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The Major
Caldari StateCorp The State
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Posted - 2007.04.16 01:09:00 -
[1]
Shortcut keys are a massive improvement to productivity. This is one of those facts that people designing accounting software will tell you.
Well for 4(ish) years now Eve has been gimped in this respect by a single design descision.
Anytime you press an alphanumeric key it will always go into the active chat channel.
This one fact means all shortcut keys have to be either function keys (F1-f12) or require cumbersome combinations of chord keys (ctrl, alt and shift). This has lead to the mouse heavy interface we all use today.
How many of us want to be able to press "T" and we select the next hostile ship in our overview? How many of us would like to be able to press "Space" to lock and unlock targets?
I'm betting quite a few of us. Afterall the overview allows for some fairly good filtering of targets but clicking on the right target and then clicking the lock icon can actually prove quite difficult at low framerates.
T, space, F1, F2, F3, F4, F5, F6, F7, F8 is far far preferable.
However here we have a problem. By giving us keyboard shortcuts we are opened upto macros! Ohnoez!
Except macros are already here. Anybody with a G15 keyboard has F1-F8 bound to a key already. Mouse macros exist but are harder to achieve (and less reliable).
However Macros haven't actually hurt other games. Games like City of Heroes embrace macros and keybinds. The biggest fear we have in Eve is that mining and ratting will become easier to macro.
Well the fact is that going through the motions of selecting a target, locking it and then firing doesn't involve any skill. The skill lies in choosing the target in the first place and actually playing the game. More keypresses and more mouse clicks does not make a game more difficult of challenging. It just makes it more frustrating and gets in the way of what really makes up the game.
So then. Shortcut keys are good. But we're still stuck with the "Straight to chat" problem. Solution? An option to switch between two modes: "Straight to Chat" and "Enter to Chat". Straight to Chat is how things are now while Enter To Chat requires you to press Enter or Return before you can start talking.
On to problem number two!
I know nobody wants Eve to turn into a game where numbers float up out of your ship as you take damage. Besides in a fleet fight those numbers will move so fast they're pretty meaningless anyway.
This doesn't hide the fact that the current amount of feedback players get on the status of their own ship is fairly poor. Am I warp scrambled? I have no idea until I try to warp out. Jammed? Won't know till I try to lock somebody.
Now I fully expect lots of people to claim that these things are good and seperate the good players from the bad. That gets said about anything which will make an MMO easier to play and understand. It's just the old school (check my birthdate, I'm as old school as they come) largely being jealous of the fact that new players won't have to put up with a bad interface like they did.
Something needs to be done. If only to allow the player know what is happening to their ship. They don't have to know the source of those things (although that would be nice) but just what exactly is going on with the ship their pod is in.
My suggestion is basically ripped out of guildwars. A status bar that will show what effects are currently on your ship. This might be located in the top-middle of the screen. There aren't many different effects that can happen to your ship and the most common two are being warp scrambled or webbed.
If I get time later I'll mock-up some screenshots of how this might work. But for know /sign if you feel this kind of change is needed. Feel free to flame away that it would remove all "Skill" from the game. As far as I'm concerned being able to navigate a bad interface and second-guess what your ship is doing are not skills that should matter when it comes to PvP in Eve. Just things that get in the way of piloting your ship in a tactical manner.
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Miranda Finn
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Posted - 2007.04.16 04:17:00 -
[2]
I agree 100% with all of your suggestions. I've only been playing eve a few weeks but the lack of common UI elements and conventions have me hovering over the cancel subscription button. I find it odd that basic HCI practices have been grossly ignored so here's some default key mappings I'd like to see (that can be re-bound of course). Most of these are for the context sensitive actions that can be performed on selected targets in space:
A - Approach selected target. ALT + A - Autopilot. I - Open Information for selected target. O - Orbit (default distance) selected Target (if applicable). W - Warp to (default distance) of selected target (if applicable). L - Lock/Unlock selected target (if applicable). ENTER or Space - Activate/Jump/Dock/Loot using selected target (if applicable). K - Keep selected target at (default) distance. M - Toggle Map. V - (View) Look at selected target. S - Stop Ship.
Selection Management: T - Select next Target. SHIFT + T - Select Previous Target. R - Select Closest Hostile Target. SHIFT + R - Select Furthest Hostile Target. E - Select Next Hostile Target SHIFT + E - Select Previous Hostile Target.
The ability to make any key (with or without modifier keys) map to any ship related task with smart defaults. However, with MMOs it's probably a good idea to have NO DEFAULT KEY MAPS FOR THINGS LIKE EJECT, SELF DESTRUCT ect or you'll get people telling newibes to press CTRL + ALT + E for (insert dupe offer here) which ejects them from their ship for exmaple, but allow advanced players to map those function if they so choose.
Furthermore, create a default double-click action for everything. The UI seems to follow no standard in this regard. If I right click an item I should be presented with a context menu with a highlights a default action what would be performed if I was to double-click it. This goes for items in lists, icons, targets selected in space the overview, the universe, everything. The default should be a safe action such as displaying info, but the default actions should always be listed and highlighted in the context menu so users know what will happen if they do double-click it.
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Rook Falcon
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Posted - 2007.04.16 05:27:00 -
[3]
/signed
Fear of "macros" has made eve community and devs into mush that is beyond silly and is hurting the game and community radher than helping to do anithing constructive.
The cold fact is; there will be always players who abuse, no matter how good is the game or how good is the protection, there will be ALWAYS a way to exploit, using this as an excuse only hurts general gamers not those few talented who can think out of the box.
And before someone screams at me; do i abuse eve? No- im too lazy to do that.
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Artu Stargazer
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Posted - 2007.04.17 01:18:00 -
[4]
/signed
Example, I played kotor almost entirely mouseless except for selecting items. Hotkeys would definitely add to the speed of the game and the tactical elements of PvP.
While we're at it, multithreaded client with UI and engine running separately so info requests don't bugger us if done at the wrong time. I know a guy who almost lost a ship when he tried opening his block list in P&P, simply because it locked the client for so long.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.17 02:28:00 -
[5]
/not signed
And why ...
I have played games where they have all these key strokes and it is a pain in the backside to constantly have to change focus to the chat window. Of all the things most players do, on a consistent basis, is chat with other players.
Maybe a comprimise is a key stroke that toggles the keyboard between a "chat mode" and a "command mode" with a nice little visual icon on the screen somplace. -AS |

Ovno ConSyquence
Amarr Exiled.
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Posted - 2007.04.17 09:26:00 -
[6]
/signed
And in response to
Quote: Maybe a comprimise is a key stroke that toggles the keyboard between a "chat mode" and a "command mode" with a nice little visual icon on the screen somplace. -AS
That would be why the op said...
Quote: An option to switch between two modes: "Straight to Chat" and "Enter to Chat". Straight to Chat is how things are now while Enter To Chat requires you to press Enter or Return before you can start talking.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.04.17 21:12:00 -
[7]
/signed
Dig the toggle button to swap from chat to command. Most of us in major fleet combat use vent/TS for comms and only need to command the ship anyway. This lets you choose. I also like the responder who said some kind of status bar showing scrambled/webbed/jammed... wait... there already IS one for jammed. So it can't be hard :-)
And on that vein, jamming is a chance-based thing. you have X sensor strength. Baddy has Y jammer strength. X:Y dictates your chances of jamming or getting jammed. So why isn't warp jamming done the same way? It makes more sense to me for you to have a chance of getting scrammed or not getting scrammed- even if you have WCS (or your target does). I dunno. Don't wanna hijack your thread.
UI is fubared. let's fix that first :-) ------ Pain is weakness leaving the body.
There is no love in fear |

ry ry
StateCorp
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Posted - 2007.05.03 16:00:00 -
[8]
/signed.
i want draggable UI elements too.
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Draconius Rex
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Posted - 2007.06.16 18:20:00 -
[9]
Edited by: Draconius Rex on 16/06/2007 18:20:58 /signed Hotkeys for drone commands would be nice too
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Terazuk
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Posted - 2007.06.16 19:05:00 -
[10]
/signed ~
"*BANG* you're dead!"
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Signaldog
Gallente Venom.
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Posted - 2007.06.17 01:40:00 -
[11]
/signed, but lets not take it too far....if you clutter the HUD up too much, i won't be able to see anything (I happen to use visuals alot)...maybe a CUSTOMIZABLE HUD with all of the different options spoken about in this thread.
But overall, great ideas.
READ MY SALVAGER THREAD HERE!!!!
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Mars Mante
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Posted - 2007.06.17 12:01:00 -
[12]
/not signed
Short word: macros
Macro mining does happen now, but not as extensively as it could. Make it easier -> more macro mining more macro mining -> stronger ISK inflation
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Tzesaeia
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Posted - 2007.06.19 17:26:00 -
[13]
/ not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
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SweetSarcasm
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Posted - 2007.06.21 00:34:00 -
[14]
/signed
In addition to the drone hotkeys mentioned above (keys as simple as "Engage Target" or "Return" would be insanely helpful), I would like to propose keys that might be able to be bound to actions considered a little less standard.
Hotkey for setting orbit distance! As it stands, in order to change an orbit from the default one you set, you have to *locate your target, right-click, submenu, submenu, choose pre-defined or current...* and by the time you've set a new orbit distance the fight is done. Having hotkeys to adjust your default orbit distance, or merely augment or diminish your current orbit distance would simplify the whole issue.
In response to 'making the game too easy', mining macros are a bit difficult to argue with, however in combat situations, HotKeys will not suddenly make the line between good and great players disappear, it will simply allow both groups to execute their tactics faster and more efficiently. The better pilot will still win, but maybe because of better tactics instead of faster mouse clicking.
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keex
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Posted - 2007.06.26 08:48:00 -
[15]
/signed
I think that a gameplay will be much easier for players with these shortcut keys and ability to write small macros and bind it to needed keys. :) I really feel hurt when I need choose my station from list and click "dock" on that. I want to create simple code with functions like "select", "dock", "gang_wrap_to" and so on... They have some script language in game inners, I suppose. And this is not too large task to be made. If CCP guys will provide these abilities, I will feel me almost happy :)
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Master Poodi
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Posted - 2007.07.05 19:40:00 -
[16]
/signed and /signed again
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Arunis Miriabilis
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Posted - 2007.07.13 12:16:00 -
[17]
Edited by: Arunis Miriabilis on 13/07/2007 12:18:07 /signed by all of my characters!
Oh, and I just wanted to note, that it would be very nice, if a player was able to select individual drones and issue commands to them (attack, return & orbit, return to bay) by only using the keyboard!
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ReactorSoldierX
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Posted - 2007.07.19 14:21:00 -
[18]
/signed especially drone shortcuts. Drone attack can be Alt+A, Back to drone bay can be Alt+B and so on...
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.07.19 16:05:00 -
[19]
We really need a customizable UI and hotkeys. and give us a working drone UI while your at it
http://aneroi.tk |

DRMALIKIA
United Technologies
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Posted - 2007.07.19 17:46:00 -
[20]
/signed once for me /signed once my alt (hey I pay for two, I get two votes) /signed for my corp
Originally by: CrestoftheStars if you don't bother to read the tread could you pls keep your comment out of it ? please:)
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Xorlev
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Posted - 2007.07.19 20:18:00 -
[21]
/signedx3
I'm not always the steadiest with the mouse, especially with the awkward positioning it has in relation to the keyboard. I'd probably do a lot better if I didn't have to send drones at a new target with my mouse. I've got no qualms selecting and engaging targets with a Ctrl + Click and deactivating single weapons with a similar click on the active target (two rather unknown hybrid key combos), but activating drones and such DO need a keycombo.
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Thunder Girl
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Posted - 2007.07.26 04:56:00 -
[22]
I agree with you on the UI updates - I want to see the status of my ship if I am being scrambled or not, etc. But I disagree with having more shortcuts. CTRL+SPACE already stops the ship CTRL+CLICK on a target works fine already. And, simply typing when the nav has focus is a lot easier when in mid battle. Keyboard shortcuts are already as customizable as they need to be.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.07.26 09:59:00 -
[23]
I want my shortcut keys! Whacking a few keys on a keyboard is immensely easier and more intuitive than navigating a nasty right click menu.
And the Drone UI sucks. It isn't bad when you only have 5-10 drones. Then you step into your first Dominix and have 30 drones in 6 groups and it gets bad. . . I can only imagine how much fun that is for Carrier/MS pilots. -------------------------------------------------- ICE Blueprint Sales |

Innochanid
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Posted - 2007.07.27 09:42:00 -
[24]
/signed
A request very well written by The Major and I couldn't agree more: You know there's something wrong when you're fighting the game interface instead of your enemies :)
That being said, on all other accounts than the missing keybinds, the EVE UI is by far the best I've experienced in any game. It's very clean and intuitive, an impressive feat given the huge amounts of data you need to display.
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K'Dray Agiular
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Posted - 2007.07.30 15:00:00 -
[25]
/signed |

Threv Echandari
Caldari Dragons Of Redemption Triumvirate.
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Posted - 2007.08.02 15:03:00 -
[26]
OK I have to add the obligatory Signed.. I have mentioned this in General but For the love of...EVE please give us those Shortcuts.. I dont mind Ctl or Shifting in order not to go to the Chat Interface but PUHLEEEEEASE. add these.. Sooner
Thanks!
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Merkanas
Caldari Chaos Murder and Hayhem
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Posted - 2007.08.02 17:06:00 -
[27]
Hate to break this to some people... but there are idicators that state what's going on with your ship. I always know when i'm scambled and webbed. I also always know when I have someone scambled and webbed. It goes true for anything of the such. If you don't see it, your not looking in the correct place.
As for the more macro's.... umm... no. Mainly because this isn't your standard hack and slash mmo. To do so, would make it a button mashing war on who can mash their hotkeys the fastest. If you want that, go play WoW or Diablo.
Although, dones should have their own set of hotkeys. That part I do agree. Mainly because it's a form of attack no different then pressing F1 to fire and F1 again to stop. It's true that they will auto deffend, and auto attack for you, but you need to have them in orbit before any of that happens.
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Aki Yamato
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Posted - 2007.08.02 17:41:00 -
[28]
/signed
Becose: I dont want to EVE be like CS based on who can faster work with mouse in taht stupid dropdown menus.
BIG GUN BIG FUTURE |

Rakaim
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Posted - 2007.08.18 03:45:00 -
[29]
/signed
Great idea, When I joined over a year ago I didn't understand why I couldn't hotkey everything. Hotkey'ing is really beautiful - but since I talk to corp a lot, I too would need another hotkey to toggle chat/hotkey modes. 
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Nebulizer
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Posted - 2007.08.23 16:36:00 -
[30]
Please more keyboard shortcuts. The pain in my mouse hand (lefty!) is so bad I can barely play some days.
A key to tab through ships/things we've targeted would be golden. |
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Ed Anger
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Posted - 2007.08.23 23:17:00 -
[31]
Originally by: Miranda Finn I agree 100% with all of your suggestions. I've only been playing eve a few weeks but the lack of common UI elements and conventions have me hovering over the cancel subscription button. I find it odd that basic HCI practices have been grossly ignored so here's some default key mappings I'd like to see (that can be re-bound of course). Most of these are for the context sensitive actions that can be performed on selected targets in space:
A - Approach selected target. ALT + A - Autopilot. I - Open Information for selected target. O - Orbit (default distance) selected Target (if applicable). W - Warp to (default distance) of selected target (if applicable). L - Lock/Unlock selected target (if applicable). ENTER or Space - Activate/Jump/Dock/Loot using selected target (if applicable). K - Keep selected target at (default) distance. M - Toggle Map. V - (View) Look at selected target. S - Stop Ship.
Selection Management: T - Select next Target. SHIFT + T - Select Previous Target. R - Select Closest Hostile Target. SHIFT + R - Select Furthest Hostile Target. E - Select Next Hostile Target SHIFT + E - Select Previous Hostile Target.
The ability to make any key (with or without modifier keys) map to any ship related task with smart defaults. However, with MMOs it's probably a good idea to have NO DEFAULT KEY MAPS FOR THINGS LIKE EJECT, SELF DESTRUCT ect or you'll get people telling newibes to press CTRL + ALT + E for (insert dupe offer here) which ejects them from their ship for exmaple, but allow advanced players to map those function if they so choose.
Furthermore, create a default double-click action for everything. The UI seems to follow no standard in this regard. If I right click an item I should be presented with a context menu with a highlights a default action what would be performed if I was to double-click it. This goes for items in lists, icons, targets selected in space the overview, the universe, everything. The default should be a safe action such as displaying info, but the default actions should always be listed and highlighted in the context menu so users know what will happen if they do double-click it.
yes please already
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M1AU
The X-Trading Company Mostly Harmless
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Posted - 2007.08.24 20:14:00 -
[32]
/signed
I really liked the Guild Wars UI, its direct key bindings and pressing enter to start chatting. I also would like to see some key bindings like Alt-1 till Alt-9 to switch between open chat channel-tabs from left to the right.
In my opinion, the whole EVE experience would definitely benefit from these features.
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Geordie PigeonOwner
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Posted - 2007.09.03 00:38:00 -
[33]
/signed
although you can bind keys to autopilot.
but approach? ctrl-click for target is handy but I do a lot of salvaging and a shortcut to for the approach or orbit would be well handy
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Bobby Wilde
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Posted - 2007.09.09 00:10:00 -
[34]
Edited by: Bobby Wilde on 09/09/2007 00:11:25 /signed
At least I now know I'm not the only person having this issue. The attraction I have to this game is how much realism there is, this stops however at the interface. I have a G15 keyboard and an ErgoDex and would love to get both laid out in a starship sort of way. Controlling my ship entirely with key presses would be badass!
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Lopaka DeSade
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Posted - 2007.09.09 00:12:00 -
[35]
/signed
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Katsuro Kenta
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Posted - 2007.09.10 06:19:00 -
[36]
/signed
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d'Arma Edd
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Posted - 2007.09.25 15:15:00 -
[37]
/signed Plus one little idea from me. In overview, Ctrl-left click acts as shortcut to "lock target". So, is it possible to add same (Ctrl-left click="lock target") hotkey to survey scan results window? IMHO It's good in terms of UI unification.
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Old Chopper
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Posted - 2007.09.25 23:34:00 -
[38]
/signed
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Jolliejoe
Caldari Darkwave Technologies
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Posted - 2007.09.27 09:19:00 -
[39]
I love EVE but the UI of EVE is absolutely by far the worst I have ever seen in ANY game. I posted some comments elsewhere but no responses so I guess it doesn't matter either way.
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Chem Radi
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Posted - 2007.09.29 18:33:00 -
[40]
/signed There's a reason every. single. other. MMO made uses a mass of shortcuts & "enter" to go to chat. It is the method which works. Mass of drop downs translates directly to lowered response time, slower game play & a cumbersome UI. To the naysayers: the macros already exist the macros rely on code. Do shortcut keys make macros simpler? yes. But that matters when the macros do not already exist. The most effort a person who wants to use a macro needs to go to is google.
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Skolima
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Posted - 2007.10.21 12:16:00 -
[41]
/signed
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Elias Riker
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Posted - 2007.10.21 13:14:00 -
[42]
/signed
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Coolgamer
Minmatar Res Publica R i s e
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Posted - 2007.10.23 23:17:00 -
[43]
/signed
SAVE carrier and Moms |

Yoinx
Caldari Pheonix From the Ashes New Eden Conglomerate
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Posted - 2007.11.18 18:53:00 -
[44]
/signed
I would love to see at a minimum, hitting 's' in hangar opening a sell window. It's a major hassle to right click go down to sell and left click on 100 or so items after looting a mission. I mean, half the time i accidentally click on reprocess or create contract, making it take even more clicks to sell an item.
- I wish I had something witty to put in a signature. - |

Zhao BiYun
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Posted - 2007.11.19 07:46:00 -
[45]
Ohhh yes please, give us those hotkeys already. As a new player I love the EVE concept over WoW (too cartoony) but I have to say, EVE is not very user friendly at all (control wise). Currently I am going to switch to a full account when my trial is over, but unless some improvements are made to the shortcuts by Trinity, I'm leaving 
Suggestion: Custom hotkey for selecting the Overview menu - That way u can use the arrow keys to select items Reason: How many of you fighters have locked on to (using Ctrl + Click)wreckages and rocks whiles flying in with full speed because the rats/enemy/target keeps jumping positions on your overview? Reason: How many of you tried to play EVE after a night out with friends / Wasted / 20/200 vision and ended up with your eyes bleeding or eye cramp because you have to squint to read those fields on the overview?
/emote* Wipes blood off eyes
So please, give us those hotkeys, so I can use the tissues on my table for something else other than wiping blood tears from my eyes 
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Refugee007
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Posted - 2007.11.19 20:04:00 -
[46]
/signed
i've been looking for alot of the shortcuts that dont exist since day one.
next/previous locked target bind would be ace. as would drones engage.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.19 21:25:00 -
[47]
Ya think? All this and more has been said in the UI thread in my sig. The thread is over a year old and still no general GUI changes have been made. Talk about epic fail. -- Support fixing the EVE UI | Suggest Jita fixes
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Zhao BiYun
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Posted - 2007.11.20 14:56:00 -
[48]
^ Xaen's thread seems more comprehensive,we should have that 1 stickied and merge this thread with Xaens.
Suggestions: - We should make a comprehensive thread with an attached document that lists the ideas clearly - Suggestion for all suggestions, do not give a set key that you wish the function to be attached to, let them be customizable (just make a clear concise description of each of the commands you wish to have) Support improving EVE user interface
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Paper Airplane
Mutually Assured Distraction
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Posted - 2007.11.20 16:05:00 -
[49]
/signed ---
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Qeacka
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Posted - 2007.11.20 20:52:00 -
[50]
/signed for 1 and definatly /signed for number 2. great idea!
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Cassana Daystar
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Posted - 2007.11.21 03:36:00 -
[51]
I can't believe it!
Originally by: The Major Shortcut keys are a massive improvement to productivity. This is one of those facts that people designing accounting software will tell you.
Well for 4(ish) years now Eve has been gimped in this respect by a single design descision. ... However here we have a problem. By giving us keyboard shortcuts we are opened upto macros! Ohnoez!
and
Originally by: Rook Falcon /signed
Fear of "macros" has made eve community and devs into mush that is beyond silly and is hurting the game and community radher than helping to do anithing constructive. .
Are these seriously the reasons that CCP gives us for NOT doing what EVERY other MMO out there does? They gimp OUR play out of fear that macros will find it easier to do what they do? You gotta be kidding me. How ****** up is that? Talk about cutting off your nose to spite your face!
Originally by: Mars Mante /not signed
Short word: macros
Macro mining does happen now, but not as extensively as it could. Make it easier -> more macro mining more macro mining -> stronger ISK inflation
Oh bugger off! Seriously, I will put up with a few extra macro miners if it means this game is more enjoyable. How hard is it to figure out? This is a game. Enjoyability (playability) > fictional game economy. Guess what - the game economy will adapt. My eyes wont.
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
Nice to see the Devs in here posting with their alts so they can all tell us HOW TO PLAY EVE - the RIGHT way! Seriously, are you gonna tell us all HOW to play EVE? And your logic is... what...? That somehow your ability to navigate clunky, cumbersome right-click drop down selections in a nearly unreadable font = TACTICS? Ah, ya. Grow up. Your ability to play the game your way no more closely resembles TACTICS than someone who can, and does use keyboard shortcuts. What a total load of crap.
EVE will NEVER be counterstrike. There is no joystick. And shortcuts are not the same thing as some arcade fighting game where you move your guy by some rapid sequence of joystick maneuvers. Keyboard shortcuts = current method of mouse-driven crap, only with a better UI.
Seriously, Devs, if you are posting in here to discourage us from requesting a UI that has become an industry standard, then you need to take a good long look at what you are doing.
Originally by: Thunder Girl I agree with you on the UI updates - I want to see the status of my ship if I am being scrambled or not, etc. But I disagree with having more shortcuts. CTRL+SPACE already stops the ship CTRL+CLICK on a target works fine already. And, simply typing when the nav has focus is a lot easier when in mid battle. Keyboard shortcuts are already as customizable as they need to be.
Really? Well, there are now 3 VERY busy threads that disagree with you.
Originally by: Merkanas Hate to break this to some people... but there are idicators that state what's going on with your ship. I always know when i'm scambled and webbed. I also always know when I have someone scambled and webbed. It goes true for anything of the such. If you don't see it, your not looking in the correct place.
As for the more macro's.... umm... no. Mainly because this isn't your standard hack and slash mmo. To do so, would make it a button mashing war on who can mash their hotkeys the fastest. If you want that, go play WoW or Diablo. .
Wow, then you know more than anyone else in this game. You always know, eh? Hmm.. good for you Kresken!
Hack and slash MMO, eh? FFS, button mashing == your right-click-and-stumble-through-a-clunky-and-poorly-designed-UI. Get it?
People who think that the current UI actually DEFINES the game we call EVE have NO IDEA what they are talking about.
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Cassana Daystar
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Posted - 2007.11.21 04:10:00 -
[52]
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
Sorry, I have to pick on you a bit more. Why? Because if memory serves, I heard a DEV spew the same crap not so long ago. If the infection is in the DEV department, then we may never get a decent UI...
This is such total crap for so many reasons. I will try to address them.
First of all, there is NO button mashing in EVE. Lets look at modules. They are, with a very few exceptions, either on or off. They have 2 states. You turn them on and they run by themselves. Bombs and bubbles are notable exceptions.
Yes, you can set your mods to Turn Off Autorepeat... but... why would you? Yes, sometimes it is advantageous to only pulse that MWD once - and I do it often - but I just click it twice with about a 1 second pause. Oh noes! I am CLICKMASHING! Oh, and how would using a keyboard be ANY different?
Oh, you MUST be referring to the way we fly our ships in EVE...? Ah, yes! I see it now!
Because somehow piloting our ship through a series of hard-to-read right-click-drop-down selection boxes actually increases our... IMMERSION (???) in the game? Yes, having a ship UI that looks like it was designed in a time just after our liberation from DOS actually adds to the REALISM of a FUTURISTIC SPACE combat game. Yes, yes! I see it now!
Ok, so it does sweet **** all for our immersion in the game, or for any sense of realism in the game.... Ah yes! You mean that somehow, your style of navigation using this reject from the 80's excuse for a UI actually means YOU are a TACTICAL genius! Of course! How could I miss it?!!
Yes, yes! Using your mouse to click, click, click, click, click, click... yes that is MUCH MORE PROFESSIONAL than "button mashing!" Sooo much more tactical! Enjoyability be damned! We need TACTICAL REALISM in EVE!!
Ah... ya, whatever...
I hope my sarcasm has finally put to bed any crazy notion that EVE should NOT CHANGE because to do so would somehow rob the players of immersion, realism, or just make it easier for tactically-challenged individuals to prosper.
Oh, and one more thing - while you are considering that somehow your ability to swivel the view to see what is happening around you is based entirely on skill - consider this: I have a buddy who has just quit the game because it was unplayable on his system. And yet he can play all of the other MMOs mentioned in this thread without difficulty. And WHY was it so unplayable? Well, the chief reason (according to many threads in these forums) for his difficulty seems to be a non-threaded, bulky and bloated UI that was choking his system.
Again... PLAYABILITY == ENJOYABILITY > some crazy-ass notion that the game will be forever destroyed by adopting tried and tested methods of UI design employed by every other game in thh market...
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Tzesaeia
|
Posted - 2007.12.19 16:46:00 -
[53]
Yepp more shortcuts.
Esspecially some to switch the ammo type of all turrets at once.
One to auto target next enemy(that continous if pressed again by locking on to a second enemy)
One to switch between targets one to launch drones.
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Ozeth
|
Posted - 2007.12.28 12:12:00 -
[54]
Late but signed
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Cypher V
Minmatar Industrial Services INC
|
Posted - 2008.01.05 02:44:00 -
[55]
OK, this will be my last post about how much I hate EVE...
UI sucks, make it MUCH more intuitive! And condense the massive item infos into little ones. It's not hard, look at the ship infos, and then look at the fitting menu screen...that's how it SHOULD be in item infos.
Also, just a little thing: EvE-Skins? :P Not just different colours.
---------------------------------------------- Minmatar suck? Shoulda done my research -_- |

Illioe
|
Posted - 2008.01.05 03:02:00 -
[56]
/signed
The keyboard shortcuts were definitely my biggest complaint with EVE in my first two weeks of playing, and they continue to a primary complaint of mine.
Though it has it's uses, I personally consider the mouse to be one of the worst input devices ever conceived. EVE is currently nearly entirely a mouse-based game, due to the poor customization of hotkeys (CTRL/ALT/SHIFT combos only) and the poor selection of bindable functions.
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Cyxopyc
Wolfram Brotherhood
|
Posted - 2008.01.05 03:42:00 -
[57]
EVE's UI is the game's weak link. It's pretty but lacks so much in every other department. There are many posts on the topic. == Support fixing the EVE UI |

Arcayan
|
Posted - 2008.01.05 10:41:00 -
[58]
/signed
However, my qualm with using keyboard shortcuts for targeting is that I often take out the weaker enemies first.
Originally by: Tzesaeia / not signed
Because. Eve should never become a counter strike, joystick, shortcuts game. I want my tactics to succeed because of my intelligence not because i stay online the most hours a day training to push the buttons faster
WTF!?
You're being sarcastic, aren't you?
How does adding keyboard shortcuts for menu items differ from selecting the actual menu items?
Let me ask you: Do you use the mouse to activate weapons, or do you use F1-F8 keys? (hint: Your answer should be the first option unless you would like to appear an absolute hypocrite.)
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Sjoep enLai
Azure Horizon Coalition Of Empires
|
Posted - 2008.01.19 15:09:00 -
[59]
/signed
A shortcut to drag your selection to cargo hold would also be very welcome. makes salvaging a lot quicker
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Saelyth Nightwish
Gallente Stormriders
|
Posted - 2008.01.25 18:40:00 -
[60]
Oh i /signed and made a post like this awhile ago.. But i agree. Now that they have Voice support, its not really super important that every key go right into the chat window.
Heck most other games force you to hit "Enter" before typing to indicate that you want to chat, and not use a shortcut key. ----------------------------------- Suggestions Smartbombs vs. Cloak
|
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Threv Echandari
Caldari Dragons Of Redemption Triumvirate.
|
Posted - 2008.01.29 19:59:00 -
[61]
Edited by: Threv Echandari on 29/01/2008 20:00:06 I see this Thread is Still up. Thats because its important. Short cut Keys let us take advantage of all the keys on the keyboard, you don't have to use them. I played the Mechwarrior series of games which has a high level of control and customizablity of your keyboard layout. (or Joystick/ Throttle but thats another thing).
Selecting and Targeting Objects for example this is as simple as Ctrl T (nearest) or Ctrl E (enemy). Oh I hear the cries over Macroing but get over it, the serious macroers hook into python and the ui directly with more controls and timers and behaviors than shortcuts alone could provide. This is about adding serious functionality for a great playing experience. Your not just selling a game, your selling an experience. ("Serious Businees alert ) Things like this enhance the state of play every bit as much as the Shiny Graphics. The UI is where the rubber hits the road, let us really see what this baby can do!
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Skirge D
|
Posted - 2008.02.21 14:36:00 -
[62]
/signed
Originally by: Nebulizer ... A key to tab through ships/things we've targeted would be golden.
I agree, this option would help immensely.
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Mistress Barbara
Gallente The Scope
|
Posted - 2008.02.22 08:42:00 -
[63]
Edited by: Mistress Barbara on 22/02/2008 08:43:02 any hotkey plz for fast isk spam reporting. (petition creation with pre-selected isk spam category)
C ya later ;-) |

Newbear
|
Posted - 2008.02.22 09:20:00 -
[64]
Agree with op, however red numbers floating up out of my ship would be kind of nice... like the sprouting of pretty flowers.
The looting UI needs the most fixing imho. Count the number of clicks you need to make in order to drag loot from a wreck or can into your cargohold. Even with Alt+A its still a pain in the butt to manage looting while locking new wrecks, tractoring, salvaging, all the while keeping an eye on directional scanner for probers.
Give us autoloot ccp! My fingers hurt, this is one reason why most ppl let their wrecks rot, eating up valuable server flops! Have a module where all wrecks owned by you are automatically looted when in range. Do the same thing with salvagers.
Click here for my High Security POS Service
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NeoVictus
|
Posted - 2008.03.09 11:36:00 -
[65]
/signed
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Hitaki Uanihi
Minmatar
|
Posted - 2008.03.09 19:53:00 -
[66]
/signed
As has been said time and time again, deterring macroing at the expense of fun is not a good idea. Find a solution to macroing rather than a deterrent. ____ You've just WON the game. It's OK. You're free now. |

Elliott Teluka
Cooperative miniere de Verge Vendor
|
Posted - 2008.03.14 10:34:00 -
[67]
/signed

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Ender Wiggan
|
Posted - 2008.04.16 04:52:00 -
[68]
/Signed
First post on these boards and it has to be this. Please, please can we have hot keys for all ship actions.
People say that it will turn eve into a CS style game but this is completely bonkers, it already has that aspect, you just have to right click and maneuver through a context window as fast as you can. I would desperately like to not have to look at context menus all the time please CCP.
Ender
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Wrangler Al
|
Posted - 2008.04.21 13:17:00 -
[69]
One shortcut that would be immensly usefull would be a loot all option.
also selecting and deselecting targets should have a shortcut
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Ristiisa
|
Posted - 2008.04.25 18:45:00 -
[70]
/signed
I would love Eve if it would have scripting ability. |
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Sap Amarilis
|
Posted - 2008.04.26 08:52:00 -
[71]
I also would appreciate a customizable UI, or at least have the possibility to control my ships actions by using keyboard shortcuts.
I fully understand the fear of macro usage, and i also understand that there is no scriptable interface, but please CCP, provide more keyboard-shortcuts.
Keyboard-Shortcuts enhance the gaming experience, more than ever when you are using a mac - as i do. Eve is very right-click intense, and thats not the best thing implemented on mac.
I think the big point is: the majority of good MMORPGs have the same problems with people harvesting something, and some of them surely will try to do that by scripts. But today there are also companies specialized in harvesting or leveling your mmorpg characters, using real people. How is this prevented? These ppl sometimes spam the rookie-chat with their advertising, is there anybody doing something against them? The only argument is read is "keyboard shortcuts would enable abusing eve, using macro scripts for mining a.s.o".....
In my opinion providing keyboard-shortcuts is not really a door-opener for abusing eve. It will just bring one thing - a UI that will be much better to use.... The shortcuts for using weapons, Ctrl-Click for Targeting and so on is a good first step. Please CCP, give us more, your definitly on the right way...
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Veng
|
Posted - 2008.04.27 11:48:00 -
[72]
/Signed !
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A Gramsci
|
Posted - 2008.04.27 21:58:00 -
[73]
/signed
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Rogerano
Minmatar Einherjar Rising Cry Havoc.
|
Posted - 2008.04.28 03:15:00 -
[74]
100% agree - customisable keystroke(s) for any and all actions. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Fyrkraag
|
Posted - 2008.05.10 14:47:00 -
[75]
Being able to assign hot-keys associated with saved overview settings would be golden.
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TemporalBurn
|
Posted - 2008.06.18 11:08:00 -
[76]
/signed
PLAN AND SIMPLE, macros have been here, are here, and will always be here, that is how games work, so y do we worry about isk inflation, and other things, the best way to prevent that is DONT GIVE IN TO THE SPAM..... i would love the ability to have keyboard shortcuts for things like.. DEPLOY ALL DRONES, UNLOCK ALL TARGETS, DOCK COMMANDS, JUMP GATE COMMANDS, FIRE ALL. some other thing that ccp should change as well, MISSLE CYCLE firing, i hate having to wait for my launchers to cycle for like 3 or 4 secs before i can fire on another target. i hate that stupid auto pilot jump gate safty thing, if you flying big ships, hulk, freighters, etc, it takes forever to get up to the gate, THAT SUCKS BAD going though low sec systems, man i have been bumped a few times and got ganked because of that stupid safety, SO PLEASE HELP US, ccp
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TemporalBurn
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Posted - 2008.06.18 11:11:00 -
[77]
OH..... and YES PLEASE to customizable UI. I would love to change text colors, and many other things to help our eyes after extended game play.
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Vailence
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Posted - 2008.06.18 15:13:00 -
[78]
Edited by: Vailence on 18/06/2008 15:24:13 Customizable UI to EVE!!!!!OneOneone
Plz, CCP... do somthing realy good for us. Read all this topics about UI and make ppls slightly happy in EVE universe.
colegues, dont let this topic die. We need revolutionary UI for best mmo ever.
And look at Xaen's topic here.
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Lupus LeFou
Tribal Liberation Force
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Posted - 2008.06.25 18:01:00 -
[79]
bumpin this baby right to the top
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Aztik
|
Posted - 2008.07.13 13:19:00 -
[80]
/signed
Yeah i have to agree with all here this game does requires some more shortcuts id love to see a orbit & Warp..
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Luzz Bightyear
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Posted - 2008.07.14 02:47:00 -
[81]
/sign /bump
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Johnny Trigger
Darkstorm Command Ethereal Dawn
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Posted - 2008.08.25 14:37:00 -
[82]
a whole keyboard wasted on chat. what a shame.
/sign
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Max Deth
|
Posted - 2008.08.27 14:10:00 -
[83]
Edited by: Max Deth on 27/08/2008 14:11:16 /sign
please provide a more customizable interface. changing focus from my ship to what i have to click on is very very very frustrating.
- tab targeting - key to lock and unlock - non-function key for utilizing modules - key to orbit and another to keep at range . . . .
please implement some sort of key mapping similar to (i hate to say it) wow... that would make eve truely amazing. as it stands forcing users to mouse click anything is a major flaw in this game in my opinion.
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M1NeR
Rage and Terror Against ALL Authorities
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Posted - 2008.09.11 01:38:00 -
[84]
bump!
Please make this with some patch at long last. I mean I can bind anything I want to 1234QWERTASDFZXCV in almost any MMO... except EVE. Why?! Clicking sux! Give us "single-pressed" hotkeys already. ---
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Tykkis
|
Posted - 2008.10.02 13:13:00 -
[85]
/signed Useability and bugfixes before new features
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Conq Er
Sweetrock Mining
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Posted - 2008.10.02 15:17:00 -
[86]
Keyboard shortcut for POS gunners:
- CTRL+F1 Unlock Structure Target - ALT+F1 Relingquish Control
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Olimax
Amarr Ursa Stellar Initiative
|
Posted - 2008.10.03 16:08:00 -
[87]
/signed
Keyboard Shortcuts, please! if not then atleast let us seperate commands from the menu to be 1-click away.... maybe that's more complicated to do than just simple key commands -target -warp -etc. |

Kiar'han
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Posted - 2008.10.11 14:17:00 -
[88]
I've posted ideas in main Idea thread before I've found this one.
I'll be nice if there would be: 1. Hotkey for toggle tactical overlay mode is strongly required (ctrl+T for example)
2. a hotkey to launch all the drones 3 (?) a bunch of keys (ctrl+1...+2 ctr;+0) to launch a particular group of drones 4. a hotkey for a (un) directional scan
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Kiar'han
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Posted - 2008.10.11 14:20:00 -
[89]
btw this hotkeys are not about minig :) but for PVP (and a bit of PvE) are strongly required !!
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Ciarna
|
Posted - 2008.10.27 08:14:00 -
[90]
/signed
The OP is right on the mark, because of the decision to link the keyboard to the active chat, Eve has suffered from ridiculously convoluted hot-keys, and forced players into a mundane game of clicking rather than worrying about the actual tactics or gameplay at hand. I hope CCP strongly considers making chat 'click' or 'enter' to activate, and creating customizable hot-keys for all normally mouse-only selectable game functions. |
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.10.30 10:11:00 -
[91]
/signed
Eve Market Scanner |

Rokomana
Gallente The Scope
|
Posted - 2008.10.30 10:24:00 -
[92]
/signed
I made a similar post today about these two problems not realising this thread existed, but you've explained it much more clearly (although my solution to the damage bar/ship status issue was different).
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Mohenna
|
Posted - 2009.01.11 11:13:00 -
[93]
/signed
Here's free consulence (out of appreciation for the game) by an interface developer. Mouse only is very, very impaired-unfriendly. A paraplegic friend of mine can play wow but not eve. Devs, react, show you're serious, and make apocryphia less impaired-unfriendly, also because it's a form of racism.
It is shameful that this request has not been satisfied in 1 year. Don't make it go up to 2 years.
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Slide Dex
Caldari Science and Trade Institute
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Posted - 2009.01.19 13:51:00 -
[94]
/signed
The shortcut system should really be improved. It's really annoying if you have to press alt/shift/ctrl for every shortcut, and pressing enter to start a chat isn't that big a deal.
I see this threat is rather old. Are there any official statement on this matter why this hasn't been changed or why it's not planned to be?
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Sagacious Z
Minmatar Eve University
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Posted - 2009.01.25 00:17:00 -
[95]
Originally by: Rook Falcon
Fear of "macros" has made eve community and devs into mush that is beyond silly and is hurting the game and community ...
Then again, actual use of macros has chased away players also. Why play a game when others are cheating?
Anything the game designers do to make it harder to cheat is fine with me. I have no problem with the interface as is. |

von Stenck
|
Posted - 2009.02.02 08:01:00 -
[96]
I would like to see one (perhaps two) customzable buttons in the Station view. For instance: right click it to select one operation from a list. Left-click to activate. Reasons being: a) I miss that functionality (common in a lot of mobile phones) b) it would save time c) it is probably easier to program than much of what has been suggested. |

Cara Di
|
Posted - 2009.03.02 11:50:00 -
[97]
Edited by: Cara Di on 02/03/2009 11:55:20 Edited by: Cara Di on 02/03/2009 11:52:03 /signed
i'm rather wondering if there is a definite answer to if they will ever implement hotkeys for fundamental things like approach ...if they have decided "no" with 100% certainty i want to cancel my subscription.
its hard to get into a game when i have to click for everything, for sure when it's a game as complex as eve. it's almost as bad as playing a fast paced FPS with a gamepad and no aim assist. consoles not having a keyboard AND mouse is the reason racing games are the only thing a play on them. Wii being the exception :)
so how about making Eve an actual PC game and make that keyboard a little more useful?
makes me wonder if they realize how many people they lose for the simple fact you can't bind a key to "approach"
as for preventing macros...i see how people would consider this an issue. but if anyone wants to set something up that will do the work for them, a simple script that repeats the same mouse actions over and over is not that hard to do.
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Astroyka
|
Posted - 2009.03.22 20:33:00 -
[98]
/signed
As a complete new user to EVE, the keyboard features are appalling, it feels like I'm using some software created by Micro$oft with all the mouse activity... With a 27" monitor you can imagine moving a mouse across a screen that size isn't the quickest!
As a bare minimum (personally) we need (custom mappable of course):
- Hostile cycling (e.g.: page up/down) - Lock target - Approach - Warp to default range - Jump - Open container/wreck/carghold of target - Orbit - Keep range - Look at target - Set full speed - Launch drones (you can map everything else for drones but not this! afaik)
This may sound petty, but for me this kind of thing could be the difference between a regular user/subscriber and someone who buys a ETC once in a while.

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Malen Nenokal
Oedipus Complex
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Posted - 2009.05.01 11:42:00 -
[99]
Bumping this thread. Please allow mapping common actions to ctrl+* or alt+*.
It wouldn't be too complex to implement as far as I understand coding.
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Caelum Dominus
Invicta.
|
Posted - 2009.06.24 08:46:00 -
[100]
The lack of keyboard shortcuts in EVE is frustrating. I can only assume that no one at CCP ever played any games prior to creating the 2nd most popular MMORPG in the world, as even a rudimentary understanding of gaming suggests that prohibiting nearly every action from being bound to a key is a recipe for disaster.
Add an option for the overly social players to keep the current mechanic of nearly every keystroke being absorbed by the chat box. The default should follow the general consensus of video games - hit enter, type ****, and finally hit enter to submit.
At the very least, actions such as align to, approach, orbit and keep distance should be bindable. While I appreciate being able to order drones to attack or recall them via keyboard shortcuts, I'd like to extend that functionality to launching them as well.
These changes are not hard to implement, and they would do wonders for the game. EVE Arena |
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Heofz
|
Posted - 2009.09.19 17:04:00 -
[101]
/signed
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Arganato
|
Posted - 2009.09.21 19:47:00 -
[102]
/signed! And Bump! ;).
Since the post was made (which is beginning to be a while), lots of improvements have been made on this and related UI-issues, but lots more is still needed.
We now have overheating and thus much more to micro-manage, and this is needed more then ever. Beeing able to change to commands mode would be really nice.
An (optional?) window with which codes went to what could perhaps be nice too, as 20ish commands could be somewhat hard to remember at times ;) |

Robert Caldera
|
Posted - 2009.09.22 11:37:00 -
[103]
/signed
the eve UI is one of the most ancient one in comparison to other games
/me wants more shortcuts for essential operations at least
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Sianen
|
Posted - 2009.10.06 20:22:00 -
[104]
I am a relatively new player to the game (coming over from WoW) and have been frustrated by everything mentioned in this thread.
This thread has been around for 2 years! Can someone please tell me why CCP refuses to do anything about this? Is there an actual response from CCP on this topic somewhere? I think it is both inexcusable in today's environment to have such a clunky UI, but also severely hurting their ability to get new players.
Any sort of claim to not implementing these hotkeys or addons because it would support botting is a poor excuse.
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BurnHard
|
Posted - 2009.10.12 15:24:00 -
[105]
Anything new on keyboard shortcuts? I've been back in game a week and I'm already getting RSI! The UI gets physically painful after a while. I'd forgotten why I quit before, but now I'm nursing the tendons in my hand it's all starting to come back to me.
I remember watching a dev presentation at one of the fan fests, where he tries and fails to hit a menu item (on a sub menu) about 4 times before finally getting it. CCP, there is something wrong with the UI. It's hurting my hands. Make this a top priority. Please!
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Cendre
Chevaliers de la Croix Du Sud
|
Posted - 2009.11.03 19:29:00 -
[106]
Edited by: Cendre on 03/11/2009 19:29:56
I support this thread with all my heart.
I didn't know it existed so I created this one in the Assembly Hall.
Does anyone have a link to a CCP answer that states they won't want add keyboard shorcuts because of macroers, or is it a urban legend ?
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Emerald Shadow
|
Posted - 2009.12.01 22:33:00 -
[107]
how about jukebox hotkey options for multimedia keyboards now that its actually worth using?
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Frash
Gallente Proposition Thirteen
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Posted - 2009.12.17 06:28:00 -
[108]
Two games I played in the past had shortcut keys and macros and there was cheating, but it wasn't a problem. People mine afk anyways so whats the big deal?
Personally I'd like to see a shortcut key for drones, attack, recall, recall idle, etc. Also the status bar is a must. How am I supposed to know whats going on? Do I have to lose a bunch of ships first before I realize it?
/signed
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Phoenix T'ril
Gallente Hashimoto Corporation
|
Posted - 2009.12.17 10:07:00 -
[109]
/signed
Eve's needed more keyboard-enabled interaction since day one. Shortcuts, please.
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Pasus Nauran
Amarr
|
Posted - 2009.12.17 16:50:00 -
[110]
Back to the top with you! |
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Jagga Spikes
Minmatar Tribal Liberation Force
|
Posted - 2009.12.17 18:44:00 -
[111]
/signed give us our keyboards back
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Drukata
Minmatar Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.12.18 03:56:00 -
[112]
/signed
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ProfessorLonghair
|
Posted - 2009.12.25 18:40:00 -
[113]
One thing that would be incredibly helpful: a hotkey to switch between active locks. When you have 4 locks, but are firing at one, it would be nice to be able to switch to fire upon another without clicking on the icon. Perhaps arrow keys, tab, or the left-right available on some mouse scroll buttons? |

Nakuna
|
Posted - 2010.01.02 04:45:00 -
[114]
/signed
CCP it is imperative to have a UI that is customizable. People have different playing styles and preferences and there is nothing remotely close to "cheating" by letting them make the fonts larger or allowing them to TAB though their locked targets. I personally have a very hard time reading for extended periods of time the very tiny font size that EVE uses. Yes, I could change the resolution as so many people have told me, but my monitor and video card have a specific resolution that works well at and I don't want to change that. Please, we need more options then just changing the contextual menu font size!
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Callista Sincera
Amarr
|
Posted - 2010.01.02 04:59:00 -
[115]
Originally by: The Major To Chat requires you to press Enter or Return before you can start talking.
This is how it's done in most other games. It's intuitive (a first for EVE's UI), it's simple and it is a viable solution to get those hotkeys.
How about creating a topic in the AH for this? -
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Jared Ulfsuun
|
Posted - 2010.01.02 08:58:00 -
[116]
/signed
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Cedims
|
Posted - 2010.01.02 15:57:00 -
[117]
WOW has hardware devices MADE for it by third party manufacturers. Why can't we make EVE take advantage of this?
Razer Naga mouse (as a tangible example) is AWESOME! I've been using it for some time now... but not in EVE, because its "MMOG" buttons has no utility in EVE.
|

Max Payne
|
Posted - 2010.01.15 15:52:00 -
[118]
Just make it choosable if I want to type with or without pressing enter first. Then all the aplhanumerics would be useable as hotkeys
/vote.
(also make a shortcut for launching drone groups 1,2,3 and so on) and improve drone AI. Attack slosest targets first not the ones that are farthest away. And drones do not stay together even if the little box is checked - WTH that is a feature - it has to work).
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Meredith Midnight
|
Posted - 2010.01.15 18:38:00 -
[119]
/not signed
Quote:
Well the fact is that going through the motions of selecting a target, locking it and then firing doesn't involve any skill. The skill lies in choosing the target in the first place and actually playing the game. More keypresses and more mouse clicks does not make a game more difficult of challenging. It just makes it more frustrating and gets in the way of what really makes up the game.
So... you're saying that... "since its already simple in the first place, lets allow keybindings so that we can make the simple process simpler and... there's macros already so we may as well just ignore how much easier binded keys will allow macroers to propogate since I obviously don't have a vested interest in those career paths"
Im sorry, the trivial benefits of what you want are vastly overshadowed by the exploit potential. I rather they fix the mindless nature of the PVE side before starting on something that'll make it so easy you dont even have to be at your keyboard.
As for the second issue, its already on the overview, so no changes are necessary (other than making the icon be on the left side of the overview and bigger).
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Vergris
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Posted - 2010.01.19 17:17:00 -
[120]
Edited by: Vergris on 19/01/2010 17:20:02 /signed
I have a condition that causes tremors in my hand, it becomes hard for me to just use the mouse and the drop down menu. Battles that should only take a minute often last for several minutes for me as I struggle to target and orbit each individual target. I also often take much more damage in combat than other players because of this constraint and I fear I will not be able to do future combat missions that require me to kill a target fast, and I don't even dare to go into pvp.
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Saul Goodman
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Posted - 2010.01.27 03:23:00 -
[121]
/signed
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Brian O'Blivion
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Posted - 2010.02.10 14:53:00 -
[122]
I can't belive this thread has been around for almost 3 years. Or rather, I can't belive that an 7 year old game still sports an interface that may have been ok in a single-player strategy game from before the days online gaming became widespread. Hell, even Ultima Online's original interface (i.e. not Razor or UOAssist) was better than Eve's, and UO's interface is so bad they allowed the use of UOAssist on the official servers!
Tbh Eve could do with a complete UI redesign, but at least the very sensible suggestion of adding keyboard shortcuts for all the commonly used actions would be a good start, and a very easy one to implement.
/signed and bumped
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Sumdumgoi
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Posted - 2010.02.12 18:13:00 -
[123]
I'd be happy with a "warp to" button.
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Sumdumgoi
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Posted - 2010.02.12 18:38:00 -
[124]
I'd be so happy with a "warp to" macro. just because I am lazy to aim my mouse over and click the button over and over and over and over again. day after day, month after month, year after year.
all the "selected item" buttons should be macros. I don't see how this will add to macro mining.
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textieltje
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Posted - 2010.03.01 14:55:00 -
[125]
Has anyone proposed a "Drop/release/remove all target locks"?
I'd so want that.
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el alasar
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Posted - 2010.03.01 16:44:00 -
[126]
Edited by: el alasar on 01/03/2010 16:45:17 Edited by: el alasar on 01/03/2010 16:44:40 Definite need for more shortcuts!
a) having a target selected
- lock on / unlock - open cargo - dock - warp to 0m - align to - orbit - approach - show information
b) target selection
- select closest target/enemy - select target/enemy closest to predefined range - select target/enemy farthest away - select target/enemy closest to current target
There are also some ways to prohibit/detect macros, e.g. by limiting the speed keys are pressed after each other...
normal keys/shortcuts interfering with chat?! how about a chat mode and combat mode? toggle e.g. with Enter?
Has anyone heard of a statement from CCP regarding this topic???
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Liam Jilad
Caldari Heathonian Omnibus Corporation
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Posted - 2010.03.23 03:49:00 -
[127]
/signed
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Atlanticar
Gallente Swarm Of Locusts Crimson Dragons
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Posted - 2010.04.18 19:46:00 -
[128]
/signed
Especially:
Quote: Selection Management: T - Select next Target. SHIFT + T - Select Previous Target. R - Select Closest Hostile Target. SHIFT + R - Select Furthest Hostile Target. E - Select Next Hostile Target SHIFT + E - Select Previous Hostile Target.
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Aviyara
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Posted - 2010.04.26 05:17:00 -
[129]
/signed
We have a hotkey for Undock but not a hotkey for Orbit. We have a hotkey for Accelerate but not a hotkey for Approach. We have a hotkey for Autopilot but not a hotkey for Warp To.
We can set hotkeys for all the things where speed doesn't make a difference, but wherever that extra second could save your ship or your pod, it's as if the hotkey choices leave it out intentionally.
Can we change this? |

Lukooone
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Posted - 2010.05.02 21:51:00 -
[130]
Edited by: Lukooone on 02/05/2010 21:54:14 /signed
Im new user to EVE and I really like the game with all my heart but when I realize that almost EVERYTHING is mouse/menu done I was heavily dissapointed.
I dont think I can stand this for a long time...
For gods sake : "approach", "orbit(predefined range)", "lock target","Unlock all targets" ...
IMO Its a must.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.02 22:59:00 -
[131]
Originally by: Meredith Midnight
So... you're saying that... "since its already simple in the first place, lets allow keybindings so that we can make the simple process simpler
The lack of keybindings and mouse-only interface is an incredibly aggravating flaw. It is not a matter of making "Simple" actions "Simpler" it is a matter of making them more streamlined. Mouse-only interfacing is INCREDIBLY clunky.
By the way. Your "we should not make Eve simpler!" arguement is failtastic and elitist at best.
Quote: and... there's macros already so we may as well just ignore how much easier binded keys will allow macroers to propogate since I obviously don't have a vested interest in those career paths"
Macroers already work plenty fine in the current game. You cannot make the game any easier for Macros. People like you underestimate how capable some macros can be programed.
Quote: Im sorry, the trivial benefits of what you want are vastly overshadowed by the exploit potential.
Your opinion is not fact.
/signed.
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Cedims
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Posted - 2010.05.26 00:58:00 -
[132]
Originally by: Cedims WOW has hardware devices MADE for it by third party manufacturers. Why can't we make EVE take advantage of this?
Razer Naga mouse (as a tangible example) is AWESOME! I've been using it for some time now... but not in EVE, because its "MMOG" buttons has no utility in EVE.
Hey hey hey, absolutely outstanding!!!
From Tyrannis patch notes: "It is now possible to assign numpad keys as shortcuts."
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Kreshin
BULK Incorperated Magellan Project
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Posted - 2010.06.05 21:47:00 -
[133]
Issues such as a serious lack of hotkeys do not hinder the macro users only hurt the legitimate player base.
Implement a full range of hotkeys into Eve and redo your prehistoric interface so we can move this game into the modern era and attract maintain more players.
Thanks.
----------- Kreshin
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gunnar aztek
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Posted - 2010.06.05 23:12:00 -
[134]
/signed ---- oRly? |

Dandi Warhole
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Posted - 2010.06.11 23:32:00 -
[135]
/sign (John Han**** style)
Even if it were out of the question to implement improved controls, is the code and design so limited that something like larger UI fonts can't be implemented? Visually impaired folk would benefit greatly from something as (seemingly) simple as this, and without much in the way of drawbacks.
Devs almost certainly pay no attention to these (IMO basic and crucial) issues of usability and efficiency. It's VERY difficult to think of anything that might excuse basic UI functionality and expanded HUD info being ignored for this long.
I believe EVE's source code was leaked and widespread via P2P not so long ago (which it seems CCP responded to by squelching any mention of it wherever they could), giving programmers of AFK resource-gathering apps virtually everything they needed, and others have already noted that basic harvesting/mining mouse macros are easily created even without API/source access.
CCP must have some sort of justification for the decision to leave the interface and controls as clumsy and backward as they've been for so long, and it's unfortunate that the requests and appeals of players aren't considered much, if at all. |
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