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SATAN
BURN EDEN
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Posted - 2007.04.20 18:05:00 -
[121]
Originally by: CONCORD SWAT Here's to all you fscktards that think cloaking is fine, that FREGE response times are too slow, that FREGE are a bunch of nubs, that the best way to kill a cloak is interceptors, insert other retarded comments that have no basis on exactly how BURN EDEN are abusing them:
BURN EDEN sits cloaked in NGM-OK frequently, and leaves a guy cloaked in surrounding systems watching the gates. Okay, no big deal.
FREGE gets together a <insert size of gang here> gang to deal with BE. Let's presume that FREGE has absolutely no intel on the type of ships that are being used, for now.
Cloaked ships cannot be scanned down, so probes are useless. The gang is forced to wait for BE to show themselves. Okay, that's understandable... somewhat. But do you like waiting up to two or three hours just for a single target out of 20 hostiles in system?
So, the gang sits quietly at POS, stargate, safespot, wherever, aligned and battlespeed towards a bait position.
Bait hauler jumps into system. BE interdictor uncloaks. FREGE gang warps to gate. BE interdictor bubbles, MWDs out, and warps. BE ravens uncloak 200km away, align and battlespeed towards, toast the hauler. Okay, what just happened? For anyone that says cloaking nerfs your targetting range, you are wrong. It only nerfs your targetting time. And guess what? A bunch of sensor boosters will fix that.
FREGE gang arrives at gate, and are either inside the bubble or on the edge of it, depending on timing. BE sits and roasts anyone in the bubble. FREGE 'ceptors & dictors make a run for the ravens, whether by MWD or by warping to a tactical that's right on top of the ravens. BE ravens simply warp off and cloak at a safespot when the 'ceptors get close. Okay, so what just happened? Blob warfare didn't work, FREGE loses ships, and BE gets away scott clean.
Nothing wrong with BE getting away with no losses, this is pvp. That is, there would be nothing wrong with it, if it was actually possible to counter their "tactics" without relying solely on them making mistakes.
Let's disseminate this info: BE camps and shoots 200km away, with no adverse affects from the cloak. BE decloaks and aligns for a safespot, so as soon as you think you're on top of them... they warp out. Anyone can see that a ship is coming out of warp on you and hit the warp button before that 'dictor actually finishes coming out of warp and puts up a bubble. If any ravens are threatened by FREGE snipers, those ravens just warp out.
So exactly how is this supposed to be not abuse?
I'm not going to get into details of how we do things here, but I will clear up some facts for the other forum peeps.
1) We are there to fight, Frege does not want to fight they want to sit in their POS or station and talk smack on the forums. So we force them to fight by using modules available to us. What exactly is so honorable about sitting at a pos for 5 hours.
2) A good 80-90% of the Frege ships we killed in the last few days have had cloaks on, even their T1 frigs. Pot calling kettle black?
3) Every engagement we have had with them except for 1 or 2 mass undocks from the 100+ hostiles in local we have picked up all the loot and salvaged the wrecks. How is this possible if all we do is warp in at 200km kill something and run?
Think about it.
Before you make ignorant comments about how we do things.
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Death Priest
Stronghold corp Curse Alliance
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Posted - 2007.04.20 18:12:00 -
[122]
Originally by: Inquisitor Berthez Edited by: Inquisitor Berthez on 18/04/2007 10:51:41
Originally by: ghosttr Cloaks are currently a 'I-win' button for hiding in any system, and like any other thing in game they need a counter.
IMO cloaks are a counter for the OMGWTFBUBBLEGUMGATECAMPBLOBBAGE. Don't nerf something because someone can outrun you. Not everyone wants to be involved in combat every frigging minute.
Originally by: warpod Just have a good interceptor, so when target jumps in and cloaks ceptor moves nearby and decloaks it. Problem solved.
This is your counter, right there, and effective too. It really is a sport to outmanouver a ceptor in a cloaked industrial
The cloak is a fair counter to the 10 Second OMFGWEFOUUNDYOUYOURDEAD scan prober. If you nerf the cloak's nerf the scan prober's
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Sha'Uri Dark
Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.04.20 20:45:00 -
[123]
Interesting thread, after thinking about it a bit I can see why only ships that can fit a cov-ops cloak should be unscanable. It would strengthen their roles and reflect that they are designed to work with cloaking devices where as everything else isn't. -------------------------------- As a Freelancer...scratch that Originally by: Shar Tegral Stop projecting your out of game beliefs of what society should be upon the rest of us.
said it best. |

Mitsune Konno
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Posted - 2007.04.20 21:02:00 -
[124]
cloaking fuel?!!! I almost never dock in my covert ops (You're probably the most vulnerable when you undock). How am I supposed to get this fuel without putting my pretty buzzard at obscene risk?
I don't like the tactics used, but the fact is...people are smart. They'll figure out another way to do whatever it is they want to do. It's like evolution. If you don't adapt, you die out.
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Corb
Caldari
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Posted - 2007.04.20 21:05:00 -
[125]
Cloaks give a nerf to sigres, and you can't do anything with a T1 cloak but hide/scout.
The only thing I would change with cloaks is that their should be a Capital ship cloak...I mean using a cloak on a titan that a frig can use is pretty stupid.
Having the ability to scan out a cloaked ship is pretty stupid too...I mean...you're cloaked FFS!
Let them be!
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Evil Pookie
BURN EDEN Terra Incognita.
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Posted - 2007.04.20 21:40:00 -
[126]
FFS! Will someone create a thread called nerf BURN EDEN already!

two in the pink one in the stink pookie
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Kolwrath
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Posted - 2007.04.20 22:13:00 -
[127]
Edited by: Kolwrath on 20/04/2007 22:09:41
Originally by: Evil Pookie FFS! Will someone create a thread called nerf BURN EDEN already!

hahaha ;)
Seriously though, Good tactics, good planing and excecutiong BR. You guys are pulling a very successfull geurilla / psychological war on these guys. Gratz on playing the game against 10-1 odds and beating them. You guys are what make eve great.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.20 22:37:00 -
[128]
Originally by: Sov13t Edited by: Sov13t on 20/04/2007 15:56:30

Development of probes that find cloaked ships will undermine the entire need for the existence of the module itself as the whole purpose of it is to be undetectable, both visually and via scanning. Thus, CCP, in that case, should just remove the cloaking modules from the game.
Something along the lines of deployable 'Mobile Cloak Inhibitor Field' that acts as a bubble is a more realistic option and something you guys should consider dreaming about.
But who knows... internet spaceship is unpredictable...
The whole purpose of a set of "GM modules" is to prodive complete omnipotence to the user. That doesnt mean that its a balanced thing to let into the general player base ;)
Such cloaks should not render you undetectable, but harder to detect, just as fitting a tank does not make you unkillable, just harder to kill. ---------------------------------------- Thou Shalt "Pew Pew" |

JoBu PewPew
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Posted - 2007.04.20 23:12:00 -
[129]
We had a smaller group of cloakers in a system. Maybe 4 or 5 BS and a few misc cruisers, maybe 6 or 7. They were in local for about 5 days in a row before we got them. Needless to say, some would log in and out from a crashing client or disco or what have you. When that happened, we would have directional scanners at the ready at giving us coverage of damn close to the entire system. From there we closed in on their location and would setup probers when ever someone logged out and have them at the ready.
It took time, but we eventually probed out 3 of their SS. MWD Ishkurs with drones uncloak a gang like no other :) When they uncloaked, all but 1 BS pilot and 3 cruiser pilots were AFK or too arsed to alt+tab .. anyway, pwn. Plus, it felt extra good knowing most were afk and gonna wake up to a station environment :)
Keep cloaking how it is. T2 cloakers are impossible to probe out unless they make a big mistake. T1 cloakers will be uncloaked in route to their SS. At that point .. all you need is time.
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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2007.04.21 00:18:00 -
[130]
Edited by: Lenaria on 21/04/2007 00:14:44
FIX CLOAKING!
Pilots of cloaked ships should NOT appear in local chat.
FIX CLOAKING!
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