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MrTripps
Gallente
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Posted - 2007.04.02 19:29:00 -
[151]
I wonder if some drone problems are caused by a client side corruption issue or only pertains to certain drone/skill level combinations. I've been out in 0.0 for the last few days hunting npcs using nothing but T2 Ogres and they work how I expect them to. I don't doubt that some have had problems (I used to, but they went away after some patch or another), but I haven't been able to reproduce them. It is difficult to fix a problem that can't be reproduced. If you can make a reproducible bug please submit a bug report with as much detail as possible.
It could be that it is currently impossible to code a drone to read your mind. I hear Microsoft will be putting that API into Direct X 11.
I fly a starship across the Universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again - Willie Nelson |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.04.02 19:47:00 -
[152]
Collision with drones is not just a bad idea it's downright strange. How is it that one of my light drones can send my tier 3 battleship spinning like a top?
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Sathamarid
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Posted - 2007.04.02 20:18:00 -
[153]
/signed too
Must haves: Hot keys assignable please: launch all drones, all drones attack target, all drones return to ship.
Wish list: Move drones from cargo to drone bay. 15s delay. Or something. Allow me to put drones in my drone bay without docking!! It's silly. Maybe they have to be jettisoned, when jettisoned they are not active. Then any pvpers could shoot em easily if in combat. Then I scoop them to drone bay (10s delay ?).
Warping to a station to put more drones in your drone bay is just absurd. I don't know how to fix it but fix it.
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Mr Friendly
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Posted - 2007.04.02 20:46:00 -
[154]
/bumppity bump
Drones have a stupid 'max flight time to target'. Hence, my ogres regularly wander madly about. I often use my t2 meds instead as they get to target within that flight time usually (what a waste of a month training for t2 heavies, really).
I absolutely adore how they aggro everything unexpectedly; it gives me a great thrill seeing everything go blinky-blinky at me once I desperately recall a non-mwd'ing Ogre2 from 76 km's away. Pity the scrambler frigs got to me WAY BEFORE my drones did... Who said you had to pvp to get that adrenalin rush :)
I also enjoy the new missions spawn npcs that instantly shoot at my friends or my drones even though I'm closer to the respawn than they are AND I'm the one with the aggro from the existing spawn. Almost as fun as Worlds Collide where the Guristas get bored of shooting me and decide to pop my drones instead. Apprarently the same programmer coded both AI routines.
My favorite though is the old classic of the hover-just-out-of-scoop range. This usually happens only when you really really really need to go anywhere else but where you currently are, but have to choose between 10 million isk of Hammerhead2's or your ship.
Of course, when you you get back after the emergency warp-out you get to trundle @115 m/s for 60 kms to pick them up again, only to see your drones hanging motionless in space while being popped by the mass of BS's that they themselves spawned by randomly attacking the trigger npc from the previous wave, despite your clear orders NOT to.
Good times, I tell you.
At least they don't attack gangmates anymore. That was sort of funny, tho ;)
Frankly, drones are borked and will stay borked. They work just well enough that CCP doesn't think it a priority. Of course, if missiles did what drones do, it'd be fixed in 2 weeks, but meh.
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DragonRiderTao
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Posted - 2007.04.03 00:00:00 -
[155]
Originally by: Mr Friendly /bumppity bump
Drones have a stupid 'max flight time to target'. Hence, my ogres regularly wander madly about. I often use my t2 meds instead as they get to target within that flight time usually (what a waste of a month training for t2 heavies, really).
I absolutely adore how they aggro everything unexpectedly; it gives me a great thrill seeing everything go blinky-blinky at me once I desperately recall a non-mwd'ing Ogre2 from 76 km's away. Pity the scrambler frigs got to me WAY BEFORE my drones did... Who said you had to pvp to get that adrenalin rush :)
I also enjoy the new missions spawn npcs that instantly shoot at my friends or my drones even though I'm closer to the respawn than they are AND I'm the one with the aggro from the existing spawn. Almost as fun as Worlds Collide where the Guristas get bored of shooting me and decide to pop my drones instead. Apprarently the same programmer coded both AI routines.
My favorite though is the old classic of the hover-just-out-of-scoop range. This usually happens only when you really really really need to go anywhere else but where you currently are, but have to choose between 10 million isk of Hammerhead2's or your ship.
Of course, when you you get back after the emergency warp-out you get to trundle @115 m/s for 60 kms to pick them up again, only to see your drones hanging motionless in space while being popped by the mass of BS's that they themselves spawned by randomly attacking the trigger npc from the previous wave, despite your clear orders NOT to.
Good times, I tell you.
At least they don't attack gangmates anymore. That was sort of funny, tho ;)
Frankly, drones are borked and will stay borked. They work just well enough that CCP doesn't think it a priority. Of course, if missiles did what drones do, it'd be fixed in 2 weeks, but meh.
well, you are allowed to afk-mine, you arent allowed to afk fight. How many dragons can you slay? You cant slay mine. |

Armin Novastorm
Gallente I-Omniscient-I
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Posted - 2007.04.03 00:28:00 -
[156]
Maybe if we combine this thread with the Miner thread we would have enough posts to warrent a response. Im a Gallante Miner, so you can imagine how frustrated I am. I dont even play anymore, I just train skills.
/signed
Quote: we are screwed. delaying startup again. soon as i have time i will fill you in on the details
Startup EST : 13:30
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Mr Friendly
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Posted - 2007.04.03 00:46:00 -
[157]
Originally by: DragonRiderTao
well, you are allowed to afk-mine, you arent allowed to afk fight.
That's an ignorant response. Where do you get the afk-ishness from? From my careful descriptions of in-game drone behaviour? Maybe from the variety of bugs I summed up. I guess I gleaned all of this from coming back to the mission after going out for coffee and wondering my I'm in a pod and all my drones are dead, huh? Add something constructive to these longstanding problems, or STFU.
Begone, troll.
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.04.03 04:04:00 -
[158]
Originally by: DragonRiderTao well, you are allowed to afk-mine, you arent allowed to afk fight.
Ignorance is bliss, aint it.
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space fox
Induseng Enterprises
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Posted - 2007.04.03 07:48:00 -
[159]
I'd even go as far as to say that I would like a response even if its "no were not fixing them today, were not fixing them tomorrow, instead were coding factional warfare" at least that way I would have time to finish skilling for a raven before revelations 2.0 
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Grapez
SMASH Alliance
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Posted - 2007.04.03 07:59:00 -
[160]
I'm a Dominix pilot. I like how drones act. It makes me feel like I'm using a unique weapons system instead of just "guns/missiles with slightly different graphics." That and since the Gallente are the biggest users of drones, and the whole Gallente mentality is freedom of choice, it doesn't surprise me that some drones would decided to do their own thing. It's probably because of this that, as a n00b, I thought of my two drones as companions. I doubt many Raven pilots get too attached to individual torps.
That said, PLEASE add hotkeys, or some other form of UI. Right clicking on a little bar on the left of the screen destroyes your wrist! @º¬íí-T«+ºH for all your political humor needs |

Jade Nexia
Gallente CHON
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Posted - 2007.04.03 09:03:00 -
[161]
Drone issue is old as EVE itself. Drones were never bugless. I think it was never top issue in CCP's development department. All bugs are based around drone AI, why for God that was never removed?
Remove drone AI and 90% of bugs will simply disapear. Drones should be like other weapons, simply obey master and have no own will thats it.
Please fix drones atleast for four EVE aniversary, right?
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Jillius
Gallente Steel Battalion The Sundering
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Posted - 2007.04.03 10:08:00 -
[162]
Edited by: Jillius on 03/04/2007 10:08:05 The problem is that there even worse then before the patch.
Missions suck with drone now. You cant do spawn 1 and do spawn 2 later. You shot spawn 1, spawn 1 agros me, spawn 2, 3, 4, 5, 6 shot my drones.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.03 10:35:00 -
[163]
/signed. CCP just fix it already. At least tell us if your going to bother or not. At least that way we can cut our losses and train caldari.
Thanks.
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created
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Posted - 2007.04.03 12:27:00 -
[164]
/signed ccp get to work, we pay for it. keep replying to this topic guys.
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Darwin Duck
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Posted - 2007.04.03 12:48:00 -
[165]
Edited by: Darwin Duck on 03/04/2007 12:45:36
Originally by: Aramendel
Originally by: Sisco Deivas The best thing is when you try and bring them back....
Drone 1: Shall we go back?.. Drone 2: Dunno, quite far isn't it? Drone 1: Let's shoot that BS over there
20 seconds later
Drone 1: We should probably get back now, i think he's warping off without us Drone 2: Bastard!
  
Haven't you guys seen shows like Battlestar Galactica? The Viper pilots don't always do what Adama commands them to do.
I haven't seen most of these problems you talk about in this thread. When I give my drones an order to attack a said ship they do it, when I ask them to return , they do that too.
The only annoying part is they don't attack in packs unless they are told so. When they kill the 1st target they spread out hitting different targets, but one right click on drones in space and engage put them back on the same target. however I have to do it for each target. But I have not seen them change target before it is dead if they were told to engage that target.
There should be a squadron leader and a tick box with, attack Squadron learders target, so they would attack the same target.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.04.03 12:50:00 -
[166]
/signed
And I'd also like to some hot-keys or a button that works without selecting the drone group. Just select the target and then a click 'attack with drones'.
( My pc is almost dying in bigger battles and missions anyway, so I don't like to select and go through menues / selects&clicks more often than needed. It's not really fun, when the client is already running 'choppy'. ) ___________ Muuuhhh !!! |

Shinigami
Gallente Shinra Lotka Volterra
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Posted - 2007.04.03 13:29:00 -
[167]
I wouldn't have a problem with collision if everyone else had to deal with it as well. Imagine the whining we would see if "IWIN missiles" no longer traveled through objects. --- Markly > why are taking me weldspai? Screenshots FPDoMS - Ore Relocation & Ship Removal Services
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2007.04.03 16:47:00 -
[168]
Originally by: Shinigami Edited by: Shinigami on 03/04/2007 13:41:04Imagine the whining we would see if "IWIN missiles" no longer traveled through objects.
Better yet, make missiles simply decide that they're FOF every once in a while and pick their own targets, or randomly refuse to reload when asked. (You know, like drones do.) 
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.04.03 16:50:00 -
[169]
Originally by: Dzajic Why the bs. Drones are the only weapon in game that doesent listen to your commands totaly, and can get killed on its own. And they ARE retarded. If i order them to attack ship A they really, really shouldnt go to two other targets instead.
They should make drones like a hunter's pet in WoW. If you don't tend to them, they lose morale and don't follow instructions, or perform poorly. I would be happy to feed my drones mechanical parts every now and then before battle.
/joke off
Sick of the waits with empire research slots? Use mine! |

Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.03 22:25:00 -
[170]
keep the dream alive...
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Mr Friendly
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Posted - 2007.04.04 08:01:00 -
[171]
Originally by: Grapez I'm a Dominix pilot. I like how drones act. It makes me feel like I'm using a unique weapons system instead of just "guns/missiles with slightly different graphics." That and since the Gallente are the biggest users of drones, and the whole Gallente mentality is freedom of choice, it doesn't surprise me that some drones would decided to do their own thing. It's probably because of this that, as a n00b, I thought of my two drones as companions. I doubt many Raven pilots get too attached to individual torps.
That said, PLEASE add hotkeys, or some other form of UI. Right clicking on a little bar on the left of the screen destroyes your wrist!
Well, I'm glad you don't mind the current system. At least some of us do 
Anyways, can CCP please look at the problems again?
This thread is already back to page 3   
ffs
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Mr Friendly
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Posted - 2007.04.04 08:08:00 -
[172]
Originally by: Jade Nexia
One question out of band, why launching or scooping my drones generate five seconds lag? Game simply freeze for that period.
the lag comes not from the drones, but from the database calls the overlay makes when it needs to refresh states from the 'drone in space' GUI overlay state to the 'drone in bay' overlay state (simplified, of course). If you recall your drones, then eliminate the remove the UI before they dock with your ship (control-f9 I think), you get almost no lag at all.
CCP has a disgracefully wasteful UI overlay system, from what I have read and observed.
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Inc MuadDib
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Posted - 2007.04.04 09:15:00 -
[173]
- Drones attack different target than ordered - Ultimately annoying/dangerous
Instant fix: Drones idle (unless you give them orders) for 30s after last target they attacked is killed
Keep in mind - "not an AFK game"
A clear response from developers about ETA would be appreciated.
Many times I have asked myself - why they haven't made Caldari a default choice?
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Ilmonstre
M. Corp
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Posted - 2007.04.04 09:34:00 -
[174]
Originally by: Serendipity007 There is a simple solution to being able to move drones from your cargo bay into drone bay (and vice-versa): Only allow moving drones from cargo to drone bay while you have NO DRONES LAUNCHED! The process should also not be instant, it should take 10-30 sec to move them just like it takes 10 sec to reload guns and launchers.
/signed
Drones and Fighters need a freighter full of fixes. Drone Hotkeys would be an excellent start. Aggression stances like in ALL RTS games (passive, defensive, aggressive) would actually make drones an asset, instead of a liability.
that would be a ace solution to the "reloading" of the drones issue
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Ashaz
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Posted - 2007.04.04 10:16:00 -
[175]
I have also noticed some rather weird aggro from the NPCs.
For example there was once this missile turret that simply refused to shoot at me no matter what I did to it.
But my drones. It realy seemed to lvoe my drones. One of them got into armor before I got them into the dronebay. I left them in there for atleast 20 seconds trying to establish aggro, then released them again.
It went straight for the very same drone, before it had even done anything.
In the end I got fed up with it, went up realy close and sent out the ogres wich ate it before it managed to get one of them down to armor.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.04.04 11:51:00 -
[176]
Drones need more BOOBIES.
Breeee!
Uh, having done with that here's two ideas I'd really like to highlight:
a) Reload drones from cargo when no other drones are launched. This does still give a massive advantage to 0.0 dwellers far away from the next station where every projectile, missile or hybrid user has to shop for ammo. b) Drones stop shooting when their current target explodes. Well, this gives a massive drawback when you're ECMed to death. Although, come to think of it, why does the "engage target" command require a lock when the drones would happily engage their own idea of a good command even when nothing is locked? Maybe adapt "engage target" to mean "attack an arbitrary hostile!" when none is locked.
c) GUI UPGRADES! Not just for drones. The Miner thread is not much more than a request for a good GUI upgrade.
PS: Hope you'll forgive the introduction that won't lure in a Dev anyway.
Tassi> INFOD members kill people in low security space to destroy their precious ships. |

Mastin Dragonfly
Absolutely No Return
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Posted - 2007.04.04 12:23:00 -
[177]
Add a module simular to for instance a target painter, when you activate that on a target, all drones will attack that target. If you don't use that module, drones act like they now do. Something, anything, to get them to listen.
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Basileus
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Posted - 2007.04.04 12:42:00 -
[178]
Selling Hobgoblin IIs. Eve mail me for a quote. 
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.04 12:52:00 -
[179]
Haven't had too much trouble with drones. The occassional drones will match speed on me when I tell them to return and orbit, and I do hate the "select target at random after directed target destroyed" behavior, but I've never had one disobey an attack command.
As far as the drawing of aggro, I've noticed that newly aggroed NPCs or fresh spawns of NPCs will target the drones first because they tend to be the closest hostile target. I don't think that's flawed drone code, but boneheaded NPC code. "Hmm, lets pelt this little bitty drone instead of that monster slug of a battleship pelting us with antimatter rounds...". That's kind of an MMO convention for "pet" use. If you want the pets to hold aggro, the Devs will never let it happen. If you want them to avoid aggro, the Devs will code enemies to hit them first. Cheeseball risk/reward nonsense.
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Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2007.04.04 13:02:00 -
[180]
Originally by: Daelin Blackleaf
and it really boggles the mind because surely that can't be in the programming.
Well, it's happening, so it IS in the programming. The question is, is it SUPPOSED to be.
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