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Thread Statistics | Show CCP posts - 0 post(s) |
n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.06 09:26:00 -
[1]
Oh yes, light drones love to test your tank out. You send them on npc frigs, yeah they kill one of them, next spawn is say within your drone control range, woho, with mwd speed of around 5000 they get to the next spawn in about 1 second before you can even tell em to come back, and even then they cycle on their current task for about 2-3 more secs. Thats it, have fun testing your tank out against whole 2 spawns now.
Well, requests already been said: - Shortcuts(no need much, just basics) - Sub-groups(also, 2-3 will do) - 3 Modes like: Autoattack, Idle and etc, or if thats too much then just make drone go Idle after it finished its job. Or attack closest target near its master.
Really, drones specifications are fine, really, damage, hp everything is ok. No need to change or boost anything, thats UI request really. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.06 14:22:00 -
[2]
Originally by: Sheriff Jones Well, like i said on another and ANOTHER drone thread. They work fine to me.
Right click, launch drones, right click, attack target. That's 5 attacking turrets with 2 clicks and 2 semiclicks. With 5 turrets, you have to press 5 times
Return to drone bay, no problem. I call them back BEFORE i have to leave.
If i leave them to fight what they like, SURE they attack what they like. But that's hardly managing your drones now is it. I've NEVER seen any drone attack something else or go gallopping around IF i tell them what to do. And i've used them since day one.
Compare amount of time you need to hit 5 buttons located next to each other, and time you need to navigate mouse and do 5 clicks with it in proper areas. Notice as well, you can hit 5 turrets as 3, just hit F1/2 and F3/4 with 2 fingers and last turret if your keyboard cant take triple-key. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.27 17:22:00 -
[3]
Yep, well, at least some line in devblog stating that thread been looked at and will be taken into consideration and etc.
Btw, why cant be scoop/release drones few-sec lag be implemented into need for speed improvement? ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.02 14:34:00 -
[4]
Originally by: smallgreenblur Wow, they're looking at fixing this major issue sometime after the next 10 content patches. Nice one.
sgb
Where its been said? ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.27 19:07:00 -
[5]
Biggest issue is that drone UI is merging with gang UI when your in gang or fleet or squard. Its so much pain to manage both windows when you also have to keep your overview with a good size. ---
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n0thing
omen. D-L
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Posted - 2007.07.11 22:24:00 -
[6]
Now its my turn to ask what you have been smoking dude.
Drone boats with no guns are most damaging ships? rofl.
When you will have fun of loosing your drones when they just cant come back to you, you will know how good it is to be in turret ship and keep yr dmg in place when you rewarp to a fight.
Really tbh, stop accusing ships in being overpowered. 4 nosf 4 missles phoon isnt overpowered then? Its mod that needs fixing not a ship grrr...moreover 1-2 nosf on drone boats are perfectly ok. The problem is 6 nosf setups. Not the ships or regular nos supported boats.
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