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RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 20:31:00 -
[31] - Quote
Rico Minali wrote:NickyYo wrote:OmegaZeda wrote:NickyYo wrote:No they just dock up when i enter local.. I have to get back to burning Branch to the ground and taking the enemies stations away with my fellow blues. Yes report back to your masters for service sir. I absolutely love how the propoganda train just steamrolls over those who refuse to think for themselves. I expect someone will now return that I dont think for myself since I fight for my goon masters, but really, do you know? Do you REALLY claim to KNOW how the CFC works or indeed anythign about it other than that you hate it? And why do you hate it? Because you do not understand it, because you believe the mindless propoganda. No, you really dont know enough about us to have any understanding, carry on hating us, it just fuels our reason to kill you. Go forth mindless haters, our cannons await you with sweet anticipation.
Like calling non-Goons pubbies is in the CFC, hating the Goons is a meme in Hisec. That some people take it seriously shows how much Hisec needs more interesting things to do. |

Rico Minali
Sons Of 0din Fatal Ascension
197
|
Posted - 2011.12.27 20:33:00 -
[32] - Quote
Like calling non-Goons pubbies is in the CFC, hating the Goons is a meme in Hisec. That some people take it seriously shows how much Hisec needs more interesting things to do.[/quote]
Empire VS Nullsec.. That'll give EVERYone something to do :D Trust me, I almost know what I'm doing. |

Xolve
Intaki Armaments Important Internet Spaceship League
326
|
Posted - 2011.12.27 21:09:00 -
[33] - Quote
Rico Minali wrote:Like calling non-Goons pubbies is in the CFC, hating the Goons is a meme in Hisec. That some people take it seriously shows how much Hisec needs more interesting things to do.
Pubbies are anyone that doesn't have a SomethingAwful account; and is not defined by alliance/corp membership. You can be a 'goon' in a number of MMOs, the community isn't inclusive to EvE.
Goons are a pretty well organized community, much more so then any other alliance or coalition in the game; the only runner up would be TEST (and thats because they built their structure around the goons, and they have linked services).
You can hate the CFC as much as you want, just like everyone else... pray the MaelSwarm never finds you. ...probably bad posting |

RubyPorto
Profoundly Disturbed RED.Legion
214
|
Posted - 2011.12.27 21:22:00 -
[34] - Quote
Xolve wrote:Rico Minali wrote:Like calling non-Goons pubbies is in the CFC, hating the Goons is a meme in Hisec. That some people take it seriously shows how much Hisec needs more interesting things to do. Pubbies are anyone that doesn't have a SomethingAwful account; and is not defined by alliance/corp membership. You can be a 'goon' in a number of MMOs, the community isn't inclusive to EvE. Goons are a pretty well organized community, much more so then any other alliance or coalition in the game; the only runner up would be TEST (and thats because they built their structure around the goons, and they have linked services). You can hate the CFC as much as you want, just like everyone else... pray the MaelSwarm never finds you.
An SA account holder is a Goon, if I have the terminology right. So, a Pubbie is anyone who isn't a Goon. I think we agree.
I agree with you on organization, Goons are amazingly cohesive. Not many alliances would survive whoopsing their entire Sov.
And who ever said I hate the Goons? Had I stayed in WI(no)DOT, I'd be in GoonSwarm(Alliance, no SA account here) now. I'd probably be having fun up to my balls flying with them like I did when in WI. But I didn't for ::Reasons::
So, I agree with you on all points except me disliking the Goons. I'll shoot them anytime I have the chance, but that's just cause we're not allies right now. |

Aiwha
101st Space Marine Force Nulli Secunda
34
|
Posted - 2011.12.27 21:30:00 -
[35] - Quote
Ranger 1 wrote:OmegaZeda wrote:NickyYo wrote:No they just dock up when i enter local.. And making the stations destructible is going to do what for you? Maybe if your corp wasn't 350kills to 2000 losses you'd have the muscle to ref and claim a system. Instead you've decided to come here to huff and puff and stomp your feet saying if you can't have one then neither can anyone else? Maybe if you weren't a failure at pvp you would get them before they dock. Now you have fun loosing more armor tanked hurricanes. I have to get back to burning Branch to the ground and taking the enemies stations away with my fellow blues. It's moments like this that make kill boards worthwhile. That being said, I think they should be destructible. On occasion it might make for some interesting strategic decisions. Salting the earth and poisoning the well stratagems are not used often enough in EVE. If your neighbor is getting strong enough to pose a threat, and you can take them but don't have the manpower to control their territory in addition to your own, destroying all the stations in their space sounds like a viable way to seriously impair their abilities to leverage income from the area. If they leave as a result, the next occupants have to devote significant resources to developing the area before they can become a threat to you.
Sov upgrades are nice for that. IHUBS aren't exactly cheap. Regards,
LCpl. Aiwha |

Xolve
Intaki Armaments Important Internet Spaceship League
328
|
Posted - 2011.12.27 21:42:00 -
[36] - Quote
RubyPorto wrote:[quote=Xolve] An SA account holder is a Goon, if I have the terminology right. So, a Pubbie is anyone who isn't a Goon. I think we agree. I agree with you on organization, Goons are amazingly cohesive. Not many alliances would survive whoopsing their entire Sov.  And who ever said I hate the Goons? Had I stayed in WI(no)DOT, I'd be in GoonSwarm(Alliance, no SA account here) now. I'd probably be having fun up to my ba lls flying with them like I did when in WI. But I didn't for ::Reasons:: So, I agree with you on all points except me disliking the Goons. I'll shoot them anytime I have the chance, but that's just cause we're not allies right now.
I think at the end of my statement I was more talking in general to anyone that dislikes Goons, since thats the popular thing to do these days, even seen people with 'Non-Goon Supporter' and 'Free Ice Mining' in their bios.
I thoroughly enjoy all my little bee brethren, flying with them is never dull; and even losing ships to "Jump, Jump, Jump, Get Points-- WHAT ARE YOU DOING!?!?" is always fun. Hell- I don't even mind boat telling everyone to shut up every 20 seconds so he can **** up comms at length for 45 minutes. Participating in a Goon invasion is always good time, light hearted and the directorate broadcasts make my panties wet with anticipation.
Edit: this is now yet another, Goon thread. ...probably bad posting |

Malcanis
Vanishing Point. The Initiative.
1491
|
Posted - 2011.12.27 21:47:00 -
[37] - Quote
Rodj Blake wrote:Destructible outposts will mean that it will be possible for the big 0.0 powerblocs to operate a schorched earth (space?) policy.
This will make it harder for smaller groups to gain a decent foothold in 0.0.
Bullshit. Indestructible outposts benefit big powerblocs far more than they do smaller groups.
As proved by the fact that currently 0.0 is all big powerblocs right now.
If outposts were destructible then small independant alliances like the one I am part of would have a chance to do some actual damage to big powerblocs. Several times we've managed to temporarily gain control of an outpost, but against massed bloc fleets "temporary" is the best we can do. As it is, all we can currently do is inconvenience them. Being able to actually destroy those outposts would at least give us the opportunity to inflict some lasting harm.
Powerblocs have no incentive to destroy rental property Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

OmegaZeda
Lords 0f Justice Fidelas Constans
2
|
Posted - 2011.12.27 21:55:00 -
[38] - Quote
Malcanis wrote:Rodj Blake wrote:Destructible outposts will mean that it will be possible for the big 0.0 powerblocs to operate a schorched earth (space?) policy.
This will make it harder for smaller groups to gain a decent foothold in 0.0. Bullshit. Indestructible outposts benefit big powerblocs far more than they do smaller groups. As proved by the fact that currently 0.0 is all big powerblocs right now. If outposts were destructible then small independant alliances like the one I am part of would have a chance to do some actual damage to big powerblocs. Several times we've managed to temporarily gain control of an outpost, but against massed bloc fleets "temporary" is the best we can do. As it is, all we can currently do is inconvenience them. Being able to actually destroy those outposts would at least give us the opportunity to inflict some lasting harm. Powerblocs have no incentive to destroy rental property
And once you've destroyed it then what? Now your Alliance doesn't have a station to stage from anymore and the power block is going to come back, rofl-stomp you and put up another. Destroying the stations isn't going to help you win in the end. Having enough ships and manpower to weather the storm will. |

Xolve
Intaki Armaments Important Internet Spaceship League
328
|
Posted - 2011.12.27 21:59:00 -
[39] - Quote
Malcanis wrote:If outposts were destructible then small independant alliances like the one I am part of would have a chance to do some actual damage to big powerblocs. Several times we've managed to temporarily gain control of an outpost, but against massed bloc fleets "temporary" is the best we can do. As it is, all we can currently do is inconvenience them. Being able to actually destroy those outposts would at least give us the opportunity to inflict some lasting harm.
So you think the small guys could blow up potentially billions of ISK worth of goods in a station, and you little people could build outposts and restock them... without the 'power bloc' coming back and rapesaucing your station? Riiiight. 
...probably bad posting |

Ager Agemo
I N E X T R E M I S Fidelas Constans
21
|
Posted - 2011.12.27 22:02:00 -
[40] - Quote
OmegaZeda wrote:NickyYo wrote:No they just dock up when i enter local.. And making the stations destructible is going to do what for you? Maybe if your corp wasn't 350kills to 2000 losses you'd have the muscle to ref and claim a system. Instead you've decided to come here to huff and puff and stomp your feet saying if you can't have one then neither can anyone else? Maybe if you weren't a failure at pvp you would get them before they dock. Now you have fun loosing more armor tanked hurricanes. I have to get back to burning Branch to the ground and taking the enemies stations away with my fellow blues. this ^ |

Ishen Villone
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.12.27 22:57:00 -
[41] - Quote
Malcanis wrote:Rodj Blake wrote:Destructible outposts will mean that it will be possible for the big 0.0 powerblocs to operate a schorched earth (space?) policy.
This will make it harder for smaller groups to gain a decent foothold in 0.0. Bullshit. Indestructible outposts benefit big powerblocs far more than they do smaller groups. As proved by the fact that currently 0.0 is all big powerblocs right now. If outposts were destructible then small independant alliances like the one I am part of would have a chance to do some actual damage to big powerblocs. Several times we've managed to temporarily gain control of an outpost, but against massed bloc fleets "temporary" is the best we can do. As it is, all we can currently do is inconvenience them. Being able to actually destroy those outposts would at least give us the opportunity to inflict some lasting harm. Powerblocs have no incentive to destroy rental property
You'd never be able to own your own station, making your operations in nullsec merely about shitting up other peoples' space rather than trying to hold space of your own. If you so much as dropped an egg anywhere in arms reach of a major alliance they'd swing by and obliterate it just to make your life harder.
If a station were destructible, alliances would also respond much more severely to attacks on them. Right now a smaller alliance might take a station from a large one, but that's mostly because the large one simply doesn't care enough to defend it properly. By the admission of people supporting destructible stations, the major power blocs sometimes just leave an area and come back when it's convenient. That would no longer be the case if the station were destructible, an attack on the station would be treated the same way as an attack on a CSAA POS or something. (well, how normal people respond to an attack on a major asset, as opposed to how White Noise ... doesn't!)
The underlying problem isn't your inability to destroy a station. You're smaller. You have fewer pilots and fewer resources. You don't want to inflict damage on major alliances, you want to inflict damage in a manner that avoids reprisal. |

Morganta
Peripheral Madness The Midget Mafia
622
|
Posted - 2011.12.27 23:08:00 -
[42] - Quote
but wouldn't this severely screw up SOV or whats left of it?
also, building anything means owning it in every sense of the word its like applying the entire pos mechanic to stations which, if they could do it, they would have already, so we'd have crappy POSs where we can't ever "dock" everywhere in null
I mean really, think about what you are asking for and then think about your pitiful reason for requesting this grand overhaul of a feature The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Xolve
Intaki Armaments Important Internet Spaceship League
329
|
Posted - 2011.12.27 23:12:00 -
[43] - Quote
Food for thought:
People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.
Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).
Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.
So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.
Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise. ...probably bad posting |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
208
|
Posted - 2011.12.28 00:06:00 -
[44] - Quote
...just wanted to post here to let the OP know that this is an awesome Idea and I fully support it.
Op. This is an awesome idea and I fully support it.
 All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Ris Dnalor
Fleet of Doom Ushra'Khan
123
|
Posted - 2011.12.28 00:10:00 -
[45] - Quote
So...
If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive?
 |

OmegaZeda
Lords 0f Justice Fidelas Constans
2
|
Posted - 2011.12.28 00:32:00 -
[46] - Quote
Ris Dnalor wrote:So... If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive? 
Yes; Yes it would. In fact the monocles would be the only thing left floating in space.
Heh heh. But seriously station destruction is never going to happen... Other than being nearly impossible for a small alliance to pull it off to begin with. CCP isn't going to risk loosing subscriptions from thousands of pissed off null sec carebears bailing on the game. People who are gone on vacation, collage, medical emergency, military deployment, etc. It's not fair to them that they're away and will loose everything they have because the station they base from got poped. That's a sure fire way to loose subscribers. |

Jita Alt666
687
|
Posted - 2011.12.28 00:36:00 -
[47] - Quote
Ris Dnalor wrote:So... If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive? 
I am hoping this is true. I am also hoping that CCP implement this idea (as it is outlined here). I am then hoping they fail code the implementation so that Jita 4.4 is shoot-able. |

Terranid Meester
Tactical Assault and Recon Unit
2
|
Posted - 2011.12.28 01:23:00 -
[48] - Quote
Im in favour of this in that it should always be easier to destroy something than build it up. Plus it would add new strategy to the game, always a good feature. |

Kel'Tarus
Deep Core Mining Inc. Caldari State
5
|
Posted - 2011.12.28 03:08:00 -
[49] - Quote
Why fix it if it ain't broken? |

Terranid Meester
Tactical Assault and Recon Unit
2
|
Posted - 2011.12.28 03:15:00 -
[50] - Quote
Kel'Tarus wrote:Why fix it if it ain't broken?
It is broken. |

Skydell
Space Mermaids
28
|
Posted - 2011.12.28 03:18:00 -
[51] - Quote
Sure, sounds good. We can have 90 sentry guns now too right? |

OmegaZeda
Lords 0f Justice Fidelas Constans
4
|
Posted - 2011.12.28 03:38:00 -
[52] - Quote
Terranid Meester wrote:Kel'Tarus wrote:Why fix it if it ain't broken? It is broken.
It's only broken to people who can't take and hold a station to begin with. |

Mirima Thurander
Sarajevo Syndicate True Reign
129
|
Posted - 2011.12.28 03:57:00 -
[53] - Quote
OmegaZeda wrote:Terranid Meester wrote:Kel'Tarus wrote:Why fix it if it ain't broken? It is broken. It's only broken to people who can't take and hold a station to begin with.
BUT this is EvE you should not be safe no where but docked in stati...... O WAIT! you like having a station to hide inside of!
i see why all the nulles hate this idea, they don't want to have to rebuild stations ever other week as it would cut in to there big piles of isks.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

SpaceSquirrels
43
|
Posted - 2011.12.28 04:05:00 -
[54] - Quote
Should anything player made/owned be indestructible? I mean really why should outposts be invulnerable? |

Mechael
Team Pizza Viro Mors Non Est
27
|
Posted - 2011.12.28 04:23:00 -
[55] - Quote
If it can be built, it can be destroyed. I like my EVE to be as immersive as possible. Remember, guys, it's not just a game, it's the ultimate sci-fi simulator! I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Carlos Aranda
Republic University Minmatar Republic
0
|
Posted - 2011.12.28 05:37:00 -
[56] - Quote
I have in none of the 0.0 stations anything of value, so I can vote for it. Also remove local and alts.
+1 |

Ranger 1
Ranger Corp
607
|
Posted - 2011.12.28 05:40:00 -
[57] - Quote
Xolve wrote:Food for thought:
People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.
Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).
Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.
So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.
Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise.
Xolve, consider this.
For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on.
Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts.
As it stands now they would simply ignore it, knowing they can go back later and retake that station.
Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack.
This suits the play style of a merc group perfectly... and that's a very good thing.
It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV.
There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish.
With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Herzog Wolfhammer
Sigma Special Tactics Group
360
|
Posted - 2011.12.28 06:30:00 -
[58] - Quote
Ranger 1 wrote:Xolve wrote:Food for thought:
People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.
Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).
Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.
So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.
Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise. Xolve, consider this. For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on. Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts. As it stands now they would simply ignore it, knowing they can go back later and retake that station. Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack. This suits the play style of a merc group perfectly... and that's a very good thing. It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV. There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish. With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help.
I think what you are aiming at might be more generalized in such a manner that a SOV holding alliance simply needs to maintain activity in a system to hold it, doing more than what the current system requires, which is to simply claim it.
Destructable stations means some kind of "maintaining" activity, hence a need to defend it such stations.
More ideal, from my perspective and from what I see in 0.0, is some requirement of protection from pirates, in such manner that a station could fall from ownership or access if pirates in that system (NPC pirates) are not destroyed at a certain rate - but this may well be handled already by all of the botting going on, and so would not hinder that activity.
|

Kestrix
Industrial Renaissance MinTek Conglomerate
0
|
Posted - 2011.12.28 10:29:00 -
[59] - Quote
I'm all for stations being destroyed. Theres more than one reason to invade an alliances space, I think it would be great to reward the efforts of a smaller alliance by presenting them the oppertunity of destroying an outpost they have taken. This would be a heavy blow to any alliance. Having said that I don't think this will ever happen. Another idea I like that would reward an alliance that has taken an outpost, this would be to over time release the contents of the hangers corp and player owned at the station. The longer you hold it the more you loot. This would be through an option where you don't claim ownership of the outpost but occupy it and when you leave, it reverts back to it's previous owners control. |

seany1212
eXceed Inc. No Holes Barred
37
|
Posted - 2011.12.28 10:43:00 -
[60] - Quote
Ranger 1 wrote:Xolve wrote:Food for thought:
People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.
Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).
Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.
So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.
Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise. Xolve, consider this. For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on. Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts. As it stands now they would simply ignore it, knowing they can go back later and retake that station. Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack. This suits the play style of a merc group perfectly... and that's a very good thing. It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV. There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish. With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help.
This cannot get posted enough.
I do not understand why those from large alliances are crying in here about why it shouldn't change, if you can front massive blobs then you'll be able to defend all the stations you have, amirite?
As has been said before, it'll cease all this station ping-pong that has happened so much in the past, alliances won't be ablr to just ignore someone taking down the station In knowledge that they'll be able to take it back later. |
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