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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.25 17:54:00 -
[1]
Since the last patch the poor little buggers haven't got a chance unless you hold their hands 100% of the time.
They seem to pull aggro instantly, pop before you get a chance to recover them, and all this is combined with their original stupidity.
I want some sort of leash on them. A maximum range limiter so they can't run off and attack whatever they want. I have them to take out frigs. What friggin' use are they when they're 45km away on a private mission to take out a BS?
"Facts are stupid things." - Ronald Reagan My skills
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.03.25 18:07:00 -
[2]
Gut the drone code, it needs a rewrite from a new perspectiv alltogether.
I d really like to see some dev input on this particular aspect of eve but I suspect, as usual, there will be none.
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Riddick Valer
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Posted - 2007.03.25 18:20:00 -
[3]
If nothing else, we should be able to set up priorities for drones. Such as, Attack Frigs 1st, Enemy drones 2nd, etc... Or, if using sentries, Attack BS 1st, etc...
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Calistro
Gallente RABBLE-RABBLE
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Posted - 2007.03.25 19:11:00 -
[4]
Totally signed! Things are being left too much over to the players. God forbid I have to issue orders to my AI-less drones. Infact, CCP should incorporate a macro into the game that can play it for you. Then we can just turn on our computer and go watch TV, meanwhile things will be built and battles will be fought. It'll be GREAT!
... oh wait
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Dzajic
Gallente
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Posted - 2007.03.25 19:23:00 -
[5]
Why the bs. Drones are the only weapon in game that doesent listen to your commands totaly, and can get killed on its own. And they ARE retarded. If i order them to attack ship A they really, really shouldnt go to two other targets instead.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.03.25 19:29:00 -
[6]
Another great change to drones would be to attack in a pack at all times instead of spreading out every time. It's kinda annoying to click every little bugger and then the engage button, as having them all selected while pressing engage dosen't work :-/ --- Currently flying a PvE geared Crusader and Prophecy |

Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.25 19:29:00 -
[7]
If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2007.03.25 19:33:00 -
[8]
Yup.
A few patches ago, I thought drones were on the way to better things. They returned to drone bay properly for the first time in ages, they didn't get stuck so often, and they did (mostly) what you told them to.
Now, we've gone backwards. They don't return to bay. You have to tell them three times which target to engage and they still don't obey. And they get stuck on each other and pootle along at 5 m/s.
The state of drones is really pitiful.
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Zemeckis R
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Posted - 2007.03.25 19:39:00 -
[9]
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
totally (sadly) true
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Sheriff Jones
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Posted - 2007.03.25 19:43:00 -
[10]
Edited by: Sheriff Jones on 25/03/2007 19:40:20 My light drones, Zzzribit, Tomtom, Jubjub and Jeff have succesfully flown over a 100 missions, taken out numerous frigates and in one occasion, a battlecruiser. They hunt in packs, seem to know exactly what i want and return home in a matter of eyeblinks.
I've had 0 trouble with them.
Well, except for Tomtom when he went roguedrone on me and decided to take a cruiser one on one. Barely made it back that silly thing.
In short, i guess i got the smart ones 
EDIT: Oh and, for the problem of "one click all and set engage", rightclick on the "drones in space" bar 
Originally by: Curzon Dax 1. I am not singing Ducktales.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 04:17:00 -
[11]
How about a couple assignable shortcuts... "drones in space attack selected target" and "drones in space return to bay" - that would be very nice. My other weapons are on the F keys, I want my drones there too. I'm starting to suffer from Drone Disease...
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.26 04:31:00 -
[12]
I especially like the fact that I never had them randomly decide to attack targets other than the one I told them to, then there was a patch where they said they fixed them so they wouldn't do that anymore... and now, they do!
It would be nice if they were a bit tougher... they do go down fast when even just one or two rats decide to shoot at them.
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Spenz
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.26 05:20:00 -
[13]
I LOVE Warrior II's. Yep I dunno how many ships Ive lost or almost lost due to their stupidity.
Drones are like ECM in that aspect, their ability to obey orders is chance based. Me thinks 50%
If I had an Alt I would probably post with it... |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.03.26 07:33:00 -
[14]
Drones aren't broken, guns and missiles are.
We need these issues addressed quickly:-
-Weapons should change targets at random intervals and never all choose the same target.
-Random reloads every couple of minutes seems to broken.
-Weapons are not occasionally becoming unfitted when deactivated at the end of combat.
/sarcasm off
You can bet your buttcheeks if the situation was reversed and guns and missiles really were as messed up as drones it'd be fixed in a week. 
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Laboratus
Gallente BGG Alektorophobia
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Posted - 2007.03.26 07:51:00 -
[15]
Hammerhead I: Private Jenkins! Battleship in two o'clock firing at boss. I'll go take out that Hac, you get the BS. Hammerhead I: I copy that and confirm. Charging. Hammerhead I: I see a Recon at our six, moving to intercept. Hammerhead I: Guys, I'm staying and guarding the fort. Hammerhead I: Huh, I thought we had an objective? Oh, well I'll just go idle.
Pilot: WTF?
___ P.S. Post with your main. Mind control and tin hats |

Nanobotter Mk2
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Posted - 2007.03.26 07:55:00 -
[16]
While you are at it PLEASE MAKE SOME FARKING bindable HOTKEYS TO CONTROLS DRONES
Thanks.
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Gaogan
Gallente Solar Storm
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Posted - 2007.03.26 14:34:00 -
[17]
ROFL and Amen to that!
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Frug
Zenithal Harvest
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Posted - 2007.03.26 14:43:00 -
[18]
I don't even rely much on drones and these new issues are a pain in the ass. I can only imagine how many gallente are crying.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - "Your weapons deactivate as the eve servers begin to explode." |

Xs 142
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Posted - 2007.03.26 15:00:00 -
[19]
Atleast a "We're looking into it" would be nice.
Originally by: Oveur Eternally yours, The other dumbass 
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.26 15:03:00 -
[20]
Yes please CCP fix drones.
drones didnt receive the hp increase like ships did.
drones still need to get thier stupidity cicuit removed.
please CCP fix drones before you add new content.
 |
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Rakeris
Brethren Empire
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Posted - 2007.03.26 15:05:00 -
[21]
Well, there has been an awesome new drone....err "feature" since the patch...you can now use them to kill everything in missions without you or them taking any damage. It works so well it should be illegal. =)
But other than that, drones need some serious love...as currently they well, ohm, lets see...they uh suck. Yup...
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |

OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.26 15:06:00 -
[22]
/signed....
...for about the 100th time...
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.26 15:07:00 -
[23]
Most combat drones do the MWDing back to ship pretty reliable these days, but for the love of god make Combat Utility drones do it too. Those webbifiers really are very, very, VERY SLOW!!!
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.26 15:09:00 -
[24]
Originally by: Mastin Dragonfly Most combat drones do the MWDing back to ship pretty reliable these days, but for the love of god make Combat Utility drones do it too. Those webbifiers really are very, very, VERY SLOW!!!
And Maintainence Bots!
ffs my BS was outrunning them at 138m/s when they were returning to the bay...
---
Originally by: [email protected] Trolling
Hi, Marquis Dean
You are receiving this notice in regard to the post below...
So deal with it.  |

hitech redneck
Digital Mind Crimes
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Posted - 2007.03.26 15:16:00 -
[25]
This was brought up before the patch that increase hull and shields.It was ignored then as it will be now. I agree there needs to be some drone and fighter love.
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Xs 142
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Posted - 2007.03.26 15:19:00 -
[26]
I'd like to see drones work as weapons instead... You target and you tell them to attack, they go for said target and do their thing (NO OTHER TARGET) and then MWD back to ship AND when in a certain range (5,000m?) they get teleported into bay instead, more as an effect rather than an actual process. For the sake of avoiding bugs.
Originally by: Oveur Eternally yours, The other dumbass 
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Vasiliyan
PAX Interstellar Services Freelancer Alliance
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Posted - 2007.03.26 15:31:00 -
[27]
Sometimes forming a gang containing only yourself gives the drones different behaviour: they stop auto-attacking things that have aggressed you. No idea why this is, but it's sometimes useful.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.03.26 15:42:00 -
[28]
Drone power!
Also Known As |

Vivus Mors
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Posted - 2007.03.26 15:52:00 -
[29]
Edited by: Vivus Mors on 26/03/2007 15:49:54 I said a long time ago that all drones should have a "setting" on them that the player selects the first time they are launched (in or out of a group).
It will be "Standing Orders" for the first thing they should attack if they don't currently have direct orders from the operator.
"Attack Drones", pretty much what it says on the tin, drones will respond to aggressive drones first, then climb class sizes and ONLY after they have completed a kill or the last orders given to them, then will they roll back to "standing orders" AI commands.
"Attack Frigates" covers frigates and down, then climbs the ladder, but doesn't descend the ladder unless there is no other appropriate target. This is EXTREMELY important for heavy drones that can't hit little things very well, but are ideal when you want to crush big things with your big drones.
"Attack Cruisers" attacks standard cruisers or HAC's, then battlecruisers, and on up. once all big targets are dead, small targets then become priority.
"Attack Battleships" of course this would be for battleships, and then up should the case exist.
100% of that AI would literally come down to "If/Then" calculations and programming (we're literally talking about the difficulty of first semester C++ programming), for instance, with "attack frigates" command turned on, "IF" there are any aggressive frigates about, and you haven't given the drones any orders since their last kill, they will automatically seek out frigates; if no, there aren't any frigates, "THEN" it climbs the classes to the next available target if there is one. ------------------------------------------------ UPDATED March 11 Formal request for improvements to industrialism |

Oosel
Nightmare Holdings Sylph Alliance
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Posted - 2007.03.26 16:04:00 -
[30]
and please please please for the love of god make it so we dont have to rename all the groups every time you patch.....for a carrier pilot its such a killer having to sort out the groups every single time you patch when you have over 200 drones and fighters of each type
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 16:58:00 -
[31]
Any idea who the dev is who's been assigned to drones? I would assume they're not responsible for all parts - the "dedicated" dev would I assume be the AI guy.
UI guys - hotkeys? please?
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Iuris Proeliator
Caldari Eve University Ivy League
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Posted - 2007.03.26 17:06:00 -
[32]
I'm all for the hotkeys, but leave the AI stupid. They're drones. You WANT them dumb. You fight the smart ones in the missions.
Let's look at it this way. Yes, Drones are stupid when not told what to do.
But what do I get out of a Heavy launcher unless I tell it to fire on a target? Nothing.
What do I get out of a heavy launcher if I'm jammed? Nothing unless I use FoF, which won't all hit the same target/right target.
When jammed and left to their own ways, drones are still DPSing. If I send them at a frigate, then get jammed, I sit on my hands waiting for the jamming to end while the drone still plugs away ((Yes, I could fit ECCM. No, I won't for mission running atm, not worth it.))
Hotkeys solve the problem.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 17:29:00 -
[33]
I think it's not so much that we need smart AI - it's that we need the drones to do what they're told. "return to ship" - they shouldn't stop and sit just outside scoop range. "attack selected target" - shouldn't choose a different target to attack.
To make them like missiles/guns, they should only attack the specified target, and return to orbit when done with that specific target, not move to another.
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Pewpewdude
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Posted - 2007.03.26 17:30:00 -
[34]
This thread actually made me lol. To the OP i say this, LEARN TO PLAY.
Put your drones on a target that is flashing red so they dont get chewed by cruisers and frigs, seriously...
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Xs 142
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Posted - 2007.03.26 17:35:00 -
[35]
Originally by: Pewpewdude This thread actually made me lol. To the OP i say this, LEARN TO PLAY.
Put your drones on a target that is flashing red so they dont get chewed by cruisers and frigs, seriously...
Have you actually played this game?
Originally by: Oveur Eternally yours, The other dumbass 
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.26 17:40:00 -
[36]
Originally by: Pewpewdude This thread actually made me lol. To the OP i say this, LEARN TO PLAY.
Put your drones on a target that is flashing red so they dont get chewed by cruisers and frigs, seriously...
Welcome to Eve. Now leave.
---
Originally by: [email protected] Trolling
Hi, Marquis Dean
You are receiving this notice in regard to the post below...
So deal with it.  |

Hait
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Posted - 2007.03.26 17:46:00 -
[37]
Thanks to the new superbly capable EWAR NPC's, I've had the opportunity to observe my drones without guidance for minutes at a time
Seems to me when they're done killing a ship they target the last ship that just shot at you. Now, when mobbed by 40+ NPC's this invariably leads to them heading off on their sweet merry ways and taking on NPC's one on one.
I hope CCP comes up with a way where all 5 drones will go after the same target.... preferable the ships nearest to me! |

Sivlar Sylvannathas
Gallente Placid Reborn The Cyrene Initiative
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Posted - 2007.03.26 18:37:00 -
[38]
Edited by: Sivlar Sylvannathas on 26/03/2007 18:36:33 Hope they fix this at some point, we have only been waiting forever for the various bugs that come with drones to be fixed.
Some of the new missions with the way reinforcements make it just real "fun" to use drones. You know, those with 1 or 2 rats in the pocket that trigger a whole new wave to spawn in as soon as they get attacked.
It's real nice when the full stage aggros cause you launched your drones, tank barely holding, working on the groups being ever so careful not to shoot at or even target the "reinforcement" rat. All your drones are attacking what you told them too, then one decides it would be better to just wander off for no reason and attack that reinforcment spawning rat...
Please for the love of god fix drones already. http://www.placidreborn.net
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Wicked Spider
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Posted - 2007.03.26 19:42:00 -
[39]
so sad to see that drones are ignored all this time. been playing for 7 months still they bugged beyond belief
the problem is with the new missions where u get multiple reinforcements warping on u the newly arrived npc's will target your drones and if they fight 30-40 km u can kiss them good bye add the very stupid AI and the fact that im depended on drones, so i feel pretty frustrated.
god knows when they will be fixed
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 20:07:00 -
[40]
Well, perhaps if we keep this topic on the first page, we'll get some attention. :)
I'm sure they're aware of the issues... it'd be nice to know they're being addressed.
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Le Skunk
Privateers Privateer Alliance
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Posted - 2007.03.26 20:23:00 -
[41]
Well up until the last patch I thought drones had been fixed.
Now something has changed.
They REGULALY wont get back in bay.
Send them to attack something and WHEEE they shoot off at top spped and attack, tell them to get back, and they seem to forget they have a MWD, and often hover just out of scoop range forcing you to fly to them somehow.
I dont like complaining (much) but jeeze - its ANOTHER fundamental aspect fo the game which is fked. Stop making new missions, start fixing bugs.
I dont give a sheet about pretty graphics, this could almost be a text only game and i wouldnt care.
SKUNK
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LVSOCOM
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.03.26 20:24:00 -
[42]
Teh sekret is ta bee moore retardid den ta droons.
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Grim Re4per
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Posted - 2007.03.26 21:16:00 -
[43]
signed. Been signing these topics for at least 2 years now, with no results.
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Kern Hotha
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Posted - 2007.03.26 21:36:00 -
[44]
Hotkeys and formations, please. --- Be true to your work, your word, and your friend. Henry David Thoreau |

Leumas Ebmocnud
Nebula Rasa Holdings Nebula Rasa
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Posted - 2007.03.26 21:48:00 -
[45]
May as well add my voice.
Yes drones are very bugged, and have become noticeably more eratic since the last patch. I Find that if the target is 30km and over from the drones, they need to be told to attack it a number of times, otherwise they will do their own thing.
And to be honest with you, this is my sig. |

Red Crown
Kudzu Collective
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Posted - 2007.03.26 21:51:00 -
[46]
Standard drones need to be debugged and fighters need to have a comprehensive UI redesign. Fighters should be able to have priorities and formations and all that jazz assigned to them, hell they are supposedly highly advanced, I'd rather have a squadron of well, Fighters than a squadron of goons that you have to prod to move. Considering they are a carriers only weapon... "EVE is the worst MMORPG. Except for all the other ones."
[KUDZU] = Coalition. |

Pilok Shitfly
Minmatar
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Posted - 2007.03.26 21:54:00 -
[47]
Drones don't need any love.
I hate drones 
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Frug
Zenithal Harvest
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Posted - 2007.03.26 22:02:00 -
[48]
Originally by: LVSOCOM Teh sekret is ta bee moore retardid den ta droons.
*starts bumping into Lvsocom*
Huh?
*bumps again*
Hurrrr... *drools*
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - "Your weapons deactivate as the eve servers begin to explode." |

Black Scorpio
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Posted - 2007.03.26 22:03:00 -
[49]
My Drones attack fine actually when i tell them to, I found that making them attack my next target when the current is almost dead works great to keep them in line.
The only thing i have as an issue is If i have different size drones, i.e. light and medium, then the medium gets retarded and doesn't want to come back to the ship when recalled most of the times. The light ones seem to be working fine for me, so do the ECM ones.
But seriously, making them come back quickly should be a priority, as in most cases you retreat them in the last 10 sec when you're about to warp.. and can't take another 20sec of pounding :)
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Bellannaer
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Posted - 2007.03.26 22:06:00 -
[50]
A way to tell them to ignore certain targets would be nice too. I'm afraid to use anything but heavies in sections that have sentry towers just in case I don't notice my drones going after a tower and aggroing the whole section.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.03.26 22:07:00 -
[51]
Hehe, don't hold your breath for a dev response on this. If I were one, I would be too embarassed to post  You know.... damn buggers haven't been working properly since like.... release? 
Anyway it's not a big issue I guess... it's not like everyone uses them that is... err no wait 
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Lucan Agrippa
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Posted - 2007.03.26 22:12:00 -
[52]
Originally by: Xs 142 Atleast a "We're looking into it" would be nice.
Concidering CCP announced during yesterday's drone whining thread that they are hiring a devleoper who's SOLE job it would be to deal with drones and drone mechanics, I think you have your answer.
I have a 100% Gal char, and tbh, never really had a problem with the buggers, though using them does require more thought than f1-f8.
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.26 22:56:00 -
[53]
Mind giving a link to that thread, cause I can't find it in the first 12 pages of the General Forum.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.26 23:59:00 -
[54]
I can't either, and I'd like to read it.
Also, a bump to this thread, don't let the drones die! :)
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.03.27 00:03:00 -
[55]
Originally by: Sanzorz Another great change to drones would be to attack in a pack at all times instead of spreading out every time. It's kinda annoying to click every little bugger and then the engage button, as having them all selected while pressing engage dosen't work :-/
Sort them into groups, then rightclick the group header - engage :) ----------
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 00:15:00 -
[56]
Originally by: Blane Xero
Originally by: Sanzorz Another great change to drones would be to attack in a pack at all times instead of spreading out every time. It's kinda annoying to click every little bugger and then the engage button, as having them all selected while pressing engage dosen't work :-/
Sort them into groups, then rightclick the group header - engage :)
Or just the 'drones in local space' bar.
But the point of this thread is that the commands don't work.
--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Elgar Lightfoot
Lightfoot Industries
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Posted - 2007.03.27 02:32:00 -
[57]
My drones have started changing targets mid fight.
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Kazuma Saruwatari
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Posted - 2007.03.27 02:58:00 -
[58]
Fix drones, or remove them entirely.
At this pace, its a huge detriment to people wanting to come into EVE as "pet" users. -
NPC Vendetta system, Local rehash, Probe decoys |

Derovius Vaden
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Posted - 2007.03.27 03:35:00 -
[59]
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
LOL, I think thats one of the developing GM's screwing with you. 
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Dethis
Caldari Obliteration Unlimited
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Posted - 2007.03.27 04:50:00 -
[60]
Oh and if you crash to desktop, allow a 5 minute cooldown on your drones where if you warp back in they are drones in distant space and you can recall them. -------- Kill em all and let god sort em out
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.03.27 07:14:00 -
[61]
Drone AI keeps getting tweaked but the problems never go away.
On top of that drone AI is broken on a fundamental level, they attack targets they haven't been asked to. Unless there is some way to set secondary attack targets or (maybe this is a bit too advanced) give them an attack priorities list similar to the overview, move stuff up the list, down the list, untick the box if drones shouldn't be attacking it at all.
But until our dedicated programmer, who we all pray doesn't quit leaving drones permanently borked as no one knows how to fix his code, can start putting in fancy options for the love of god, get the drones to return and orbit after finishing a target, and get as many people who might have a clue on figuring out why drones are IGNORING orders.
In some cases they get half way there and a couple just change their mind, sometimes they break off from combat before the target is dead... and it really boggles the mind because surely that can't be in the programming.
More love for drones and fighters, there's a lot of potential for extreme coolness going to waste here.
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Pytria Le'Danness
Placid Reborn The Cyrene Initiative
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Posted - 2007.03.27 07:59:00 -
[62]
I have no problems if drones attack a target of their own chosing if I do not order them, but since the patch it happens regularly that I send them out to attack BS A, and after some time realize it is not dying since two of the drones wandered off to attack BS B while one is merrily chasing a spider drone II. Of course I can order them to return to BS A, but we're talking about Heavy Drones here, which are incredibly slow.
I recently did "The Assault" mission with Sivlar, and it was a real PITA when suddenly one of my drones had wandered off, attacked the BS that was furthest away and triggered another reinforcement. These new missions are nice, but seriously screw the drone users.
It would be nice to have icons for the drones next to the "locked target" display like we have for guns, so you can see which drone targets which ship. If the icons suddenly vanish you see that something is wrong BEFORE the drone has trucked 100km.
It would be nice if you would see that a drone is being locked or is taking damage.
Hot keys for drones would be a godsend.
It would be very nice if I were able to group drones of different types. Right now I can only make groups for, say, "Light", "Medium", "ECM", "Web". If I want to start one web, one ECM and three damage drones I have to do it individually. I'd love to make groups "Anti-Frig" that contains three light drones and two webbers. "Anti-BS" four heavies and one ECM. Anything. It would be especially nice if I could assign one drone to different groups. For instance I have a Hob2 that is part of the "Anti-Frig, full damage" group, but also gets launched when I launch the "Anti-Frig, web" group.
Corporation RP channel: "PlacidReborn" |

Jastra
Gallente Gallente Venture Inc Daikoku Trade Syndicate
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Posted - 2007.03.27 08:02:00 -
[63]
I've started playing with my tactical overview turned on and zoomed out to about 30-40km - you see everything going on and where the drones are, also forces me to take a more strategic approach to the mission rather than panicking that I'm being shot at and making poor target choices.
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Dragonis Mendez
Caldarians Pride
|
Posted - 2007.03.27 08:58:00 -
[64]
sth like a checkbox with drones frigates cruiser BC BS would be nice...so you have to check the shiptypes the drones engage automaticly as long as they have no other orders...If you check none of the boxes, the drones return after your order back to your ship and of course drones only engage ships engaging you...and sth like starting with the nearest enemy to your ship, so they dont mwd to a frig at 60km as long as there are 5 frigs orbiting you at 4km
|

Leumas Ebmocnud
Nebula Rasa Holdings Nebula Rasa
|
Posted - 2007.03.27 16:39:00 -
[65]
Lets keep this at the top!
Drone love ftw!
And to be honest with you, this is my sig. |

Mastin Dragonfly
Amarr Navy Runners
|
Posted - 2007.03.27 17:03:00 -
[66]
Originally by: Leumas Ebmocnud Lets keep this at the top!
Drone love ftw!
There have been numerous long threads on this topic, it hasn't amounted to much yet.
|

Piotr Anatolev
Gallente The Geriatrics
|
Posted - 2007.03.27 18:00:00 -
[67]
aye, whos coding the drones?
I can just see that streak of cruise getting half way then each one taking sharp turns going for everything else but that d00d shooting you...
C'mon CCP, throw us a frickin bone...
You recently stated in some patch notes that drones werent gona be randomly attcking stuff anymore - was that just a bad joke or what? Havent heard a beep from you since on this matter.
|

FiNAL FiGHT
|
Posted - 2007.03.27 18:13:00 -
[68]
Teh drone database is borked methinks.
|

Sphynix
|
Posted - 2007.03.27 18:14:00 -
[69]
One trick i have been using for a while is:
Return and Orbit, Attack target.
When issued close together they don't actually go far from where they currently are - but do tend to all go to the requested target first time. This won't stop them from wandering after about 25km to a new target or from just shooting once and then going off on their own - but it does move them :/
Any chance we could assign the 3 commands to keys? - save my poor mouse.
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.27 19:10:00 -
[70]
hotkeys and follow orders... fancy stuff can be later (if ever..)
|
|

Stevobob
Freedom Guard Curse Alliance
|
Posted - 2007.03.27 19:23:00 -
[71]
I'd also like to be able to assign drones to more than one group. Smarter drones are definitly required; I was ratting yesterday and my drones refused to attack what I was attacking. Twice I ordered them to attack a specific target, so they went and made one orbit of the ship then split off and shot whatever they felt like. :|
|

Rake Mizar
Freelance Assassins
|
Posted - 2007.03.27 19:35:00 -
[72]
/signed
I'd even train new skills to let me control targeting and have more advanced AI options. How about it? -----
WTB: T2 Exotic Dancers |

Amael Galenus
Mighty Moshin Emo Rangers
|
Posted - 2007.03.27 19:36:00 -
[73]
/super signed
I've nicknamed my drones Larry, Curly and Moe for obvious reasons... I've gotten to the stage where I wouldn't be surprised to see Larry self destructing as a result of being humped by Moe while Curly attacks me 
|

glennkari
Gallente DaHOOD Communication
|
Posted - 2007.03.27 19:42:00 -
[74]
For what its worth... /signed With the new missions your drones always grab aggro, and go poof. And when they have scatterd all over the place it makes it hard to get them back before they go poof. What would really help is a keybord shortcut to attack target, return orbit and return to bay. All that clicking in that little drone interface is annoying.
Medium drones seem to work ok for the most part (or mabey its just that there faster that makes up for any glitches in the AI), but heavy drones... there a real hazzle to controll if they have to fly +30 km to there targets.
I was in a mission with just 2 missle turrets left, they were about 60 - 70 km apart. I thought hey ill let the drones sort this out them selfs. Here is what happend. 4 took off to turret 1, 5th to turret 2 when all drones almost reached there target they apparently got bored, and switched targets  So now 4 drones are going to turret 2 and 1 to turrret 1. Agin as they almost reached there targets.. 4 of them turned back agin and 1 engaged. After that 1 drone dispatched that turret the little buggers had no other targets left and finaly all of them took out the remaining turret.
So either UPDATE the AI and make them smarter, or go the other direction... make them totaly without any AI, so they only attack what I tell them to, and keep on target untill they or the target dies.
|

solarwinds
Sebiestor tribe
|
Posted - 2007.03.27 20:24:00 -
[75]
It shouldn't be that hard. All they need is some basic, simple drone options.
Agressive - Drones go seek-and-destroy, attacking their nearest target first out to their maximum control range. Almost like FoF mode. Defensive - Drones orbit you until you are targeted, then attack when they start shooting you. When everyone has stopped shooting you, they return to the ship and orbit. Pilot Controlled - Drones will only attack what you specify, otherwise they will orbit/return to the ship until you specify another action.
When you file your drones in groups, they should attack as a group. When you file them individualy, they attack individualy.
There should be no problems with them returning to the ship together, and they should be able to navigate themselves back to the ship without bouncing all over the god damned place.
These 3 simple little things should be enough to satisfy the drone guys until a major rewrite to drone control code can be done. Sig removed, douchebag, due to inappropriate content. If you would like further details please mail [email protected] -Targoviste |

George Carver
|
Posted - 2007.03.27 20:37:00 -
[76]
Originally by: Mjedesiin How about a couple assignable shortcuts... "drones in space attack selected target" and "drones in space return to bay" - that would be very nice. My other weapons are on the F keys, I want my drones there too. I'm starting to suffer from Drone Disease...
Oh my god this is all I really want is some hotkeys. Then all these other control issues become easily manageable.
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.27 23:19:00 -
[77]
I'd love to see one of the developers comment on this... can we get some indication of when these issues might be addressed?
|

Skye Cloudstrike
|
Posted - 2007.03.28 01:34:00 -
[78]
Yes. Please, fix my fighters. I experience occasional glitches with the "normal" drones, but the fighters are incorrigible. They use MWD flying around BS targets, and can't hit anything, then DON'T use it coming back to the carrier. They require multiple kicks some of the time to get headed in the direction of a target, etc. With them being the only thing to actually deal with baddies that I have, things could Very BadÖ for my ship.
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.28 16:04:00 -
[79]
We can always just use sentry drones, at least they won't wander off on their own... :)
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.03.28 16:08:00 -
[80]
Plz to be fixing teh drones -
Originally by: CCP Sharkbait think the problem is found. last startup now.
|
|

Sivlar Sylvannathas
Gallente Placid Reborn The Cyrene Initiative
|
Posted - 2007.03.28 16:26:00 -
[81]
Originally by: Mjedesiin We can always just use sentry drones, at least they won't wander off on their own... :)
They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do. |

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.28 19:17:00 -
[82]
Originally by: Sivlar Sylvannathas They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do.
True, but at least you can quickly scoop them and warp out...
Ok, so I'm grasping at straws.
|

Mastin Dragonfly
Absolutely No Return
|
Posted - 2007.03.28 20:41:00 -
[83]
Originally by: Mjedesiin
Originally by: Sivlar Sylvannathas They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do.
True, but at least you can quickly scoop them and warp out...
Ok, so I'm grasping at straws.
Not if they refuse to kill the scramblers. 
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.29 00:51:00 -
[84]
Originally by: Mastin Dragonfly Not if they refuse to kill the scramblers. 
At which point you escape in your pod, then warp directly to the forums to complain...
Oh wait, that's me. :)
|

Marquis Dean
The Last Thing You'll Ever See
|
Posted - 2007.03.29 00:58:00 -
[85]
I wish my Hobbie IIs had listened to me and killed the scrambling frigs.
2007.03.28 23:30
Victim: Jenny's Boy Alliance: NONE Corp: The Last Thing You'll Ever See Destroyed: Abaddon System: Auvergne Security: 0.9
Involved parties:
Name: Core Admiral / Serpentis (laid the final blow)
Destroyed items:
Microwave L, Qty: 8 (Cargo) Multifrequency L, Qty: 8 (Cargo) Type-D Power Core Modification: Capacitor Power Relay Optical Tracking Computer I Barton Reactor Capacitor Recharger I Armor Thermic Hardener II Armor Kinetic Hardener II Mega Anode Particle Stream I Mega Anode Particle Stream I Mega Anode Particle Stream I Mega Anode Particle Stream I Heavy 'Knave' I Energy Drain Heavy Nosferatu I Type-D Power Core Modification: Capacitor Power Relay Supplemental Scanning CPU I Ultraviolet L Ultraviolet L Ultraviolet L Hammerhead II (Drone Bay) Hammerhead II (Drone Bay)
Not a happy bear. But I don't expect it back. I just wish i'd insured it.  --- Mods stop nerfing my sig! Err - what sig? - Timmeh Yes quite! |

ElweSingollo
The Vanyar
|
Posted - 2007.03.29 01:58:00 -
[86]
Originally by: Marquis Dean 2007.03.28 23:30
Victim: Jenny's Boy Alliance: NONE Corp: The Last Thing You'll Ever See Destroyed: Abaddon System: Auvergne Security: 0.9
Involved parties:
Ouch.... yeah Kinda lost track of just how many patches and updates there have been where Drones have been "fixed" is a bit stupid now tbfh.
CCP and Eve Online... It's not a bug, it's a feature
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.29 02:42:00 -
[87]
I'd just like to keep this thread on top, perhaps get some info on what they're hoping to do with the drone issues.
|

iareconfuse
Solar Wind Interstellar Alcohol Conglomerate
|
Posted - 2007.03.29 02:59:00 -
[88]
Agree, drones really do need some lovin. I lose so many drones because of a bug where they just wont come any closer to you when youve asked them to return to drone bay. An incident I remember was when I was ratting in my Myrmidon, my tank wouldn't hold so i had to warp off but I wanted to scoop my Ogres first. So 3 of them came back, the last two sat about 15km away humping each other not moving any closer to my ship. I was about to receive hull damage before i decided to leave the disobedient punks behind. Fix plz!
|

ChuMak
|
Posted - 2007.03.29 04:34:00 -
[89]
I just really hope that this current "Caldari-Online" trend will be changed somehow.
Sure, most of devs are on Caldari accounts, so its natural for them to give more love to one side. But I hope still they will listen to all races despite just one.
On the other hand, from $big$bucks$ point of view its quite profitable to have one dumbyfied race for mass market, and other three nerfed masterfully enough to be constant feed of targets. And yeah, every time caldari starts to whine about mental superiority of other races, latter got nerfed in the blink of eye.
Sad.
to OP, yes, drones are part of it. I really struggle with them, but i love them, and still hope they will be fixed, maybe two years after, or not before caldari will get anti-drone MIRV.
Despite all good things I have to say for devs, there is nothing to say about drone issue. They simply ignore it completely. And last feedback on it as far as I recall sounded something like "we tried few times to use drones on Sisi and havent find any aforementioned issues you complain about.so STFU."
Still hope though.
|

Rakeris
Brethren Empire
|
Posted - 2007.03.29 05:40:00 -
[90]
I am kinda sick of it really, after the patch drones have become even more of a problem than before, they go off and attack target that have not even aggroed you yet.
There is one good thing though, what you do, if launch your drones and tell them to attack something and as long as you don't attack or agress the target/s, after you pull in your drones the things they where attacking don't aggro you, so you can easily kill everything in the spawn without taking damage with sentry drones.
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
|

Gealbhan
Caldari Deep Core Mining Inc.
|
Posted - 2007.03.29 05:56:00 -
[91]
when messing with drones and the coding you have to be careful in thought and action so as not to knock a drone using race like the Gallente into the area of unbalancing them in either direction.
- - - - - - - - - - - - - - - - - - - - - - - - - "Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

glennkari
Gallente DaHOOD Communication
|
Posted - 2007.03.29 06:27:00 -
[92]
Originally by: Gealbhan when messing with drones and the coding you have to be careful in thought and action so as not to knock a drone using race like the Gallente into the area of unbalancing them in either direction.
So you say its part of balancing that drones are 'out of controll' ? How does making them do as we ask the to have any thing to do with balace. All i see ppl ask for is hot keys (like you caldari have for your missle launchers) and to have them obay commands.. like attack this (and then do it) and return to bay.
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.29 14:16:00 -
[93]
Originally by: glennkari
Originally by: Gealbhan when messing with drones and the coding you have to be careful in thought and action so as not to knock a drone using race like the Gallente into the area of unbalancing them in either direction.
So you say its part of balancing that drones are 'out of controll' ? How does making them do as we ask the to have any thing to do with balace. All i see ppl ask for is hot keys (like you caldari have for your missle launchers) and to have them obay commands.. like attack this (and then do it) and return to bay.
I think he's referring to the more advanced commands we were talking about, not the fixes. Being able to specify limits like "don't attack anything bigger than a frigate" - that sort of thing.
|

Sisco Deivas
Caldari Caldari Provisions
|
Posted - 2007.03.29 14:37:00 -
[94]
The best thing is when you try and bring them back....
Drone 1: Shall we go back?.. Drone 2: Dunno, quite far isn't it? Drone 1: Let's shoot that BS over there
20 seconds later
Drone 1: We should probably get back now, i think he's warping off without us Drone 2: Bastard! |

Fren Mallow
Gallente Bluestar Enterprises
|
Posted - 2007.03.29 15:42:00 -
[95]
Thread Signed - especially hotkeys/buttons and signs on targets like turrets and other modules have.
Most courious joke is the possibility of grouping them, but not allowing us to mix the drones (e-war/scout) in a group .. ?!
.
|

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.03.29 15:55:00 -
[96]
Well, I started this thread nearly a week ago, and it's still running fine.....unlike my drones! Still dropping like flies
And what a shock.....no gold bar replies!
I remember a while ago there was mention of a dev being dedicated to sorting drone issues. Has he done anything yet?
"Facts are stupid things." - Ronald Reagan My skills
|

Nardon
Gallente Re-Awakened Technologies Inc Electus Matari
|
Posted - 2007.03.29 16:01:00 -
[97]
He probably is still in the sorting stage. :P Fixing comes waaaaay later.
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Bartholomeus Crane
Gallente Center for Advanced Studies
|
Posted - 2007.03.29 16:06:00 -
[98]
Hmmm, let me guess ... no reply.
Well, has been like this for more than a year now ...
CCP don't care about drones ... -- Drone users unite! Support drone whinage |

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.29 16:36:00 -
[99]
Just keep the topic up... hopefully we'll get a response eventually.
|

Sivlar Sylvannathas
Gallente Placid Reborn The Cyrene Initiative
|
Posted - 2007.03.29 20:56:00 -
[100]
No need for this to be nearly on page 3.
Hopefully we will get a nice black and gold post eventually if they have to see this everyday. |
|

Jotan Veer
Wings of Turul Curse Alliance
|
Posted - 2007.03.29 21:02:00 -
[101]
*Turns on his perma shield tank* *aggros the whole deadspace pocket* *drops a couple of Tech II drones* *goes AFK for a smoke* *comes back to loot*

|

Chuck Tucker
|
Posted - 2007.03.29 23:55:00 -
[102]
Yesterday when I was tried to call off the light drones and bring up heavies to shot big guys, only 4 of them returned back. So I was forced to use 4 heavies and 1 light on BSes. Several tries to command to light mutapoker "Attack, return to drone bay" didnt made anything good. I almost lost the ship, and had no chance to stop and pick that mutapoker up(5 BSes were on tail). For reference, my speed was 160m/s and that mutopoker was trailing 2km behind me, despite several "attack=return to drone bay" jerkings.
If dat crop happund in PVP me toast. *sober*
SO QFT/signed.
CCP please give some feedback on issue.
|

Urzza
|
Posted - 2007.03.30 04:53:00 -
[103]
Maaannnn, I would love some drone loooovvveee, Maaannnn.
|

Damir36
Gallente PPN United Against ALL Authorities
|
Posted - 2007.03.30 09:38:00 -
[104]
/me signed...
just to add numbers to this Thread, Drones wandering off, Fighters not MWDing back to carrier...
Pls fix this and do everything you can against the lag before new things like Voice or walking in Stations eats up mor CPU or Bandwidth! Grn¯e Damir
Beware: German Link!:) Deutschprachige Piloten gesucht |

voxen
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.03.30 09:49:00 -
[105]
Originally by: Sisco Deivas The best thing is when you try and bring them back....
Drone 1: Shall we go back?.. Drone 2: Dunno, quite far isn't it? Drone 1: Let's shoot that BS over there
20 seconds later
Drone 1: We should probably get back now, i think he's warping off without us Drone 2: Bastard!
I lol'ed :D
But being a 100% gallente specced char I can't do anything but agree, please fix teh drones 
|

Bartholomeus Crane
Gallente Center for Advanced Studies
|
Posted - 2007.03.30 10:37:00 -
[106]
The horrendous implementation of the drones really screws up playing the Gallente.
What does CCP want us Gallente players to do? Skill missiles?
I wonder if CCP really hates drones ... -- Drone users unite! Support drone whinage |

Mastin Dragonfly
Absolutely No Return
|
Posted - 2007.03.30 10:56:00 -
[107]
Originally by: Bartholomeus Crane The horrendous implementation of the drones really screws up playing the Gallente.
What does CCP want us Gallente players to do? Skill missiles?
I wonder if CCP really hates drones ...
It affects everyone flying battleships, as you usually rely on drones to kill frigates and other fast stuff.
|

Curzon Dax
Deep Core Mining Inc.
|
Posted - 2007.03.30 10:58:00 -
[108]
I support this thread. :)
Really, all I want is for my drones to do what I tell them. That's not asking for so much. :(
|

Ashaz
|
Posted - 2007.03.30 14:14:00 -
[109]
Originally by: Dethis I Fully endorse this. im almost done running level 4's in my domi and ready to train for a raven.
Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please Please FIX DRONES :(
/Signed
I'm realy starting to regret putting twice as many SP into drones as I have in gunnery.
I have noticed that when you are two droners in a team, the drones seem to get confused about who to obey. Was in a team of two, myrm and domi. both with ogres. The drones were constantly switching targets. Totaly uncontrollable.
|

Jillius
Gallente Steel Battalion The Sundering
|
Posted - 2007.03.30 15:51:00 -
[110]
Please fix it 
|
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Le Skunk
Privateers Privateer Alliance
|
Posted - 2007.03.30 17:44:00 -
[111]
Originally by: Jillius Please fix it 
If you refuse to fix what is patently broken, at least undo whatever you did in the last patch to drones. They were working moderatly ok then, now they are totally borked.
SKUNK
'dwones are fwucked, plese fwix them'
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.30 21:39:00 -
[112]
bumpity-bump.... are they fixed yet?
|

Ansuru Starlancer
The Phoenix Rising Lotka Volterra
|
Posted - 2007.03.30 23:37:00 -
[113]
Signed, signed, signed again, and notarized by Barack freaking Obama, fix drones!
When my dominix has to turn around and fly back to catch light drones that are flying slower than it and so falling farther behind, YOU HAVE PROBLEMS!~
|

ElweSingollo
The Vanyar
|
Posted - 2007.03.31 00:13:00 -
[114]
Dunno how many of you have been on the test server recently but it appears that with the recent test patches Drones have become even more retarded case in point I tell my drones to kill a ship that ship tells it's drones to attack me now randomly half my drones decide hey wouldn't it be a good idea to go kill those drones attacking our pop... now hey I love the sentiment but I wish they would just keep attacking the f'ing ship.
CCP and Eve Online... It's not a bug, it's a feature
|

Marquis Dean
The Last Thing You'll Ever See
|
Posted - 2007.03.31 02:49:00 -
[115]
Get this thread off the 2nd page... --- Mods stop nerfing my sig! Err - what sig? - Timmeh Yes quite! |

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.03.31 14:14:00 -
[116]
Still no response. :( Please, can we get some indication that these problems are being addressed?
|

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.03.31 19:34:00 -
[117]
Bump? 
If a bump isn't allowed, then I'll add something constructive......
Where's the gold bar response?
Just a little positive feedback that we're actually being acknowledged would be nice.
Drone Love - My skills
|

Riddick Valer
|
Posted - 2007.03.31 20:43:00 -
[118]
I'd also like to know the status of any changes being planned for drones. Maybe a dev blog? Drones haven't had one in a long time.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.31 21:22:00 -
[119]
These threads make me depressed.........
I mean how hard can it be just to give the little blighters some hotkeys? This is EVE- EVERYTHING has a hot key! Yet drone users still have to left-click open "in bay" folder, right-click sub folder, left-click "launch", left-click close main folder, left-click open "in space" folder, right-click sub-folder, left-click attack target..........etc.
Turrets manage the same thing with "F1". --------
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.31 22:26:00 -
[120]
Originally by: Sisco Deivas The best thing is when you try and bring them back....
Drone 1: Shall we go back?.. Drone 2: Dunno, quite far isn't it? Drone 1: Let's shoot that BS over there
20 seconds later
Drone 1: We should probably get back now, i think he's warping off without us Drone 2: Bastard!
  
|
|

Ilmonstre
M. Corp
|
Posted - 2007.03.31 22:34:00 -
[121]
Edited by: Ilmonstre on 31/03/2007 22:32:32
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
take a guess how i lost a ishtar 
edit oooh and make it so you can put drones from your cargo hold or can into your drone bay just like you can do with normal ammo thus when you fins some perty drones you can maker use of them
|

Mastin Dragonfly
Absolutely No Return
|
Posted - 2007.03.31 22:53:00 -
[122]
Originally by: Ilmonstre Edited by: Ilmonstre on 31/03/2007 22:32:32
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
take a guess how i lost a ishtar 
edit oooh and make it so you can put drones from your cargo hold or can into your drone bay just like you can do with normal ammo thus when you fins some perty drones you can maker use of them
That would allow any ship with a 25m3 dronebay to launch a full set of heavies. We want drones fixed, not broken.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.31 23:58:00 -
[123]
Edited by: Daelin Blackleaf on 31/03/2007 23:55:46
Originally by: Mastin Dragonfly
Originally by: Ilmonstre Edited by: Ilmonstre on 31/03/2007 22:32:32
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
take a guess how i lost a ishtar 
edit oooh and make it so you can put drones from your cargo hold or can into your drone bay just like you can do with normal ammo thus when you fins some perty drones you can maker use of them
That would allow any ship with a 25m3 dronebay to launch a full set of heavies. We want drones fixed, not broken.
The point is arguable after all you aren't stuck with just the rounds you loaded into your weapons or capacitor boosters when you undock. Dronebay size would still limit what you can simultaneously field and therefore limit effectiveness.
But yeah, frankly I don't care either way at the moment I'd like to see them fixed and the UI improved.
Left-click fitted turrets folder Right-click Large Hybrid II Left-click fire repeatedy Cry while turrets select random targets, aggro the whole room, de-activate at random, etc, etc, etc.
It's great using a second-class weapon system ain't it?
|

Black Seraph
RONA Deepspace
|
Posted - 2007.04.01 02:13:00 -
[124]
/signed for the 1000th time, these need to be fixed already, its ridiculous!
hotkeys for drone control, drones that actually listen to commands, and drones that use their MWD when coming back to the ship and actually manage to do it properly!
either fix drones or break guns/missles to match http://www.geocities.com/microdave0/blackwhite.gif Limits for signatures are 400x120 pixels and 24,000 bytes. Please fix your signature. Mail us if you have questions -Eldo Davip |

Le Skunk
Privateers Privateer Alliance
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Posted - 2007.04.01 02:56:00 -
[125]
Im no programmer.
Im a player
I want my drones to do roughly what i tell them to
Lets aim at 95% of the time
Then...........
I will........
Be happy
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.04.01 11:25:00 -
[126]
Does anyone experience an escalation in obedience while using drones on extended reach with Drone Link Augmentor I's?
For me that seem to take the whole thing to a new level of frustration.
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Dzajic
Gallente
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Posted - 2007.04.01 12:04:00 -
[127]
Im still very new to the game but. /Signed.
Drones are hopelessly broken. MWDing back to your ship and getting stuck on each other 5m outside. Selecting random targets.
Drones are so small anyway that turning collision off for drone drone contact would help immensely on the "stuck while returning".
Not going back at all is a large issue and has to be fixed. Just MWD back to me and pop into drone bay. Why is that breaking game balance.
Attacking random targets is very bad. All missions with target ships being triggers for additional waves are crazy with drones doing their madman stunts.
At least make targets i have locked have the absolute highest priority and those who have agressed me lower.
No turret or missile in game randomly changes targets and refuses to accept orders. Lock target. F1-F8. Next! With drones i constantly have to reselect the current target, right click on drones in space or drone group, attack. You know i have other issues to pay attention to, like armor, cap, transversal...
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.04.01 12:12:00 -
[128]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 31/03/2007 23:55:46
Originally by: Mastin Dragonfly
Originally by: Ilmonstre Edited by: Ilmonstre on 31/03/2007 22:32:32
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
take a guess how i lost a ishtar 
edit oooh and make it so you can put drones from your cargo hold or can into your drone bay just like you can do with normal ammo thus when you fins some perty drones you can maker use of them
That would allow any ship with a 25m3 dronebay to launch a full set of heavies. We want drones fixed, not broken.
The point is arguable after all you aren't stuck with just the rounds you loaded into your weapons or capacitor boosters when you undock. Dronebay size would still limit what you can simultaneously field and therefore limit effectiveness.
You don't get it. On a ship with 25m3 bay you can put in one heavy, launch it, move a heavy from cargo into dronebay, launch, repeat until you have 5 out. Using your comparision it would be like being able to fit large ammo into a small gun.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.04.01 12:59:00 -
[129]
Originally by: Mastin Dragonfly
You don't get it. On a ship with 25m3 bay you can put in one heavy, launch it, move a heavy from cargo into dronebay, launch, repeat until you have 5 out. Using your comparision it would be like being able to fit large ammo into a small gun.
I "get it" completely. However did you miss the line in my post that stated:
"Dronebay size would still limit what you can simultaneously field and therefore limit effectiveness."
I thought that explained it sufficiently, but meh...
The drone bay m3 amount would still be the cap on the m3 of drones you can field.
All that aside like I said, it's a small matter compared to the current issues.
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Shinigami
Gallente Shinra Lotka Volterra
|
Posted - 2007.04.01 13:42:00 -
[130]
Same problems here. My drones wander and switch targets on their own frequently. I have also noticed that they just stop attacking sometimes. They still orbit the enemy, but aren't attacking it. Also my drones attack npcs that are not attacking. This makes missions very painful. Sometimes I wish that I was Caldari Raven #112912491428249124124214.
It would be nice if the damage and HP of drones could be increased as well. It seems like we still fall behind everyone else in dps. My drones have way too little hp for their 2mil isk price tag. --- Markly > why are taking me weldspai? Screenshots FPDoMS - Ore Relocation & Ship Removal Services
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Marquis Dean
The Last Thing You'll Ever See
|
Posted - 2007.04.01 13:52:00 -
[131]
Originally by: Shinigami My drones have way too little hp for their 2mil isk price tag.
It's the market making them cost that, they should be a 1/10th of that price. But drones dying is very annoying, I keep a small remote armor rep on my Myrm. --- Mods stop nerfing my sig! Err - what sig? - Timmeh Yes quite! |

Tarminic
|
Posted - 2007.04.01 13:55:00 -
[132]
Originally by: Daelin Blackleaf
Left-click fitted turrets folder Right-click Large Hybrid II Left-click fire repeatedy Cry while turrets select random targets, aggro the whole room, de-activate at random, etc, etc, etc.
Drones = GIR Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) It's true, I swear. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.04.01 14:30:00 -
[133]
Originally by: Daelin Blackleaf The drone bay m3 amount would still be the cap on the m3 of drones you can field.
Only if they specifically change it to be that way, because this isn't the case right now. The way you write it implies that it is.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.04.01 16:19:00 -
[134]
I just want fast keys. ---------------------------------------- Friends Forever
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Mastin Dragonfly
Absolutely No Return
|
Posted - 2007.04.01 17:00:00 -
[135]
Originally by: Aramendel
Originally by: Daelin Blackleaf The drone bay m3 amount would still be the cap on the m3 of drones you can field.
Only if they specifically change it to be that way, because this isn't the case right now. The way you write it implies that it is.
That's how I interpretted that too, by using 'still' I assumed no further change to the mechanics.
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Ebedar
Gallente Primary Intelligence
|
Posted - 2007.04.01 18:07:00 -
[136]
Yeah, I often wonder where about on the priority list drones lie. Hopefully CCP will overhaul drones sooner rather than later.
Drone Calculator |

space fox
Induseng Enterprises
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Posted - 2007.04.01 19:12:00 -
[137]
Losing TII drones to bugs where someone just looked at drone coding and said, its boring, lets make titans instead because there cool It just gives me another reason to get a cookie cutter raven, like everyone else, and his alts.
Hopefully in your new wave of staff you assign someone(if not a fair few someones) to sort out a problem that effects all four races, and one to a greater extent than the others, its not like its even a balanced bug!
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Lienzo
Amanuensis
|
Posted - 2007.04.01 19:45:00 -
[138]
Simple hack job repair on drones:
-remove shields -remove collidability -return to drone bay = collide with owner -replace orbitting with orbit effect graphic on target arrival -simplify drone tracking/target radius effects -warps with owner -option to appoint drone leader -hotkeys tied to existing drop menu options
Wash hands.
"I have not been podded and run out of isk. I am merely camping my hangar." |

Talon Aidian
Skill Level Six Ground Zeero
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Posted - 2007.04.02 02:55:00 -
[139]
Correct me if I'm wrong, but the whole issue of drone controllability seems to ignore the fact that these are not weapon systems under the control of the ship but autonomus fighting machines. It makes sense that they do not always do what they are told, and this seems backed up by all the background material I have read.
I'm actually sort of surprised there isn't a very small chance of them going after the launching ship or friendlies. Rogue Drones anyone?
A fully-controlled Drone would seem to be a missile, or a missile should have the same abilities as a fully controlled drone, depending on how you look at it. If they ever do change drones to eliminate the randomness or uncontrollibility, hopefully they will also correct FoF missiles at the same time.
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Piotr Anatolev
Gallente The Geriatrics
|
Posted - 2007.04.02 03:59:00 -
[140]
Originally by: Talon Aidian Correct me if I'm wrong...
Even CCP consider this to be a bug and have tried to fix it but failed. A while back for example, a set of patch notes stated that drones would no longer wander off randomly attacking targets, wqhich we all know they still do, with bravado, along with whatever else little annoying issues they ve been carrying on since years.
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space fox
Induseng Enterprises
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Posted - 2007.04.02 08:43:00 -
[141]
Originally by: Talon Aidian Correct me if I'm wrong.....
A fully-controlled Drone would seem to be a missile, or a missile should have the same abilities as a fully controlled drone, depending on how you look at it.
So you want to put the same guidance package on a UAV and a tomahawk missile? Drone are slightly more expensive, not saying cost is everything, but the FoF should probably me using the same amount of components if its getting the same capability. Either way its a side issue.
Fix them please, or at least say this will be looked into again, soonÖ 
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Lux Simian
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Posted - 2007.04.02 11:29:00 -
[142]
Edited by: Lux Simian on 02/04/2007 11:29:35 Sorry I don't have a problem with anything except the rather unimpressive EW Drones (nerf of EW has really hurt EW drones).
1) Drone select their own target. Correct, if you are fired on, or they have no current target. They also only select active targets.
In PVP this is exceptionally useful, as the moment someone aggresses you, your drones will set off. Which means they can act even when your EW jammed, sensor damped etc...
2) Drone Aggro. Correct Drones can provoke rats. Perfectly sensible.
3) Drones don't always follow orders. Most of the time this is down to user error (Scooping when all drones are out of range, or scooping on the move putting a drone out of range).
4) The bit about upgrades. Thats an annoyance, can we organise our drones without being in space please...
5) More new types of drone please! I now have run out of drone skills.... 
The only changes I'd like to see to drones are
1) The ability to individual name my drones in each flight.
2) Let us organise the drone bay in station (ie assign them to groups).
3) Allow drones to walk in station with the pilot - just because anyone will look cooler with his drones floating around him....
As for losing T2 drones. Haven't lost one yet....
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.04.02 11:29:00 -
[143]
Originally by: Mastin Dragonfly
Originally by: Aramendel
Originally by: Daelin Blackleaf The drone bay m3 amount would still be the cap on the m3 of drones you can field.
Only if they specifically change it to be that way, because this isn't the case right now. The way you write it implies that it is.
That's how I interpretted that too, by using 'still' I assumed no further change to the mechanics.
Fudge me! A small off-hand comment and people feel the need to pick it apart. I shall be sure in future to write in full every change to the code that is required by any suggestion and not over-estimate the intelligence of my fellow community members and their ability to imply a change without having it spelt out for them. 
Back on topic, my drones are still borked, and this thread is back on page two. UNACCEPTABLE! 
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.02 12:45:00 -
[144]
Incidentally, I'll bet a shiny cookie (yes, my cookies are shiny) that no Dev posts in this thread. Not one. Not even to say "yup, we've hired a new guy to fix it, news coming in the future!" Not even after I claim Kieron has a promiscuous mother and Oveur can't hold his tipple. --------
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Afganec
Minmatar R.u.S.H. - Fanatics Ultima Rati0
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Posted - 2007.04.02 13:26:00 -
[145]
signed - fix the drones and give us hot keys.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.04.02 13:41:00 -
[146]
The Assault 4: Five acolytes are happily chewing through a frig while my main weapons are on their cruisers and battleships.
The frig pops. I see it coming. Command goes out for the drones to attack another frig.
0.5 second lag hits.
In overview, all drones go green "idle" for a second, then each picks a new target and ferociously goes red "fighting! YARR!".
My command makes it through. Drones return to the next frig.
But HELLO NEXT SPAWN!
From 50 kms, one of the drones managed to shine its tiny combat laser into the eye of a battleship far, far away and the first damage dealt causes a yell for reinforcements.
On the other hand, I've had a mission (don't really remember the name) where the entire second group would refuse to shoot ANYTHING but my drones.
I mean, they went 70 kms to attack a bunch of acolytes merrily orbiting one of the last three battleships just to shoot up the drones, and their interceptors even shredded one before I caught on and pulled them in bracing for more incoming. I don't even have that targetting range for drones.
Alas, the entire second group went "Huh? Where'd they go? Don't see anything. Let's go back" and returned to their posts.
This repeated two or three times with not one of them even targetting me till I was done with the remaining battleships from the first group. Could have been Mordus Headhunter, they were pretty tough battleships.
Then I went to attack the last group, and again they peacefully let themselves get slaughtered in happy attempts to track the little drones, but once their frigs were down there was no chance in hell they'd score a single hit.
A blessing and a curse. I've lost more drones since Revelations 1.3 (could be 1.2, wasn't missioning much) than ever before, but I've still got to laugh at SOME rats trying to shoot them up when they, really, can't.
Family Tahar, of Clan Hadar, of Caravan of Namtz'Aar K'in |

Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.02 16:26:00 -
[147]
and....... back to the top!
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Frug
Zenithal Harvest
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Posted - 2007.04.02 16:32:00 -
[148]
Originally by: Lienzo Simple hack job repair on drones:
-remove shields -remove collidability -return to drone bay = collide with owner -replace orbitting with orbit effect graphic on target arrival -simplify drone tracking/target radius effects -warps with owner -option to appoint drone leader -hotkeys tied to existing drop menu options
Remove collision with drones! YES PLEASE.
Hotkeys would be nice. That or an interface that isn't based on selecting drones like they're files in an OS that goes right under my overview.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - "Your weapons deactivate as the eve servers begin to explode." |

Sile Suirghiche
Gaidhlig Technology
|
Posted - 2007.04.02 17:02:00 -
[149]
Originally by: Smagd On the other hand, I've had a mission (don't really remember the name) where the entire second group would refuse to shoot ANYTHING but my drones.
I mean, they went 70 kms to attack a bunch of acolytes merrily orbiting one of the last three battleships just to shoot up the drones, and their interceptors even shredded one before I caught on and pulled them in bracing for more incoming. I don't even have that targetting range for drones.
The Seven Lookouts in The Right Hand of Zazzmatazz completely ignored me. When I launched drones they noticed (from about 70km) and mwd'd over to attack them. When I recalled the drones the Lookouts blithely wandered back to their posts. Release drones again, Lookouts attack them. Recall again and Lookouts back to sleep. Silly. Annoying.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |

Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.04.02 18:43:00 -
[150]
There is a simple solution to being able to move drones from your cargo bay into drone bay (and vice-versa): Only allow moving drones from cargo to drone bay while you have NO DRONES LAUNCHED! The process should also not be instant, it should take 10-30 sec to move them just like it takes 10 sec to reload guns and launchers.
/signed
Drones and Fighters need a freighter full of fixes. Drone Hotkeys would be an excellent start. Aggression stances like in ALL RTS games (passive, defensive, aggressive) would actually make drones an asset, instead of a liability. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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MrTripps
Gallente
|
Posted - 2007.04.02 19:29:00 -
[151]
I wonder if some drone problems are caused by a client side corruption issue or only pertains to certain drone/skill level combinations. I've been out in 0.0 for the last few days hunting npcs using nothing but T2 Ogres and they work how I expect them to. I don't doubt that some have had problems (I used to, but they went away after some patch or another), but I haven't been able to reproduce them. It is difficult to fix a problem that can't be reproduced. If you can make a reproducible bug please submit a bug report with as much detail as possible.
It could be that it is currently impossible to code a drone to read your mind. I hear Microsoft will be putting that API into Direct X 11.
I fly a starship across the Universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again - Willie Nelson |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.04.02 19:47:00 -
[152]
Collision with drones is not just a bad idea it's downright strange. How is it that one of my light drones can send my tier 3 battleship spinning like a top?
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Sathamarid
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Posted - 2007.04.02 20:18:00 -
[153]
/signed too
Must haves: Hot keys assignable please: launch all drones, all drones attack target, all drones return to ship.
Wish list: Move drones from cargo to drone bay. 15s delay. Or something. Allow me to put drones in my drone bay without docking!! It's silly. Maybe they have to be jettisoned, when jettisoned they are not active. Then any pvpers could shoot em easily if in combat. Then I scoop them to drone bay (10s delay ?).
Warping to a station to put more drones in your drone bay is just absurd. I don't know how to fix it but fix it.
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Mr Friendly
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Posted - 2007.04.02 20:46:00 -
[154]
/bumppity bump
Drones have a stupid 'max flight time to target'. Hence, my ogres regularly wander madly about. I often use my t2 meds instead as they get to target within that flight time usually (what a waste of a month training for t2 heavies, really).
I absolutely adore how they aggro everything unexpectedly; it gives me a great thrill seeing everything go blinky-blinky at me once I desperately recall a non-mwd'ing Ogre2 from 76 km's away. Pity the scrambler frigs got to me WAY BEFORE my drones did... Who said you had to pvp to get that adrenalin rush :)
I also enjoy the new missions spawn npcs that instantly shoot at my friends or my drones even though I'm closer to the respawn than they are AND I'm the one with the aggro from the existing spawn. Almost as fun as Worlds Collide where the Guristas get bored of shooting me and decide to pop my drones instead. Apprarently the same programmer coded both AI routines.
My favorite though is the old classic of the hover-just-out-of-scoop range. This usually happens only when you really really really need to go anywhere else but where you currently are, but have to choose between 10 million isk of Hammerhead2's or your ship.
Of course, when you you get back after the emergency warp-out you get to trundle @115 m/s for 60 kms to pick them up again, only to see your drones hanging motionless in space while being popped by the mass of BS's that they themselves spawned by randomly attacking the trigger npc from the previous wave, despite your clear orders NOT to.
Good times, I tell you.
At least they don't attack gangmates anymore. That was sort of funny, tho ;)
Frankly, drones are borked and will stay borked. They work just well enough that CCP doesn't think it a priority. Of course, if missiles did what drones do, it'd be fixed in 2 weeks, but meh.
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DragonRiderTao
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Posted - 2007.04.03 00:00:00 -
[155]
Originally by: Mr Friendly /bumppity bump
Drones have a stupid 'max flight time to target'. Hence, my ogres regularly wander madly about. I often use my t2 meds instead as they get to target within that flight time usually (what a waste of a month training for t2 heavies, really).
I absolutely adore how they aggro everything unexpectedly; it gives me a great thrill seeing everything go blinky-blinky at me once I desperately recall a non-mwd'ing Ogre2 from 76 km's away. Pity the scrambler frigs got to me WAY BEFORE my drones did... Who said you had to pvp to get that adrenalin rush :)
I also enjoy the new missions spawn npcs that instantly shoot at my friends or my drones even though I'm closer to the respawn than they are AND I'm the one with the aggro from the existing spawn. Almost as fun as Worlds Collide where the Guristas get bored of shooting me and decide to pop my drones instead. Apprarently the same programmer coded both AI routines.
My favorite though is the old classic of the hover-just-out-of-scoop range. This usually happens only when you really really really need to go anywhere else but where you currently are, but have to choose between 10 million isk of Hammerhead2's or your ship.
Of course, when you you get back after the emergency warp-out you get to trundle @115 m/s for 60 kms to pick them up again, only to see your drones hanging motionless in space while being popped by the mass of BS's that they themselves spawned by randomly attacking the trigger npc from the previous wave, despite your clear orders NOT to.
Good times, I tell you.
At least they don't attack gangmates anymore. That was sort of funny, tho ;)
Frankly, drones are borked and will stay borked. They work just well enough that CCP doesn't think it a priority. Of course, if missiles did what drones do, it'd be fixed in 2 weeks, but meh.
well, you are allowed to afk-mine, you arent allowed to afk fight. How many dragons can you slay? You cant slay mine. |

Armin Novastorm
Gallente I-Omniscient-I
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Posted - 2007.04.03 00:28:00 -
[156]
Maybe if we combine this thread with the Miner thread we would have enough posts to warrent a response. Im a Gallante Miner, so you can imagine how frustrated I am. I dont even play anymore, I just train skills.
/signed
Quote: we are screwed. delaying startup again. soon as i have time i will fill you in on the details
Startup EST : 13:30
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Mr Friendly
|
Posted - 2007.04.03 00:46:00 -
[157]
Originally by: DragonRiderTao
well, you are allowed to afk-mine, you arent allowed to afk fight.
That's an ignorant response. Where do you get the afk-ishness from? From my careful descriptions of in-game drone behaviour? Maybe from the variety of bugs I summed up. I guess I gleaned all of this from coming back to the mission after going out for coffee and wondering my I'm in a pod and all my drones are dead, huh? Add something constructive to these longstanding problems, or STFU.
Begone, troll.
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.04.03 04:04:00 -
[158]
Originally by: DragonRiderTao well, you are allowed to afk-mine, you arent allowed to afk fight.
Ignorance is bliss, aint it.
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space fox
Induseng Enterprises
|
Posted - 2007.04.03 07:48:00 -
[159]
I'd even go as far as to say that I would like a response even if its "no were not fixing them today, were not fixing them tomorrow, instead were coding factional warfare" at least that way I would have time to finish skilling for a raven before revelations 2.0 
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Grapez
SMASH Alliance
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Posted - 2007.04.03 07:59:00 -
[160]
I'm a Dominix pilot. I like how drones act. It makes me feel like I'm using a unique weapons system instead of just "guns/missiles with slightly different graphics." That and since the Gallente are the biggest users of drones, and the whole Gallente mentality is freedom of choice, it doesn't surprise me that some drones would decided to do their own thing. It's probably because of this that, as a n00b, I thought of my two drones as companions. I doubt many Raven pilots get too attached to individual torps.
That said, PLEASE add hotkeys, or some other form of UI. Right clicking on a little bar on the left of the screen destroyes your wrist! @º¬íí-T«+ºH for all your political humor needs |
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Jade Nexia
Gallente CHON
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Posted - 2007.04.03 09:03:00 -
[161]
Drone issue is old as EVE itself. Drones were never bugless. I think it was never top issue in CCP's development department. All bugs are based around drone AI, why for God that was never removed?
Remove drone AI and 90% of bugs will simply disapear. Drones should be like other weapons, simply obey master and have no own will thats it.
Please fix drones atleast for four EVE aniversary, right?
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Jillius
Gallente Steel Battalion The Sundering
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Posted - 2007.04.03 10:08:00 -
[162]
Edited by: Jillius on 03/04/2007 10:08:05 The problem is that there even worse then before the patch.
Missions suck with drone now. You cant do spawn 1 and do spawn 2 later. You shot spawn 1, spawn 1 agros me, spawn 2, 3, 4, 5, 6 shot my drones.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.03 10:35:00 -
[163]
/signed. CCP just fix it already. At least tell us if your going to bother or not. At least that way we can cut our losses and train caldari.
Thanks.
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created
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Posted - 2007.04.03 12:27:00 -
[164]
/signed ccp get to work, we pay for it. keep replying to this topic guys.
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Darwin Duck
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Posted - 2007.04.03 12:48:00 -
[165]
Edited by: Darwin Duck on 03/04/2007 12:45:36
Originally by: Aramendel
Originally by: Sisco Deivas The best thing is when you try and bring them back....
Drone 1: Shall we go back?.. Drone 2: Dunno, quite far isn't it? Drone 1: Let's shoot that BS over there
20 seconds later
Drone 1: We should probably get back now, i think he's warping off without us Drone 2: Bastard!
  
Haven't you guys seen shows like Battlestar Galactica? The Viper pilots don't always do what Adama commands them to do.
I haven't seen most of these problems you talk about in this thread. When I give my drones an order to attack a said ship they do it, when I ask them to return , they do that too.
The only annoying part is they don't attack in packs unless they are told so. When they kill the 1st target they spread out hitting different targets, but one right click on drones in space and engage put them back on the same target. however I have to do it for each target. But I have not seen them change target before it is dead if they were told to engage that target.
There should be a squadron leader and a tick box with, attack Squadron learders target, so they would attack the same target.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.04.03 12:50:00 -
[166]
/signed
And I'd also like to some hot-keys or a button that works without selecting the drone group. Just select the target and then a click 'attack with drones'.
( My pc is almost dying in bigger battles and missions anyway, so I don't like to select and go through menues / selects&clicks more often than needed. It's not really fun, when the client is already running 'choppy'. ) ___________ Muuuhhh !!! |

Shinigami
Gallente Shinra Lotka Volterra
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Posted - 2007.04.03 13:29:00 -
[167]
I wouldn't have a problem with collision if everyone else had to deal with it as well. Imagine the whining we would see if "IWIN missiles" no longer traveled through objects. --- Markly > why are taking me weldspai? Screenshots FPDoMS - Ore Relocation & Ship Removal Services
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2007.04.03 16:47:00 -
[168]
Originally by: Shinigami Edited by: Shinigami on 03/04/2007 13:41:04Imagine the whining we would see if "IWIN missiles" no longer traveled through objects.
Better yet, make missiles simply decide that they're FOF every once in a while and pick their own targets, or randomly refuse to reload when asked. (You know, like drones do.) 
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.04.03 16:50:00 -
[169]
Originally by: Dzajic Why the bs. Drones are the only weapon in game that doesent listen to your commands totaly, and can get killed on its own. And they ARE retarded. If i order them to attack ship A they really, really shouldnt go to two other targets instead.
They should make drones like a hunter's pet in WoW. If you don't tend to them, they lose morale and don't follow instructions, or perform poorly. I would be happy to feed my drones mechanical parts every now and then before battle.
/joke off
Sick of the waits with empire research slots? Use mine! |

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.03 22:25:00 -
[170]
keep the dream alive...
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Mr Friendly
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Posted - 2007.04.04 08:01:00 -
[171]
Originally by: Grapez I'm a Dominix pilot. I like how drones act. It makes me feel like I'm using a unique weapons system instead of just "guns/missiles with slightly different graphics." That and since the Gallente are the biggest users of drones, and the whole Gallente mentality is freedom of choice, it doesn't surprise me that some drones would decided to do their own thing. It's probably because of this that, as a n00b, I thought of my two drones as companions. I doubt many Raven pilots get too attached to individual torps.
That said, PLEASE add hotkeys, or some other form of UI. Right clicking on a little bar on the left of the screen destroyes your wrist!
Well, I'm glad you don't mind the current system. At least some of us do 
Anyways, can CCP please look at the problems again?
This thread is already back to page 3   
ffs
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Mr Friendly
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Posted - 2007.04.04 08:08:00 -
[172]
Originally by: Jade Nexia
One question out of band, why launching or scooping my drones generate five seconds lag? Game simply freeze for that period.
the lag comes not from the drones, but from the database calls the overlay makes when it needs to refresh states from the 'drone in space' GUI overlay state to the 'drone in bay' overlay state (simplified, of course). If you recall your drones, then eliminate the remove the UI before they dock with your ship (control-f9 I think), you get almost no lag at all.
CCP has a disgracefully wasteful UI overlay system, from what I have read and observed.
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Inc MuadDib
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Posted - 2007.04.04 09:15:00 -
[173]
- Drones attack different target than ordered - Ultimately annoying/dangerous
Instant fix: Drones idle (unless you give them orders) for 30s after last target they attacked is killed
Keep in mind - "not an AFK game"
A clear response from developers about ETA would be appreciated.
Many times I have asked myself - why they haven't made Caldari a default choice?
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Ilmonstre
M. Corp
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Posted - 2007.04.04 09:34:00 -
[174]
Originally by: Serendipity007 There is a simple solution to being able to move drones from your cargo bay into drone bay (and vice-versa): Only allow moving drones from cargo to drone bay while you have NO DRONES LAUNCHED! The process should also not be instant, it should take 10-30 sec to move them just like it takes 10 sec to reload guns and launchers.
/signed
Drones and Fighters need a freighter full of fixes. Drone Hotkeys would be an excellent start. Aggression stances like in ALL RTS games (passive, defensive, aggressive) would actually make drones an asset, instead of a liability.
that would be a ace solution to the "reloading" of the drones issue
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Ashaz
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Posted - 2007.04.04 10:16:00 -
[175]
I have also noticed some rather weird aggro from the NPCs.
For example there was once this missile turret that simply refused to shoot at me no matter what I did to it.
But my drones. It realy seemed to lvoe my drones. One of them got into armor before I got them into the dronebay. I left them in there for atleast 20 seconds trying to establish aggro, then released them again.
It went straight for the very same drone, before it had even done anything.
In the end I got fed up with it, went up realy close and sent out the ogres wich ate it before it managed to get one of them down to armor.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.04.04 11:51:00 -
[176]
Drones need more BOOBIES.
Breeee!
Uh, having done with that here's two ideas I'd really like to highlight:
a) Reload drones from cargo when no other drones are launched. This does still give a massive advantage to 0.0 dwellers far away from the next station where every projectile, missile or hybrid user has to shop for ammo. b) Drones stop shooting when their current target explodes. Well, this gives a massive drawback when you're ECMed to death. Although, come to think of it, why does the "engage target" command require a lock when the drones would happily engage their own idea of a good command even when nothing is locked? Maybe adapt "engage target" to mean "attack an arbitrary hostile!" when none is locked.
c) GUI UPGRADES! Not just for drones. The Miner thread is not much more than a request for a good GUI upgrade.
PS: Hope you'll forgive the introduction that won't lure in a Dev anyway.
Tassi> INFOD members kill people in low security space to destroy their precious ships. |

Mastin Dragonfly
Absolutely No Return
|
Posted - 2007.04.04 12:23:00 -
[177]
Add a module simular to for instance a target painter, when you activate that on a target, all drones will attack that target. If you don't use that module, drones act like they now do. Something, anything, to get them to listen.
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Basileus
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Posted - 2007.04.04 12:42:00 -
[178]
Selling Hobgoblin IIs. Eve mail me for a quote. 
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.04 12:52:00 -
[179]
Haven't had too much trouble with drones. The occassional drones will match speed on me when I tell them to return and orbit, and I do hate the "select target at random after directed target destroyed" behavior, but I've never had one disobey an attack command.
As far as the drawing of aggro, I've noticed that newly aggroed NPCs or fresh spawns of NPCs will target the drones first because they tend to be the closest hostile target. I don't think that's flawed drone code, but boneheaded NPC code. "Hmm, lets pelt this little bitty drone instead of that monster slug of a battleship pelting us with antimatter rounds...". That's kind of an MMO convention for "pet" use. If you want the pets to hold aggro, the Devs will never let it happen. If you want them to avoid aggro, the Devs will code enemies to hit them first. Cheeseball risk/reward nonsense.
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Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2007.04.04 13:02:00 -
[180]
Originally by: Daelin Blackleaf
and it really boggles the mind because surely that can't be in the programming.
Well, it's happening, so it IS in the programming. The question is, is it SUPPOSED to be.
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Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2007.04.04 13:11:00 -
[181]
IMO, Drones can be fixed with just a few simple things:
- Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
- Drones should follow orders. Currently, drones change targets if you send them after a target at long range... wtf!? If a certain amount of "drone disobedience" is part of the design, then add a "Drone Obdience" skill to minimize and even eliminate it.
- allow drones to be jettisoned directly into space from cargo. Not only would this permit fitting drones from my own bay, but it would allow me to refit drones my buddies scooped for me after a warp off or CTD. If you want to prevent refitting during combat, just make the process take to long to be efficient in combat. Allow only 1 drone at a time to be jettisoned and have a 10 or 20 second timer to jettison each drone from cargo.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.04 13:59:00 -
[182]
Originally by: Trask Kilraen Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
Frankly, the whole overview needs to be redone - I'd really like to have separate modal windows for each part. Targets, drones, gang/fleet, etc.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.04 18:30:00 -
[183]
Off the 2nd page...
Come on CCP, post something, just say that you've read it...
---
Originally by: CCP Sharkbait will explain when i have the time i promise
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MrTripps
Gallente
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Posted - 2007.04.04 18:31:00 -
[184]
Upthread I stated that I wasn't having a problem with drones going after a target after I ordered them to engage a different target. After the last patch I started having that problem. I'm out in a 0.0 belt and find a spawn with two BS and three frig npcs. I set my Ogre IIs on the first BS with the intention of leaving the frigs in order to chain the spawn. The first BS pops and I order the group to engage the second BS. Instead of all five drones going for the BS one wonders off and kills a frig. It happened more then once, but not every time. Before the patch I must have done exactly the same thing dozens of times without seeing that behavior in drones. It makes me wonder if something gets corrupt in the cache rather then some logic error in the drone AI. I guess I could clear my cache and see if that helps.
I fly a starship across the Universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again - Willie Nelson |

Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.04.04 18:38:00 -
[185]
I totally agree. Apart from all the unfixed bugs, one of the major annoyances with drones is the user interface. It may have looked nice in the beginning having them in the overview, but actually using drones through the overview is a pain.
Which is exactly why I believe the devs don't use drones. No one, in their right minds, would leave a user interface like that, let alone continue to use it.
CCP says they need devs playing the game. Fine. OK by me. What I can not understand is that something so obviously wrong as the drone interface hasn't been picked up by all the devs playing the game yet.
I mean, common! --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Talon Aidian
Skill Level Six Ground Zeero
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Posted - 2007.04.04 18:47:00 -
[186]
Originally by: Trask Kilraen IMO, Drones can be fixed with just a few simple things:
- Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
- Drones should follow orders. Currently, drones change targets if you send them after a target at long range... wtf!? If a certain amount of "drone disobedience" is part of the design, then add a "Drone Obdience" skill to minimize and even eliminate it.
- allow drones to be jettisoned directly into space from cargo. Not only would this permit fitting drones from my own bay, but it would allow me to refit drones my buddies scooped for me after a warp off or CTD. If you want to prevent refitting during combat, just make the process take to long to be efficient in combat. Allow only 1 drone at a time to be jettisoned and have a 10 or 20 second timer to jettison each drone from cargo.
First off, Drones are not 'dumb' weapons like missiles, guns, or lasers but robotic vehicles with their own programmed AI. This is why they don't get jammed when the ship gets jammed, and can attack a target even if the launching ship hasn't or can't order them to do so. This seems completely in line with what drones are, and IMHO, they should remain only semi-controlled by the home ship. Otherwise, drones might as well each take up a High slot like other weapons, or have Drone ships lack any other weapons at all.
Second off, I take your 'jettison from cargo' to really mean 'launch into combat'. Basically, you want an additional drone bay in all your drone ships, rather than just the limit you currently have, yes? Setting aside the fact that this would make drone ships far too powerful (especially since they would essencially have an unlimited number of combat drones to use in any battle), the simple fact is that hauling something in cargo is alot different than having it in a launch tube and serviced for combat.
I don't see the cargo launch option being viable in either sense unless you also apply the same ability to ships held in cargo, or FOF missiles held in cargo. I imagine everyone would like an ability like that for whatever weapon system they use as well.
The only suggestion I can agree with is the better interface. Perhaps a seperate window similar to the 'People and Places'.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.04 22:25:00 -
[187]
Originally by: Talon Aidian I don't see the cargo launch option being viable in either sense unless you also apply the same ability to ships held in cargo, or FOF missiles held in cargo. I imagine everyone would like an ability like that for whatever weapon system they use as well.
I wouldn't mind seeing an extra bay added for ammunition/charges for any weapon - so you'd have the cargo bay, the drone bay, and the ammo bay. That would be really nice, to avoid the issue of mixing up your ammo with your loot/salvage.
I know you can use containers to separate stuff, but it's not really the same as a dedicated storage area.
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Alannis
Gallente Fusion Enterprises Ltd DeStInY.
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Posted - 2007.04.05 01:59:00 -
[188]
I Agree!
More love to drones.
Keep this one on 1st page.
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Vals Odar
Gallente Interstellar Operations Incorporated Free Trade Zone.
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Posted - 2007.04.05 03:00:00 -
[189]
/signed. Drones need some work.
-----------------------
I am that is. |

CmdrThor
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Posted - 2007.04.05 03:06:00 -
[190]
/signed
Please, fix my drones, especially the ogres!  
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.04.05 09:53:00 -
[191]
Check out this thread, it shows what can be done with the interface.
Lets keep that one on the first page in the suggestions forum as well.
Not that I think it will make any difference. --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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galadran
Caldari The Power of 3
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Posted - 2007.04.05 10:36:00 -
[192]
How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
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Cleric JohnPreston
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Posted - 2007.04.05 10:41:00 -
[193]
God i hate my drones.
/ signed, please fix them.
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Zodiaq
Gallente
|
Posted - 2007.04.05 10:46:00 -
[194]
Edited by: Zodiaq on 05/04/2007 10:44:25 Yeah, time for some love for drones... these are more and more useless each patch.
Plase fix: -drones not returning to drone bay -drones attacking random targets -drones changing target mid fight
Please add: -ability to change drones in drones bay being in space - why Gallente are so behind Caldari - Drake can change missile type in flight (changes dealt dmg), why can't Myrmidon change drones (to change dealt dmg)? -way to specify which targets drones can attack - would be great if heavy drones stop running after frigs when theare are still BSs nearby... -make drones stay in groups - once put in group should they attack different targets while in space? IMHO no...
And I play as Gallente char, but preparing to switch to Caldari as there is no fun using such borked drones like these we have now :\ Feeling like wasted a lot of time :(
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Radioactive Babe
Red Frost
|
Posted - 2007.04.05 10:58:00 -
[195]
What annoys me is my warrior 2's getting aggro from everything the second I send them out (other drones do it too, but it seems like warrior 2's are the worst for this) |

MMXMMX
Caldari Caldari Provisions
|
Posted - 2007.04.05 11:16:00 -
[196]
Edited by: MMXMMX on 05/04/2007 11:16:15
signed, please fix them.
But realy guys .
Dont u all love COMMAND & CONQUER 3 :)
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Aero089
Exiled.
|
Posted - 2007.04.05 11:39:00 -
[197]
I have never had problems with my drones in lvl 3 missions while flying my Myrmidon (5 Ogre I's), the drones only attacked the group that aggroed me and was flashing red, and they didn't go after anything that hadn't attacked me.
Now that I've finally started on lvl 4 missions and immediately was presented with an Angel Extravaganza mission, I decided to take my Dominix out for a spin.
Not only do the drones do exactly what is being said here; going after everyone and everything, but a nearby NPC group that wouldn't aggro me kept firing at my drones even though 1.) I was closer to that group and 2.) when I retracted the drones the group still wouldn't target me. The drones weren't firing on that particular group either.
I would certainly love to see the drones get a little bit of an overhaul. I have seen a post from one of the devs stating that they hired someone that focused completely on the drone programming but unfortunately I have yet to see anything change.
It's easy to give critiscism and complain, but I'll add some suggestions to make it constructive, har.
As I believe has been mentioned before, it would be nice to add a degree of customization to drones. Think of a settings window that allows you to alter:
The drone's speed
To slow them down incase they go too fast for their own tracking. Method of picking targets.
Attack aggressors only? What size ships should you attack first? React to or ignore incoming fire from other ships (attacking the drone, obviously). Such programs are saved as a profile and can then be assigned to drone groups and individual drones. Right-clicking the drone group / drone on your Drones overview would give the menu option "Assign Algorhythm", after which you can select one of the profiles you've made before. A small graphical representation next to each drone/drone group would be nice to see what your drones will do at a glance, think of a number/letter and possibly a coloured background, that you can define for each profile.
But it's more important that the drones receive a quickfix. The bug of hanging around when being commanded to return to the drone bay, drones getting stuck on each other, aggro'ing non-aggressed NPC's.
I realise that drones are a little bit hard to fix as they are nothing like regular guns, but please CCP, give those little critters some loving 
Now the other problem would likely be balancing. If drones become too smart, will they make the game too easy? Will releasing drones button become a synonym for the 'I Win' button?
Mind-boggling.
(Exiled. Recruitment (CEO |

Mr Gimlet
|
Posted - 2007.04.05 11:50:00 -
[198]
I am only realy just getting into drones in a big way - and TBH I quite like the idea you have to keep an eye on them.
The only problem I have, and what I would like to see is propper drones fitting window when in station. Lets have a window where you can manage the drone groups, see current state of repair of drones, see the actual stats with skills and modules applied, etc. (theres probably loads of things I havnt thought of there).
I think its a good idea so get it done Devs - lol
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.05 12:08:00 -
[199]
wtf GET THIS BACK INTO GD.
We're never going to get a response here!
---
Originally by: CCP Sharkbait will explain when i have the time i promise
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Inc MuadDib
|
Posted - 2007.04.05 12:10:00 -
[200]
Edited by: Inc MuadDib on 05/04/2007 12:07:15 Edited by: Inc MuadDib on 05/04/2007 12:06:46
Originally by: Zodiaq Edited by: Zodiaq on 05/04/2007 10:44:25 Yeah, time for some love for drones... these are more and more useless each patch.
Plase fix: -drones not returning to drone bay -drones attacking random targets -drones changing target mid fight
Please add: -ability to change drones in drones bay being in space - why Gallente are so behind Caldari - Drake can change missile type in flight (changes dealt dmg), why can't Myrmidon change drones (to change dealt dmg)? -way to specify which targets drones can attack - would be great if heavy drones stop running after frigs when theare are still BSs nearby... -make drones stay in groups - once put in group should they attack different targets while in space? IMHO no...
And I play as Gallente char, but preparing to switch to Caldari as there is no fun using such borked drones like these we have now :\ Feeling like wasted a lot of time :(
This thread deserves a sticky. Or at least an input from dev team.
It is nice that stuff is being added, but old content needs some love too.
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xisP3
Gallente Pod Killing Machines
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Posted - 2007.04.05 13:01:00 -
[201]
/Signed.
Where's that new Drone guy CCP told us about a few blogs ago? No one took the job? 
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Hugh Ruka
Caldari
|
Posted - 2007.04.05 13:05:00 -
[202]
3 things:
1. Drones obey the mighty overview. You sort by distance to target? Then they go top down. You sort by target size ? same. Sort by name ? same top down overview list. So they are at least somehow limited in target selection. Actualy a separate overview just for drones would be welcome.
2. They OBEY orders !!! Wow that's novelty. You give order, they stop in next weapon/mod cycle of what are they doing and carry out that order.
3. Attack profile: aggresive - autoattack anything in range that's enemy defensive - autoattack only targets shooting the master idle - only carry out orders, if finished return to orbit
Drones tied to group they are assigned in. Means orders apply to whol group, attack profile the same, autoaggroed target the same (basicaly 1st drone in group commands).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Per Kopfhurer
Privateers Privateer Alliance
|
Posted - 2007.04.05 14:46:00 -
[203]
Originally by: galadran How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
Sweet jeesus and the baby version of him too! This would kick posterior!
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DiuxDium
Loot
|
Posted - 2007.04.05 15:01:00 -
[204]
Drones are fine, if not an over-powered weapon system
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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Inc MuadDib
|
Posted - 2007.04.05 15:03:00 -
[205]
2 targets - 1 BS orbiting at 51km and 1 frig nearby. Drones sent to attack BS. A minute passes. 1 light drone is attacking BS while 4 heavy ones tackle the frig. Pilot is gazing in awe. They would pass Turing test for sure, no doubt.
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Inc MuadDib
|
Posted - 2007.04.05 15:04:00 -
[206]
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
If Drones == I WIN then Missiles == I DEV
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Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
|
Posted - 2007.04.05 15:06:00 -
[207]
drones are not fine.
also fix figthers. they need to mwd back.
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Jarvin Kell
|
Posted - 2007.04.05 16:47:00 -
[208]
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
Imagine your weapons switching targets at random and not reloading. Maybe even being jammed for the duration of fight (drone that doesn't return = dead drone sometimes).
What about switching damage types? If you have a large drone bay (Domi?) you can hold enough drones to switch damage types mid-fight. Otherwise you're SOL and must use what you've brought to the fight. If you're a missile user, for example, you can switch missiles mid-fight no matter what missile boat you're flying. Maybe the real problem here is that both drones and ammo should have dedicated space to be usable in a fight, or both should have usage of the cargo hold.
Really the only things I'm unhappy with concerning drones are the random switching of targets, failure to return to ship, and drone aggro issues in some missions.
-------
On another note some improvements would be great!
-All drones attacking the same target if they switch (unless you override) -A new, improved drone interface (I like both of the OP's ideas) -Some new commands (orbit target, kill target and return, etc.)
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Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.05 18:00:00 -
[209]
When was this moved to Ships and Modules?
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DiuxDium
Loot
|
Posted - 2007.04.05 18:10:00 -
[210]
Originally by: Jarvin Kell
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
Imagine your weapons switching targets at random and not reloading.
I stopped reading here. I fly Gallante
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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PauZotoh Zhaan
Teylas Inc.
|
Posted - 2007.04.05 18:13:00 -
[211]
Drones are fine? LOL try sending h.drones at target futher then 40km, they always stop flying at end. you call that fine?? Not to mention bugs with fighters (dont respond on commends, dont follow in warp etc)
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IamBen
Caldari MK2
|
Posted - 2007.04.05 18:58:00 -
[212]
my biggest request with drones is please make them come back to the ship faster. Its so aggravating always having to leave teh stupid things behind.
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William Alex
Caldari Tachyon Combined Technologies
|
Posted - 2007.04.05 19:12:00 -
[213]
Please God, give us hotkeys.
Originally by: G.W. Part of the facts is understanding we have a problem, and part of the facts is what you're going to do about it.
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Skyan Kendragon
|
Posted - 2007.04.05 20:38:00 -
[214]
Originally by: Per Kopfhurer
Originally by: galadran How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
having just returned to Eve Online after a several month break for various reasons, i come back and drones are unbelivably borked. i remember having troubles with them when i first started almost a year ago, but upon returning just after revalations 1.2 was released, it's incredible. as for your idea, i'm totally down for it. i would do it, and be willing to sell my drone control chips for a reasonable price ^^
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Alannis
Gallente Fusion Enterprises Ltd DeStInY.
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Posted - 2007.04.05 22:54:00 -
[215]
Need to fix the time to target mainly. V Annoying.
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MissileRus
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Posted - 2007.04.05 23:24:00 -
[216]
dunno if i already signed but yea i agree lol..
but also its not too bad, i prefer them fixing more important stuff first... look Amarr have been broken for ages and they survived, drone users can wait a bit tbh  yea i am one and im actualy saying that! lol!
fix the game, then the drones/amarr/whatever... 
--------------------------- 4. i like pizza |

Smakadabo
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Posted - 2007.04.05 23:25:00 -
[217]
Edited by: Smakadabo on 05/04/2007 23:21:40 /signed
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Garrett Smith
ARK-CORP FREGE Alliance
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Posted - 2007.04.05 23:31:00 -
[218]
This issue SERIOUSLY ****es me off. I tell them to attack a target around 45km away only to have them divert to attack whatever the heck they want. It ****es me off pretty badly having to nurse them constantly... they are drones and are supposed to do what you want and nothing on their own!
SIGNED!!!
Originally by: El Yatta they shouldnt have gotten involved in supercaps, because on the whole they are very dull, except for 2-3 people in the alliance who get to go "wheee, i cant be scrambled, pwn pwn".
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.04.05 23:56:00 -
[219]
Originally by: Brutor Shaun Moved from GD so ships and modules, which is the correct forums section for posting about this. - hutch
Edited by: Brutor Shaun on 04/04/2007 15:26:21 Since the last patch the poor little buggers haven't got a chance unless you hold their hands 100% of the time.
They seem to pull aggro instantly, pop before you get a chance to recover them, and all this is combined with their original stupidity.
I want some sort of leash on them. A maximum range limiter so they can't run off and attack whatever they want. I have them to take out frigs. What friggin' use are they when they're 45km away on a private mission to take out a BS?
so just give them a new target when they finish their frigate ? I use drones extensively, and rarely have problems with them attacking stuff I dont want them to. Although I wouldnt complain if there was some sort of setting where you could order your drones to focus on one type of target. For example, instead of just "launch drones", there could be a "launch drones > Attack smallest ship" option and a "launch drones > attack largest ship" option.
http://www.eve-ronacorp.com RONA Corp is Recruiting |

Mac Chicken
Gallente Dark Horizons Red Horizon
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Posted - 2007.04.06 00:26:00 -
[220]
Edited by: Mac Chicken on 06/04/2007 00:24:53 so much for good customer support
they cant even fix the drones which is in the game for goodness know how many years!
drones was the primary thing i took on when I join Eve (coz i found projectile -> ancient, missile -> old fashion, laser -> futuristic, DRONES -> uber!) Gundam theory 
but patch after patch, drone deteriorates; lags before launch and before dock is very bad! especially during lvl2 military presence and many lvl3 missions when u hav to get thru multiple gates!
For crying out loud, we need the hotkey. every other race got their primary weapon with one click! Gallente need 3 at least sometimes even 4-5, lag induced when u click the drone in bay n found all ur group setting has been reset since the last patch (or DT)
another question: there must be more caldari pilot then all the other races add together. since they have make the drake / raven to own missions and cheap to use (torps / missiles hardly cost much less than 5 hammerhead 2 -> 10mil) I am suspecting this is to push the t2 market, inflations, monopoly, cartel, you name it...
losing 2 vexors and a myrm due to retarded nob IIs...
/rant off
*bump-age 
1) HOTKEY Please! 2) remove lag when release drone from bay or back into bay
do the following only when u have time: 3) better drone AI -> not bumping each other, constantly outside scoop range, have the mwd on always, attack whatever we told u not a target 50k away...
4) cargo release drone to be controllable .. (work the same way as missile getting reloaded, rail gun getting new charges, or autocannon getting a new belt of bullets!) jus drones getting "reloaded"!
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Fluffernator
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Posted - 2007.04.06 00:44:00 -
[221]
Drones are fine the way they are.... you have to assign them to your target... in fact, you can assign all 5 to the same target with the click of one button. For me to sick all my guns on a target... well that takes 8 buttons. I'm sorry the game requires you to pay attention, deal with it.
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.06 00:57:00 -
[222]
Originally by: Fluffernator Drones are fine the way they are.... you have to assign them to your target... in fact, you can assign all 5 to the same target with the click of one button. For me to sick all my guns on a target... well that takes 8 buttons. I'm sorry the game requires you to pay attention, deal with it.
you are WRONG. you have to.......right click mouse over launch drone group scroll though options click launch. move mouse to launched drone group right click scroll down list to engage target. yea thats one button and much easier than hitting f1-f8 X1000
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Kalixa Hihro
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Posted - 2007.04.06 01:26:00 -
[223]
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP. 
QFT. This makes me madder'n a bloodhound at a polecat convention.
IMHO in large laggy battle, drones almost always get lost.
/*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |

Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.06 03:06:00 -
[224]
Edited by: Thaddeus Brutor on 06/04/2007 03:07:00
I'd like to see this freaking replied to, honestly. That's it.
The biggest issue in my opinion is still that many missions aggro entire pockets of NPCs when launched. I've never read a L4 mission guide that has in big, bold, red letters: "Do not launch missiles if you can't tank the entire pocket!"
That's what's wrong with drones. Incidentally, that's also why there's no dev acknowledgement, and why it won't be fixed--missiles are working fine, and don't need drones to kill small ships.
Drones are a weapon system, and when dealing with NPCs especially, they should be treated as such.
- Launching drones should not cause any aggro, ever. - Drones should only auto-target ships that are aggressed to the owner, or being aggressed by the owner. - NPC ships should only aggress drones if they are attacked by the drones (before they are aggressed to the owner).
If there are two spawns of NPCs, one 40 km away and one 60 km away, and I can use projectiles, hybrids, lasers, or missiles on the 40 km pack without aggroing the 60 km spawn, then a drone boat should be able to use their drones on them. But if that was the *worst* scenario (proximity aggro from drones getting too close) then at least there's an option--plink the 40 km pack and draw them away.
Last night I'm doing just a L3 mission, not L4. I'm zinging away at a group of cruisers and battlecruisers as all the frigates closed range with me. I waited till they were swarming around me, all 15 km or closer. There was another pack of ships 70km away, completely oblivious to the carnage I was causing. Note that the pack I was working on started 40 km away.
I launched my light drones to start wiping the frigates off my windscreen, and hit View on the closest ship in that distant pack. The moment I launched my light drones, it's shield booster turned on and it started flying towards my drones (they did not aggro me). I watched the whole spawn close 5 km, and recalled the drones. They all turned off their boosters, turned around and returned to their spawns.
I launched the light drones again and they instantly aggroed the second spawn again. I killed off the frigates quickly and put the drones away. The spawn and gotten to within 50 km by now, and they promptly reset and flew back to their 70 km "nest". I launched the drones again and they aggroed, resetting when I put them away.
That's bull****, plain and simple.
EDIT - Take note, I fly Amarr ships, I barely even use drones.
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Inc MuadDib
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Posted - 2007.04.06 06:06:00 -
[225]
Easter bump.
Back to coloring my Ogre II
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Big Fuzz
|
Posted - 2007.04.06 08:49:00 -
[226]
AI that works would be nice, advanced commands would be nice too, new UI, icon showing drones on a target also good.
But for now PLEASE just make drones do what I say - one step at a time. I'll babysit them from one target to the next if need be - but that doesn't include needing to tell them 3 times to attack the same target.
Ratting 0.0 is bad enough - I haven't run any missions since the patch but I can only imagine. Heavies going after a target 40+ km away are guaranteed to get lost (hopefully only once).
Take away all drone AI - problem mostly solved. Lock target - attack please - come back when its dead. In other words... act like the obedient robots you are supposed to be.
BTW This thread not getting any sort of Dev response is truly awful.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.06 09:26:00 -
[227]
Oh yes, light drones love to test your tank out. You send them on npc frigs, yeah they kill one of them, next spawn is say within your drone control range, woho, with mwd speed of around 5000 they get to the next spawn in about 1 second before you can even tell em to come back, and even then they cycle on their current task for about 2-3 more secs. Thats it, have fun testing your tank out against whole 2 spawns now.
Well, requests already been said: - Shortcuts(no need much, just basics) - Sub-groups(also, 2-3 will do) - 3 Modes like: Autoattack, Idle and etc, or if thats too much then just make drone go Idle after it finished its job. Or attack closest target near its master.
Really, drones specifications are fine, really, damage, hp everything is ok. No need to change or boost anything, thats UI request really. ---
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Sheriff Jones
|
Posted - 2007.04.06 10:10:00 -
[228]
Well, like i said on another and ANOTHER drone thread. They work fine to me.
Right click, launch drones, right click, attack target. That's 5 attacking turrets with 2 clicks and 2 semiclicks. With 5 turrets, you have to press 5 times 
Return to drone bay, no problem. I call them back BEFORE i have to leave.
If i leave them to fight what they like, SURE they attack what they like. But that's hardly managing your drones now is it. I've NEVER seen any drone attack something else or go gallopping around IF i tell them what to do. And i've used them since day one.
Originally by: Curzon Dax 1. I am not singing Ducktales.
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aquontium
Gallente Fourth Circle
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Posted - 2007.04.06 10:52:00 -
[229]
You've obviously never sent Ogre II's to attack a battleship at 65k then.
I've got over well 4m SP in drones (that's nearly everything to 5!) and they still don't play right.
Afterburner back rather than MWD back! Nice if they would use the MWD they're fitted with.
At up to 2m a pop for T2 drones, and knowing that they're not petitionable 'CCP I lost my drone because drone intel sucks'!, what're we meant to do?
/me gives up and trains missiles.
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Jade Nexia
Gallente CHON
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Posted - 2007.04.06 11:37:00 -
[230]
Drones are from my point of view longest broken weapon in EVE without proper fix. So how long I should wait as galente?
Drones simply need to have AI removed until is fixed.
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glennkari
Gallente Lions Club
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Posted - 2007.04.06 11:59:00 -
[231]
Edited by: glennkari on 06/04/2007 11:56:49 So they noticed this tread long enoung to burry it in ships and modules..
Would be nice to get a dew reply that says either: we are looking into drones or drones are fine forget about it.
At least then we knew were we stood on geting a fix.
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Tiddlywink
|
Posted - 2007.04.06 12:01:00 -
[232]
/signed (perhaps in futility)
Drones have been borked for years, I don't think the devs believe it's that big of a problem. Sucks.
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3rdD Dave
Gallente Dark Entropy Terror In The System
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Posted - 2007.04.06 12:20:00 -
[233]
please fix drones CCP.
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n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.04.06 14:22:00 -
[234]
Originally by: Sheriff Jones Well, like i said on another and ANOTHER drone thread. They work fine to me.
Right click, launch drones, right click, attack target. That's 5 attacking turrets with 2 clicks and 2 semiclicks. With 5 turrets, you have to press 5 times 
Return to drone bay, no problem. I call them back BEFORE i have to leave.
If i leave them to fight what they like, SURE they attack what they like. But that's hardly managing your drones now is it. I've NEVER seen any drone attack something else or go gallopping around IF i tell them what to do. And i've used them since day one.
Compare amount of time you need to hit 5 buttons located next to each other, and time you need to navigate mouse and do 5 clicks with it in proper areas. Notice as well, you can hit 5 turrets as 3, just hit F1/2 and F3/4 with 2 fingers and last turret if your keyboard cant take triple-key. ---
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Frost 3RD
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Posted - 2007.04.06 15:08:00 -
[235]
/signed
I really just want 2 changes:
1: please make my drones attack the target i assigned them to, not flying away to something else instead.
2: please please please x mil times, give me hotkeys...
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Sheriff Jones
|
Posted - 2007.04.06 15:19:00 -
[236]
Originally by: n0thing Compare amount of time you need to hit 5 buttons located next to each other, and time you need to navigate mouse and do 5 clicks with it in proper areas. Notice as well, you can hit 5 turrets as 3, just hit F1/2 and F3/4 with 2 fingers and last turret if your keyboard cant take triple-key.
Not really five clicks, but, it takes little if any more time to do the mousy thingy.
People are making it sound like it's this unbelievable mouse+ctrl+click+alt+f2+dance jig+sing macarena feature. It takes more time to empty a cargo container then to control drones.
And it's not like droneships don't have those weapons too. They ain't the ONLY thing working and doing damage in your ship. Unlike amarr, who have nothing working on their ship 
Originally by: Curzon Dax 1. I am not singing Ducktales.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.04.06 15:54:00 -
[237]
Edited by: Daelin Blackleaf on 06/04/2007 15:52:47 Moved to ships and modules...
Now this is odd, very little in EvE doesn't involve ships and modules. Except drones aren't actually a module.
Now go back to general and move all the titan, mothership, nano, t2 ship, t2 module, etc, etc, etc threads over here.
It's beginning to seem that there is a certain prejudice against discussing drones, mining, and a number of other topics here. Some of these issues have been passed by for YEARS, they will not just go away.
A lot of us are growing tired of topics such as this being consistently ignored while time is found to make mocking posts and jokes in other threads.
A simple "We are aware of your concerns and intend to look into them shortly." would do.
Hell, a "We are aware of your concerns and frankly don't consider it an issue." is better than nothing.
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VanNostrum
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Posted - 2007.04.06 15:58:00 -
[238]
putting fancy luxuries like hotkeys aside, all we need is drones AI fixed so they don't just stop on the way to target, and switch targets by themselves. And they should come back the same speed they go to target when ordered to attack, not 1/10 the speed.
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Gerod Theron
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Posted - 2007.04.06 16:52:00 -
[239]
All Gallente need nerf.!!!!!!
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Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.06 20:36:00 -
[240]
Edited by: Mjedesiin on 06/04/2007 20:32:17 eight pages, and still no replies from CCP...
Edit... NINE pages...
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Face Value
|
Posted - 2007.04.06 22:35:00 -
[241]
/bump
We need hotkeys, and thats it, if we got nothing else, I would still be very happy.
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Sheriff Jones
|
Posted - 2007.04.07 00:59:00 -
[242]
Originally by: Face Value /bump
We need hotkeys, and thats it, if we got nothing else, I would still be very happy.
Well, not much of a /bump there, but anyhoop.
If you get hotkeys(which would be nice, even if i don't find then "necessary for survival"), i want weapon linking ala x-wing. Like a key for guns 1-4 and 5-8 as an example.
Originally by: Curzon Dax 1. I am not singing Ducktales.
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Ansuru Starlancer
The Phoenix Rising Lotka Volterra
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Posted - 2007.04.07 01:41:00 -
[243]
Edited by: Ansuru Starlancer on 07/04/2007 01:37:34
Originally by: Sheriff Jones
Originally by: Face Value /bump
We need hotkeys, and thats it, if we got nothing else, I would still be very happy.
Well, not much of a /bump there, but anyhoop.
If you get hotkeys(which would be nice, even if i don't find then "necessary for survival"), i want weapon linking ala x-wing. Like a key for guns 1-4 and 5-8 as an example.
I have that. 's called a G-15. :) Fix my drones plsthx.
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Dabora Blade
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Posted - 2007.04.07 01:50:00 -
[244]
/signed
one thing i dont understand is i send my drones 60 km to a target. they get say for example 50 km of the way there. stop and then randomly target something else.. but why dont they ever randomly target the ship they are now 10km away from? lol instead the say i know what lets do another marathon and go another 60km to a diff target and do it all over again?
Please fix drones!!!
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Lain Runner
Comando Vermelho SMASH Alliance
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Posted - 2007.04.07 03:10:00 -
[245]
I just would like to see a better control interface. Today you can control all drones in space just clicking on the "Drones in Space" (duh) tab with the right button and issue the commands. You can even create groups to manage the drones. Cool, but all this on the overview.
In a gang (with squads wings and all), you overview becomes loaded with lots of information. A management (free from the overview) window would be a nice start.
I am kinda against hotkeys and such tough. Managing the drones is part of the game.
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Andargor theWise
Collateral Damage Unlimited Insomnia.
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Posted - 2007.04.07 04:48:00 -
[246]
Edited by: Andargor theWise on 07/04/2007 04:44:36
Originally by: Lain Runner I just would like to see a better control interface. Today you can control all drones in space just clicking on the "Drones in Space" (duh) tab with the right button and issue the commands. You can even create groups to manage the drones. Cool, but all this on the overview.
In a gang (with squads wings and all), you overview becomes loaded with lots of information. A management (free from the overview) window would be a nice start.
I am kinda against hotkeys and such tough. Managing the drones is part of the game.
I assume yoiu have been in lagfes... uh, fleet battles. Right-clicking and ordering your drones around (repeatedly) can be a pain with all the lag.
To be on par with gun and missile users, drones need hotkeys.
- Got grief?
Revelations MySQL Database |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.04.07 08:09:00 -
[247]
Ah one I haven't seen yet, lets reply to this one too :)
So what are the good points about drones (fighter isn't technically a drone)?
First off we have the damage types, you can do 1 damage type! Great for pounding on the shields or armour with EM of Explosive, great for killing people with tanking holes. Drones are an addition to your normal weapons, most ships in eve have a drone bay, everyone should learn tech II light drones because it's a great dmg addition, very easy to learn and makes you happy when fighting smaller targets. Drones can help you break a tank in different ways: combat drones, webber drones, jam, paint, neut drones. Drones taking care of DPS, means you can free up high slots for stuff like NOS/Neut, Gang mod, drone link.. euhm.. smartbomb.. or something
Sounds like about enough :) But do they have bad things?
Drone 'features':
Drones can be destroyed. This is the only weapon system that can be destroyed in EvE today (mines were taken out and those were launched with missile launchers, missiles can be taken out by defenders/smartbombs, but that doesn't affect the launcher). Sure you can pick your damage type, but you have to do it before leaving station, or bring smaller drones on big ships. Unlike missiles, of which you can just bring several dmg types in you cargo bay, drone space is filled up fast and heavy. Drones are bugged. Most were mentioned here already, like the randomly attacking of targets while disobeying standing orders (mostly on heavy drones, mostly on ogres being the slowest), failing to return to drone bay. Drones are the single most easiest way to scan people in deadspace. Drones do not get a damage module. The only other weapon system that doesn't have that is the smartbomb. All turrets and launchers can benefit from a damage module. While we're at it drones have no implants/hardwirings. All turrets and launchers can benefit from a multitude of implants/hardwirings. Drones do not get tech II modules. All turrets and launcher can benefit from tech II modules. The only tech II drone related stuff that can be invented are rigs (although apparently they were fixed now so rigs should actually work for drones now). There are no slick Function keys for drones, no shortcuts, no useful GUI (ever tried being in a fleet with a drones ship.. you have the overview, fleet window and drone window all bunched up in one side menu.. useful). Drones didn't get the HP increase. Tech II drones don't get tech II resistances. To get all those 'my ship can use 5 heavy tech II drones for uber dps' setups you need about 3.5M sp in drones.. and like I said they can be destroyed (fairly easiliy by most people these days). Better hope you don't get disconnected because your drones will prolly be dead. Warping out can lose you overall dps..
So yeah if they want to keep in drones they would have to make some fixes and changes I think.
Then again a couple of years of EvE have tought me that really the devs LIKE drones.. but HATE the lag. I figure they will just keep these 'features' in to keep the drone usage in eve down enough to accomodate the 30k players at a time.. Not being bitter, just being realistic.. if you can have 30,000 players with 5 drones each.. great, but if your hardware doesn't support it..
For years drones have gotten shafted on a yearly basis.. I don't think this year will be different.. Who cares about drones when you can lure people in with ambulation..
/sighed (pun intended)
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

MasterDecoy
Gallente Raddick Explorations NxT LeveL
|
Posted - 2007.04.07 08:47:00 -
[248]
nonononono! you guys got it all wrong!
the drones are behaving like because it's part of an arc, a storyline if you will, where the drones AI is slowly being corrupted by whatever went wrong with the drones in the new regions. right?
now that we have the NPC "smacktalk" feature in local chat, the drones will one day go ape****, shout "freeeeeeeeeedoooooooooom" and turn on their previous "owners".
one of my hammerhead II's, under intense torture, already confessed to this and also shared a plan to attack jita kamikaze style using amarr drones. "they don't have a will to live" he said.
he was put out of his misery not long after.
it's all planned you see...

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BANDID
Infinitus Odium
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Posted - 2007.04.07 09:00:00 -
[249]
huh what are u whining about my drones come allways back and allways attack in packs i guess u guys dont have the listen to boss implant YB-10 
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Inc MuadDib
|
Posted - 2007.04.07 16:13:00 -
[250]
Originally by: BANDID huh what are u whining about my drones come allways back and allways attack in packs i guess u guys dont have the listen to boss implant YB-10 
In some parallel universe they maybe do.
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AKULA UrQuan
Caldari STK Scientific Rule of Three
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Posted - 2007.04.07 16:22:00 -
[251]
-Go there -Attack this -Come home
I would settle for that. Although it was more amuseing a year ago when drones went nuts on gangmates.
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Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.08 06:00:00 -
[252]
bump
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.08 06:56:00 -
[253]
Not even gonna bother reading this.
signed
sgb
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Audemed
Wraiths Reborn Privateer Alliance
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Posted - 2007.04.08 08:33:00 -
[254]
Just got my carrier yesterday to find out that fighters are one-time use things, they don't return to the bay -.- ------ Currently stationed in Iraq, 280 days left to go! http://dl.eve-files.com/media/0701/audzealotiniraq.jpg
Sig Linked. Please resize to within 400*120 pixels. E-mail us with any questions. -ReverendM ([email protected]) |

Stribog
Caldari Gekidoku Koroshiya Buntai
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Posted - 2007.04.08 11:05:00 -
[255]
It's a pretty good isk-sink though, get the drones to craaaawl back to your ship forcing you to warp out on them.  ------------------------
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Bartholomeus Crane
Gallente Center for Advanced Studies
|
Posted - 2007.04.08 12:01:00 -
[256]
Ahh, I see this thread got dumped in the ships and modules forum. Good way to hide it.
Thanks. --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Face Value
|
Posted - 2007.04.08 15:44:00 -
[257]
I think the main problem with Drones arenot drones themselves, but with the overlay. Yes, there are other issues with AI, but I feel that these are purposfully put there to balence drone effectiveness with other weapons systems.
My biggest beef with drones is that, even if you discount the lag, it takes me far too much time to get commands to them. And all this time is me having to take my eyes off the battle and sift through the overlay to get to the propper command. Plus sometimes I have to issue that order twice to look after any drones that decided to ignore my order.
This issue could be solved by making the individual panes in the overlay window seperatable so that we can drag and drop them any where on the screen or give us buttons above the the module bar. They don't even need hotkeys like other modules have.
The first three bottons would be ATTACK, RETURN/ORBIT, RETURN/DOCK. Then you would have five more buttons for however many drones you have out. Perhaps you'd have a 6th button for ALL DRONES. So I can sellect all five drones or maybe just a single drone, then issue a command by hitting one the the first three buttons. These 8-9 buttons would fit very nice above the high slot buttons. Easy, problem solved.
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AvatarOfHope
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Posted - 2007.04.08 15:54:00 -
[258]
Come on devs say something! Drones need to be boosted! "Hohohoh we wont go!"
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.04.08 20:50:00 -
[259]
We are still here
Our drones... are somewhere over there.
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Snikkt
Time Cube Syndicate
|
Posted - 2007.04.08 21:12:00 -
[260]
It's so awesome watching my Ogre II's sloooooowly crawl back to my ship, all the while being chewed up by a horde of angry.
/signed ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |
|

Michel Nostradamus
Nostradamus Intelligence
|
Posted - 2007.04.08 22:20:00 -
[261]
/signed
Drones/fighters need to be more intuitive. I would like to atleast see what effects my skills have on them without having to ***** out the calculator. |

ChuMak
|
Posted - 2007.04.09 00:24:00 -
[262]
Lol, the thread was friendly bumped away to S&M forum.
Yeah, that pesky cannon fodder really annoying sometimes.
Crap, I really feel bad about starting to learn Caldari Frig, Caldari Cruiser, Caldari BS and Missiles line skills from ZERO. Do I have another choice ?
/me go mine veld.
|

Caldari Online
|
Posted - 2007.04.09 00:27:00 -
[263]
/signed
specilly that anoying bug where my lovelys gain full shields on insta dock/undock
|

Highlord Nicolai
|
Posted - 2007.04.09 01:13:00 -
[264]
I dont know if this has been said, but as the OP (I suspect this means the original poster, if not then thats what I mean) Drones need love.
I was ready to go give him the: love? you are out of your mind!
However now I see it, he didn't want more dps from then (I played wow for 2 years, so forum stupidity is still bound in my contiouns) but intelligence, which I HAVE to agree on!
We are in the year what? 200 millenier since the Wormhole to the home galaxy broke, which at that point must be at least have counted as 5000 years from precent time. So thats 5000 years (rough guess) + 200 milliener and we still haven't figured out a way to make a drone system? PAH!
DRONE SYSTEM NEEDS LOVE! I DARE YOU DEV's
P.S. I would like to thank the dev's optimistic view on how long they guess the human race will survive, good to see some has comfidence in us (hehe)
|

Spenz
Gallente FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2007.04.09 01:45:00 -
[265]
Well at least CCP hasnt rusted away their best skill.....if its a big problem sweep it under the rug.
/bump
If I had an Alt I would probably post with it... |

NateDogg
Big Huge Labs
|
Posted - 2007.04.09 06:20:00 -
[266]
What they said. ^^
|

Mr Friendly
|
Posted - 2007.04.09 07:10:00 -
[267]
bump again
for a short time (around RMR I think), drones basically had their 'intelligence' turned right off... they'd attack only what you told them to, then return to orbit... this may have been in response to people's complaints about gang-members being attacked...
I actually liked that. I'd have much fewer issues if drones simply acted like mobile guns that didn't care if you were being shot at by something else. Until drones AI can actually be improved, perhaps they should not have an aggro list at all (again).
Since I'm training for a carrier now, I would like to have some assurance my 20 mill fighters won't end up as stupid as my ogres are currently.
|

AvatarOfHope
|
Posted - 2007.04.09 10:34:00 -
[268]
/bump
Come on devs speak to us...
|

Leumas Ebmocnud
Nebula Rasa Holdings Nebula Rasa
|
Posted - 2007.04.09 11:27:00 -
[269]
bumpety bump bump,
This needs to be resolved.
And to be honest with you, this is my sig. |

Gene Wolfe
|
Posted - 2007.04.09 12:06:00 -
[270]
My god what is wrong with drones? Do i have Drone Stupidity LVL 5? I tell them to engage a target. THey all pick different things to fight. I tell them to ENGAGE THE DAMN TARGET. They go about their own bussiness. They finally kill the target after 3 tries to get them to enage and start randomly acting a structure. I tell them to return to drone bay. They come at me...then go fight that evil structure again. How can this be anything but mentally retarded code?
|
|

Gladiator Jonny
|
Posted - 2007.04.09 12:09:00 -
[271]
yea, everyone knows that drones are totally stupid and generally dont work. this as said is probabily down to the coding but its obvious after what now? 10 pages... ccp is either working on the problem now, or have decided its not worth looking at.
sorry to disapoint but if they havnt made a post or something saying their working on it, im guessing its the "not worth looking at" option.
|

Gene Wolfe
|
Posted - 2007.04.09 12:38:00 -
[272]
Have they said anything yet? Something about assumptions makes an ******* out of you or somehting. Also i just lost 10m in drones because they didnt want to return to me in a mission. Can i petion that?
|

Gladiator Jonny
|
Posted - 2007.04.09 12:41:00 -
[273]
its worth a try, but the chance of the petition being returned is low. the last time i tried it (after loosing 5 hammerhead II's) they said their was nothing that could be done.
anyhow, good luck.
|

Rainsdon
Exiled.
|
Posted - 2007.04.09 13:15:00 -
[274]
When recalling drones to your drone bay, they should go at the max' speed, not the same speed as your ship, (If slower).
O.o
I've noticed this happens alot when im flying the ishkur. ;( Recruitment Open |

Face Value
|
Posted - 2007.04.09 13:49:00 -
[275]
Originally by: Mr Friendly
For a short time (around RMR I think), drones basically had their 'intelligence' turned right off... they'd attack only what you told them to, then return to orbit... this may have been in response to people's complaints about gang-members being attacked...
I actually liked that. I'd have much fewer issues if drones simply acted like mobile guns that didn't care if you were being shot at by something else. Until drones AI can actually be improved, perhaps they should not have an aggro list at all (again).
Since I'm training for a carrier now, I would like to have some assurance my 20 mill fighters won't end up as stupid as my ogres are currently.
Waoh! Thats -IT-. I love it .... I'm sure devs aren't giving us smarter drones for two reasons; they are woried about imbalence and the actuall time to write/perfect the new code. So screw it, I think dumber drones may solve the problem easier than smarter ones.
Brilliant idea, Mr Friendly, you get a gold star. =)
|

Mr Friendly
|
Posted - 2007.04.09 20:11:00 -
[276]
Originally by: Face Value
EDIT: On second thought, I do like the fact that when I get jammed, the drones still fight on thier own.
I'm pvm mostly, so it's not the end of the world when I get jammed. Obviously, it did suck when you were jammed and your drones didn't continue to kill the oppossing player. The problem is that they attack whatever they feel like and in pvm, that usually means they end up aggressing another previously non-hostile group at some point. Usually the group with the scramblers in it 
|

Vishnej
Demonic Retribution Pure.
|
Posted - 2007.04.09 20:23:00 -
[277]
Originally by: Daelin Blackleaf
Drones aren't broken, guns and missiles are.
We need these issues addressed quickly:-
-Weapons should change targets at random intervals and never all choose the same target.
-Random reloads every couple of minutes seems to broken.
-Weapons are not occasionally becoming unfitted when deactivated at the end of combat.
/sarcasm off
You can bet your buttcheeks if the situation was reversed and guns and missiles really were as messed up as drones it'd be fixed in a week. 
You've evidently never tried POS combat.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.04.10 02:12:00 -
[278]
Good point well made... but at least CCP have admitted POS combat is a sham and at least they are planning to make changes to the way the weapons systems work (although they do seem to be distant future ambulation related fixes... but there's hope).
Silence...is...not...golden...
|

Inc MuadDib
|
Posted - 2007.04.10 09:39:00 -
[279]
Daily bump.
|

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.04.10 11:11:00 -
[280]
Originally by: Vishnej
Originally by: Daelin Blackleaf
Drones aren't broken, guns and missiles are.
We need these issues addressed quickly:-
-Weapons should change targets at random intervals and never all choose the same target.
-Random reloads every couple of minutes seems to broken.
-Weapons are not occasionally becoming unfitted when deactivated at the end of combat.
/sarcasm off
You can bet your buttcheeks if the situation was reversed and guns and missiles really were as messed up as drones it'd be fixed in a week. 
You've evidently never tried POS combat.
POS combat isnt combat, its enless hours grinding with other blobby friends. It aint pvp. Its crap. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
|

Skyan Kendragon
|
Posted - 2007.04.10 17:38:00 -
[281]
daily bump from me as well.. again, they've wanderd off, gotten themselves destroyed, refused to return to my hangar.. and acted in the...wait, i can't use that joke. but you get the idea....
i am about to give up. FIRE ZE MISSILES!
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.10 21:00:00 -
[282]
bump... devs?
|

Chuck Tucker
|
Posted - 2007.04.11 00:01:00 -
[283]
/bump
among many other problems with drones most evil are: 1. no mvd-ing on return (sometimes) 2. slow down and stop at short "unpickable" distance from the ship on return (very often) 3. random target aggro (all the times) 4. lag-influenced and absolutely not comfortable and slow control (pesky submenues), which give plenty room to occassional mistakes and repeats as well. But worst of all is when game go laggy u suck = cant operate menus at all.
at least these four makes me lost my ISK again and again.
|

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.04.11 06:14:00 -
[284]
/bump
It's no good just shutting your eyes CCP. It won't go away until you fix it.
What ever came of the dev hired solely for fixing the drones?
Drone Love - My skills
|

Ashaz
|
Posted - 2007.04.11 07:01:00 -
[285]
Originally by: Brutor Shaun /bump
It's no good just shutting your eyes CCP. It won't go away until you fix it.
What ever came of the dev hired solely for fixing the drones?
what he said.
and bump.
|

Mr Friendly
|
Posted - 2007.04.11 08:12:00 -
[286]
lost yet another hammerhead2 tonight because of buggy drone AI (despite my valiant and attentive control attempts).
fix the damn drones, CCP.
Please.
If you need more cash to do it, I'll happily send a one time fee of 5 U.S.D. to help out... I'm sure at least 1000 other players would do the same, if it meant you could afford the programming time to positively fix the issues.
|

starbuck1979
Olympic Steel
|
Posted - 2007.04.11 10:38:00 -
[287]
Edited by: starbuck1979 on 11/04/2007 10:36:15 /signed
Just read through pretty much all of this, and, what seems like every drone user gets - There ARE problems.
Why cant CCP fix it? we and this in my eyes is quite a big thing....we PAY for this game and as paying customers i think we expect and deserve some sort of answer, if you had faulty toaster you would take it back to be fixed.
Please CCP we pay for a service and would like some idea that it is being worked on.
Star
http://ineve.net/skills/character.php?charID=ODIwNzgzNTAw |

Chris Aluqah
|
Posted - 2007.04.11 13:27:00 -
[288]
Fix the Show Info on drones so I can check their stats. I'm not even sure if my trained skills do anything. If there was a bug in a drones skill I'd never know to petition it...
Sorry, I don't have much time to read the whole thread, but I agree with most of what i've read so far, so please fix drones
Also a /bump
PS. I'm gonna petition it if no dev replies
|

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.04.11 15:52:00 -
[289]
/Bump. This shouldn't be on the second page. We're still waiting.
Wonder if the devs have a sweepstake going for when we'll get bored and let this thread die?
Drone Love - My skills
|

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.11 16:21:00 -
[290]
Originally by: Brutor Shaun /Bump. This shouldn't be on the second page. We're still waiting.
Wonder if the devs have a sweepstake going for when we'll get bored and let this thread die?
Then don't let it die. Bump the **** out of it till they say something. 
|
|

AvatarOfHope
|
Posted - 2007.04.11 17:28:00 -
[291]
This just shows how careing the devs are in eve. Now who's to say they listen when they cant even reply to a post... This is much worse then other mmos imho...
|

Euphrezia
|
Posted - 2007.04.11 17:32:00 -
[292]
/Signed. I agree that drones need a good re-coding. Even some hotkeys for 'return to drone bay' would help loads!
|

Clair Bear
|
Posted - 2007.04.11 20:30:00 -
[293]
After having tried 'drone tanking' to deal with drone aggro bugs, I must add a hearty /signed to this list.
Even spamming commands at my drones non-stop only has an effect part of the time. How about we even thigns out and have guns randomly attack targets for a while to keep things balanced if drone AI can't be fixed any time soon?
|

Skyan Kendragon
|
Posted - 2007.04.11 21:38:00 -
[294]
Edited by: Skyan Kendragon on 11/04/2007 21:35:20 ...anyone else have the problem of drones going on vacation from your drone bay?
this is what happened to me yesterday. i was warping into a mission with an acceleration gate, so i stopped at the gate to make sure i had my full complement of drones, which i did. i then hit the acceleration gate, and when i dropped out of warp on the other side, i had no drones. i was much confused, and as such concluded my drones had either gone on vacation and neglected to tell me, or were hiding somewhere having a sandwich. regardless, daily bump from me. <edit - spelling>
|

Thaddeus Brutor
Minmatar The Sobani
|
Posted - 2007.04.11 21:40:00 -
[295]
Bump. This is rather embarrassing for CCP, in my opinion.
|

Gladiator Jonny
|
Posted - 2007.04.11 21:45:00 -
[296]
I find it funny how theirs 10 pages, but over 1 of these are *Bump* threads.
i disagree with the "drones need a boost" title of this thread. however Drones do need a FIX! it is silly i totally agree.
i scouted the 10 pages of this post, but i may have missed something. did ccp actually post on this yet?
|

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.04.11 22:07:00 -
[297]
Edited by: J''Mkarr Soban on 11/04/2007 22:04:19 If they had, there'd be a yellow stripe down the side of the entry in the forum.
And as for my two pence - I've been here since beta. I'm fairly sure the drone AI code hasn't been updated since drones were introduced. At all.
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.04.12 05:23:00 -
[298]
Originally by: Gladiator Jonny i disagree with the "drones need a boost" title of this thread. however Drones do need a FIX! it is silly i totally agree.
That's OK then, as nowhere in the thread title or OP does it say "drones need a boost".
Drone Love - My skills
|

Jade Nexia
Gallente CHON
|
Posted - 2007.04.12 06:23:00 -
[299]
Love doesn't mean boost. Drones need fixing! At least obey commands at 100% reliability.
|

C7 Kaven
|
Posted - 2007.04.12 07:44:00 -
[300]
BUMP
please please please fix drones
|
|

Sheeana
|
Posted - 2007.04.12 08:25:00 -
[301]
Edited by: Sheeana on 12/04/2007 08:22:07 Edited by: Sheeana on 12/04/2007 08:21:36 Yes please fix them I'm a 100% drone lover but think my drones hate me with some kind of vengance! Its like commanding a load of 5 year olds they stop doing what you say unless you nagg them over and over!
Please make them better than 5 year old!!! PLEASE!
|

space fox
Induseng Enterprises
|
Posted - 2007.04.12 12:09:00 -
[302]
Do we have to put out lots of alcohol for the Dev fairies to get this fixed? 
|

SlaveChild01
|
Posted - 2007.04.12 14:01:00 -
[303]
Drones were broken 2005.
I started playing other games for 2 years
Now 2007 i am back and they are still broken......
|

Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.04.12 15:10:00 -
[304]
Edited by: Cheyenne Shadowborn on 12/04/2007 15:08:20 /signed and /signed again, for all the stuff on the first two pages.
Drones need better AI and/or commands for target prioritizing, and hotkeys.
Edit: And this thread could really use a dev response indeed. C'mon CCP, we pay your salaries. Talk to us  --
CCP: PLEASE fix the forum software - thanks. |

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2007.04.12 17:57:00 -
[305]
Ooops! Slipped to the second page again.
[twiddles thumbs].....................
Drone Love - My skills
|

SR65
|
Posted - 2007.04.12 18:11:00 -
[306]
Agreed. Drones really need some attention. They act like a bunch of idiots on the battlefield. I also would like to see some hot keys setup for engaging a target and returning to drone bay.
|

Siminuria
|
Posted - 2007.04.12 19:47:00 -
[307]
You all say that drones need fixed, but isn't there just a little bit of you that loves the chaos, unpredictability and stupidity these little guys bring to the battlefield?
Infact, I think the only "fixing" drones need is a few more random features like: a) attacking members of your own gang at random. 2) attacking npc police and sentries at random. d) activating a self distruct when you are being so overbearing with ordering them around that they feel the need to protest. 7) And ofc they should clearly be wont to duel each other for your favour as "most mighty drone".
|

Christopher Dalran
Gallente Deadly Alliance
|
Posted - 2007.04.12 20:26:00 -
[308]
Edited by: Christopher Dalran on 12/04/2007 20:22:36 I'm just glad they dont get confused and land in the cargo bay by mistake, i'm suprised they even manage that ok. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
|

Banedon Runestar
Gallente Blue Star Enterprises
|
Posted - 2007.04.12 22:10:00 -
[309]
I don't seem to have a lot of trouble with my drones but then again I'm just a simple miner. Once I start running mission I'd like to be able to control my flock, just a little.
/Please? -----
Blue Star Enterprises |

Gabriel Magnar
|
Posted - 2007.04.13 00:13:00 -
[310]
Signed.
|
|

Jovius Marginus
Black Avatar Firmus Ixion
|
Posted - 2007.04.13 01:48:00 -
[311]
/signed
Make fighters MWD back to the carrier.
|

space fox
Induseng Enterprises
|
Posted - 2007.04.13 08:48:00 -
[312]
Given the fact the maximum drone range is a variable already would the leash be impossible?
|

EVEning Star
Amarr Fwuffy Whabbits Inc
|
Posted - 2007.04.13 08:52:00 -
[313]
open source the drone code, we'll fix it ourselves :)..
|

Mr Friendly
|
Posted - 2007.04.13 09:37:00 -
[314]
bump from me again
played 1.75 years and drones still don't act like 'drones'.
Come on CCP.
Dev response please? Please show that you care about out plight?
Please... we are reasonable people.. but we have waited a LONG time for an official 'push' to fix the issues. At least have a Dev tell us the issues are 'in the queue for examination.'
Given the new spawn missions that kill our drones and the lack of Dev respose indicating our concerns are at least being looked at, I think you will see threats instead of disturbances.
Dev response, please 
|

Steph Wing
Gallente The Graduates Ivy League
|
Posted - 2007.04.13 10:11:00 -
[315]
Edited by: Steph Wing on 13/04/2007 10:07:17 Signed again. Come on, CCP!
I say we all scour the forums and bump every topic dealing with drones. Maybe that will send the message.
About TGRAD |

WYLEE C0Y0TE
Caldari State War Academy
|
Posted - 2007.04.13 10:15:00 -
[316]
Originally by: Siminuria You all say that drones need fixed, but isn't there just a little bit of you that loves the chaos, unpredictability and stupidity these little guys bring to the battlefield?
Infact, I think the only "fixing" drones need is a few more random features like: a) attacking members of your own gang at random. 2) attacking npc police and sentries at random. d) activating a self distruct when you are being so overbearing with ordering them around that they feel the need to protest. 7) And ofc they should clearly be wont to duel each other for your favour as "most mighty drone".
I lol'd

Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.13 10:33:00 -
[317]
Originally by: EVEning Star open source the drone code, we'll fix it ourselves :)..
That made me lol. Its funny 'cus its true  --------
|

Hugh Ruka
Caldari
|
Posted - 2007.04.13 10:53:00 -
[318]
group them ALWAYS. I ever had problems with only hull damaged drones, but that is understandable.
I always group my drones into what I need. medium, lights, spare, rep etc... since then they have no problem with commands.
True the attack random targets, but that is easily fixed by disabling the autoagro feature. They kill the assigned target and return to orbit.
One feature I REALY want is an abandond drone command. So I can launch a new group when my heavies would be 60km away (too long to return).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Jillien Rutgers
Gallente Center for Advanced Studies
|
Posted - 2007.04.13 11:18:00 -
[319]
/signed
I would also love the ability to abandon control of drones as the above poster has said. When my Heavies are too far away to recall in a timely fashion, I want the option to abandon them and deploy more drones. I can scoop them back up after the battle.
|

Jade Nexia
Gallente CHON
|
Posted - 2007.04.13 11:32:00 -
[320]
Originally by: Hugh Ruka group them ALWAYS. I ever had problems with only hull damaged drones, but that is understandable.
I always group my drones into what I need. medium, lights, spare, rep etc... since then they have no problem with commands.
True the attack random targets, but that is easily fixed by disabling the autoagro feature. They kill the assigned target and return to orbit.
One feature I REALY want is an abandond drone command. So I can launch a new group when my heavies would be 60km away (too long to return).
Trust me I always using drones of same type. I never using drones of diferent type (even damage) because if you do then you have bunch of diferent stupid kids with diferent speed and orbiting distance. Still even I do use five drones of same type (size and damage) they do refuse obey my orders. In new missions it's great fun because single shot on wrong rat mean call for reinforcement!
Drone controll disobey seems to be proportional to range where I can send drones. I can use drones to 120km distance and then I can feel what is pain.
Same broken logic is applied to sentry drones at least I can insta scoop them when I see they do disobey my orders, but in most cases is too late, because they attack excactly last rat what I never told them to attack :(
So CCP any kind of response even drones are fine not need to fix would be nice. I spend on EVE more than 2 000 Ç I should deserve kind answer but not silence at all.
|
|

Tuahn
Reikoku Band of Brothers
|
Posted - 2007.04.13 12:20:00 -
[321]
What is wrong with CCP that they cannot be bothered to respond to such a massive thread! This is some terrible customer service and they should be ashamed. Fix drones already!
|

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.13 16:37:00 -
[322]
What's this doing on page 2???
Helloooooo devs! Throw us a bone! Give us an update already. 
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.13 16:51:00 -
[323]
Wonder if they're planning a blog on it... might explain the lack of.. well.. explanation. :)
Either that, or a surprise "fix ALL the drone issues" patch is coming on Tuesday. ;)
|

Kaakao
Insidious Existence Interstellar Alcohol Conglomerate
|
Posted - 2007.04.13 17:09:00 -
[324]
FIX DRONES FFS! Tired of being jammed by guristas npc's and having my drones going all around the battlefield! Cant really re-order em every time when being jammed 23/7! FIX FIX FIX ------- [EXIT] - IAC |

Skyan Kendragon
|
Posted - 2007.04.13 19:20:00 -
[325]
alright. time for the daily bump from me, because this is something i as a player would like to see addressed, even if it is a simple "they're fine, they're supposed to be like that" response, tho, that'd be a bit unsatisfying at least i would know that they were paying attention.
|

Okapir
|
Posted - 2007.04.13 22:53:00 -
[326]
Yes it would be useful to have a CCP response, it might even be slightly more polite than ignoring the many payers who have shown some discontent!
Signed!
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.14 06:33:00 -
[327]
bump
|

Stevobob
Freedom Guard Curse Alliance
|
Posted - 2007.04.14 07:30:00 -
[328]
I also think the auto censor needs to be fixed. 
|

ThaMa Gebir
Gallente Raddick Explorations NxT LeveL
|
Posted - 2007.04.14 08:22:00 -
[329]
*DROOOONNNNEEESSSSSSSSS* *Dribble dribble, squirt*

On a serfous note, I love drones and have noticed the smaller ones have little to no trouble at what I tell them to do, but the ogres are very ogre like, big, slow and stupid, but bloody hell they deal damage...... ----------------------------
|

Mrs Twinkles
|
Posted - 2007.04.14 11:03:00 -
[330]
/signed /bump
erm... feel like I should actually say something seeing as I'm posting... errr... yay drones?
|
|

Dzajic
Gallente
|
Posted - 2007.04.14 12:09:00 -
[331]
Well, we can at least hope CCP knows of the issue and is to ashamed to post.
|

Talmssar
Caldari Raptus Regaliter Pride - Honor - Duty
|
Posted - 2007.04.14 17:09:00 -
[332]
Just to annoy drone users, ingore this topic 
Tho usually it goes allways otherwise what I wish for so I say fix drones..
For real drones are INDIVIDUAL AI's and work FINE when ever I have used em. So if you dont assing target to them each drone individually take target wich is hostile to you. So they work as it should. In missions, it is your fault if you let your drone fly too close to some spawn wich agros your poor drone.
So this might be taken as trolling but I think there is dumb-factor in drone users and some of them fail to see how to manage em with current tools.
Fighters is 100% different, those got still bugs around and should get fixed before individual drone controls applies.
I just prefer that all have good time here. |

Ra'ita
|
Posted - 2007.04.15 02:31:00 -
[333]
/bump.
la la la. Wish I had more to add, but drones really are broken as is. Module stacking guide |

Thaddeus Brutor
Minmatar The Sobani
|
Posted - 2007.04.15 03:50:00 -
[334]
Originally by: Talmssar Just to annoy drone users, ingore this topic 
Tho usually it goes allways otherwise what I wish for so I say fix drones..
For real drones are INDIVIDUAL AI's and work FINE when ever I have used em. So if you dont assing target to them each drone individually take target wich is hostile to you. So they work as it should. In missions, it is your fault if you let your drone fly too close to some spawn wich agros your poor drone.
So this might be taken as trolling but I think there is dumb-factor in drone users and some of them fail to see how to manage em with current tools.
Fighters is 100% different, those got still bugs around and should get fixed before individual drone controls applies.
This morning I was doing L4 Assault. I was 160 km away from the last remaining spawn, fighting a battleship that was 20 km further away from the same spawn. I launched my medium drones and sent them after the battleship...
And the spawn, 160 km away from me, 180 km from the target my drones were swarming around, all simultaneously aggroed my drones. When I recalled the drones they returned to normal.
When I was myself 50 km from the same spawn, blasting away, I didn't get aggro at all.
Yes, I'm sure it's just a "dumb-factor".
|

Piotr Anatolev
Gallente The Geriatrics
|
Posted - 2007.04.15 04:38:00 -
[335]
Originally by: Talmssar Just to annoy drone users, ingore this topic 
Tho usually it goes allways otherwise what I wish for so I say fix drones..
For real drones are INDIVIDUAL AI's and work FINE when ever I have used em. So if you dont assing target to them each drone individually take target wich is hostile to you. So they work as it should. In missions, it is your fault if you let your drone fly too close to some spawn wich agros your poor drone.
So this might be taken as trolling but I think there is dumb-factor in drone users and some of them fail to see how to manage em with current tools.
Fighters is 100% different, those got still bugs around and should get fixed before individual drone controls applies.
The persistance with players who lacks experience from using drones to comment in these kinds of threads never stops amazing me.
dont just type bcus you can ok - sabotageing a valid issue with misinformation should be a bannable offense.
|

WYLEE C0Y0TE
Caldari State War Academy
|
Posted - 2007.04.15 04:56:00 -
[336]
I just want Hot-keys like every other module.
I've gotten used to the AI by this point, just take the damned controls out of the overcrowded overview PRETTY PLEASE.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
My Killboard |

Alaron Giancol
Resurrection R i s e
|
Posted - 2007.04.15 05:11:00 -
[337]
dunno if this has been mentioned already, but Drone Link Augmenters don't always provide the proper range bonus, this might be related to modules not coming online right away when you get in a ship and undock in rapid succession, but either way, I had 3 DLAs showing online and only a max 60km control range (with scout drone 4, so it should have been 100km). One of the DLA's was offline after I undocked, and the other two showed online, so my guess is only the DLA that I manually put online was providing the range bonus. The problem corrected itself after I offlined all of the DLAs, docked, and onlined them in station.
|

errorist
Caldari Free Mercenaries Union FATAL Alliance
|
Posted - 2007.04.15 10:20:00 -
[338]
/signed
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.04.15 15:25:00 -
[339]
What, page 2.... BLASPHEMY
Oh and drones have bugs still and other bump stealthing comments....
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.15 18:01:00 -
[340]
Originally by: Talmssar Just to annoy drone users, ingore this topic 
Tho usually it goes allways otherwise what I wish for so I say fix drones..
For real drones are INDIVIDUAL AI's and work FINE when ever I have used em. So if you dont assing target to them each drone individually take target wich is hostile to you. So they work as it should. In missions, it is your fault if you let your drone fly too close to some spawn wich agros your poor drone.
So this might be taken as trolling but I think there is dumb-factor in drone users and some of them fail to see how to manage em with current tools.
Fighters is 100% different, those got still bugs around and should get fixed before individual drone controls applies.
Translation:
I USE A COUPLE OF WASPS WITH MY RAVEN SO I CAN CONFIRM THAT EVERYTHING IS OK WITH DRONES, 100%! PLEASE DON'T FIX THE BUGS, I THINK THEY SOUND QUITE FUN!
Alternatively, those of us who use 100's of drones, for everything, at the exclusion of other weapons, with most of their SP in the drones category, might possibly know better. And just maybe a 12 page discussion about it might be taken as good evidence that they aren't just saying it for kicks, and there might actually be something in it....... --------
|
|

Neo Khan
|
Posted - 2007.04.15 18:47:00 -
[341]
Originally by: Face Value I think the main problem with Drones arenot drones themselves, but with the overlay. Yes, there are other issues with AI, but I feel that these are purposfully put there to balence drone effectiveness with other weapons systems.
My biggest beef with drones is that, even if you discount the lag, it takes me far too much time to get commands to them. And all this time is me having to take my eyes off the battle and sift through the overlay to get to the propper command. Plus sometimes I have to issue that order twice to look after any drones that decided to ignore my order.
This issue could be solved by making the individual panes in the overlay window seperatable so that we can drag and drop them any where on the screen or give us buttons above the the module bar. They don't even need hotkeys like other modules have.
The first three bottons would be ATTACK, RETURN/ORBIT, RETURN/DOCK. Then you would have five more buttons for however many drones you have out. Perhaps you'd have a 6th button for ALL DRONES. So I can sellect all five drones or maybe just a single drone, then issue a command by hitting one the the first three buttons. These 8-9 buttons would fit very nice above the high slot buttons. Easy, problem solved.
/signed And I totally agree with the interface suggested here. Make it a window you can position as you choose. The right side of my screen it too clogged now. |

Sol Locus
|
Posted - 2007.04.16 07:01:00 -
[342]
Thy shalt not let this into abyss of despair.
|

Hugh Ruka
Caldari
|
Posted - 2007.04.16 07:14:00 -
[343]
Edited by: Hugh Ruka on 16/04/2007 07:11:44
Originally by: Jade Nexia
Originally by: Hugh Ruka group them ALWAYS. I ever had problems with only hull damaged drones, but that is understandable.
I always group my drones into what I need. medium, lights, spare, rep etc... since then they have no problem with commands.
True the attack random targets, but that is easily fixed by disabling the autoagro feature. They kill the assigned target and return to orbit.
One feature I REALY want is an abandond drone command. So I can launch a new group when my heavies would be 60km away (too long to return).
Trust me I always using drones of same type. I never using drones of diferent type (even damage) because if you do then you have bunch of diferent stupid kids with diferent speed and orbiting distance. Still even I do use five drones of same type (size and damage) they do refuse obey my orders. In new missions it's great fun because single shot on wrong rat mean call for reinforcement!
Drone controll disobey seems to be proportional to range where I can send drones. I can use drones to 120km distance and then I can feel what is pain.
Same broken logic is applied to sentry drones at least I can insta scoop them when I see they do disobey my orders, but in most cases is too late, because they attack excactly last rat what I never told them to attack :(
So CCP any kind of response even drones are fine not need to fix would be nice. I spend on EVE more than 2 000 Ç I should deserve kind answer but not silence at all.
Realy ? well and do you GROUP them ? it's the first thing I always do when loading new drones and undocking.
I used small, med, heavy drones on various shipt (ferox, scorpion, raven, thorax, vexor, myrmidon).
Only problem I ever get is stupid rats aggroing when seeing drones (rat AI bug proly) and drones attacking random targets after finishing the actual one (i.e not acting as a group). Other than that, when grouped they ALWAYS do what I tell them, even returning to drone bay (except the HULL damaged drones).
You ever only need to recall individual drones when they get shot or are damaged and you want to rep them.
The biggest problem is the UI. I'd like a separate dialog for drones, not the sutpidity attached to overview (same goes for gang UI). And an abbandon drone/group button, so I can relaunch a new group in case of emergency. Of course fixing the drone aggro AI would be good (they can start by auto assigning a command drone to the group, so it will not scatter among targets).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Talmssar
Caldari Raptus Regaliter Pride - Honor - Duty
|
Posted - 2007.04.16 07:53:00 -
[344]
Quote: This morning I was doing L4 Assault. I was 160 km away from the last remaining spawn, fighting a battleship that was 20 km further away from the same spawn. I launched my medium drones and sent them after the battleship...
And the spawn, 160 km away from me, 180 km from the target my drones were swarming around, all simultaneously aggroed my drones. When I recalled the drones they returned to normal.
When I was myself 50 km from the same spawn, blasting away, I didn't get aggro at all.
Simple answer is you went out of hidden range wich maybe called mission area. Ie you run towards X target and shoot it. In some point that target (npc) pounch and start mwd back to area where you started mission. So you went off range and only target left was your drones. Allso in some mission if there is friend with you or drones they get agro similar way.
Quote: Translation:
I USE A COUPLE OF WASPS WITH MY RAVEN SO I CAN CONFIRM THAT EVERYTHING IS OK WITH DRONES, 100%! PLEASE DON'T FIX THE BUGS, I THINK THEY SOUND QUITE FUN!
Alternatively, those of us who use 100's of drones, for everything, at the exclusion of other weapons, with most of their SP in the drones category, might possibly know better. And just maybe a 12 page discussion about it might be taken as good evidence that they aren't just saying it for kicks, and there might actually be something in it.......
Sorry to disapoint but I havent touched Raven in about 2 years Second can you say this conversation as there is 10 pages of bumbs 2* Btw Play it dont Live it...
Bumb
I just prefer that all have good time here. |

Kalam
Caldari
|
Posted - 2007.04.16 09:03:00 -
[345]
It seems to be more likely the larger the distance, but when you tell drones to go and attack something, by the time they get there, sometimes their status flashes from Fighting to Idle then back to Fighting again, then they all go off and attack random targets. It is incredibly annoying.
|

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.16 09:11:00 -
[346]
Keeping this up the top :)
sgb
|

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
|
Posted - 2007.04.16 09:18:00 -
[347]
Thats it...im bumping the ol' boost amarr thread because of that bump __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Talmssar
Caldari Raptus Regaliter Pride - Honor - Duty
|
Posted - 2007.04.16 10:16:00 -
[348]
Originally by: Kalam It seems to be more likely the larger the distance, but when you tell drones to go and attack something, by the time they get there, sometimes their status flashes from Fighting to Idle then back to Fighting again, then they all go off and attack random targets. It is incredibly annoying.
Maybe hapends on slower drones but I havent experienced that kind of bug as I like use fast drones only. It might be drone link wich extends range and thats why drones go mad. Tho just guesing there.
I just prefer that all have good time here. |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.16 13:22:00 -
[349]
Originally by: Talmssar
Sorry to disapoint but I havent touched Raven in about 2 years
Wow, I guessed the wrong ship, I am so burned  --------
|

Kalam
Caldari
|
Posted - 2007.04.16 13:51:00 -
[350]
Originally by: Talmssar
Originally by: Kalam It seems to be more likely the larger the distance, but when you tell drones to go and attack something, by the time they get there, sometimes their status flashes from Fighting to Idle then back to Fighting again, then they all go off and attack random targets. It is incredibly annoying.
Maybe hapends on slower drones but I havent experienced that kind of bug as I like use fast drones only. It might be drone link wich extends range and thats why drones go mad. Tho just guesing there.
Hmm the drones randomly changing target being linked to drone link augs sounds quite feasible actually
|
|

Carbon Argon
Minmatar Native Freshfood
|
Posted - 2007.04.16 14:00:00 -
[351]
Originally by: Nanobotter Mk2 While you are at it PLEASE MAKE SOME FARKING bindable HOTKEYS TO CONTROLS DRONES
Thanks.
/sign
|

Haldir Ravenclaw
Ordo Occultus Deus
|
Posted - 2007.04.16 15:48:00 -
[352]
/signed
I for one love my drones in my Dominix and Myrmidon. I generally have no problems sometimes with drones, but I mainly use t2 meds and they sometimes get stuck while being bombarded with cruise missiles or any other manner of nastiness, which is highly annoying. I find the slower drones (t2 ogre for example) are the most bugged as they 'forget' their targets when on route to them, and after a while because and go do what they feel like.
And yes, with logistic drones please fix them so that they MWD back to the ship! By god they are slow when your using the heavy ones, especially when your ally is say 40km away! (Note to self: move closer to allies!)
If the drones were set to 'no collide' on each other I'm sure that will fix a small amount of the problem. As for fighters, I've never used them so I can't comment! 
|

Traak
CompleXion Industries
|
Posted - 2007.04.16 16:03:00 -
[353]
I find the drone issues (namely UI and AI behaviour) to be a particular issue in missions with respawns.
Take Pirate Slaughter for example. Great mission. When the "comms officer" takes ANY damage, a new wave spawns. Cool. Not a bad system, great mission overal. However, this makes drones really dangerous since they like to go off and attack these trigger ships.
Sure, if you are lazy and don't control the drones you probably deserve it. But what about when I'm trying to control my drones and I CAN'T. I tell the group to go attach a frig before their current target is dead (because I know there's a delay). Frig 1 pops, 3 drones move off to frig 2 but 2 of my drones decide to shoot at the bloody comms officer. WTH! New wave of BS spawn, ANOTHER trigger ship in the mix. Ultimately I just pull my drones in because i know that they're more of a liability here than anything else.
If they would listen to my commands, then this wouldn't be a problem. However when I want to control the, I simply can't. My example doesn't even begin to touch on the UI issues.
Please fix these issues with drones CCP. __________
Traak
|

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2007.04.16 16:23:00 -
[354]
Good stuff good stuff.
About the 'it may be linked to Drone links, that slower drones attack at random after being given an order, but not having reached the target' suggestion:
This could be true, however I have had several occasions where I had heavy tech II drones flying from one 45 km target to another across the full 70-90 km (the enemies being on opposite sides of me, me not moving), so well within my 54km drone control range without links. I did have links installed tho, so it might still be influential.
Ogre II's are most likely to randomly attack other enemies after I order them to take out an enemy over 40km from their current position, Berserker II's hardly ever do it, although 75km seems to be their limit. And this is not some rare issue, it happens a lot: almost makes me wonder if drones in the code have some sort of mwd duration (using up their cap for instance) after which they revert to the kill list (see my sig), which would explain the differences between the slowest and fastest drones.
As for the mission full aggro stuff: afaik the devs have already mentioned some missions were/are bugged when it comes to drones/missiles/additional characters coming in, I've done missions where my drones have literally killed aggroed enemies inside un-aggroed groups and still not get aggro.. while other missions I can shoot for 5 minutes on one group at 80km, only that group aggroes, when I drop my sentries I get full aggro, so .. That needs fixing.
You can get squad windows etc out of the gang UI, so why not drones? Shortkeys should really be implemented and a couple of mods would be nice.
I get the feeling they are working on salvage drones right now, sounds well and good, but really people:
Fix stuff before you add stuff..
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

LUH 3471
|
Posted - 2007.04.16 16:36:00 -
[355]
/signed /bump
|

Ione Hunt
Gekidoku Koroshiya Buntai
|
Posted - 2007.04.16 16:43:00 -
[356]
Bump
Where the hell is our lovely CCP drone dude??? _______________
|

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.04.16 21:53:00 -
[357]
*dances the BUMP and grind to see if a Sexy Woman Dancing in the thread will grab the devs attention*
|

Ikarus Gaul
Gallente Eiffel Initiatives
|
Posted - 2007.04.16 22:06:00 -
[358]
Originally by: Per Bastet *dances the BUMP and grind to see if a Sexy Woman Dancing in the thread will grab the devs attention*
Well, just in case that doesn't float their boat, this circuit boi will gyrate here as well in support of the cause. 
Please, please, give our beloved drones some love!
someday, after my learning skills training, I'll actually have the ability to shoot back :p |

Tuahn
Reikoku Band of Brothers
|
Posted - 2007.04.16 23:58:00 -
[359]
*Bump*, I sent an email to a dev today and he said he forwarded it to the department that deals with Drones. I won't give any names as he didn't give any promises and I don't want anyone to shout at him!
|

Veritas Falx
|
Posted - 2007.04.17 00:25:00 -
[360]
My Space Cow (Domi) is retarded enough, it doesn't need ADD drones also.
|
|

Kodiak31415
An Eye For An Eye Rule of Three
|
Posted - 2007.04.17 00:33:00 -
[361]
ka-BUMP
And from now on evey single time my droes disobey my orders or do disregard any of my commands I will be filing a bug report. (can I get banned for spamming bug reports?) _______________________________ Idea stolen from DS:
Pleese exucse any seplling erroos in this psot |

WYLEE C0Y0TE
Caldari State War Academy
|
Posted - 2007.04.17 01:38:00 -
[362]
Originally by: Tuahn *Bump*, I sent an email to a dev today and he said he forwarded it to the department that deals with Drones. I won't give any names as he didn't give any promises and I don't want anyone to shout at him!
I'd be carefull posting things like that if I were you.........
But on behalf of all the other signees, TY, hope it goes somewhere other than the "Filed for later" bin.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
My Killboard |

Herz Ing
|
Posted - 2007.04.17 03:12:00 -
[363]
As an Ishtar pilot - I was so frustrated I felt compelled to post my support for this thread.
And can we please get them to attack a 'single target' 90% of the time they're useless when they split up.
/signed
|

Dei White
|
Posted - 2007.04.17 06:37:00 -
[364]
Please, give them some brains At least for ability to return to drone bay... /signed
|

Sol Locus
|
Posted - 2007.04.17 07:13:00 -
[365]
Interesting. Do they (Devs) read forums at all? Or are they so busy playing with caldari action figures that forums get covered with huge pile of dust.
Reply at once - community asks you to.
|

no1knowsWho
|
Posted - 2007.04.17 09:16:00 -
[366]
it would be really nice if we could here from that dedicated drone AI dev about plans/work progress etc.
[offtopic] item database has been updated :). [\offtopic] --- That is a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Chris Stormrider
|
Posted - 2007.04.17 20:53:00 -
[367]
I'd still appreciate a dev replying... I haven't ggiven up yet on dones
|

Torvail
Gallente Interstellar eXodus R0ADKILL
|
Posted - 2007.04.17 21:06:00 -
[368]
bump ----
C is for Cookie T is for Torvail All the other letters are for Ale, Wars and *****s |

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.18 02:15:00 -
[369]
bump
|

Paracyde
|
Posted - 2007.04.18 02:33:00 -
[370]
bump
|
|

Face Value
|
Posted - 2007.04.18 05:51:00 -
[371]
/bump /sign
all I really want are 1) keys on the hud 2) better interface on the overlay 3) devs to realizee that 1 and 2 isn't realy asking the word
|

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
|
Posted - 2007.04.18 07:09:00 -
[372]
Edited by: goodby4u on 18/04/2007 07:08:36 Im still looking for that boost amarr thread...its hard because there must be 80 pages worth of"waaa amarr"
Oh and bump. (edit)found it...Its locked __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.18 08:47:00 -
[373]
Would def be nice to find out at least that the issue is being looked at and will be fixed by x date...
sgb
|

Xyven
Caldari Puppets on Steroids
|
Posted - 2007.04.18 11:44:00 -
[374]
/signed.. Although I do love watching my T2 drones go pop when they slow boat it back to me after the argo'd some far off and distant spawn... No really 
|

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.04.18 11:47:00 -
[375]
Come on Devs, is a Dancing Amarrian Girl not enough to attract your attention? or do we need to add a Free Beer Kiosk as well?
|

OneSock
PLuSQuAMPERFEkT iNc
|
Posted - 2007.04.18 11:52:00 -
[376]
One of the drone return problems seems to be easy enough to fix. I have observed that they simply become "stuck" on each other and seem to do a little s in space as they tangle up. Simple fix would be to make drones a "no clip" object to each other. I have found that one way to recall your drones in such a situation is to send the first one of them to a target and recall the second, then once they are seperated, recall the first one.
I also have much more luck using "return to drone bay" rather than scoop, even if they are in scoop range, they do not always scoop.
|

Kalam
Caldari
|
Posted - 2007.04.18 12:40:00 -
[377]
Bump
I want to see the bug where drones change their target randomly as they arrive at their initial target fixed.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.18 19:15:00 -
[378]
Originally by: OneSock One of the drone return problems seems to be easy enough to fix. I have observed that they simply become "stuck" on each other and seem to do a little s in space as they tangle up. Simple fix would be to make drones a "no clip" object to each other. I have found that one way to recall your drones in such a situation is to send the first one of them to a target and recall the second, then once they are seperated, recall the first one.
I also have much more luck using "return to drone bay" rather than scoop, even if they are in scoop range, they do not always scoop.
Bearing in mind Big Problem #2 is that dreads / carriers get ping-ponged by their drone swarms, removing the clipping altogether would be nice. I honestly don't think its serving a useful purpose one way or 't'other at the moment. --------
|

Devan Corvel
The Golden Phoenix Inc.
|
Posted - 2007.04.18 20:26:00 -
[379]
*bump*
Please CCP... Please make my drones work right. It's like dealing with a pack of ill-trained attack dogs. The pack goes happily after the first target I set them on, then once it's popped, they all want to run in different directions and attack different things. Plus, once that first target pops, I have to order them multiple times to attack the next one, to get them all to listen.
I haven't had any issues with the return to drone bay command for a patch or two now, so I'm hoping that's at least a sign of progress.
Comment in the thread, or even a Dev blog? Please?
I don't think we've had official word about drones since CCP added the new drone types and slashed drone bay sizes.
|

Jao Ling
|
Posted - 2007.04.18 20:59:00 -
[380]
They're busy nerfing wardecs atm 
|
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.19 00:55:00 -
[381]
Because any news is good news.
I do believe thats the first time I've seen a Dev use the "D" word in months  --------
|

Blood Raine
|
Posted - 2007.04.19 01:16:00 -
[382]
Personally I haven't had any problem at all with my drones....you aren't using them for missions are you? 
|

ChuMak
|
Posted - 2007.04.19 06:13:00 -
[383]
Drones issue deserves dedicated devblog at least.
Not a short careless vague note about this issue beign one of the other 600 small fixes ahead.
That means they dont see problem yet.

|

Jillius
Gallente Steel Battalion The Sundering
|
Posted - 2007.04.19 10:26:00 -
[384]
Still nothing?
|

IHurricane
Amarr SniggWaffe Pandemic Legion
|
Posted - 2007.04.19 10:57:00 -
[385]
Bump. Please do something about this CCP! ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

lawmi
|
Posted - 2007.04.19 19:41:00 -
[386]
This is by no means a bump, I want to mention how much the Dominix no longer having 15 drones sucks, it looked COOL 
|

General Apocalypse
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.04.19 21:23:00 -
[387]
Edited by: General Apocalypse on 19/04/2007 21:20:02 Hy folks . The topic had is soo right . But just to let you know that there was a topic to fix/boost Amarr ships and even thou it hit 50 posts it took CCP over half a year after the topic was dead to say , well Amarr might be a lil underpowerd and we'll give them a lil love somewhre in the blury distant future
Originally by: Verone
The day I go Anti-Pirate is the day satan shall be ice skating to work.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.19 23:26:00 -
[388]
Originally by: General Apocalypse Edited by: General Apocalypse on 19/04/2007 21:20:02 Hy folks . The topic had is soo right . But just to let you know that there was a topic to fix/boost Amarr ships and even thou it hit 50 posts it took CCP over half a year after the topic was dead to say , well Amarr might be a lil underpowerd and we'll give them a lil love somewhre in the blury distant future
Yah. We're just starting early- in a year and a half, we'll have a result  --------
|

Inc MuadDib
|
Posted - 2007.04.20 14:13:00 -
[389]
Achtung! Drones need you!
|

Mjedesiin
Gallente G.A.T.O.
|
Posted - 2007.04.21 00:04:00 -
[390]
bump... page 2 is bad
|
|

Bartholomeus Crane
|
Posted - 2007.04.21 10:08:00 -
[391]
There was some anticipation of having Oveur over the fire on drones on the dev chat, but since he bowed out at the last minute, nothing actually happened.
Which is about the same thing happening to the drones.
Shameless bump ofcourse ... --
|

Skyan Kendragon
|
Posted - 2007.04.22 06:18:00 -
[392]
GAH! sinking to the bottom of page two? unacceptable! *bumpty bumpbump's this thread* oh, and /signed
|

Tiddlywink
|
Posted - 2007.04.22 07:38:00 -
[393]
Drones ar fine the way they are, stop whining and adapt! 
|

Jade Nexia
Gallente CHON
|
Posted - 2007.04.22 09:18:00 -
[394]
Originally by: Tiddlywink Drones ar fine the way they are, stop whining and adapt! 
1) drones doesn't use MWD when you send them to another target, not using it when returning to drone bay 2) being stuck 1505m outside when you recall them back to drone bay. Scoop range is 1500m 3) when you send them to far target they will switch target if any NPC start shooting you after you did give them order to attack. Results in random attack 4) never pick targets in pack but each drone pick own individual target after they did kill designated target. They even pick nonagresive targets on theirs own. Lead in most cases trigger respawn in mission because they do pick "call for reinforcement" NPC.
named just few problems
|

Valandril
Caldari Resurrection R i s e
|
Posted - 2007.04.22 09:52:00 -
[395]
Actualy, 14 pages :P ---
Cheap paint ftw |

Per Bastet
Amarr B.O.O.M
|
Posted - 2007.04.22 11:01:00 -
[396]
Mmmmm *dances around some more with a Beer in each hand as offering to the devs*
Bump
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.22 11:16:00 -
[397]
Originally by: Bartholomeus Crane There was some anticipation of having Oveur over the fire on drones on the dev chat, but since he bowed out at the last minute, nothing actually happened.
Which is about the same thing happening to the drones.
Shameless bump ofcourse ...
I was looking forward to someone actually asking about Drones. Waste of a goo opportunity........ --------
|

Tiddlywink
|
Posted - 2007.04.22 11:25:00 -
[398]
Originally by: Jade Nexia
Originally by: Tiddlywink Drones ar fine the way they are, stop whining and adapt! 
1) drones doesn't use MWD when you send them to another target, not using it when returning to drone bay 2) being stuck 1505m outside when you recall them back to drone bay. Scoop range is 1500m 3) when you send them to far target they will switch target if any NPC start shooting you after you did give them order to attack. Results in random attack 4) never pick targets in pack but each drone pick own individual target after they did kill designated target. They even pick nonagresive targets on theirs own. Lead in most cases trigger respawn in mission because they do pick "call for reinforcement" NPC.
named just few problems
Um yeah, I know, I was only joking, hence the " " I signed this thread earlier.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.04.22 11:46:00 -
[399]
Originally by: Tiddlywink
Originally by: Jade Nexia
Originally by: Tiddlywink Drones ar fine the way they are, stop whining and adapt! 
1) drones doesn't use MWD when you send them to another target, not using it when returning to drone bay 2) being stuck 1505m outside when you recall them back to drone bay. Scoop range is 1500m 3) when you send them to far target they will switch target if any NPC start shooting you after you did give them order to attack. Results in random attack 4) never pick targets in pack but each drone pick own individual target after they did kill designated target. They even pick nonagresive targets on theirs own. Lead in most cases trigger respawn in mission because they do pick "call for reinforcement" NPC.
named just few problems
Um yeah, I know, I was only joking, hence the " " I signed this thread earlier.
I never hurts to go over the problems again, and its all good bumpage  --------
|

Face Value
|
Posted - 2007.04.22 14:11:00 -
[400]
/bump and grind
|
|

major lulz
|
Posted - 2007.04.22 14:22:00 -
[401]
In the early days of Eve, the oracle prophecized that the day drones stopped being stupid, the world would end.
This is why you have no answer. This is why you have no action.
|

Morwen cormacolinde
Minmatar
|
Posted - 2007.04.22 15:05:00 -
[402]
It's not so much that I'd like to see a better AI, but honestly no AI at all would be better than their horrible one they have right now. If I had to give them orders for everything, I wouldn't mind. As it is now, I have to stop them from doing stupid things AND I need to tell them what to do anyway. Either put some resonable AI, player-controlled pre-orders, or no AI at all.
|

Jarvin Kell
Kingdom of Kador North Star Confederation
|
Posted - 2007.04.22 16:25:00 -
[403]
Originally by: Morwen cormacolinde It's not so much that I'd like to see a better AI, but honestly no AI at all would be better than their horrible one they have right now. If I had to give them orders for everything, I wouldn't mind. As it is now, I have to stop them from doing stupid things AND I need to tell them what to do anyway. Either put some resonable AI, player-controlled pre-orders, or no AI at all.
I just want the problems fixed first and foremost. Better AI (mostly in the form of drones acting as one unit instead of splitting up) would be great, an improved UI would be nice, but I want return to drone bay issues and random target switching fixed first...
Drones getting popped or left behind is stupid when it's due to the return to ship/drone bay issue...and the target switching issue shouldn't even be an issue--I agree with you that no drone AI would be better here.
|

Tek'a Rain
Gallente Isis Technologies
|
Posted - 2007.04.22 21:25:00 -
[404]
bumpity
|

Skyan Kendragon
|
Posted - 2007.04.22 22:41:00 -
[405]
/signed /bump um... oh, what else, FIX THE *BLEEP*ING DRONES. i know all caps is rude, but, if the squeaky wheel gets the grease, the one that is making really loud grinding noises and spitting sparks tends to get taken into the repair shop and FIXED.
|

Uthaes
Gallente AFK
|
Posted - 2007.04.22 22:59:00 -
[406]
bump 1. they don't return to ship as they should. 2. they attack random targets when ordered on an unique one. 3. give them their % armor boost .... the number is so low it will actually help them survive 2-3 more blasts max.
thx
|

MrDisposable
Caldari Science and Trade Institute
|
Posted - 2007.04.22 23:00:00 -
[407]
Edited by: MrDisposable on 22/04/2007 22:56:48 /signed
Fix the aggro bug, the weird behavior bug, the "this drone has a MWD?" bug, and scoop/deploy insta shield rep bug. ______________ BoB Alts
"This isn't about Dev misconduct.... ban the Ctrl+q'rs! They are the real problem behind it ALL!!!!!"
"Devs stole BPOs for the good of eve." |

Jack Green
|
Posted - 2007.04.23 03:00:00 -
[408]
The only problem I have with drones is that they're not returning to my ship when they should. Other than that I dont really see much of an issue with them. They need lots of control and care, but wth, they're drones! Not einstein in a private vessel.
|

Ker Ching
|
Posted - 2007.04.23 19:59:00 -
[409]
This thread does not belong at the bottom of page 3!
Drones are a weapon, not part of your gang! They should not pull full room agro as soon as they launch.
|

Sol Locus
|
Posted - 2007.04.24 07:09:00 -
[410]
Shame on CCP.
|
|

Tista
|
Posted - 2007.04.24 07:46:00 -
[411]
IBTL -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |

Skyan Kendragon
|
Posted - 2007.04.25 01:25:00 -
[412]
OH NOES! bottom of page 3? /bump and uh.. *offers the Dev-Gods a case of beer* fix drones? plzkthx.
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.25 02:29:00 -
[413]
Originally by: Mr Friendly
SO... can we paying customers PLEASE get a Dev response that says EITHER A) stfu, drone issues are not severe enough for us to care about right now (or) b) yah, we KNOW drones are borked; we're working on a new A.I., so stfu and wait.
read the dev chat transcript, you already did. ---------------------------------------- Thou Shalt "Pew Pew" |

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.04.26 16:22:00 -
[414]
Bump -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Ker Ching
|
Posted - 2007.04.27 14:00:00 -
[415]
Page 4! PAGE 4!!!
Have all your drones suddenly started working as they should? No? Didn't think so. So don't let this thread die just yet.....
|

Felzius
Gallente Phoenix Wing
|
Posted - 2007.04.27 15:59:00 -
[416]
Drones? What are those?
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.04.27 17:22:00 -
[417]
Yep, well, at least some line in devblog stating that thread been looked at and will be taken into consideration and etc.
Btw, why cant be scoop/release drones few-sec lag be implemented into need for speed improvement? ---
|

glennkari
Gallente Lions Club
|
Posted - 2007.04.27 17:49:00 -
[418]
Originally by: Goumindong
Originally by: Mr Friendly
SO... can we paying customers PLEASE get a Dev response that says EITHER A) stfu, drone issues are not severe enough for us to care about right now (or) b) yah, we KNOW drones are borked; we're working on a new A.I., so stfu and wait.
read the dev chat transcript, you already did.
Dident read all of it but i went back to it due to this post. For others who havent read it here it goes: Hammerhead: "Will drone AI and GUI be getting reworked?" - Better interface, he wants. I know this is a huge issue amongst players and I agree with it. I've got my own ideas how I'd like to change it. It's currently not slated for Revelations 2.0 just because everybodyÆs schedules are already booked, but it's definitely something I want to clean up because I just think we can do better. I'd like to see all kinds of changes to the Drone AI. So yes that is somewhere on the top of the priority lists, it's just not a feature that is coming in Revelations 2.0, but I'm promising that we will do something to improve how you work with drones and how drones behave.
So wait till after Revelations 2.0 or sometime 2008 
|

Stakhanov
Shih Yang Tong
|
Posted - 2007.04.27 22:14:00 -
[419]
I didn't read the whole thread , but has it been mentionned that drone auto-aggro can often be a desirable thing ? Ask that to the domi pilot who managed to kill 3 of us while being permajammed 
You may find it silly that your drones go berserk and attack anything , but that's because you don't have the perspective of the rats they're shooting 
|

Skyan Kendragon
|
Posted - 2007.04.28 15:56:00 -
[420]
autoagro from drones is one thing when the thing they agro is shooting at you, it's another entirely when you're doing a mission or belt ratting and instead of listening to you (or even agressing things that are shooting at you) they decide to fly off to somewhere around the outside edge of your control range and attack random M.OB Z, which isn't shooting at you, isn't even targeting you, probably isn't even doing anything, and then refuses to listen when you tell it "oh, hey, stupid extra appendage? there's a few nasties over here that could use some PewPew love from you..." ...lost a "nicely" outfitted brutix yesterday because of this ><
|
|

bellator militaris
|
Posted - 2007.04.30 09:03:00 -
[421]
I think of it this way: 1. Drones don't use any amo 2. Some Drones are as cheap as 18,000 isk 3. Drones can be fixed 4. Five Drones can do plenty of damage if used correctly. 5. If you have Agro on your ship they never seem to get into trouble. And last but not least, Sentry Drones just sit there and pound away at a very good distance. Bellator Militaris The Wild Bunch
|

Hakiro Murasame
Caldari
|
Posted - 2007.04.30 20:49:00 -
[422]
tsk, tsk... You guys let it drop to the bottom of page 3. I thought this movement had more steam than that! 
Ganj is proof that God loves us and wants us to be happy. |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.30 22:02:00 -
[423]
Wow, they're looking at fixing this major issue sometime after the next 10 content patches. Nice one.
sgb
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2007.04.30 22:11:00 -
[424]
Edited by: Siigari Kitawa on 30/04/2007 22:07:18
http://siigarikitawa.com/index.php?id=17
The past two comics of mine have been drone related. _________________ Burn. |

Jade Nexia
Gallente CHON
|
Posted - 2007.05.02 05:29:00 -
[425]
Voice of silence after these years?
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.05.02 14:34:00 -
[426]
Originally by: smallgreenblur Wow, they're looking at fixing this major issue sometime after the next 10 content patches. Nice one.
sgb
Where its been said? ---
|

Kaylee Kaitlen
Gallente Absolutely No Return
|
Posted - 2007.05.02 17:47:00 -
[427]
Edited by: Kaylee Kaitlen on 02/05/2007 17:45:24
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 30/04/2007 22:07:18
http://siigarikitawa.com/index.php?id=17
The past two comics of mine have been drone related.
lol -- I liked the second one in particular.
Edit: Oh, and consider this signed by me as well. I'll be d**med if I'm going to waste time training for T2 heavies just to have them wander off and/or engage "slow mode" like my T1's do...
Damage is king, Speed kills, Style is everything Burn with passion, Kill with rage, Live with hope, Die with honor |

Sir Howard
Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.05.02 18:19:00 -
[428]
drones....love....bump
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box"
|

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.05.05 17:24:00 -
[429]
Bump! -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Edek Hawker
|
Posted - 2007.05.05 18:27:00 -
[430]
Drones in this game remind me of the vacuum bots you see advertised...they suck..bump something...turn around...they still suck...same principle AI
|
|

Paracyde
|
Posted - 2007.05.07 08:29:00 -
[431]
bump
|

space fox
The Geriatrics
|
Posted - 2007.05.12 16:53:00 -
[432]
On page 15? No love?
|

Dominique Schnieder
|
Posted - 2007.05.13 06:14:00 -
[433]
Drones suck so much that I'm actually considering...
...playing WOW. 
|

Caios
Caldari
|
Posted - 2007.05.14 18:29:00 -
[434]
bumpity.
Could use a fix. Or at least balance things out by making turrets and missiles randomly deactivate and/or target random ships and gang members 
|

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.05.17 20:47:00 -
[435]
Bump 
|

Robert Sky
|
Posted - 2007.05.18 01:48:00 -
[436]
Unless I missed something... I didn't see any gold bars. But yeah, OMG fighters die way too easy considering how pricy they are. I mean throw us a bone CCP. Are they gonna get nerfed more or get some much needed TLC???
|

isk beggar
|
Posted - 2007.05.18 14:29:00 -
[437]
bumpah
|

SasRipper
DIE WITH HONOUR
|
Posted - 2007.05.18 15:20:00 -
[438]
A day using drones
sas > k drones go kill that bs drones > k fine but were not going 2 be quick about it
2mins later
drones > cant be arsed killing this bs lets go back sas > OI you lot get back 2 work drones > k lets get the bs sas > no not that bs the other bs
Concord > Sas you have foolishly engaged under sentries!
sas > ffs get back here you lot drones > ahh am stuck move orge 2 no you move ogre 2 ARAHHAHAH SENTRYS! sas > /me crys
*snip* Sas has spoken this tread shall be locked. |

Ulesi
FinFleet
|
Posted - 2007.05.18 16:47:00 -
[439]
I wish the drone control interface on the overview would get redone. The right clicking is just WAY to tedious in combat...plus when you have 5 drones out it takes up HALF of your overview.
|

Chris Stormrider
|
Posted - 2007.05.18 21:13:00 -
[440]
shameless bump
|
|

Rooker
Lysian Enterprises
|
Posted - 2007.05.19 14:26:00 -
[441]
Just lost 2 T2 drones because they wouldn't return to the drone bay. Bought 2 to replace them and lost another one to exactly the same bug not five minutes later.
Well done. Brilliant job of programming. Superb job of customer service. Microsoft couldn't do it any better than that.
|

cptgone
|
Posted - 2007.05.19 22:40:00 -
[442]
bump
|

David Ryan
Exanimo Inc Triumvirate.
|
Posted - 2007.05.19 23:31:00 -
[443]
I'd be happy with just a nice interface... I'm sick of the left click drop down menu stuff.
-------------------
|

HelloDevette
|
Posted - 2007.05.20 00:33:00 -
[444]
Originally by: Rooker Just lost 2 T2 drones because they wouldn't return to the drone bay. Bought 2 to replace them and lost another one to exactly the same bug not five minutes later.
Well done. Brilliant job of programming. Superb job of customer service. Microsoft couldn't do it any better than that.
If people were losing their missile launchers etc due to bugs or if their guns would randomly jam they would be so up in arms.
|

Dominique Schnieder
|
Posted - 2007.05.20 17:18:00 -
[445]
Is CCP looking into this? Any word on this? 
|

Bartholomeus Crane
|
Posted - 2007.05.20 19:22:00 -
[446]
I was wondering about this as well. Any new at all? --
|

Steph Wing
Gallente The Graduates Brutally Clever Empire
|
Posted - 2007.05.25 04:07:00 -
[447]
Lil bump for the drones.
About TGRAD |

Lore Isander
Caldari The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.25 04:18:00 -
[448]
Gief... Bettar...Dronas!
/me is tired of the lag when I open up my Archon's dronebay <.<
|

Ashaz
|
Posted - 2007.05.25 10:59:00 -
[449]
ah there you are. i was wondering where this thread went yesterday.
*bump*
and another little "i lost my drones" story: Was kiting a deimos with my celestis. 20 sec timer goes beep beep. I call in drones. "returning to ship"... they are returning without mwd, so they're moveing alongside the deimos =P order them again... boom goes the first drone as the deimos gets a lock. boom goes the 2nd and the 3rd. finaly the last 2 drones find their throttle and get back to me, only to turn it off when they are 1800m away.
working as intended I bet.
|

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.05.25 11:25:00 -
[450]
Originally by: Ashaz ah there you are. i was wondering where this thread went yesterday.
*bump*
and another little "i lost my drones" story: Was kiting a deimos with my celestis. 20 sec timer goes beep beep. I call in drones. "returning to ship"... they are returning without mwd, so they're moveing alongside the deimos =P order them again... boom goes the first drone as the deimos gets a lock. boom goes the 2nd and the 3rd. finaly the last 2 drones find their throttle and get back to me, only to turn it off when they are 1800m away.
working as intended I bet.
Yeah it's a stealth nerf to ecm ships 
Please fix it CCP 
sgb
|
|

Leininjosnari
|
Posted - 2007.05.25 16:46:00 -
[451]
bumb
|

NIkis
Minmatar W33D Corp. O X I D E
|
Posted - 2007.05.25 16:58:00 -
[452]
16 pages now.. lol weird story with that celestis.. unlucky 
|

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.05.26 10:52:00 -
[453]
This thread is dropping down again...
sgb
|

Valandril
Caldari Reiketsu. Hitchhiker's Alliance
|
Posted - 2007.05.26 10:55:00 -
[454]
hehs ---
Cheap paint ftw |

DannyMoe
|
Posted - 2007.05.27 11:27:00 -
[455]
fix the bloody drones !!!!!
i hate the the fact that its always the drone thats being shot at that never gets back in the drone bay and sits just out of scoop range waiting to die
an also y dont they go for the same trgt instead of buggering off in different directions?
|

Cyberus
|
Posted - 2007.05.27 11:48:00 -
[456]
Yeah agree with that one. Drones are stupid but we still like to use them, defenetly the guys whos fly drone ships is depend on them. So i'm completely after this one. Ohh and if you ever will make them better( smarter) would you plz also look at those FOF missels as well cause they are even worse then drones qua intelegency.
|

Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
|
Posted - 2007.05.27 17:30:00 -
[457]
bump.
This isn't a nerf, a boost, a rebalance or anything.
It's a bug fix.
|

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.05.27 19:07:00 -
[458]
Biggest issue is that drone UI is merging with gang UI when your in gang or fleet or squard. Its so much pain to manage both windows when you also have to keep your overview with a good size. ---
|

Ran'fex
|
Posted - 2007.05.28 19:51:00 -
[459]
16 pages and still nothing?
|

Bartholomeus Crane
|
Posted - 2007.05.28 20:42:00 -
[460]
Players keep bringing up drones in all the 'new stuff' threads that are created for Revelations 2.
No response yet ... --
Quis custodiet ipsos custodes? |
|

Zald Darkheavens
United Society Starfleet Axiom Empire
|
Posted - 2007.06.01 07:22:00 -
[461]
21 fighters lost to stupid coding, and I've only had the darn carrier for a few weeks. There's no sense in going over my problems, 'cause they are the same problems everyone else is having. Petitions are filed and elevated, bug reports are filed. Filthy language is being uttered. Bump
|

Tek'a Rain
Gallente Isis Technologies
|
Posted - 2007.06.01 08:40:00 -
[462]
what was that? keep this thread near the top? dont mind if I do.
sig for greater justice
|

Trojanman190
Caldari The Conflagration
|
Posted - 2007.06.01 11:19:00 -
[463]
Before CCP changes their stats and gives them boosts in that regard, they need to fix their frikkin AI. I have been playing a year and a half and I can't remember a time when every single one of my drones always did as it was technically supposed to.
The current issue I am having is with light drones refusing to return to their drone bay. They fly all the way back to me at 5km/s only to stop just outside of scoop range. At that point the only order they respond to is an attack order, for all the others they just ignore it and sit there. To scoop them I have to turn my ship around and fly back towards them. Another alternative is to give them an attack order and immediately tell them to come back, sometimes that works.
If you are flying a vagabond or an ishkur the above isn't just annoying, its absolutely dangerous and almost always results needlessly lost isk.
I fully support drone stat boosts, but seriously, the underlying structure for drones in this game has not even been finished.
|

Murtough Galaktikus
Crusader Inc.
|
Posted - 2007.06.04 09:32:00 -
[464]
bump ... no word from ccp i guess.
|

Veritas Falx
|
Posted - 2007.06.04 10:46:00 -
[465]
Bump for my love.
|

Adariana
|
Posted - 2007.06.04 11:54:00 -
[466]
Edited by: Adariana on 04/06/2007 11:55:28
Originally by: Rid**** Valer If nothing else, we should be able to set up priorities for drones. Such as, Attack Frigs 1st, Enemy drones 2nd, etc... Or, if using sentries, Attack BS 1st, etc...
Quote: I'd be happy with just a nice interface... I'm sick of the left click drop down menu stuff.
I'd like to be able to use the gang TAG functionality to set target priority for drones. This would require a little change to how items are tagged, preferably to a simple hotkey and allowing multiple selection in the overview.
|

Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
|
Posted - 2007.06.04 11:54:00 -
[467]
Edited by: Bon Hedus on 04/06/2007 12:01:24 Here you go Redundancy, the "list" of specifics
This is in reply to this Response -------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |

Captain Powers
|
Posted - 2007.06.04 12:43:00 -
[468]
Edited by: Captain Powers on 04/06/2007 12:44:25 As a pilot of the following ships: Thorax, Ishtar, Dominix and EOS
I have to throw in my humble opinion that drone logic is bugged. It is now so bad I have try to keep a window on their shield/armor/hull status. Nothing like seeing my drone(s) going down to hull with me trying to burn to them because they won't MWD back ( huge bug there, they used to ). Also bugged when two drones keep saying, "After you....no, after you", just put them in the drone bay already.
Also, another new bug is while using the expanded health view on drones, if they do go into the drone bay, oops, let's wait 5 to 10 seconds of lag since I have update the screen on a dual core system with a good internet connection and high end graphics card. Take one step forward, fall completely backwards on this issue. I've held my breath watching my armor take a huge chunk out until my dual repairer puts things back in order.
Also, why do a spread of missiles incoming to a group rats ( can be several waves of missiles with high fire rate ) not induce a whole level aggro but 5 drones will? Please tell me, working as intended.
CCP, if you're just collecting raw data about drone loss and ships lost due to drone misusage, you're missing the picture. You're p1ssing pilots off that have made a huge time investment for a skill that you designed. Please fix your problems before releasing content and insure that you have a long term design solution for drones. This latest lag inducing bug added with the poor response from drones has me looking to playing Caldari Online as a solution. Or should I quit again? I came back due to a friend saying things were a lot better. It's not really. Your actions will determine if you live as a game maker or fail. Please take the right step and fix this problem.
|

Yawgmoth
Amarr Solar Storm
|
Posted - 2007.06.04 13:26:00 -
[469]
I love my drones, it's the only way for my Amarr laser boat to deal with small ships.
I would LOVE to see a target priority matrix for drones. Either that or maybe a new module "Drone target painter" and drones will only attack the thing you've got painted. I prefer the first option. I also agree with the other carrier pilots, there is nothing quite so annoying as a fighter slowly cruising up to scoop range (Forgetting their MWD!) and then stopping 25m short. It takes FOREVER to turn a carrier around. "So how did you survive this long in 0.0 with no MWD?" 'I didn't. I died. Alot' |

Aibee
Caldari Gear Third
|
Posted - 2007.06.04 13:51:00 -
[470]
would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen, like the old days but with a more sexy interface and more commands.
Also Like them to mwd ALL the time when u order them to do something both at the target and back to me.

|
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hUssmann
Caldari Veto. Veto Corp
|
Posted - 2007.06.04 16:40:00 -
[471]
Originally by: Aibee would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen, like the old days but with a more sexy interface and more commands.
QFT.
They replied to some of the issues over in General Discussion but hopefully we can get one to respond here too, shows Ships and mods isn't really grabbing a lot for dev attention at the moment.
Hurray for dramabombs.
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |

Elhina Novae
Amarr Imperial Academy
|
Posted - 2007.06.04 17:15:00 -
[472]
A question. The AI of the drones i think could be hard to fix but the part to listening to your orders is that so hard for CCP to fix? I have¿'t tried drones but from what i hear it seems to be the problem that the drones refuse to listen to the orders sometimes or often lol. I meen it shouldn't be that hard to fix the listening to orders part atleast right? ~ Noob speaking Somebody set up us the bomb |

Pytria Le'Danness
Placid Reborn The Cyrene Initiative
|
Posted - 2007.06.05 14:11:00 -
[473]
Originally by: Aibee would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen,
That would be really nice. But I'd settle for small icons that show you which drones are on what target (like the gun icons), and maybe something flashy that tells me if they are being hit.
Corporation RP channel: "PlacidReborn" |

Yorku
|
Posted - 2007.06.08 10:51:00 -
[474]
Please fix my drones. They need some ridilin or something. Every time I send them against a target 40+ km away, they go most of the way and then turn back around.
Why work on some weird things that are unnecessary such as heat and walking in stations (which sucks) while a core component of eve is totally screwed up? Please, CCP, spend some time working on actual problems, not just adding new ones.
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Chris Stormrider
|
Posted - 2007.06.15 14:37:00 -
[475]
made some changes to drones, like the mwd while returning to ship has been fixed, in revelations 2
shameless bump, of course :p but at least it's good news
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Steph Wing
Gallente The Graduates Brutally Clever Empire
|
Posted - 2007.06.19 19:48:00 -
[476]
Yay for drone fixes, even if they're small and took forever to impliment.
And still no official dev response in this thread. Heh.
About TGRAD |

Tuea
|
Posted - 2007.06.19 19:59:00 -
[477]
Originally by: Yorku Please fix my drones. They need some ridilin or something. Every time I send them against a target 40+ km away, they go most of the way and then turn back around.
Why work on some weird things that are unnecessary such as heat and walking in stations (which sucks) while a core component of eve is totally screwed up? Please, CCP, spend some time working on actual problems, not just adding new ones.
Couldn't agree more
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Reverend William
Black Sea Industries Cult of War
|
Posted - 2007.06.20 05:37:00 -
[478]
I'm really curious why CCP hasn't responded, atleast with just a simple "Yeah, we know already!" response. Drone Controls are largely cited as the number one bug by friends of mine who get discouraged and won't continue playing. Interface comes closely second. These are both interlinked, and although the new fixes to releasing/scooping drones are awesome, I would like to think that if I leave my eyes off of them for more than 3 seconds, they'll continue attacking the ship I requested.
One thing of note, this never seems to happen unless I've been either in-game for a very extended period of time, or in a single mission with the drones deployed for a very long period of time. Re-releasing them doesn't seem to help the situation much. Not sure if that helps any or not, but I do what I can =P
Anything? |

Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
|
Posted - 2007.06.20 14:14:00 -
[479]
At least the client doesn't freeze everytime they scoop or deploy now.
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Tuea
|
Posted - 2007.06.20 14:36:00 -
[480]
the problem with drones changing their minds is the AI I'm sure of it. I suspect there's a coded time out when a drone is asked to do something and it hasn't reached target, at which point they all become idle and individually choose a target of their choice. I wouldn't even mind so much if they became idle then all chose the same target, but they split up.
It's reproduceable every time for me, it doesn't matter how long my clients been running etc. Drone micro management really does drive me up the wall sometimes!
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Kastal
British Legion The Core Collective
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Posted - 2007.06.28 17:20:00 -
[481]
/signed
Also like to add. Change the tags on the drones, add a new tag for your drones... when you have 20 drones owned by you and your corp mates flyin around, its good to know which is yours. 
Kas
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Akiama
Gallente The Phoenix Mercenaries The Cartel.
|
Posted - 2007.06.28 18:22:00 -
[482]
Originally by: Yorku Why work on some weird things that are unnecessary such as heat and walking in stations (which sucks) while a core component of eve is totally screwed up? Please, CCP, spend some time working on actual problems, not just adding new ones.
You people are morons. Like any software development company, CCP has different teams working on different parts of the overall game. You cannot just say, "Everyone work on this and this only." It would make a mess of everything and end up taking longer to clean up and implement than usual.
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Ansuru Starlancer
The Phoenix Rising FreeFall Securities
|
Posted - 2007.07.11 20:26:00 -
[483]
Such a skillful argument you make...call everyone you disagree with a moron and they'll shut up and go away! Why didn't I think of that...oh, because it's DUMB.
Fix drones /bump
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Lore Isander
Caldari Paisti
|
Posted - 2007.07.11 21:27:00 -
[484]
Drones need to get fixed desperately...
--- How do I shot web? |

XeliumXx
Fringe Financial and Industries Ghosts Syndicate
|
Posted - 2007.07.11 21:33:00 -
[485]
/signed Drones Are Crap A.T.M.
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Skraeling Shortbus
Caldari Gallente Federal Bank
|
Posted - 2007.07.11 21:53:00 -
[486]
huzzah for having some peoples primary weapon system (like me) ignored due fixes!
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Tahmee Bhakeur
|
Posted - 2007.07.11 22:02:00 -
[487]
Originally by: Brutor Shaun Edited by: Brutor Shaun on 27/04/2007 13:54:30 Moved from GD so ships and modules, which is the correct forums section for posting about this even though a drone is neither a module nor a ship. -Hutch
Since the last patch the poor little buggers haven't got a chance unless you hold their hands 100% of the time.
They seem to pull aggro instantly, pop before you get a chance to recover them, and all this is combined with their original stupidity.
I want some sort of leash on them. A maximum range limiter so they can't run off and attack whatever they want. I have them to take out frigs. What friggin' use are they when they're 45km away on a private mission to take out a BS?
You should share what you were smoking when you posted this. The Drone boats are some of the most overpowered ships around atm dealing far more damage than their counterparts in other races.
Dominix > Geddon, Phoon, Scorp (although the scorp will blind the crap out of you and decide to slowly kill or run -how many solo gank in a scorp?). Whether set for nos or blasters the ship is nasty. Kill some drones... Domi has a bay full of more eager beavers of death to gnaw on you.
Myrmidon > Harbinger, Hurricane, Drake. Drake: Change name to "Tortoise" please. The easy with which the Myrm can fit for nos/blaster/autocannons, maintain a dual MAR-II w/cb800's, and it's compliment of drones, 5 mids and 6 lows makes it much more dangerous than other Battlecruiser. The hurricane is probably the only real threat to a myrmidon as far as battlecruisers go.
The Drone AI needs an update, CCP needs to add a DRONE UI as many have asked for in the past. Balance out the domi and myrm a bit.
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n0thing
omen. D-L
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Posted - 2007.07.11 22:24:00 -
[488]
Now its my turn to ask what you have been smoking dude.
Drone boats with no guns are most damaging ships? rofl.
When you will have fun of loosing your drones when they just cant come back to you, you will know how good it is to be in turret ship and keep yr dmg in place when you rewarp to a fight.
Really tbh, stop accusing ships in being overpowered. 4 nosf 4 missles phoon isnt overpowered then? Its mod that needs fixing not a ship grrr...moreover 1-2 nosf on drone boats are perfectly ok. The problem is 6 nosf setups. Not the ships or regular nos supported boats.
---
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A Archer
Gallente RSP Enterprises
|
Posted - 2007.07.13 13:35:00 -
[489]
whatever... fix drones please 
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Taipan Gedscho
Muzzletov Gewaltski Inc.
|
Posted - 2007.07.13 13:52:00 -
[490]
Edited by: Taipan Gedscho on 13/07/2007 14:00:14
Originally by: Yorku Please fix my drones. They need some ridilin or something. Every time I send them against a target 40+ km away, they go most of the way and then turn back around.
im not sure but my guess is, this is a badly coded routine that should prevent drones from getting stuck. i think it goes like this (and possibly is so simple to reduce stress on the server): if drone doesnt reach target in X time, go somewhere else.
now the question is: am i right?
if yes, another question would be: whats more important? give the drones better pathfindig and thus create more work for the poor hamsters?
or just let the user click some more times, and keep the serverload to a minimum?
i think i got an even better option (if my theory about the pathfinding is right): just remove this stupid routine! even less work for the server. and personally i would rather micromanage my drones, in case they get stuck (which they never do anyway, since they have such tiny mass and they bounce around obstacles no problem) but never have to worry about them changing targets on their own.
but maybe im just wrong, and drones "forget" their target due to ... whatever ... and just can remember that they are in "attack" mode. i guess in that case were ****ed 
edit: and btw, pretty sure its already mentioned... there are special drone vessels... and still... im sorry i have to be blunt, but the drone interface just straight out sucks ass big time. its just crap.
im suggesting a (hislot) module, that give the use better drone control like this: give the ability to set priority targets for drones. all the colums you are able to enable in the overview should be ready to use for drone programming. ie. you want your drones to go after targets you cant track in your turret ship, you would set them to... Sort targets by angular velocity (or was it radial... somethings been patched in the past months, but you catch my drift, i guess)
or if you want your lights to go after tackling frigs, you would let them sort their targets by range (primary) and shipclass (secondary)
OR AT LEAST give the drone link augmentor the ability to let all drones attack a selected target if you click it. the biggest positive change for the least work involved, im guessing.
Only you can save mmorpgs - Stop crying for nerfs today! |
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Buster Terrik
Warhamsters Interstellar Alcohol Conglomerate
|
Posted - 2007.07.14 12:59:00 -
[491]
cmon, fix dammit drones! about 2 month ago was info that ccp got special guy for drones problem, but hey - where's he? still NOTHING done to fix ANY of drone-related problem :/ ------- When i fly, in my mind I get away just in time. I'll wait the wait, fly away... I only want it for today. |

Tyrianad
Amarr Indomita Classis
|
Posted - 2007.07.17 16:07:00 -
[492]
Edited by: Tyrianad on 17/07/2007 16:07:00 Edited by: Tyrianad on 17/07/2007 16:06:40 Fix drones /signed |

Draconis Galek
|
Posted - 2007.07.20 17:53:00 -
[493]
I spend a lot of time running missions in a 'phoon. Drones are essential to this activity. In general I like the way the drone UI is laid out. But I have observed most of the problems listed in this very long thread. While they don't happen all that often, they can happen at exactly the wrong moment...
So here's what I would do to fix them:
- Fix the no response, ignore command, staying out of scoop range and random behavior problems first (i.e. the bugs). Even if we don't like the way drones are designed to behave, they should at least be predictable. If the architecture of the whole drone component is so botched that this would all be throw-away effort, then CCP should have more than 1 dedicated developer for this problem.
- It seems that drones take damage a lot faster since Revelations II (maybe it's just me, but loss rates have definitely gone up). If this is because other aspects of the game have been tweaked putting the drones at a relative disadvantage, then tweaks to drones are needed that restore the balance.
- HOT KEYS!
- Groups should be able to have more than one type of drone. It would be nice to think of them as 'task forces' to fill specific attack or support roles. For example, a single group may need combat and various EW drones.
- It should be possible to assign 'rules of engagement' to each group that replace the current random attacking behavior. This could include toggles for whether or not to auto-attack, auto-attack closest aggressive ship (and stay with it until it's destroyed!), auto-attack aggressive ship with highest angular velocity to parent ship (and stay with it until it's destroyed!), a checklist of allowable ship type(s) to engage when auto-attacking, and a maximum range for auto-attacking.
I'm sure someone will say that last list is like asking the game to play itself. I say it is not. You still have to monitor the health of each drone. When you do recall one you may have to move a new drone into the group before launching it in order to get the exact behavior you want. That's a whole new piece of combat management. Mostly, the operating rules will give the pilot a better chance of preventing a drone from attacking the dreaded reinforcement NPC. That is the game playing itself in the worst possible way.
The idea is to make the drones a manageable part of a combined arms force instead of the herd of cats that it is at the moment.
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Kai Dodge
Knights Of the Black Sun
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Posted - 2007.08.02 02:03:00 -
[494]
The Main prob with me is the lack of dmg increase mods, rigs, also the fact that u can only field 5 and there is no way to make a dronebay larger therefore killing gallente's secondary ability. also please change domi's bonus's why the hell is there a 5% increase to weapon dmg and would be nice to be able to field more than 5 drones on a drone boat like the domi also would be nice if the Hyperion could hold at least 5 hvy's because again kills gallente secondary. how would caldari like it if they could only field 5 cruise launchers on a raven or 5 turrets on a malestrom for minmantar etc etc... i mean they have some serious flaws and now u are killing nos which has me kinda puzzled as we had to take out their cap for us to do sufficent dps to kill somthing solo (well at least it helped) ir boost the pwr grid on the domi so u can actually achive more than 3 turrets with a tank PLZ DEVS PLZ GIVE DRONES SOME LOVE 
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Mr Friendly
That it Should Come to This
|
Posted - 2007.08.02 03:40:00 -
[495]
Originally by: Kai Dodge The Main prob with me is the lack of dmg increase mods, rigs, also the fact that u can only field 5 and there is no way to make a dronebay larger therefore killing gallente's secondary ability. also please change domi's bonus's why the hell is there a 5% increase to weapon dmg and would be nice to be able to field more than 5 drones on a drone boat like the domi also would be nice if the Hyperion could hold at least 5 hvy's because again kills gallente secondary. how would caldari like it if they could only field 5 cruise launchers on a raven or 5 turrets on a malestrom for minmantar etc etc... i mean they have some serious flaws and now u are killing nos which has me kinda puzzled as we had to take out their cap for us to do sufficent dps to kill somthing solo (well at least it helped) ir boost the pwr grid on the domi so u can actually achive more than 3 turrets with a tank PLZ DEVS PLZ GIVE DRONES SOME LOVE 
err, please at least *look* at stats before complaining.
Ishkur and Ishtar get per level drone bay size increases
the Ishtar and Domi get a rather nice drone damage/level (making +drones unnecessary
Oh LOOK: if you want to get what you demand, you can! Who whoulda thunk it?
Drone damge rigs were tested on Sisi, and were found to be far overpowered.
Its Eve... our ships differ on more levels than 'paint jobs'. Different ships means different slot layouts. Use the 'show info' button before posting.
Drones need love but not in the way you 'suggest'. __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

musgrattio
Convergent Firmus Ixion
|
Posted - 2007.08.02 04:59:00 -
[496]
Yes please fix drones, I remember listening to a live dev blog a while back where they were asked when they were going to fix drones, and the answer was, well, after we finish heat we hope we will have the time. Now look at how many people like heat, and how many still want drones to be fixed. And how many new features will you add before drones take the front seat? Don't get me wrong, some of your ideas are great, but believe me a really really great idea would be to fix drones.
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Killaria Semantia
|
Posted - 2007.08.03 10:14:00 -
[497]
We seriously need some feedback from the devs on the issue of drones.
-HOTKEYS PLEASE, seriously every decent game in the world lets you assign your own keys.
-BETTER DRONE UI
-BETTER DRONE AI
I think all the players of EVE deserve a response to this thread about drones. Drones are an essential part of combat and they are so sorely lacking love and the attention they need it isn't funny anymore.
Less EVE TV, less graphics upgrades, more actual useful developments to key features first please.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2007.08.03 11:56:00 -
[498]
especially with the new heat gui and more and more stuff on the overview/fleet/broadcast/drone window..
Not to mention (again) the silly 'features' ... please CCP, pimp my drones
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Zeknichov
Amarr Life. Universe. Everything. Hydra Alliance
|
Posted - 2007.08.03 12:00:00 -
[499]
I'm just adding to this topic because drones do need a fix.
Problems that effect me are these:
- After clicking engage target drones will switch targets halfway to the target I told them to engage on their own.
- Drones will not always MWD when they are suppose to.
- Drones will not always return to drone bay when I tell them to.
It seems drones have a very short attention span, please fix the drone's attention span CCP.
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DrCous
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.08.04 11:42:00 -
[500]
it's about time that the drone issue gets sorted
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Zero Legion
|
Posted - 2007.08.04 11:49:00 -
[501]
Please CCP fix my poor drones
--------------------------------------------
We are nothing, formless and void. We are a lack of all. Alone we are powerless, together we are unstoppable. WE ARE LEGION!!!! |

Nosenhojh
|
Posted - 2007.08.04 12:19:00 -
[502]
Please CCP, update the drone AI.
As a newer gallente character with 900k of my 2.4mil SP in drones I find it irritating that my primary weapon system is so inconsistent. I have to babysit my drones, constantly reissuing the same order to ensure they kill the one target. Even then they have a habit of going off on their own endeavours and so my damage is spread over multiple targets, which doesnt help at all on higher lvl missions. I think an increase in speed for all drones, at least for heavy drones would help as well. ATM it seems pointless to recall drones that are 40km out once they take fire because they almost always die before reaching your ship again 
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.08.04 14:09:00 -
[503]
Dev responce here, not very usefull. But they read the whining threads.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

big5824
|
Posted - 2007.08.08 14:15:00 -
[504]
/signed - priorities sounds awsome
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Zo5o
|
Posted - 2007.08.31 17:57:00 -
[505]
Edited by: Zo5o on 31/08/2007 18:01:43
Bumping. Don't forget about this thread peeps... while CCP has seen it, don't let 'em forget how high of a priority we all consider this!
Of particular annoyance to me right now:
- Light drones refusing to mwd back to ship, not even able to catch up with my zero-afterburner domi.
- If fighters can return to drone bay upon disconnect, why not other drones?
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Planktal
|
Posted - 2007.08.31 17:59:00 -
[506]
/signed
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TheSystem
Caldari The Blackstone Group Brutally Clever Empire
|
Posted - 2007.09.01 05:55:00 -
[507]
/signed
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Harlequ1n
FireTech Pure.
|
Posted - 2007.09.01 11:14:00 -
[508]
/signed
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Elvarien
Caldari Legion of Corpses Federation Of united Corps
|
Posted - 2007.09.01 11:41:00 -
[509]
truth is spoken the drones in theory are awesome hence I put just about all my skills in em. Practicaly though they need a lot, realy a lot of work. The drone community would give you lots of <3 when fixed ccp. >--- Witty banter. |

Wideen
Resurrection R i s e
|
Posted - 2007.09.01 11:45:00 -
[510]
Real talk! /signed
Originally by: P'uck I know somebody who heard somebody say that an Osprey defeated Chuck Norris. Twice. Need I say more?
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Kita Radeon
Gallente Hakata Group
|
Posted - 2007.09.01 20:44:00 -
[511]
Originally by: Zo5o Edited by: Zo5o on 31/08/2007 18:01:43 - Light drones refusing to mwd back to ship, not even able to catch up with my zero-afterburner domi.
- If fighters can return to drone bay upon disconnect, why not other drones?
/signed /signed /signed /signed /signed /signed /signed /signed
Im tired of buying hammerheadIIs 100 at a time 
Now let us take a minute to remember the dronies that were lost on disconnect or were simply to damned slow... 
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Solid Trust
Minmatar Haven Front
|
Posted - 2007.09.01 20:47:00 -
[512]
I am all for making Drones better for Empire mission carebears as long as they make them weaker in PVP. =)
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Zemeckis R
|
Posted - 2007.09.01 21:19:00 -
[513]
Originally by: Solid Trust I am all for making Drones better for Empire mission carebears as long as they make them weaker in PVP. =)
what the holy f**k are you saying?! read the op message again and find out what we were talking about here!!
btw: ccp are you sleeping?? why no replies on this kind of threads?! there are others long threads ALL signed too and you never give an opinion!! (see about drones GUI or skill queue for example)
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Hayward Cyprus
Caldari Exiled.
|
Posted - 2007.09.01 22:35:00 -
[514]
As a Caldari I can only say, drones are fine, most people are just too stupid to use em. My drones tend to do exactly what I want them to, it's just a matter of telling them to attack the next target at the right moment.
Although wait, Drones do need one fix. Remove shield completely from all drones and give them only armor and hull so we can be done with this stupid OVERPOWERED recall and redeploy business.
(The right) Drones already give great range, work against all kinds of targets, inculde logistics/ewar, do very nice dps, can SNIPE (hello? heavy drones 40km out? maybe want to consider using sentrys??).
This answer is mostly centered around pvp tho, so to the OP.
I do vote to give all missionrunners drones that can acquire only 1 target and do not autoagress, call them Newbiedrones for Missionrunners, so they don't run around and agress everything you didn't want to, but wait, that way when i am damped or jammed .... damn, can't make it right somehow....
Quit whineing, of all the problems in eve, drones really need the least fixing. Usually when they wander off it's due to the stupidity of the user. Only thing that should be done quickly is the loose shields on drones thing.
Hayward
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Saaitar
|
Posted - 2007.09.02 00:00:00 -
[515]
Originally by: Hayward Cyprus As a Caldari I can only say, drones are fine, most people are just too stupid to use em. My drones tend to do exactly what I want them to, it's just a matter of telling them to attack the next target at the right moment.
Although wait, Drones do need one fix. Remove shield completely from all drones and give them only armor and hull so we can be done with this stupid OVERPOWERED recall and redeploy business.
(The right) Drones already give great range, work against all kinds of targets, inculde logistics/ewar, do very nice dps, can SNIPE (hello? heavy drones 40km out? maybe want to consider using sentrys??).
This answer is mostly centered around pvp tho, so to the OP.
I do vote to give all missionrunners drones that can acquire only 1 target and do not autoagress, call them Newbiedrones for Missionrunners, so they don't run around and agress everything you didn't want to, but wait, that way when i am damped or jammed .... damn, can't make it right somehow....
Quit whineing, of all the problems in eve, drones really need the least fixing. Usually when they wander off it's due to the stupidity of the user. Only thing that should be done quickly is the loose shields on drones thing.
Hayward
You have completely no idea about it and still you want to play smartass...First words that you wrote was about the fact that you are Caldari and probably use missiles as a main weapon system, and that you dont use drones very much. What would you say if the rockets that you fired would stuck just outside the bay? or just fly away not hitting target? huh? then you probably would whine as hell and some other smartass would write : missiles are fine, you are just to stupid do use them...geez...
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Taguchi Hiroko
Xoth Inc Firmus Ixion
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Posted - 2007.09.02 02:48:00 -
[516]
/signed
(phew, am I glad I am specialized in blasters and not drones, I knew they were dodgy and don't follow orders)
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Hayward Cyprus
Caldari Exiled.
|
Posted - 2007.09.02 08:50:00 -
[517]
Originally by: Saaitar
Originally by: Hayward Cyprus As a Caldari I can only say, drones are fine, most people are just too stupid to use em. My drones tend to do exactly what I want them to, it's just a matter of telling them to attack the next target at the right moment.
Although wait, Drones do need one fix. Remove shield completely from all drones and give them only armor and hull so we can be done with this stupid OVERPOWERED recall and redeploy business.
(The right) Drones already give great range, work against all kinds of targets, inculde logistics/ewar, do very nice dps, can SNIPE (hello? heavy drones 40km out? maybe want to consider using sentrys??).
This answer is mostly centered around pvp tho, so to the OP.
I do vote to give all missionrunners drones that can acquire only 1 target and do not autoagress, call them Newbiedrones for Missionrunners, so they don't run around and agress everything you didn't want to, but wait, that way when i am damped or jammed .... damn, can't make it right somehow....
Quit whineing, of all the problems in eve, drones really need the least fixing. Usually when they wander off it's due to the stupidity of the user. Only thing that should be done quickly is the loose shields on drones thing.
Hayward
You have completely no idea about it and still you want to play smartass...First words that you wrote was about the fact that you are Caldari and probably use missiles as a main weapon system, and that you dont use drones very much. What would you say if the rockets that you fired would stuck just outside the bay? or just fly away not hitting target? huh? then you probably would whine as hell and some other smartass would write : missiles are fine, you are just to stupid do use them...geez...
Wrong, I use drones very much, actually I have almost as many sp in drones as in Missiles. Which is why I wrote that my drones are doing exactly what I want them to. Being able to read ftw.
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Allestin Villimar
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Posted - 2007.09.02 09:14:00 -
[518]
The main problem I see with this thread is that everyone is trying to use drones as their primary damage instead of a supplement. As of yet, I have not seen any non-minig ship which isn't capable of equipping weapons as well as using drones, and many ships (especially gallente - blasterthron anyone?) are more than capable of dishing out great damage and still getting great effects with drones.
And besides, I use drones all the time. I've never had an NPC that targetted me switch to fight a drone except for new waves/spawns. I've never had my drones magically change targets once I sic'd them on a ship. What you need to do is wait until all of your drones have dumped their old command (once all of them have turned green on the hud before switching back to fighting) before issuing another command. If a new wave agros your drones, recall them and get agro before releasing them again. It's really very easy to do, it just means you can't enter a mission and go afk for an hour and come back victorious.
The only bug I've experienced that I've seen in this thread is the one where they take forever to return to the ship, hanging around ~1550m from the ship for a few seconds to a minute before finally returning. I have yet to identify any common issue behind it though.
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Yao Ying
GoonFleet GoonSwarm
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Posted - 2007.09.02 11:30:00 -
[519]
Almost all of the issues mentioned can be fixed by paying attention. Drones have ADD? Right click -> Return and orbit, right click again -> engage target. This works 100% of the time if you wait for the "returning to ship" status. Drones bumping into each other and going 5m/s? Tell one (I have yet to have more than 2 at once doing this) of them to return and orbit or go attack something else temporarily, then issue the attack order again on what you want it to be shooting at.
Originally by: Allestin Villimar The only bug I've experienced that I've seen in this thread is the one where they take forever to return to the ship, hanging around ~1550m from the ship for a few seconds to a minute before finally returning. I have yet to identify any common issue behind it though.
This is the only issue I really have, namely because there isn't really anything you can do to fix it. :( Sometimes telling them to attack and then instantly recalling works, but not even remotely near always.
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Aero089
Exiled.
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Posted - 2007.09.03 19:31:00 -
[520]
Originally by: Hayward Cyprus
Quit whineing, of all the problems in eve, drones really need the least fixing. Usually when they wander off it's due to the stupidity of the user. Only thing that should be done quickly is the loose shields on drones thing.
Hayward, you broke my heart =( You must realize that unlike other races, we are dependent on drones for DPS. Amarr has guns and armor to focus on, Minmatar have different tanking types (and missiles too) to focus on (poor bastards), Gallente use a combination of drones and turrets to dish out damage. But we have to decide on our setups what to favour. The Myrmidon can use both drones and turrets at the same time, but most of our other ships have to choose between blasters and drones and sadly, our drones can be destroyed, thereby reducing our DPS to below that of other races.
Our guns can be destroyed. Now how would you feel if your drones REFUSE to come back to your drone bay? You can't bail because you'd be leaving your firepower behind. Most ships don't have huge drone bays to be able to leave drones behind.
Hey if we want to balance, even out damages among races and allow us to disable enemy guns!
(Exiled. CEO Exiled. is recruiting! |
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Allestin Villimar
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Posted - 2007.09.03 20:13:00 -
[521]
Originally by: Aero089 You must realize that unlike other races, we are dependent on drones for DPS.
No, you aren't. There's a difference between refusing to use guns for DPS and being forced to use guns for DPS.
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Kita Radeon
Gallente Hakata Group
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Posted - 2007.09.03 20:14:00 -
[522]
Originally by: Hayward Cyprus
Although wait, Drones do need one fix. Remove shield completely from all drones and give them only armor and hull so we can be done with this stupid OVERPOWERED recall and redeploy business.
Right, because people who use drones for the bulk of their dps shouldnt be given the ability to try and save their weapons.
Originally by: Aero089 and allow us to disable enemy guns!
/signed. If our weapons become easyer to destroy, yours should be POSSIBLE to do away with.
Originally by: Allestin Villimar The main problem I see with this thread is that everyone is trying to use drones as their primary damage instead of a supplement. As of yet, I have not seen any non-minig ship which isn't capable of equipping weapons as well as using drones, and many ships (especially gallente - blasterthron anyone?) are more than capable of dishing out great damage and still getting great effects with drones.
Ever hear of the Ishkur or Ishtar? Domi maybe? Some setups are quite dependent on dronies. How would you like a HAC with three rails and very little bonus to them? Some setups (including all carriers) are compleatly dependent on drones for their dps.
Originally by: Allestin Villimar And besides, I use drones all the time. I've never had an NPC that targetted me switch to fight a drone except for new waves/spawns.
Ok, but how many times have you run a mission where there has only been one wave?
Originally by: Allestin Villimar If a new wave agros your drones, recall them and get agro before releasing them again.
Granted but this can be quite hard if your using the slow heavy drones, or even with the smaller ones if your a bit away.
Originally by: Allestin Villimar It's really very easy to do, it just means you can't enter a mission and go afk for an hour and come back victorious.
Or leave their side...
oh and,
Originally by: Aero089 Hayward, you broke my heart =(
Yea! Im crying here! :'(
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Kita Radeon
Gallente Hakata Group
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Posted - 2007.09.03 20:16:00 -
[523]
Originally by: Allestin Villimar
Originally by: Aero089 You must realize that unlike other races, we are dependent on drones for DPS.
No, you aren't. There's a difference between refusing to use guns for DPS and being forced to use guns for DPS.
So if ccp nerfed missles to the point of them being made out of actual nerf, you wouldnt mind just using rails?
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Kuzya Morozov
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Posted - 2007.09.03 22:05:00 -
[524]
I would love the ability to name my drones, simply so that I could create entire families of them, and feel some emotion when they get blasted apart. If CCP just added a small context menu option ("Name drone") I would forever be happy with this game :)
PS - not trolling, I'm serious.
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Reto
The Last Resort
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Posted - 2007.09.03 22:49:00 -
[525]
i just wanted to add that the drones seem to react slower than before the rev.2.2 patch. anyone else experiencing the same ?
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Kita Radeon
Gallente Hakata Group
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Posted - 2007.09.04 02:13:00 -
[526]
Originally by: Kuzya Morozov I would love the ability to name my drones, simply so that I could create entire families of them, and feel some emotion when they get blasted apart. If CCP just added a small context menu option ("Name drone") I would forever be happy with this game :)
PS - not trolling, I'm serious.
Haha that would be awesome man. 
Originally by: Reto i just wanted to add that the drones seem to react slower than before the rev.2.2 patch. anyone else experiencing the same ?
Hmm I cant say that I did notice, but then again they were so damned slow before too  
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Mrski Okupator
Amarr Cry Me A River Inc.
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Posted - 2007.09.06 23:20:00 -
[527]
/signed in blood, tears, sweat and ***** if need be.
The little fckrs drive me mad.
Please rewrite their AI. Or at least delete the part where they got ADD.
Cry Me A River Inc. We Care. For a small donation. |

Dr Therikal
Gallente Center for Advanced Studies
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Posted - 2007.09.07 00:29:00 -
[528]
Originally by: Mrski Okupator /signed in blood, tears, sweat and ***** if need be.
The little fckrs drive me mad.
Please rewrite their AI. Or at least delete the part where they got ADD.
/signed here. Perfect way to word it. :) --------------------------------- But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility. -Erwin Rommel |

Allestin Villimar
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Posted - 2007.09.07 01:11:00 -
[529]
Originally by: Kita Radeon Ever hear of the Ishkur or Ishtar? Domi maybe? Some setups are quite dependent on dronies. How would you like a HAC with three rails and very little bonus to them? Some setups (including all carriers) are compleatly dependent on drones for their dps.
All of which can also use guns or missiles. Know what? If I don't use kinetic missiles, you're doing the same damage I am! And even with the kinetic damage bonuses, in L3 and L4 missions, it's more effective to use the damage type they're weak against.
Originally by: Kita Radeon Ok, but how many times have you run a mission where there has only been one wave?
What, so suddenly the return to drone bay function doesn't work? Again, if you use the button once your drones will do what you tell them to. I've lost 2 drones in the 2 months I've been doing L4s, and both of them are from when I was disconnected. I use a link augmentor so my drones can be as far as 65 km away. I have no problems getting them back to the bay. Admittedly, I don't use ogre 2s, but medium scouts arent the fastest things on the planet either. If you're really that worried, use sentries.
Originally by: Kita Radeon Or leave their side...
Once you have the agro from a wave, the drones will never get agro until a new wave spawns. And when that happens, see above. Maybe pull your drones back before they get that final bit blown up and use another weapon to finish it off?
Originally by: Kita Radeon So if ccp nerfed missles to the point of them being made out of actual nerf, you wouldnt mind just using rails?
That'd be valid if drones were really that weak. Light scouts will tear apart anything T1 short of a battlecruiser in less than a minute. Not only that, my above argument (where your missiles are just as powerful as mine when they aren't kinetic) is still valid. Not every ship gets a damage or rate of fire bonus, and in fact, most don't. I don't think drones were ever supposed to be a primary damage source except for mining ships and a few of the early frigates/cruisers, otherwise they'd do more damage than they do, and most of these ships have room to carry extra drones. Drones are also a very cheap source of damage if you use them well. Missile costs add up over time and the better launchers (even for standards) can cost in the millions of isk. I have yet to pay even 1 million isk for any drone.
Honestly if you really have that many problems getting drones back in between waves, you should use sentries. Hell, they're better against any high thermal resist rat/t2 ship anyway.
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.07 07:31:00 -
[530]
/me ignores the flamer above.
This thread needs to stay alive... I think i have found the best example of drone ****yness.
Warrior II drones in a curse.
Appearently these badasses go over 6000 m/s... when they feel like it. I send them out, they do their work (supposedly) and then I order them home again should be no problem since I only fly at a fraction of their speed.
but no. they all come to 2600m away, and then they stay there. ok so i slow down. do they catch up? no.
I experimented a bit, and I managed to set my speed to 2.2 m/s and they STILL could not catch up with me!!!
This doesn't just happen now and then. It happens 99% of the time I use them!
strangely my hammerhead II drones are much better at finding momy. __________________________________ Gallente by birth. Amarr by choice. iDrone |
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Cpt Cosmic
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Posted - 2007.09.07 07:55:00 -
[531]
Edited by: Cpt Cosmic on 07/09/2007 07:55:24 drones are fine, whiners and gallente arent 
drones are destroyable, ok fine but you can fit guns too and l2use your drones properly (scoop redeploy anyone?) the argument about turrets are not destroyable is an EPIC FAIL since drones have big advantage when compined with high speed + EW or used close range (scoop redeploy anyone?). Missiles are balanced because of their lower dmg. btw turrets and missiles suffer from their problems, OPEN YOUR EYES naive whiner brats! |

Buster Terrik
Warhamsters Interstellar Alcohol Conglomerate
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Posted - 2007.09.07 09:06:00 -
[532]
once again... SIGNED. FIX IT ------- When i fly, in my mind I get away just in time. I'll wait the wait, fly away... I only want it for today. |

Shadowfax2121
Gallente Black Lance oooh Shiny
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Posted - 2007.09.07 09:20:00 -
[533]
Edited by: Shadowfax2121 on 07/09/2007 09:20:37 /signed
Come on devs, stop ignoring us and give just a reply. You claim you hired a new guy to fix drone code but we've yet to see anything change, what's he doing, fighting for bob? 
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General Paul
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Posted - 2007.09.07 11:44:00 -
[534]
Ill admit I skipped pages 2-17 but to the guy on pg 1 who wants drones attacking in a group.. that is such a bad idea.
Imagine you have three remote rep drones and 2 hammerheads.. seems the pack instinct would be even more comical than current drones attack behaviour.
Being able to tractor errant drones may prove to be a fun RPing solution (maybe having a drone tractor fitted outside of low/mid/high slots as with the new exploration scanner on all ships) or even a PVP tractor for dragging drones away from their intended targets (think of an interceptor dragging 4 heavy drones a few hundred KM away)
The only current problem with drones that I come across as a missioner is the one where they sit just outside the range to dock up with your ship.. that is just plain annoying and wrong.
So erm.. signed.. fix drones
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.09.07 11:53:00 -
[535]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 07/09/2007 07:55:24(scoop redeploy anyone?)
Yes. please show me how to do that when they are sitting 2600m away and refuse to come closer. Please. Show me.
Follow your own advice please. Originally by: Cpt Cosmic OPEN YOUR EYES naive whiner brats!
cause you have no idea what you are talking about. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Sydian Rie
Minmatar Lucky Hydra Corp SMASH Alliance
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Posted - 2007.09.07 14:43:00 -
[536]
Edited by: Sydian Rie on 07/09/2007 14:43:11 I'd just like to have the option to set my sentry drones to auto-agro once I get a lock on target, just like guns do. Had a huge fleet battle the other night and our gang killed over 90BS and I was on only 1 killmail because once i lock target, I have to right click and tell my drones to engage. By that time, the targets are dead.
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