Pages: 1 2 [3] :: one page |
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.05.06 19:17:00 -
[61]
Thanks Chronotis!
|

Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.05.07 00:47:00 -
[62]
Edited by: Ricdic on 07/05/2007 00:43:27 Thanks for the answeres Chronotis. To be honest, Spoon basically asked my POS related questions almost perfectly. Expanding on that a little:
* Possibility to run invention jobs through the alliance?
* Will POS's ever be allowed to be rented out publically?(sorry, I meant invention/research/etc)
* Is it true, that if my alliance petition more about stuck bpc's due to the buggy copy system, there is more chance it will get fixed faster? I hate petitioning personally, but it is required for this kind of thing, and I really feel for the devs who have to spend hours just dealing with my alliance's copying habits.
* What do you guys think of a 'registration terminal' of sorts that sits outside the POS shields. It costs a fair bit of cash for the person/corp anchoring it, but allows all corps that rent offices there (or even just alliance member corps) to use the labs/manuf/invention etc securely from the terminal. One of the drawbacks, is that the terminal can be warped too via the right click menu in space.
* Chronotis, you are teh god. Click the link below my sig if you want a researching job 
Sick of the waits with empire research slots? Use mine! |

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.05.09 15:27:00 -
[63]
Chronotis,
Another question if you don't mind (and are allowed to answer it). I know you can't give out the formula but can you confirm what the inputs are? For example, do "Hacking" or any other skills, stats, etc have any affect on the chance of success?
Thanks
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.05.09 15:35:00 -
[64]
Originally by: Dominique Vasilkovsky As for items with two or less named versions in game:
There's also the fact that at least one item I know of (Shield Power Relay II) has over four named metaitems but all of them are either metalevel 1 or metalevel 0, (according to the data export) which is pretty much worthless for invention.
If the loot tables have the Beta Reactor Control being as rare as other "Beta Reactor Control" types then they should be metalevel 4 even if their shield recharge bonus, etc, is the same as the basic SPR. (Well, in my opinion anyway....)
|
|

CCP Chronotis

|
Posted - 2007.05.09 19:53:00 -
[65]
I cant confirm the formula beyond what is already known and stated previously on forums regarding the skills needed and the various factors affecting the success chance like meta items or decryptors.
The issue with some meta types not being correct or not having any meta variations is being worked on, the shield power relays were corrected a while back internally.
Ricdic, beyond what is already in regarding starbase access and setting the use rights to alliance in the manage->access tab, there is nothing planned for this afaik for public use but the collateral based research programs offered are intuitive and it would be nice to offer some support to those if we could but issues of those kind tend to be very complex and no solution is ever as easy as it seems to implement but some sort of standings based service level might be nice if it was doable programming wise. At the very least I'll put it on the list of stuff to ask the programmers about for future enhancements. Spamming petitions to GM's will get you warned and possibly banned if you persist and generally does not help anyone.
|
|

Dyeadmheet
Caldari Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.11 19:05:00 -
[66]
Some additional invention-related feedback. Perhaps this is more of an issue for the content developers, so please let me know if another thread would be more appropriate.
The Khanid are supposed to be the ones developing like half of the Amarr T2 ships, yet there are only two Khanid R&D agents and they're both only level 2, hardly the leaders in their fields. This doesn't really fit with the whole "advanced khanid ship technology" story. Shouldn't Khanid get more and better R&D agents, and some mech eng agents to boot?
Assuming the lottery is going to stay, I'd go so far as to say that people should have to go to Khanid agents to get Khanid ships.
Anyway, my $0.02
|

Godagast Goudiyah
Amarr Viceroy's Office Khanid Provincial Authority
|
Posted - 2007.05.11 19:36:00 -
[67]
Edited by: Godagast Goudiyah on 11/05/2007 19:41:33 Remember that this is coming from a Khanid role-player, so it is bound to be somewhat biased. But I think it is a valid point.
I find it strange that the best research agent of Khanid Innovation is merely level 2. The Khanid Kingdom, according to the prime fiction, is supposed to be more technologically advanced than the Amarr, not less. In game terms, that means Khanid Innovation should have a level 4 agent like everyone else.
Actually, it might not be a bad idea to re-examine all of the research agents in the game. Realistically speaking (and assuming that the Jove stay inaccessible, as they should), the Caldari should have the best research agents in New Eden. Followed by the Gallente Federation in second place, the Khanid Kingdom somewhat behind in third, and the Amarr and Minmatar sharing last place.
However, I can see that such a realistic but unequal arrangement will make a lot of people unhappy ("OMG why don't we get lvl 4 agents it's teh suxor!!!111"), so the best solution is probably to give each research corporation at least one level 4 agent. And a level 5 agent to some or all of the Caldari corporations. That isn't too different from what we have at the moment. But to repeat my original point, I really believe that Khanid Innovation should have a bit more to show for their supposed technical expertise than a level 2 agent...
By the way, as a more general question: how is the technological level of a certain faction supposed to be reflected in the game? By the level and number of good agents? Or by the sort of technology they research (i.e., the Minmatar have level 4 agents researching artillery, while the Caldari have level 4 agents researching railguns)?
|

Basics
|
Posted - 2007.05.12 02:01:00 -
[68]
i see alot of free beer and food from out money we pay to play this game..
|

Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.05.14 15:47:00 -
[69]
Originally by: CCP Chronotis
Ricdic, beyond what is already in regarding starbase access and setting the use rights to alliance in the manage->access tab, there is nothing planned for this afaik for public use but the collateral based research programs offered are intuitive and it would be nice to offer some support to those if we could but issues of those kind tend to be very complex and no solution is ever as easy as it seems to implement but some sort of standings based service level might be nice if it was doable programming wise. At the very least I'll put it on the list of stuff to ask the programmers about for future enhancements. Spamming petitions to GM's will get you warned and possibly banned if you persist and generally does not help anyone.
Sorry Chron, I think you misread what I wrote. Will keep it simple and in point form:
* At this point, COPYING is possible via the alliance.
* All copy output via Alliance auto defaults to an unknown hangar, and requires a petition to get the copies returned.
* The only physically possible way to get your bpc's back, is to petition.
* If CCP aren't revisiting POS's, why do they even allow copying via Alliance in the first place? It doesn't work without CCP invention 100% of the time. As much as I have to say it, for as long as they are in their current form, there is ZERO alternative to spamming petitions for your copies back. I am more than happy to show people in game or bug report it 'again'.
* Collateral and all that is not of importance and I don't expect CCP to ever support this. I didn't even mention it so not sure where you got it from 
* The only 2 things (at this point) that I would like to see, that should be reasonably easy to handle:
1) Allow Mobile Labs to be customisable. Outposts (based on the last dev blog) are already planned to work like this, so why not extend the coding to POS's as well? (ie, swap those 5 invention slots for material research, etc)
2) Either remove the ability to copy via alliance tab, or fix it. This should be common sense. Either continue being inundated with LEGITIMATE stuck petitions repeatedly, or fix a bug that occurs 100% of the time.
I hope this clears things up just a tad. I don't think either of these are unreasonable requests.
Sick of the waits with empire research slots? Use mine! |

Dyeadmheet
Caldari Khanid Aerospace Group Khanid Provincial Authority
|
Posted - 2007.05.14 23:56:00 -
[70]
Yea, having been through the "alliance copy" bug 2-3 times with a GM it seems like fixing that (by removing the option or making it fully work) would save much GM time. GM's have done this for my corp like 3 or 4 times. I'll go file a bug report on it even though I'm sure it'll get filtered out by the BH as there'd have to be a 'defect' filed on this already.....
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |