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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 09:20:00 -
[1]
The recently available Reinforced Bulkhead II's together with Damage Control II's can give you some quite nasty setups.
Here is my current favorite:
Dominix of doom
Highslot 4 x Heavy NOS 2 x Heavy Neut
Midslot 5 x Tackling gear of your choice.
Lowslot 6 x Reinforced Bulkhead II 1 x Damage Control II
Rigs 2 x Ancillary Current Router
This will give you 31666 stucture with 60% resist or about 79150 of raw damage soaking. When including the shield and armour this setup can take over 100k hitpoints before it goes bang. However, with the highslots active your enemys tank will be dead long before that.
Now if you want an extreme bait ship fit a Navy Megathron with 7 Bulkhead II and DCII and it will have more hitpoints than a freighter...
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Woody Barbarian
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Posted - 2007.04.25 09:30:00 -
[2]
Edited by: Woody Barbarian on 25/04/2007 09:26:08 Dude that is quality, hows a rattlesnake fare?
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WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.25 09:34:00 -
[3]
Lol
Oh, and don't forget to equip a hull repper or two for sh-ts and giggles.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
My Killboard |
The Yzzerman
Mortis Angelus
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Posted - 2007.04.25 09:35:00 -
[4]
He he I like that Run for the hills Nerf squad inbound
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 09:44:00 -
[5]
Originally by: The Yzzerman He he I like that Run for the hills Nerf squad inbound
Yeah that is probably what will happen.
This setup has proved very efficient vs other domis and myrmidons. I just wish I could heard them on vent when they hit the structure brickwall.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.25 09:55:00 -
[6]
rofl..that is really, really good.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.25 09:55:00 -
[7]
1600rt x 4 EANMII x 2 DC II x 1
Armor HP: 29301 Avg Resists: 60+ + Hull HP bonus from the DCII + you can actualy move
---------------------------------------- Thou Shalt "Pew Pew" |
FawKa
Gallente Aliastra
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Posted - 2007.04.25 09:58:00 -
[8]
Allso using the domi but you miss a point.. You gotta break ppl before they break you..
So 6x neutron blaster cannon MWD, injector, web, scram, hull rep 6 bulks, dmg control
pwnage dps
if you got problem with fitting.. leave the hull rep for a sensor booster as the repper takes a good part of both cpu aswell as pg.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.04.25 09:59:00 -
[9]
They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
FawKa
Gallente Aliastra
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Posted - 2007.04.25 10:01:00 -
[10]
Originally by: DiuxDium They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
I agree, these setups including mine only works in 0.0 with a friely outpost with free repping. Took me allmost an hour to rep me in empire so that is only done once Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 10:04:00 -
[11]
Originally by: Goumindong 1600rt x 4 EANMII x 2 DC II x 1
Armor HP: 29301 Avg Resists: 60+ + Hull HP bonus from the DCII + you can actualy move
One minus is that you need to use 2000pg for the plates, guess that can be sorted with a third rig though.
The limited speed do require some planning/tactics I agree.
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 10:19:00 -
[12]
Originally by: DiuxDium They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
With the current T1 reps it will take 24 min to fix 31k hull or 15mill ISK. I know as I was down to 356 hull after fighting two domis (10 Ogre II hurts a lot).
Hopefully someone will read my bugreport that no named hull reppers are seeded as well as the point that the T2 hull repper has wrong stats compared to the rest.
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Na'Kunni
Amarr Athanasius Inc. SMASH Alliance
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Posted - 2007.04.25 10:22:00 -
[13]
if you don't want the nerf bat hit it, i suggest you clear your OP :P an keep it top secret
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Sorted
Privateers Privateer Alliance
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Posted - 2007.04.25 11:16:00 -
[14]
I've ran Hull tanks infrequently. I do like them though, It does free up your grid (for gank) and usualy causes the enemy to over extend. I found that by sacrificing some of the bulk heads and fit extra 1600M plates you have a better soak tank. This ofsets by making the ship somwhat slower to accelerate tho - bit of trade off.
But funny has hell shouting "real men hull tank!" in local - just as their armour bulkles and they realise too late your strucuture isnt going down anytime soon!
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 11:33:00 -
[15]
Originally by: Sorted But funny has hell shouting "real men hull tank!" in local - just as their armour bulkles and they realise too late your strucuture isnt going down anytime soon!
It is indeed. You should try it again now as the T2 gives you 25% instead of 19% for the Local Hull.
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Marcus Alkhaar
Caldari Provisions
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Posted - 2007.04.25 11:58:00 -
[16]
Edited by: Marcus Alkhaar on 25/04/2007 11:59:26 my bait megathron got...
165k effective HP on the lowest resistance + having neutron blasters fitted
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks
------------------ Might Aswell Train Another Race Idiot
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 12:30:00 -
[17]
Originally by: Marcus Alkhaar 165k effective HP on the lowest resistance + having neutron blasters fitted
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks
Not really rocket science tbh, just get 1600mm plates, a slave set and if needed some faction EAN.
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Marcus Alkhaar
Caldari Provisions
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Posted - 2007.04.25 13:23:00 -
[18]
Originally by: Mashie Saldana
Originally by: Marcus Alkhaar 165k effective HP on the lowest resistance + having neutron blasters fitted
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks
Not really rocket science tbh, just get 1600mm plates, a slave set and if needed some faction EAN.
this is T2 and rigs only
no slave set of faction/officer modules
------------------ Might Aswell Train Another Race Idiot
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 13:30:00 -
[19]
Originally by: Marcus Alkhaar this is T2 and rigs only
no slave set of faction/officer modules
Guess that is a good approach as well as long as you have enough PG for the highslots.
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Tista
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Posted - 2007.04.25 13:36:00 -
[20]
i loled at this thread^^
pure brilliance tbh, time to fit out my raven -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.04.25 15:05:00 -
[21]
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven
Time to change the nanophoon to the hullofaphoon.
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The Yzzerman
Mortis Angelus
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Posted - 2007.04.25 15:37:00 -
[22]
Originally by: Lrrp
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven
Time to change the nanophoon to the hullofaphoon.
yee talk about opposite direction for the phoon.
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zevex
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Posted - 2007.04.25 16:19:00 -
[23]
Edited by: zevex on 25/04/2007 16:16:10 They really need to make it so that modules start off lining if you get below 50% structure. It only makes sense that if the actual structure of your ship is being torn apart, that stuff should stop working.
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Fourthorseman Griefer
Skill Level Six Ground Zeero
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Posted - 2007.04.25 17:12:00 -
[24]
Originally by: zevex Edited by: zevex on 25/04/2007 16:16:10 They really need to make it so that modules start off lining if you get below 50% structure. It only makes sense that if the actual structure of your ship is being torn apart, that stuff should stop working.
Killjoy.
I'm shocked it's taken people this long to post about this and ruin the secret. Werd. .....
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2007.04.25 17:17:00 -
[25]
Originally by: The Yzzerman
Originally by: Lrrp
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven
Time to change the nanophoon to the hullofaphoon.
yee talk about opposite direction for the phoon.
"It has unusually strong hull integrity for a minmatar ship".
Indeed.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Lord Harold ([email protected])
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Pzyklon
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Posted - 2007.04.25 19:05:00 -
[26]
Edited by: Pzyklon on 25/04/2007 19:01:38 So, based on its bonii i assume its not orthodox to put these on MWD-ing ships like the domi and phoon? unless your staying at range...?
I assume this is gonna be really useful for those Ravens that cant move for crap anyway?
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Kruel
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.04.25 19:13:00 -
[27]
Originally by: Mashie Saldana stuff
Heh I just thought of using a similar setup today, except with large blasters in the highs.
It'd be a great way to keep people in fights. They'll see your armor going down quick and think you're going down until they hit structure.
I can't imagine repping after battles though.
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shivan
Rampage Eternal Ka-Tet
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Posted - 2007.04.25 19:47:00 -
[28]
TBFH, this set up would work best on a geddon.
7 Bulkheads 1 DCU II
3 Large Hull Reppers ------------------
RAM KB |
Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 20:04:00 -
[29]
Originally by: shivan TBFH, this set up would work best on a geddon.
7 Bulkheads 1 DCU II
3 Large Hull Reppers
Give it a try, the structure alone in the geddon will handle 92500 raw damage.
Now imagine a small / medium fleet battle with ships like these, the primary actually has a chance to last more than one volley.
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Arkios Odymei
Incarnation of Evil
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Posted - 2007.04.25 20:32:00 -
[30]
Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
Originally by: Marcathonas Moros + huginn + bubble = super happy carnage time.
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