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Misanthra
Alternative Enterprises
20
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Posted - 2011.12.23 01:15:00 -
[31] - Quote
Lissa Winters wrote: The Rokh and the Raven are both typically used for long range damage. Wheres Caldari's medium range damage that is competitive?
Rails are Long. Missiles are Long. Blasters are extremely short, and not really Caldari weapons.
Every race gets a torpedo boat. (SB)
There's a big hole when it comes to killing, rather than sniping.
Rokh has a gaping em hole....last place you want to be is in range of lasers and RF emp (which are not exactly uncommon) iimo. Embrace the sniping I say.
the sb and raven comparison, raven on a deathstar or say a hound (or any other racial sb). which will live longer? Which can be around longer to apply dps? the sb's will be spenidng most thier time gtfo after a few salvo's than being there for sustained strikes.
Outside of bs......rockets and hams. Rocket buff did them nice. Hams need some love but capable as well all the same. Will also put AML here, has its place if you know for sure frigate spam is coming up. |
Harry Tubmann
Imperial Academy Amarr Empire
0
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Posted - 2011.12.23 02:52:00 -
[32] - Quote
While we're at it can we make the chimera less impossible to fit properly? |
Julia Connor
Caldari Provisions Caldari State
14
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Posted - 2011.12.23 02:58:00 -
[33] - Quote
Smabs wrote:That's true. But then again the hyperion has the rep bonus instead of something more useful too. It's useful to those that need it.
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Duchess Starbuckington
Starbuckington Manor
60
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Posted - 2011.12.23 10:50:00 -
[34] - Quote
Quote:Rokh has a gaping em hole....last place you want to be is in range of lasers and RF emp (which are not exactly uncommon) iimo. Embrace the sniping I say.
If you can call 71% a "gaping hole" yeah...
Oh and I just have to add:
Quote:Blasters are extremely short, and not really Caldari weapons. Oh look, the idiot of an OP ignored the bit where I showed that the Rokh can actually reach fairly impressive ranges with blasters.
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Rel'k Bloodlor
Mecha Enterprises Fleet
2
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Posted - 2011.12.23 11:08:00 -
[35] - Quote
Well IMHO the way to fix Caldari gun boats is the replacement of 5% a level resist with some thing else, seems silly to help the tank of a ship that also has a 10% bonuse to range.
IMHO double range would be more use full, if I need my tank super ultra strong well sniping I need to ask my self some questions like- how did they get that close? why have I not warped out/back in? why am I so close? why am I in a Rokh?
When is the last time you saw a sniper in a bomb suit? or a flack jacket for that matter? Or tracked field artillery with more or as armour as a battle field tank? |
Arthur Frayn
Deep Core Mining Inc. Caldari State
61
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Posted - 2011.12.23 12:01:00 -
[36] - Quote
They should change Caldari range bonus for hybrids to a rate of fire bonus. Awesome damage, run out of ammo fast. Sounds balanced. |
Duchess Starbuckington
Starbuckington Manor
60
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Posted - 2011.12.23 12:26:00 -
[37] - Quote
Quote:Well IMHO the way to fix Caldari gun boats is the replacement of 5% a level resist with some thing else, seems silly to help the tank of a ship that also has a 10% bonuse to range. Except that said ships perform rather well at close-medium range, and the resist bonus is like a built-in invul field enabling a solid tank with relatively minimal slot use.
Basically: you don't have a clue what you're talking about.
Quote:They should change Caldari range bonus for hybrids to a rate of fire bonus. Rokh does fine without a damage bonus. Ferox likewise, partially thanks to the recent hybrid buff. In fact the Ferox suffers far more from being a tier 1 BC than from the bonuses. |
Jill Antaris
Imperial Academy Amarr Empire
26
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Posted - 2011.12.23 14:03:00 -
[38] - Quote
Optimal bonuses are awesome, especially when they are on nearly every caldari T1 hull.
The key problem with caldari gunships is the overall concept, of niche sniping what is kind of outdated considering everything is about high tracking or alpha this days.
The optimal bonus is to weak to give blasters a reasonable range, think of 20% per level and you really look at very cool and useful blaster ranges, what makes the ships even without the damage bonus really good(if you add a turret to ships like the Ferox). With this you could also reduce rail ranges considerable and give them a lot more tracking and maybe another 5% damage to give gallente a good medium range option and make the range bonus again work like a damage bonus on caldari hulls by the ability to use stronger ammos and reach out further. |
Buzzmong
Aliastra Gallente Federation
73
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Posted - 2011.12.23 14:06:00 -
[39] - Quote
I feel I should point out (yet again) that giving Caldari boats a hybrid damage bonus in place of their resist bonus is simply going to make them better blaster boats than a lot of the Gallentean line up, as the range bonus and their shield tanks offset the poor mobility (which was and probably still is better than the equivliant armour buffer gal boat anyway). |
Raven Ether
Republic University Minmatar Republic
68
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Posted - 2011.12.23 15:26:00 -
[40] - Quote
Rel'k Bloodlor wrote:The obsesive longe range on caldari boats lets you use anti-matter all the time
Exactly, infact the optimal range bonus is a stealth bonus to damage as well!
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Valkyrie Herland
Equestria Elite
1
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Posted - 2011.12.23 19:08:00 -
[41] - Quote
Why do all forum posts end up like this? i fly gall and min on this char, and caldari on my other And one thing that is obvious is all this MY SHIP IS UBER LEET YOURS IS FAIL, is a load of rubbish.
Are you really going to fight an arty boat with rails? or are you going to get in something faster and take it out?.
all ships tend to be great in there role's the rohk and naga are great sniper boats, but also decent blaster boats and can out range there gallante counterparts just kite them!.
min are not as good as people constantly say, its just alot more people fly them, and for what there used for there fine you dont take a tristan against a rifter because it has the range and speed advantage, you take a incursis.
every race has the right equipment to take on what is thrown at them, so stop moaning and actualy think about what your trying to do, and where the weapons excel, i meen artys have a horrible re-fire rate, you miss one shot and you lose alot of dps, rails and beams are faster.
so to answer the op, and most the other posters, caldari and every other race are perfectly viable for pve and pvp. fly smart. |
Lili Lu
70
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Posted - 2011.12.23 19:22:00 -
[42] - Quote
Naomi Knight wrote:Lili Lu wrote:Naomi Knight wrote:Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg Oh Naomi, don't you realize how stupid this makes you look? less stupid than you ? who couldnt give us even one idea how to fix those ships? No, you do say stupid things. First, the ships don't need fixing.
You all just need to get over your spoiled attitude flying over tanked Drakes and lobbing heavy missiles to ridiculous distances for a medium hull. No gun boat puts out that damage at range without tech II ranged ammo and slots devoted to tracking mods.
Your guns are fine. Starbuckington is showing you how you can get blaster range that allows the shield resist fittings to make you viable. If anything the CCP attempt to give you that blaster viability screws even further the ridiculous range superiority of rails. Aslo, the Amarr ships you whine about have to fit plates and resists that conflict with damage mods and the need to get close fast. The Minmatar ships about which you whine even more perform better shield tanked than armor tanked and then they have no base 5% resist bonus (and you want 10% per level ).
What planet do you come from that you think CCP would just give Caldari ships each an extra mid and more slots than other races? Any person who looks at the ship slots of all races without some stupid rl attachment to an EVE race can see that CCP prefers to keep those at a static total unless they have a special case (see Scorpion, Domi, and their ilk). One exception is the Cyclone, but then oh yeah split weapons and the slots mandate the split weapons. And it's not like Cyclones are out there murdering Brutix and Ferox and Prophecy because noone is flying any of those ships anyway. The extra high only becomes a possible problem with the Sleip and that's because it isn't forced into split weapons. But that is a whole other topic.
Hybrids just got a buff. We now have alliances such as PL fielding Rokh fleets. They've already been fielding Tengu fleets. ANd of course less wealthy (in sp and isk) alliances continue to field cheap but effective Drake fleets (the only other BC fleets have been Cane and they are for a more specialized role). Caldari pvp is not gimped. You are just too focused on mythical one-on-one pvp. And, what makes that mythical? Why the Falcon alt of course.
So, really stop whining and spewing ridiculous suggestions like more slots for Caldari and 10% resist bonuses.
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Versuvius Marii
Browncoats of Persephone
18
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Posted - 2011.12.23 19:44:00 -
[43] - Quote
Lissa Winters wrote:Duchess Starbuckington wrote: I see megapulse can do 700 DPS or so at 60km but need 3 tracking comps to do so.
Can't be bothered showing every pirate and suicide ganker what I fly. But mine does an easy 800dps at 60km with a respectable permatank. 1000 dps at 30km If you care to try some configs you'll know thats possible. Megapulse + Scorch is a base range of 50 + 1 Tracking Enhancer and you have ~60km, as far as 'three tracking computers' goes. You claim to fly a Tachyon Abaddon? Then surely you realise that beams don't use Scorch. You can't use pulses in your beam vs rail argument you idiot. |
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