Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DiuxDium
Loot Privateer Alliance
|
Posted - 2007.03.25 17:45:00 -
[31]
Solo PvP is boring, and involved very little tactics, and a lot of spare time running from belt to belt, gate to gate, and station to station.
Gang PvP is where it's at. I'll take a 5-10vs5-10 man death match any day above a dinky little 'I pwn your Caracal in my Vexor' crap.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
Erala Strae
|
Posted - 2007.03.26 06:10:00 -
[32]
make dictor bubbles work in lowsec.
but rly, i think part of the problem is there are too many people looking for "pirate" pvp. When that 3 day old noob comes into lowsec and dies everytime.. guess what? hes not gonna come back. they have to have many good experiences so that when they do get ganked they will still come back because they know that they can still make good isk. (i.e lure them better-er)
so. just make lowsec 3 times as big. and i dont mean like a chain of them (big gatecamp at entrance of chain) - i mean MANY more hisec systems with 1-3 lowsec backsystems. and yes.. i know those can also have camps... but you cant camp them all. (or thats the point)
i promise you that a gankable ship will fly through lowsec if there isnt a large chance of a gate camp.
</rant> |
Tulisin Dragonflame
|
Posted - 2007.03.26 06:18:00 -
[33]
Originally by: Erala Strae make dictor bubbles work in lowsec.
but rly, i think part of the problem is there are too many people looking for "pirate" pvp. When that 3 day old noob comes into lowsec and dies everytime.. guess what? hes not gonna come back. they have to have many good experiences so that when they do get ganked they will still come back because they know that they can still make good isk. (i.e lure them better-er)
so. just make lowsec 3 times as big. and i dont mean like a chain of them (big gatecamp at entrance of chain) - i mean MANY more hisec systems with 1-3 lowsec backsystems. and yes.. i know those can also have camps... but you cant camp them all. (or thats the point)
i promise you that a gankable ship will fly through lowsec if there isnt a large chance of a gate camp.
</rant>
You're right that the RvR makes it so newbs don't wanna come back, but you're looking at the wrong side of the equation. The risk is about right, but the rewards as far as profit for moving to lowsec are just pitiful.
|
Erala Strae
|
Posted - 2007.03.26 06:36:00 -
[34]
Originally by: Tulisin Dragonflame
Originally by: Erala Strae make dictor bubbles work in lowsec.
but rly, i think part of the problem is there are too many people looking for "pirate" pvp. When that 3 day old noob comes into lowsec and dies everytime.. guess what? hes not gonna come back. they have to have many good experiences so that when they do get ganked they will still come back because they know that they can still make good isk. (i.e lure them better-er)
so. just make lowsec 3 times as big. and i dont mean like a chain of them (big gatecamp at entrance of chain) - i mean MANY more hisec systems with 1-3 lowsec backsystems. and yes.. i know those can also have camps... but you cant camp them all. (or thats the point)
i promise you that a gankable ship will fly through lowsec if there isnt a large chance of a gate camp.
</rant>
You're right that the RvR makes it so newbs don't wanna come back, but you're looking at the wrong side of the equation. The risk is about right, but the rewards as far as profit for moving to lowsec are just pitiful.
ratting is not profitable (save for rarely dropped named mods), but i think a miner would see this differently.
also i think stargates are at the heart of this somehow. |
illusionary beauty
|
Posted - 2007.03.26 06:54:00 -
[35]
WCS make solo PvP lame. Especially for amarr pilots. Its hard enough tofit a point on an amarr ship let alone have 50% or more people just warp away from you.
|
Kerfira
|
Posted - 2007.03.26 07:08:00 -
[36]
Originally by: illusionary beauty WCS make solo PvP lame. Especially for amarr pilots. Its hard enough tofit a point on an amarr ship let alone have 50% or more people just warp away from you.
People who have WCS fitted are usually NOT interested in fighting and are not fitted for it. If you attack such people (usually haulers), YOU are not looking to fight either, but are looking for easy kills. Grow a pair and stop hunting defenseless people....
General advice: Stop whining! |
n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.26 10:18:00 -
[37]
WCS really is not for combat, it takes off most of combat ability from just fitting one, yet yesterday I have seen one guy in cruiser with WCS fitted and npcing. ---
|
smallgreenblur
Minmatar Wreckless Abandon
|
Posted - 2007.03.26 10:33:00 -
[38]
Originally by: n0thing WCS really is not for combat, it takes off most of combat ability from just fitting one, yet yesterday I have seen one guy in cruiser with WCS fitted and npcing.
Maybe he just wanted to npc rather than get ganked?
sgb
|
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.03.26 10:36:00 -
[39]
Originally by: Kerfira
Originally by: illusionary beauty WCS make solo PvP lame. Especially for amarr pilots. Its hard enough tofit a point on an amarr ship let alone have 50% or more people just warp away from you.
People who have WCS fitted are usually NOT interested in fighting and are not fitted for it. If you attack such people (usually haulers), YOU are not looking to fight either, but are looking for easy kills. Grow a pair and stop hunting defenseless people....
lol not so true. Last time I tried to pirate. With a friend of mine. We attacked 2 drakes 1 Raven 1 Dominix 1 hauler. The only one that did not have at least 2 stabs was the hauler :P
Almost every ratter use at least 1 stab.
But what I see is imense areas of low sec that are empty.. and all carnage happens at first 2 system deep. Don't know why ratters, miners and all non pirates just stop at the first place, instead of looking for a calmer place.
If brute force doesn't solve your problem... you are not using enough |
Hephaesteus
Gallente
|
Posted - 2007.03.26 11:09:00 -
[40]
Originally by: mlove I get 1 vs 1 fights all the time in a .4 i know of which is a dead end system with a .5 leading into it. No real bad pirates live there, only some ppl come to do alittle pvp once in awhile or mine. i love just waiting for the next guy who wants to fight come in
Beware the low sec dead end systems if you like to pvp, because you could become stuck there with no way to move your assets out if your sec rating takes a nosedive
You have been warned.
|
|
Meditril
|
Posted - 2007.03.26 11:16:00 -
[41]
I think there are two issues which make fighting so uninteresting at the moment:
1. This "you have to commit to a fight" philosophy. It is totally crap. It would be so cool to have the possibility to rush into a camp pick one weak target, shoot it down and run away. But this is not possible, since you can not cloak while targeted and using several WCS is not really possible if you want to fight. So if you run into a camp you have only two choices: Run away immediatelly (if you can) or die. The third possibility try to take down one target and then run away is not possible... and this one would be the most exciting one. So the result is: if you feel week, you run away and come back with your own blob if you want some pew pew.
2. Pirate bounty hunting is a crap. First thing: make peoples with a sec status of -1.0 killable everywhere, even in sec space. Second thing: Give pirate hunters more possibilites to locate a target. For example a pirate hunter should be able to inquire in every bounty office in the galaxy the last gate a pirate used and he should also get for example the information which ship has been used to pass the gate. This would give bounty hunters the opportunity to go for their targets, locate them and engage them... much more action for pirates and bounty hunters and much more interesting fights.
Regards, Meditril
|
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.03.26 11:18:00 -
[42]
Get rid of gates. If players feel as though they can move with out getting owned at choke points, they're likely to be more willing to move around. The problem is the certainty of failure, not the certainty of success. -AS |
Amitabh Bachchan
|
Posted - 2007.03.26 11:27:00 -
[43]
Originally by: Humpalot CCP needs some kind of stacking nerf on multiple ships targetting one ship. Maybe based on sig radius so (just as an example) up to 5 ships can target a frig, 7 ships a cruiser, 8 ships a battlecruiser, 10 ships a battleship. After that things go downhill fast for extra people trying to target the same ship and shoot it.
What would happen is people would lock up targets a-z mass spam. The first 10 of the blob would hit the first bs, the next ten would hit the next bs and so on. If anything, it makes it a lot more dangerous to have a name called "Aaargh ImPrimary" or "ZtoA TargetPrimary".
|
Pinky Denmark
The Cursed Navy Apocalyptica.
|
Posted - 2007.03.26 11:58:00 -
[44]
new module -> BLOB - Ballistic Lock Out Bubble
used like a siege module for dreads, but it'll give you 95% resist all over for 5 minutes in exchange for not being able to move or shoot.
Nahhhh.... I'm kidding - solo pvp is not dead... I see many people all over flying mostly battlecruisers (the overpowered myrmidon), small T2 ships and sometimes battleships...
Perhaps you are just in a region without many low sec people... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Okapir
|
Posted - 2007.03.26 11:59:00 -
[45]
As a noob I'd say the gates are a problem, (lack of incentive for travel to 0,0), I would say change the dynamics of the gate to make it less predictable where you turn up on the otherside... maybe so much so that a camp needs lots'n'lots of bubbles. I run frigs into gates routinely with an alt to recon the chance of making it through with my main. What kinda crap is that about? Sounds like a design fault to me!
______________________________________ I reserve the right to change my boss!
|
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.03.26 16:22:00 -
[46]
Originally by: Meditril I think there are two issues which make fighting so uninteresting at the moment:
1. This "you have to commit to a fight" philosophy. It is totally crap. It would be so cool to have the possibility to rush into a camp pick one weak target, shoot it down and run away. But this is not possible, since you can not cloak while targeted and using several WCS is not really possible if you want to fight. So if you run into a camp you have only two choices: Run away immediatelly (if you can) or die. The third possibility try to take down one target and then run away is not possible... and this one would be the most exciting one. So the result is: if you feel week, you run away and come back with your own blob if you want some pew pew.
Part of the problem with that is that blobing or grouping up is the best tactic. Eve combat more closly resembles 18th century tactics than whatever year Eve is supposed to represent. Jump gates are the biggest contributor to this, they force people into the same spaces, the same grid.
If players were encouraged to spread out and seek out combat, 1v1 would be more common again, smaller ships would be more useful.
There are 5000 systems and 70% of the players seem to be cramed into about a 1/4th of the systems. The only way to break out, in any signifcant way, is to storm the castle gatehouse. -AS |
Jas Dor
Minmatar
|
Posted - 2007.03.26 16:29:00 -
[47]
Originally by: Linnth I remember back in the days when I was roaming around by myself in low sec looking for someone to target. Every now and then I would find someone, and we would have a what's it called again? A one on one fight, where the best man/best fittings won. What happened to those days? The only pvp I get now is in blobs where fighting the lagg is harder than fighting the enemy ships!
The pirates started blobbing so everyone else did to. The norm in low sec now is one guy hunting and two in backup one system over ready to jump in. If the hunter runs into something he can't handle the backup ships jump in.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
Jovialmadness
|
Posted - 2007.03.26 16:33:00 -
[48]
Why
NOS
Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jovial Quote:
|
n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.26 16:45:00 -
[49]
Edited by: n0thing on 26/03/2007 16:43:51
Originally by: Jovialmadness Why
Useless whining
fixed
edit: Like someone said above, nos being great find for an excuse to being shot down. If there will decission that nos needs fixing, it will still be used, just in new shape. If not, learn to counter it with your skills and tactics. ---
|
Durindana
Gallente Solar Wind Interstellar Alcohol Conglomerate
|
Posted - 2007.03.26 16:50:00 -
[50]
Edited by: Durindana on 26/03/2007 16:47:33 I sat in the only asteroid belt in Ostingele (lowsec in Placid) the other day for what must have been 2 hours, at first just waiting and finally asking in local for someone to aggress me. (This is in a Jaguar, there must have been 15 people in local)
The only taker was a Muninn who couldn't catch me, and didn't come back with a tackler like I asked him to. So I went to the nearest 0.0 access point and got ganked in a gatecamp. Yay.
|
|
Jas Dor
Minmatar
|
Posted - 2007.03.26 16:51:00 -
[51]
Originally by: Jovialmadness Why
NOS
Pirates don't want to loose their leet T2 ships. But yeah I can count a number of times I've been alone or in a small group, we've got the pirate into structure then help arrives. If you're killing one Myrm and two more are bound to jump in the only logical thing to do is get a bigger group to kill the jump in (and yes I know that a Myrm is not a T2 ship). But hey what do I know, I only live in low sec and see what's going on, on a daily basis.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
Jovialmadness
|
Posted - 2007.03.26 16:51:00 -
[52]
n0thing, i use nos too...im just stating a fact. Anytime you go out even in small groups, the screen is covered with red lines. The days of skill controlling fight outcomes is coming to an end. Now its, "well i was kicking all of their a$$es until i ran out of cap booster charges and cap.
Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jovial Quote:
|
Pilgrippa
0utbreak
|
Posted - 2007.03.26 17:05:00 -
[53]
Solo PVP isn't dead, but it's on life support. Warp to 0 and logoff tactics have reduced it to almost a mockery.
Now you have to really hang yourself out there if you want good fights. Engaging small to medium gate camps is still usually pretty fun.
Also, with force recons around, it's a lot easier to get trapped than before :P
Solo is still a rush tho, and my favourite kind of PVP. Hopefully it doesn't get worse!
|
n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.26 17:08:00 -
[54]
Originally by: Jovialmadness n0thing, i use nos too...im just stating a fact. Anytime you go out even in small groups, the screen is covered with red lines. The days of skill controlling fight outcomes is coming to an end. Now its, "well i was kicking all of their a$$es until i ran out of cap booster charges and cap.
Agree, but capacitor is pretty much the heart of any ship, till you have it, you got chance to live
p.s. Well warp to 0 imo doesnt do much, in 0.0, 90% of pilots had bookmarks to fly there I assume. ---
|
Adrian Kerensky
Caldari STK Scientific
|
Posted - 2007.03.26 23:39:00 -
[55]
Last 1v1 I was in was dishonoured when the guy started loosing and I was ganked by a blob.
EVE has changed I'm sad to say. Honour and reputation counts for nothing anymore it seems. Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil
258 bytes over! |
Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.03.26 23:54:00 -
[56]
Originally by: Joshua Foiritain HP changes and warp to zero. Getting backup is so easy these days.
So this means omgwtfbbqing is harder than it used to be. It applies mostly to people who don't want hard fights, just own. They would've fled if facing too much opposition, and they still flee. But now you can only omgwtfbbq in groups, so they bring friends. Result remains the same. No real change, except regarding the few brave 1v1 PvP'ers I feel sorry for.
To sum it up: The HP change affects formerly short fights, which I don't see directly related to hard and thrilling 1v1 PvP. It makes slaughtering your opponent harder. It's less space CS. So what?
___________________________________ _/_/ "The sky is the sky wherever you go" _/_/ |
Blitzkrieg
Legion Du Lys Tau Ceti Federation
|
Posted - 2007.03.27 00:10:00 -
[57]
They should create a pvp arena, restricting number-class of ships, 1vs1, 5vs5, 10vs10. Create a gambling system so we could make it fun and profitable
I can't beleive i writing this as it looks like some WOW battleground idea. But after living 3yrs in 0.0, im getting tired of the fleet fight or the hapless ganking at gates.
|
Nicholas Barker
Caldari Rampage Eternal Ka-Tet
|
Posted - 2007.03.27 02:09:00 -
[58]
nanophoons made eve fun again.
i didn't fly them but i flew along side them, and it was alot of simply because they made the gang highly mobile and gave good damage and could get out of some horrendous situations. -------------------------------------
Am Orbitin' ur ship! Gettin' nossed! |
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.03.27 05:54:00 -
[59]
Originally by: Kerfira
Originally by: illusionary beauty WCS make solo PvP lame. Especially for amarr pilots. Its hard enough tofit a point on an amarr ship let alone have 50% or more people just warp away from you.
People who have WCS fitted are usually NOT interested in fighting and are not fitted for it. If you attack such people (usually haulers), YOU are not looking to fight either, but are looking for easy kills. Grow a pair and stop hunting defenseless people....
Uh, what? So you're saying flying a hauler or using WCS is a PvE-only flag, and people should respect that? I guess people who use 7.5k scrams need to carry ship scanners too--after all, they don't want to accidentally scramble somebody who is PvE-only just because they're carrying two points. Or perhaps a polite convo would be in order? "Pardon me sir, I couldn't help but notice you ratting at belt 4-6, and I was considering an attempt to blow your ship to kindom come, but I was concerned you might not have signed the PvP release form?..."
Stepping into <.5 is waving a PvP-flag a mile high, and people should respect THAT.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.03.27 09:19:00 -
[60]
Originally by: Adrian Kerensky Last 1v1 I was in was dishonoured when the guy started loosing and I was ganked by a blob.
EVE has changed I'm sad to say. Honour and reputation counts for nothing anymore it seems.
Make sure you never accept 1v1 from the corp or alliance you dont know about, i.e. you dont know if they honor 1v1`s or not. Honor has always been an optional thing ---
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |