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Thread Statistics | Show CCP posts - 0 post(s) |
Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.25 17:54:00 -
[1]
Since the last patch the poor little buggers haven't got a chance unless you hold their hands 100% of the time.
They seem to pull aggro instantly, pop before you get a chance to recover them, and all this is combined with their original stupidity.
I want some sort of leash on them. A maximum range limiter so they can't run off and attack whatever they want. I have them to take out frigs. What friggin' use are they when they're 45km away on a private mission to take out a BS?
"Facts are stupid things." - Ronald Reagan My skills
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.03.25 18:07:00 -
[2]
Gut the drone code, it needs a rewrite from a new perspectiv alltogether.
I d really like to see some dev input on this particular aspect of eve but I suspect, as usual, there will be none.
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Riddick Valer
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Posted - 2007.03.25 18:20:00 -
[3]
If nothing else, we should be able to set up priorities for drones. Such as, Attack Frigs 1st, Enemy drones 2nd, etc... Or, if using sentries, Attack BS 1st, etc...
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Calistro
Gallente RABBLE-RABBLE
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Posted - 2007.03.25 19:11:00 -
[4]
Totally signed! Things are being left too much over to the players. God forbid I have to issue orders to my AI-less drones. Infact, CCP should incorporate a macro into the game that can play it for you. Then we can just turn on our computer and go watch TV, meanwhile things will be built and battles will be fought. It'll be GREAT!
... oh wait
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Dzajic
Gallente
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Posted - 2007.03.25 19:23:00 -
[5]
Why the bs. Drones are the only weapon in game that doesent listen to your commands totaly, and can get killed on its own. And they ARE retarded. If i order them to attack ship A they really, really shouldnt go to two other targets instead.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.03.25 19:29:00 -
[6]
Another great change to drones would be to attack in a pack at all times instead of spreading out every time. It's kinda annoying to click every little bugger and then the engage button, as having them all selected while pressing engage dosen't work :-/ --- Currently flying a PvE geared Crusader and Prophecy |
Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.25 19:29:00 -
[7]
If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP.
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2007.03.25 19:33:00 -
[8]
Yup.
A few patches ago, I thought drones were on the way to better things. They returned to drone bay properly for the first time in ages, they didn't get stuck so often, and they did (mostly) what you told them to.
Now, we've gone backwards. They don't return to bay. You have to tell them three times which target to engage and they still don't obey. And they get stuck on each other and pootle along at 5 m/s.
The state of drones is really pitiful.
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Zemeckis R
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Posted - 2007.03.25 19:39:00 -
[9]
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP.
totally (sadly) true
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Sheriff Jones
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Posted - 2007.03.25 19:43:00 -
[10]
Edited by: Sheriff Jones on 25/03/2007 19:40:20 My light drones, Zzzribit, Tomtom, Jubjub and Jeff have succesfully flown over a 100 missions, taken out numerous frigates and in one occasion, a battlecruiser. They hunt in packs, seem to know exactly what i want and return home in a matter of eyeblinks.
I've had 0 trouble with them.
Well, except for Tomtom when he went roguedrone on me and decided to take a cruiser one on one. Barely made it back that silly thing.
In short, i guess i got the smart ones
EDIT: Oh and, for the problem of "one click all and set engage", rightclick on the "drones in space" bar
Originally by: Curzon Dax 1. I am not singing Ducktales.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 04:17:00 -
[11]
How about a couple assignable shortcuts... "drones in space attack selected target" and "drones in space return to bay" - that would be very nice. My other weapons are on the F keys, I want my drones there too. I'm starting to suffer from Drone Disease...
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.26 04:31:00 -
[12]
I especially like the fact that I never had them randomly decide to attack targets other than the one I told them to, then there was a patch where they said they fixed them so they wouldn't do that anymore... and now, they do!
It would be nice if they were a bit tougher... they do go down fast when even just one or two rats decide to shoot at them.
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Spenz
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.26 05:20:00 -
[13]
I LOVE Warrior II's. Yep I dunno how many ships Ive lost or almost lost due to their stupidity.
Drones are like ECM in that aspect, their ability to obey orders is chance based. Me thinks 50%
If I had an Alt I would probably post with it... |
Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.03.26 07:33:00 -
[14]
Drones aren't broken, guns and missiles are.
We need these issues addressed quickly:-
-Weapons should change targets at random intervals and never all choose the same target.
-Random reloads every couple of minutes seems to broken.
-Weapons are not occasionally becoming unfitted when deactivated at the end of combat.
/sarcasm off
You can bet your buttcheeks if the situation was reversed and guns and missiles really were as messed up as drones it'd be fixed in a week.
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.26 07:51:00 -
[15]
Hammerhead I: Private Jenkins! Battleship in two o'clock firing at boss. I'll go take out that Hac, you get the BS. Hammerhead I: I copy that and confirm. Charging. Hammerhead I: I see a Recon at our six, moving to intercept. Hammerhead I: Guys, I'm staying and guarding the fort. Hammerhead I: Huh, I thought we had an objective? Oh, well I'll just go idle.
Pilot: WTF?
___ P.S. Post with your main. Mind control and tin hats |
Nanobotter Mk2
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Posted - 2007.03.26 07:55:00 -
[16]
While you are at it PLEASE MAKE SOME FARKING bindable HOTKEYS TO CONTROLS DRONES
Thanks.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.26 14:34:00 -
[17]
ROFL and Amen to that!
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Frug
Zenithal Harvest
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Posted - 2007.03.26 14:43:00 -
[18]
I don't even rely much on drones and these new issues are a pain in the ass. I can only imagine how many gallente are crying.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - "Your weapons deactivate as the eve servers begin to explode." |
Xs 142
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Posted - 2007.03.26 15:00:00 -
[19]
Atleast a "We're looking into it" would be nice.
Originally by: Oveur Eternally yours, The other dumbass
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.26 15:03:00 -
[20]
Yes please CCP fix drones.
drones didnt receive the hp increase like ships did.
drones still need to get thier stupidity cicuit removed.
please CCP fix drones before you add new content.
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Rakeris
Brethren Empire
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Posted - 2007.03.26 15:05:00 -
[21]
Well, there has been an awesome new drone....err "feature" since the patch...you can now use them to kill everything in missions without you or them taking any damage. It works so well it should be illegal. =)
But other than that, drones need some serious love...as currently they well, ohm, lets see...they uh suck. Yup...
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.26 15:06:00 -
[22]
/signed....
...for about the 100th time...
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.26 15:07:00 -
[23]
Most combat drones do the MWDing back to ship pretty reliable these days, but for the love of god make Combat Utility drones do it too. Those webbifiers really are very, very, VERY SLOW!!!
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.26 15:09:00 -
[24]
Originally by: Mastin Dragonfly Most combat drones do the MWDing back to ship pretty reliable these days, but for the love of god make Combat Utility drones do it too. Those webbifiers really are very, very, VERY SLOW!!!
And Maintainence Bots!
ffs my BS was outrunning them at 138m/s when they were returning to the bay...
---
Originally by: [email protected] Trolling
Hi, Marquis Dean
You are receiving this notice in regard to the post below...
So deal with it. |
hitech redneck
Digital Mind Crimes
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Posted - 2007.03.26 15:16:00 -
[25]
This was brought up before the patch that increase hull and shields.It was ignored then as it will be now. I agree there needs to be some drone and fighter love.
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Xs 142
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Posted - 2007.03.26 15:19:00 -
[26]
I'd like to see drones work as weapons instead... You target and you tell them to attack, they go for said target and do their thing (NO OTHER TARGET) and then MWD back to ship AND when in a certain range (5,000m?) they get teleported into bay instead, more as an effect rather than an actual process. For the sake of avoiding bugs.
Originally by: Oveur Eternally yours, The other dumbass
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Vasiliyan
PAX Interstellar Services Freelancer Alliance
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Posted - 2007.03.26 15:31:00 -
[27]
Sometimes forming a gang containing only yourself gives the drones different behaviour: they stop auto-attacking things that have aggressed you. No idea why this is, but it's sometimes useful.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.03.26 15:42:00 -
[28]
Drone power!
Also Known As |
Vivus Mors
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Posted - 2007.03.26 15:52:00 -
[29]
Edited by: Vivus Mors on 26/03/2007 15:49:54 I said a long time ago that all drones should have a "setting" on them that the player selects the first time they are launched (in or out of a group).
It will be "Standing Orders" for the first thing they should attack if they don't currently have direct orders from the operator.
"Attack Drones", pretty much what it says on the tin, drones will respond to aggressive drones first, then climb class sizes and ONLY after they have completed a kill or the last orders given to them, then will they roll back to "standing orders" AI commands.
"Attack Frigates" covers frigates and down, then climbs the ladder, but doesn't descend the ladder unless there is no other appropriate target. This is EXTREMELY important for heavy drones that can't hit little things very well, but are ideal when you want to crush big things with your big drones.
"Attack Cruisers" attacks standard cruisers or HAC's, then battlecruisers, and on up. once all big targets are dead, small targets then become priority.
"Attack Battleships" of course this would be for battleships, and then up should the case exist.
100% of that AI would literally come down to "If/Then" calculations and programming (we're literally talking about the difficulty of first semester C++ programming), for instance, with "attack frigates" command turned on, "IF" there are any aggressive frigates about, and you haven't given the drones any orders since their last kill, they will automatically seek out frigates; if no, there aren't any frigates, "THEN" it climbs the classes to the next available target if there is one. ------------------------------------------------ UPDATED March 11 Formal request for improvements to industrialism |
Oosel
Nightmare Holdings Sylph Alliance
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Posted - 2007.03.26 16:04:00 -
[30]
and please please please for the love of god make it so we dont have to rename all the groups every time you patch.....for a carrier pilot its such a killer having to sort out the groups every single time you patch when you have over 200 drones and fighters of each type
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