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Nim9i5
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Posted - 2007.03.24 05:00:00 -
[1]
not asking to nerf minimatar or the superpowered uber l337 Gallente. But can we boost ammar and caldari to at least even the playing field. Everyone flies gallente and some minimatar in pvp now, for obvious reasons..
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Lunfal
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Posted - 2007.03.24 05:04:00 -
[2]
Caldari are fine for pvp, besides If you made them more powerfull why would we need to play anything else? they already compose 70% of the population because of their strong pve side.
And amarr need an allround boost, they arent really great for pve either. If anything is em resistant you might as well pack up and go home. So they need a general boost not a pvp one.
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RedFall
Irreligion
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Posted - 2007.03.24 05:08:00 -
[3]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! I want everyone to fly gallente and min's. Please. So that way, the prices for my caldari ships go down when the demand goes down.
Caldari ships suck. Train gallente everyone. Nothing to see here. Move along.
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Brunswick2
eXceed Inc. INVICTUS.
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Posted - 2007.03.24 05:11:00 -
[4]
Clearly you've never flown the curse/pilgrim
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Jason Marshall
Emerald Empire
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Posted - 2007.03.24 05:13:00 -
[5]
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Or faced one in combat.
LETS SEE YOU NERF THIS ONE Kreul!!!... ...if that is your REAL name o_O Tacky lens flares in sigs 4tw! |

Lunfal
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Posted - 2007.03.24 05:15:00 -
[6]
Originally by: Jason Marshall
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Or faced one in combat.
That's because it doesent use the all mighty flawed laser.
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Nim9i5
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Posted - 2007.03.24 05:26:00 -
[7]
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
that reminds me caldari t2 ships are worst in game. They are slow, and have no tank. considering that you have to train hybrids to even get the semi effective eagle.
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Vabjekf
Caldari
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Posted - 2007.03.24 05:32:00 -
[8]
Make shield boosters low slot items (leave all other shield mods as they are right now)
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2007.03.24 05:42:00 -
[9]
Originally by: Vabjekf Make shield boosters low slot items (leave all other shield mods as they are right now)
what?
if anything, lo slot scrams and/or webs would make more sence
Warning, sig starts here,
Imperial Visions, Now 936661 seconds since our last fatality
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Bohoba
Caldari Dragons United Pure.
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Posted - 2007.03.24 05:43:00 -
[10]
CCP hate Cald race is why Yes I don't think there is a ship out there that can beat the raven in RATTING a hands down win,
It is just it seems with every patch CCP choose's to nerf the Cald race while leaving others alone. for at least the last 6 patches either the ships or modes used primaraly by cald have gotten the nerf bat. Oh well some day I may be able to kill 2 inty's before they pop my raven hehe some day :( NOT!
Get Into the Game it makes it fun for all |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.24 05:47:00 -
[11]
Originally by: Jason Marshall
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Or faced one in combat.
The Amarr Cruiser 5 requirement is a bug.
 _________________________ ~Thor Xian, Star Commander |

Jason Marshall
Emerald Empire
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Posted - 2007.03.24 05:51:00 -
[12]
Originally by: Lunfal
Originally by: Jason Marshall
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Or faced one in combat.
That's because it doesent use the all mighty flawed laser.
Just because the laser weapon system is flawed doesnt mean the races ships are nerfed in PvP...i dont know a single punisher pilot that uses lasers.
LETS SEE YOU NERF THIS ONE Kreul!!!... ...if that is your REAL name o_O Tacky lens flares in sigs 4tw! |

Vabjekf
Caldari
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Posted - 2007.03.24 05:55:00 -
[13]
Originally by: Zaphroid Eulthran
Originally by: Vabjekf Make shield boosters low slot items (leave all other shield mods as they are right now)
what?
if anything, lo slot scrams and/or webs would make more sence
No it wouldnt. Those have to be fitted higher to keep them from messing with the ships systems. Just like shield hardeners/extenders. But as i see shield boosters they are like, fit between the cap and the shield emiters, so they could be anywhere on the ship and still make sense.
But then maybe the high/mid/low have to do with the general power drain they cause. I always figured they where more positional. Like high slots are outside the ship stuck on it. Mids are sort of embeded in the external hull, and lows are inside the ship.
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.24 06:22:00 -
[14]
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Oh, you mean the ships built along the lines of gallente droneboats? ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |

Mortuus
Minmatar Just-fun Dark Matter Coalition
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Posted - 2007.03.24 06:27:00 -
[15]
Its not Amarr ships, its lasers vs EANM and DC tanks.
Its not the lack of good ships for Caldari either, Cerbs and Drakes are both great. They just aren't the best for SOLO pvp.
ex-Occassus Republica <3 |

Tonkin
Black Lance Against ALL Authorities
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Posted - 2007.03.24 06:30:00 -
[16]
Originally by: Zaphroid Eulthran
Originally by: Vabjekf Make shield boosters low slot items (leave all other shield mods as they are right now)
what?
if anything, lo slot scrams and/or webs would make more sence
i 100% agree with that, us caldari have to suffer tank loss due to sensor boosters, warp scrams, target painters, tracking disrupters and the list can go on, or give caldari extra mid slots for thoes items.
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.03.24 06:40:00 -
[17]
Originally by: Nim9i5 that reminds me caldari t2 ships are worst in game. They are slow, and have no tank. considering that you have to train hybrids to even get the semi effective eagle.
Kinda like you need to train missiles to have an effective huginn, or lachesis, or have to train drones to get an effective curse?
You have to look at things objectively, not just the bad things about Caldari, they overall are the best race for PvE and fleet style PvP.
-Bart
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Motorcycle Emptiness
Gallente Federal Navy Academy
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Posted - 2007.03.24 06:47:00 -
[18]
Edited by: Motorcycle Emptiness on 24/03/2007 06:44:10 I see plenty of caldari pilots holding their own, the ferox is nice and the crow is a brilliant inty, and the kestrel will make very short work of most other frigates, while a pvp caracal can shred anything frigate sized. What i feel most about caldari is that they work best in teams with each ship specialising heavily in what it does. Not to mention caldari have a significant edge over other races ships in PvE. Flashing White Box (rank 1) |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.24 06:57:00 -
[19]
The thread title should be changed to " why does ammar and caldari get the shaft in SOLO pvp? " Well, either solo or (very) small gang, same thing. Try a 11++ man fleet with "proper skilled" squad/wing commanders, fleet filled with nothing but Caldari ships (or nothing but Amarr ships), THEN complain. _ MySkills | Module/Rig stacknerfing explained |

umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.24 07:05:00 -
[20]
Ok, so how about we nerf retards?
Maybe there should be a two part test of those wishing to post on the forums... the first section is basic intelligence... the second contains questions specific to eve... that would stop a lot of these posts happening.
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.24 10:08:00 -
[21]
Originally by: Jason Marshall
Originally by: Lunfal
Originally by: Jason Marshall
Originally by: Brunswick2 Clearly you've never flown the curse/pilgrim
Or faced one in combat.
That's because it doesent use the all mighty flawed laser.
Just because the laser weapon system is flawed doesnt mean the races ships are nerfed in PvP...i dont know a single punisher pilot that uses lasers.
If a ship is better of not fitting the weapon system it gets a bonus to than the ship is flawed. No ship of any other race sees it's performance increase while using a weaponsystem it doesn't get a bonus to.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.03.24 10:10:00 -
[22]
abbadon has a pretty insane tank.... ------
Relaxed corp recruiting |

Kazuma Saruwatari
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Posted - 2007.03.24 11:04:00 -
[23]
Originally by: Splagada abbadon has a pretty insane tank....
...but with said tank, it has the DPS equivalent of spitting wet wads against a M1 Abrams tank.
To be honest, Amarr needs said general boost (to their lasers or cap use for lasers at least), and Caldari, well, needs a solo PvP boost somewhere at least. -
NPC Vendetta system, Local rehash, Probe decoys |

Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.24 11:19:00 -
[24]
Problem with giving Caldari more mids so they can fit tackling gear is that it makes them even stronger for PvE where they can use those extra mids to boost their tank to silly numbers, we don't need more Drakes.
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Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.24 11:27:00 -
[25]
Originally by: Tonkin
Originally by: Zaphroid Eulthran
Originally by: Vabjekf Make shield boosters low slot items (leave all other shield mods as they are right now)
what?
if anything, lo slot scrams and/or webs would make more sence
i 100% agree with that, us caldari have to suffer tank loss due to sensor boosters, warp scrams, target painters, tracking disrupters and the list can go on, or give caldari extra mid slots for thoes items.
----
All you do is bark. You never meow. |

Rod Blaine
Evolution Band of Brothers
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Posted - 2007.03.24 11:28:00 -
[26]
kestrel, crow, harpy, caracal, drake, eagle, cerberus, falcon, rook, flycatcher, buzzard, scorpion, raven, rokh.
That's quite a few ships that are all very worthwhile to use in pvp. In fact, I see them lots.
punisher, arbitrator, crusader, malediction, prophecy, curse, pilgrim, armageddon, apoc, abaddon, need to go on ?
Fact is that one versus one, some ships come out bad in their respective classes. That doesn't mean they suck, it means they probably have a specialised role the other ships don't have.
Example: the eagle.
Taken singly, it may suck. But if you check out an average BoB fleet, you'll notice a fair number of them. That's not because the pilots don't have other ships to choose from you know...
[center] Old blog |

Akkarin Pagan
Minmatar Raddick Explorations NxT LeveL
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Posted - 2007.03.24 11:35:00 -
[27]
While I agree that the laser is the root cause of most of the Amarr problems, the Caldari race are masters of long range combat. This means that their ships are designed to work best outside of scramble range. This then means that the mid slots are used for tanking (or ecm in a few cases), and the lows for more damage.
I fly mainly minmatar myself, but can fly all the Caldari T1 ships. In the Minmatar lineup both the Cyclone and Maelstrom are clear active shield tankers, and work in a similar way to many Caldari ships. They both work great in gangs of any size as long as you have someone else to tackle for you.
Caldari are the same. The Raven while not a solo ownage machine, becomes very powerfull when your mate in a Crow f.ex holds a target down for you to *****with those 6 torp slots.
Rokh is a fantastic sniper, why fit Ewar to it when you can sit out at 250k and batter into submission anything stupid enough to try to get near you.
Basically there are many fine ship in the Caldari line up, and they can be used fine in pvp, as long as you have support. This is an MMO but I do appreciate that people sometimes like to go out on their own to kill stuff. If that's teh case, then train up to use a Minmatar or Gallente vessel for that purpose. The tools are there, just not generally in the Caldari fleet. If you already have rail gun skills, then switching over to blasters won't be that hard anyway.
Back to Amarr, they could probably do with more raw damage coming from their lasers, and lower cap usage. Sure a lot of that damage potential gets spunked against EANMIIs once you get to armour, but you'll shred through shields double quick, and still recieve a respectable amount of damage against the armour without becoming overpowered.
Akkarin
P.S. Why don't Minmatar pilots whine about doing exp damage to shields with a large secondary kinetic component to our damage output? <3 - Immy
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Tara'Quoya Rax
Black-Sun
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Posted - 2007.03.24 12:20:00 -
[28]
All that Amarr needs is a bigger cargo hold, so they can run 2 cap injectors, one for the tank and one for the pewpewpew. 
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Tara'Quoya Rax
Black-Sun
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Posted - 2007.03.24 12:25:00 -
[29]
Oh, and don't forget about the Dev Blog Need For Speed? It also covers a chapter on boosting Amarr in general.
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Kasak Black
The Collective Against ALL Authorities
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Posted - 2007.03.24 12:26:00 -
[30]
Originally by: Nim9i5 not asking to nerf minimatar or the superpowered uber l337 Gallente. But can we boost ammar and caldari to at least even the playing field. Everyone flies gallente and some minimatar in pvp now, for obvious reasons..
Speak for yourself mate, I only fly Amarr and I PWN with ze Pew Pew 
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