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Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2007.04.04 13:11:00 -
[181]
IMO, Drones can be fixed with just a few simple things:
- Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
- Drones should follow orders. Currently, drones change targets if you send them after a target at long range... wtf!? If a certain amount of "drone disobedience" is part of the design, then add a "Drone Obdience" skill to minimize and even eliminate it.
- allow drones to be jettisoned directly into space from cargo. Not only would this permit fitting drones from my own bay, but it would allow me to refit drones my buddies scooped for me after a warp off or CTD. If you want to prevent refitting during combat, just make the process take to long to be efficient in combat. Allow only 1 drone at a time to be jettisoned and have a 10 or 20 second timer to jettison each drone from cargo.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.04 13:59:00 -
[182]
Originally by: Trask Kilraen Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
Frankly, the whole overview needs to be redone - I'd really like to have separate modal windows for each part. Targets, drones, gang/fleet, etc.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.04 18:30:00 -
[183]
Off the 2nd page...
Come on CCP, post something, just say that you've read it...
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Originally by: CCP Sharkbait will explain when i have the time i promise
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MrTripps
Gallente
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Posted - 2007.04.04 18:31:00 -
[184]
Upthread I stated that I wasn't having a problem with drones going after a target after I ordered them to engage a different target. After the last patch I started having that problem. I'm out in a 0.0 belt and find a spawn with two BS and three frig npcs. I set my Ogre IIs on the first BS with the intention of leaving the frigs in order to chain the spawn. The first BS pops and I order the group to engage the second BS. Instead of all five drones going for the BS one wonders off and kills a frig. It happened more then once, but not every time. Before the patch I must have done exactly the same thing dozens of times without seeing that behavior in drones. It makes me wonder if something gets corrupt in the cache rather then some logic error in the drone AI. I guess I could clear my cache and see if that helps.
I fly a starship across the Universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again - Willie Nelson |

Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.04.04 18:38:00 -
[185]
I totally agree. Apart from all the unfixed bugs, one of the major annoyances with drones is the user interface. It may have looked nice in the beginning having them in the overview, but actually using drones through the overview is a pain.
Which is exactly why I believe the devs don't use drones. No one, in their right minds, would leave a user interface like that, let alone continue to use it.
CCP says they need devs playing the game. Fine. OK by me. What I can not understand is that something so obviously wrong as the drone interface hasn't been picked up by all the devs playing the game yet.
I mean, common! --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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Talon Aidian
Skill Level Six Ground Zeero
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Posted - 2007.04.04 18:47:00 -
[186]
Originally by: Trask Kilraen IMO, Drones can be fixed with just a few simple things:
- Better interface, not tied to overview. Current set-up is rather awkward and inelegant, though it gets the job done.
- Drones should follow orders. Currently, drones change targets if you send them after a target at long range... wtf!? If a certain amount of "drone disobedience" is part of the design, then add a "Drone Obdience" skill to minimize and even eliminate it.
- allow drones to be jettisoned directly into space from cargo. Not only would this permit fitting drones from my own bay, but it would allow me to refit drones my buddies scooped for me after a warp off or CTD. If you want to prevent refitting during combat, just make the process take to long to be efficient in combat. Allow only 1 drone at a time to be jettisoned and have a 10 or 20 second timer to jettison each drone from cargo.
First off, Drones are not 'dumb' weapons like missiles, guns, or lasers but robotic vehicles with their own programmed AI. This is why they don't get jammed when the ship gets jammed, and can attack a target even if the launching ship hasn't or can't order them to do so. This seems completely in line with what drones are, and IMHO, they should remain only semi-controlled by the home ship. Otherwise, drones might as well each take up a High slot like other weapons, or have Drone ships lack any other weapons at all.
Second off, I take your 'jettison from cargo' to really mean 'launch into combat'. Basically, you want an additional drone bay in all your drone ships, rather than just the limit you currently have, yes? Setting aside the fact that this would make drone ships far too powerful (especially since they would essencially have an unlimited number of combat drones to use in any battle), the simple fact is that hauling something in cargo is alot different than having it in a launch tube and serviced for combat.
I don't see the cargo launch option being viable in either sense unless you also apply the same ability to ships held in cargo, or FOF missiles held in cargo. I imagine everyone would like an ability like that for whatever weapon system they use as well.
The only suggestion I can agree with is the better interface. Perhaps a seperate window similar to the 'People and Places'.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.04 22:25:00 -
[187]
Originally by: Talon Aidian I don't see the cargo launch option being viable in either sense unless you also apply the same ability to ships held in cargo, or FOF missiles held in cargo. I imagine everyone would like an ability like that for whatever weapon system they use as well.
I wouldn't mind seeing an extra bay added for ammunition/charges for any weapon - so you'd have the cargo bay, the drone bay, and the ammo bay. That would be really nice, to avoid the issue of mixing up your ammo with your loot/salvage.
I know you can use containers to separate stuff, but it's not really the same as a dedicated storage area.
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Alannis
Gallente Fusion Enterprises Ltd DeStInY.
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Posted - 2007.04.05 01:59:00 -
[188]
I Agree!
More love to drones.
Keep this one on 1st page.
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Vals Odar
Gallente Interstellar Operations Incorporated Free Trade Zone.
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Posted - 2007.04.05 03:00:00 -
[189]
/signed. Drones need some work.
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I am that is. |

CmdrThor
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Posted - 2007.04.05 03:06:00 -
[190]
/signed
Please, fix my drones, especially the ogres!  
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.04.05 09:53:00 -
[191]
Check out this thread, it shows what can be done with the interface.
Lets keep that one on the first page in the suggestions forum as well.
Not that I think it will make any difference. --
Originally by: Kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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galadran
Caldari The Power of 3
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Posted - 2007.04.05 10:36:00 -
[192]
How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
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Cleric JohnPreston
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Posted - 2007.04.05 10:41:00 -
[193]
God i hate my drones.
/ signed, please fix them.
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Zodiaq
Gallente
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Posted - 2007.04.05 10:46:00 -
[194]
Edited by: Zodiaq on 05/04/2007 10:44:25 Yeah, time for some love for drones... these are more and more useless each patch.
Plase fix: -drones not returning to drone bay -drones attacking random targets -drones changing target mid fight
Please add: -ability to change drones in drones bay being in space - why Gallente are so behind Caldari - Drake can change missile type in flight (changes dealt dmg), why can't Myrmidon change drones (to change dealt dmg)? -way to specify which targets drones can attack - would be great if heavy drones stop running after frigs when theare are still BSs nearby... -make drones stay in groups - once put in group should they attack different targets while in space? IMHO no...
And I play as Gallente char, but preparing to switch to Caldari as there is no fun using such borked drones like these we have now :\ Feeling like wasted a lot of time :(
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Radioactive Babe
Red Frost
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Posted - 2007.04.05 10:58:00 -
[195]
What annoys me is my warrior 2's getting aggro from everything the second I send them out (other drones do it too, but it seems like warrior 2's are the worst for this) |

MMXMMX
Caldari Caldari Provisions
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Posted - 2007.04.05 11:16:00 -
[196]
Edited by: MMXMMX on 05/04/2007 11:16:15
signed, please fix them.
But realy guys .
Dont u all love COMMAND & CONQUER 3 :)
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Aero089
Exiled.
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Posted - 2007.04.05 11:39:00 -
[197]
I have never had problems with my drones in lvl 3 missions while flying my Myrmidon (5 Ogre I's), the drones only attacked the group that aggroed me and was flashing red, and they didn't go after anything that hadn't attacked me.
Now that I've finally started on lvl 4 missions and immediately was presented with an Angel Extravaganza mission, I decided to take my Dominix out for a spin.
Not only do the drones do exactly what is being said here; going after everyone and everything, but a nearby NPC group that wouldn't aggro me kept firing at my drones even though 1.) I was closer to that group and 2.) when I retracted the drones the group still wouldn't target me. The drones weren't firing on that particular group either.
I would certainly love to see the drones get a little bit of an overhaul. I have seen a post from one of the devs stating that they hired someone that focused completely on the drone programming but unfortunately I have yet to see anything change.
It's easy to give critiscism and complain, but I'll add some suggestions to make it constructive, har.
As I believe has been mentioned before, it would be nice to add a degree of customization to drones. Think of a settings window that allows you to alter:
The drone's speed
To slow them down incase they go too fast for their own tracking. Method of picking targets.
Attack aggressors only? What size ships should you attack first? React to or ignore incoming fire from other ships (attacking the drone, obviously). Such programs are saved as a profile and can then be assigned to drone groups and individual drones. Right-clicking the drone group / drone on your Drones overview would give the menu option "Assign Algorhythm", after which you can select one of the profiles you've made before. A small graphical representation next to each drone/drone group would be nice to see what your drones will do at a glance, think of a number/letter and possibly a coloured background, that you can define for each profile.
But it's more important that the drones receive a quickfix. The bug of hanging around when being commanded to return to the drone bay, drones getting stuck on each other, aggro'ing non-aggressed NPC's.
I realise that drones are a little bit hard to fix as they are nothing like regular guns, but please CCP, give those little critters some loving 
Now the other problem would likely be balancing. If drones become too smart, will they make the game too easy? Will releasing drones button become a synonym for the 'I Win' button?
Mind-boggling.
(Exiled. Recruitment (CEO |

Mr Gimlet
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Posted - 2007.04.05 11:50:00 -
[198]
I am only realy just getting into drones in a big way - and TBH I quite like the idea you have to keep an eye on them.
The only problem I have, and what I would like to see is propper drones fitting window when in station. Lets have a window where you can manage the drone groups, see current state of repair of drones, see the actual stats with skills and modules applied, etc. (theres probably loads of things I havnt thought of there).
I think its a good idea so get it done Devs - lol
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.05 12:08:00 -
[199]
wtf GET THIS BACK INTO GD.
We're never going to get a response here!
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Originally by: CCP Sharkbait will explain when i have the time i promise
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Inc MuadDib
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Posted - 2007.04.05 12:10:00 -
[200]
Edited by: Inc MuadDib on 05/04/2007 12:07:15 Edited by: Inc MuadDib on 05/04/2007 12:06:46
Originally by: Zodiaq Edited by: Zodiaq on 05/04/2007 10:44:25 Yeah, time for some love for drones... these are more and more useless each patch.
Plase fix: -drones not returning to drone bay -drones attacking random targets -drones changing target mid fight
Please add: -ability to change drones in drones bay being in space - why Gallente are so behind Caldari - Drake can change missile type in flight (changes dealt dmg), why can't Myrmidon change drones (to change dealt dmg)? -way to specify which targets drones can attack - would be great if heavy drones stop running after frigs when theare are still BSs nearby... -make drones stay in groups - once put in group should they attack different targets while in space? IMHO no...
And I play as Gallente char, but preparing to switch to Caldari as there is no fun using such borked drones like these we have now :\ Feeling like wasted a lot of time :(
This thread deserves a sticky. Or at least an input from dev team.
It is nice that stuff is being added, but old content needs some love too.
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xisP3
Gallente Pod Killing Machines
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Posted - 2007.04.05 13:01:00 -
[201]
/Signed.
Where's that new Drone guy CCP told us about a few blogs ago? No one took the job? 
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Hugh Ruka
Caldari
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Posted - 2007.04.05 13:05:00 -
[202]
3 things:
1. Drones obey the mighty overview. You sort by distance to target? Then they go top down. You sort by target size ? same. Sort by name ? same top down overview list. So they are at least somehow limited in target selection. Actualy a separate overview just for drones would be welcome.
2. They OBEY orders !!! Wow that's novelty. You give order, they stop in next weapon/mod cycle of what are they doing and carry out that order.
3. Attack profile: aggresive - autoattack anything in range that's enemy defensive - autoattack only targets shooting the master idle - only carry out orders, if finished return to orbit
Drones tied to group they are assigned in. Means orders apply to whol group, attack profile the same, autoaggroed target the same (basicaly 1st drone in group commands).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Per Kopfhurer
Privateers Privateer Alliance
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Posted - 2007.04.05 14:46:00 -
[203]
Originally by: galadran How about the devs implement a API for drones.
Essentially a macro lanugage that can be used to control the drones.
You could even make it a mini-proffesion.
Introduce a skill for uploading infomation to datachips. THe macro is written to these chips and the maker can change the description. Once the macro has been written to the chip, the chip can't be used again and no one can read the macro.
The datachip is then used on the drones. The chip takes damage everytime its used and after about 50 uses it dies. Each drone has base memory amount, IE a light tech 1 drone has a 100 memory. This limits the macros 100 characters. So 1 long 100 char macro, 2 shorter 50 length macros which can swapped between on the fly. Etc. Tech2 Drones should have a much larger memory than there tech1 counterparts.
These skills could also be implemented
Drone Memory: Plus 10% to drone memory
Drone Programming: Allows new commands in the API, lvl1: Attack, Orbit, Return lvl2: Max range, Target Class lvl3: Form Groups, sort by range lvl4: Attack by Class, Return on damage lvl5: Return on SHIP structure X% Armour X% Shield X%
Drone command: Allows the macro a drone is using to be changed on the fly. 10% faster per level.
Different chip makers would spring up and the more advanced your drones are, the better you perform on the battlefield.
Above all the Devs would never need to work on drone AI again. Just bugs in the compiler.
Please discuss
Sweet jeesus and the baby version of him too! This would kick posterior!
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DiuxDium
Loot
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Posted - 2007.04.05 15:01:00 -
[204]
Drones are fine, if not an over-powered weapon system
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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Inc MuadDib
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Posted - 2007.04.05 15:03:00 -
[205]
2 targets - 1 BS orbiting at 51km and 1 frig nearby. Drones sent to attack BS. A minute passes. 1 light drone is attacking BS while 4 heavy ones tackle the frig. Pilot is gazing in awe. They would pass Turing test for sure, no doubt.
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Inc MuadDib
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Posted - 2007.04.05 15:04:00 -
[206]
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
If Drones == I WIN then Missiles == I DEV
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Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2007.04.05 15:06:00 -
[207]
drones are not fine.
also fix figthers. they need to mwd back.
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Jarvin Kell
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Posted - 2007.04.05 16:47:00 -
[208]
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
Imagine your weapons switching targets at random and not reloading. Maybe even being jammed for the duration of fight (drone that doesn't return = dead drone sometimes).
What about switching damage types? If you have a large drone bay (Domi?) you can hold enough drones to switch damage types mid-fight. Otherwise you're SOL and must use what you've brought to the fight. If you're a missile user, for example, you can switch missiles mid-fight no matter what missile boat you're flying. Maybe the real problem here is that both drones and ammo should have dedicated space to be usable in a fight, or both should have usage of the cargo hold.
Really the only things I'm unhappy with concerning drones are the random switching of targets, failure to return to ship, and drone aggro issues in some missions.
-------
On another note some improvements would be great!
-All drones attacking the same target if they switch (unless you override) -A new, improved drone interface (I like both of the OP's ideas) -Some new commands (orbit target, kill target and return, etc.)
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.04.05 18:00:00 -
[209]
When was this moved to Ships and Modules?
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DiuxDium
Loot
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Posted - 2007.04.05 18:10:00 -
[210]
Originally by: Jarvin Kell
Originally by: DiuxDium Drones are fine, if not an over-powered weapon system
Imagine your weapons switching targets at random and not reloading.
I stopped reading here. I fly Gallante
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
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