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        |  murder one
 Gallente
 Death of Virtue
 
 
       | Posted - 2007.04.20 11:23:00 -
          [31] 
 
  Originally by: Morgaine Legray Anyone else frustrated like me? Does gallante seem to have the best in every ship class?
 best ew...
 best industrial...
 best t1 cruisers...
 best t2 cruisers...
 best dread...
 best carrier...
 best mothership...
 best battlecruisers.....
 
 Seems gallante trump all the other ships in almost every ship class. Discuss!
 no this isn't flame bait, im being serious.
 
 Topic says it all, casts your votes and I will tally them.
 
 
 
 
 Worst post ever.
 
 T1 cruisers: the Rupture is awesome, as is the Stabber. Amarr sucks, and Caldari T1 cruisers suck, except the Blackbird, which is a great support ship.
 
 T2 Cruisers: uh, right. Vagabond anyone? Rook? Falcon? CURSE?!?! PILGRIM?!?! Awesome ships.
 
 Battlecruisers: DRAKE!!?! Harbinger is pretty awesome too. Hurricane is just awesome.
 
 Battleships: Rokh is just insane with it's range in fleet (250km optimal anyone?), Maelstrom has the best tank IN THE GAME. Abaddon tanks really hard too. Has cap issues though (so does the Hype). Scorps w/ EW are just as scary as they ever were in a gang support role. Gank Geddons haven't lost any of their punch.
 
 Dread? Phoenix can 1 volley a BS in siege mode FFS. Revelation can blast away with no ammo useage. Good stuff.
 
 Carriers? Archon has an INSANE tank. Chimera is no slouch either. Ya, the Minmatar carriers' bonuses are crap. But they look really cool.
  
 Motherships and Titans: At this point, one is almost as good as another. I haven't actually flown any of them to evaluate the differences.
  
 So basically, no Gallente isn't overpowered. You're just wrong across the board.
 
 
 Because I said so...
 
 
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        |  LUH 3471
 
 
       | Posted - 2007.04.20 11:28:00 -
          [32] 
 Edited by: LUH 3471 on 20/04/2007 11:28:50
 
 gallente overpowered?! i say gallente are underpowered! just look at the blasterthron or hyperion. they run so fast out of cap its not funny anymore and now since the hp boost its even worse and just look at the drones they are totally bugged and thin as paper.
  
 
 
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        |  murder one
 Gallente
 Death of Virtue
 
 
       | Posted - 2007.04.20 11:30:00 -
          [33] 
 So basically the general consensus at this point is that Gallente are really underpowered and need a boost.
 
 
 Because I said so...
 
 
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        |  Taurevanime
 
 
       | Posted - 2007.04.20 12:03:00 -
          [34] 
 The thing is all races have had their round of nerfs a few times over apart from the Gallente.
 
 And as someone else said, drone ships are really powerfull and the Gallente have the most of them.
 
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        |  welsh wizard
 0utbreak
 
 
       | Posted - 2007.04.20 12:11:00 -
          [35] 
 Edited by: welsh wizard on 20/04/2007 12:11:39
 
  Originally by: murder one So basically the general consensus at this point is that Gallente are really underpowered and need a boost.
 
 
 No, thats your consensus which happens to match all the other Gallente players posting in this thread. If there was some way to emalgamate the numbers you'd almost certainly find that Gallente come out on top in the majority of combat situations.
 
 Forget NPC'ing and going fast for a second, we're human beings and theres nothing we like more than beating the hell out of other human beings at every sport/entertainment you could ever mention.
 
 It's about the sum effectiveness of the race as a whole, not just each ship class. The Dominix, Megathron, Astarte, Eos, Ishtar, Vexor and Ishkur are all more likely to come out on top in the majority of combat situations (my opinion based on experience).
 
 Why? Endless reasons but mostly attributed to versatility in fitting imo. More accurately the ability to fit one setup which can counter and deal with a larger number of situations. I mean which other race has ships which can Nos, Ewar, tank & gank at once? None of them.
 
 If you want an easier ride and more options in pvp Gallente are the race to be and have been since the first missile & damage stacking nerfs.
 
 I think the faction warfare may offer a different playing field though. I reckon a full Caldari fleet utilising every ship type in numbers will be practically unbeatable but we shall have to wait and see.
 
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        |  Brodde Dim
 
 
       | Posted - 2007.04.20 12:23:00 -
          [36] 
 Funny post.
 
 Like lots of people have posted allready, caldari are overpowered if you have few SP, minmatar are great if you have many. Gallente has a couple of good battle ships, and Amarr have their recons. But its usually not a huge difference between the races if the pilot has the skills needed.
 
 If the topic is "wich race has most ships that are best in its category?" I would guess:
 
 Caldari > Minmatar > Gallente > Amarr
 
 A couple of ships not mentioned yet:
 
 Stealth Bombers: Caldari (not much doubt)
 Logistics: Caldari (followed by Amarr and Minmatar)
 Interdictors: Minmatar (followed by Caldari)
 Mining Cruisers?
  
 
 
 
 
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        |  WYLEE C0Y0TE
 Caldari
 State War Academy
 
 
       | Posted - 2007.04.20 12:23:00 -
          [37] 
 
  Originally by: welsh wizard we're human beings and theres nothing we like more than beating the hell out of other human beings at every sport/entertainment you could ever mention.
 
 
 
 As quickly and easily as possible, hence, you see the rampant population outbreaks of Caldari for PvE ease right-off the bat, and Gallente for PvP right off the bat since both can be "sick missiles/drones on them and go afk till they pop" braindead style of play.
 
 
 
 
  Originally by: welsh wizard It's about the sum effectiveness of the race as a whole, not just each ship class. Why? Endless reasons but mostly attributed to versatility in fitting imo.
 
 
 
 Minmatar
 
 
 
 
  Originally by: welsh wizard If you want an easier ride and more options in pvp Gallente are the race to be and have been since the first missile & damage stacking nerfs.
 
 
 
 Already been covered, but the proverbial "Look" on peoples faces when their UberMyrm pops to yet another Hurricane never gets old.
 
 
 
 
  Originally by: welsh wizard I think the faction warfare may offer a different playing field though. I reckon a full Caldari fleet utilising every ship type in numbers will be practically unbeatable but we shall have to wait and see.
 
 
 
 We don't need factional warfare to make this happen, but on the note of factional warfare, it's been delayed acording to the latest dev blog.
 
 My Killboard Originally by: Leikeze Mrotserif If it's personal, it's because of you.
 
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        |  welsh wizard
 0utbreak
 
 
       | Posted - 2007.04.20 12:33:00 -
          [38] 
 Edited by: welsh wizard on 20/04/2007 12:30:15
 Minmatar have come on in leaps and bounds recently but how you'd ever suggest that they're more flexible in operation than Gallente is beyond me. They're good at staying alive because they can go fast but this is only attributable to 2 or 3 ships.
 
 The Dominix, Eos, astarte, Megathron, Ishtar, Ishkur & recons can all be setup in one way to very effectively fight every ship you come across. For all the other races its 'back to the drawing board!' to alter their setups. Of course this isn't absolute, sooner or later you're going to come across that one faction fitted Vagabond that you just can't web/nos, or the Tempest who manages to sit out of your blaster megas pain zone. For Gallente these troubling situations are few and far between compared to the other races.
 
 I mean try putting oneself in Amarr or Caldari shoes, Amarr can't hope to break those silly EANM armour tanks that you're all packing, and Caldari just can't fight you unless they have a friend to keep you tackled. These things are all dealt with by Gallente with relative ease because of their versatility in pvp and setup.
 
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        |  Shayla Sh'inlux
 The Black Rabbits
 
 
       | Posted - 2007.04.20 12:39:00 -
          [39] 
 Well, once Nos gets nerfed Gallente will be quite on par overall. I mean, close range wtfdamage is all nice and dandy but once you go beyond 30km what will your Astarte, Eos, Dominix and Myrmidon do?
 
 The thing is, it all depends on what your common way of warfare is. If it's small, quickly moving squads you'd probably find Minmatar quite overpowered and Caldari severaly underpowered.
 
 If it's fleet warfare you'll likely refer to Caldari as OMGUBER and Gallente severely lacking.
 
 If it's up-in-your-face style engagements then Gallente and Amarr surely are for you and Caldari makes you cry.
 
 If you're just interested in NPC's then Caldari is clearly the winner by miles and Minmatar just LOL.
 
 If you're flying around in medium-sized, medium-range mobile bubble camps, Amarr will be quite the bomb and you will find Gallente rather useless.
 
 Now, Gallente ships happen to be REALLY good at flying without a tackler. Why? Because they're *designed* to be at close range. Being a closerange ship is an inherent advantage with scramblers reaching out to 24km max. This gets only amplified with Nos functioning in the same ranges and it happening to be an amazing way to support drones AS WELL AS cover up for Gallente's greatest weakness - capacitor.
 
 Now, remove the neccesity to do the scrambling yourself and you'll see Gallente fall down on the powerscale REALLY quickly.
 
 Gallente being so popular is a direct result of the common belief that to PvP you always have to get a point on your target.
 Discussing moderation is a no-no- Tirg
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        |  welsh wizard
 0utbreak
 
 
       | Posted - 2007.04.20 12:45:00 -
          [40] 
 Edited by: welsh wizard on 20/04/2007 12:41:34
 
  Originally by: Shayla Sh'inlux Well, once Nos gets nerfed Gallente will be quite on par overall. I mean, close range wtfdamage is all nice and dandy but once you go beyond 30km what will your Astarte, Eos, Dominix and Myrmidon do?
 
 The thing is, it all depends on what your common way of warfare is. If it's small, quickly moving squads you'd probably find Minmatar quite overpowered and Caldari severaly underpowered.
 
 If it's fleet warfare you'll likely refer to Caldari as OMGUBER and Gallente severely lacking.
 
 If it's up-in-your-face style engagements then Gallente and Amarr surely are for you and Caldari makes you cry.
 
 If you're just interested in NPC's then Caldari is clearly the winner by miles and Minmatar just LOL.
 
 If you're flying around in medium-sized, medium-range mobile bubble camps, Amarr will be quite the bomb and you will find Gallente rather useless.
 
 Now, Gallente ships happen to be REALLY good at flying without a tackler. Why? Because they're *designed* to be at close range. Being a closerange ship is an inherent advantage with scramblers reaching out to 24km max. This gets only amplified with Nos functioning in the same ranges and it happening to be an amazing way to support drones AS WELL AS cover up for Gallente's greatest weakness - capacitor.
 
 Now, remove the neccesity to do the scrambling yourself and you'll see Gallente fall down on the powerscale REALLY quickly.
 
 Gallente being so popular is a direct result of the common belief that to PvP you always have to get a point on your target.
 
 
 I pretty much agree with all that Shayla.
 
 Gallente offer more of an 'All in one!!' package imo. They offer much to the player who wants to be in control of a situation with only his ship. There is a heavier reliance on your friends wrt the other races and this makes most feel uncomfortable (me included!).
 
 Like you say there are endless ways to judge which is 'best' in Eve. I just think that Gallente fulfills more of those 'ways' or can atleast compete at the highest level in the majority of situations.
 
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        |  dalman
 Finite Horizon
 
 
       | Posted - 2007.04.20 12:48:00 -
          [41] 
 
  Originally by: welsh wizard Why? Endless reasons but mostly attributed to versatility in fitting imo. More accurately the ability to fit one setup which can counter and deal with a larger number of situations. I mean which other race has ships which can Nos, Ewar, tank & gank at once? None of them.
 
 
 I strongly disagree with you at this one welsh.
 Gallante pilots has looong had troubles fitting their "expected" weapons, and had to look at nosferatus.
 The other races has not had that problem, and so many of the pilots are completely stuck in their mind that they must fill all highs with turrets.
 
 Both the armageddon and typhoon can be set up with 4-5 nos fitted, and outnos, outdamage and outtank a dominix. Ofc they lack 1-2 meds for EW, which isn't a major problem after the ECM fix.
 
 And that other BCs can't be set up with effective nos-combos as well has to be some kind of joke. Of course they can. People just completely fail at thinking outside the box.
 
 Am I forced to have any regret?
 I've become the lie, beautiful and free
 In my righteous own mind
 I adore and preach the insanity you gave to me
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        |  welsh wizard
 0utbreak
 
 
       | Posted - 2007.04.20 12:55:00 -
          [42] 
 
  Originally by: dalman 
  Originally by: welsh wizard Why? Endless reasons but mostly attributed to versatility in fitting imo. More accurately the ability to fit one setup which can counter and deal with a larger number of situations. I mean which other race has ships which can Nos, Ewar, tank & gank at once? None of them.
 
 
 I strongly disagree with you at this one welsh.
 Gallante pilots has looong had troubles fitting their "expected" weapons, and had to look at nosferatus.
 The other races has not had that problem, and so many of the pilots are completely stuck in their mind that they must fill all highs with turrets.
 
 Both the armageddon and typhoon can be set up with 4-5 nos fitted, and outnos, outdamage and outtank a dominix. Ofc they lack 1-2 meds for EW, which isn't a major problem after the ECM fix.
 
 And that other BCs can't be set up with effective nos-combos as well has to be some kind of joke. Of course they can. People just completely fail at thinking outside the box.
 
 
 
 Perhaps, but these are very specific setups, bump into the wrong ship and you're boned. The Dominix has one very important advantage here in its Drones. Theres no argument tbh, just look at the game for the past year, nothing could compete with an Ewar Nos Domi and thats why hundreds of pvp'ers flew them religiously. Even now I'd say its still the most effective battleship to fly if you want to 'win' fights that don't involve vast numbers of battleships.
 
 In terms of cheapness and effectiveness only The Geddon comes close with decent gear fitted. Theres always a setup to trump another ship, they're just far easier to implement without refitting if you're Gallente (imo).
 
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        |  Sebastien LeReparteur
 Minmatar
 SpaceTravelers Freelance Corp
 
 
       | Posted - 2007.04.20 13:03:00 -
          [43] 
 
  Originally by: welsh wizard Edited by: welsh wizard on 20/04/2007 12:11:39
 
  Originally by: murder one So basically the general consensus at this point is that Gallente are really underpowered and need a boost.
 
 
 No, thats your consensus which happens to match all the other Gallente players posting in this thread. If there was some way to emalgamate the numbers you'd almost certainly find that Gallente come out on top in the majority of combat situations.
 
 Forget NPC'ing and going fast for a second, we're human beings and theres nothing we like more than beating the hell out of other human beings at every sport/entertainment you could ever mention.
 
 It's about the sum effectiveness of the race as a whole, not just each ship class. The Dominix, Megathron, Astarte, Eos, Ishtar, Vexor and Ishkur are all more likely to come out on top in the majority of combat situations (my opinion based on experience).
 
 
 
 Maybe you need a bit more then!
 
 This is a Domi nerfing whinning thread that is all. There other day we took out a domi with 2 frigates. 1 dampened under 20km they other scrambled and picked out the drones.
 
 Was pretty long but in the end we won.
 
 Now tell me any other ship you can take out the main weapon? Smart Bomb anyone? I am a domi pilote I know my weakness. Maybe you need to learn them too.
 
 As for other Gal ship, well they fly pretty good but you can out run them.
 -----------
 It is by will alone I set my mind in motion. It is by the juice of sapho that thoughts acquire speed, the lips acquire stains, the stains become a warning. It is by will alone...
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        |  Shayla Sh'inlux
 The Black Rabbits
 
 
       | Posted - 2007.04.20 13:07:00 -
          [44] 
 Gallente offers ships for the aggressor.
 
 If you know how to maneuver yourself properly and setup a fight in your odds, you can be sure that:
 
 1) The target doesn't escape
 2) It usually dies against your generic setup
 
 Barring a select few ships, other races always have to compromise. Covering the "target can't escape" puts you at close range which is not a good position to be when fighting against Gallenteans and might not be the optimal situation for your chosen ship in the first place.
 
 Covering #2 usually means fighting outside scramble range making the targets escape almost a triviality given today's "balance" of tank vs gank.
 
 In the end it all comes down to the severaly limited (and seemingly arbitrary) range on warp scramblers. I have always made an argument for adding cruiser- and battleshipsized scrambler that have more range than the silly 20km we have.
 
 What would you do if that Raven started scrambling you from 40km away?
 
 I understand it's CCP's way to promote bringing tackler friends. Given the fact that hardly anybody uses or flies tacklers for practical reasons (Small drones, Nos, Sentryguns, Interdictor Bubbles, their pathetic survivability etc).
 
 Seeing as how all this vision has done is lead to inflexible, predictable fights and is one of the reasons to blob up it's maybe time for a change?
 Discussing moderation is a no-no- Tirg
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        |  dalman
 Finite Horizon
 
 
       | Posted - 2007.04.20 13:09:00 -
          [45] 
 
  Originally by: welsh wizard Theres no argument tbh, just look at the game for the past year, nothing could compete with an Ewar Nos Domi and thats why hundreds of pvp'ers flew them religiously.
 
 And that's why I spent loads of time preaching for a sledgehammer nerf to ECM (which was way overpowered).
  
 Today, i seriously don't see anything overpowered with the dominix (but it's a fact that nos are very very useful in solo PvP and a mystery that the other races don't use them).
 
 And Shayla Sh'inlux' post is quite spot on.
 Am I forced to have any regret?
 I've become the lie, beautiful and free
 In my righteous own mind
 I adore and preach the insanity you gave to me
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        |  Trefnis
 R.U.S.T.
 Phalanx Alliance
 
 
       | Posted - 2007.04.20 13:28:00 -
          [46] 
 
  Quote: Maybe you need a bit more then!
 
 This is a Domi nerfing whinning thread that is all. There other day we took out a domi with 2 frigates. 1 dampened under 20km they other scrambled and picked out the drones.
 
 Was pretty long but in the end we won.
 
 Now tell me any other ship you can take out the main weapon? Smart Bomb anyone? I am a domi pilote I know my weakness. Maybe you need to learn them too.
 
 As for other Gal ship, well they fly pretty good but you can out run them.
 
 
 And what is your point ?
 In that case you would kill any other bs just faster as you wouldnt have to kill 10+ drones in the first place as other bs main weapons would not hit you at all or for some sily dmg.
 
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        |  Vincent Almasy
 Gallente
 The Underground
 
 
       | Posted - 2007.04.20 13:38:00 -
          [47] 
 I don't know if I'm just weird for this idea but... Should gallente be best on it's own turf?
 
 Think about it, gallente work at best < 7km for pvp. most inside of 3km which is their sweet spot. They manage to dictate range and have you in their sweet spot and not your own so they are uber...?
 
 Caldari, keep out of web range or at the peak of it and use HAMs/Torps you have short range but that range is normaly 4x of blasters.
 
 Amarr, you are mid range with your optimal, move out into peak of blaster fall off while you will still be in optimal.
 
 Minmatar, use your speed to keep high trans use use your fall off, you won't get into your own optimal normaly unless using artils, but whild using autos use the high rof and a mix of phased and fusion shells to kill off the ships then armor quickly.
 ---------------------------------------------------------------------------------------
 As for EW:
 Amarr: Tracting disrupter, use it if you have the mids
 Caldari: ECM, you need a slight boost to the ships that are made for it after ecm nurf some say
 Matar: t1 doesn't shine but t2 for webbers do now you dictate range much sooner then before.
 ---------------------------------------------------------------------------------------
 Industrial: Gallente have to have industrial V to have the best and others get theirs sooner then before. Gall is best for solo while on the contraty matar have the best for a carrier.
 ---------------------------------------------------------------------------------------
 Dread: drones is all it has for being special can it even use the blasters ot POS poping?
 ---------------------------------------------------------------------------------------
 Carrier/MS: they lose that bonus once they transfer fighter to another for one and i think having a 25% better tank then a losable 25% more dmg is better. Matar is a medic, not that great alone but get two or three together sending reps to one another is just insane.
 ---------------------------------------------------------------------------------------
 Battlecruiser: best if you use over size drones(kill the f**kin drones!) Lock onto them and use your own to attack them while you focus on the BC or use a alpha wave onto the drones to cripple them alot, they only have one wave of them. As for the brutix, look at top for combat instructions.
 ---------------------------------------------------------------------------------------
 ---------------------------------------------------------------------------------------
 In the end gallente are uber if you play their game. A way to beat them is use your own game don't fall for their in your face game, then even applies for the drone ships. Nos over powered? they only have drones to fight with.
 
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        |  Riho
 Gallente
 Magnificent Beavers
 Exquisite Malevolence
 
 
       | Posted - 2007.04.20 13:44:00 -
          [48] 
 
  Originally by: Morgaine Legray Anyone else frustrated like me? Does gallante seem to have the best in every ship class?
 best ew...
 best industrial...
 best t1 cruisers...
 best t2 cruisers...
 best dread...
 best carrier...
 best mothership...
 best battlecruisers.....
 
 Seems gallante trump all the other ships in almost every ship class. Discuss!
 no this isn't flame bait, im being serious.
 
 Topic says it all, casts your votes and I will tally them.
 
 
 
 
 Best EW = caldari
 Best industrial = even... tho gallente has most space :)
 t1 cruiser = minmatar tbh... stabber rupture
 t2 cruisers = LOL gallente (wtf are u someking).... vaga rules them all
 dread = moros isnt that good .. blasters cant hit some posses and rails lack abit of dps...
 carrier = atm.. tank > gank... so archon wins
 mothership = same as carrier
 BC = balanced tbh :)
 BS = BS are quite balanced... evrybody has ability to do eny type of combat really
 AF = here gallente wins whit ishkur
 frigs = minmatar
 destroyers = minamtar
 
 ---------------------------------------
 Sig killed by MODs.... reworking it
 Great being Gallente... aint it ?
 -----------------
 YARRRR, sig hijack! -HornFrog
 -----------------
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        |  Galen Silas
 Gallente
 Lucky Hydra Corp
 SMASH Alliance
 
 
       | Posted - 2007.04.20 13:58:00 -
          [49] 
 Edited by: Galen Silas on 20/04/2007 13:55:10
 Gallente aren't uber, yes the pilots have to learn how to skill themselves more just because of the setups they have to use to be effective but imo, in terms of uberness would have to be Amarr > Caldari > Gallente and obviously Minmatar.
 
 I can't begin to tell you how many times an Abbadon's tank was able to hold at least 5 people with sniping setups equipped. Or how a passive tanked Drake, or Rohk for that matter was able to tank 2, tech2 ogre filled myrmidons and an Astarte.
 
 Gallente have there spot but there not Uber, Tanks go farther than just damage.
  NIIIIIIIIIIIICE!!
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        |  Cookie Snatcher
 Gallente
 Center for Advanced Studies
 
 
       | Posted - 2007.04.20 14:03:00 -
          [50] 
 
  Originally by: Riho 
 Best EW = caldari
 Best industrial = even... tho gallente has most space :)
 t1 cruiser = minmatar tbh... stabber rupture
 t2 cruisers = LOL gallente (wtf are u someking).... vaga rules them all
 dread = moros isnt that good .. blasters cant hit some posses and rails lack abit of dps...
 carrier = atm.. tank > gank... so archon wins
 mothership = same as carrier
 BC = balanced tbh :)
 BS = BS are quite balanced... evrybody has ability to do eny type of combat really
 AF = here gallente wins whit ishkur
 frigs = minmatar
 destroyers = minamtar
 
 
 
 EW isnt a shiptype, but if you mean recons then caldari prolly has the ****tiest ones. A a scorp can do everything that they can, for less money and better tank.
 
 
 
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        |  Jim McGregor
 
 
       | Posted - 2007.04.20 14:27:00 -
          [51] 
 
 Naah, but the game tends to favor them since up close combat with huge damage usually means they win.
 
 
 ---
 Eve Wiki | Eve Tribune
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        |  Vincent Almasy
 Gallente
 The Underground
 
 
       | Posted - 2007.04.20 14:34:00 -
          [52] 
 
  Originally by: Jim McGregor 
 Naah, but the game tends to favor them since up close combat with huge damage usually means they win.
 
 
 
 
 ^ look at my post
 
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        |  Tista
 
 
       | Posted - 2007.04.20 14:36:00 -
          [53] 
 
  Originally by: WredStorm Seems to me that around last August or so, everyone was saying how the devs must all be Caldari, because they had the best everything. Like all games, things change and for a while there are certain setups/ships/modules/what-have-you that work better than others. Then the nerf-bat swingeth (or new things are added, which is the preferred cause of change) and suddenly something else is "best". If I could buy stock in Amarr right now, trust me, I'd do so... I think they're gonna be on the upswing soon now.
 
 Wred
 
 
 actualy i think you'll find that the only gallente nerf was to reduce lag.
 Deploying 30-50 drones in one hit from each ship was like bashing the hampster with a mallet.
 
 People said it was caldari online because of ECM.. nothing else.
 
 But most actualy relised that tux and other well known devs were gallente pilots themselves.. it was discussed at the time as being a joke but people are finaly relising that this is a serious issue.
 
 There isn't much skill involved in combat itself unless you pilot a fast ship inwhich case yes there is.
 
 It's more about luck and how you fit your ship than actual real time combat skill.
 
 flying a gallente ship involves getting close to your target and just hammer them as hard as you can as fast as you can.. most gallente ships are gank ships.. and with amarr ment to be the real gank race it's obveous what's wrong there because amarr can't gank due to omni tanks and mass resist against their primary damage.
 
 Caldari suffers the loss of having no real solo pvp ships this basicly means they are designed for fleet or missions.
 Gallente has the best solo and small gang ships... if you pitch 10 gallente ships against 10 caldari ships im pretty sure i know who would win.. aslong as the gallente ships don't start 5km from them.
 --------------------
 My sig was stolen from some website.. leet!
 
 The true Industrial capital ship!
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        |  Cipher7
 
 
       | Posted - 2007.04.20 14:43:00 -
          [54] 
 best ew... : Caldari
 best industrial... : Depends. Most ppl don't like to spend 30 days training for iteron 5 find that the other haulers are better for the time spent.
 best t1 cruisers... : Vexor and Thorax? They're good. Dunno if I'd say they're the best.
 best t2 cruisers... : Lack of knowledge, no comment
 best dread... : no comment
 best carrier... no comment
 best mothership... no comment
 best battlecruisers..... Currently driving a Brutix and I might agree, although none of the BC's are slouches. The Prophecy is a sweet tank, and the Ferox is pretty good for ratting.
 
 Seems gallante trump all the other ships in almost every ship class. Discuss!
 no this isn't flame bait, im being serious.
 
 Topic says it all, casts your votes and I will tally them.
 
 
 
 
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        |  dalman
 Finite Horizon
 
 
       | Posted - 2007.04.20 14:45:00 -
          [55] 
 
  Originally by: Tista It's about luck
 
 Stop posting in any threads about balancing. Now.
  
 
 Am I forced to have any regret?
 I've become the lie, beautiful and free
 In my righteous own mind
 I adore and preach the insanity you gave to me
 | 
      
      
        |  Hannobaal
 Gallente
 Utopian Frontier
 
 
       | Posted - 2007.04.20 14:47:00 -
          [56] 
 I'm sick and tired of Gallente and freaking drones and have decided to train up Caldari instead. So instead of Myrmidon, Thorax and Celestis, I now fly Drake, Caracal and Blackbird. Soon I'm going to train up Caldari frigate to 5 and replace my Ares with a Crow as well.
 
 I think what it is with Gallente ships is that a very large number of players in Eve have playing styles that Gallente ships go well with. Therefore it *seems* like Gallente combat ships are better, simply beacuse for a lot of people they are more suitable than other ships.
 
 ------------------
 "If you ever need anything, please don't
 Hesitate to ask someone else first."
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        |  Laboratus
 Gallente
 BGG
 League of Abnormal Gentlemen
 
 
       | Posted - 2007.04.20 15:43:00 -
          [57] 
 Gallanteans have versitility in their setups?
 Since when?
 You have to bring the following into the fight:
 Blasters, since rails can't track for **** inside normal pvp ranges(<20km), and they don't have range so you have to fit
 MWD, to actually get in range. But you have a poor capasitor even further gimped by the MWD so you have to fit
 Cap Booster, to keep your guns and tank running, oh and mandatory on 1vs1 is also
 Warp distruptor/jammer.
 Hmm, guess that means most of the gallantean ships don't have any mids left. Oh wait. What if the other guy has a naturally higher base speed or fits an after burner and doesn't use cap for shooting or tanking so it can sustain it. Then you need something to keep him in range, since the mwd is not sustainable with boosters, since cargo space is limiting it. So we need a
 Web. Darn, thats 4 mids. Oh well. Lucky us we got the celestis, since it is the only ship of it's class that can actually fit it. In larger ships, only eos, domi and hyp will actually have any meds after the "mandatory" mods All other ships will have a huge gaping gap in their battleplan...
 
 Granted, not all ships have the meds for those anyways, but they do have the advanteges built in that need to be aquired through the use of those mods. Better range, speed, capasitor or less cap use.
 Not to mention Gallantean ships don't have the power grid to do it like the amarrians improve cap economy on the ships, fitting projectiles.
 
 And don't even get started on drone+nos. Gal ships don't have the grid or the cpu to go the all nos way, and drones can't break a strong tank. Or get halfway there. You always need the drones+guns to do it. So either way, if you are looking at a well setup dpsing ship with tank+gank+injectors it will eat you up.
 ___
 P.S.
 Post with your main.
 Mind control and tin hats
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        |  ViperVenom
 Minmatar
 Fast Food Corp
 Novus Ordos Seclorum
 
 
       | Posted - 2007.04.20 15:52:00 -
          [58] 
 
  Originally by: Morgaine Legray Anyone else frustrated like me? Does gallante seem to have the best in every ship class?
 best ew...
 best industrial...
 best t1 cruisers...
 best t2 cruisers...
 best dread...
 best carrier...
 best mothership...
 best battlecruisers.....
 
 Seems gallante trump all the other ships in almost every ship class. Discuss!
 no this isn't flame bait, im being serious.
 
 Topic says it all, casts your votes and I will tally them.
 
 
 
 
 Uhhh let look at what you just said...
 
 last i checked Minnie had the Best AF,Dictor and T1 cruiser
 And im also pretty sure the Hurricane is more ubber than a Myrmidon. And in regards to best carrier. If you front line. the Fighter Dmg boni is nice, but id rather Tank better so the Ammar carrier is better to me.
 
 O yeah almost forgot..
 best t2 cruisers... Well the Ammar ones sux,Caldari ain't much better,Minnie are ok, so I guess i agree with you there.
 
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        |  DeadRow
 Magnificent Beavers
 Exquisite Malevolence
 
 
       | Posted - 2007.04.20 16:24:00 -
          [59] 
 
  Originally by: Morgaine Legray Anyone else frustrated like me? Does gallante seem to have the best in every ship class?
 best ew...
 
 
 ECM is just as effective on Caldari ships and completely locks the target down. EW is relatively balanced imo (bar Target Painters
  , but even they have a use). 
 
  Originally by: Morgaine Legray 
 best industrial...
 
 
 Well I hardly use these so meh, dont care
  
 
  Originally by: Morgaine Legray 
 best t1 cruisers...
 
 
 Rupture > *
 
 
  Originally by: Morgaine Legray 
 best t2 cruisers...
 
 
 Well t2 Cruisers is very vague.
 HACs, not really a vagabond is better and Recons are all balanced, imo.
 
 
  Originally by: Morgaine Legray 
 best dread...
 
 
 Naglfar is best at the role its needed for (afaik)
 
 
  Originally by: Morgaine Legray 
 best carrier...
 
 
 The nidhuggor(sp?) needs a boost but bar that they are all balanced, the thanatos gets the damage for sure, but the Archon can tank like nobodies business.
 
 
  Originally by: Morgaine Legray 
 best mothership...
 
 
 Not really dived into them much so cant say.
 
 
  Originally by: Morgaine Legray 
 best battlecruisers.....
 
 
 Ill give you that one
  
 
 Thats all my opinion of course but if you put as much effort into finding ways to defeat gallente ships than you do *****'in about them this game would be alot more interesting.
 
 /DeadRow
 
 *snip* - signature removed, please email us with a link if you wish to know why. -Ivan K
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        |  Banzaii Joe
 
 
       | Posted - 2007.04.20 16:35:00 -
          [60] 
 since drones can be poped gallente isnt overpowered in any way
 
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