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Oedus Caro
Caldari Cross Roads
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Posted - 2007.04.25 20:37:00 -
[31]
Originally by: Mashie Saldana
One minus is that you need to use 2000pg for the plates, guess that can be sorted with a third rig though. Edit: I just did the calculation and you and up 26pg short unfortunately.
The limited speed do require some planning/tactics I agree.
Edit:
I just did the numbers with your setup vs bulkhead II using all armor resist skills at lvl 5:
4 x 1600mm, 2 x EAN II and DC II:
em 151634 exp 94982 kin 109509 therm 106253
6 x T2 bulkheads and DC II:
em 109814 exp 108847 kin 106240 therm 102984
Sorry... had to draw attention to that one number up yonder. 
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.25 20:40:00 -
[32]
Originally by: Arkios Odymei Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program. ---------------------------------------- Thou Shalt "Pew Pew" |

AegriSomnia
Caldari Aegis Incorporated
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Posted - 2007.04.25 20:52:00 -
[33]
Originally by: Mashie Saldana The recently available Reinforced Bulkhead II's together with Damage Control II's can give you some quite nasty setups.
Here is my current favorite:
Dominix of doom
Highslot 4 x Heavy NOS 2 x Heavy Neut
Midslot 5 x Tackling gear of your choice.
Lowslot 6 x Reinforced Bulkhead II 1 x Damage Control II
Rigs 2 x Ancillary Current Router
This will give you 31666 stucture with 60% resist or about 79150 of raw damage soaking. When including the shield and armour this setup can take over 100k hitpoints before it goes bang. However, with the highslots active your enemys tank will be dead long before that.
Now if you want an extreme bait ship fit a Navy Megathron with 7 Bulkhead II and DCII and it will have more hitpoints than a freighter...
First of all, I LOVE THIS THREAD!!! I dont know why, something about hull tanking that feels like strapping a meatloaf to my neck and running through a pack of coyotes. It really gets my adrenaline flowin'.
NERF AMARR!!!!!!!!
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.25 20:57:00 -
[34]
Worth using just for the nasty surprise it will give people when they think you're about to die and your tank is just beginning to come into effect.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Alyth
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.04.25 21:33:00 -
[35]
1. Hull repping....
Just take the bulkheads off, rep, reattach?
2. Hull tanking in general...
OMFG a tank I can pull off!
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Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.25 22:26:00 -
[36]
Originally by: Alyth 1. Hull repping....
Just take the bulkheads off, rep, reattach?
2. Hull tanking in general...
OMFG a tank I can pull off!
It doesn't work, you get negative HP. Already tested it. 
We're sorry, something happened.
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Dragy
Caldari Soban Allied Rebellion DAMAGE INC...
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Posted - 2007.04.25 22:30:00 -
[37]
Originally by: Goumindong
Originally by: Arkios Odymei Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program.
If you think that quickfit is a terrible program then write yourself a NEW one a BETTER one or shut the **** up ! If you criticize something it means that you can do something better then an author, and i seriously doubt that. So next time ******* think before you even say a word, ok ?!
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Kruel
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.04.25 22:31:00 -
[38]
I don't think I'd bother repping it. When your hull gets under 10% or something, dock it up, strip the mods, take it back out and self-destruct.
You'd probably spend a lot more using the station repair option.
As for fitting hull reps post-battle, that's not even an option unless you go afk for a day and fill the lows with CPRs to keep the reps running.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.25 22:46:00 -
[39]
Originally by: Kruel I don't think I'd bother repping it. When your hull gets under 10% or something, dock it up, strip the mods, take it back out and self-destruct.
You'd probably spend a lot more using the station repair option.
As for fitting hull reps post-battle, that's not even an option unless you go afk for a day and fill the lows with CPRs to keep the reps running.
Have you even been in deep, deep hull? I once docked my ares @ a station in 0.0 with 20% hull left. couldnt undock anymore, the ship was to damaged. No repair option in station either, ill never make that mistake again.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Kruel
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.04.25 22:51:00 -
[40]
Switch to another ship and back. I think you undock with negative hull. It's been over a year since I did it though.
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Edsel
Dominus Nihil Development
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Posted - 2007.04.25 23:00:00 -
[41]
Originally by: Kruel Switch to another ship and back. I think you undock with negative hull. It's been over a year since I did it though.
you cannot undock with negative hull
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Kazuo Ishiguro
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Posted - 2007.04.25 23:04:00 -
[42]
I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Pax Deora
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Posted - 2007.04.25 23:06:00 -
[43]
If you are gonna hull tank do it on a grand scale.
Amarr carrier Mothership: Aeon
hull upgrades, mechanic, shield operation all at 5, puts you at 265.6k shields, 343.7k armor, and 359.4k hull.
7 reinforced bulkheads II and a DCUII your hull gets bumped up to 1.7mil hitpoints with 60% resist across the board.
Just plan to stay logged on a week at a time to repair it all  |

Dammar
Amarr Ephorate
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Posted - 2007.04.25 23:32:00 -
[44]
Interesting.
I wonder at what percent does the hull have to be for your modules to start taking damage?
25%...?
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J'Mkarr Soban
Amarr Viziam
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Posted - 2007.04.25 23:41:00 -
[45]
So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Arkios Odymei
Incarnation of Evil
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Posted - 2007.04.26 06:10:00 -
[46]
Originally by: Goumindong
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program.
Sorry that shoud have been a "greater than" (>) sign Ill edit it now.
Originally by: Marcathonas Moros + huginn + bubble = super happy carnage time.
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Alyth
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.04.26 06:19:00 -
[47]
Originally by: Kazuo Ishiguro I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level.
Nah I was on SiSi trying it last night. It won't let you undock saying that the ship isn't spaceworthy. I also found 3 very interesting setups, the domi setup in the first post (that doesn't fit if you want a booster) and 2 'phoon setups, one involving Nos and the other using all 8 highs for narsty weapons :D
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Kldraina
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Posted - 2007.04.26 06:20:00 -
[48]
Edited by: Kldraina on 26/04/2007 06:18:43
Originally by: J'Mkarr Soban So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
I just lost a ship recently fitted like that. Unfortuneately, I didn't have T2 bulkheads. I got nossed so bad my Damage Control deactivated. I was impressed :P I was generally pleased with how long my ship lasted, (20k shields with over 50% resists, and 26k hull at 60% resists) but was dissapointed with how little I was able to do in the fight (got jammed).
<--- PvP noob (and much too fond of experimenting with impractical ship setups). ---
Most players have no idea what makes a game good. |

J'Mkarr Soban
Amarr Viziam
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Posted - 2007.04.26 10:29:00 -
[49]
Originally by: Kldraina Edited by: Kldraina on 26/04/2007 09:20:44 Edited by: Kldraina on 26/04/2007 06:18:43
Originally by: J'Mkarr Soban So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
I just lost a ship recently fitted like that. Unfortuneately, I didn't have T2 bulkheads. I got nossed so bad my Damage Control deactivated. I was impressed :P I was generally pleased with how long my ship lasted, (20k shields with over 50% resists, and 26k hull at 60% resists) but was dissapointed with how little I was able to do in the fight (got jammed).
<--- PvP noob (and much too fond of experimenting with impractical ship setups).
Edit: I'm inclined to guess that in the situation I was in, it would've been better to have ECCM rather than the inv fields, but given that I didn't actually have any guns, I don't think it would've mattered.
Missiles ftw! FOF and no cap ;-) -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Mashie Saldana
Hooligans Of War Privateer Alliance
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Posted - 2007.04.27 15:10:00 -
[50]
The Domi finally died after fighting a nicely configured blaster Domi for what must have been my longest 1vs1 fight ever.
The next hull tanking Domi I build will be set up for more dps so hopefully it will come out on top versus that setup as well.
We're sorry, something happened.
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Bahk Naar
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Posted - 2007.04.27 15:37:00 -
[51]
Anyone tried these hull tank set-ups on a navy apoc? That thing has 8 lows and over 9k base hull HP 
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.27 16:48:00 -
[52]
I think the point is that however good you make a hull tank, an armor or shield tank will always do better.
On the other hand, it's good for a laugh ain't it?
sgb
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No21
No0b21
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Posted - 2007.04.27 17:46:00 -
[53]
Originally by: smallgreenblur I think the point is that however good you make a hull tank, an armor or shield tank will always do better.
On the other hand, it's good for a laugh ain't it?
sgb
The Bulkheads ain't there for nothing. Obviously you haven't found out its use and benefits. I guess with your statement the "something denigratory" devs have them there just so ppl like you could laugh at it and their idea of its implementation and use? Think again. Maybe it was "i" who stole your cookies? |

Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.04.27 19:47:00 -
[54]
this tactic has been used well as bait by me, a camp thinking "oh, we kicked his armor tank well" will carry right on, and since ur in that "magic" last bar thats white, they will glare at it intently, waititng for you to pop, it keeps them in there quite well. i have found that a discophoon works well with this, 8 smarties, mwd, 2 cap injectors, large hull repper (for kicks), hull mods + dcII
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.04.27 20:07:00 -
[55]
Edited by: Megan Maynard on 27/04/2007 20:03:21 Typhoon setup idea:
Highs: 4 heavy nos 4 guns/launchers
Mids: EM hardener thermal hardener XL-booster L-booster
Lows: 5x t2 hull bulkheads 1x 1600 mm plate 1x t2 damage control
Drones-Whatever, heavies, maybe some EW drones. You have 175 m3 to play with here. (Like webber drones since you are slow as hell.)
The large booster can run pretty much constantly with four heavy nos, turn on XL when necessary. Then laugh when they get to your hull tank and stop dead. DPS isn't great, but with drones, guns, heavy nos, and a LONG tank. I think i'll try this when I get to isk to fund it lol. If you think you can get in close four large autocannons do some decent damage. As do t2 cruise.
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Glarion Garnier
Solar Wind
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Posted - 2007.04.27 20:30:00 -
[56]
How about take advantage of the Revelations 8 low slots or Moros + drones. ? ?
lol .. I hope the devs wont nerf it at all.
So if dmg makes your modules offline after certain amount of dmg taken.
Give some skill like hull integrity. Module deactivation hull hp deadline reduced by 25% per lvl so at lvl 5 you can actually operate all modules as long as you have 1% of of hull left. What do you think.. 
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Shinjuro
ToXiC. Coalition of Carebear Killers
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Posted - 2007.04.27 22:12:00 -
[57]
I got bored and jumped on the test server and did this to my Naglfar. Got 550k structure with 60% resistance. Talk about cannon fodder.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.28 07:32:00 -
[58]
Im prety sure i can get better stats just armor tanking. 3 x 1600 mm plates and 4 hardeners with rigs gives out a prety nice tank.
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Kazuo Ishiguro
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Posted - 2007.04.28 09:01:00 -
[59]
Originally by: Alyth
Originally by: Kazuo Ishiguro I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level.
Nah I was on SiSi trying it last night. It won't let you undock saying that the ship isn't spaceworthy. I also found 3 very interesting setups, the domi setup in the first post (that doesn't fit if you want a booster) and 2 'phoon setups, one involving Nos and the other using all 8 highs for narsty weapons :D
That wasn't quite what I meant - could someone confirm what happens if you're docked in a ship that's at 1% structure and you switch over to another ship in the same station without undocking? ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

SFShootme
The Carebear Stare Privateer Alliance
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Posted - 2007.04.28 09:44:00 -
[60]
highs: Nos mids: Large Shield extender t2's lows: damage controll II, Bulkheads II's  Tho shall give Life, for Life. |
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