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Morreia
The Celestial Element
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Posted - 2007.04.01 16:58:00 -
[61]
Originally by: Ryysa
Originally by: Morreia Now I think about it logically this guys got a point.
If I got a gang of 40 people. Even if I told them they were'nt allowed to fly faster than 10m/s do you still think 4 of you could beat them?
Never underestimate the power of dumb people in masses.
Beat a 16 man gang with 2 ships once, 1 battleship and 1 recon vs 6 battleships + support.
Just means that a blob of carebears is not always the answer ;)
And deathbarrage, sure, as soon as TQ is re-mirrored so i have a gistii mwd to fit.
Yea a gang of dumb people.
I mean 4 of you fighting 40 smart experienced PvPer's and coming out tops.
I'm sorry but its just not going to happen.
P.S. Goonfleet don't count as smart experienced Pvper's
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Ryysa
North Face Force
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Posted - 2007.04.01 22:58:00 -
[62]
Ofcourse it is not going to happen.
But fortunately or unfortunately it is very hard to find 40 good pvpers in one place.
Such is eve :)
N.F.F. Recruitment |

Father Weebles
North Face Force
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Posted - 2007.04.02 04:30:00 -
[63]
I find it quite funny when l337 pvp forum dwellers ***** and tell privateers to come to their space and show them some real pvp. LOL I've seen some alliance blobs with 40 blob camping a gate in 00 for instance, so how is this different from the privateers? Actually its worse in 00. 95% of alliances are really good at 1 thing, blobbing. Ganking passing shuttle pilots is hardcore! Definetely a big difference LOL!
"Welcome to EVE, where inflation is out of control."
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Durindana
Gallente Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.04.02 05:06:00 -
[64]
I ran into a privateer tackler in Empire the other day, we had a brief 1v1.
He tried that whole 'I will orbit you sick fast' thing against my rail Harpy and just barely kept his Stiletto by hauling ass out of my lock range.
You know how big an MWD'ing inty's sig is? It's like a giant bullseye for M rails on down.
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Viper Lotus
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Posted - 2007.04.02 05:23:00 -
[65]
thread hijacking ftw! anyway yeah so i looked at the thread to see how interesting a navy caracal is since the caracal is one on my favorite ships. Anyone fly one and use it for anything like pve? And seriously, if ryysa trolls again would ISD please lock his thread? There's already a level of derailment here thats ridiculous we don't need more.
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Hikaru Sulu
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Posted - 2007.04.02 05:24:00 -
[66]
wups sry for the alt post, im viper.
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dralid
Vortex. Maelstrom Alliance
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Posted - 2007.04.02 13:13:00 -
[67]
Originally by: Ryysa Edited by: Ryysa on 30/03/2007 22:32:40
Originally by: Fluffernator LOL, you can't approach me in a timely manner and not get hit. Its that simple. Trust me, if you approach me in your "6 seconds" I will have u locked and 1 volleyed into hull/armor . I've done it a gazzillion tiems as well. The only way an inty is gonna tackle a sniper that has good bookmarks/ warp in points is if the sniper is a retard.
I can easily approach you under a slight angle. And you are assuming 11k/s. In gang with gangmod it's more like 17k/s, which is about...3-4 seconds? :D You won't even lock me before i am on top of you, simple :)
Less on the chestbeating please :) Even if u get that gang up where u can do 17km/s (not likely most of the times) then it will take u 140 / 17 = 8 seconds to close in. That is ofcourse when you come full frontal and you are launched at 17km/s So take into consideration that even for your incredible fast inty, it takes more then 1 second to come to that 17km/s, and you are using trans to approach, so you will loose again a few seconds as you are going off the fastest line, suffice enough you will a) not easely catch an experienced sniper and b) by then he will have you locked and fired at least 1 volley. So if you do the calculations next time, do it less theoretical :p
-- Do YOU know, the Whirlwind? HERE |

Neon Genesis
Gallente The Landed Gentry
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Posted - 2007.04.02 13:55:00 -
[68]
Originally by: Ryysa
Oh and setup. 1x Interceptor 1x Gistii MWD 1x Overdrive 2x Mass Reduction Rigs 1x Snake set
This isn't a proper argument. It's a no brainer that you can catch lots of things with a stupidly expensive interceptor. 100km is a lot more time when normal intys are after you.
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Ryysa
North Face Force
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Posted - 2007.04.02 14:07:00 -
[69]
Originally by: dralid Less on the chestbeating please :) Even if u get that gang up where u can do 17km/s (not likely most of the times) then it will take u 140 / 17 = 8 seconds to close in. That is ofcourse when you come full frontal and you are launched at 17km/s So take into consideration that even for your incredible fast inty, it takes more then 1 second to come to that 17km/s, and you are using trans to approach, so you will loose again a few seconds as you are going off the fastest line, suffice enough you will a) not easely catch an experienced sniper and b) by then he will have you locked and fired at least 1 volley. So if you do the calculations next time, do it less theoretical :p
Actually there's about 4-5 seconds before a ship can do anything when you notice it warp in, because it is still in warp, and you can start moving. And yes he will lock me when i will be 40km from him, and miss completely. Seriously, it has nothing to do with chestbeating, i regularily fly in gangs where my inty goes 11-16k, and I regularily kill dumb snipers.
And you know, you don't even need inty for that, 8-9km/s vagabond is more than enough most of the time.
Anyhow, I have said what I had to say, and I will keep killing gullible snipers who think they are invincible with their 140km range.
N.F.F. Recruitment |

Sari Yanma
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Posted - 2007.04.02 14:16:00 -
[70]
Theorical question : wouldn't sensor damp be useful against inties ?
A single RSD II would bring any inty targeting range below 20km, which is a very dangerous zone for the inty to get into. Of course he could fit a sensor booster, but since inties already have great targetting abilities and slots are scarce, I imagine it's not that common, is it?
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Sari Yanma
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Posted - 2007.04.02 18:36:00 -
[71]
Originally by: Sari Yanma Theorical question : wouldn't sensor damp be useful against inties ?
A single RSD II would bring any inty targeting range below 20km, which is a very dangerous zone for the inty to get into. Of course he could fit a sensor booster, but since inties already have great targetting abilities and slots are scarce, I imagine it's not that common, is it?
I guess it was a stupid question 
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Tom Shandy
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Posted - 2007.04.02 18:45:00 -
[72]
Originally by: Ryysa
Originally by: Merin Ryskin Edited by: Merin Ryskin on 30/03/2007 20:51:24 Just remember, unlike most faction ships, you have an insane range advantage to abuse. It's hard to kill a Navy Caracal that's parked 100km away spamming missiles. And that's very good for protecting your investment, your expensive faction toy will be safely in warp long before anything can scramble it. But it's a good ship in general, covering most of the Caracal's weaknesses. It's no Cerberus obviously, but the skills and cost are a lot lower.
Uhmmmmm.
To tackle a caracal which warps in 100km from my crow it takes me about 6 seconds. To tackle a caracal which warps in 100km from my vagabond it takes me about 10 seconds.
Come back when you have learned that 100km is nothing.
And yes, people use them, I've killed two so far, they did exactly what you described, and got owned.
your lousy crow would be dead before you even got in scram range tbh.
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Deathbarrage
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Posted - 2007.04.02 18:47:00 -
[73]
Originally by: Ryysa
Originally by: dralid Less on the chestbeating please :) Even if u get that gang up where u can do 17km/s (not likely most of the times) then it will take u 140 / 17 = 8 seconds to close in. That is ofcourse when you come full frontal and you are launched at 17km/s So take into consideration that even for your incredible fast inty, it takes more then 1 second to come to that 17km/s, and you are using trans to approach, so you will loose again a few seconds as you are going off the fastest line, suffice enough you will a) not easely catch an experienced sniper and b) by then he will have you locked and fired at least 1 volley. So if you do the calculations next time, do it less theoretical :p
Actually there's about 4-5 seconds before a ship can do anything when you notice it warp in, because it is still in warp, and you can start moving. And yes he will lock me when i will be 40km from him, and miss completely. Seriously, it has nothing to do with chestbeating, i regularily fly in gangs where my inty goes 11-16k, and I regularily kill dumb snipers.
And you know, you don't even need inty for that, 8-9km/s vagabond is more than enough most of the time.
Anyhow, I have said what I had to say, and I will keep killing gullible snipers who think they are invincible with their 140km range.
i will warp in @ 230km and you'll be 130km away by the time i lock you, with a command ship sig
go figure
anyway grow some balls and meet me on tq
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FraXy
0utbreak
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Posted - 2007.04.02 18:58:00 -
[74]
You can tackle snipers in a 4.5 km/s ceptor. Just gotta have the Lady Fortune smiling at you so that several factors ends in your favor.
That could be bad fitting on sniper, slow reaction time, using T2 ammo to reduce tracking, starting range, etc.
It`s not just F1, approach, F2 and call in backup.
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Ryysa
North Face Force
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Posted - 2007.04.02 20:34:00 -
[75]
Originally by: Deathbarrage i will warp in @ 230km and you'll be 130km away by the time i lock you, with a command ship sig
go figure
anyway grow some balls and meet me on tq
And exactly which ship except rokh can snipe at 230km? Also somehow i doubt you will warp exactly at 230km when stuff that is 20km to the side is outside your targeting range. No, you will warp in at 150-200 max. Since you will never have that precise spot.
At 130km vs rokh, if I don't hit direct approach on you, but approach at at least 10-15 degree angle there is no way you are hitting me.
Funny about the "balls" thing, sorry but if you would like to snipe me on TQ mr. random forum warrior, then you might want to find me first, because i am sure as hell not spending time to prove your theoretical 230km situation.
N.F.F. Recruitment |

Fluffernator
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Posted - 2007.04.02 21:08:00 -
[76]
Ryssa, stop trolling. Just because someone is a sniper does not mean they are "dumb" lol? seriously I hope your not any older then 13, otherwise you need to do some serious maturing fast.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.02 21:36:00 -
[77]
Originally by: Fluffernator Ryssa, stop trolling. Just because someone is a sniper does not mean they are "dumb" lol? seriously I hope your not any older then 13, otherwise you need to do some serious maturing fast.
QFT
ive been checking this thread, wanted to make a reply on the ops subject. But than i noticed all the clueless smack.
@ op: Faction ships have there place in pvp. Still the caracal doesnt have that much extra going for it, not considering the pricetag. IMO navy issue augoror, navy issue vexor and fleet stabber are awesome. The navy issue caracal is nice for long range spamming of misiles, while dampening enemy. I wouldnt take it up close though. Another good ship for pvp is vigilant, with that vessel the weakspot of blasterboats is covered (capacitor). Dont know about cynabal though.
If you have skills and are able to fly ships properly, faction or T2 is the way to go. You will easily make back the money invested if you pick targets. Not to mention its more exiting aswell  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Ryysa
North Face Force
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Posted - 2007.04.02 23:58:00 -
[78]
Originally by: Fluffernator Ryssa, stop trolling. Just because someone is a sniper does not mean they are "dumb" lol? seriously I hope your not any older then 13, otherwise you need to do some serious maturing fast.
Says a noob alt who repeadetly asks me to come to "his" territory to pvp against him  Your territory is kisogo? :D
Sorry, couldn't resist. Shoo, alt.
N.F.F. Recruitment |

Hikaru Sulu
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Posted - 2007.04.03 03:10:00 -
[79]
Excuse me for jumping in here but where in the topic does it say this is a pro vs con of inty's versus snipers? Or more importantly where does it say "extend your e-peen here!" I humbly request lockage, as this thread has lost attitude control and is quickly hreading towards a fiery crash and continuing flames around the wreckage.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.04.03 12:42:00 -
[80]
this is perhaps a noob question. but in the situation where the sniper ship is getting ganked by the fast ship gang, cause his slow gang is too slow. wouldn't the slow gang just warp to their sniper? seeing as the distance most snipers warp in at is 150km+ ?
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Kartissa Elentari
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Posted - 2007.05.05 17:53:00 -
[81]
Originally by: Peanut Swsh this is perhaps a noob question. but in the situation where the sniper ship is getting ganked by the fast ship gang, cause his slow gang is too slow. wouldn't the slow gang just warp to their sniper? seeing as the distance most snipers warp in at is 150km+ ?
That's what I'd do as soon as I see the inty heading for the sniper. Might even get there first if I warp quick enough....
Originally by: Ryysa And you are still not showing your alliance ticker, so i don't know where your territory is. BECAUSE YOU ARE POSTING WITH A NOOB ALT
How old do you have to be to show an alliance ticker then? I'm not showing an one. What about you? All I can tell about you is that you are Caldari, and I could see that from your portrait anyway.
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