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Callahorn
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Posted - 2007.03.27 15:44:00 -
[1]
Was looking for some new agents to run for my Gallente Faction...Looking round I see that there are some great HIGH Quality level 4 agents....ALL in 0.0 or LOW SEC.
And to boot, one station has three (3) Lvl 4 - quality 20, 1 Lvl 3 - quality 20 and 1 Lvl 2 quality 16...in Aeschee (-0.2) Security. And to put the iceing on the cake, all of these agents are under Administration?
Why? Please explain to me why in the heck are all the best agents of the same division inside the same station in low sec.
Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
I have a suggestion...MOVE some of them up in into HI sec...Kay?
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Passcal
Darksaber Technologies Ratel Alliance
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Posted - 2007.03.27 15:48:00 -
[2]
Gonna say it before anyone else does.....risk vs reward!
Also first yey
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Draco Pel
Iteration-X
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Posted - 2007.03.27 15:49:00 -
[3]
I have a better suggestion. Allow us to contact them from anywhere, like sub-space radio style or something.
There is nothing that annoys me more then my agent being on one side of space and my corp being on the other.
I would say that once you have visited the agent once, you should be able to convo him/her and ask for a mission in the system you are currently in
It would reduce lag (agent runners could do missions where their corps are, not where the agents are) would allow me to use my l4 q20 agent in low sec (he's in 0.8 at the mo, D'oh!) and who knows it might even get people to move around (there might be more caldari who actually leave caldari space).
meh, will never happen 
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Rustimon
Vortex. Maelstrom Alliance
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Posted - 2007.03.27 15:51:00 -
[4]
Only problem I see with this story is that the agents are in the administration division. Maybe they could spread them out in different systems better but it looks fine to me.
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Passcal
Darksaber Technologies Ratel Alliance
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Posted - 2007.03.27 15:54:00 -
[5]
Originally by: Draco Pel I have a better suggestion. Allow us to contact them from anywhere, like sub-space radio style or something.
There is nothing that annoys me more then my agent being on one side of space and my corp being on the other.
I would say that once you have visited the agent once, you should be able to convo him/her and ask for a mission in the system you are currently in
It would reduce lag (agent runners could do missions where their corps are, not where the agents are) would allow me to use my l4 q20 agent in low sec (he's in 0.8 at the mo, D'oh!) and who knows it might even get people to move around (there might be more caldari who actually leave caldari space).
meh, will never happen 
That makes no sense, the reason the agent offers you the mission is because he has something for you to do. If he wants someone killing he tells you the where abouts of him, if you can choose where to do the mission that measn your chosing where the target will be which is balls.
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heheheh
Singularity.
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Posted - 2007.03.27 16:00:00 -
[6]
Quote: Risk v Reward
Bottom line is, If you are going to make ****loads of ISK in easy missions, you need to risk your ship somewhere along the line.
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Lillith Solonia
Caldari Front Trading
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Posted - 2007.03.27 16:04:00 -
[7]
Edited by: Lillith Solonia on 27/03/2007 16:01:00 Edit again, wrong char again! I'm draco
Originally by: Passcal
Originally by: Draco Pel blah
That makes no sense, the reason the agent offers you the mission is because he has something for you to do. If he wants someone killing he tells you the where abouts of him, if you can choose where to do the mission that measn your chosing where the target will be which is balls.
Of course it makes sense, its just I didn't articulate myself properly before the edit.
You would call your agent, say that you are in x system and if he had any work there. He could give you a mission and the rewards could be based on the sec of the system you were in.
Say I contact my Caldari Navy agent who lives in Jita while I'm up in Venal or something. He says, hey yeah! Why not destroy this Guristas Extravaganza before they make it to empire. I accept and my rewards are based on the fact I'm in 0.0 (maybe the mission rats have the same bounties as 0.0 belt rats )
At least it makes about as much sense as a 300 ship Angel Extravaganza appearing in 1.0 and (usually) a single pod pilot takes them all out 
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Soumk
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Posted - 2007.03.27 16:05:00 -
[8]
Why does CCP keep moving good missions further into dangerous space?
My guess:
Devs play Eve.
Devs with pirate alts play Eve.
Dev pirate alts need targets.
Devs move missons to low sec and 0.0 so mission runners will have to follow.
Dev alts get more targets.
Might not be true. However it would explain the mind set.
(My tinfoil hat is made of extra thick aluminum so it's better than yours.)
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Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2007.03.27 16:05:00 -
[9]
From a storyline point of view it makes no sense. For a faction if you have no interest in policing an area of your space and subsequently the area becomes notorious for criminal activity why would you even have agents in that system at all? "Yeah sure I got work for you. Please visit my office in p0wned central and we'll discuss it." 
However CCP is trying to lure people into low sec, partially I believe to reduce lag in Empire space and partially to give pirates something to shoot at.
***
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Matalino
Gallente
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Posted - 2007.03.27 16:12:00 -
[10]
Is Q 18 not high enough? There are plenty of Level 4 Quality 18 agents for every faction in high sec. If you want those last 2 points of quality you are going to need to move to low sec. Such is life.
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Draco Pel
Iteration-X
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Posted - 2007.03.27 16:12:00 -
[11]
Originally by: Nyabinghi From a storyline point of view it makes no sense. For a faction if you have no interest in policing an area of your space and subsequently the area becomes notorious for criminal activity why would you even have agents in that system at all? "Yeah sure I got work for you. Please visit my office in p0wned central and we'll discuss it." 
However CCP is trying to lure people into low sec, partially I believe to reduce lag in Empire space and partially to give pirates something to shoot at.
Why not? Is there not a cold war going on? Stuff like Enemies Abound and Human Cattle (if i recall correctly) prove this, its just that more missions can be introduced.
Say for example I'm caldari. My agent is caldari. In Caldari and Amarr space (allies in the coming wars) I would do a set of 'regular' missions. The fact that I am policing in Amarr space might just mean that an amarr agent contacted a caldari megacorp for assistance or they share intelligence etc. Ever notice how your amarr standings go up doing missions for caldari? 
When I'm in Gallente or Matari space I could get missions that are directly against these two factions like the aforementioned missions.
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Draco Pel
Iteration-X
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Posted - 2007.03.27 16:17:00 -
[12]
Sorry for another post, but I'm in that kind of mood now 
One of the reasons that mission runners might not head into low sec is exactly because of the sort of systems the OP is talking about.
It's so, so easy for pirate corps to find mission runners in low sec as mostly the agents are grouped together. By making pirates have to actually look around for kills, mission runners might even be coaxed out of their safe havens.
You can always make the contacting of agents standings based so there is less abuse. An agent won't answer your phonecall until you have at least a 5.0 standing with him or something?
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Rhaegor Stormborn
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Posted - 2007.03.27 16:38:00 -
[13]
Originally by: Callahorn Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
Rofl. How about no?
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NightmareX
Caldari Infinitus Odium
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Posted - 2007.03.27 16:58:00 -
[14]
No, no no no, i think there is enough lag in empire, and then we should move more agents to empire to create more lag?, i will say no thanks to that, even when i can't be in empire atm .
If all of the best agents had been moved to empire, who the hell are we pirates supposed to shoot then?, i think low sec is empty enough as it is now
Infinitus Odium - We Are The Bringers Of Hatred |

Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.27 17:37:00 -
[15]
Originally by: NightmareX No, no no no, i think there is enough lag in empire, and then we should move more agents to empire to create more lag?, i will say no thanks to that, even when i can't be in empire atm .
If all of the best agents had been moved to empire, who the hell are we pirates supposed to shoot then?, i think low sec is empty enough as it is now
Not sure if the OP meant it this way but I think the problem is that all those agents are in one station, making it an obvious spot for pirates to catch mission runners. Spreading out the good agents over several low sec systems would make it a bit more attractive to ppl that are for now hesitant to enter low sec.
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Soporo
Caldari
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Posted - 2007.03.27 17:38:00 -
[16]
Quote: If all of the best agents had been moved to empire, who the hell are we pirates supposed to shoot then?, i think low sec is empty enough as it is now
Each other?
What you really mean is, what non pvp targets are you gonna shoot at then?
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Mastin Dragonfly
Amarr Navy Runners
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Posted - 2007.03.27 17:41:00 -
[17]
Originally by: Soporo
Quote: If all of the best agents had been moved to empire, who the hell are we pirates supposed to shoot then?, i think low sec is empty enough as it is now
Each other?
What you really mean is, what non pvp targets are you gonna shoot at then?
I think the real problem is that you can't fit a ship that can do lvl 4 missions reliable and be competitive for PvP at the same time. A mission ship is a sitting duck for pirates, I don't mind PvP or piracy, I think piracy adds a nice flavor to this game that's lacking in every other MMO I played. But I refuse to be a sitting duck.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.27 17:56:00 -
[18]
Originally by: Callahorn
Why? Please explain to me why in the heck are all the best agents of the same division inside the same station in low sec.
Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
I have a suggestion...MOVE some of them up in into HI sec...Kay?
Agent: But we just got kicked out of HiSec and moved here! (Damn people always moving us around...) 
I don't know what to tell you if you really feel that using a q15 agent instead of a q20 is missing out on "the best aspects of the game", though the words, "You want the iskies, it's gonna be risky," come to mind.
If you don't like your chances, stay in HiSec, and leave LoSec to those of us who do. Simple? Simple. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.03.27 18:08:00 -
[19]
This whole topic is retarded.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.03.27 18:16:00 -
[20]
Originally by: Mastin Dragonfly
I think the real problem is that you can't fit a ship that can do lvl 4 missions reliable and be competitive for PvP at the same time. A mission ship is a sitting duck for pirates, I don't mind PvP or piracy, I think piracy adds a nice flavor to this game that's lacking in every other MMO I played. But I refuse to be a sitting duck.
Myth. I fly a domi in lvl 4s. I fly the same domi in pvp. No fitting needs to be changed.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |

Leilani Solaris
Gallente 0utbreak
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Posted - 2007.03.27 18:29:00 -
[21]
Sounds fine to me, It's about time you high sec huggers entered low sec for once. If not, oh well, you can't have all the best stuff on your door step in high sec with no risk. Stop whining.
Outbreak Killboard |

Dez Affinity
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.27 18:32:00 -
[22]
Originally by: Callahorn Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
I have a suggestion...MOVE some of them up in into HI sec...Kay?
I didn't realise that if you had a TOO high sec-status you couldn't enter low-sec. That kinda sucks. 
Seriously though I don't see what prevents you going into low-sec. Kay!
_______________
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Venkul Mul
Gallente
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Posted - 2007.03.27 18:36:00 -
[23]
Let's say it:
Caldari Navy has that kind of agent in high security space and we have the thread about lag in Motsu, Saila, ecc., the rest of the empires don't see a 4 +18 agent in high sec, and the one from navy are usually bad quality, and they have less lag problems.
So it is hard to judge if moving some of them in high sec will be a good move. Personally I feel that access to high sec quality agents should be roughly equal, and that only 1 race has access to the top tier in high sec is wrong. The solution can be either moving the above mentioned high sec agent in low sec or seeding some high quality in high sec for other races too.
The second thing is CCP love for missions hubs, Aesche is an example, but there are much more. There is a good number of low sec system with multiple high quality agents in the same station or in different stations in the same system.
That could be good if alliances/corporations could efficently form a defence militia against pirates, but the current game mechanics give the advantage to the pirates, as the militia member will get secure hits if they open fire fist, or if they help someone not in the corporation they are part of.
So the missions hubs hare mostly a lure to get targets to pirates.
CCP has promised better things for players wanting to build a anti pirate militia, but so far nothing has been explained on how this should work.
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.27 19:35:00 -
[24]
Originally by: Callahorn
And to boot, one station has three (3) Lvl 4 - quality 20, 1 Lvl 3 - quality 20 and 1 Lvl 2 quality 16...in Aeschee (-0.2) Security. And to put the iceing on the cake, all of these agents are under Administration? the same division inside the same station in low sec.
You missed out on such an opportunity. My corporation (and then later, our alliance) used to police that system, and it was free to use by anyone who wanted to run missions. But, as good as 3 L4, Q20 agents were, we decided it wasn't enough money, and moved to no-sec. Oh, and risk vs. reward, etc., etc. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Redpants
Gallente Dead Eagle North Star Confederation
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Posted - 2007.03.27 19:57:00 -
[25]
The first response to this thread is all that's needed to say. Risk vs Reward. All you carebears empiring it up in Empire can't have your cake and eat it too.
The more people that are encouraged into low sec by CCP the more targets pirates have to get rich off of (that means your modules and your ransom.) :)
This in turn gives us anti-pirates more work, providing everybody with more fun. The carebear getting into the mix, the pirate and the anti-pirates. Everybody wins.
The people complaining about low sec agents are not well for this game. They want a hands off gaming experience with no interaction with the world around them. Just AI controlled and scripted events that they can safely experience all day long on any game with their Xbox 360.
Now as far as realism is concerned, as one poster brought up. I think this is realistic to the storyline. When the west was "discovered" in America did all the business owners, powerbrokers and hard working average Joe's stay on the east coast? Did they huddle in NYC and stay there? No they began a slow expansion out west where resources were plenty, the space was wide open and there were more opportunities. Parallell with 0.0/low sec? _____________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

George Carver
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Posted - 2007.03.27 20:20:00 -
[26]
Originally by: Redpants The first response to this thread is all that's needed to say. Risk vs Reward. All you carebears empiring it up in Empire can't have your cake and eat it too.
The more people that are encouraged into low sec by CCP the more targets pirates have to get rich off of (that means your modules and your ransom.) :)
This in turn gives us anti-pirates more work, providing everybody with more fun. The carebear getting into the mix, the pirate and the anti-pirates. Everybody wins.
The people complaining about low sec agents are not well for this game. They want a hands off gaming experience with no interaction with the world around them. Just AI controlled and scripted events that they can safely experience all day long on any game with their Xbox 360.
Now as far as realism is concerned, as one poster brought up. I think this is realistic to the storyline. When the west was "discovered" in America did all the business owners, powerbrokers and hard working average Joe's stay on the east coast? Did they huddle in NYC and stay there? No they began a slow expansion out west where resources were plenty, the space was wide open and there were more opportunities. Parallell with 0.0/low sec?
I like the way you think, if you want a game where you don't have to worry about pirates and whatnot then get into Wow or any of the billion other games that have that type of play. To come into the only good PvP mmorpg and then complain about the PvP is a little bit wrong headed.
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Bish Ounen
Gallente Omni-Core Freedom Fighters
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Posted - 2007.03.27 20:21:00 -
[27]
Originally by: Callahorn Was looking for some new agents to run for my Gallente Faction...Looking round I see that there are some great HIGH Quality level 4 agents....ALL in 0.0 or LOW SEC.
And to boot, one station has three (3) Lvl 4 - quality 20, 1 Lvl 3 - quality 20 and 1 Lvl 2 quality 16...in Aeschee (-0.2) Security. And to put the iceing on the cake, all of these agents are under Administration?
Why? Please explain to me why in the heck are all the best agents of the same division inside the same station in low sec.
Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
I have a suggestion...MOVE some of them up in into HI sec...Kay?
It could be worse.
Gallente Noobs stuck on level 1 missions have it even harder. All the high quality agents are WAY out on a semi-hisec island in the middle of lowsec space. So if you want to get a good level 1 agent you have to be willing, as a TOTAL NOOB to fly out into lowsec to get started.
Hey CCP, what the heck is up with that? Good way to set up the noobs for a short life in EVE. It's bad enough the learning curve for this game is already incredibly high, but to then stick all the high quality agents way out in a little island of hisec in the middle of lowsec territory is just mean. It's like making children jump through FLAMING hoops to get their breakfast every morning.
Someone needs to look at the distribution of agents. Low level agents should be in core systems, with the agent levels going up as security status goes down. For Example:
Level 1 agents = 1.0-0.9 sec systems Level 2 agents = 0.8-0.7 sec systems Level 3 agents = 0.6-0.5 sec systems Level 4 agents = 0.4-0.3 sec systems Level 5 agents = 0.3-0.2 sec systems
0.1 and 0.0 would have no agents, and would be reserved for potential level 6 agents.
Also, agent quality would go up as sec level goes down, with some overlap. Thusly, you would be more likely to find a high quality agent the closer you go to 0.0.
In order to make this work though, the various race territories need to be consolidated. No more "Hisec Islands" in the middle of 0.0 space. I would imagine that a few simple jumpgate additions or rearrangements could be made to make that work. it would make sense with the overall game lore as well. What. Did you think that all the various factions would just STOP building jumpgates? It makes sense to re-organize this way, and it both makes the game more accessible for newbies, AND it serves to inexorably lead people out towards lowsec space. If balanced correctly, by the time people head out to lowsec, they will have several months in-game and will be prepared for the perils and benefits they will encounter there.
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Motorcycle Emptiness
Gallente Federal Navy Academy
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Posted - 2007.03.27 20:23:00 -
[28]
Didn't tom jones sing this song?
Flashing White Box (rank 1) |

James Lyrus
Lyrus Associates
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Posted - 2007.03.27 20:25:00 -
[29]
It's fine.
There's reasonable agents in high sec.
There's better agents in lowsec.
Oh, and by the way, your reward goes up according to the sec status of the system too.
Actually, this is a bit silly IMO - there's functionally little difference between 0.5 and 1.0 in that sense, so I reckon it shoud just have 3 tiers - high sec, lowsec and 0.0.
You get to choose which you prefer.
Although, I would agree on the clumping. Agents of various divisions should have _some_ diversity in where they're found, rather than having a small set of systems with 8 agents of high QL of the same faction/corp.
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Ayumu Kosuga
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Posted - 2007.03.27 20:30:00 -
[30]
Originally by: Soumk
Why does CCP keep moving good missions further into dangerous space?
My guess:
Devs play Eve.
Devs with pirate alts play Eve.
Dev pirate alts need targets.
Devs move missons to low sec and 0.0 so mission runners will have to follow.
Dev alts get more targets.
Might not be true. However it would explain the mind set.
(My tinfoil hat is made of extra thick aluminum so it's better than yours.)
Devs design the game, not the gamers.
Gamers who like this mind-set stay.
Gamers who don't like this mind-set leave for greener (more carebearish) games.
everyone is happy. 
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Ms Freak
Amarr NCN Corp Chaos Incarnate.
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Posted - 2007.03.27 20:37:00 -
[31]
this is all about risk vs. reward.
High = No Risk = "Ok" rewards Low Sec = Some Risk = "Good" Rewards 0.0 = Lots of Risk = "Excellent" rewards
Whats your problem? Seems fair to the rest of the world?
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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.03.27 21:01:00 -
[32]
Originally by: Ms Freak this is all about risk vs. reward.
High = No Risk = "Ok" rewards Low Sec = Some Risk = "Good" Rewards 0.0 = Lots of Risk = "Excellent" rewards
Whats your problem? Seems fair to the rest of the world?
Wrong, unless you live in another realm of low-sec with nobody around, lowsec is technically more dangerous than 0.0, yet less rewarding than empire... CCP is trying to fix this, but all the wrong ways, keep missions the way they are, add some harder ones, dont just move'em around, lvl 4 rewards are already stupidly low for a group to do considering the time consuming process of actually doing them ----------
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Soumk
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Posted - 2007.03.27 21:15:00 -
[33]
Originally by: Ayumu Kosuga
Originally by: Soumk
Why does CCP keep moving good missions further into dangerous space?
My guess:
Devs play Eve.
Devs with pirate alts play Eve.
Dev pirate alts need targets.
Devs move missons to low sec and 0.0 so mission runners will have to follow.
Dev alts get more targets.
Might not be true. However it would explain the mind set.
(My tinfoil hat is made of extra thick aluminum so it's better than yours.)
Devs design the game, not the gamers.
Gamers who like this mind-set stay.
Gamers who don't like this mind-set leave for greener (more carebearish) games.
everyone is happy. 
I'm happy! I'm happy!

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skandalf
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Posted - 2007.03.28 13:55:00 -
[34]
Originally by: Passcal
Gonna say it before anyone else does.....risk vs reward!
Also first yey
lol! you being serious with that comment or what? risk vs reward huh? flawed argument to say the least
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Cipher7
Sebiestor tribe
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Posted - 2007.03.28 14:54:00 -
[35]
All level 3 and 4 missions should be in lowsec.
Highsec is for newbies, not 3 year old carebears.
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Cipher7
Sebiestor tribe
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Posted - 2007.03.28 14:56:00 -
[36]
Originally by: Blane Xero
Wrong, unless you live in another realm of low-sec with nobody around, lowsec is technically more dangerous than 0.0
Myth.
No bubbles in lowsec. No frigate tacklers sitting at gates in lowsec. Additional firepower of gateguns in lowsec. Lots of NPC stations in lowsec.
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jizzmonkey
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Posted - 2007.03.28 15:57:00 -
[37]
all i hear;
"im not making enough billions at the moment, however i have to risk some of those billions to make more, which is CLEARLY preposterous"
and to the guy chatting about devs, your either joking (and it was funny) or you think that ccp is some tiny 2 man operation. eve is primarily a pvp game, people were supposed to mine/mission to fund battle, not just to accumulate massive wealth. and anyway.....where of where is the fun in that?
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.03.28 16:33:00 -
[38]
Seems like a fair thing...risk vs reward.
If it is the case that decent agents are being moved to low sec/0.0
A set scanner probe bpo's look real sexy about now 
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Callahorn
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Posted - 2007.04.02 16:40:00 -
[39]
Great responses...but some of you missed the point. And it's not a question or point of risk vs. reward. Been to 0.0...and got my T-Shirt.
So hush up with your ramblings on that. The point I am making and some others got was why in the heck would you have that many agents in one station in one division. Makes absolutely no sense. I have seen other stations in >0.5 in the same situation. I have seen solar systems with NO stations; lots of em. I have seen solar systems with TOO MANY stations.
In a real situation the resources would be strapped for those stations. So here you go CCP, a "Suggestion"...have some of the megacorps and not so megacorps close down their offices where the "lag" is and reopen for future endeavors in less populated areas.
Here is are some example systems.... Adahum, Caslemon and Jolevier. These particular systems have only ONE starbase or two. So when I say move to Hi Security, move them to areas that are not so densly populated with players.
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Neal Cassady
Shih Yang Tong
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Posted - 2007.04.02 16:47:00 -
[40]
Originally by: Cipher7 No frigate tacklers sitting at gates in lowsec.
myth.
anti pirate gatecamps use inty tacklers to great effect. it really sucks.
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Rico Naginata
DEATHFUNK
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Posted - 2007.04.02 17:29:00 -
[41]
Whats hilarious is the way that 6 months ago, everyone was saying the opposite.
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Neon Genesis
Gallente The Landed Gentry
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Posted - 2007.04.02 18:32:00 -
[42]
Originally by: Soumk
Why does CCP keep moving good missions further into dangerous space?
My guess:
Devs play Eve.
Devs with pirate alts play Eve.
Dev pirate alts need targets.
Devs move missons to low sec and 0.0 so mission runners will have to follow.
Dev alts get more targets.
Might not be true. However it would explain the mind set.
(My tinfoil hat is made of extra thick aluminum so it's better than yours.)
That's one of the most retarded things ever posted on these boards.
OP, many high quality level 4 agents have been moved to low sec because, you need to have some level of risk if you want to make piles of money.
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Jon Draconus
Just-fun Dark Matter Coalition
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Posted - 2007.04.03 13:36:00 -
[43]
I wouldn't have a problem with low sec agents if for the fact that you can be probed and warped to in a deadspace, before you even get aligned. Then a frig scrams you and a bigger ship pops you.
And be for you say, oh just warp out if you see a hostile, then how am I to do missions if I'm station camped?  Originally by: Wrangler
- We will kill one minmatar baby, on the hour, every hour... and maybe an extra one if we get hungry!
Ah, brings back memories of my family BBQ's.
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Tarminic
Black Flame Industries
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Posted - 2007.04.03 13:49:00 -
[44]
Originally by: Nyabinghi From a storyline point of view it makes no sense. For a faction if you have no interest in policing an area of your space and subsequently the area becomes notorious for criminal activity why would you even have agents in that system at all? "Yeah sure I got work for you. Please visit my office in p0wned central and we'll discuss it." 
However CCP is trying to lure people into low sec, partially I believe to reduce lag in Empire space and partially to give pirates something to shoot at.
Less strict tax laws?
<sig> IBTL! IBDS! And other such forum tom-foolery. </sig> |

Coran Roscai
Minmatar
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Posted - 2007.04.03 14:03:00 -
[45]
Its been said before and I'll say it once more for you mate: Risk vs Reward CCP has repeatedly stated that they know empire sucks for most people, so they are trying to get us all into low-sec, including you mission runners too, so the only way to do that is to 'encourage' you to go there, asking simply doesn't work. So they've shifted more emphasis into low-sec missioning. So as a result you get nice agents in low-sec with nicer missions and much nicer rewards.... BUT as ever its up to you to go there and take the RISK to get the REWARD. CCP cannot be expected to hold you hand all the way can they? Cut them a break and go play the game mate....
(Not intended to be flame.. honestly go have fun in low-sec, it makes missioning a whole lot more interesting... but remember to check your local, and be alligned or you might get pwned by the odd prospective gank squad....
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Jon Draconus
Just-fun Dark Matter Coalition
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Posted - 2007.04.03 14:45:00 -
[46]
Originally by: Coran Roscai Its been said before and I'll say it once more for you mate: Risk vs Reward CCP has repeatedly stated that they know empire sucks for most people, so they are trying to get us all into low-sec, including you mission runners too, so the only way to do that is to 'encourage' you to go there, asking simply doesn't work. So they've shifted more emphasis into low-sec missioning. So as a result you get nice agents in low-sec with nicer missions and much nicer rewards.... BUT as ever its up to you to go there and take the RISK to get the REWARD. CCP cannot be expected to hold you hand all the way can they? Cut them a break and go play the game mate....
(Not intended to be flame.. honestly go have fun in low-sec, it makes missioning a whole lot more interesting... but remember to check your local, and be aligned or you might get pwned by the odd prospective gank squad....
Yeah, the mission runners take all the risks while the gankers get the rewards. That's a hell of a policy. Originally by: Wrangler
- We will kill one minmatar baby, on the hour, every hour... and maybe an extra one if we get hungry!
Ah, brings back memories of my family BBQ's.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.04.03 14:51:00 -
[47]
Originally by: Callahorn Was looking for some new agents to run for my Gallente Faction...Looking round I see that there are some great HIGH Quality level 4 agents....ALL in 0.0 or LOW SEC.
And to boot, one station has three (3) Lvl 4 - quality 20, 1 Lvl 3 - quality 20 and 1 Lvl 2 quality 16...in Aeschee (-0.2) Security. And to put the iceing on the cake, all of these agents are under Administration?
Why? Please explain to me why in the heck are all the best agents of the same division inside the same station in low sec.
Hey CCP not all of us want to run around in the badlands, but we would still like to enjoy some of the best aspects of the game.
I have a suggestion...MOVE some of them up in into HI sec...Kay?
i loved aeschee... used to live there for over a year... but now i have moved to a much better system.
low sec is risk vs reward... higher qua agents should be in low sec and 0.0 tbh
and NO for the move.. they should do the other way around tbh.. move good agents to low sec --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.04.03 14:53:00 -
[48]
Originally by: Valrandir This whole topic is retarded.
I fully endorse this post. -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.03 15:16:00 -
[49]
Originally by: Mastin Dragonfly
Originally by: Soporo
Quote: If all of the best agents had been moved to empire, who the hell are we pirates supposed to shoot then?, i think low sec is empty enough as it is now
Each other?
What you really mean is, what non pvp targets are you gonna shoot at then?
I think the real problem is that you can't fit a ship that can do lvl 4 missions reliable and be competitive for PvP at the same time. A mission ship is a sitting duck for pirates, I don't mind PvP or piracy, I think piracy adds a nice flavor to this game that's lacking in every other MMO I played. But I refuse to be a sitting duck.
fake. My maesltrom can do any level 4 reliably and can fight any PVP setup on reassonable PVP conditions./ It do not have a scrambler but you dont need one to defend yourself.
If brute force doesn't solve your problem... you are not using enough |

1of20
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Posted - 2007.04.03 15:33:00 -
[50]
I think it's awesome they're doing this!
I'm tired of risking my ship by warping thru belts and in/out of a variety of low-sec systems looking for someone to kill.
I'll *finally* be able to park outside a lowsec gate again and have more targets to pop as they try to get to thier agents.
Sure, I can do that now, but it's too damn boring since nobody's ever around. This way I can do a couple of those missions with an alt and find out where they send people most of the time and have nothing but risk-free PVP goodness like the old days.
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Beffanie
Pink Power Ponies
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Posted - 2007.04.03 15:51:00 -
[51]
Originally by: Cipher7 Myth.
No bubbles in lowsec. No frigate tacklers sitting at gates in lowsec. Additional firepower of gateguns in lowsec. Lots of NPC stations in lowsec.
Huh? Whenever I team up with someone for a gank session I always use a throw-away frig to tackle and hold a victim at a low-sec gate while my partner blows them up. I'll be doing this alot until I'm big enough to fly my own wtfpwn one-shot ship. and when that happens, I'll either recruit another person to tackle or I'll rol an alt to tackle.
ganking in lowsec is probably easier than 0.0, if you're in a small, non-alliance corp like me. And I never have to worry about some big alliance trying to bully me around.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.04.03 16:07:00 -
[52]
Only 1 high sec lvl 4 kill agent in Khanid. Great as it encourages people into low sec
Khaldari Research Services BPO Shop KPA Recruiting! |

1of20
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Posted - 2007.04.03 17:46:00 -
[53]
Originally by: Spoon Thumb
Only 1 high sec lvl 4 kill agent in Khanid. Great as it encourages people into low sec
They should just setup something that causes gates in highsec to "misfire" and randomly shoot people out into lowsec space.
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Eralus
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Posted - 2007.04.03 18:08:00 -
[54]
I hate it when people complain that a ship set up to solo level 4 missions will be owned by a PvP ship, as if that's evidence that something is wrong.
The argument is based on the assumption that you're supposed to be able to solo high-end level 4 missions. You're not!
The whole idea of EVE is that to do the best things, you need to do them ina way that you protect yourself from other players. If you want to do the best missions in 'safety', bring a couple PvP ships with you to protect yourself. A mission ship may not have a chance against a PvP ship, but I bet 2 PvP ships can handle a level 4 mission. _____ Lifewire is a big, ugly, mean... carebear. |

Red Rumurder
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Posted - 2007.04.03 18:26:00 -
[55]
Edited by: Red Rumurder on 03/04/2007 18:24:51 Edited by: Red Rumurder on 03/04/2007 18:23:36 really the solution to this problem is very easy.
For the topic starter lose the argument of moving them to high security and just spread them out so they are not all in same station same corp same division. (CCP you got lazy there and you know it) You can split the 4 lvl 4 qty 20 in Yugherer (at work so spelling and # might be slightly off but not by much). Now thats a 0.3 system and I have no problems going there but the fact that 4 of the best agents are in 1 system/station is not right. Split them up.
now all you people who say risk verse rewards put the bong or ***** pipe down. Everyone always says you want to make the isk you take the risk. Well lets see the risk you're taking. Your probing someone down, absolutely no risk. Once you find the contact you go to investigate solo or with friends. First sign of risk but you initiated it and its not that big of a risk due to next point. Mission runners MUST set up ship to tank the rats or they are goners. This leaves no lines of defense against a player. Even when engaged by the player, does the aggressor (you the scum sucking pirate), get aggressed by the rats? Hell No you don't. So we are getting lit up by the rats taking more damage then you'll put out and you come along and just add that 20 more DPS to break us. So you kill us, most likely in 500mil or more ship. Where you risked a T1 frig or cruiser with crap mods or if your the pirate I have respect for you bring your greatest stuff too.
So once again I ask you this, since you shove it down our throats
WHERE IS YOUR RISK?, looks like we are the ones that take all the risks not you
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