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Thread Statistics | Show CCP posts - 0 post(s) |
Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.03.27 07:14:00 -
[61]
Drone AI keeps getting tweaked but the problems never go away.
On top of that drone AI is broken on a fundamental level, they attack targets they haven't been asked to. Unless there is some way to set secondary attack targets or (maybe this is a bit too advanced) give them an attack priorities list similar to the overview, move stuff up the list, down the list, untick the box if drones shouldn't be attacking it at all.
But until our dedicated programmer, who we all pray doesn't quit leaving drones permanently borked as no one knows how to fix his code, can start putting in fancy options for the love of god, get the drones to return and orbit after finishing a target, and get as many people who might have a clue on figuring out why drones are IGNORING orders.
In some cases they get half way there and a couple just change their mind, sometimes they break off from combat before the target is dead... and it really boggles the mind because surely that can't be in the programming.
More love for drones and fighters, there's a lot of potential for extreme coolness going to waste here.
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Pytria Le'Danness
Placid Reborn The Cyrene Initiative
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Posted - 2007.03.27 07:59:00 -
[62]
I have no problems if drones attack a target of their own chosing if I do not order them, but since the patch it happens regularly that I send them out to attack BS A, and after some time realize it is not dying since two of the drones wandered off to attack BS B while one is merrily chasing a spider drone II. Of course I can order them to return to BS A, but we're talking about Heavy Drones here, which are incredibly slow.
I recently did "The Assault" mission with Sivlar, and it was a real PITA when suddenly one of my drones had wandered off, attacked the BS that was furthest away and triggered another reinforcement. These new missions are nice, but seriously screw the drone users.
It would be nice to have icons for the drones next to the "locked target" display like we have for guns, so you can see which drone targets which ship. If the icons suddenly vanish you see that something is wrong BEFORE the drone has trucked 100km.
It would be nice if you would see that a drone is being locked or is taking damage.
Hot keys for drones would be a godsend.
It would be very nice if I were able to group drones of different types. Right now I can only make groups for, say, "Light", "Medium", "ECM", "Web". If I want to start one web, one ECM and three damage drones I have to do it individually. I'd love to make groups "Anti-Frig" that contains three light drones and two webbers. "Anti-BS" four heavies and one ECM. Anything. It would be especially nice if I could assign one drone to different groups. For instance I have a Hob2 that is part of the "Anti-Frig, full damage" group, but also gets launched when I launch the "Anti-Frig, web" group.
Corporation RP channel: "PlacidReborn" |
Jastra
Gallente Gallente Venture Inc Daikoku Trade Syndicate
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Posted - 2007.03.27 08:02:00 -
[63]
I've started playing with my tactical overview turned on and zoomed out to about 30-40km - you see everything going on and where the drones are, also forces me to take a more strategic approach to the mission rather than panicking that I'm being shot at and making poor target choices.
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Dragonis Mendez
Caldarians Pride
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Posted - 2007.03.27 08:58:00 -
[64]
sth like a checkbox with drones frigates cruiser BC BS would be nice...so you have to check the shiptypes the drones engage automaticly as long as they have no other orders...If you check none of the boxes, the drones return after your order back to your ship and of course drones only engage ships engaging you...and sth like starting with the nearest enemy to your ship, so they dont mwd to a frig at 60km as long as there are 5 frigs orbiting you at 4km
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Leumas Ebmocnud
Nebula Rasa Holdings Nebula Rasa
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Posted - 2007.03.27 16:39:00 -
[65]
Lets keep this at the top!
Drone love ftw!
And to be honest with you, this is my sig. |
Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.27 17:03:00 -
[66]
Originally by: Leumas Ebmocnud Lets keep this at the top!
Drone love ftw!
There have been numerous long threads on this topic, it hasn't amounted to much yet.
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Piotr Anatolev
Gallente The Geriatrics
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Posted - 2007.03.27 18:00:00 -
[67]
aye, whos coding the drones?
I can just see that streak of cruise getting half way then each one taking sharp turns going for everything else but that d00d shooting you...
C'mon CCP, throw us a frickin bone...
You recently stated in some patch notes that drones werent gona be randomly attcking stuff anymore - was that just a bad joke or what? Havent heard a beep from you since on this matter.
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FiNAL FiGHT
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Posted - 2007.03.27 18:13:00 -
[68]
Teh drone database is borked methinks.
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Sphynix
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Posted - 2007.03.27 18:14:00 -
[69]
One trick i have been using for a while is:
Return and Orbit, Attack target.
When issued close together they don't actually go far from where they currently are - but do tend to all go to the requested target first time. This won't stop them from wandering after about 25km to a new target or from just shooting once and then going off on their own - but it does move them :/
Any chance we could assign the 3 commands to keys? - save my poor mouse.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.27 19:10:00 -
[70]
hotkeys and follow orders... fancy stuff can be later (if ever..)
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Stevobob
Freedom Guard Curse Alliance
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Posted - 2007.03.27 19:23:00 -
[71]
I'd also like to be able to assign drones to more than one group. Smarter drones are definitly required; I was ratting yesterday and my drones refused to attack what I was attacking. Twice I ordered them to attack a specific target, so they went and made one orbit of the ship then split off and shot whatever they felt like. :|
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Rake Mizar
Freelance Assassins
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Posted - 2007.03.27 19:35:00 -
[72]
/signed
I'd even train new skills to let me control targeting and have more advanced AI options. How about it? -----
WTB: T2 Exotic Dancers |
Amael Galenus
Mighty Moshin Emo Rangers
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Posted - 2007.03.27 19:36:00 -
[73]
/super signed
I've nicknamed my drones Larry, Curly and Moe for obvious reasons... I've gotten to the stage where I wouldn't be surprised to see Larry self destructing as a result of being humped by Moe while Curly attacks me
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glennkari
Gallente DaHOOD Communication
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Posted - 2007.03.27 19:42:00 -
[74]
For what its worth... /signed With the new missions your drones always grab aggro, and go poof. And when they have scatterd all over the place it makes it hard to get them back before they go poof. What would really help is a keybord shortcut to attack target, return orbit and return to bay. All that clicking in that little drone interface is annoying.
Medium drones seem to work ok for the most part (or mabey its just that there faster that makes up for any glitches in the AI), but heavy drones... there a real hazzle to controll if they have to fly +30 km to there targets.
I was in a mission with just 2 missle turrets left, they were about 60 - 70 km apart. I thought hey ill let the drones sort this out them selfs. Here is what happend. 4 took off to turret 1, 5th to turret 2 when all drones almost reached there target they apparently got bored, and switched targets So now 4 drones are going to turret 2 and 1 to turrret 1. Agin as they almost reached there targets.. 4 of them turned back agin and 1 engaged. After that 1 drone dispatched that turret the little buggers had no other targets left and finaly all of them took out the remaining turret.
So either UPDATE the AI and make them smarter, or go the other direction... make them totaly without any AI, so they only attack what I tell them to, and keep on target untill they or the target dies.
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solarwinds
Sebiestor tribe
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Posted - 2007.03.27 20:24:00 -
[75]
It shouldn't be that hard. All they need is some basic, simple drone options.
Agressive - Drones go seek-and-destroy, attacking their nearest target first out to their maximum control range. Almost like FoF mode. Defensive - Drones orbit you until you are targeted, then attack when they start shooting you. When everyone has stopped shooting you, they return to the ship and orbit. Pilot Controlled - Drones will only attack what you specify, otherwise they will orbit/return to the ship until you specify another action.
When you file your drones in groups, they should attack as a group. When you file them individualy, they attack individualy.
There should be no problems with them returning to the ship together, and they should be able to navigate themselves back to the ship without bouncing all over the god damned place.
These 3 simple little things should be enough to satisfy the drone guys until a major rewrite to drone control code can be done. Sig removed, douchebag, due to inappropriate content. If you would like further details please mail [email protected] -Targoviste |
George Carver
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Posted - 2007.03.27 20:37:00 -
[76]
Originally by: Mjedesiin How about a couple assignable shortcuts... "drones in space attack selected target" and "drones in space return to bay" - that would be very nice. My other weapons are on the F keys, I want my drones there too. I'm starting to suffer from Drone Disease...
Oh my god this is all I really want is some hotkeys. Then all these other control issues become easily manageable.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.27 23:19:00 -
[77]
I'd love to see one of the developers comment on this... can we get some indication of when these issues might be addressed?
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Skye Cloudstrike
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Posted - 2007.03.28 01:34:00 -
[78]
Yes. Please, fix my fighters. I experience occasional glitches with the "normal" drones, but the fighters are incorrigible. They use MWD flying around BS targets, and can't hit anything, then DON'T use it coming back to the carrier. They require multiple kicks some of the time to get headed in the direction of a target, etc. With them being the only thing to actually deal with baddies that I have, things could Very BadÖ for my ship.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.28 16:04:00 -
[79]
We can always just use sentry drones, at least they won't wander off on their own... :)
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.28 16:08:00 -
[80]
Plz to be fixing teh drones -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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Sivlar Sylvannathas
Gallente Placid Reborn The Cyrene Initiative
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Posted - 2007.03.28 16:26:00 -
[81]
Originally by: Mjedesiin We can always just use sentry drones, at least they won't wander off on their own... :)
They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do. |
Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.28 19:17:00 -
[82]
Originally by: Sivlar Sylvannathas They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do.
True, but at least you can quickly scoop them and warp out...
Ok, so I'm grasping at straws.
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.03.28 20:41:00 -
[83]
Originally by: Mjedesiin
Originally by: Sivlar Sylvannathas They won't wander off, but they do like to switch targets and shoot at something else mid-fight randomly just like the other drones do.
True, but at least you can quickly scoop them and warp out...
Ok, so I'm grasping at straws.
Not if they refuse to kill the scramblers.
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.29 00:51:00 -
[84]
Originally by: Mastin Dragonfly Not if they refuse to kill the scramblers.
At which point you escape in your pod, then warp directly to the forums to complain...
Oh wait, that's me. :)
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.29 00:58:00 -
[85]
I wish my Hobbie IIs had listened to me and killed the scrambling frigs.
2007.03.28 23:30
Victim: Jenny's Boy Alliance: NONE Corp: The Last Thing You'll Ever See Destroyed: Abaddon System: Auvergne Security: 0.9
Involved parties:
Name: Core Admiral / Serpentis (laid the final blow)
Destroyed items:
Microwave L, Qty: 8 (Cargo) Multifrequency L, Qty: 8 (Cargo) Type-D Power Core Modification: Capacitor Power Relay Optical Tracking Computer I Barton Reactor Capacitor Recharger I Armor Thermic Hardener II Armor Kinetic Hardener II Mega Anode Particle Stream I Mega Anode Particle Stream I Mega Anode Particle Stream I Mega Anode Particle Stream I Heavy 'Knave' I Energy Drain Heavy Nosferatu I Type-D Power Core Modification: Capacitor Power Relay Supplemental Scanning CPU I Ultraviolet L Ultraviolet L Ultraviolet L Hammerhead II (Drone Bay) Hammerhead II (Drone Bay)
Not a happy bear. But I don't expect it back. I just wish i'd insured it. --- Mods stop nerfing my sig! Err - what sig? - Timmeh Yes quite! |
ElweSingollo
The Vanyar
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Posted - 2007.03.29 01:58:00 -
[86]
Originally by: Marquis Dean 2007.03.28 23:30
Victim: Jenny's Boy Alliance: NONE Corp: The Last Thing You'll Ever See Destroyed: Abaddon System: Auvergne Security: 0.9
Involved parties:
Ouch.... yeah Kinda lost track of just how many patches and updates there have been where Drones have been "fixed" is a bit stupid now tbfh.
CCP and Eve Online... It's not a bug, it's a feature
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Mjedesiin
Gallente G.A.T.O.
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Posted - 2007.03.29 02:42:00 -
[87]
I'd just like to keep this thread on top, perhaps get some info on what they're hoping to do with the drone issues.
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iareconfuse
Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.03.29 02:59:00 -
[88]
Agree, drones really do need some lovin. I lose so many drones because of a bug where they just wont come any closer to you when youve asked them to return to drone bay. An incident I remember was when I was ratting in my Myrmidon, my tank wouldn't hold so i had to warp off but I wanted to scoop my Ogres first. So 3 of them came back, the last two sat about 15km away humping each other not moving any closer to my ship. I was about to receive hull damage before i decided to leave the disobedient punks behind. Fix plz!
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ChuMak
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Posted - 2007.03.29 04:34:00 -
[89]
I just really hope that this current "Caldari-Online" trend will be changed somehow.
Sure, most of devs are on Caldari accounts, so its natural for them to give more love to one side. But I hope still they will listen to all races despite just one.
On the other hand, from $big$bucks$ point of view its quite profitable to have one dumbyfied race for mass market, and other three nerfed masterfully enough to be constant feed of targets. And yeah, every time caldari starts to whine about mental superiority of other races, latter got nerfed in the blink of eye.
Sad.
to OP, yes, drones are part of it. I really struggle with them, but i love them, and still hope they will be fixed, maybe two years after, or not before caldari will get anti-drone MIRV.
Despite all good things I have to say for devs, there is nothing to say about drone issue. They simply ignore it completely. And last feedback on it as far as I recall sounded something like "we tried few times to use drones on Sisi and havent find any aforementioned issues you complain about.so STFU."
Still hope though.
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Rakeris
Brethren Empire
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Posted - 2007.03.29 05:40:00 -
[90]
I am kinda sick of it really, after the patch drones have become even more of a problem than before, they go off and attack target that have not even aggroed you yet.
There is one good thing though, what you do, if launch your drones and tell them to attack something and as long as you don't attack or agress the target/s, after you pull in your drones the things they where attacking don't aggro you, so you can easily kill everything in the spawn without taking damage with sentry drones.
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |
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