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Ishtar1
Puppets on Steroids
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Posted - 2007.03.23 05:24:00 -
[1]
Hi there just been pondering this subject after seeing a few intys on scanner, what is the best anti-inty ship? Is it a destroyer with T2 guns or is it a bs with a smart bomb lol So from personal experience what is the best?
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Arbenowskee
Constructive Influence
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Posted - 2007.03.23 05:27:00 -
[2]
sabre ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |

Humpalot
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Posted - 2007.03.23 05:27:00 -
[3]
Crusader is a good anti-inty inty. Dunno if it is the "best" for the job.
Prior to last patch I guess a Nanophoon would do the trick well ;)
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Cthulhu Destroyer
Agony Unleashed Agony Empire
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Posted - 2007.03.23 05:30:00 -
[4]
A tech 1 frigade and a few player skills >:P
Never fails, they always engage.
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SSgt Sniper
Gallente In Excess Enterprises Sparta Alliance
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Posted - 2007.03.23 06:07:00 -
[5]
NosDomi providing your drones can hit a frigate. Then again, frigs and inties usually just run away from the massive NOS of doom! ---------
Sparta! |

Bangoura
Privateers Privateer Alliance
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Posted - 2007.03.23 07:28:00 -
[6]
Originally by: Arbenowskee sabre
Yup, the only ship I really fear
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.23 07:41:00 -
[7]
Edited by: Revolution Rising on 23/03/2007 07:37:24 Arbitrator 4 nos 2 web, 1 scram, 1 mwd 1 medrep 2 energized nano adaptive 1 400mm tungsten
5 hammerheads 5 hobgoblins
inty go byebye CEO Venture Research and Resources. VRR Homepage |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.23 07:42:00 -
[8]
Sabre or vagabond.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.23 07:47:00 -
[9]
Edited by: Ryysa on 23/03/2007 07:43:53
Originally by: Gamesguy Sabre or vagabond.
QFT.
Also pimped out sader can easily take any inty 1v1.
Also, stabber can be made to go nearly as fast as a vagabond :)
N.F.F. Recruitment |

Masochistic Cannibal
Amarr Ghosts Of Genesis
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Posted - 2007.03.23 08:06:00 -
[10]
Harbinger 
And no.... I cant be assed to explain why.
Cannibal *snip* You sig is not appropriate if you want to know why please email [email protected] with a link to your sig - hutch
I eat babies ! [Hauling services available~ Contact ingame] |
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kill0rbunny
Chimera Chaos Squadron
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Posted - 2007.03.23 08:18:00 -
[11]
Edited by: kill0rbunny on 23/03/2007 08:14:55 Kestrel.
4 Rocket Launchers, 2 Webs, 1 Scram, MAPC, 400mm Plate.
That one only works on close range ceptors, but who cares, since you lose about 400k each time you do it but he loses 20 Mil if you get him. 
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Swamp Ziro
EPSILON TEAM
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Posted - 2007.03.23 08:31:00 -
[12]
Thrasher:
7x 280mm Artillery II's (needs AWU5, else 6/1 280/250) === Optical Tracking Computer Alumel wired Sensor Booster X5 Webbifier ===
2x Gyrostabiliser 2
AMMO : Quake, PP
RIGS: Not needed
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babylonstew
Caldari Caldari Scouting and Intel Group
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Posted - 2007.03.23 08:37:00 -
[13]
huggin ftw  failing that, sabre
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Lt Angus
Caldari Privateers Privateer Alliance
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Posted - 2007.03.23 08:41:00 -
[14]
sabre 
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Miss KillSome
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Posted - 2007.03.23 08:53:00 -
[15]
cormorant
7x 75mm rail t2 with at least iridium charge, arba standard missile launcher with EM missile
2x painter, med shield booster, cap recharger
tracking mod in lows..
can hit orbiting inty at 24km with 2km/s with ease..
if u know that inty is coming close range coz he has blasters (gallente inties) then just fit 2 webs instead of painters..
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.23 09:00:00 -
[16]
Thrasher or sabre. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

mematar
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.03.23 09:02:00 -
[17]
There are no questions about this, Thrasher / Sabre.
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Phoenicia
Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.23 10:01:00 -
[18]
Edited by: Phoenicia on 23/03/2007 09:57:45 Manticore with dual web.
(editted to add space between that lame mod-sig and my Words Of Truth (tm)). Your Signature exceed the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
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Deimos Regal
Soar Angelic
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Posted - 2007.03.23 10:18:00 -
[19]
T2 = Sabre T1 = Thrasher
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.03.23 10:23:00 -
[20]
nanohuginn
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Chi Quan
Jade Phoenix Deutschland
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Posted - 2007.03.23 10:29:00 -
[21]
no other destroyers? why is the thrasher/sabre so good? range advantage due to artilery?
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F Apparition
Minmatar Infinitus Odium
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Posted - 2007.03.23 10:32:00 -
[22]
Cheaply?
Thrasher: 7x 280 (or 280/250 mix if fitting is a problem), 1 20k, 2 webs, gyros in lows
Sit on gate, wait for them to get in 10k. They'll die in two volleys, 3 at most. T2 guns are more expensive, but obviously better because of superior alpha and t2 ammo. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Elmo Pug ([email protected]) |

F Apparition
Minmatar Infinitus Odium
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Posted - 2007.03.23 10:35:00 -
[23]
Edited by: F Apparition on 23/03/2007 10:32:24
Originally by: Chi Quan no other destroyers? why is the thrasher/sabre so good? range advantage due to artilery?
The thrasher is the best because of the nature of artillery, and the fact it has 3 medslots. One for scram, and two webs. The huge alpha of a thrasher's artillery will *****any interceptor. Set keep range at 9km, and double web them. No transversal, huge alpha strike = one dead inty.
Also works to a lesser extent with catalyst with railguns, but the thrasher is best because most destroyers fit for anti inty have no tank, and the thrasher gets the job done quickest.
EDIT: It's also useful in larger gangs, where you can hit from 60km with tremor S. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Elmo Pug ([email protected]) |

Toaster Oven
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Posted - 2007.03.23 10:39:00 -
[24]
Nanohugin 
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DarkElf
Caldari Veto.
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Posted - 2007.03.23 10:40:00 -
[25]
triple web huggin or rapier. make that inty to about under 10m/s and insta pop 
DE
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.03.23 12:13:00 -
[26]
for a true sniping ship that pops inties, the thrasher is superior to the sabre, the main reason for this is three fold.
Longer optimal, with an inherent +50% optimal bonus a Tracking Enhancer II and an 'Orion' Tracking CPU I (aint got the t2 skill yet) my 280mm Howitzer Artillery II's get with Nuclear S 39km, Carbonized Lead S 45km and Tremor S 51km optimal ranges. Thats massive and makes me wonder why anyone would want to let a an inty get as close as 10km before poping them.
The Thrasher has 12 more power grid at its disposal compaired to the sabre, 280mm arties are power hungry weapons.
Slightly great hitpoints compaired to the Sabre.
Basically for long range artillery bombardment of an interceptor, the thrasher is king bar none.
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maomini
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Posted - 2007.03.23 12:15:00 -
[27]
Huginn, absolutely no contest.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.03.23 12:17:00 -
[28]
Had some success with a nano bellicose with dual webs and neut drones o_O
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.23 12:36:00 -
[29]
drone boats will screw over inties
an ishtar with nos for example... t2 lights to keep up with the inty and if hes stupid enough to come within 10km web and nos... he will be dead veeery quickly
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welsh wizard
0utbreak
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Posted - 2007.03.23 12:42:00 -
[30]
Originally by: Torquemanda Corteaz drone boats will screw over inties
an ishtar with nos for example... t2 lights to keep up with the inty and if hes stupid enough to come within 10km web and nos... he will be dead veeery quickly
Falls flat on its face when it meets a 6km/s Crow though, might be able to drive it off with small guns fitted depending on skills. Of course if its forked out for a Medium Corpum nos the crow will have problems too.
Theres one sure fire way to kill an interceptor and that is to deny it speed. In order to do that you either need to get lucky with timing a nos cycle or use a ship with a long range web...
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