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Ishtar1
Puppets on Steroids
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Posted - 2007.03.23 05:24:00 -
[1]
Hi there just been pondering this subject after seeing a few intys on scanner, what is the best anti-inty ship? Is it a destroyer with T2 guns or is it a bs with a smart bomb lol So from personal experience what is the best?
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Arbenowskee
Constructive Influence
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Posted - 2007.03.23 05:27:00 -
[2]
sabre ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |

Humpalot
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Posted - 2007.03.23 05:27:00 -
[3]
Crusader is a good anti-inty inty. Dunno if it is the "best" for the job.
Prior to last patch I guess a Nanophoon would do the trick well ;)
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Cthulhu Destroyer
Agony Unleashed Agony Empire
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Posted - 2007.03.23 05:30:00 -
[4]
A tech 1 frigade and a few player skills >:P
Never fails, they always engage.
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SSgt Sniper
Gallente In Excess Enterprises Sparta Alliance
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Posted - 2007.03.23 06:07:00 -
[5]
NosDomi providing your drones can hit a frigate. Then again, frigs and inties usually just run away from the massive NOS of doom! ---------
Sparta! |

Bangoura
Privateers Privateer Alliance
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Posted - 2007.03.23 07:28:00 -
[6]
Originally by: Arbenowskee sabre
Yup, the only ship I really fear
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.23 07:41:00 -
[7]
Edited by: Revolution Rising on 23/03/2007 07:37:24 Arbitrator 4 nos 2 web, 1 scram, 1 mwd 1 medrep 2 energized nano adaptive 1 400mm tungsten
5 hammerheads 5 hobgoblins
inty go byebye CEO Venture Research and Resources. VRR Homepage |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.03.23 07:42:00 -
[8]
Sabre or vagabond.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.23 07:47:00 -
[9]
Edited by: Ryysa on 23/03/2007 07:43:53
Originally by: Gamesguy Sabre or vagabond.
QFT.
Also pimped out sader can easily take any inty 1v1.
Also, stabber can be made to go nearly as fast as a vagabond :)
N.F.F. Recruitment |

Masochistic Cannibal
Amarr Ghosts Of Genesis
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Posted - 2007.03.23 08:06:00 -
[10]
Harbinger 
And no.... I cant be assed to explain why.
Cannibal *snip* You sig is not appropriate if you want to know why please email [email protected] with a link to your sig - hutch
I eat babies ! [Hauling services available~ Contact ingame] |
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kill0rbunny
Chimera Chaos Squadron
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Posted - 2007.03.23 08:18:00 -
[11]
Edited by: kill0rbunny on 23/03/2007 08:14:55 Kestrel.
4 Rocket Launchers, 2 Webs, 1 Scram, MAPC, 400mm Plate.
That one only works on close range ceptors, but who cares, since you lose about 400k each time you do it but he loses 20 Mil if you get him. 
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Swamp Ziro
EPSILON TEAM
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Posted - 2007.03.23 08:31:00 -
[12]
Thrasher:
7x 280mm Artillery II's (needs AWU5, else 6/1 280/250) === Optical Tracking Computer Alumel wired Sensor Booster X5 Webbifier ===
2x Gyrostabiliser 2
AMMO : Quake, PP
RIGS: Not needed
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babylonstew
Caldari Caldari Scouting and Intel Group
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Posted - 2007.03.23 08:37:00 -
[13]
huggin ftw  failing that, sabre
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Lt Angus
Caldari Privateers Privateer Alliance
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Posted - 2007.03.23 08:41:00 -
[14]
sabre 
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Miss KillSome
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Posted - 2007.03.23 08:53:00 -
[15]
cormorant
7x 75mm rail t2 with at least iridium charge, arba standard missile launcher with EM missile
2x painter, med shield booster, cap recharger
tracking mod in lows..
can hit orbiting inty at 24km with 2km/s with ease..
if u know that inty is coming close range coz he has blasters (gallente inties) then just fit 2 webs instead of painters..
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.23 09:00:00 -
[16]
Thrasher or sabre. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

mematar
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.03.23 09:02:00 -
[17]
There are no questions about this, Thrasher / Sabre.
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Phoenicia
Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.23 10:01:00 -
[18]
Edited by: Phoenicia on 23/03/2007 09:57:45 Manticore with dual web.
(editted to add space between that lame mod-sig and my Words Of Truth (tm)). Your Signature exceed the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
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Deimos Regal
Soar Angelic
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Posted - 2007.03.23 10:18:00 -
[19]
T2 = Sabre T1 = Thrasher
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.03.23 10:23:00 -
[20]
nanohuginn
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Chi Quan
Jade Phoenix Deutschland
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Posted - 2007.03.23 10:29:00 -
[21]
no other destroyers? why is the thrasher/sabre so good? range advantage due to artilery?
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F Apparition
Minmatar Infinitus Odium
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Posted - 2007.03.23 10:32:00 -
[22]
Cheaply?
Thrasher: 7x 280 (or 280/250 mix if fitting is a problem), 1 20k, 2 webs, gyros in lows
Sit on gate, wait for them to get in 10k. They'll die in two volleys, 3 at most. T2 guns are more expensive, but obviously better because of superior alpha and t2 ammo. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Elmo Pug ([email protected]) |

F Apparition
Minmatar Infinitus Odium
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Posted - 2007.03.23 10:35:00 -
[23]
Edited by: F Apparition on 23/03/2007 10:32:24
Originally by: Chi Quan no other destroyers? why is the thrasher/sabre so good? range advantage due to artilery?
The thrasher is the best because of the nature of artillery, and the fact it has 3 medslots. One for scram, and two webs. The huge alpha of a thrasher's artillery will *****any interceptor. Set keep range at 9km, and double web them. No transversal, huge alpha strike = one dead inty.
Also works to a lesser extent with catalyst with railguns, but the thrasher is best because most destroyers fit for anti inty have no tank, and the thrasher gets the job done quickest.
EDIT: It's also useful in larger gangs, where you can hit from 60km with tremor S. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Elmo Pug ([email protected]) |

Toaster Oven
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Posted - 2007.03.23 10:39:00 -
[24]
Nanohugin 
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DarkElf
Caldari Veto.
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Posted - 2007.03.23 10:40:00 -
[25]
triple web huggin or rapier. make that inty to about under 10m/s and insta pop 
DE
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.03.23 12:13:00 -
[26]
for a true sniping ship that pops inties, the thrasher is superior to the sabre, the main reason for this is three fold.
Longer optimal, with an inherent +50% optimal bonus a Tracking Enhancer II and an 'Orion' Tracking CPU I (aint got the t2 skill yet) my 280mm Howitzer Artillery II's get with Nuclear S 39km, Carbonized Lead S 45km and Tremor S 51km optimal ranges. Thats massive and makes me wonder why anyone would want to let a an inty get as close as 10km before poping them.
The Thrasher has 12 more power grid at its disposal compaired to the sabre, 280mm arties are power hungry weapons.
Slightly great hitpoints compaired to the Sabre.
Basically for long range artillery bombardment of an interceptor, the thrasher is king bar none.
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maomini
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Posted - 2007.03.23 12:15:00 -
[27]
Huginn, absolutely no contest.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.03.23 12:17:00 -
[28]
Had some success with a nano bellicose with dual webs and neut drones o_O
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.23 12:36:00 -
[29]
drone boats will screw over inties
an ishtar with nos for example... t2 lights to keep up with the inty and if hes stupid enough to come within 10km web and nos... he will be dead veeery quickly
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welsh wizard
0utbreak
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Posted - 2007.03.23 12:42:00 -
[30]
Originally by: Torquemanda Corteaz drone boats will screw over inties
an ishtar with nos for example... t2 lights to keep up with the inty and if hes stupid enough to come within 10km web and nos... he will be dead veeery quickly
Falls flat on its face when it meets a 6km/s Crow though, might be able to drive it off with small guns fitted depending on skills. Of course if its forked out for a Medium Corpum nos the crow will have problems too.
Theres one sure fire way to kill an interceptor and that is to deny it speed. In order to do that you either need to get lucky with timing a nos cycle or use a ship with a long range web...
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Zeonos
Amarr venus divine brotherhood
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Posted - 2007.03.23 13:14:00 -
[31]
depends on the inty... my crow can scram 24km.. and shoot around 28km with missiles. so im out of web/nos range. guess some sniper would be best. the smart bomb deferendly wont hit a crow.
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Darina Rea
Renua Foundation
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Posted - 2007.03.23 13:29:00 -
[32]
Any Assault Frigate will hang an interceptor out to dry. _________ The cluster is full of mysteries, all that is needed is the will to find and unravel them. Time is on our side. |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.03.23 14:22:00 -
[33]
Taranis is my favourite anti inty ship by a long shot.
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Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.03.23 14:28:00 -
[34]
Minmatar Recon and anything with a bonus to missiles that can use assault launchers like a Caracal. They jam really easily so ships like Falcon and rooks can easily neutralise them and of course anything with a large nos fitted so they can't tackle you easily.
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Khadur
Minmatar Spontaneous Defenestration
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Posted - 2007.03.23 15:57:00 -
[35]
Nanohuginn
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Ishtar1
Puppets on Steroids
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Posted - 2007.03.23 17:38:00 -
[36]
good to see all these ship suggestions but is there not anything gallente out there that preforms well in this role as most of these ships seem to be minni 
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Murukan
Minmatar Chaos Reborn
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Posted - 2007.03.23 17:49:00 -
[37]
Huggin is the best. However most inty pilots won't be so keen on attackign a huggin. My ac sabre rips inties up really really fast.
Manlove by Zaphod Jones
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Grimpak
Gallente Twisted Attitude Apocalyptica.
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Posted - 2007.03.23 17:55:00 -
[38]
drake with 7 T2 assault launchers and precision bloodclaws.
and some rigs on the drake.
if it flies under 7km/sec, it can be pulverized. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Ziu
Wraith Recondite
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Posted - 2007.03.23 17:58:00 -
[39]
An Ishtar with Warrior IIs spring instantly to mind. |

Rude Bwoy
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Posted - 2007.03.25 11:31:00 -
[40]
Originally by: Grimpak drake with 7 T2 assault launchers and precision bloodclaws.
and some rigs on the drake.
if it flies under 7km/sec, it can be pulverized.
NEGATIVE 
I have experience of a Taranis orbitting a drake at 15km/s and maintaining 4.5 km/s. The dake firing precision missiles will do only small amount of damage (1-3) per hit.
Under 4km/s and there is trouble though!!!
(This is post 1.4 patch) Who's the rudest of them all! |
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DarkElf
Caldari Veto.
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Posted - 2007.03.25 11:53:00 -
[41]
Originally by: Torquemanda Corteaz drone boats will screw over inties
an ishtar with nos for example... t2 lights to keep up with the inty and if hes stupid enough to come within 10km web and nos... he will be dead veeery quickly
errr no most serious inty pilots will outrun even light drones and no inty pilot is really gonna get within medium nos/web range tbh.
Originally by: Darina Rea Any Assault Frigate will hang an interceptor out to dry.

DE
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Alpine 69
Slacker Industries Exuro Mortis
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Posted - 2007.03.25 11:53:00 -
[42]
- Thrasher/Sabre
- Huginn/Rapier
- Nighthawk with CS5 and precision missiles rapes inties hardcore aswell though.
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.25 11:57:00 -
[43]
Thrasher is awesome at this. ___ P.S. Post with your main. Mind control and tin hats |

Admiral Pieg
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.25 12:43:00 -
[44]
I engaged a sabre in my inty once.
Once. ______________
Pod from above. |

Durindana
Gallente Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.03.25 19:27:00 -
[45]
eagle
At extreme range, of course, no ship comes close, but neutrons can have shocking range as well
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Arowe Telak
Grave Diggers Soldiers of the Forgotten Abyss
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Posted - 2007.03.25 19:42:00 -
[46]
I'm surprised no one has mentioned a caracal.
Caracal/Cerberus + 5 Assault Launcher II's + precisions = omgwtfpwnt inty
Only a crow engaging at max scrambler range might be able to get away in time.
Sigs are overrated. |

Vily
Eternity INC. Mercenary Coalition
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Posted - 2007.03.25 19:59:00 -
[47]
Edited by: Vily on 25/03/2007 19:56:30 Here is the Rundown...
Minmatar:
Thrasher -> Arty fitted Sabre -> pwnsauce
Huginn/Rapier -> Web's Stabber/Vagabonds -> tackle + AC
Slepneir/Claymore -> can be scary not always.
Caldari:
Carcal/cerb/drake/NH -> precision assualts (heavies for skilled NH)
Gallente:
Domi -> Nos + drones
Amarr:
your SOL in most cases.
-
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Sovy Kurosei
Amarr Thundercats RAZOR Alliance
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Posted - 2007.03.25 21:14:00 -
[48]
Originally by: Vily Amarr:
your SOL in most cases.
\o/ ___________________
Feel free to contact me in-game or join my public channel THERI-Public. |

Khal
Blackguard Brigade
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Posted - 2007.03.25 21:34:00 -
[49]
Originally by: Arowe Telak I'm surprised no one has mentioned a caracal.
Caracal/Cerberus + 5 Assault Launcher II's + precisions = omgwtfpwnt inty
Only a crow engaging at max scrambler range might be able to get away in time.
This is my vote as well. i haven't used a sbare, however, a caracal with 5 AML II's and precisions can two volley an inty
warp into a short range fleet at 100, wait for one or two inties to come at you and pop them before they can mwd away.
Using a vagabond also works if the inty is stupid, but then again, most stupid pilots die anyways... my rapier works ok too 
All are good choics ------------------------------------- Please do everyone a favor, don't sign your posts....
www.eve-tribune.com for all your eve news |

Bangoura
Privateers Privateer Alliance
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Posted - 2007.03.25 22:07:00 -
[50]
Originally by: Darina Rea Any Assault Frigate will hang an interceptor out to dry.
  
Any competent inty pilot will not struggle with most of the ships mentioned, as I said at the start a Sabre I always fear and maybe I'll concede to a lesser degree Thrasher. As for everything else, if you want to kill me you have to web me, and neither my Stilleto or Crow is getting into your web range without me ****ing up. As for heavy NOS, my scram range is less than a second from being out of NOS range.
They're not invincible by any means, but I really have to **** up to die in mine.
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Multras
Caldari D00M. Triumvirate.
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Posted - 2007.03.25 22:10:00 -
[51]
Eagle and huggins.
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DiuxDium
Loot Privateer Alliance
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Posted - 2007.03.25 22:22:00 -
[52]
Munnin, Huggin, Rapier.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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DiuxDium
Loot Privateer Alliance
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Posted - 2007.03.25 22:23:00 -
[53]
Originally by: Ishtar1 good to see all these ship suggestions but is there not anything gallente out there that preforms well in this role as most of these ships seem to be minni 
Mega + Dual Miz Web + Dual 250's
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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Altrex Stoppel
SniggWaffe Pandemic Legion
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Posted - 2007.03.25 23:53:00 -
[54]
Vexor
3 Drone Links 3 Drone Nav Comps 4 Signal amps
Ever seen warrior IIs do 10.5km/s? 
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Lylight
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Posted - 2007.03.26 00:35:00 -
[55]
I haven't tried this yet, but it seems to me that a Bhaalgorn with its webber range and NOS amount bonuses would spell doom for an inty. It has a decent drone cap too.
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Atius Tirawa
Minmatar Ethereal Mercenary Services
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Posted - 2007.03.26 01:47:00 -
[56]
Any of the destroyers will do very well. People will say the Thrasher is the best, but the reality is all of them are fantastic. With the Amarr Destroyer for example, there is no reason to ccompensate for the ****-poor tracking that Artillery has by fitting two webs - beams have great tracking and pump out good dps too.
The key however is, you are going to die just as fast to cruisers and larger - so unless you chave a very clear idea of what is on the table, you will find yourself killing the inti at the cost of your own ship. . .And thats where the Hugggin shines. . . but then again, thats a recon ship, and they attract a lot of attention too. All in all, being an interceptor is the easier job, since the thinggs that can kill your are few and far between while as a destroyer, just about everything can kill you faster then you can say ****.
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Mymh Heretache
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Posted - 2007.03.26 01:53:00 -
[57]
Originally by: Vily Amarr:
your SOL in most cases.
SOL?
Generally don't even care about intys with my Amarr ships, if that is your point.. Except for possibly my recons as some intypilots are dumb enough to not stay mobile all time, or flying in a predictably direction. Decloak, scramble/web/neutr+nos. But it's damn hard to get into position vs a good pilot that keeps moving and changing direction.
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Savros Hunturas
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.03.26 02:08:00 -
[58]
I love how there are so many of these set ups that are great for only killing intys.
but truthfully when it comes down to it there is only one class of ship that is totally and completely designed to kill intys. The Assault Frigate
And of all the races and types of AF's in the game, one in particular is better at it than any other.
The Harpy
No other ship in its weight range can match for both damage and range.
Because remember, the Harpy has only one role, and that is kill anything smaller than a cruiser.
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Aterna
Minmatar M'8'S
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Posted - 2007.03.26 02:17:00 -
[59]
Enyo with rails comes to mind, as it gets a range bonus, tracking bonus, and damage bonus for its railguns. - - -
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Trevedian
Amarr Evolutionary Transhumanist Apperception
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Posted - 2007.03.26 02:51:00 -
[60]
Nighthawk with 6x Tech2 Heavy Assault Launchers fring precision heavys...
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Bentula
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Posted - 2007.03.26 11:06:00 -
[61]
There are four basic ways to kill a inty, or any other fast moving ship.
- Deny it its speed, be it by webbing or cap removal. If he is significantly faster than you and you fail to do this he will just fly away and warp off.
- Kill him really fast with high tracking/alpha weapons.
- Be in a ship that has comparable speed and agility but superior fitting for the job.
- Lay a trap and/or play dirty. Bring him in a situation he didnt expect and cant adapt to before its to late.
The best result is a combination of the above points. For example lets take the rapier and a mining barge in a belt. Setup is the rapier rather close to the barge. Now let the inty destroy the barge, and when he goes in to loot the remains of the barge(zero speed, unaligned) the rapier should be able to catch him.
Ofc you can substitute the barge by something else that might make a inty get close to you, or just try to approach it cloaked. But usually you dont expect a recon right next to a ship you just killed(or it would have helped), giving you the element of surprise.
Another good way are uncommon setups like a 8 turret BS loaded with frig guns and tracking/range/damage mods trying to one or twovolley a inty.
But in general its rather hard to solo kill a competent inty pilot with good skills/mods who knows what he is doing. You kinda have to rely on him screwing up or beating him at his own game. Its also quite a difference wether you want to kill a taranis witch tries close range with blasters, or a crow which keeps at max range.
As for the best gallente ship against ceptors i would probably go with one of the drone ships, use rigs/modules which increase drone speed and use warriors. Might atleast make the inty go away.
If your really desperate and want to kill intys fly a arazu and get a friend in a rapier to join you. Thats about the only situation i can think of where the inty pilots skills/behavior doesnt matter, ofc you still have to get him away from a station/gate.
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Donmadefy
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Posted - 2007.03.26 18:17:00 -
[62]
Just thinking ... any ceptor pilot would probably keep out of web range using a MWD, so isn't it worth using a Target Painter rather than a web?
Also, thinking about the Thrasher and artillery, does phased plasma and fusion sound the best ammo mix?
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.03.26 19:24:00 -
[63]
Bombathron and a bubble  _______________
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Digitalfox
Central Defiance
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Posted - 2007.03.27 03:37:00 -
[64]
As has been stated before, any of the destroyers.
Suprised nobody mentioned the fly catcher fitted with 6 t2 missles and precision bloodclaws.
I personaly use a cormorant, I have several kills with this I use 7 t2 125s and 1 t2 missle launcer with precision bloodclaws. I have yet to lose this to an interceptor.
I stoped using the FLycatcher because intys and AFs simply wont engage one, but the corm they seem slightly more inclined to shoot at. -------------------------------------------------------------------- Central Defiance is always recruiting, check out or movie DEFY |

Atius Tirawa
Minmatar Ethereal Mercenary Services
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Posted - 2007.03.27 04:11:00 -
[65]
Originally by: Savros Hunturas I love how there are so many of these set ups that are great for only killing intys.
but truthfully when it comes down to it there is only one class of ship that is totally and completely designed to kill intys. The Assault Frigate
And of all the races and types of AF's in the game, one in particular is better at it than any other.
The Harpy
No other ship in its weight range can match for both damage and range.
Because remember, the Harpy has only one role, and that is kill anything smaller than a cruiser.
Only if you are fitting blasters and Autocanonns and Pulses and Rockets. I agree, most of the case, destroyer pilots are terrible - but some people actually fly them with full gunnery skills and some intelligence. Assult frigs - no problem. By the time the Harpy is hitting you, the cruiser is hitting the AF with missles or short range wepons. . .
What destroyers need is second T2 option 'Combat Destroyer' : take out the dictor roll and plate it up, guni it up, and decimate all smaller ships... Of course, I find a Thrasher to work fine in moste cases.
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