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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.13 18:14:00 -
[1]
So, I have been flying Thorax before with about similar setup just with Ions and almost no tank(med rep + 400mm plate), so I was thinking to get Brutix to use and here what I came up with:
Brutix
Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I Modal Electron Particle Accelerator I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Inhibitor I Patterned Stasis Web I Medium Electrochemical Capacitor Booster I
Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Magnetic Vortex Stabilizer I N-Type Adaptive Nano Membrane I N-Type Explosive Hardener I
3906 shield, 7.81/s, E/T/K/Ex=0/19/39/59 7794 armor, E/T/K/Ex=65/44/44/61
Opinions and advices needed please.
Thanks alot. ---
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Corwain
Gallente Zero Team
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Posted - 2007.04.13 18:43:00 -
[2]
I'm just about to do one of these on my 4 month old alt. Myrm would be better (always) but I like the Brutix style and it's good practice for when my main finally board a Mega (T2 drones but no T2 guns so I'm stucking with blasterDomi for a while.)
Fit supposedly gets 536 DPS, can fit more ions if you have Engineering V and AWU. I only have Engineering 3 on this alt (he's still quite young).
4x Heavy Electron Blaster II [200xVoid M] 3x Heavy Ion Blaster II [120xVoid M]
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I [2xCap Booster 400] Faint Warp Prohibitor I Fleeting Propulsion Inhibitor I
Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane I (upgrading to T2 once I get around to Hull Upgrades V) 2x Magnetic Field Stabilizer II
Rigs : Anti-Explosive Pump I \ Anti-Kinetic Pump I \ Anti-Thermic Pump I \
5x Hammerhead II
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slothe
Caldari 0utbreak
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Posted - 2007.04.13 18:48:00 -
[3]
Edited by: slothe on 13/04/2007 18:44:34 better using eanm + damage control i think
maybe use explosive rig as well?
with decent skills you can fit 2x accomodation reps, mag stab, eanm damage control for better tank.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.13 18:51:00 -
[4]
Thats a good setup, tho apparently I am quite away from T2 guns right now, needed something along normal skill reqs and good output, just rethought it again to how it should look and came out like this:
7x Electrons
1x MWD, 1x Web, 1x Cap Booster with 800s, 1x 20km Disruptor.
2x MAR II, 1x EANM, 1x Damage Control, 1x Explosive Hardener.
Gives a quite decent resists coupled with above 700ish hp rep.
Would that work better then previous? ---
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slothe
Caldari 0utbreak
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Posted - 2007.04.13 19:03:00 -
[5]
Originally by: n0thing Thats a good setup, tho apparently I am quite away from T2 guns right now, needed something along normal skill reqs and good output, just rethought it again to how it should look and came out like this:
7x Electrons
1x MWD, 1x Web, 1x Cap Booster with 800s, 1x 20km Disruptor.
2x MAR II, 1x EANM, 1x Damage Control, 1x Explosive Hardener.
Gives a quite decent resists coupled with above 700ish hp rep.
Would that work better then previous?
better tank but less damage. mag stab would be useful. suggest using explosive rig instead of explosive hardner and fitting one mag stab.
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OldPueblo
H.Y.D.R.A. GoonSwarm
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Posted - 2007.04.13 19:04:00 -
[6]
Edited by: OldPueblo on 13/04/2007 19:00:29 I'm assuming this is for PVP. This would by my version of this fit (conceptually, fit named or otherwise):
7x Modal Electron Particle Accelerator I <--(Fit modal ions by dropping plate)
Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Inhibitor I Patterned Stasis Web I Medium Electrochemical Capacitor Booster I <--(medium or small cap booster with largest charges.)
Medium Armor Repairer II <--(replace with t1 medium armor repper to possibly squeeze medium cap booster on) 800mm Reinforced Rolled Tungsten Plates I <--(replace with damage control, plates slow your MWD down) Magnetic Vortex Stabilizer I <--(replace with better magstab, that's worse then magstab I) N-Type Adaptive Nano Membrane I <--(replace with another magstab maybe, or leave it as the only hardener other then DC) N-Type Explosive Hardener I <--(replace with another magstab)
EDIT: Heh, took too long composing. 
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Mathias Orsen
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Posted - 2007.04.13 19:42:00 -
[7]
not sure about the brutix, but dropping the better part of the tank on a mega to go with max damage is well worth it.
For the brutix, you should really work toward t2 neutrons. Give it the following
7x neutron cannon IIs
MWD, scram, web, injector. or tracking computer
3x mag stabilizer II's
Do what every you can for a tank to make it last a bit longer. Other than that, the ship should be running off of full damage potential.
Way things are these days, smaller that BS gank ships are better in small gangs than solo. Only problem i have with a gank set on a brutix is that a really strong tank can do it's thing leaving the brutix no tank to back it up. No other BC would be able to tank the damage coming out of it though. Most BSs wont be able to tank it even, but they would last long enough to pop the brutix.
Conidering you have 4x tanking mods on the brutix setup now an have crap resistance, you might as well just loose them to go with damage mods and better guns.
Lot of people like using Electrons. I like it when people use electrons. Problem with electrons is that they do next to nothing for damage. The damage might seem decent comming from Electrons, but the difference is that they can be easily tanked where Neutrons + damage mods can be impossable to tank.
Good example would be a myrmidon with a strong tank. Can tank 500+ DPS. If a brutix is running 7x electrons and doing 350 DPS, the myrmidon can tank it with ease. If the brutix is running 7x neutrons + damage mods doing 700 DPS, the myrmidon's tank is well broken.
-------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 19:48:00 -
[8]
Edited by: Guillame Herschel on 13/04/2007 19:44:57
Originally by: n0thing Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Magnetic Vortex Stabilizer I N-Type Adaptive Nano Membrane I N-Type Explosive Hardener I
I don't like your lows. I think you can take better advantage of the Brutix repair bonus.
2x MAR II, DC, N-Type Explosive, N-Type Nano
With your cap booster you can keep both reppers running easily. If you want more damage, drop the Nano membrane for a Mag Stab. The rep bonus is the best part about the Brutix's tank. You should prefer a 2nd repper to additional resists or plates.
-- Guile can always trump hardware -- |

n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.13 21:44:00 -
[9]
Edited by: n0thing on 13/04/2007 21:41:01
Originally by: Guillame Herschel Edited by: Guillame Herschel on 13/04/2007 19:44:57
Originally by: n0thing Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Magnetic Vortex Stabilizer I N-Type Adaptive Nano Membrane I N-Type Explosive Hardener I
I don't like your lows. I think you can take better advantage of the Brutix repair bonus.
2x MAR II, DC, N-Type Explosive, N-Type Nano
With your cap booster you can keep both reppers running easily. If you want more damage, drop the Nano membrane for a Mag Stab. The rep bonus is the best part about the Brutix's tank. You should prefer a 2nd repper to additional resists or plates.
Exactly what I have done just now.
2x MAR II, 1x DC/EANM/Explosive.
As for other setups above, thanks alot for ideas, however in my current state of skills both pvp and abilities are not suited for attacking anything larger or even better trained same size(say like a 500 dps tank on myrmi is really thing i wont attack).
Another thing, cap boosters should be 800 charges right? Is there any math to see whats more efficent then 2x 400 or 1x 800?
---
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 21:54:00 -
[10]
800's might be a little slower in the long run versus 400's because of reload time, but "in the long run" and "cap boosters" don't really go well together, and when I need cap, I want a big slug of it right now. I say use 800 charges.
-- Guile can always trump hardware -- |

Imode
0utbreak
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Posted - 2007.04.13 22:11:00 -
[11]
If you drop the 2x MAR II's down to Accoms, and throw in a powergrid rig and aux nanopump rig, you can fit ions.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.13 23:16:00 -
[12]
Originally by: Imode If you drop the 2x MAR II's down to Accoms, and throw in a powergrid rig and aux nanopump rig, you can fit ions.
Would the price be worth it then for a semi-ok skills? ---
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Redora
Gallente Interstellar eXodus R0ADKILL
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Posted - 2007.04.14 01:09:00 -
[13]
Edited by: Redora on 14/04/2007 01:11:17
Originally by: Guillame Herschel 800's might be a little slower in the long run versus 400's because of reload time, but "in the long run" and "cap boosters" don't really go well together, and when I need cap, I want a big slug of it right now. I say use 800 charges.
800 Cap Charges actually ALWAYS work out to be faster than 400's. Maths says:
Electrochem Med Cap booster holds 1 800 Charge, or 2x 400 charges, with 12 second fire time, and 10 second reload. So you get 800 cap every 22 seconds with 800 charges (including reload) but 800 cap every 34 seconds with 400's (including reload. This computes out to 36.36 cap/second with the 800 charges, and 11.76 cap/second with 400's. 400's will last longer in a fight, but the 800's will let you do more under heavy nos (i.e. get the repper(s) going, guns going, MWD, etc.)
The difference is huge. Saved my butt in a Myrmidon when a smartbombing/nossing BS got my drones; the 800's let me keep my MWD active so I could get away from his friends. And since the suggestion seems to be "Run full gank with 7x Neutrons", you're gonna want that cap as fast as your repper/guns can use it. ---
Redora
"Know thine enemy and know thyself, and in 100 battles thou shalt not be in peril." --Sun Tzu |

Justice Bringer
Minmatar United Univers
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Posted - 2007.04.14 11:12:00 -
[14]
With Heavy electron blasters on top you should have enough grid left to fit a 2nd med repper in the low slot:
High Same
Med Same
Low 2 x Med Repper II, Explosive II, EANM II, DCU II
Use tech 1 if you want to save on cost, and if you have the skills you could fit 3 armour rigs and drop the explosive in favour of another EANM:
Rigs Anti Explosive pump , Nanobot accelerator, and rep amount pump
Drones 5 Medium or a mixture
It's far better to have more resists and the 2 reppers over 1 repper and a plate. You'll find that your 1 repper may not be able to repair the damage you take considering you've got so much armour. The DCU will also protect your structure and give you a chance to either fight to the death or warp out .
Hope this helps so just have fun.
Justice 
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.14 14:30:00 -
[15]
But why oh why explosive II dcu II .... silly imo.
7x electron II mwd, injector, scram, web 2x mar II, 2x eanm II, dcu II
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.14 15:46:00 -
[16]
Well, you most likely will be shot with something explosive if target can pick ammo type, then wouldnt 64% explosive resistance be a good surprise? ---
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Isean
Raddick Explorations NxT LeveL
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Posted - 2007.04.14 15:52:00 -
[17]
Personall, I have never met anyone, nor can I, tank a brutix decently. Thus, go for gank. It works, and it also helps you learn how to use a gankathron if you want that later.
7 modal nuets MWD, scram, web, cap booster 800s (I go for sensor booster if im camping a bubble) 3 mag stabs, DCU II, and RCU
You kill a guy, take the loot and go rep somewhere else. Its got the bonus to rep...but the myrm will alway be a better tanker...if you want to tank go myrm, gank o brutix.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.15 13:50:00 -
[18]
Hm, considering last post then, is there any point in trying to create stable tanking close-range setups for gallente? Is there any option to do it even?
tnx. ---
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.15 13:58:00 -
[19]
Originally by: n0thing Well, you most likely will be shot with something explosive if target can pick ammo type, then wouldnt 64% explosive resistance be a good surprise?
And how screwed you will be if anyone other than explosive shoots you? :P
Generally when fitting omnitank you try to get the average resist as high as possible. If you know you will be fighting something doing explosive damage, then ofcourse it's a better idea, but generally, 2x eanm II tank is a lot better idea.
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