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Ed Anger
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Posted - 2007.08.23 23:17:00 -
[31]
Originally by: Miranda Finn I agree 100% with all of your suggestions. I've only been playing eve a few weeks but the lack of common UI elements and conventions have me hovering over the cancel subscription button. I find it odd that basic HCI practices have been grossly ignored so here's some default key mappings I'd like to see (that can be re-bound of course). Most of these are for the context sensitive actions that can be performed on selected targets in space:
A - Approach selected target. ALT + A - Autopilot. I - Open Information for selected target. O - Orbit (default distance) selected Target (if applicable). W - Warp to (default distance) of selected target (if applicable). L - Lock/Unlock selected target (if applicable). ENTER or Space - Activate/Jump/Dock/Loot using selected target (if applicable). K - Keep selected target at (default) distance. M - Toggle Map. V - (View) Look at selected target. S - Stop Ship.
Selection Management: T - Select next Target. SHIFT + T - Select Previous Target. R - Select Closest Hostile Target. SHIFT + R - Select Furthest Hostile Target. E - Select Next Hostile Target SHIFT + E - Select Previous Hostile Target.
The ability to make any key (with or without modifier keys) map to any ship related task with smart defaults. However, with MMOs it's probably a good idea to have NO DEFAULT KEY MAPS FOR THINGS LIKE EJECT, SELF DESTRUCT ect or you'll get people telling newibes to press CTRL + ALT + E for (insert dupe offer here) which ejects them from their ship for exmaple, but allow advanced players to map those function if they so choose.
Furthermore, create a default double-click action for everything. The UI seems to follow no standard in this regard. If I right click an item I should be presented with a context menu with a highlights a default action what would be performed if I was to double-click it. This goes for items in lists, icons, targets selected in space the overview, the universe, everything. The default should be a safe action such as displaying info, but the default actions should always be listed and highlighted in the context menu so users know what will happen if they do double-click it.
yes please already
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M1AU
The X-Trading Company Mostly Harmless
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Posted - 2007.08.24 20:14:00 -
[32]
/signed
I really liked the Guild Wars UI, its direct key bindings and pressing enter to start chatting. I also would like to see some key bindings like Alt-1 till Alt-9 to switch between open chat channel-tabs from left to the right.
In my opinion, the whole EVE experience would definitely benefit from these features.
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Geordie PigeonOwner
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Posted - 2007.09.03 00:38:00 -
[33]
/signed
although you can bind keys to autopilot.
but approach? ctrl-click for target is handy but I do a lot of salvaging and a shortcut to for the approach or orbit would be well handy
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Bobby Wilde
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Posted - 2007.09.09 00:10:00 -
[34]
Edited by: Bobby Wilde on 09/09/2007 00:11:25 /signed
At least I now know I'm not the only person having this issue. The attraction I have to this game is how much realism there is, this stops however at the interface. I have a G15 keyboard and an ErgoDex and would love to get both laid out in a starship sort of way. Controlling my ship entirely with key presses would be badass!
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Lopaka DeSade
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Posted - 2007.09.09 00:12:00 -
[35]
/signed
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Katsuro Kenta
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Posted - 2007.09.10 06:19:00 -
[36]
/signed
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d'Arma Edd
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Posted - 2007.09.25 15:15:00 -
[37]
/signed Plus one little idea from me. In overview, Ctrl-left click acts as shortcut to "lock target". So, is it possible to add same (Ctrl-left click="lock target") hotkey to survey scan results window? IMHO It's good in terms of UI unification.
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Old Chopper
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Posted - 2007.09.25 23:34:00 -
[38]
/signed
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Jolliejoe
Caldari Darkwave Technologies
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Posted - 2007.09.27 09:19:00 -
[39]
I love EVE but the UI of EVE is absolutely by far the worst I have ever seen in ANY game. I posted some comments elsewhere but no responses so I guess it doesn't matter either way.
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Chem Radi
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Posted - 2007.09.29 18:33:00 -
[40]
/signed There's a reason every. single. other. MMO made uses a mass of shortcuts & "enter" to go to chat. It is the method which works. Mass of drop downs translates directly to lowered response time, slower game play & a cumbersome UI. To the naysayers: the macros already exist the macros rely on code. Do shortcut keys make macros simpler? yes. But that matters when the macros do not already exist. The most effort a person who wants to use a macro needs to go to is google.
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Skolima
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Posted - 2007.10.21 12:16:00 -
[41]
/signed
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Elias Riker
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Posted - 2007.10.21 13:14:00 -
[42]
/signed
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Coolgamer
Minmatar Res Publica R i s e
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Posted - 2007.10.23 23:17:00 -
[43]
/signed
SAVE carrier and Moms |

Yoinx
Caldari Pheonix From the Ashes New Eden Conglomerate
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Posted - 2007.11.18 18:53:00 -
[44]
/signed
I would love to see at a minimum, hitting 's' in hangar opening a sell window. It's a major hassle to right click go down to sell and left click on 100 or so items after looting a mission. I mean, half the time i accidentally click on reprocess or create contract, making it take even more clicks to sell an item.
- I wish I had something witty to put in a signature. - |

Zhao BiYun
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Posted - 2007.11.19 07:46:00 -
[45]
Ohhh yes please, give us those hotkeys already. As a new player I love the EVE concept over WoW (too cartoony) but I have to say, EVE is not very user friendly at all (control wise). Currently I am going to switch to a full account when my trial is over, but unless some improvements are made to the shortcuts by Trinity, I'm leaving 
Suggestion: Custom hotkey for selecting the Overview menu - That way u can use the arrow keys to select items Reason: How many of you fighters have locked on to (using Ctrl + Click)wreckages and rocks whiles flying in with full speed because the rats/enemy/target keeps jumping positions on your overview? Reason: How many of you tried to play EVE after a night out with friends / Wasted / 20/200 vision and ended up with your eyes bleeding or eye cramp because you have to squint to read those fields on the overview?
/emote* Wipes blood off eyes
So please, give us those hotkeys, so I can use the tissues on my table for something else other than wiping blood tears from my eyes 
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Refugee007
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Posted - 2007.11.19 20:04:00 -
[46]
/signed
i've been looking for alot of the shortcuts that dont exist since day one.
next/previous locked target bind would be ace. as would drones engage.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.19 21:25:00 -
[47]
Ya think? All this and more has been said in the UI thread in my sig. The thread is over a year old and still no general GUI changes have been made. Talk about epic fail. -- Support fixing the EVE UI | Suggest Jita fixes
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Zhao BiYun
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Posted - 2007.11.20 14:56:00 -
[48]
^ Xaen's thread seems more comprehensive,we should have that 1 stickied and merge this thread with Xaens.
Suggestions: - We should make a comprehensive thread with an attached document that lists the ideas clearly - Suggestion for all suggestions, do not give a set key that you wish the function to be attached to, let them be customizable (just make a clear concise description of each of the commands you wish to have) Support improving EVE user interface
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Paper Airplane
Mutually Assured Distraction
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Posted - 2007.11.20 16:05:00 -
[49]
/signed ---
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Qeacka
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Posted - 2007.11.20 20:52:00 -
[50]
/signed for 1 and definatly /signed for number 2. great idea!
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Cassana Daystar
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Posted - 2007.11.21 03:36:00 -
[51]
I can't believe it!
Originally by: The Major Shortcut keys are a massive improvement to productivity. This is one of those facts that people designing accounting software will tell you.
Well for 4(ish) years now Eve has been gimped in this respect by a single design descision. ... However here we have a problem. By giving us keyboard shortcuts we are opened upto macros! Ohnoez!
and
Originally by: Rook Falcon /signed
Fear of "macros" has made eve community and devs into mush that is beyond silly and is hurting the game and community radher than helping to do anithing constructive. .
Are these seriously the reasons that CCP gives us for NOT doing what EVERY other MMO out there does? They gimp OUR play out of fear that macros will find it easier to do what they do? You gotta be kidding me. How ****** up is that? Talk about cutting off your nose to spite your face!
Originally by: Mars Mante /not signed
Short word: macros
Macro mining does happen now, but not as extensively as it could. Make it easier -> more macro mining more macro mining -> stronger ISK inflation
Oh bugger off! Seriously, I will put up with a few extra macro miners if it means this game is more enjoyable. How hard is it to figure out? This is a game. Enjoyability (playability) > fictional game economy. Guess what - the game economy will adapt. My eyes wont.
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
Nice to see the Devs in here posting with their alts so they can all tell us HOW TO PLAY EVE - the RIGHT way! Seriously, are you gonna tell us all HOW to play EVE? And your logic is... what...? That somehow your ability to navigate clunky, cumbersome right-click drop down selections in a nearly unreadable font = TACTICS? Ah, ya. Grow up. Your ability to play the game your way no more closely resembles TACTICS than someone who can, and does use keyboard shortcuts. What a total load of crap.
EVE will NEVER be counterstrike. There is no joystick. And shortcuts are not the same thing as some arcade fighting game where you move your guy by some rapid sequence of joystick maneuvers. Keyboard shortcuts = current method of mouse-driven crap, only with a better UI.
Seriously, Devs, if you are posting in here to discourage us from requesting a UI that has become an industry standard, then you need to take a good long look at what you are doing.
Originally by: Thunder Girl I agree with you on the UI updates - I want to see the status of my ship if I am being scrambled or not, etc. But I disagree with having more shortcuts. CTRL+SPACE already stops the ship CTRL+CLICK on a target works fine already. And, simply typing when the nav has focus is a lot easier when in mid battle. Keyboard shortcuts are already as customizable as they need to be.
Really? Well, there are now 3 VERY busy threads that disagree with you.
Originally by: Merkanas Hate to break this to some people... but there are idicators that state what's going on with your ship. I always know when i'm scambled and webbed. I also always know when I have someone scambled and webbed. It goes true for anything of the such. If you don't see it, your not looking in the correct place.
As for the more macro's.... umm... no. Mainly because this isn't your standard hack and slash mmo. To do so, would make it a button mashing war on who can mash their hotkeys the fastest. If you want that, go play WoW or Diablo. .
Wow, then you know more than anyone else in this game. You always know, eh? Hmm.. good for you Kresken!
Hack and slash MMO, eh? FFS, button mashing == your right-click-and-stumble-through-a-clunky-and-poorly-designed-UI. Get it?
People who think that the current UI actually DEFINES the game we call EVE have NO IDEA what they are talking about.
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Cassana Daystar
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Posted - 2007.11.21 04:10:00 -
[52]
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
Sorry, I have to pick on you a bit more. Why? Because if memory serves, I heard a DEV spew the same crap not so long ago. If the infection is in the DEV department, then we may never get a decent UI...
This is such total crap for so many reasons. I will try to address them.
First of all, there is NO button mashing in EVE. Lets look at modules. They are, with a very few exceptions, either on or off. They have 2 states. You turn them on and they run by themselves. Bombs and bubbles are notable exceptions.
Yes, you can set your mods to Turn Off Autorepeat... but... why would you? Yes, sometimes it is advantageous to only pulse that MWD once - and I do it often - but I just click it twice with about a 1 second pause. Oh noes! I am CLICKMASHING! Oh, and how would using a keyboard be ANY different?
Oh, you MUST be referring to the way we fly our ships in EVE...? Ah, yes! I see it now!
Because somehow piloting our ship through a series of hard-to-read right-click-drop-down selection boxes actually increases our... IMMERSION (???) in the game? Yes, having a ship UI that looks like it was designed in a time just after our liberation from DOS actually adds to the REALISM of a FUTURISTIC SPACE combat game. Yes, yes! I see it now!
Ok, so it does sweet **** all for our immersion in the game, or for any sense of realism in the game.... Ah yes! You mean that somehow, your style of navigation using this reject from the 80's excuse for a UI actually means YOU are a TACTICAL genius! Of course! How could I miss it?!!
Yes, yes! Using your mouse to click, click, click, click, click, click... yes that is MUCH MORE PROFESSIONAL than "button mashing!" Sooo much more tactical! Enjoyability be damned! We need TACTICAL REALISM in EVE!!
Ah... ya, whatever...
I hope my sarcasm has finally put to bed any crazy notion that EVE should NOT CHANGE because to do so would somehow rob the players of immersion, realism, or just make it easier for tactically-challenged individuals to prosper.
Oh, and one more thing - while you are considering that somehow your ability to swivel the view to see what is happening around you is based entirely on skill - consider this: I have a buddy who has just quit the game because it was unplayable on his system. And yet he can play all of the other MMOs mentioned in this thread without difficulty. And WHY was it so unplayable? Well, the chief reason (according to many threads in these forums) for his difficulty seems to be a non-threaded, bulky and bloated UI that was choking his system.
Again... PLAYABILITY == ENJOYABILITY > some crazy-ass notion that the game will be forever destroyed by adopting tried and tested methods of UI design employed by every other game in thh market...
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Tzesaeia
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Posted - 2007.12.19 16:46:00 -
[53]
Yepp more shortcuts.
Esspecially some to switch the ammo type of all turrets at once.
One to auto target next enemy(that continous if pressed again by locking on to a second enemy)
One to switch between targets one to launch drones.
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Ozeth
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Posted - 2007.12.28 12:12:00 -
[54]
Late but signed
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Cypher V
Minmatar Industrial Services INC
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Posted - 2008.01.05 02:44:00 -
[55]
OK, this will be my last post about how much I hate EVE...
UI sucks, make it MUCH more intuitive! And condense the massive item infos into little ones. It's not hard, look at the ship infos, and then look at the fitting menu screen...that's how it SHOULD be in item infos.
Also, just a little thing: EvE-Skins? :P Not just different colours.
---------------------------------------------- Minmatar suck? Shoulda done my research -_- |

Illioe
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Posted - 2008.01.05 03:02:00 -
[56]
/signed
The keyboard shortcuts were definitely my biggest complaint with EVE in my first two weeks of playing, and they continue to a primary complaint of mine.
Though it has it's uses, I personally consider the mouse to be one of the worst input devices ever conceived. EVE is currently nearly entirely a mouse-based game, due to the poor customization of hotkeys (CTRL/ALT/SHIFT combos only) and the poor selection of bindable functions.
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Cyxopyc
Wolfram Brotherhood
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Posted - 2008.01.05 03:42:00 -
[57]
EVE's UI is the game's weak link. It's pretty but lacks so much in every other department. There are many posts on the topic. == Support fixing the EVE UI |

Arcayan
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Posted - 2008.01.05 10:41:00 -
[58]
/signed
However, my qualm with using keyboard shortcuts for targeting is that I often take out the weaker enemies first.
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
WTF!?
You're being sarcastic, aren't you?
How does adding keyboard shortcuts for menu items differ from selecting the actual menu items?
Let me ask you: Do you use the mouse to activate weapons, or do you use F1-F8 keys? (hint: Your answer should be the first option unless you would like to appear an absolute hypocrite.)
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Sjoep enLai
Azure Horizon Coalition Of Empires
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Posted - 2008.01.19 15:09:00 -
[59]
/signed
A shortcut to drag your selection to cargo hold would also be very welcome. makes salvaging a lot quicker
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Saelyth Nightwish
Gallente Stormriders
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Posted - 2008.01.25 18:40:00 -
[60]
Oh i /signed and made a post like this awhile ago.. But i agree. Now that they have Voice support, its not really super important that every key go right into the chat window.
Heck most other games force you to hit "Enter" before typing to indicate that you want to chat, and not use a shortcut key. ----------------------------------- Suggestions Smartbombs vs. Cloak
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