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Lissa Winters
Perkone Caldari State
2
|
Posted - 2011.12.22 12:02:00 -
[1] - Quote
Ok, so I spent the morning looking at new ships, and I noticed something. Caldari tends to get range buffs on their ships and Gallente gets tracking/damage buffs.
If Caldari are supposed to be using rails, which already give EXCEPTIONAL range and have POOR tracking why do Gallente ships have better Rail bonuses?
I've been spoiled by Amarr space + laser boat so long, and i'd like to try some rail, especially with CCPs commitment to making them viable (in my opinion this means making Rails more like Beam Lasers, since they are fixed damage type and should outperform Artillery on this alone) but Caldari rail platforms leave alot to be desired.
I'd be giving up the damage of lasers and gaining in return more range than could ever be considered practical.
I expect mucho flame, and don't really care. I just don't see how Caldari can be a balanced race when our signature weapons are super long range missiles and super long range hybrids. We need something that excels in the 40-100km ranges that most practical combat takes place in. Our weapons fail to compliment each other, while Gallente have wonderful long range drones (sentrys) and blasters for close up. (Railguns work great on their ships, as stated above)
Amarr get Lasers, a really nice weapon at any range.
Minmatar get Auto cannons for close work and arty for long ranges. I hear good things about both, especially with flexidamage. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 12:11:00 -
[2] - Quote
The obsesive longe range on caldari boats lets you use anti-matter all the time (thus making it the best time), and you should have the lows for tracking/damage mods. Well on larger hulls the bonus to range is fantastic on....blasters. They rarely get just a bonus to longe range missiles, just Ken damage/ships wepons size launchers Also just wait till you realize that they take almost as much cap, you don't get reductions to cap use, and the ammo is HUGE.
I feel ya tho... as a Caldari pilot I stick to missles and I cross trained Ammar for there turret boats. |

Lissa Winters
Perkone Caldari State
2
|
Posted - 2011.12.22 12:16:00 -
[3] - Quote
Rel'k Bloodlor wrote:The obsesive longe range on caldari boats lets you use anti-matter all the time (thus making it the best time), and you should have the lows for tracking/damage mods.
Well that's a problem.
If the Rokh had a 25% damage bonus instead of a Range bonus I could cycle my ammo for flexible range. The Rokh can use antimatter at obscene ranges, yes but antimatter is fighting the lack of a damage bonus in the first place, and losing because there's nothing to trade-off once you're in the antimatter range for a ship that has no range bonus. (But a damage bonus) |

Liam Mirren
38
|
Posted - 2011.12.22 12:34:00 -
[4] - Quote
The problem is the archaic and stubborn approach the DEVS have to the "racial values". I'm not saying "out with the old", far from it in fact, but they really do need to have a good look at the design ideas they made back then, because not all of them make good sense these days (or ever).
Giving the Caldari turret based ships the same bonus as the Naga would help a lot and make them more on par with others. The problem you create by doing that is "and what about Gallente", well they need their dps upped a little bit more anyway (rather than destroying the Gallente niche by making them as versatile as ACs I'd rather have them more deadly within their niche) so if they do both things that could work out well. If it's worth doing, it's worth doing right. |

Rel'k Bloodlor
Mecha Enterprises Fleet
0
|
Posted - 2011.12.22 12:40:00 -
[5] - Quote
I think most of the problem comes from the shared nature of hybrids belonging to two races. This makes how you balance them so much harder. The dogma of the two races (Caldari/Gallente) are very different so getting a weapons platform that works with long range and high DPS well simotausly not giving the range side to much DPS or giving the DPS to much range extremely hard. Also the dogma of Gallente is rooted in versatility, you see this in there slot lay outs and the very nature of drones.(they do every thing, and are not dependent on slot use) and the dogma of caldari is specialization How dose one make this fair?
I strongly dislike the way both platforms preform. They are the "alleged" mixing of both energy weapons and projectiles, and yet have very little of there strengths and alot of there weaknesses. equal to or highest CPU use, take twice the resources to fire using both cap and ammo(about half the base cap and the hopper can hold more volume but the ammo is twice the size), they need to reload*, They posses no ability to control damage types its always majority KEN minority THERM (but like lazors in T2 ammo they get a few close to 50/50 splits) they have the same base rate of fire as lazors or slightly more. The only thing they walk away with is a middle ground on the need of power grid.*
*Both recently addresses but IMHO still not hybrid enuf |

Nalha Saldana
Eternity INC. Goonswarm Federation
49
|
Posted - 2011.12.22 12:45:00 -
[6] - Quote
Maelstrom - ROF + shield boosting Hyperion - Damage + armor rep Abaddon - Damage + resists Rokh - Range + resists, wtf?
Rails have good range, give rokh and ferox damage instead of range bonus! |

Cheshire Katt
Tirpitz Innovations Deus Malus
2
|
Posted - 2011.12.22 13:28:00 -
[7] - Quote
Nalha Saldana wrote:Maelstrom - ROF + shield boosting Hyperion - Damage + armor rep Abaddon - Damage + resists Rokh - Range + resists, wtf?
Rails have good range, give rokh and ferox damage instead of range bonus!
+1
|

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.22 14:06:00 -
[8] - Quote
Swapping the range for damage bonuses would result in an 800dps ferox and 1300dps rokh. That actually sounds really awesome but I dunno if that'd be a good idea or not. |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 14:26:00 -
[9] - Quote
Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. |

Naomi Knight
Imperial Academy Amarr Empire
89
|
Posted - 2011.12.22 14:31:00 -
[10] - Quote
Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg |

Smabs
Higher Than Everest BricK sQuAD.
8
|
Posted - 2011.12.22 14:31:00 -
[11] - Quote
That's true. But then again the hyperion has the rep bonus instead of something more useful too. |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 15:06:00 -
[12] - Quote
Naomi Knight wrote:Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg
It would make them similar, yes. But at the same time Damage is the most highly prized bonus. If Gallente hybrid ships get it and Caldari don't then Caldari hybrid ships will continue to be in the ghetto.
Could give the Rokh a bonus to its capacitor (in basic stats) and give it rate of fire? Though I think if anything Rate of Fire is better for blasters and damage better for rails.
Blasters are a particle 'stream' and rails are supposed to be long range and hard hitting.
|

Naomi Knight
Imperial Academy Amarr Empire
94
|
Posted - 2011.12.22 17:26:00 -
[13] - Quote
Yeah dmg is good ,but there are other good bonuses which wouldnt make it a bad copy of another race. Gall is all about dmg thats for sure , so caldari should take other thing as its style.
I would go for utility/tank/reliability, by giving them more mids and fitting,so utility high can be fitted. You could choose more ewar or shield tank , this could compensate for ****** speed and medicore dps low alpha,and the dozen other disadvantages caldari/hybrid have.
Oh and this is a game so rl physics or anything is not relevant at all. And even with dmg bonus rails alpha is nowhere near arties, if somebody wants alpha they have to use arties :( |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 17:28:00 -
[14] - Quote
(Directed at the OP, not Naomi) ... Have you ever actually looked at a decent Rokh fit? Do you have any idea what that ship is capable of if the one fitting it isn't a dribbling moron? With rails it can lob a good 600 DPS out to 70km range, with the option of firing further if it needs to without losing much DPS. Another thing worth noting is that it's doing that with faction ammo rather than the tracking-crippling spike. 70km range too far for you? Load up Javelin ammo. Now you're firing at 30-35 and have better tracking to boot. Oh and while it's doing all this, it's also mounting a 120k EHP buffer. (Which can be increased to around 136k with one module swap.)
So yeah, the Rokh is perfectly capable at the ranges you listed, and a damage bonus would only make it an inferior ripoff of the Megathron/Hyperion.
Now let's talk blasters. Even without a damage bonus, the Rokh can put out around 900 DPS. Not bad but not ground-breaking either - until you load up null, and are now firing at a 20km optimal with another 25 falloff or so and still doing 700 DPS.
The Naga also makes a superb rail platform, but again only if you're not an idiot.
Basically: you're whining about nothing. Learn to fly or train Gallente.
While we're on the Caldari hybrid platform subject, let's talk Ferox: post buff this thing now does 600 DPS with a 66-73k buffer (depending on web fit or not) or can do about 450 DPS to 30km and a 70k EHP buffer with rails. The only reason it's not doing better than this is the fact it's a tier 1 BC rather than a tier 2 as opposed to a broken bonus.
Quote: I know this has no relevance to CCP, but Minmatar Artillery is a joke compared with rails in a technology sense. Why is it that the race that still uses present day tech for their weapons superior in so many respects to a currently theoretical weapon like a railgun that fires even more spectacular antimatter shells?
I believe antimatter payloads fired at a a sizeable percentage of the speed of light would leave nuclear and fusion weapons in the dust, damage wise, from the science point of view. Infact lasers would probably be pretty paltry by comparison.
EVE is not a realistic game, thus realism should have no influence on balance. Ever. |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 20:16:00 -
[15] - Quote
Duchess Starbuckington wrote:(Directed at the OP, not Naomi) With rails it can lob a good 600 DPS out to 70km range
Tachyon Lasers don't need a range bonus to do half again as much.
My Abaddon can do about 800+ from guns at 60km. Cap stable. |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 20:45:00 -
[16] - Quote
Please show me your 800 DPS 60km range Tachyon Abaddon. In fact those guns are a pretty stupid example all round as they utterly gimp the fit on almost any ship you use them on. A Rokh can fit a full rack of 425mms with no fitting mods.
I see megapulse can do 700 DPS or so at 60km but need 3 tracking comps to do so.
Neither fit is cap stable without a booster even at all 5 skills. |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 20:52:00 -
[17] - Quote
Duchess Starbuckington wrote: I see megapulse can do 700 DPS or so at 60km but need 3 tracking comps to do so.
Can't be bothered showing every pirate and suicide ganker what I fly. But mine does an easy 800dps at 60km with a respectable permatank. 1000 dps at 30km
If you care to try some configs you'll know thats possible. |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 20:56:00 -
[18] - Quote
Quote:Can't be bothered showing every pirate and suicide ganker what I fly. 1. No evidence = no argument. 2. You're implying there that it's pimp fitted, and thus also irrelevant here.
And like I said, I know it's perfectly possible to get that kind of DPS/range with tachyons - but what I also know is they're absurdly hard to fit and by using them at all you've gimped yourself in at least one way. |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 21:03:00 -
[19] - Quote
Duchess Starbuckington wrote:Quote:Can't be bothered showing every pirate and suicide ganker what I fly. 1. No evidence = no argument. 2. You're implying there that it's pimp fitted, and thus also irrelevant here. And like I said, I know it's perfectly possible to get that kind of DPS/range with tachyons - but what I also know is they're absurdly hard to fit and by using them at all you've gimped yourself in at least one way.
Duchess Starbuckington wrote:Megapulse + Scorch is a base range of 50 + 1 Tracking Enhancer and you have ~60km, as far as 'three tracking computers' goes. ... No, Scorch base range is 45k, add a TE and you have 52, then you need to throw TCs on. And that TE has taken up another low slot, so either tank or DPS has suffered. Drop a heat sink and you're down to 650 DPS, drop a tank mod and you lose anything up to 20k EHP.
You don't include falloff in range?
You're trying to persuade -me- that Rokh is comparable with Abaddon. Or is my opinion supposed to be judged based on evidence by a third party?
I don't find it plausible that rails do less damage and the Rokh which has no bonus and can be competitive with the Abaddon which has a more powerful weapon and a damage bonus.
If you could explain to me what this 'x factor' is I could adjust for it.
I guess your fit includes damage rigs and the recent 10% buff to get 600dps? |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 21:09:00 -
[20] - Quote
Quote:You don't include falloff in range? You don't appear to factor the damage loss from falloff in, so no.
Quote:You're trying to persuade -me- that Rokh is comparable with Abaddon. Umm, no, I'm saying that the Rokh is fine as-is and that swapping the range bonus for something else is idiocy. The Abaddon is in a tier of its own and comparing any battleship to it for blob warfare is going to come out unfavourably.
(Having said that, one thing it doesn't do well is using tachs)
Hang on, I've just noticed this actually:
Quote:but mine does an easy 800dps at 60km with a respectable permatank. ... Are you seriously bringing a carebearmobile into a PVP balance discussion? Or are you just using the wrong term for buffer?
Quote:I guess your fit includes damage rigs and the recent 10% buff to get 600dps? Doesn't need damage rigs, navy AM and 3 mag stabs gets 600 at 70k range. |

Cheiftan
Shinryaku Ishuk-Raata Enforcement Directive
0
|
Posted - 2011.12.22 21:16:00 -
[21] - Quote
Lissa Winters wrote: You don't include falloff in range?
Not sure if serious? |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 21:16:00 -
[22] - Quote
I haven't indicated PvP anywhere in my posts, actually, except that I was worried about suicide gankers if I was in the habit of posting fits, due more to paranoia than anything else. Is Rokh really a top choice in PvP? You seemed to suggest the Abaddon had it totally outclassed and outgunned, so I assume no? |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 21:19:00 -
[23] - Quote
Ah, ok then, so if this isn't about PVP then the entire point is moot as weapons aren't balanced around PVE. (And FYI: the Rokh outperforms the Abaddon vs some rats, and vice versa.) |

Lissa Winters
Perkone Caldari State
3
|
Posted - 2011.12.22 21:28:00 -
[24] - Quote
Duchess Starbuckington wrote:The entire point is moot as weapons aren't balanced around PVE.
Why not? I think I was complaining that range is objectively less useful than damage when a weapon inherently has sufficent range to begin with. Show me where i've subdivided into a single aspect of the game?
The Rokh and the Raven are both typically used for long range damage. Wheres Caldari's medium range damage that is competitive?
Rails are Long. Missiles are Long. Blasters are extremely short, and not really Caldari weapons.
Every race gets a torpedo boat. (SB)
There's a big hole when it comes to killing, rather than sniping. |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.22 21:33:00 -
[25] - Quote
Quote:Why not? I think I was complaining that range is objectively less useful than damage when a weapon inherently has sufficent range to begin with. Show me where i've subdivided into a single aspect of the game?
At the point where you hinted that your Abaddon was suicide-gank worthy and perma-tanks - which means you were using a PVE ship for comparison. Thus: fail.
Quote:The Rokh and the Raven are both typically used for long range damage. Wheres Caldari's short-medium range damage that is competitive? Blaster rokh or Javelin ammo Rokh, as I explained to you in one of my very first posts. And by the way, the Raven can fit these things called torpedoes, you may want to look them up. |

Lili Lu
70
|
Posted - 2011.12.22 22:13:00 -
[26] - Quote
Naomi Knight wrote:Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg Oh Naomi, don't you realize how stupid this makes you look? |

Goose99
Republic Military School Minmatar Republic
376
|
Posted - 2011.12.22 22:19:00 -
[27] - Quote
5% resist per lvl adds up to one single enam, or one extra low, at max skills. Hype has 6 lows. It's a joke for an armor boat. |

Hado Eullon
University of Caille Gallente Federation
0
|
Posted - 2011.12.22 22:25:00 -
[28] - Quote
Quote: I know this has no relevance to CCP, but Minmatar Artillery is a joke compared with rails in a technology sense. Why is it that the race that still uses present day tech for their weapons superior in so many respects to a currently theoretical weapon like a railgun that fires even more spectacular antimatter shells?
I believe antimatter payloads fired at a a sizeable percentage of the speed of light would leave nuclear and fusion weapons in the dust, damage wise, from the science point of view. Infact lasers would probably be pretty paltry by comparison.
I have mention this before, and I agree with it the reasoning, if the Amarr Laser technology WAS in fact able to do even comparative damage with the other types, and even some from a far greater range, then the whole of Amarrian tech would be so far past the other races that there wouldnt be much the others could do to touch their ships, as the technology to consistently support a damaging laser beam of that level at that range would put them centuries at least beyond all of them. |

OfBalance
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.12.22 22:50:00 -
[29] - Quote
Can't fly half of the caldari ships.
Don't miss out on anything.
I am ok with this.  |

Naomi Knight
Imperial Academy Amarr Empire
94
|
Posted - 2011.12.23 00:40:00 -
[30] - Quote
Lili Lu wrote:Naomi Knight wrote:Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg Oh Naomi, don't you realize how stupid this makes you look? less stupid than you ? who couldnt give us even one idea how to fix those ships? |

Misanthra
Alternative Enterprises
20
|
Posted - 2011.12.23 01:15:00 -
[31] - Quote
Lissa Winters wrote: The Rokh and the Raven are both typically used for long range damage. Wheres Caldari's medium range damage that is competitive?
Rails are Long. Missiles are Long. Blasters are extremely short, and not really Caldari weapons.
Every race gets a torpedo boat. (SB)
There's a big hole when it comes to killing, rather than sniping.
Rokh has a gaping em hole....last place you want to be is in range of lasers and RF emp (which are not exactly uncommon) iimo. Embrace the sniping I say.
the sb and raven comparison, raven on a deathstar or say a hound (or any other racial sb). which will live longer? Which can be around longer to apply dps? the sb's will be spenidng most thier time gtfo after a few salvo's than being there for sustained strikes.
Outside of bs......rockets and hams. Rocket buff did them nice. Hams need some love but capable as well all the same. Will also put AML here, has its place if you know for sure frigate spam is coming up. |

Harry Tubmann
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.23 02:52:00 -
[32] - Quote
While we're at it can we make the chimera less impossible to fit properly? |

Julia Connor
Caldari Provisions Caldari State
14
|
Posted - 2011.12.23 02:58:00 -
[33] - Quote
Smabs wrote:That's true. But then again the hyperion has the rep bonus instead of something more useful too. It's useful to those that need it.
|

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.23 10:50:00 -
[34] - Quote
Quote:Rokh has a gaping em hole....last place you want to be is in range of lasers and RF emp (which are not exactly uncommon) iimo. Embrace the sniping I say.
If you can call 71% a "gaping hole" yeah...
Oh and I just have to add:
Quote:Blasters are extremely short, and not really Caldari weapons. Oh look, the idiot of an OP ignored the bit where I showed that the Rokh can actually reach fairly impressive ranges with blasters.
|

Rel'k Bloodlor
Mecha Enterprises Fleet
2
|
Posted - 2011.12.23 11:08:00 -
[35] - Quote
Well IMHO the way to fix Caldari gun boats is the replacement of 5% a level resist with some thing else, seems silly to help the tank of a ship that also has a 10% bonuse to range.
IMHO double range would be more use full, if I need my tank super ultra strong well sniping I need to ask my self some questions like- how did they get that close? why have I not warped out/back in? why am I so close? why am I in a Rokh?
When is the last time you saw a sniper in a bomb suit? or a flack jacket for that matter? Or tracked field artillery with more or as armour as a battle field tank? |

Arthur Frayn
Deep Core Mining Inc. Caldari State
61
|
Posted - 2011.12.23 12:01:00 -
[36] - Quote
They should change Caldari range bonus for hybrids to a rate of fire bonus. Awesome damage, run out of ammo fast. Sounds balanced. |

Duchess Starbuckington
Starbuckington Manor
60
|
Posted - 2011.12.23 12:26:00 -
[37] - Quote
Quote:Well IMHO the way to fix Caldari gun boats is the replacement of 5% a level resist with some thing else, seems silly to help the tank of a ship that also has a 10% bonuse to range. Except that said ships perform rather well at close-medium range, and the resist bonus is like a built-in invul field enabling a solid tank with relatively minimal slot use.
Basically: you don't have a clue what you're talking about.
Quote:They should change Caldari range bonus for hybrids to a rate of fire bonus. Rokh does fine without a damage bonus. Ferox likewise, partially thanks to the recent hybrid buff. In fact the Ferox suffers far more from being a tier 1 BC than from the bonuses. |

Jill Antaris
Imperial Academy Amarr Empire
26
|
Posted - 2011.12.23 14:03:00 -
[38] - Quote
Optimal bonuses are awesome, especially when they are on nearly every caldari T1 hull.
The key problem with caldari gunships is the overall concept, of niche sniping what is kind of outdated considering everything is about high tracking or alpha this days.
The optimal bonus is to weak to give blasters a reasonable range, think of 20% per level and you really look at very cool and useful blaster ranges, what makes the ships even without the damage bonus really good(if you add a turret to ships like the Ferox). With this you could also reduce rail ranges considerable and give them a lot more tracking and maybe another 5% damage to give gallente a good medium range option and make the range bonus again work like a damage bonus on caldari hulls by the ability to use stronger ammos and reach out further. |

Buzzmong
Aliastra Gallente Federation
73
|
Posted - 2011.12.23 14:06:00 -
[39] - Quote
I feel I should point out (yet again) that giving Caldari boats a hybrid damage bonus in place of their resist bonus is simply going to make them better blaster boats than a lot of the Gallentean line up, as the range bonus and their shield tanks offset the poor mobility (which was and probably still is better than the equivliant armour buffer gal boat anyway). |

Raven Ether
Republic University Minmatar Republic
68
|
Posted - 2011.12.23 15:26:00 -
[40] - Quote
Rel'k Bloodlor wrote:The obsesive longe range on caldari boats lets you use anti-matter all the time
Exactly, infact the optimal range bonus is a stealth bonus to damage as well!
|

Valkyrie Herland
Equestria Elite
1
|
Posted - 2011.12.23 19:08:00 -
[41] - Quote
Why do all forum posts end up like this? i fly gall and min on this char, and caldari on my other And one thing that is obvious is all this MY SHIP IS UBER LEET YOURS IS FAIL, is a load of rubbish.
Are you really going to fight an arty boat with rails? or are you going to get in something faster and take it out?.
all ships tend to be great in there role's the rohk and naga are great sniper boats, but also decent blaster boats and can out range there gallante counterparts just kite them!.
min are not as good as people constantly say, its just alot more people fly them, and for what there used for there fine you dont take a tristan against a rifter because it has the range and speed advantage, you take a incursis.
every race has the right equipment to take on what is thrown at them, so stop moaning and actualy think about what your trying to do, and where the weapons excel, i meen artys have a horrible re-fire rate, you miss one shot and you lose alot of dps, rails and beams are faster.
so to answer the op, and most the other posters, caldari and every other race are perfectly viable for pve and pvp. fly smart. |

Lili Lu
70
|
Posted - 2011.12.23 19:22:00 -
[42] - Quote
Naomi Knight wrote:Lili Lu wrote:Naomi Knight wrote:Lissa Winters wrote:Hyperion has a hybrid damage bonus and 8 high slots. So it would have the same. yep that would make them just too similar increase resist bonus to 10% or give other things to caldari like +1 mid cpu and pg Oh Naomi, don't you realize how stupid this makes you look? less stupid than you ? who couldnt give us even one idea how to fix those ships? No, you do say stupid things. First, the ships don't need fixing.
You all just need to get over your spoiled attitude flying over tanked Drakes and lobbing heavy missiles to ridiculous distances for a medium hull. No gun boat puts out that damage at range without tech II ranged ammo and slots devoted to tracking mods.
Your guns are fine. Starbuckington is showing you how you can get blaster range that allows the shield resist fittings to make you viable. If anything the CCP attempt to give you that blaster viability screws even further the ridiculous range superiority of rails. Aslo, the Amarr ships you whine about have to fit plates and resists that conflict with damage mods and the need to get close fast. The Minmatar ships about which you whine even more perform better shield tanked than armor tanked and then they have no base 5% resist bonus (and you want 10% per level ).
What planet do you come from that you think CCP would just give Caldari ships each an extra mid and more slots than other races? Any person who looks at the ship slots of all races without some stupid rl attachment to an EVE race can see that CCP prefers to keep those at a static total unless they have a special case (see Scorpion, Domi, and their ilk). One exception is the Cyclone, but then oh yeah split weapons and the slots mandate the split weapons. And it's not like Cyclones are out there murdering Brutix and Ferox and Prophecy because noone is flying any of those ships anyway. The extra high only becomes a possible problem with the Sleip and that's because it isn't forced into split weapons. But that is a whole other topic.
Hybrids just got a buff. We now have alliances such as PL fielding Rokh fleets. They've already been fielding Tengu fleets. ANd of course less wealthy (in sp and isk) alliances continue to field cheap but effective Drake fleets (the only other BC fleets have been Cane and they are for a more specialized role). Caldari pvp is not gimped. You are just too focused on mythical one-on-one pvp. And, what makes that mythical? Why the Falcon alt of course.
So, really stop whining and spewing ridiculous suggestions like more slots for Caldari and 10% resist bonuses.
|

Versuvius Marii
Browncoats of Persephone
18
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Posted - 2011.12.23 19:44:00 -
[43] - Quote
Lissa Winters wrote:Duchess Starbuckington wrote: I see megapulse can do 700 DPS or so at 60km but need 3 tracking comps to do so.
Can't be bothered showing every pirate and suicide ganker what I fly. But mine does an easy 800dps at 60km with a respectable permatank. 1000 dps at 30km If you care to try some configs you'll know thats possible. Megapulse + Scorch is a base range of 50 + 1 Tracking Enhancer and you have ~60km, as far as 'three tracking computers' goes. You claim to fly a Tachyon Abaddon? Then surely you realise that beams don't use Scorch. You can't use pulses in your beam vs rail argument you idiot. |
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