Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Noga Taranogas
Science and Trade Institute Caldari State
2
|
Posted - 2016.10.04 21:07:34 -
[91] - Quote
industrial core makes rorqual a sitting duck -add 250km cyno inhib side effect so nothing can jump in or out within it.
PANIC is a massive warp disrupt zone with shield boosting for only friendlies or everything caught in the aoe?
Can mining ships still attack when panic is active?
Should the PANIC double as a cyno beacon (would immediately disable industrial core cyno inhib) allowing fleet members to jump/bridge to it? but the active cyno
|
Sanctus Maleficus
Lambent Enterprises
13
|
Posted - 2016.10.04 21:16:27 -
[92] - Quote
Fletcher Ryan wrote:is the rorqual ship maintenance array still tied to only industrial ships?
That is what I would like to know as well.
While in panic, can miners eject from their barges and get into a combat ship in the Rorq's SMA? lol |
TigerXtrm
KarmaFleet Goonswarm Federation
1718
|
Posted - 2016.10.04 21:19:02 -
[93] - Quote
Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50.
Yes, but Rorqs are kinda expensive. Estimate a 3b pricetag for a fully fitted one including the new drones. Putting 20 of those on the field at once is pretty hefty, even for a seasoned multiboxer. There's a return on investment calculation to be made here. Sieging 20 Rorqs with the risk that an enemy fleets gets wind of it and hotdrops the entire fleet is a serious consideration (and something that is very likely to happen at least a few times in the first couple of weeks :D)
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Drago Shouna
Royal Amarr Institute Amarr Empire
623
|
Posted - 2016.10.04 21:20:10 -
[94] - Quote
Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50.
How many multiboxers do you think have 20 or 50 accounts skilled to sit in a Rorqual?
How many have the drone skills ready?
How many have all the other skills involved ready?
Someone has posted that it will take 18 days to sit in the new Porpoise...That's all you'll do as well, you won't have skills to do anything else with it.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
TigerXtrm
KarmaFleet Goonswarm Federation
1718
|
Posted - 2016.10.04 21:26:12 -
[95] - Quote
Drago Shouna wrote:Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50. How many multiboxers do you think have 20 or 50 accounts skilled to sit in a Rorqual? How many have the drone skills ready? How many have all the other skills involved ready? Someone has posted that it will take 18 days to sit in the new Porpoise...That's all you'll do as well, you won't have skills to do anything else with it.
There are people with way too much money and time in this game. WIth injectors you can sit in a Rorqual on day 1, so that's not the issue. There are very much people out there who will inject 20 Rorq accounts. It's not a matter of if.
Multiboxing on a scale like this (10 accounts or more) has always been a ****** thing in EVE. People like that strip entire high-sec systems on a daily basis, and null is no stranger to it either. With the power the Rorq is getting now in combination with super secure backwater null systems this has the potential to seriously screw up the market.
The question is, of course, is this intentional? With the Alpha's incoming it would certainly lower the barrier of entry for everyone if all items in space become 10 to 20% cheaper across the board. But as it stands I'm worried about what this is going to do to the economy.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Chalithra Lathar
Rhongomiant Legion Industries The Explicit Alliance
42
|
Posted - 2016.10.04 21:26:52 -
[96] - Quote
Drago Shouna wrote:Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50. How many multiboxers do you think have 20 or 50 accounts skilled to sit in a Rorqual? How many have the drone skills ready? How many have all the other skills involved ready? Someone has posted that it will take 18 days to sit in the new Porpoise...That's all you'll do as well, you won't have skills to do anything else with it.
Plenty I know have been training/building in anticipation. Never underestimate the ingenuity of the industrialist. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 21:29:17 -
[97] - Quote
20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
|
Ripard Teg
Ice Fire Warriors Escalating Entropy
1323
|
Posted - 2016.10.04 21:39:18 -
[98] - Quote
Maybe I missed it, but can Rorqs carry mining frigs in their SMBs? Is this change included in November? If not, it should be.
It'd also be nice if Rorqs could carry noobships and shuttles in their SMBs too (for the obvious reasons), but that'd just be a nice bonus.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
|
TigerXtrm
KarmaFleet Goonswarm Federation
1719
|
Posted - 2016.10.04 21:41:48 -
[99] - Quote
Ncc 1709 wrote:20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
With these kinds of targets you enter into the realm of capital and even super drops. Super carriers and Titans supported by FAX Machines really aren't going to hurt against 40k DPS.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
DCLi Ext
Swift Redemption DARKNESS.
0
|
Posted - 2016.10.04 21:45:44 -
[100] - Quote
I think the problem that still has to be addressed is the OP of interceptor. Speed tank to drones and interdiction nullification.
To get the same bonuses you now need to commit the Rorqual to a fixed position for 5 minutes intervals over hours at a time. Other ships you can align out, but this negated by the keeping mining ships in range and having to siege.
This basically painting a big target on it. Risk versus reward.
You cannot defend a warp in from an interceptor.
There has been suggestions about countering (i.e. anti interdiciton nullified field, propulsion jam field disable all prop mods within 100 km etc).
Some of these would create interesting combat uses for rorquals.
I believe the best interim solution is to make consistent with carrier stream.
Porpoise = Myrm Orca = Carrier Rorqual = Super Carrier (has lots of special modules as well)
Give the rorqual the +5 warp strength that a super carrier has.
A single interceptor cannot tackle a super carrier unless faction fit. Will need multiple interceptors to hold it there. Instead of single speed tank interceptor immune to drones (faster) while the DPS fleet sits at range.
The industrial core modules need some AOE effect to be locked for 5minutes, given that it could be running for hours. Burns out or offline propulsion mods on interdiction nullified ships (this means interceptor have to choose between running props and out speed drones or be attacked by drones).
There is potential for game meta using this instead of I win interceptor for big kills. This can change the risk reward potential to make using in the belts.
The other thing that was not clear can industrial core run within a pos shield for compression?
Hope this provokes thought. |
|
Frauleinwunder
PH0ENIX COMPANY Phoenix Company Alliance
0
|
Posted - 2016.10.04 21:46:34 -
[101] - Quote
The biggest question i have is can the mine Mexocit, and will they be able to hold non-indy ships. |
Drago Shouna
Royal Amarr Institute Amarr Empire
623
|
Posted - 2016.10.04 21:47:24 -
[102] - Quote
TigerXtrm wrote:Drago Shouna wrote:Skia Aumer wrote:TigerXtrm wrote:I'd really suggest CCP runs the numbers on a scenario where someone multiboxes 10 Rorquals 10? are you kidding me? I've never seen a proper miner with less then 20 accounts. Sometimes even 50. How many multiboxers do you think have 20 or 50 accounts skilled to sit in a Rorqual? How many have the drone skills ready? How many have all the other skills involved ready? Someone has posted that it will take 18 days to sit in the new Porpoise...That's all you'll do as well, you won't have skills to do anything else with it. There are people with way too much money and time in this game. WIth injectors you can sit in a Rorqual on day 1, so that's not the issue. There are very much people out there who will inject 20 Rorq accounts. It's not a matter of if. Multiboxing on a scale like this (10 accounts or more) has always been a ****** thing in EVE. People like that strip entire high-sec systems on a daily basis, and null is no stranger to it either. With the power the Rorq is getting now in combination with super secure backwater null systems this has the potential to seriously screw up the market. The question is, of course, is this intentional? With the Alpha's incoming it would certainly lower the barrier of entry for everyone if all items in space become 10 to 20% cheaper across the board. But as it stands I'm worried about what this is going to do to the economy.
Good point mate.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Frauleinwunder
PH0ENIX COMPANY Phoenix Company Alliance
0
|
Posted - 2016.10.04 21:47:57 -
[103] - Quote
DCLi Ext wrote:I think the problem that still has to be addressed is the OP of interceptor. Speed tank to drones and interdiction nullification.
To get the same bonuses you now need to commit the Rorqual to a fixed position for 5 minutes intervals over hours at a time. Other ships you can align out, but this negated by the keeping mining ships in range and having to siege.
This basically painting a big target on it. Risk versus reward.
You cannot defend a warp in from an interceptor.
There has been suggestions about countering (i.e. anti interdiciton nullified field, propulsion jam field disable all prop mods within 100 km etc).
Some of these would create interesting combat uses for rorquals.
I believe the best interim solution is to make consistent with carrier stream.
Porpoise = Myrm Orca = Carrier Rorqual = Super Carrier (has lots of special modules as well)
Give the rorqual the +5 warp strength that a super carrier has.
A single interceptor cannot tackle a super carrier unless faction fit. Will need multiple interceptors to hold it there. Instead of single speed tank interceptor immune to drones (faster) while the DPS fleet sits at range.
The industrial core modules need some AOE effect to be locked for 5minutes, given that it could be running for hours. Burns out or offline propulsion mods on interdiction nullified ships (this means interceptor have to choose between running props and out speed drones or be attacked by drones).
There is potential for game meta using this instead of I win interceptor for big kills. This can change the risk reward potential to make using in the belts.
The other thing that was not clear can industrial core run within a pos shield for compression?
Hope this provokes thought.
I like the idea of having some warp core strength.
|
PopeUrban
El Expedicion Flames of Exile
119
|
Posted - 2016.10.04 21:50:54 -
[104] - Quote
Am Staff wrote:you should not be allowed to cyno while under the P.AN.I.C Function as this will just aid in the cyno been put up and a hostile cap fleet being able to jump in and defend the Rorq that is being attacked and there is nothing you can do about it.
So basically in 2 words
"It's Broken"
Am Staff
It's not broken, it's the only way that anyone would risk it on grid in the space its designed for. And it has to be on grid to do its job after these changes.
Your only other alternative is asking combat pilots to literally just sit around and babysit a mining op, which is boring, and nobody is going to bother doing, thus nobody is going to bother fielding the rorq.
If, however, you can panic invuln a whole mining fleet and light a cyno, it means your miners, and JUST your miners can operate a mining fleet with a reasonable expectation of surviving a hotdrop as long as there's backup reasonably close by. That means they can be ratting, doing a plex, murdering non-blues that happen to be nearby, or whatever they want until they're needed so they don't have to just sit there and suffer all of the boredom of mining without any of the payoffs.
Without the ability to cyno, you're basically just handing the rorq to the attackers, who are already in position, have already jumped their ships in, and already have gate/station/system locked down to prevent your defenders from actually forming up to defend.
Being able to cyno in a defense fleet is actually a good thing. It means people may be willing to risk an expensive ship in order to get big yields, and creates content by presenting a juicy target to be attacked and defended, which in turn creates content for everyone else. |
Eternity Mistseeker
Renegades of Eve Aureus Alae
28
|
Posted - 2016.10.04 22:09:20 -
[105] - Quote
Of course people are going to multibox these, why would they bother with an exhumer?
As with exhumers they'll just eat the losses.
Rorquals (and orcas) insure a lot better then exhumers... |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 22:16:33 -
[106] - Quote
CCP please bring back spudzilla. The Rorqual needs a true nemesis. |
Joten Koldani
Alcoholocaust. Test Alliance Please Ignore
0
|
Posted - 2016.10.04 22:17:47 -
[107] - Quote
But the *real* question is:
Can it mine gas? |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 22:20:52 -
[108] - Quote
TigerXtrm wrote:Ncc 1709 wrote:20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
With these kinds of targets you enter into the realm of capital and even super drops. Super carriers and Titans supported by FAX Machines really aren't going to hurt against 40k DPS. Well, assuming the system isn't cyno jammed. Otherwise you're gating it in. |
Keebler Wizard
Royal Amarr Institute Amarr Empire
33
|
Posted - 2016.10.04 22:21:27 -
[109] - Quote
Changes look pretty solid. +Should allow cynos during PANIC. Its about time the miners fought back. +Should allow ALL ships to be stored in rorq maint bay. Doesn't seem overpowered, and would again allow for more active defense and gameplay. |
Chalithra Lathar
Rhongomiant Legion Industries The Explicit Alliance
43
|
Posted - 2016.10.04 22:22:44 -
[110] - Quote
DCLi Ext wrote:I think the problem that still has to be addressed is the OP of interceptor. Speed tank to drones and interdiction nullification.
To get the same bonuses you now need to commit the Rorqual to a fixed position for 5 minutes intervals over hours at a time. Other ships you can align out, but this negated by the keeping mining ships in range and having to siege.
This basically painting a big target on it. Risk versus reward.
You cannot defend a warp in from an interceptor.
There has been suggestions about countering (i.e. anti interdiciton nullified field, propulsion jam field disable all prop mods within 100 km etc).
Some of these would create interesting combat uses for rorquals.
I believe the best interim solution is to make consistent with carrier stream.
Porpoise = Myrm Orca = Carrier Rorqual = Super Carrier (has lots of special modules as well)
Give the rorqual the +5 warp strength that a super carrier has.
A single interceptor cannot tackle a super carrier unless faction fit. Will need multiple interceptors to hold it there. Instead of single speed tank interceptor immune to drones (faster) while the DPS fleet sits at range.
The industrial core modules need some AOE effect to be locked for 5minutes, given that it could be running for hours. Burns out or offline propulsion mods on interdiction nullified ships (this means interceptor have to choose between running props and out speed drones or be attacked by drones).
There is potential for game meta using this instead of I win interceptor for big kills. This can change the risk reward potential to make using in the belts.
The other thing that was not clear can industrial core run within a pos shield for compression?
Hope this provokes thought.
Fit a capital neut
|
|
TigerXtrm
KarmaFleet Goonswarm Federation
1721
|
Posted - 2016.10.04 22:35:05 -
[111] - Quote
Rowells wrote:TigerXtrm wrote:Ncc 1709 wrote:20 rorqs with 2000 dps each... anything that drops is it is going to hurt hard
With these kinds of targets you enter into the realm of capital and even super drops. Super carriers and Titans supported by FAX Machines really aren't going to hurt against 40k DPS. Well, assuming the system isn't cyno jammed. Otherwise you're gating it in.
Rorq mining in a cyno jammed system... I'm sure special doctrines will pop up that can take these things out, but as far as my experience goes I'd say a fleet of 20 Rorqs is impossible to kill under those circumstances. An average subcap fleet is going to melt to the combined fire power of 20 Rorqs, let alone reinforcements.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:40:08 -
[112] - Quote
No CYNOS on ships hit by the panic button please.
Reasoning: 0 counter-play. |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:48:52 -
[113] - Quote
Here's an idea to add counterplay to the PANIC button should you guys really insist on it:
Once the panic button is hit, ships cannot light a cyno for X amount of time (2-2.5 minutes?), allowing the attackers time to deploy a mobile cyno inhibitor (assuming they brought one).
That gives counterplay and allows the mining fleet the ability to cyno in friendlies after the time expires if a inhibitor wasn't deployed in time. |
TigerXtrm
KarmaFleet Goonswarm Federation
1721
|
Posted - 2016.10.04 22:55:26 -
[114] - Quote
Soleil Fournier wrote:Here's an idea to add counterplay to the PANIC button should you guys really insist on it:
Once the panic button is hit, ships cannot light a cyno for X amount of time (2-2.5 minutes?), allowing the attackers time to deploy a mobile cyno inhibitor (assuming they brought one).
That gives counterplay and allows the mining fleet the ability to cyno in friendlies after the time expires if a inhibitor wasn't deployed in time.
For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:57:18 -
[115] - Quote
TigerXtrm wrote: For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be.
Players weren't able to light a cyno inside a POS shield, and I don't think they can do it while tethered either (without losing the tether and becoming vulnerable). Why should they be able to do it while invulnerable with the panic module? |
Nevyn Auscent
Broke Sauce
3628
|
Posted - 2016.10.04 23:21:03 -
[116] - Quote
Soleil Fournier wrote:
Players weren't able to light a cyno inside a POS shield, and I don't think they can do it while tethered either (without losing the tether and becoming vulnerable). Why should they be able to do it while invulnerable with the panic module?
Because otherwise the defence fleet can't arrive in reasonable time. And all the Panic button does is delay you dying horribly. At which point no-one uses Rorqs. So if you want to be able to kill them then they need to be able to cyno things in. You can always bring a cyno inhibitor and drop it as soon as you land on grid..... |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 23:28:22 -
[117] - Quote
Nevyn Auscent wrote: Because otherwise the defence fleet can't arrive in reasonable time..
They can light the cyno before the panic button is pressed and not get the effect, which (potentially) sacrifices the one cyno ship to save the fleet. Or if they are already hit by the panic button and are invulnerable, they can light the cyno and lose that invulnerability, which is consistent with how cyno rules work across the game.
I'm not saying they shouldn't be able to cyno a fleet in. I'm saying the cyno ship shouldn't be able to do it while enjoying invulnerability.
Is there a reason to break the rules in this case? And make cyno ships invulnerable? I don't see it because the rest of the fleet is still invulnerable, it's only the one ship that becomes vulnerable. |
Dreamer Targaryen
KarmaFleet Goonswarm Federation
5
|
Posted - 2016.10.04 23:43:05 -
[118] - Quote
CCP Fozzie wrote:Jump drive fuel consumption: 2000 Oxygen Since the Rorqual currently uses Oxygen Isotopes, is it safe to assume, that it will stay that way or will it actually switch to Oxygen (from Planetary Interaction)? |
Swoop McFly
Pandemic Horde Inc. Pandemic Horde
49
|
Posted - 2016.10.04 23:47:55 -
[119] - Quote
So it mines as much as 8 Hulks, is the perfect mining booster, a jump freighter, a carrier and a FAX combined, with double the jumprange, 90% fatigue reduction and a 7 minute invulnerability mode.
Is it just me or does this sound maybe a little bit too good?
It can do pretty much everything. The only thing missing is an exploration bonus. |
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
33
|
Posted - 2016.10.04 23:49:26 -
[120] - Quote
Did you consider letting the Rorqual use every Isotope for jumping ? Kinda sucks that the proud queen of mining is tied too having ships bringing Oxygen Isotopes. Why did ORE choose this jump drive instead of inventing a new one capable of using all Isotopes ? Or did they hit legacy code when they did the research |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |