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Thread Statistics | Show CCP posts - 0 post(s) |
PauZotoh Zhaan
Teylas Inc.
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Posted - 2007.04.05 18:13:00 -
[211]
Drones are fine? LOL try sending h.drones at target futher then 40km, they always stop flying at end. you call that fine?? Not to mention bugs with fighters (dont respond on commends, dont follow in warp etc)
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IamBen
Caldari MK2
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Posted - 2007.04.05 18:58:00 -
[212]
my biggest request with drones is please make them come back to the ship faster. Its so aggravating always having to leave teh stupid things behind.
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William Alex
Caldari Tachyon Combined Technologies
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Posted - 2007.04.05 19:12:00 -
[213]
Please God, give us hotkeys.
Originally by: G.W. Part of the facts is understanding we have a problem, and part of the facts is what you're going to do about it.
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Skyan Kendragon
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Posted - 2007.04.05 20:38:00 -
[214]
Originally by: Per Kopfhurer
Originally by: galadran How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
having just returned to Eve Online after a several month break for various reasons, i come back and drones are unbelivably borked. i remember having troubles with them when i first started almost a year ago, but upon returning just after revalations 1.2 was released, it's incredible. as for your idea, i'm totally down for it. i would do it, and be willing to sell my drone control chips for a reasonable price ^^
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Alannis
Gallente Fusion Enterprises Ltd DeStInY.
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Posted - 2007.04.05 22:54:00 -
[215]
Need to fix the time to target mainly. V Annoying.
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MissileRus
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Posted - 2007.04.05 23:24:00 -
[216]
dunno if i already signed but yea i agree lol..
but also its not too bad, i prefer them fixing more important stuff first... look Amarr have been broken for ages and they survived, drone users can wait a bit tbh yea i am one and im actualy saying that! lol!
fix the game, then the drones/amarr/whatever...
--------------------------- 4. i like pizza |
Smakadabo
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Posted - 2007.04.05 23:25:00 -
[217]
Edited by: Smakadabo on 05/04/2007 23:21:40 /signed
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Garrett Smith
ARK-CORP FREGE Alliance
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Posted - 2007.04.05 23:31:00 -
[218]
This issue SERIOUSLY ****es me off. I tell them to attack a target around 45km away only to have them divert to attack whatever the heck they want. It ****es me off pretty badly having to nurse them constantly... they are drones and are supposed to do what you want and nothing on their own!
SIGNED!!!
Originally by: El Yatta they shouldnt have gotten involved in supercaps, because on the whole they are very dull, except for 2-3 people in the alliance who get to go "wheee, i cant be scrambled, pwn pwn". |
xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.04.05 23:56:00 -
[219]
Originally by: Brutor Shaun Moved from GD so ships and modules, which is the correct forums section for posting about this. - hutch
Edited by: Brutor Shaun on 04/04/2007 15:26:21 Since the last patch the poor little buggers haven't got a chance unless you hold their hands 100% of the time.
They seem to pull aggro instantly, pop before you get a chance to recover them, and all this is combined with their original stupidity.
I want some sort of leash on them. A maximum range limiter so they can't run off and attack whatever they want. I have them to take out frigs. What friggin' use are they when they're 45km away on a private mission to take out a BS?
so just give them a new target when they finish their frigate ? I use drones extensively, and rarely have problems with them attacking stuff I dont want them to. Although I wouldnt complain if there was some sort of setting where you could order your drones to focus on one type of target. For example, instead of just "launch drones", there could be a "launch drones > Attack smallest ship" option and a "launch drones > attack largest ship" option.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
Mac Chicken
Gallente Dark Horizons Red Horizon
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Posted - 2007.04.06 00:26:00 -
[220]
Edited by: Mac Chicken on 06/04/2007 00:24:53 so much for good customer support
they cant even fix the drones which is in the game for goodness know how many years!
drones was the primary thing i took on when I join Eve (coz i found projectile -> ancient, missile -> old fashion, laser -> futuristic, DRONES -> uber!) Gundam theory
but patch after patch, drone deteriorates; lags before launch and before dock is very bad! especially during lvl2 military presence and many lvl3 missions when u hav to get thru multiple gates!
For crying out loud, we need the hotkey. every other race got their primary weapon with one click! Gallente need 3 at least sometimes even 4-5, lag induced when u click the drone in bay n found all ur group setting has been reset since the last patch (or DT)
another question: there must be more caldari pilot then all the other races add together. since they have make the drake / raven to own missions and cheap to use (torps / missiles hardly cost much less than 5 hammerhead 2 -> 10mil) I am suspecting this is to push the t2 market, inflations, monopoly, cartel, you name it...
losing 2 vexors and a myrm due to retarded nob IIs...
/rant off
*bump-age
1) HOTKEY Please! 2) remove lag when release drone from bay or back into bay
do the following only when u have time: 3) better drone AI -> not bumping each other, constantly outside scoop range, have the mwd on always, attack whatever we told u not a target 50k away...
4) cargo release drone to be controllable .. (work the same way as missile getting reloaded, rail gun getting new charges, or autocannon getting a new belt of bullets!) jus drones getting "reloaded"!
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Fluffernator
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Posted - 2007.04.06 00:44:00 -
[221]
Drones are fine the way they are.... you have to assign them to your target... in fact, you can assign all 5 to the same target with the click of one button. For me to sick all my guns on a target... well that takes 8 buttons. I'm sorry the game requires you to pay attention, deal with it.
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.06 00:57:00 -
[222]
Originally by: Fluffernator Drones are fine the way they are.... you have to assign them to your target... in fact, you can assign all 5 to the same target with the click of one button. For me to sick all my guns on a target... well that takes 8 buttons. I'm sorry the game requires you to pay attention, deal with it.
you are WRONG. you have to.......right click mouse over launch drone group scroll though options click launch. move mouse to launched drone group right click scroll down list to engage target. yea thats one button and much easier than hitting f1-f8 X1000
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Kalixa Hihro
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Posted - 2007.04.06 01:26:00 -
[223]
Originally by: Marquis Dean If nothing else, fix that most irritating of bugs where they mwd back to your ship and then just stop 10-15 m short of scooping range, and no matter how much you slow down, they slow down too, so in the end you have to turn around and go get them.
VERY BAD IN PVP.
QFT. This makes me madder'n a bloodhound at a polecat convention.
IMHO in large laggy battle, drones almost always get lost.
/*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |
Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.06 03:06:00 -
[224]
Edited by: Thaddeus Brutor on 06/04/2007 03:07:00
I'd like to see this freaking replied to, honestly. That's it.
The biggest issue in my opinion is still that many missions aggro entire pockets of NPCs when launched. I've never read a L4 mission guide that has in big, bold, red letters: "Do not launch missiles if you can't tank the entire pocket!"
That's what's wrong with drones. Incidentally, that's also why there's no dev acknowledgement, and why it won't be fixed--missiles are working fine, and don't need drones to kill small ships.
Drones are a weapon system, and when dealing with NPCs especially, they should be treated as such.
- Launching drones should not cause any aggro, ever. - Drones should only auto-target ships that are aggressed to the owner, or being aggressed by the owner. - NPC ships should only aggress drones if they are attacked by the drones (before they are aggressed to the owner).
If there are two spawns of NPCs, one 40 km away and one 60 km away, and I can use projectiles, hybrids, lasers, or missiles on the 40 km pack without aggroing the 60 km spawn, then a drone boat should be able to use their drones on them. But if that was the *worst* scenario (proximity aggro from drones getting too close) then at least there's an option--plink the 40 km pack and draw them away.
Last night I'm doing just a L3 mission, not L4. I'm zinging away at a group of cruisers and battlecruisers as all the frigates closed range with me. I waited till they were swarming around me, all 15 km or closer. There was another pack of ships 70km away, completely oblivious to the carnage I was causing. Note that the pack I was working on started 40 km away.
I launched my light drones to start wiping the frigates off my windscreen, and hit View on the closest ship in that distant pack. The moment I launched my light drones, it's shield booster turned on and it started flying towards my drones (they did not aggro me). I watched the whole spawn close 5 km, and recalled the drones. They all turned off their boosters, turned around and returned to their spawns.
I launched the light drones again and they instantly aggroed the second spawn again. I killed off the frigates quickly and put the drones away. The spawn and gotten to within 50 km by now, and they promptly reset and flew back to their 70 km "nest". I launched the drones again and they aggroed, resetting when I put them away.
That's bull****, plain and simple.
EDIT - Take note, I fly Amarr ships, I barely even use drones.
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Inc MuadDib
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Posted - 2007.04.06 06:06:00 -
[225]
Easter bump.
Back to coloring my Ogre II
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Big Fuzz
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Posted - 2007.04.06 08:49:00 -
[226]
AI that works would be nice, advanced commands would be nice too, new UI, icon showing drones on a target also good.
But for now PLEASE just make drones do what I say - one step at a time. I'll babysit them from one target to the next if need be - but that doesn't include needing to tell them 3 times to attack the same target.
Ratting 0.0 is bad enough - I haven't run any missions since the patch but I can only imagine. Heavies going after a target 40+ km away are guaranteed to get lost (hopefully only once).
Take away all drone AI - problem mostly solved. Lock target - attack please - come back when its dead. In other words... act like the obedient robots you are supposed to be.
BTW This thread not getting any sort of Dev response is truly awful.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.06 09:26:00 -
[227]
Oh yes, light drones love to test your tank out. You send them on npc frigs, yeah they kill one of them, next spawn is say within your drone control range, woho, with mwd speed of around 5000 they get to the next spawn in about 1 second before you can even tell em to come back, and even then they cycle on their current task for about 2-3 more secs. Thats it, have fun testing your tank out against whole 2 spawns now.
Well, requests already been said: - Shortcuts(no need much, just basics) - Sub-groups(also, 2-3 will do) - 3 Modes like: Autoattack, Idle and etc, or if thats too much then just make drone go Idle after it finished its job. Or attack closest target near its master.
Really, drones specifications are fine, really, damage, hp everything is ok. No need to change or boost anything, thats UI request really. ---
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Sheriff Jones
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Posted - 2007.04.06 10:10:00 -
[228]
Well, like i said on another and ANOTHER drone thread. They work fine to me.
Right click, launch drones, right click, attack target. That's 5 attacking turrets with 2 clicks and 2 semiclicks. With 5 turrets, you have to press 5 times
Return to drone bay, no problem. I call them back BEFORE i have to leave.
If i leave them to fight what they like, SURE they attack what they like. But that's hardly managing your drones now is it. I've NEVER seen any drone attack something else or go gallopping around IF i tell them what to do. And i've used them since day one.
Originally by: Curzon Dax 1. I am not singing Ducktales.
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aquontium
Gallente Fourth Circle
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Posted - 2007.04.06 10:52:00 -
[229]
You've obviously never sent Ogre II's to attack a battleship at 65k then.
I've got over well 4m SP in drones (that's nearly everything to 5!) and they still don't play right.
Afterburner back rather than MWD back! Nice if they would use the MWD they're fitted with.
At up to 2m a pop for T2 drones, and knowing that they're not petitionable 'CCP I lost my drone because drone intel sucks'!, what're we meant to do?
/me gives up and trains missiles.
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Jade Nexia
Gallente CHON
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Posted - 2007.04.06 11:37:00 -
[230]
Drones are from my point of view longest broken weapon in EVE without proper fix. So how long I should wait as galente?
Drones simply need to have AI removed until is fixed.
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glennkari
Gallente Lions Club
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Posted - 2007.04.06 11:59:00 -
[231]
Edited by: glennkari on 06/04/2007 11:56:49 So they noticed this tread long enoung to burry it in ships and modules..
Would be nice to get a dew reply that says either: we are looking into drones or drones are fine forget about it.
At least then we knew were we stood on geting a fix.
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Tiddlywink
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Posted - 2007.04.06 12:01:00 -
[232]
/signed (perhaps in futility)
Drones have been borked for years, I don't think the devs believe it's that big of a problem. Sucks.
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3rdD Dave
Gallente Dark Entropy Terror In The System
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Posted - 2007.04.06 12:20:00 -
[233]
please fix drones CCP.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.06 14:22:00 -
[234]
Originally by: Sheriff Jones Well, like i said on another and ANOTHER drone thread. They work fine to me.
Right click, launch drones, right click, attack target. That's 5 attacking turrets with 2 clicks and 2 semiclicks. With 5 turrets, you have to press 5 times
Return to drone bay, no problem. I call them back BEFORE i have to leave.
If i leave them to fight what they like, SURE they attack what they like. But that's hardly managing your drones now is it. I've NEVER seen any drone attack something else or go gallopping around IF i tell them what to do. And i've used them since day one.
Compare amount of time you need to hit 5 buttons located next to each other, and time you need to navigate mouse and do 5 clicks with it in proper areas. Notice as well, you can hit 5 turrets as 3, just hit F1/2 and F3/4 with 2 fingers and last turret if your keyboard cant take triple-key. ---
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Frost 3RD
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Posted - 2007.04.06 15:08:00 -
[235]
/signed
I really just want 2 changes:
1: please make my drones attack the target i assigned them to, not flying away to something else instead.
2: please please please x mil times, give me hotkeys...
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Sheriff Jones
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Posted - 2007.04.06 15:19:00 -
[236]
Originally by: n0thing Compare amount of time you need to hit 5 buttons located next to each other, and time you need to navigate mouse and do 5 clicks with it in proper areas. Notice as well, you can hit 5 turrets as 3, just hit F1/2 and F3/4 with 2 fingers and last turret if your keyboard cant take triple-key.
Not really five clicks, but, it takes little if any more time to do the mousy thingy.
People are making it sound like it's this unbelievable mouse+ctrl+click+alt+f2+dance jig+sing macarena feature. It takes more time to empty a cargo container then to control drones.
And it's not like droneships don't have those weapons too. They ain't the ONLY thing working and doing damage in your ship. Unlike amarr, who have nothing working on their ship
Originally by: Curzon Dax 1. I am not singing Ducktales.
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.04.06 15:54:00 -
[237]
Edited by: Daelin Blackleaf on 06/04/2007 15:52:47 Moved to ships and modules...
Now this is odd, very little in EvE doesn't involve ships and modules. Except drones aren't actually a module.
Now go back to general and move all the titan, mothership, nano, t2 ship, t2 module, etc, etc, etc threads over here.
It's beginning to seem that there is a certain prejudice against discussing drones, mining, and a number of other topics here. Some of these issues have been passed by for YEARS, they will not just go away.
A lot of us are growing tired of topics such as this being consistently ignored while time is found to make mocking posts and jokes in other threads.
A simple "We are aware of your concerns and intend to look into them shortly." would do.
Hell, a "We are aware of your concerns and frankly don't consider it an issue." is better than nothing.
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VanNostrum
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Posted - 2007.04.06 15:58:00 -
[238]
putting fancy luxuries like hotkeys aside, all we need is drones AI fixed so they don't just stop on the way to target, and switch targets by themselves. And they should come back the same speed they go to target when ordered to attack, not 1/10 the speed.
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Gerod Theron
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Posted - 2007.04.06 16:52:00 -
[239]
All Gallente need nerf.!!!!!!
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.06 20:36:00 -
[240]
Edited by: Mjedesiin on 06/04/2007 20:32:17 eight pages, and still no replies from CCP...
Edit... NINE pages...
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