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Thread Statistics | Show CCP posts - 5 post(s) |
Quriel Arjar
School of Applied Knowledge Caldari State
7
|
Posted - 2016.10.25 17:12:06 -
[361] - Quote
Kenneth Fritz wrote:Use 500mn mwd. Let it cycle only once either by turning it off or disabling the auto-repeat. Either way you'll see sideways warps that would make a superstructure cry uncle. I also don't think you need inertials for this trick either.
That's exactly what I do. It doesn't, however, work without inertia stabs and neither it does perfectly (by what I mean Rorqual entering warp instantaneously after the MWD cycle ends) with 3 of them.
From what I remember this MWD 10 seconds to enter warp trick used to work better and was more reliable with the "old" Rorqual, not the one we have on Sisi right now.
EDIT: Alright, I've totally forgot about overheating the MWD |
Quriel Arjar
School of Applied Knowledge Caldari State
7
|
Posted - 2016.10.25 17:24:09 -
[362] - Quote
Whoops, double post. |
Sergeant L
CPE1704TKS SWARTA.
3
|
Posted - 2016.10.25 19:05:26 -
[363] - Quote
Dark Lord Trump wrote:Sergeant L wrote: A few changes I would like to suggest. Since the Rorqual by far is not cheap we should make it possible for it to survive at least given the risk vs isk on mining. With the following: 1. Make the industrial core timer only 1 minute just like the marauders. Keep thee same consumption that there is now just divide it accordingly. 2. Either make the ore from the new mining drones instantly appear at the end of the cycle in the ore hold or make all the ore coming from the drones already compressed. The movement of the drones to the rorqual to dump is time consuming and lowers the mining yield for the isk/hr. Other than that I think your spot on. Sitting for 5 min just because its old code doesn't make sense, change it and let the miners have a bit of a chance to get out and live another day for once. Nice work cant wait for the 8th of November. You already can make like 300M isk/hour while tanking 50k DPS, dealing 2k DPS, and becoming invulnerable on command. What more do you want? A Rorqual mining away in a cynojammed system would be almost impossible to kill with a 1 min siege timer. Anything capable of killing it won't be able to get there before it jumps out.
I see your point of more ganking miners. Has it ever occurred to you why people leave eve? They are tired of getting jumped all the time, even in HS if they wanted a fight they would just go to NS, LS or WH's.. The proof of being worried about users leaving is the now, the clones states. All of us old eve players are pretty set, new players get frustrated about the constant ambushing etc. You know it, you just said no fair, what you don't want a good fight with someone shooting back at you?. Well look at it his way, you don't even have to scan to find the miners, they are in a easy anomaly belt for you just to instantly warp in as you hit the system. Heck you don't even have to hit the scanner as you get free information on who is there and the system sov, so you know they are mining. Free intel all for the roaming gank fleets. Its okay but, have you seen the price of ships lately? I wonder why they are getting so high? Well, enjoy it was just a suggestion to put in on par with those that run all the PVE sites. There is no reason the best mining ship should be stuck when the best PVE ships can get out easily as well. Eve needs balance and they at least are on a better track right now. Cheers and happy hunting! |
Trespasser
S0utherN Comfort Test Alliance Please Ignore
57
|
Posted - 2016.10.25 22:02:50 -
[364] - Quote
so you go from 3000m3 to 18000+ m3 by siege
I kind of feel that the out of siege number is to low, i would personally like to see it half of the siege
so 9000m3 for unsieged and 18000+ for sieged.
That way your still doing better then a couple of hulks (as you should be since its a 3 billion isk ship and the drones are over a hulks cost each)
this also makes it worth it even in regions that are less then friendly alot of the time. |
Nam Dnilb
Universal Frog
273
|
Posted - 2016.10.25 22:12:48 -
[365] - Quote
Quriel Arjar wrote:Kenneth Fritz wrote:Use 500mn mwd. Let it cycle only once either by turning it off or disabling the auto-repeat. Either way you'll see sideways warps that would make a superstructure cry uncle. I also don't think you need inertials for this trick either. That's exactly what I do. It doesn't, however, work without inertia stabs and neither it does perfectly (by what I mean Rorqual entering warp instantaneously after the MWD cycle ends) with 3 of them. From what I remember this MWD 10 seconds to enter warp trick used to work better and was more reliable with the "old" Rorqual, not the one we have on Sisi right now. EDIT: Alright, I've totally forgot about overheating the MWD
New option is to agility command boost yourself. Gives aggro, but with the Rorqual most warps are long enough for that to expire. |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
162
|
Posted - 2016.10.25 22:40:38 -
[366] - Quote
Sergeant L wrote:Dark Lord Trump wrote:Sergeant L wrote: A few changes I would like to suggest. Since the Rorqual by far is not cheap we should make it possible for it to survive at least given the risk vs isk on mining. With the following: 1. Make the industrial core timer only 1 minute just like the marauders. Keep thee same consumption that there is now just divide it accordingly. 2. Either make the ore from the new mining drones instantly appear at the end of the cycle in the ore hold or make all the ore coming from the drones already compressed. The movement of the drones to the rorqual to dump is time consuming and lowers the mining yield for the isk/hr. Other than that I think your spot on. Sitting for 5 min just because its old code doesn't make sense, change it and let the miners have a bit of a chance to get out and live another day for once. Nice work cant wait for the 8th of November. You already can make like 300M isk/hour while tanking 50k DPS, dealing 2k DPS, and becoming invulnerable on command. What more do you want? A Rorqual mining away in a cynojammed system would be almost impossible to kill with a 1 min siege timer. Anything capable of killing it won't be able to get there before it jumps out. I see your point of more ganking miners. Has it ever occurred to you why people leave eve? They are tired of getting jumped all the time, even in HS if they wanted a fight they would just go to NS, LS or WH's.. The proof of being worried about users leaving is the now, the clones states. All of us old eve players are pretty set, new players get frustrated about the constant ambushing etc. You know it, you just said no fair, what you don't want a good fight with someone shooting back at you?. Well look at it his way, you don't even have to scan to find the miners, they are in a easy anomaly belt for you just to instantly warp in as you hit the system. Heck you don't even have to hit the scanner as you get free information on who is there and the system sov, so you know they are mining. Free intel all for the roaming gank fleets. Its okay but, have you seen the price of ships lately? I wonder why they are getting so high? Well, enjoy it was just a suggestion to put in on par with those that run all the PVE sites. There is no reason the best mining ship should be stuck when the best PVE ships can get out easily as well. Eve needs balance and they at least are on a better track right now. Cheers and happy hunting! "I see your point of more ganking miners" Please point out where I said this. I just said that the rorqual shouldn't be nigh-invunlnerable.
"Has it ever occurred to you why people leave eve? They are tired of getting jumped all the time, even in HS if they wanted a fight they would just go to NS, LS or WH's.." You are aware that by your logic anyone using the rorqual wants a fight? Since they have to go to lowsec, nullsec, or wormholes to fly it. Also, EvE is a PvP game built around the fact that anyone can show up and wreck your stuff. Love it or leave it.
"what you don't want a good fight with someone shooting back at you?" The Rorqual itself deals 2000DPS max while in siege, and any skiffs supporting it can be nasty themselves. And there will be combat ships showing up as the Rorqual takes a while to kill. Does that qualify as shooting back yet?
"Well, enjoy it was just a suggestion to put in on par with those that run all the PVE sites. There is no reason the best mining ship should be stuck when the best PVE ships can get out easily as well." A tackled carrier can run as easily as a sieged rorqual. The difference is the carrier can't tank 50000DPS and become invulnerable on command for 5+ minutes.
Personally, I think the Rorqual will be far too safe in a cynojammed system if you set the core to 1 minute. By the time anything large enough to kill the Rorqual gets there, the Rorq will have sieged down and cynoed out.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Grookshank
Jump Drive Appreciation Society
125
|
Posted - 2016.10.26 10:38:52 -
[367] - Quote
Grookshank wrote:Quote:reduced mass (allowing the Rorqual to travel through the same wormholes as Freighters) Can we please have clarification on this: will the Rorqual be able to enter Thera or will it be denied by a "no capital" rule?
Is there a chance to get a definitive answer before the patch hits tranq? |
Confirmed
Merch Industrial Goonswarm Federation
0
|
Posted - 2016.10.26 14:00:45 -
[368] - Quote
I was doing some intial testing with the changes and have two questions:
1) the ore bay was only 250,000? I thought it was moving to 300,000.
2) The iniability to dock at a Large Indy is a bit of an issue. This is making things really difficult for the sake of being a pita. Initially there are ways around it but as existing things are removed from the game, this is really unbalanced.. This isn't about combat logistics, this is about the amount of ore moving around. 250,000 or 300,000 of compressed ore being moved for building things in null will be extremely difficult to accomplish as long as docking isn't allowed in a large.
I understand the medium (to some extent) though they shouldn't allow freighters either then in my view. However Larges are going to be the more common deployment even in large alliances and not being able to put your major backbone of ore generation into them is a huge drawback.
Now, if it was something like 'can dock for now, but when the patch of you can put things in from the outside' comes along that will change things somewhat but initially it's very drudgery inducing for the sake of drudgery, not the sake of game play. |
Zockhandra
Dystopian Heaven Circle-Of-Two
33
|
Posted - 2016.10.26 16:12:23 -
[369] - Quote
P.A.N.I.C. Module: Requires Invulnerability Core Operation skill level 1 Duration: 5 minutes base, up to 7.5 minutes based on skills 200km range Applies to all mining and industrial ships within the same fleet, except other Rorquals Runs once and then burns out Limit of one module per ship Bonuses to all affected ships:
- +99.99% Shield Resists
- -90% Shield recharge duration (increases passive shield regen rate)
- All turret, missile, drone and smart bomb damage set to 0
- +100% Mass
- -50% velocity
- Prevents warp, cloak, jump, dock, tethering (if already tethered do not apply)
- -75% scan resolution
[/quote]
So Basically not only was dropping on miners hard before. But now they have a 5-7.5 Minute invuln period where any aggressors are forced to disengage if they don't have serious support.... How is the module burning out any loss at all, when you can repair them for free at stations?
Why couldn't it be that this module did the mining boosts instead? so instead you had:
-Massively increased mining yield for fleet -Fleet immobilized for extended periods -Slightly increased shield resistances and bonuses to local reps on those ships
All the P.A.N.I.C module is going to do, is make miners un-killable in an already hard to hunt environment.
That being said, i like the idea of the rorq taking part in operations and actually getting to mine on a proper level i think that its a very positive change especially given the risk involved. But i reserve my opinion on the panic module.....
I think that the module is going to cause some horrible horrible problems for everyone.
Shield are red, Armor is too, i slapped my heavy neut, all over you.
Fingers crossed, broken shattered and burned,
across from the bubble and into your hull.
|
H3llHound
hogyoku Goonswarm Federation
91
|
Posted - 2016.10.26 16:20:52 -
[370] - Quote
Zockhandra wrote:P.A.N.I.C. Module:Requires Invulnerability Core Operation skill level 1 Duration: 5 minutes base, up to 7.5 minutes based on skills 200km range Applies to all mining and industrial ships within the same fleet, except other Rorquals Runs once and then burns out Limit of one module per ship Bonuses to all affected ships:- +99.99% Shield Resists
- -90% Shield recharge duration (increases passive shield regen rate)
- All turret, missile, drone and smart bomb damage set to 0
- +100% Mass
- -50% velocity
- Prevents warp, cloak, jump, dock, tethering (if already tethered do not apply)
- -75% scan resolution
So Basically not only was dropping on miners hard before. But now they have a 5-7.5 Minute invuln period where any aggressors are forced to disengage if they don't have serious support.... How is the module burning out any loss at all, when you can repair them for free at stations?
Why couldn't it be that this module did the mining boosts instead? so instead you had:
-Massively increased mining yield for fleet -Fleet immobilized for extended periods -Slightly increased shield resistances and bonuses to local reps on those ships
All the P.A.N.I.C module is going to do, is make miners un-killable in an already hard to hunt environment.
That being said, i like the idea of the rorq taking part in operations and actually getting to mine on a proper level i think that its a very positive change especially given the risk involved. But i reserve my opinion on the panic module.....
I think that the module is going to cause some horrible horrible problems for everyone.[/quote]
They wont be unkillable. Just wait 5-7min and then kill them. PANIC mod burns out with one use like the capital hull energizer
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Trevize Demerzel
16
|
Posted - 2016.10.26 17:54:55 -
[371] - Quote
Very happy with the proposed changes. On test I do see an area of concern however.
The new mining drones are painfully slow, thus making the mining yields MUCH less then what has been stated.
-
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
191
|
Posted - 2016.10.27 00:46:35 -
[372] - Quote
Arronicus wrote: That's exactly my point, the theoretical max yield was never accurate to begin with. With ship fittings alone and no skills, you got way more than it.
Is also worth noting excavator mining drones are going to be stupidly expensive
The theoretical yield was accurate assuming mining rigs were stacking penalized.
This would give a total Rig multiplier of 1.374048938. All things in EvE being multiplicative, you multiply the stat by the effect of one rig. Then you multiply the new total by the effect of the next module, reduced by stacking penalties, and so on.
This results in a yield of ~27626.67 per cycle with 5 drones, which works out to 18,417.78 per min.
I'm leaving the tilde in there because there's other funky stuff going on with how it's calculated on the current sisi build and I can't get my sheet to add up at certain points. The final yield in practice does mach my sheet when sieged, but with the core off there's about a 10% discrepancy - which is really odd, as that number is just multiplied by the core effect.
Since the rigs are not incurring stacking penalties, It's Yied*1.15*1.15*1.1 which gives us a 1.45475 multiplier from the combined rigs.
With my test character (t1 core, ship skill to 4, drone spec 3), this means a theoretical yield of 6,577.74 m3 per drone per cycle, which matches the 411 spod that appeared in my ore bay from a single drone. Setting all skills to 5, shows 29,226.67 per cycle of 5 drones, or 19,484.44 m3 per minute. If I get the sheet sorted (or give up trying) I'll post it in the thread.
What does get stacking penalized, is the drone speed bonus of the core with Drone Nav Computers.
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Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1544
|
Posted - 2016.10.27 10:34:53 -
[373] - Quote
Trespasser wrote:so you go from 3000m3 to 18000+ m3 by siege
I kind of feel that the out of siege number is to low, i would personally like to see it half of the siege
so 9000m3 for unsieged and 18000+ for sieged.
That way your still doing better then a couple of hulks (as you should be since its a 3 billion isk ship and the drones are over a hulks cost each)
this also makes it worth it even in regions that are less then friendly alot of the time.
Given your ability to move around while unsieged, you would be pulling roughly the same yield out of siege, as in siege, which would be completely broken in itself. Ultimately though, I think the reason is so big in siege is because you are actually vulnerable. An attentive out of siege rorqual is impossible to catch. There is simply no way to catch it when the pilot piloting the rorqual either has it aligned, or has an emergency escape cyno ready. The rorqual in siege though is extremely vulnerable to getting tackled. When hostiles come in, it's almost a garauntee that the sieged rorqual will get tackled, whereas the unsieged wont, so WHY would you give unsieged such comparable yield? |
FT Diomedes
The Graduates
2759
|
Posted - 2016.10.27 14:49:15 -
[374] - Quote
Nam Dnilb wrote:Quriel Arjar wrote:Kenneth Fritz wrote:Use 500mn mwd. Let it cycle only once either by turning it off or disabling the auto-repeat. Either way you'll see sideways warps that would make a superstructure cry uncle. I also don't think you need inertials for this trick either. That's exactly what I do. It doesn't, however, work without inertia stabs and neither it does perfectly (by what I mean Rorqual entering warp instantaneously after the MWD cycle ends) with 3 of them. From what I remember this MWD 10 seconds to enter warp trick used to work better and was more reliable with the "old" Rorqual, not the one we have on Sisi right now. EDIT: Alright, I've totally forgot about overheating the MWD New option is to agility command boost yourself. Gives aggro, but with the Rorqual most warps are long enough for that to expire.
If your area is so insecure that going into siege mode is not really an option, you can do wonderful things fitting a Higgs Anchor rig and boosting while aligned.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Trevize Demerzel
16
|
Posted - 2016.10.27 15:34:33 -
[375] - Quote
Trevize Demerzel wrote:Very happy with the proposed changes. On test I do see an area of concern however.
The new mining drones are painfully slow, thus making the mining yields MUCH less then what has been stated.
Another tidbit.. Since the mining drones are so incredibly slow... they get nuked almost instantly when a dread pops in your mining anom.
For that matter they are easily killed by normal rats in an anom as well, before you can pull them in.
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Frances Voltaire
Eldorado Exhumers
0
|
Posted - 2016.10.27 16:24:03 -
[376] - Quote
Trevize Demerzel wrote:Trevize Demerzel wrote:Very happy with the proposed changes. On test I do see an area of concern however.
The new mining drones are painfully slow, thus making the mining yields MUCH less then what has been stated.
Another tidbit.. Since the mining drones are so incredibly slow... they get nuked almost instantly when a dread pops in your mining anom. For that matter they are easily killed by normal rats in an anom as well, before you can pull them in. Rorqual can lock 7targets and has long range remote shield rep bonuses. You can pre-lock all your 5 excavators and rep those under fire until they return. You can still have a rock targeted and lock up a rat while you recall excavators. This solves the Rat problem. For those rare capital rats, we will all likely loose an excavator or two. Pretty much cost of doing business.
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Erasmus Grant
Immortal Wanderers Zaibatsu Mercantile
31
|
Posted - 2016.10.27 21:09:47 -
[377] - Quote
Please allow the Rorqual to use all isotope types instead of just Oxygen. |
Kenneth Fritz
DND Industries FUBAR.
11
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Posted - 2016.10.27 23:36:16 -
[378] - Quote
Erasmus Grant wrote:Please allow the Rorqual to use all isotope types instead of just Oxygen.
While I understand your plight, the Rorqual was designed by ORE whose ship technology is based on Gallente designs. Thus it uses oxygen isotopes. Just because you want to use it as a poor man's jump freighter doesn't constitute changing it to a one size fits all isotope user.
Who's your end of the world buddy?
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Erasmus Grant
Immortal Wanderers Zaibatsu Mercantile
31
|
Posted - 2016.10.28 00:47:28 -
[379] - Quote
Kenneth Fritz wrote:Erasmus Grant wrote:Please allow the Rorqual to use all isotope types instead of just Oxygen. While I understand your plight, the Rorqual was designed by ORE whose ship technology is based on Gallente designs. Thus it uses oxygen isotopes. Just because you want to use it as a poor man's jump freighter doesn't constitute changing it to a one size fits all isotope user.
Sorry mate not as poor as you think. I own a JF. So do not assume ****. |
Kenneth Fritz
DND Industries FUBAR.
11
|
Posted - 2016.10.28 14:10:49 -
[380] - Quote
Erasmus Grant wrote:Kenneth Fritz wrote:Erasmus Grant wrote:Please allow the Rorqual to use all isotope types instead of just Oxygen. While I understand your plight, the Rorqual was designed by ORE whose ship technology is based on Gallente designs. Thus it uses oxygen isotopes. Just because you want to use it as a poor man's jump freighter doesn't constitute changing it to a one size fits all isotope user. Sorry mate not as poor as you think. I own a JF. So do not assume ****.
Fair enough. It was simply the reason I hear most when someone complains about having to import oxygen isotopes because it isn't found in the space they live. While dangerous I would try wormholes with an Endurance or skiff (if your feeling lucky).
Who's your end of the world buddy?
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Dreamslayer Anzomi
Thirteenth Empire Hell's Pirates
0
|
Posted - 2016.10.28 23:28:50 -
[381] - Quote
CCP Fozzie wrote:Industrial Core II:Requires Industrial Reconfiguration skill level 5 Duration: 5 minutes Consumption: 1500 units of Heavy Water Enables Ore and Ice Compression Movement Effects:- -100% Rorqual velocity
- +900% Rorqual mass
- Prevents warping, docking, jumping, cloaking, tethering
Assistance and Electronic warfare:- 100% remote repair impedance (prevents other ships from repairing the Rorqual)
- 80% remote assistance impedance (reduces the effect of remote assistance modules like remote sensor boosters)
- 80% sensor dampener resistance
- Full ECM immunity
- +120% Scan resolution
Mining Foreman Burst Bonuses:- +30% Mining foreman burst strength
- +200% Command burst range
Tanking and Remote Repair Bonuses:- +140% Local shield booster repair amount
- -60% Local shield booster duration
- -75% Remote shield booster duration and cap use
- +120% Remote shield booster optimal and falloff range
Drone Damage and Mining Bonuses:- +100% Drone damage and hitpoints
- +30% Drone MWD speed
- +500% Drone mining yield
- -80% Drone ice harvesting duration
Why not have industrial core 1 max output be 9k instead of 3k? 3k seems pretty low and you have to train 38 days for 6 times as much for industrial reconfig 5 . Perhaps have this go up per level eventually getting to 18k max when you get level 5?
but 3k max when you have level 3/4 industry reconfig is pushing it
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
164
|
Posted - 2016.10.28 23:34:45 -
[382] - Quote
Dreamslayer Anzomi wrote:CCP Fozzie wrote:Industrial Core II:Requires Industrial Reconfiguration skill level 5 Duration: 5 minutes Consumption: 1500 units of Heavy Water Enables Ore and Ice Compression Movement Effects:- -100% Rorqual velocity
- +900% Rorqual mass
- Prevents warping, docking, jumping, cloaking, tethering
Assistance and Electronic warfare:- 100% remote repair impedance (prevents other ships from repairing the Rorqual)
- 80% remote assistance impedance (reduces the effect of remote assistance modules like remote sensor boosters)
- 80% sensor dampener resistance
- Full ECM immunity
- +120% Scan resolution
Mining Foreman Burst Bonuses:- +30% Mining foreman burst strength
- +200% Command burst range
Tanking and Remote Repair Bonuses:- +140% Local shield booster repair amount
- -60% Local shield booster duration
- -75% Remote shield booster duration and cap use
- +120% Remote shield booster optimal and falloff range
Drone Damage and Mining Bonuses:- +100% Drone damage and hitpoints
- +30% Drone MWD speed
- +500% Drone mining yield
- -80% Drone ice harvesting duration
Why not have industrial core 1 max output be 9k instead of 3k? 3k seems pretty low and you have to train 38 days for 6 times as much for industrial reconfig 5 . Perhaps have this go up per level eventually getting to 18k max when you get level 5? but 3k max when you have level 3/4 industry reconfig is pushing it 3k is without an industrial core at all, i.e. unsieged. The industrial core 1 won't get you all the way to 18k but it will be up there.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Ali Virgo
The Collective DARKNESS.
100
|
Posted - 2016.10.29 04:21:04 -
[383] - Quote
Rorquals-á go into siege to amp up boost but they don't require -áany Capital Siege Array to be made. why is that
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Ali Virgo
The Collective DARKNESS.
100
|
Posted - 2016.10.29 04:26:56 -
[384] - Quote
Soleil Fournier wrote:TigerXtrm wrote: For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be.
Players weren't able to light a cyno inside a POS shield, and I don't think they can do it while tethered either (without losing the tether and becoming vulnerable). Why should they be able to do it while invulnerable with the panic module? light a cyno and go into panic mode as you titan and super fleet jumps to you . or bridge indy ships with ewar to a rorqual as it turns on it panic mode. it wont just be for mining :)
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Emma Davaham
Natak Heavy Industries All My Friends Are Ded
0
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Posted - 2016.10.29 18:07:32 -
[385] - Quote
Is anyone finding the rorq fleet boosts to be underwhelming? The best I can get is down to 49 second ice cycle times. |
FT Diomedes
The Graduates
2759
|
Posted - 2016.10.30 23:59:52 -
[386] - Quote
The PANIC module needs to have a weapons timer that prevents refitting until at least one minute after the module is done cycling.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Olmeca Gold
Pleonexium Sustainable Whaling Inc.
13
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Posted - 2016.10.31 05:36:30 -
[387] - Quote
Here are some concerns.
First of all, I didn't test this, but CCPls don't screw up and make it so that they can jump/tether right after the invul expires and before getting pointed again. Remember, a Rorqual in distress is most likely a non-consensual PvP issue, and most of hunters in that area use non-bubblers as tacklers. I don't think you are intending on making Rorquals safe vs. anything except bubblers, which would make them immune to covert cyno hotdrops, which would make them safe from one of the most common and balanced risks for PvE ships in Eve for example.
Also refitting rafter PANIC expires seem problematic as many others have stated. These ships don't need to warp or move around much in their PvE activity. They will have anchored mobile depots and spare modules with them. You need to give them a debuff of some sort, or what's gonna keep people from exploiting it by getting multiple PANICs? Even extending 1 minute combat timer until after the PANIC expires is not enough. An unsieged Rorq will still survive 1 minute to many groups. Then he will just refit, because he anchored a depot while mining before getting caught.
Furthermore, 5-7 minutes seem too long. Tell me if I am wrong, but I don't think you would want %100 safe PvE activity for even the most organized group in nullsec. There should be interesting ways for them to protect their PvE capitals, and interesting ways for small/medium sized fleets to snatch a capital every once in a while. You want to give Rorquals the ability to call their corpmates and online their PvP toons after getting tackled and that seems OK, but you take away the surprise element from hunting fleets. One of the key elements in nullsec hunting is killing the enemy before support arrives, so know this a PANIC button means heavily messing with nullsec hunting mechanics in its deep roots. You need to think more about how balance it if you want to have the PANIC button.
Right now the capability of response is on a regional level. Half of a region (10 jumps) can respond to a Rorqual getting tackled given 7.5 minutes. If you drop in a major alliance's space, people can even take mid-points in their titans or faxes, wait out their orange timer, and still save that Rorqual. And you are giving them 10ly jump range. So all the miners need to do is have cynoes and drop on each other when they get tackled. You are giving them immense combat capabilities but you are assuming that there will be one or a couple of these ships on belts sort of "leading" the herd, so its OK to give them 3000 DPS. What will happen is that people are gonna have cynoes in their belts and jump on each other. How many Rorquals do you expect to be mining at the same time in 10 LY range in any given region? I would say it will be more than 30 in some. No pirate group will be able to take that fleet down. It requires an invading fleet. But whenever those kinds (150 man battleship fleet etc) of fleets appear in their intel they will stop mining from 10 jumps away anyway.
If you want to keep this an interesting mechanic, you should keep the responset at a pocket (3-4 jumps) level. The respondents should be limited to PvP alts or friends in the system, and people readily in PvP ships in the pocket. Even a main pocket of a decent alliance will be 100 people, with a lot of capitals to drop to save the Rorqual. And you are giving them tank an entire batch of damage, and regen it back during invul. That alone is an additional 2 minutes for the response.
I too thought mining capitals needed a reason to be taken out from their poses, but the changes you propose just overdoes it and I am having seriously doubts on CCP ever talks to a non-consensual PvPer when they ever are making a change. All those people on CSM are major null entities, they only represent the Rorqual side. You need to heed the other side if you wanna have a balance. Problem is people who don't have the spare time to commit to a major null entity won't have time to run for CSM or make themselves heard on forums/reddit either. Someone in CCP seriously needs to start playing Eve on tranquility as a person who tries to hunt these ships you are designing under conditions you are proposing. You rely too much on the feedback from people who represent just one aspect of this game. I know this last part was less relevant but it needs to be voiced every single time you make a change in non-consensual pvp.
Also do you want small/solo blopsers to switch to Rorquals for hotdropping on other PvE ships? Are you seriously intending this? Couldn't EFT with it yet, but given the combat capability, jump range and the fatigue that's looks likely to happen really. |
Anthar Thebess
1659
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Posted - 2016.10.31 10:15:52 -
[388] - Quote
With the influx of all this ore, capitals will be so cheap. I like it!
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Rena Skyfall Trald
Raised By Wolves Inc Blades of Grass
0
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Posted - 2016.10.31 12:14:49 -
[389] - Quote
The panic button makes it so you can't be killed but you can be targeted tackled held and have your cap drained. The panic button will be very dangerous for a mining fleet if the rorqual pilot actual panics. |
Ded Akara
Center for Advanced Studies Gallente Federation
5
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Posted - 2016.10.31 12:57:52 -
[390] - Quote
As a result of the new Rorqual I predict a faster than before loss of players, resulting in ever decreasing player numbers. The new Rorqual is too powerful, and benefits only a small number of players, who are mostly already at the top of the game anyway. As for all other players, many are going to feel outcompeted and driven from the game.
The argument I see people making is, is that 'the Rorqual should be this strong, players using it are risking more than 3 bill'. - Not exactly, after insurance, you barely lose 1 bill if you lose a Rorqual - that's nothing compared to what this thing can do.
Also, the PANIC mode is a joke, and should be removed so roaming fleets have a chance at killing these things. CCP are trying too hard to get players to take Rorqs into the belts, by giving it too much all at once. I suggest they ever balance things a bit more carefully. Understandly they wanted to give it a significant boost, but to this extent? Something not powerful enough? "Let's boost it by 500%! It's six times better than before!." So much for tweaking. |
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