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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Leininjosnari
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Posted - 2007.05.25 16:46:00 -
[451]
bumb
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.25 16:58:00 -
[452]
16 pages now.. lol weird story with that celestis.. unlucky
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.26 10:52:00 -
[453]
This thread is dropping down again...
sgb
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.26 10:55:00 -
[454]
hehs ---
Cheap paint ftw |
DannyMoe
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Posted - 2007.05.27 11:27:00 -
[455]
fix the bloody drones !!!!!
i hate the the fact that its always the drone thats being shot at that never gets back in the drone bay and sits just out of scoop range waiting to die
an also y dont they go for the same trgt instead of buggering off in different directions?
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Cyberus
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Posted - 2007.05.27 11:48:00 -
[456]
Yeah agree with that one. Drones are stupid but we still like to use them, defenetly the guys whos fly drone ships is depend on them. So i'm completely after this one. Ohh and if you ever will make them better( smarter) would you plz also look at those FOF missels as well cause they are even worse then drones qua intelegency.
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Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.05.27 17:30:00 -
[457]
bump.
This isn't a nerf, a boost, a rebalance or anything.
It's a bug fix.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.27 19:07:00 -
[458]
Biggest issue is that drone UI is merging with gang UI when your in gang or fleet or squard. Its so much pain to manage both windows when you also have to keep your overview with a good size. ---
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Ran'fex
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Posted - 2007.05.28 19:51:00 -
[459]
16 pages and still nothing?
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Bartholomeus Crane
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Posted - 2007.05.28 20:42:00 -
[460]
Players keep bringing up drones in all the 'new stuff' threads that are created for Revelations 2.
No response yet ... --
Quis custodiet ipsos custodes? |
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Zald Darkheavens
United Society Starfleet Axiom Empire
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Posted - 2007.06.01 07:22:00 -
[461]
21 fighters lost to stupid coding, and I've only had the darn carrier for a few weeks. There's no sense in going over my problems, 'cause they are the same problems everyone else is having. Petitions are filed and elevated, bug reports are filed. Filthy language is being uttered. Bump
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.06.01 08:40:00 -
[462]
what was that? keep this thread near the top? dont mind if I do.
sig for greater justice
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Trojanman190
Caldari The Conflagration
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Posted - 2007.06.01 11:19:00 -
[463]
Before CCP changes their stats and gives them boosts in that regard, they need to fix their frikkin AI. I have been playing a year and a half and I can't remember a time when every single one of my drones always did as it was technically supposed to.
The current issue I am having is with light drones refusing to return to their drone bay. They fly all the way back to me at 5km/s only to stop just outside of scoop range. At that point the only order they respond to is an attack order, for all the others they just ignore it and sit there. To scoop them I have to turn my ship around and fly back towards them. Another alternative is to give them an attack order and immediately tell them to come back, sometimes that works.
If you are flying a vagabond or an ishkur the above isn't just annoying, its absolutely dangerous and almost always results needlessly lost isk.
I fully support drone stat boosts, but seriously, the underlying structure for drones in this game has not even been finished.
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Murtough Galaktikus
Crusader Inc.
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Posted - 2007.06.04 09:32:00 -
[464]
bump ... no word from ccp i guess.
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Veritas Falx
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Posted - 2007.06.04 10:46:00 -
[465]
Bump for my love.
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Adariana
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Posted - 2007.06.04 11:54:00 -
[466]
Edited by: Adariana on 04/06/2007 11:55:28
Originally by: Rid**** Valer If nothing else, we should be able to set up priorities for drones. Such as, Attack Frigs 1st, Enemy drones 2nd, etc... Or, if using sentries, Attack BS 1st, etc...
Quote: I'd be happy with just a nice interface... I'm sick of the left click drop down menu stuff.
I'd like to be able to use the gang TAG functionality to set target priority for drones. This would require a little change to how items are tagged, preferably to a simple hotkey and allowing multiple selection in the overview.
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Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.04 11:54:00 -
[467]
Edited by: Bon Hedus on 04/06/2007 12:01:24 Here you go Redundancy, the "list" of specifics
This is in reply to this Response -------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |
Captain Powers
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Posted - 2007.06.04 12:43:00 -
[468]
Edited by: Captain Powers on 04/06/2007 12:44:25 As a pilot of the following ships: Thorax, Ishtar, Dominix and EOS
I have to throw in my humble opinion that drone logic is bugged. It is now so bad I have try to keep a window on their shield/armor/hull status. Nothing like seeing my drone(s) going down to hull with me trying to burn to them because they won't MWD back ( huge bug there, they used to ). Also bugged when two drones keep saying, "After you....no, after you", just put them in the drone bay already.
Also, another new bug is while using the expanded health view on drones, if they do go into the drone bay, oops, let's wait 5 to 10 seconds of lag since I have update the screen on a dual core system with a good internet connection and high end graphics card. Take one step forward, fall completely backwards on this issue. I've held my breath watching my armor take a huge chunk out until my dual repairer puts things back in order.
Also, why do a spread of missiles incoming to a group rats ( can be several waves of missiles with high fire rate ) not induce a whole level aggro but 5 drones will? Please tell me, working as intended.
CCP, if you're just collecting raw data about drone loss and ships lost due to drone misusage, you're missing the picture. You're p1ssing pilots off that have made a huge time investment for a skill that you designed. Please fix your problems before releasing content and insure that you have a long term design solution for drones. This latest lag inducing bug added with the poor response from drones has me looking to playing Caldari Online as a solution. Or should I quit again? I came back due to a friend saying things were a lot better. It's not really. Your actions will determine if you live as a game maker or fail. Please take the right step and fix this problem.
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Yawgmoth
Amarr Solar Storm
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Posted - 2007.06.04 13:26:00 -
[469]
I love my drones, it's the only way for my Amarr laser boat to deal with small ships.
I would LOVE to see a target priority matrix for drones. Either that or maybe a new module "Drone target painter" and drones will only attack the thing you've got painted. I prefer the first option. I also agree with the other carrier pilots, there is nothing quite so annoying as a fighter slowly cruising up to scoop range (Forgetting their MWD!) and then stopping 25m short. It takes FOREVER to turn a carrier around. "So how did you survive this long in 0.0 with no MWD?" 'I didn't. I died. Alot' |
Aibee
Caldari Gear Third
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Posted - 2007.06.04 13:51:00 -
[470]
would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen, like the old days but with a more sexy interface and more commands.
Also Like them to mwd ALL the time when u order them to do something both at the target and back to me.
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.06.04 16:40:00 -
[471]
Originally by: Aibee would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen, like the old days but with a more sexy interface and more commands.
QFT.
They replied to some of the issues over in General Discussion but hopefully we can get one to respond here too, shows Ships and mods isn't really grabbing a lot for dev attention at the moment.
Hurray for dramabombs.
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |
Elhina Novae
Amarr Imperial Academy
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Posted - 2007.06.04 17:15:00 -
[472]
A question. The AI of the drones i think could be hard to fix but the part to listening to your orders is that so hard for CCP to fix? I haveż't tried drones but from what i hear it seems to be the problem that the drones refuse to listen to the orders sometimes or often lol. I meen it shouldn't be that hard to fix the listening to orders part atleast right? ~ Noob speaking Somebody set up us the bomb |
Pytria Le'Danness
Placid Reborn The Cyrene Initiative
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Posted - 2007.06.05 14:11:00 -
[473]
Originally by: Aibee would be nice with a window for the drones that is not merged with overview and gang. Like a chat window u can put anywhere on the screen,
That would be really nice. But I'd settle for small icons that show you which drones are on what target (like the gun icons), and maybe something flashy that tells me if they are being hit.
Corporation RP channel: "PlacidReborn" |
Yorku
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Posted - 2007.06.08 10:51:00 -
[474]
Please fix my drones. They need some ridilin or something. Every time I send them against a target 40+ km away, they go most of the way and then turn back around.
Why work on some weird things that are unnecessary such as heat and walking in stations (which sucks) while a core component of eve is totally screwed up? Please, CCP, spend some time working on actual problems, not just adding new ones.
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Chris Stormrider
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Posted - 2007.06.15 14:37:00 -
[475]
made some changes to drones, like the mwd while returning to ship has been fixed, in revelations 2
shameless bump, of course :p but at least it's good news
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Steph Wing
Gallente The Graduates Brutally Clever Empire
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Posted - 2007.06.19 19:48:00 -
[476]
Yay for drone fixes, even if they're small and took forever to impliment.
And still no official dev response in this thread. Heh.
About TGRAD |
Tuea
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Posted - 2007.06.19 19:59:00 -
[477]
Originally by: Yorku Please fix my drones. They need some ridilin or something. Every time I send them against a target 40+ km away, they go most of the way and then turn back around.
Why work on some weird things that are unnecessary such as heat and walking in stations (which sucks) while a core component of eve is totally screwed up? Please, CCP, spend some time working on actual problems, not just adding new ones.
Couldn't agree more
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Reverend William
Black Sea Industries Cult of War
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Posted - 2007.06.20 05:37:00 -
[478]
I'm really curious why CCP hasn't responded, atleast with just a simple "Yeah, we know already!" response. Drone Controls are largely cited as the number one bug by friends of mine who get discouraged and won't continue playing. Interface comes closely second. These are both interlinked, and although the new fixes to releasing/scooping drones are awesome, I would like to think that if I leave my eyes off of them for more than 3 seconds, they'll continue attacking the ship I requested.
One thing of note, this never seems to happen unless I've been either in-game for a very extended period of time, or in a single mission with the drones deployed for a very long period of time. Re-releasing them doesn't seem to help the situation much. Not sure if that helps any or not, but I do what I can =P
Anything? |
Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.06.20 14:14:00 -
[479]
At least the client doesn't freeze everytime they scoop or deploy now.
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Tuea
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Posted - 2007.06.20 14:36:00 -
[480]
the problem with drones changing their minds is the AI I'm sure of it. I suspect there's a coded time out when a drone is asked to do something and it hasn't reached target, at which point they all become idle and individually choose a target of their choice. I wouldn't even mind so much if they became idle then all chose the same target, but they split up.
It's reproduceable every time for me, it doesn't matter how long my clients been running etc. Drone micro management really does drive me up the wall sometimes!
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