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Rudy Metallo
G.H.O.S.T
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Posted - 2007.03.28 21:47:00 -
[31]
If you're going to be taking down a lot of bigger ships in an AF, fit a Vampire Ishkur. All nos in the highs, 2 hammerheads and 3 hobgoblins in the drone bay. T2 drones of course.
Very good for soloing larger ships, decent in a gang. Say what? |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.28 21:51:00 -
[32]
Originally by: Obdazen Edited by: Obdazen on 28/03/2007 20:21:49
Originally by: goodby4u Edited by: goodby4u on 28/03/2007 17:23:10
Originally by: Obdazen Well, I've recently returned after a long time out. So you can consider me a noob. I'll be pvping, I'm minmatar, and I've decided to stick with (minmatar) frigs. For pvp: which is better? AF or Inty? AF's seem to be more tank oriented whereas inties are more tacklers, e-warfare types. Is it as simple as that? Or is there more to it? I'll usually be flying with a small gang 2-5 or so. I'm the kind of guy that likes to fill a niche, which is more useful? Thanks for any info.
Rifter heres why:
Fit it out the way you think it will be best for solo pvp and go find some targets,as you die modify your setup however you think it will work best for you,once youve mastered the ship take a good hard look at your ship's setup,then look at the setups on the forums and see if its like the af's tank or the interceptors tank.
Actually, that's what I'm using now. I like it, but anything better would of course be nice. I think my current setup is definately more like a ceptor, it can't take hits, but it's fast and is a pretty decent tackler. It also deals some damage, so I'm not sure. I think I've pretty much decided to go with an interceptor at this point, specifically a stiletto for the mid slots.
Now what I'm wondering is...what should I run from in a ceptor? If I see an AF should I immediately jet? Are there other ships that pose a lot of problems? From what I can tell they usually don't get hit. Am I pretty much screwed if I get webbed? 
Thanks for the info so far 
1)Run from anything above a cruiser unless the guy your fighting doesnt know what hes doing.
2)destroyers,stabbers,recon ships and Afs...But Afs can be killed. 3)kinda,9-10 you dont want to be webbed or yes you will die,but if it doesnt matter(hes dead almost and didnt even lock you for instance).
__________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Merin Ryskin
FinFleet Lotka Volterra
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Posted - 2007.03.28 22:56:00 -
[33]
Originally by: Snikkt
Originally by: Merin Ryskin
Originally by: Snikkt
Originally by: Merin Ryskin Sure, your damage output sucks (good luck even breaking passive shield regen on a target), but you can easily get a scramble point on the target and hold them there for your friends to arrive and get a lock. and interceptors don't have the damage output to kill anything worth killing.
Have you ever fought a T2 neutron blaster Taranis? Scary, scary amounts of Damage. It gets a 50% damage boost right off the bat.
Unless you're in a hauler, the blaster Taranis is a joke. The only thing it's good for is ganking haulers, and bragging about quickfit DPS. Why? Because it has zero ability to fight outside web and NOS range. So you might have very nice DPS for a frigate, but you're dead long before you can actually kill anything.
So fit rails. With Decent gunnery skills, you can get out of web range, stay out of web range, and still be able to do large amounts of damage.
Yes, but you mentioned the blaster-Taranis, not the railgun version. My point wasn't that the Taranis sucks, it's just that the blaster-Taranis isn't really good for anything but quickfit fantasy comparisons. In the real world, its lack of tank and need to operate in web/nos range are fatal flaws.
Besides, 4.5 railguns are not going to be doing much damage. It's nice if your main objective is keeping a scramble point on the target while backup arrives, but it's not really enough to kill things solo. My Harpy has better damage output, and it's still a lot weaker than I'd like.
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RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.29 10:18:00 -
[34]
Train both as the skills are complementary and will help for future ships. Flying as a Minmatar you are looking at 4 fine ships that each shine under different circumstances and all require actual piloting skills as opposed to "orbit at x F1 F2 F3".
Jaguar...excellent tackle abilities with 4 mids and decent damage output with T2 AC 200's. Very versatile solo as well.
Wolf...I find this a terrific ship for fleet support in it's artillery version.
Stiletto...Hohoho....again with 4 mids the tackle options are endless. Fitted with either 20km scram/web/SB II or the slower locking 20km scram/web/7.5km scram....FC's love hearing "point/web on primary" and "2 points secondary" within a couple seconds from the same pilot . Probably a toss up between this, the Jaguar, and the Stabber as my favorite combat ship to fly.
Claw...I personally have some trouble with this ship due to the lack of mids. But...fit T2 arty up top and use the single remaining mid (you DO use a MWD in 0.0 right ) wisely it is a very survivable inty that packs a nice punch.
All 4 of these will be useful for your average 2-5 man gang especially if you will be supporting heavier ships. "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.03.29 12:17:00 -
[35]
You're more useful to everyone around you in a 'ceptor than you are in an AF.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Tommy Vercetti
Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.29 14:01:00 -
[36]
Originally by: Obdazen Well, I've recently returned after a long time out. So you can consider me a noob. I'll be pvping, I'm minmatar, and I've decided to stick with (minmatar) frigs. For pvp: which is better? AF or Inty? AF's seem to be more tank oriented whereas inties are more tacklers, e-warfare types. Is it as simple as that? Or is there more to it? I'll usually be flying with a small gang 2-5 or so. I'm the kind of guy that likes to fill a niche, which is more useful? Thanks for any info.
Both classes in minmatar have great ships (as others have said).
I love the wolf more than the jag tbh. Ive been addicted to the wolf ever since I saw some great wolf videos. 5 slots can pump out a fair bit of dps for a small sized ship. The jag is great too, haven't used it that often though. The claw and stilleto are damn good ships too, however I always feel second best flying with a crow.
Basically, if your gang needs a tackler, fly an inty. If it doesn't then fly whatever the hell you want. Your obviously not looking at being the main dps dealer with either of these ships, so fly what you like if you aint a tackler and you'll be helping out either way.
Originally by: Pestillence
It's a game where we fly around in eggs with tubes up our arses. If I want reality I'll go outside.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.03.29 14:27:00 -
[37]
Most have been said I'll say it again. Both ship types work for tackling heavy targets, both will insta-die when the compulsury anti-tackler domi puts 6 heavy dims and 5 ogre II on them. Besides tackling for gang af's can do a bit of solo work with the correct choice of harderners and ammo to kill npcers and interceptors can do scouting/warp in points/bookmarking. As you are minnie you have access to my favorite ships in game: stiletto and stabber. For gang work use stiletto with scram + 2 damps (or 2 painters if you have torp ravens with you). For solo work use stabber with scram, shield extender and 180mm ac II. Good luck.
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Obdazen
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Posted - 2007.03.29 23:23:00 -
[38]
Edited by: Obdazen on 29/03/2007 23:20:18 Edited by: Obdazen on 29/03/2007 23:19:55 I've pretty much decided to go with a stiletto, the 4 mid slots are pretty nice. This is what I came up with for a fit:
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Any thoughts on that? I could probably fit a stronger web on there, I chose the Langour for lower CPU cost
edit: spelling
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Mayhem Unleashed
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Posted - 2007.03.30 05:40:00 -
[39]
Originally by: goodby4u
Originally by: Obdazen Edited by: Obdazen on 28/03/2007 20:21:49
Originally by: goodby4u Edited by: goodby4u on 28/03/2007 17:23:10
Originally by: Obdazen Well, I've recently returned after a long time out. So you can consider me a noob. I'll be pvping, I'm minmatar, and I've decided to stick with (minmatar) frigs. For pvp: which is better? AF or Inty? AF's seem to be more tank oriented whereas inties are more tacklers, e-warfare types. Is it as simple as that? Or is there more to it? I'll usually be flying with a small gang 2-5 or so. I'm the kind of guy that likes to fill a niche, which is more useful? Thanks for any info.
Rifter heres why:
Fit it out the way you think it will be best for solo pvp and go find some targets,as you die modify your setup however you think it will work best for you,once youve mastered the ship take a good hard look at your ship's setup,then look at the setups on the forums and see if its like the af's tank or the interceptors tank.
Actually, that's what I'm using now. I like it, but anything better would of course be nice. I think my current setup is definately more like a ceptor, it can't take hits, but it's fast and is a pretty decent tackler. It also deals some damage, so I'm not sure. I think I've pretty much decided to go with an interceptor at this point, specifically a stiletto for the mid slots.
Now what I'm wondering is...what should I run from in a ceptor? If I see an AF should I immediately jet? Are there other ships that pose a lot of problems? From what I can tell they usually don't get hit. Am I pretty much screwed if I get webbed? 
Thanks for the info so far 
1)Run from anything above a cruiser unless the guy your fighting doesnt know what hes doing.
Don't listen to him, I flown a Crusader for a good few months, close range too bought myself 10 setups and went fishing.
Got myself some very nice kills 3x Brutix (2 miners, an 1 with a bite was best challenge I had), 1 Prophecy, countless destroyers/Cruisers/frigs.. personally, Its not what you should run from, its who you should run from. You can't judge a book by its cover.
Take your chance and see who wins..
Be warned as close range Ceptor setups can be dangerous, you just have to watch for the webber!
In gang setup, I would seriously suggest going long range orbit an scram till your backup arrives, then move in close with your guns (to add the rather low DPS, unless you got T2 guns)
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backstep
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Posted - 2007.03.30 07:30:00 -
[40]
Edited by: backstep on 30/03/2007 07:31:06
Originally by: Obdazen
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Is there any reason to use cap battery instead of cap injector? I know cap battery doesn't require any charges means it is more flexible, but I think cap injector+20km scrambler will give you more chance to survive. And...oh, actually small cap battery II needs 50 cpu
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.30 07:38:00 -
[41]
Apart from whining at some really horrible setups posted (look in the proper threads for proper setups).
I'd like to point this out:
Compare <insert AF here> to a stabber. Stabber: 1. Goes Faster. 2. Does more damage. 3. Can do damage outside of web range. 4. Has more cap (more nos proof). 5. Is a LOT cheaper.
You can also take thorax/vexor/arbitrator/maller as comparison, they will all (when properly setup for pvp) beat any af.
Don't believe all these people who say they are killing cruisers with their AF. They are killing noobs in lowsec belts. If they were in a cruiser they would get the same job done even faster with less ISK. Besides, any ship can kill any ship, provided it beats the passive shield recharge.
All in all, leave AF's for the PvE part. They are great at tanking complexes and npc's. However, in the current metagame, small cap + low damage + low speed = useless.
However, inties are awesome, and no gang should go without one.
Out of inties, i'd say: Crow for best survivability/all purpose. Gank taranis for killing haulers. Stiletto in a gang for excessive tackling :) Crusader for 1v1, but you need to spend isk on it for it to be good ;)
N.F.F. Recruitment |

Pan Crastus
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Posted - 2007.03.30 07:58:00 -
[42]
Edited by: Pan Crastus on 30/03/2007 07:55:00 Forget Minmatar AFs, they don't have a role in PVP. They're good for tanking Sansha (belt ratting or doing Plexes) and that's it.
The only niche Minmatar ships can fill is as heavy tackler, with a Vagabond or Huginn. Everything else the other races' ships can do much better.
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Obdazen
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Posted - 2007.03.30 08:12:00 -
[43]
Edited by: Obdazen on 30/03/2007 08:09:40 Edited by: Obdazen on 30/03/2007 08:08:29
Originally by: backstep Edited by: backstep on 30/03/2007 07:31:06
Originally by: Obdazen
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Is there any reason to use cap battery instead of cap injector? I know cap battery doesn't require any charges means it is more flexible, but I think cap injector+20km scrambler will give you more chance to survive. And...oh, actually small cap battery II needs 50 cpu
Hmm, I hadn't considered a cap injector...I suppose that would probably work just as well. And 40CPU hence the "Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod)." 20k warp scrambler though...hmm, probably a good idea for tackling.
Thanks for the input, keep it coming 
edit: smiley didn't work 
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RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 12:54:00 -
[44]
Edited by: RuleoftheBone on 30/03/2007 12:52:54
Originally by: Obdazen Edited by: Obdazen on 29/03/2007 23:20:18 Edited by: Obdazen on 29/03/2007 23:19:55 I've pretty much decided to go with a stiletto, the 4 mid slots are pretty nice. This is what I came up with for a fit:
high: 2 150mm AC II - 10cpu 4MW 1 RL - 14CPU 4MW
mid: MWD II - 20CPU 17MW Scram 7.5k - 27CPU 1MW Langour Web - 16CPU 1 MW cap battery II - 40CPU 10MW
lows: phototonic CPU - 1MW / Increases CPU by 8.4% micro aux power - 12CPU / Increases powergrid cap by 10MW power diagnostic - 16CPU / Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod) / Increases powergrid cap by 5%
155/162.6CPU 38/42MW
Any thoughts on that? I could probably fit a stronger web on there, I chose the Langour for lower CPU cost
edit: spelling
Yuck....train Weapons Upgrades/AWU. And you are missing the point of the Stiletto which really is best supporting a gang.
Try: 2xAC200 1xsml named NOS 1x20km scram/1x7.5 scram/web/MWD gyro II/DC II/speed mod of choice
Alternate is dump the 7.5 scram for a sensor booster. And your low slot selection is horrible. If you need to use a MAPC/PDU AND a friggin cpu mod you would be better off flying something else until your skills let you fit the ship properly....no offense... "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 13:02:00 -
[45]
Originally by: Pan Crastus Edited by: Pan Crastus on 30/03/2007 07:55:00 Forget Minmatar AFs, they don't have a role in PVP. They're good for tanking Sansha (belt ratting or doing Plexes) and that's it.
The only niche Minmatar ships can fill is as heavy tackler, with a Vagabond or Huginn. Everything else the other races' ships can do much better.
And this post is utter rubbish. Do you even fly Minmatar ships? Case in point: those amazing Wolf combat videos, the "Me and my Stabber" video as a starting point.
Bottom line: Minmatar ships require mucho skills to fly. It takes time but the end result is well worth the trouble. "Lead me...Follow me...Or get the **** out of my way...." -General George Patton USA
UKC |

Obdazen
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Posted - 2007.03.30 15:29:00 -
[46]
Edited by: Obdazen on 30/03/2007 15:28:10 Edited by: Obdazen on 30/03/2007 15:26:29 I'm pretty sure from EVERYTHING I've read that stiletto is supposed to be l33t tackler not l33t DPS. Hence no gyrostabs. Also they're supposed to have some of the fastest lock times in the game...so why the sensor booster? Furthermore, what good is a small NOS going to do in gang pvp exactly? I still appreciate your input, but coming from what looks like a rifter pilot DPSer..I don't think it really applies...I could be wrong 
edit2: The other thing is I don't believe that what you posted will actually fit on a stiletto... edit: spelling errors
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RuleoftheBone
Minmatar UK Corp FATAL Alliance
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Posted - 2007.03.30 17:11:00 -
[47]
Edited by: RuleoftheBone on 30/03/2007 17:09:13
Originally by: Obdazen Edited by: Obdazen on 30/03/2007 15:28:10 Edited by: Obdazen on 30/03/2007 15:26:29 I'm pretty sure from EVERYTHING I've read that stiletto is supposed to be l33t tackler not l33t DPS. Hence no gyrostabs. Also they're supposed to have some of the fastest lock times in the game...so why the sensor booster? Furthermore, what good is a small NOS going to do in gang pvp exactly? I still appreciate your input, but coming from what looks like a rifter pilot DPSer..I don't think it really applies...I could be wrong 
edit2: The other thing is I don't believe that what you posted will actually fit on a stiletto... edit: spelling errors
Lol....the killsig is that...a killsig. Thats a dead rifter . For the record I was flying a Cyclone at the time and protecting battleships from support. I don't use quickfit much....and any setup I post is what I actually fly with...no theory from me.
Anyway...the small NOS is there to enable you to run the tackle mods and other stuff forever. You snag one target with the 20km scram and while maneuvering around the primary hit the 2 pt scram and switch the 20k to another target. Or in the case of stabbed up ships you are dumping 3 points on target. The sensor boosted option is for even faster lock/scram. On a smaller non-Minmatar target sucking cap off is a good thing anyway.
The gyro is optional (you ain't gonna kill much with 2 AC's) and can be swapped for speed mods or whatever floats your boat. I like anything that mods damage/ROF/tracking...it all helps.
Have fun...and if you are a Minmatar-only pilot there is a far better resource than this board for ship fitting ideas (hint SHC) 
p.s. Seriously....with Advanced Weapons Upgrades to L3 or L4 say bye bye fitting issues.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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backstep
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Posted - 2007.03.30 17:46:00 -
[48]
Quote:
Hmm, I hadn't considered a cap injector...I suppose that would probably work just as well. And 40CPU hence the "Energy Grid Upgrades IV (lowers CPU cost 5%/lvl/mod)." 20k warp scrambler though...hmm, probably a good idea for tackling.
Thanks for the input, keep it coming 
edit: smiley didn't work 
I apologize about that cpu issue, I didn't consider energy grid upgrades
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Jowhar Draghi
Privateers
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Posted - 2007.03.30 19:19:00 -
[49]
Originally by: Admiral Pieg
Originally by: Dark Flare AFs can take down cruisers and BCs.
I've taken down both with my Harpy (well, the BC got away, I was ratting in 0.0 when it jumped me. Got it to structure and it warped.
It was Myrmidon.
and the worst myrmidon pilot ever award goes to..
Lol, on the tip of my tongue... -- Gate Gate Pāragate Pārasamgate, Bodhi svāhā
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Obdazen
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Posted - 2007.03.30 21:32:00 -
[50]
Originally by: RuleoftheBone
Lol....the killsig is that...a killsig. Thats a dead rifter . For the record I was flying a Cyclone at the time and protecting battleships from support. I don't use quickfit much....and any setup I post is what I actually fly with...no theory from me.
Anyway...the small NOS is there to enable you to run the tackle mods and other stuff forever. You snag one target with the 20km scram and while maneuvering around the primary hit the 2 pt scram and switch the 20k to another target. Or in the case of stabbed up ships you are dumping 3 points on target. The sensor boosted option is for even faster lock/scram. On a smaller non-Minmatar target sucking cap off is a good thing anyway.
The gyro is optional (you ain't gonna kill much with 2 AC's) and can be swapped for speed mods or whatever floats your boat. I like anything that mods damage/ROF/tracking...it all helps.
Have fun...and if you are a Minmatar-only pilot there is a far better resource than this board for ship fitting ideas (hint SHC) 
p.s. Seriously....with Advanced Weapons Upgrades to L3 or L4 say bye bye fitting issues.
Haha, ok I gotta get me one of those killsigs 
I don't use quickfit either, that was all by hand 
Thanks for reposting again, I gotcha on the small NOS now, that kinda makes a lot of sense. I planned on getting AWU up to 4 anyway, seems really useful. That's just further down the chopping block. As far as gyrostabs...hmm...I suppose it wouldn't hurt...but isn't there something else that would be more useful for an inty? I mean I don't really expect to be dealing out ubar damage.
And what's SHC? 
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.30 22:12:00 -
[51]
SHC where fitting regarded questions are answered by people with experience, rather than lvl4 farming carebears. :)
N.F.F. Recruitment |

Llarr
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Posted - 2007.03.31 22:44:00 -
[52]
dont forget the Rupture. Its the best t1 cruiser ingame and owns afs and inties so easily
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Maeltstome
Minmatar Eve Defence Force Pure.
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Posted - 2007.04.01 04:19:00 -
[53]
Originally by: Merin Ryskin My point wasn't that the Taranis sucks, it's just that the blaster-Taranis isn't really good for anything but quickfit fantasy comparisons.
hahahaha, spoken like a true crow pilot. get better speed and cap skills and fit a damage control, sar and overdrive with a small nos. un-snaked 4.5k/s with no rigs? electrons with o damage mod and 2 drones @ 108 DPS and 900 hull with 50% res, thats better than most plated ceptors for tank (apart from jaegor bomb) not to mention it doesnt even need a plate to soak that damage. Please, the taranis is awesome. Just not in the hands of all these 3xNeut 2x MFS noobs.
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Father Weebles
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Posted - 2007.04.01 05:16:00 -
[54]
Interceptors for pvp Afs for pve
"Welcome to EVE, where inflation is out of control."
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.01 06:01:00 -
[55]
Originally by: Merin Ryskin
Unless you're in a hauler, the blaster Taranis is a joke. The only thing it's good for is ganking haulers, and bragging about quickfit DPS. Why? Because it has zero ability to fight outside web and NOS range. So you might have very nice DPS for a frigate, but you're dead long before you can actually kill anything.
Have you looked into blaster ships, show me any who work outside web/nos range.
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Merin Ryskin
FinFleet Lotka Volterra
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Posted - 2007.04.01 07:28:00 -
[56]
Originally by: Vincent Almasy
Originally by: Merin Ryskin
Unless you're in a hauler, the blaster Taranis is a joke. The only thing it's good for is ganking haulers, and bragging about quickfit DPS. Why? Because it has zero ability to fight outside web and NOS range. So you might have very nice DPS for a frigate, but you're dead long before you can actually kill anything.
Have you looked into blaster ships, show me any who work outside web/nos range.
Most blaster ships aren't paper-thin frigates that depend on speed as their only form of tank. Interceptors live and die by their speed, and that means staying out of web and nos range. Web for the obvious reason, nos because your tiny capacitor quickly dies and takes the mwd with it.
Originally by: Maeltstome
Originally by: Merin Ryskin My point wasn't that the Taranis sucks, it's just that the blaster-Taranis isn't really good for anything but quickfit fantasy comparisons.
hahahaha, spoken like a true crow pilot. get better speed and cap skills and fit a damage control, sar and overdrive with a small nos. un-snaked 4.5k/s with no rigs? electrons with o damage mod and 2 drones @ 108 DPS and 900 hull with 50% res, thats better than most plated ceptors for tank (apart from jaegor bomb) not to mention it doesnt even need a plate to soak that damage. Please, the taranis is awesome. Just not in the hands of all these 3xNeut 2x MFS noobs.
Except you won't actually be doing anything while going 4.5km/s. Blasters = inside web range = dead interceptor. Interceptors aren't supposed to tank, they're supposed to go fast and avoid all damage. The interceptor's primary job is to get a scramble point on the target asap and keep it there, with damage as a distant secondary. And that means staying out of web range and laughing off all damage, not flying into suicide range for a few extra dps points.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.01 08:31:00 -
[57]
An inty is a tackler. Throw a t2 disutper on their and tackle stuff.
The AF though, with some expensive mods, its awesome to behold. Fun to fly though, because you can do some respectable damage.
The Enyo is a blast to fly, as is the jaguar. ---------------------------------------- Friends Forever
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