, is so far the only way a Titan has ever been killed (and this OP is about another capital ship that bit the dust that way).
The log out timer is *ONLY* there to stop people logging out mid combat. No other reason. None. So why exactly, after ratting in an empty system, should someone have to get out a stop watch and time 17 minutes (15 and 2 for luck) before being able to log out of the game? Wouldn't it make much more sense if the game jsut TOLD them when they could log out?
The only possible reason for not telling them is so their ship remains in space and can be popped without a pilot while they're offline. And unless they were trying to logoffski from combat or something, thats just ridiculous.
It's not about scoring more kills nor not making the information available to people, as i said i fully support the mechanics beeing more documented so everyone knows about them.
What i don't want is the sign ingame that tells u to not log as u shuld be aware of what u have done and base your choices on that and not by some visual aid.
This might sound harsh but that is just what EvE is, a harsh game where your decissions can have a huge impact on your life in it, so it's not realy about the timer it self it's more about the road your going down by giveing more visual aids and such to "hold your hand" thus preventing you from making bad choices and misstakes.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.20 06:16:00 -
[55]
Really, i hate these "honour" talks. It's complete bull****.
A kill is a kill is a kill. Period.
There are some exceptions such as shooting blues, but other than that, if you get killed by a hostile entity who did not use any exploit to gain an unfair advantage, there is nothing wrong with it.
100 v 1 or 1000000 v 1, you screwed up and you die - really easy.
N.F.F. Recruitment |
Arii Smith
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Posted - 2007.03.20 07:43:00 -
[56]
I do not get how someone can not want a feature.
It boggles my mind that a simple visual display is too "noob" for some people.
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Dripping Withjoy
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Posted - 2007.03.20 08:16:00 -
[57]
This game really needs the PVP-flagged timer shown on screen as has been suggested. CCP has thought it important enough to implement other on-screen timers so I fail to see why they haven't implemented one that is vital to protecting your ship and pod.
The PVP flagging mechanics are very poorly documented in this game. If you were to poll people in this game you would get a whole slew of answers of how the timer works.
Shooting wrecks to PVP flag someone is an unintended game feature; it was never meant to work this way and should be patched this patch or the next (answer I was given in response to a petition a few weeks back). I know people have gotten things back through petitions when they lost ships as a result of wreck flagging. I do not know if anyone has been banned or warned for shooting wrecks. It is not officially announced anywhere that I have seen in my searching that this is an exploit.
For those that have expressed some confusion over how the timer works here is a rundown:
Log with no PVP timer and your ship disappears after 60 seconds regardless of what happens after you log.
If you are shot or you shoot someone, you become PVP flagged for 15 minutes. Currently shooting your wreck counts as your ship being shot. This is a bug. If you log out, the 15 minute timer is reset (your ship stays in space for 15 minutes.) If your ship is destroyed, your pod gets a new 15 minute timer.
If you change systems, the PVP flag is cleared. The GM also said if you dock the PVP flag is cleared but I didn't test this one and some people told me it was false.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.03.20 08:33:00 -
[58]
Originally by: Bozse I give up.
Makes note to start posting with alts so the BoB issue isn't drawn in to each comment.
hahaha
Just use your CAOD alts, its the BoB thing to do these days -------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |
Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.03.20 08:39:00 -
[59]
Originally by: Bozse
Originally by: Larg Kellein
Totally with you on not dragging alliance affiliation into this. My point is that if shooting wrecks is intended to cause aggro, you should know if someone has shot said wreck, enabling you to make an informed decision to log or not. And yes, you can avoid this by popping your wrecks, but unless you check the forums regularly, how would you know? There's certainly nothing intuitive about it causing aggro. If shooting wrecks is not intended to cause aggro, it needs to be fixed and the whole discussion becomes moot.
If it in fact was a wreck beeing shot to give him agro then i hope that he does get it back from a petition as it's exploating a bug.
Originally by: Patch86
Apologies for dragging your Alliance ticker in to it, but the point still stands- the only possible reason *I* can think of for not wanting the timer visible is if you (the general "you") make a habit of popping people who have logged out too early. Which, rather lamely, is so far the only way a Titan has ever been killed (and this OP is about another capital ship that bit the dust that way).
The log out timer is *ONLY* there to stop people logging out mid combat. No other reason. None. So why exactly, after ratting in an empty system, should someone have to get out a stop watch and time 17 minutes (15 and 2 for luck) before being able to log out of the game? Wouldn't it make much more sense if the game jsut TOLD them when they could log out?
The only possible reason for not telling them is so their ship remains in space and can be popped without a pilot while they're offline. And unless they were trying to logoffski from combat or something, thats just ridiculous.
It's not about scoring more kills nor not making the information available to people, as i said i fully support the mechanics beeing more documented so everyone knows about them.
What i don't want is the sign ingame that tells u to not log as u shuld be aware of what u have done and base your choices on that and not by some visual aid.
This might sound harsh but that is just what EvE is, a harsh game where your decissions can have a huge impact on your life in it, so it's not realy about the timer it self it's more about the road your going down by giveing more visual aids and such to "hold your hand" thus preventing you from making bad choices and misstakes.
The whole aggro system is artificial. Having a timer to show when you are aggroed according to the system would just get rid of a lot of abuse.as well as frustration over bugs. Aside from people logging directly as a means to avoid combat, aggro should not be a tool to kill people who are offline because they were convinced it was safe to logoff. Combine that with the utter IDIOCY of forcing an emergency warp for anyone who is sitting at a POS for example, and it would only be fair to remove the potential for abuse as well as remove a big source of frustration for players who try to play the game legitimately.
-------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |
Bozse
Caldari Reikoku Band of Brothers
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Posted - 2007.03.20 08:54:00 -
[60]
Edited by: Bozse on 20/03/2007 08:55:27
Originally by: Malachon Draco
The whole aggro system is artificial. Having a timer to show when you are aggroed according to the system would just get rid of a lot of abuse.as well as frustration over bugs. Aside from people logging directly as a means to avoid combat, aggro should not be a tool to kill people who are offline because they were convinced it was safe to logoff. Combine that with the utter IDIOCY of forcing an emergency warp for anyone who is sitting at a POS for example, and it would only be fair to remove the potential for abuse as well as remove a big source of frustration for players who try to play the game legitimately.
Well that's where we see things different, i don't mind people knowing what the timer is and how it works, what i do mind is that thos time is showed in there faces to keep them constantly reminded of it.
As i said EvE is harsh and shuld continue to be just that for people choosing to ignore the mechanics or just not paying enough attention to what they are doing, so it's not about beeing a tool to kill people there is plenty of ways to kill people anyway but as a person chose to be in a possition where he gets attacked or attacks he shuld allso be aware of how the game works and make he's following decissions accordingly and if he chooses to log with the timer he will most likely be killed as he shuld be for ignoring how the game works.
I agree with u that the POS warpout shuld be removed.
Edit: In my view the agro timer displayed on screen would be the same as asking to having an extra popup warning u that the market price is 1000 times higher then the region avg to warn u even if u allready klicked accept to buy the item.
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