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Vincent Gaines
Avis de Captura
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Posted - 2007.04.18 18:07:00 -
[61]
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.18 18:11:00 -
[62]
Originally by: Vincent Gaines
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
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eXtas
BURN EDEN
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Posted - 2007.04.18 18:16:00 -
[63]
Originally by: ghosttr
Originally by: Vincent Gaines
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
so sitting in a pos is diferent how?
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Vincent Gaines
Avis de Captura
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Posted - 2007.04.18 18:18:00 -
[64]
Originally by: ghosttr
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
how so?
what's different than SSing and logging off? what's different than docking in an NPC station to undock later on?
when a cloak is active you can't do anything. sure a cov ops can warp cloaked but I doubt you'll call for a nerf there.
Basically I see a whine here that people are nervous because someone is in system cloaked and likely AFK. If that's the case and you need to mine.. protect your miners.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.18 18:18:00 -
[65]
Originally by: eXtas
Originally by: ghosttr
Originally by: Vincent Gaines
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
so sitting in a pos is diferent how?
POSes can be found and destroyed.
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Vincent Gaines
Avis de Captura
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Posted - 2007.04.18 18:19:00 -
[66]
Originally by: ghosttr
POSes can be found and destroyed.
if you have enough firepower to destroy a POS I doubt 1 cloaked ship will matter much. 
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BenjaminBarker
Caldari
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Posted - 2007.04.18 18:21:00 -
[67]
Originally by: eXtas
Originally by: ghosttr
Originally by: Vincent Gaines
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
so sitting in a pos is diferent how?
I would hope you know the differences better then anyone. You can destroy the POS. There is no way of removing a cloaked ship in a SS. It will always be safe, and it will always be a place to launch an attack from. Don't pretend to be an idiot, if you've got a valid argument for being able to cloak in a SS for hours on end, then post it.
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eXtas
BURN EDEN
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Posted - 2007.04.18 18:24:00 -
[68]
Originally by: ghosttr
Originally by: eXtas
Originally by: ghosttr
Originally by: Vincent Gaines
Originally by: ghosttr 0.0 should be dangerous at all times. And when your sitting cloaked in a ss you may aw well be sitting in an npc station, you can log off/on as much as you like and still cant be found, as long at you hit that cloak button as soon as your warp ends your safe. Cloaking needs a counter.
so are you going to demand all NPC stations in eve be removed as well?
Being safe in a station, and being safe in the middle of 0.0 are two completely different things, a cloak should never offer you the same safety as a station ever.
so sitting in a pos is diferent how?
POSes can be found and destroyed.
sure but u are still safe in it untill it run out of stront
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Kieranda
Weyland-Yutani Future Technologies Inc.
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Posted - 2007.04.18 18:24:00 -
[69]
Originally by: BenjaminBarker Edited by: BenjaminBarker on 18/04/2007 15:56:03 It'll change eventually. There's no legitimate reason to cloak and go AFK for hours on end.
there is no legitimate reason either why someone should show up in local while cloaked
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Vincent Gaines
Avis de Captura
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Posted - 2007.04.18 18:26:00 -
[70]
Originally by: Kieranda
there is no legitimate reason either why someone should show up in local while cloaked
/signed
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eXtas
BURN EDEN
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Posted - 2007.04.18 18:27:00 -
[71]
Originally by: Vincent Gaines
Originally by: Kieranda
there is no legitimate reason either why someone should show up in local while cloaked
/signed
/signed
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RedFall
Irreligion
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Posted - 2007.04.18 18:28:00 -
[72]
Originally by: eXtas
Originally by: Vincent Gaines
Originally by: Kieranda
there is no legitimate reason either why someone should show up in local while cloaked
/signed
/signed
/signed
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BenjaminBarker
Caldari
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Posted - 2007.04.18 18:43:00 -
[73]
Originally by: Kieranda
Originally by: BenjaminBarker Edited by: BenjaminBarker on 18/04/2007 15:56:03 It'll change eventually. There's no legitimate reason to cloak and go AFK for hours on end.
there is no legitimate reason either why someone should show up in local while cloaked
How about: Balance.  |

Dimitrios Ypsilanti
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Posted - 2007.04.18 18:56:00 -
[74]
Originally by: eXtas cloaks are fine, this is just a whine tread from frege because they cant engage the one cloaking hostile when they get together 100ppl
Cloaks are fine. It's the probing that needs help. A simple T2 probing tool that can find / get close to a cloaked ship would do the job.
Even if it's a slow or skill-intensive tool, it would let players find the AFK cloaker. That way it would no longer be possible to tie up an entire system with a half dozen people who aren't even online.
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Kieranda
Weyland-Yutani Future Technologies Inc.
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Posted - 2007.04.18 19:03:00 -
[75]
Edited by: Kieranda on 18/04/2007 19:01:23
Originally by: BenjaminBarker Edited by: BenjaminBarker on 18/04/2007 18:49:48
Originally by: Kieranda
Originally by: BenjaminBarker Edited by: BenjaminBarker on 18/04/2007 15:56:03 It'll change eventually. There's no legitimate reason to cloak and go AFK for hours on end.
there is no legitimate reason either why someone should show up in local while cloaked
How about: Balance. 
... this is like arguing with a 10 year old. Every time you hit another argument you can't find an answer to you try something else.
Post a legitimate reason why you should be able to cloak and go AFK in SS for hours on end, or stfu.
balance is exactly the reason, you can't claim to nerf something without taking a look what it might break or shift something to become less desirable because it already has restrictions applied to it if afk sitting cloaked is scaring so many people, put a time limit to it so it de-cloaks after x amount of time or requires so much capacity that will make it impossible to stealth forever or requires you to fit so many cap mods that the combat efficiency is seriously hampered now tell me, what is the reason to show up in person in local (don't mind increasing the number of people in local) when cloaked? got any arguments on this or resort to flaming again?
edit: or as the above poster mentioned, buff probing
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Vincent Gaines
Avis de Captura
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Posted - 2007.04.18 19:10:00 -
[76]
Originally by: Kieranda put a time limit to it so it de-cloaks after x amount of time or requires so much capacity that will make it impossible to stealth forever or requires you to fit so many cap mods that the combat efficiency is seriously hampered now tell me, what is the reason to show up in person in local (don't mind increasing the number of people in local) when cloaked? got any arguments on this or resort to flaming again?
edit: or as the above poster mentioned, buff probing
so essentialy make cov ops and recons pointless, as either they can't stay cloaked or if they want to they'll have to be just an invisible shuttle instead.
no, it might be wise to buff probing (even though right now it's buffed quite a bit, I like the old way) or limit the nerf to non cloak-based ships.
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Gaius Vitellius
Minmatar Blackwater Consulting
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Posted - 2007.04.18 19:13:00 -
[77]
Originally by: RedFall
Originally by: eXtas
Originally by: Vincent Gaines
Originally by: Kieranda
there is no legitimate reason either why someone should show up in local while cloaked
/signed
/signed
/signed
/signed
(and I am not even anywhere near or have a connection to BE
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Kieranda
Weyland-Yutani Future Technologies Inc.
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Posted - 2007.04.18 19:25:00 -
[78]
Edited by: Kieranda on 18/04/2007 19:22:37
Originally by: Vincent Gaines so essentialy make cov ops and recons pointless, as either they can't stay cloaked or if they want to they'll have to be just an invisible shuttle instead.
ccp could design around this by giving them a -99% cap usage reduction as ship bonus for mentioned ships or anything similar as a role/ship bonus without harming their intended function
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Dimitrios Ypsilanti
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Posted - 2007.04.18 19:31:00 -
[79]
You guys only think you want it to work this way. A cloaked force of battleships in your home system that's not even visible in local would wreck many of the existing game mechanics.
First, everyone would fit a cloak. There would be no real downside other than the loss of the high slot. Without one you would be the only ******* in local that everyone sees. Your new name is "Dinner."
Second, whole fleets would appear out of nowhere. Concepts like position, defending gates and soverienty would become obsoltete over night. You can still do this today, but you've got to log off. And when you log back in, people have some warning of what's happening.
In 0.0 cloaking becomes a real force multiplier. 1 person can affect dozens with litterally no effort at all. He can be watching TV, playing an alt or even off at work for hours while the people left in system are running around watching their backs or trying to find him.
Removing cloakers from local only makes that worse.
I use a cloak regularly as I'm typically the advance scout for my fleet. Being cloaked 75k off a gate is one of the safest positions in the game. Second only to being docked.
For all that you can do in a cloaked ship, there should be SOME risk, don't you think?
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Daenethx
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.18 19:34:00 -
[80]
Remove cloaking on non covert ships. just think CCP, now the macro-ratters won't be able to cloak away, and we will be able to kill them much easier :D
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Ethyn
Caldari Wings of Redemption
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Posted - 2007.04.18 19:40:00 -
[81]
Making cloaks use "ammo" or charges is a really not smart. Making them have time limits is also really NOT smart.
If cloaks needed charges then there wouldn't be any justification for their power grid requirements. Seeing as how cloaks hardly use cap, I don't see how charges make sense. There are already enough money sinks in the game let's not add another.
Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
GO Fast or Die! |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.18 23:20:00 -
[82]
Originally by: Ethyn
...Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
If we made everything so if you didn't want to die you wouldn't die, then we would be playing carebear online. If you want to be safe go to empire and join a noob corp besideas that Nobody should have be safe in 0.0, nobody.
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.18 23:24:00 -
[83]
Originally by: Gaius Vitellius
Originally by: RedFall
Originally by: eXtas
Originally by: Vincent Gaines
Originally by: Kieranda
there is no legitimate reason either why someone should show up in local while cloaked
/signed
/signed
/signed
/signed
(and I am not even anywhere near or have a connection to BE
/signed
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Angellyne
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Posted - 2007.04.18 23:29:00 -
[84]
Originally by: ghosttr
Originally by: Ethyn
...Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
If we made everything so if you didn't want to die you wouldn't die, then we would be playing carebear online. If you want to be safe go to empire and join a noob corp besideas that Nobody should have be safe in 0.0, nobody.
And if we made everything easy to kill, so anyone could kill anyone else at will, then we would be playing... I dunno, Unreal Tournament or something.
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Cadela Fria
Amarr Eye of God X-PACT
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Posted - 2007.04.18 23:55:00 -
[85]
Originally by: ghosttr
Originally by: Ethyn
...Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
If we made everything so if you didn't want to die you wouldn't die, then we would be playing carebear online. If you want to be safe go to empire and join a noob corp besideas that Nobody should have be safe in 0.0, nobody.
I'm sorry but thats just the worst argument I ever heard, you want to change cloaks because 0.0 shouldn't be safe for anybody?
More thinking please, less blowing smoke out your behind please.
Knowledge is a priviledge, not a right
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Korizan
Oort Cloud Industries
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Posted - 2007.04.19 00:41:00 -
[86]
A change in cloaks okay this I would agree to and won't effect anybody but the AFK non cloaking ships.
1. Recon / Covert ops remain undetectable period.
Now for the others.... Perhaps use the new probes for exploration as they are much stronger and give them a change to detect and narrow down the other cloaked ships. Say increases with size .. So a battleship equiped cloak could be found easier then a intercepter.
Basically if it takes you some time 30 minutes minimal and there is a chance of failure without very good skills AND it can only be used against non item one ships then yes I would agree.
The story premise is that the ship was not designed for cloaking so the cloak isn't perfect.
But that is as far as I will go.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.19 00:42:00 -
[87]
Originally by: Cadela Fria
Originally by: ghosttr
Originally by: Ethyn
...Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
If we made everything so if you didn't want to die you wouldn't die, then we would be playing carebear online. If you want to be safe go to empire and join a noob corp besideas that Nobody should have be safe in 0.0, nobody.
I'm sorry but thats just the worst argument I ever heard, you want to change cloaks because 0.0 shouldn't be safe for anybody?
More thinking please, less blowing smoke out your behind please.
Well Its been said many times that everything is supposed to have a counter. And currently being cloaked at a ss in 0.0 is as safe as being docked in an 1.0 empire station. If you warp it would be harder for people to find you, if you just sit there we should be able to, in tiome, find & pod your alts.
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flaming phantom
Minmatar Tyrell Corp INTERDICTION
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Posted - 2007.04.19 01:11:00 -
[88]
cloaking is not an i win button. it is fine how it is now. if anything a cloak makes things worse for u by the fact of how long it takes to target, and its other drawbacks
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.19 01:28:00 -
[89]
Originally by: flaming phantom cloaking is not an i win button. it is fine how it is now. if anything a cloak makes things worse for u by the fact of how long it takes to target, and its other drawbacks
With 2 weeks of training and 2m any alt can fit a cloak on his noobship and go park in any system. And in 0.0 wars intel is as powerful as any 50-man gank squad.
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Cadela Fria
Amarr Eye of God X-PACT
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Posted - 2007.04.19 01:48:00 -
[90]
Edited by: Cadela Fria on 19/04/2007 01:52:46
Originally by: ghosttr
Originally by: Cadela Fria
Originally by: ghosttr
Originally by: Ethyn
...Cloaks are perfect right now, don't mess it up, becuase you can't kill someone who doesn't want to be killed.
If we made everything so if you didn't want to die you wouldn't die, then we would be playing carebear online. If you want to be safe go to empire and join a noob corp besideas that Nobody should have be safe in 0.0, nobody.
I'm sorry but thats just the worst argument I ever heard, you want to change cloaks because 0.0 shouldn't be safe for anybody?
More thinking please, less blowing smoke out your behind please.
Well Its been said many times that everything is supposed to have a counter. And currently being cloaked at a ss in 0.0 is as safe as being docked in an 1.0 empire station. If you warp it would be harder for people to find you, if you just sit there we should be able to, in tiome, find & pod your alts.
First of all, I have no alts..I have 1 character, this one. So if you want me, come and get me pretty boy 
Second of all, you're still presenting an extremely bad argument. A cloak does exactly what it's supposed to. Cloaks with charges? What? Are you SENILE?? Cloaks with more insane setbacks then they already create? Oh come on, you're making yourself less and less credible for having ANY real solid argument for this. Heck, cloaks only on covops and recons aren't good enough for you, which is STILL a bad idea. Have you completely lost your mind?
Your arguments and reasoning makes just about as much sense as Daniel Jackson during unscheduled downtime. "Argh 3rd world war has started! Stick baguettes in your butt and run for the hills!!" 
While we're at it, lets add charges to ECM, to NOS, to Engines, to Warpdrives, to Shield Boosters, to Armor Repairers, to Armor Hardeners, to Shields Hardeners - Heck to ANYTHING that requires capacitor energy. Sound like a good idea to you?
This whole thing is purely circumstantial. Why? Because I'm betting you $50 right here and now, that the ONLY reason you're saying this, is because you've run into a problem where someone who cloaked, outsmarted you, and YOU don't have the intellectual capacity and/or reflex to beat them.
Why do I say this? Because if you're having a problem like this, where someone went to a SS and cloaked in the first place. It means you failed to catch them in the first encounter/discovery of afforementioned 'someone': Whether at a gate, a belt, a station, a POS, in the middle of nowhere, at an interstellar icecream drivethrough for all I know, or whereever the heck you found him/her/it. The point is: That's YOUR fault buddy, not the cloak's fault. Tough luck junior, but you'll adapt and figure it out eventually, dont worry. Whats that? What if you don't? Well, besides saying "tough luck" a second time, I don't even know what to say about that 
The cloaks - are - working - just - FINE. Okay? Now go dissembowel some random non-cloaker guy, I promise you it'll make you feel better straight away..go on! You know you want to! 
Knowledge is a priviledge, not a right
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