| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 09:20:00 -
[1]
The recently available Reinforced Bulkhead II's together with Damage Control II's can give you some quite nasty setups.
Here is my current favorite:
Dominix of doom
Highslot 4 x Heavy NOS 2 x Heavy Neut
Midslot 5 x Tackling gear of your choice.
Lowslot 6 x Reinforced Bulkhead II 1 x Damage Control II
Rigs 2 x Ancillary Current Router
This will give you 31666 stucture with 60% resist or about 79150 of raw damage soaking. When including the shield and armour this setup can take over 100k hitpoints before it goes bang. However, with the highslots active your enemys tank will be dead long before that.
Now if you want an extreme bait ship fit a Navy Megathron with 7 Bulkhead II and DCII and it will have more hitpoints than a freighter...
We're sorry, something happened.
|

Woody Barbarian
|
Posted - 2007.04.25 09:30:00 -
[2]
Edited by: Woody Barbarian on 25/04/2007 09:26:08 Dude that is quality, hows a rattlesnake fare?
|

WYLEE C0Y0TE
Caldari State War Academy
|
Posted - 2007.04.25 09:34:00 -
[3]
Lol
Oh, and don't forget to equip a hull repper or two for sh-ts and giggles.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
My Killboard |

The Yzzerman
Mortis Angelus
|
Posted - 2007.04.25 09:35:00 -
[4]
He he I like that Run for the hills Nerf squad inbound
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 09:44:00 -
[5]
Originally by: The Yzzerman He he I like that Run for the hills Nerf squad inbound
Yeah that is probably what will happen.
This setup has proved very efficient vs other domis and myrmidons. I just wish I could heard them on vent when they hit the structure brickwall. 
We're sorry, something happened.
|

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.04.25 09:55:00 -
[6]
rofl..that is really, really good.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.25 09:55:00 -
[7]
1600rt x 4 EANMII x 2 DC II x 1
Armor HP: 29301 Avg Resists: 60+ + Hull HP bonus from the DCII + you can actualy move
---------------------------------------- Thou Shalt "Pew Pew" |

FawKa
Gallente Aliastra
|
Posted - 2007.04.25 09:58:00 -
[8]
Allso using the domi but you miss a point.. You gotta break ppl before they break you..
So 6x neutron blaster cannon MWD, injector, web, scram, hull rep 6 bulks, dmg control
pwnage dps 
if you got problem with fitting.. leave the hull rep for a sensor booster as the repper takes a good part of both cpu aswell as pg.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

DiuxDium
Free Mercenaries Union FATAL Alliance
|
Posted - 2007.04.25 09:59:00 -
[9]
They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway.
|

FawKa
Gallente Aliastra
|
Posted - 2007.04.25 10:01:00 -
[10]
Originally by: DiuxDium They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
I agree, these setups including mine only works in 0.0 with a friely outpost with free repping. Took me allmost an hour to rep me in empire so that is only done once  Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 10:04:00 -
[11]
Originally by: Goumindong 1600rt x 4 EANMII x 2 DC II x 1
Armor HP: 29301 Avg Resists: 60+ + Hull HP bonus from the DCII + you can actualy move
One minus is that you need to use 2000pg for the plates, guess that can be sorted with a third rig though.
The limited speed do require some planning/tactics I agree.
We're sorry, something happened.
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 10:19:00 -
[12]
Originally by: DiuxDium They really need to fix Hull reps. I had this idea a while ago, since it would be a nice tank using both Mid and Low slots in Conjunction to host a nasty tank. Hull Reps are just so bad that it doesn't work too well.
Your passive tank while soaking a lot of damage, would take a very long time to repair using Hull Reps. I'm sure someone can do the math on repairing around 30k Hull, it's a while.
So yeah, boost hull reps.
With the current T1 reps it will take 24 min to fix 31k hull or 15mill ISK. I know as I was down to 356 hull after fighting two domis (10 Ogre II hurts a lot).
Hopefully someone will read my bugreport that no named hull reppers are seeded as well as the point that the T2 hull repper has wrong stats compared to the rest.
We're sorry, something happened.
|

Na'Kunni
Amarr Athanasius Inc. SMASH Alliance
|
Posted - 2007.04.25 10:22:00 -
[13]
if you don't want the nerf bat hit it, i suggest you clear your OP :P an keep it top secret   
--------------------------------------------------------------------------------------
|

Sorted
Privateers Privateer Alliance
|
Posted - 2007.04.25 11:16:00 -
[14]
I've ran Hull tanks infrequently. I do like them though, It does free up your grid (for gank) and usualy causes the enemy to over extend. I found that by sacrificing some of the bulk heads and fit extra 1600M plates you have a better soak tank. This ofsets by making the ship somwhat slower to accelerate tho - bit of trade off.
But funny has hell shouting "real men hull tank!" in local - just as their armour bulkles and they realise too late your strucuture isnt going down anytime soon!

Learn More: Privateers Recruitment
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 11:33:00 -
[15]
Originally by: Sorted But funny has hell shouting "real men hull tank!" in local - just as their armour bulkles and they realise too late your strucuture isnt going down anytime soon!

It is indeed. You should try it again now as the T2 gives you 25% instead of 19% for the Local Hull.
We're sorry, something happened.
|

Marcus Alkhaar
Caldari Provisions
|
Posted - 2007.04.25 11:58:00 -
[16]
Edited by: Marcus Alkhaar on 25/04/2007 11:59:26 my bait megathron got...
165k effective HP on the lowest resistance + having neutron blasters fitted 
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks 

------------------ Might Aswell Train Another Race Idiot
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 12:30:00 -
[17]
Originally by: Marcus Alkhaar 165k effective HP on the lowest resistance + having neutron blasters fitted 
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks 

Not really rocket science tbh, just get 1600mm plates, a slave set and if needed some faction EAN. 
We're sorry, something happened.
|

Marcus Alkhaar
Caldari Provisions
|
Posted - 2007.04.25 13:23:00 -
[18]
Originally by: Mashie Saldana
Originally by: Marcus Alkhaar 165k effective HP on the lowest resistance + having neutron blasters fitted 
edit: this is not a hull tank, just trying to show the newblings who look at this thread that there is better choices than hull tanks 

Not really rocket science tbh, just get 1600mm plates, a slave set and if needed some faction EAN. 
this is T2 and rigs only
no slave set of faction/officer modules
------------------ Might Aswell Train Another Race Idiot
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 13:30:00 -
[19]
Originally by: Marcus Alkhaar this is T2 and rigs only
no slave set of faction/officer modules
Guess that is a good approach as well as long as you have enough PG for the highslots.
We're sorry, something happened.
|

Tista
|
Posted - 2007.04.25 13:36:00 -
[20]
i loled at this thread^^
pure brilliance tbh, time to fit out my raven  -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |

Lrrp
Minmatar Gallente Mercantile Exchange
|
Posted - 2007.04.25 15:05:00 -
[21]
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven 
Time to change the nanophoon to the hullofaphoon.
|

The Yzzerman
Mortis Angelus
|
Posted - 2007.04.25 15:37:00 -
[22]
Originally by: Lrrp
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven 
Time to change the nanophoon to the hullofaphoon.
yee talk about opposite direction for the phoon.
|

zevex
|
Posted - 2007.04.25 16:19:00 -
[23]
Edited by: zevex on 25/04/2007 16:16:10 They really need to make it so that modules start off lining if you get below 50% structure. It only makes sense that if the actual structure of your ship is being torn apart, that stuff should stop working.
|

Fourthorseman Griefer
Skill Level Six Ground Zeero
|
Posted - 2007.04.25 17:12:00 -
[24]
Originally by: zevex Edited by: zevex on 25/04/2007 16:16:10 They really need to make it so that modules start off lining if you get below 50% structure. It only makes sense that if the actual structure of your ship is being torn apart, that stuff should stop working.
Killjoy.
I'm shocked it's taken people this long to post about this and ruin the secret. Werd. .....
Your signature exceeds the maximum allowed filesize of 24000 bytes -LordHarold ([email protected]) |

Wintermoon
Interstellar eXodus R0ADKILL
|
Posted - 2007.04.25 17:17:00 -
[25]
Originally by: The Yzzerman
Originally by: Lrrp
Originally by: Tista i loled at this thread^^
pure brilliance tbh, time to fit out my raven 
Time to change the nanophoon to the hullofaphoon.
yee talk about opposite direction for the phoon.
"It has unusually strong hull integrity for a minmatar ship".
Indeed. 
Your signature exceeds the maximum allowed filesize of 24000 bytes -Lord Harold ([email protected])
|

Pzyklon
|
Posted - 2007.04.25 19:05:00 -
[26]
Edited by: Pzyklon on 25/04/2007 19:01:38 So, based on its bonii i assume its not orthodox to put these on MWD-ing ships like the domi and phoon? unless your staying at range...?
I assume this is gonna be really useful for those Ravens that cant move for crap anyway?
|

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.25 19:13:00 -
[27]
Originally by: Mashie Saldana stuff
Heh I just thought of using a similar setup today, except with large blasters in the highs.
It'd be a great way to keep people in fights. They'll see your armor going down quick and think you're going down until they hit structure. 
I can't imagine repping after battles though.
|

shivan
Rampage Eternal Ka-Tet
|
Posted - 2007.04.25 19:47:00 -
[28]
TBFH, this set up would work best on a geddon.
7 Bulkheads 1 DCU II
3 Large Hull Reppers ------------------
RAM KB |

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 20:04:00 -
[29]
Originally by: shivan TBFH, this set up would work best on a geddon.
7 Bulkheads 1 DCU II
3 Large Hull Reppers
Give it a try, the structure alone in the geddon will handle 92500 raw damage. 
Now imagine a small / medium fleet battle with ships like these, the primary actually has a chance to last more than one volley.
We're sorry, something happened.
|

Arkios Odymei
Incarnation of Evil
|
Posted - 2007.04.25 20:32:00 -
[30]
Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
Originally by: Marcathonas Moros + huginn + bubble = super happy carnage time.
|

Oedus Caro
Caldari Cross Roads
|
Posted - 2007.04.25 20:37:00 -
[31]
Originally by: Mashie Saldana
One minus is that you need to use 2000pg for the plates, guess that can be sorted with a third rig though. Edit: I just did the calculation and you and up 26pg short unfortunately.
The limited speed do require some planning/tactics I agree.
Edit:
I just did the numbers with your setup vs bulkhead II using all armor resist skills at lvl 5:
4 x 1600mm, 2 x EAN II and DC II:
em 151634 exp 94982 kin 109509 therm 106253
6 x T2 bulkheads and DC II:
em 109814 exp 108847 kin 106240 therm 102984
Sorry... had to draw attention to that one number up yonder. 
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.25 20:40:00 -
[32]
Originally by: Arkios Odymei Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program. ---------------------------------------- Thou Shalt "Pew Pew" |

AegriSomnia
Caldari Aegis Incorporated
|
Posted - 2007.04.25 20:52:00 -
[33]
Originally by: Mashie Saldana The recently available Reinforced Bulkhead II's together with Damage Control II's can give you some quite nasty setups.
Here is my current favorite:
Dominix of doom
Highslot 4 x Heavy NOS 2 x Heavy Neut
Midslot 5 x Tackling gear of your choice.
Lowslot 6 x Reinforced Bulkhead II 1 x Damage Control II
Rigs 2 x Ancillary Current Router
This will give you 31666 stucture with 60% resist or about 79150 of raw damage soaking. When including the shield and armour this setup can take over 100k hitpoints before it goes bang. However, with the highslots active your enemys tank will be dead long before that.
Now if you want an extreme bait ship fit a Navy Megathron with 7 Bulkhead II and DCII and it will have more hitpoints than a freighter...
First of all, I LOVE THIS THREAD!!! I dont know why, something about hull tanking that feels like strapping a meatloaf to my neck and running through a pack of coyotes. It really gets my adrenaline flowin'.
NERF AMARR!!!!!!!!
|

Hannobaal
Gallente Utopian Frontier
|
Posted - 2007.04.25 20:57:00 -
[34]
Worth using just for the nasty surprise it will give people when they think you're about to die and your tank is just beginning to come into effect.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Alyth
Gallente Ma-Ven Industries Phobos Alliance
|
Posted - 2007.04.25 21:33:00 -
[35]
1. Hull repping....
Just take the bulkheads off, rep, reattach?
2. Hull tanking in general...
OMFG a tank I can pull off!
|

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.25 22:26:00 -
[36]
Originally by: Alyth 1. Hull repping....
Just take the bulkheads off, rep, reattach?
2. Hull tanking in general...
OMFG a tank I can pull off!
It doesn't work, you get negative HP. Already tested it. 
We're sorry, something happened.
|

Dragy
Caldari Soban Allied Rebellion DAMAGE INC...
|
Posted - 2007.04.25 22:30:00 -
[37]
Originally by: Goumindong
Originally by: Arkios Odymei Just played with quik fit real quick.
Hull tanking Mega:
Highs 7x Neutron II's w/ void 1x Med Nos II
Mids MWD, Web, Scram, Medium Cap booster
Lows 1x Damage Control II 4x Reinforced Bulkhead II's 2x Mag Stab II's
Rigs 1x Hybrid Damage rig 1x Hybrid ROF rig
about 23k raw Hull HP @ 60% resists = about 57k hull damage soaking ability + shield and armor.
Guns alone are putting out <1000 DPS aswell, heh.
That looks kind of fun.
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program.
If you think that quickfit is a terrible program then write yourself a NEW one a BETTER one or shut the **** up ! If you criticize something it means that you can do something better then an author, and i seriously doubt that. So next time ******* think before you even say a word, ok ?!
|

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.25 22:31:00 -
[38]
I don't think I'd bother repping it. When your hull gets under 10% or something, dock it up, strip the mods, take it back out and self-destruct.
You'd probably spend a lot more using the station repair option.
As for fitting hull reps post-battle, that's not even an option unless you go afk for a day and fill the lows with CPRs to keep the reps running.
|

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.04.25 22:46:00 -
[39]
Originally by: Kruel I don't think I'd bother repping it. When your hull gets under 10% or something, dock it up, strip the mods, take it back out and self-destruct.
You'd probably spend a lot more using the station repair option.
As for fitting hull reps post-battle, that's not even an option unless you go afk for a day and fill the lows with CPRs to keep the reps running.
Have you even been in deep, deep hull? I once docked my ares @ a station in 0.0 with 20% hull left. couldnt undock anymore, the ship was to damaged. No repair option in station either, ill never make that mistake again.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.25 22:51:00 -
[40]
Switch to another ship and back. I think you undock with negative hull. It's been over a year since I did it though.
|

Edsel
Dominus Nihil Development
|
Posted - 2007.04.25 23:00:00 -
[41]
Originally by: Kruel Switch to another ship and back. I think you undock with negative hull. It's been over a year since I did it though.
you cannot undock with negative hull
|

Kazuo Ishiguro
|
Posted - 2007.04.25 23:04:00 -
[42]
I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Pax Deora
|
Posted - 2007.04.25 23:06:00 -
[43]
If you are gonna hull tank do it on a grand scale.
Amarr carrier Mothership: Aeon
hull upgrades, mechanic, shield operation all at 5, puts you at 265.6k shields, 343.7k armor, and 359.4k hull.
7 reinforced bulkheads II and a DCUII your hull gets bumped up to 1.7mil hitpoints with 60% resist across the board.
Just plan to stay logged on a week at a time to repair it all  |

Dammar
Amarr Ephorate
|
Posted - 2007.04.25 23:32:00 -
[44]
Interesting.
I wonder at what percent does the hull have to be for your modules to start taking damage?
25%...?
|

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.04.25 23:41:00 -
[45]
So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Arkios Odymei
Incarnation of Evil
|
Posted - 2007.04.26 06:10:00 -
[46]
Originally by: Goumindong
how much less than 1000 DPS?
There is a lot of space to be lower than 1000 DPS.
Also, quickfit is a terrible program.
Sorry that shoud have been a "greater than" (>) sign Ill edit it now.
Originally by: Marcathonas Moros + huginn + bubble = super happy carnage time.
|

Alyth
Gallente Ma-Ven Industries Phobos Alliance
|
Posted - 2007.04.26 06:19:00 -
[47]
Originally by: Kazuo Ishiguro I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level.
Nah I was on SiSi trying it last night. It won't let you undock saying that the ship isn't spaceworthy. I also found 3 very interesting setups, the domi setup in the first post (that doesn't fit if you want a booster) and 2 'phoon setups, one involving Nos and the other using all 8 highs for narsty weapons :D
|

Kldraina
|
Posted - 2007.04.26 06:20:00 -
[48]
Edited by: Kldraina on 26/04/2007 06:18:43
Originally by: J'Mkarr Soban So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
I just lost a ship recently fitted like that. Unfortuneately, I didn't have T2 bulkheads. I got nossed so bad my Damage Control deactivated. I was impressed :P I was generally pleased with how long my ship lasted, (20k shields with over 50% resists, and 26k hull at 60% resists) but was dissapointed with how little I was able to do in the fight (got jammed).
<--- PvP noob (and much too fond of experimenting with impractical ship setups). ---
Most players have no idea what makes a game good. |

J'Mkarr Soban
Amarr Viziam
|
Posted - 2007.04.26 10:29:00 -
[49]
Originally by: Kldraina Edited by: Kldraina on 26/04/2007 09:20:44 Edited by: Kldraina on 26/04/2007 06:18:43
Originally by: J'Mkarr Soban So...double tank?
Shield + Hull?
Mmm...
"Woo! We broke his shield tank...not long...WTF?"
I just lost a ship recently fitted like that. Unfortuneately, I didn't have T2 bulkheads. I got nossed so bad my Damage Control deactivated. I was impressed :P I was generally pleased with how long my ship lasted, (20k shields with over 50% resists, and 26k hull at 60% resists) but was dissapointed with how little I was able to do in the fight (got jammed).
<--- PvP noob (and much too fond of experimenting with impractical ship setups).
Edit: I'm inclined to guess that in the situation I was in, it would've been better to have ECCM rather than the inv fields, but given that I didn't actually have any guns, I don't think it would've mattered.
Missiles ftw! FOF and no cap ;-) -J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Mashie Saldana
Hooligans Of War Privateer Alliance
|
Posted - 2007.04.27 15:10:00 -
[50]
The Domi finally died after fighting a nicely configured blaster Domi for what must have been my longest 1vs1 fight ever.
The next hull tanking Domi I build will be set up for more dps so hopefully it will come out on top versus that setup as well.
We're sorry, something happened.
|

Bahk Naar
|
Posted - 2007.04.27 15:37:00 -
[51]
Anyone tried these hull tank set-ups on a navy apoc? That thing has 8 lows and over 9k base hull HP 
|

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.27 16:48:00 -
[52]
I think the point is that however good you make a hull tank, an armor or shield tank will always do better.
On the other hand, it's good for a laugh ain't it?
sgb
|

No21
No0b21
|
Posted - 2007.04.27 17:46:00 -
[53]
Originally by: smallgreenblur I think the point is that however good you make a hull tank, an armor or shield tank will always do better.
On the other hand, it's good for a laugh ain't it?
sgb
The Bulkheads ain't there for nothing. Obviously you haven't found out its use and benefits. I guess with your statement the "something denigratory" devs have them there just so ppl like you could laugh at it and their idea of its implementation and use? Think again. Maybe it was "i" who stole your cookies? |

Phish1
Liberty Forces Ratel Alliance
|
Posted - 2007.04.27 19:47:00 -
[54]
this tactic has been used well as bait by me, a camp thinking "oh, we kicked his armor tank well" will carry right on, and since ur in that "magic" last bar thats white, they will glare at it intently, waititng for you to pop, it keeps them in there quite well. i have found that a discophoon works well with this, 8 smarties, mwd, 2 cap injectors, large hull repper (for kicks), hull mods + dcII
|

Megan Maynard
Minmatar RONA Deepspace
|
Posted - 2007.04.27 20:07:00 -
[55]
Edited by: Megan Maynard on 27/04/2007 20:03:21 Typhoon setup idea:
Highs: 4 heavy nos 4 guns/launchers
Mids: EM hardener thermal hardener XL-booster L-booster
Lows: 5x t2 hull bulkheads 1x 1600 mm plate 1x t2 damage control
Drones-Whatever, heavies, maybe some EW drones. You have 175 m3 to play with here. (Like webber drones since you are slow as hell.)
The large booster can run pretty much constantly with four heavy nos, turn on XL when necessary. Then laugh when they get to your hull tank and stop dead. DPS isn't great, but with drones, guns, heavy nos, and a LONG tank. I think i'll try this when I get to isk to fund it lol. If you think you can get in close four large autocannons do some decent damage. As do t2 cruise.
|

Glarion Garnier
Solar Wind
|
Posted - 2007.04.27 20:30:00 -
[56]
How about take advantage of the Revelations 8 low slots or Moros + drones. ? ?
lol .. I hope the devs wont nerf it at all.
So if dmg makes your modules offline after certain amount of dmg taken.
Give some skill like hull integrity. Module deactivation hull hp deadline reduced by 25% per lvl so at lvl 5 you can actually operate all modules as long as you have 1% of of hull left. What do you think.. 
|

Shinjuro
ToXiC. Coalition of Carebear Killers
|
Posted - 2007.04.27 22:12:00 -
[57]
I got bored and jumped on the test server and did this to my Naglfar. Got 550k structure with 60% resistance. Talk about cannon fodder.
|

twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.04.28 07:32:00 -
[58]
Im prety sure i can get better stats just armor tanking. 3 x 1600 mm plates and 4 hardeners with rigs gives out a prety nice tank.
|

Kazuo Ishiguro
|
Posted - 2007.04.28 09:01:00 -
[59]
Originally by: Alyth
Originally by: Kazuo Ishiguro I think that what happens now if you do that is that the ship you change out of will explode while still docked, depending on your Mechanic skill level.
Nah I was on SiSi trying it last night. It won't let you undock saying that the ship isn't spaceworthy. I also found 3 very interesting setups, the domi setup in the first post (that doesn't fit if you want a booster) and 2 'phoon setups, one involving Nos and the other using all 8 highs for narsty weapons :D
That wasn't quite what I meant - could someone confirm what happens if you're docked in a ship that's at 1% structure and you switch over to another ship in the same station without undocking? ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

SFShootme
The Carebear Stare Privateer Alliance
|
Posted - 2007.04.28 09:44:00 -
[60]
highs: Nos mids: Large Shield extender t2's lows: damage controll II, Bulkheads II's  Tho shall give Life, for Life. |

Mitch Taylor
Caldari Dark-Rising Fallen Souls
|
Posted - 2007.04.28 12:09:00 -
[61]
people have been overtanking the phoon, geddon and domi for a longtime. nothing new here, wouldnt expect a nerf.
Dark-Rising
|

Megan Maynard
Minmatar RONA Deepspace
|
Posted - 2007.04.30 18:06:00 -
[62]
Originally by: twit brent Im prety sure i can get better stats just armor tanking. 3 x 1600 mm plates and 4 hardeners with rigs gives out a prety nice tank.
And what does that cost you when you get called primary? The point of a hull tank is shear hitpoints, so you can survive a couple volley's while being primary. Or am I wrong in that aspect?
|

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.04.30 18:25:00 -
[63]
Originally by: Megan Maynard
Originally by: twit brent Im prety sure i can get better stats just armor tanking. 3 x 1600 mm plates and 4 hardeners with rigs gives out a prety nice tank.
And what does that cost you when you get called primary? The point of a hull tank is shear hitpoints, so you can survive a couple volley's while being primary. Or am I wrong in that aspect?
Yes.
sgb
|

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.04.30 18:41:00 -
[64]
Dominix
Heavy Nosferatu I Heavy Nosferatu I Heavy Nosferatu I Heavy Energy Neutralizer I Heavy Energy Neutralizer I Heavy Energy Neutralizer I
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Damage Control II
Rigs : Ancillary Current Router I \ Ancillary Current Router I \ Ancillary Current Router I \
31666 structure 60/60/60/60 22312 shield, 27.89/s, E/T/K/Ex=12/29/47/64 7763 armor, E/T/K/Ex=65/44/44/23 6000.0 cap, +16.9/s, -53.158/s 65.0 m/s 0.0 DPS ---------------------------------------- Friends Forever
|

cinderbrood
Caldari An Tir Libertas Fidelitas
|
Posted - 2007.08.16 23:27:00 -
[65]
hulltanked rohk anyone
thas with caldari bs level 3 level 5 takes it to 172k
|

Jan Ars
The Thrill Kill Clique
|
Posted - 2007.08.17 03:09:00 -
[66]
Originally by: cinderbrood hulltanked rohk anyone
thas with caldari bs level 3 level 5 takes it to 172k
What program is that you're using?
Would you recommend it over QuickFit? ECM Specialist
 |

warpod
Amarr Pact Of Honour United Legion
|
Posted - 2007.08.17 06:58:00 -
[67]
Oh noes! This thing is overpowered! Nerf it!

|

Urzza
|
Posted - 2007.08.17 08:50:00 -
[68]
Originally by: Jan Ars
Originally by: cinderbrood hulltanked rohk anyone
thas with caldari bs level 3 level 5 takes it to 172k
What program is that you're using?
Would you recommend it over QuickFit?
He's using "EVE Fitting Tool," and yes, it's much better than quick fit. BIG Games! Come on pod boy, try your luck! |

Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.08.17 08:56:00 -
[69]
hehehhe the header of this topic made me make the sound of home improvement.. !
hehe i have been hull tanking for a while now.. ills tart experiment a bit more on the abandon
->My Vids<- |

lyrenna
Caldari The Renaissance The Makhai
|
Posted - 2007.08.17 09:16:00 -
[70]
actualy real man dont even bother to tank he just gank.
|

Taipan Gedscho
Muzzletov Gewaltski Inc.
|
Posted - 2007.08.18 15:17:00 -
[71]
nice thread and all, i guess we all had this idea already (and tried it, too )
but this caught my attention:
Originally by: Dragy If you think that quickfit is a terrible program then write yourself a NEW one a BETTER one or shut the **** up ! If you criticize something it means that you can do something better then an author, and i seriously doubt that. So next time ******* think before you even say a word, ok ?!
1) youre wrong. simply wrong. youre so unbelieveable wrong, i dont even know where to start. 2) calm down. 3) possibly stfu.
Stackless pythons ate my hamsters! |

Red Crown
Kudzu Collective
|
Posted - 2007.08.18 16:32:00 -
[72]
A hull tanking Moros has over 3.3 Million effective HP. A Hull tanking Revelation will have over 3.7.
It'd be interesting to see if it was actually better to hull tank a Dread/Carrier than standard tank it, A Rev's hull tank would be equivelant to a single-rep siege tank held for 12 minutes, or a dual rep siege tank held for 6. Which is actually more effective due to cap issues.
Wow, real men DO hull tank...
|

Thor Xian
Vertigo One
|
Posted - 2007.08.18 17:23:00 -
[73]
Erebus - 1907349 Raw Hull - 4768372 Effective Hull with DCU2
It would take 88.3 hours for one Large 'Hope' Reconstructor to mend from 0 hp.
Vertigo One is Recruiting
|

Mudkest
MetaForge Ekliptika
|
Posted - 2007.08.18 18:09:00 -
[74]
Originally by: Lrrp
Time to change the nanophoon to the hullofaphoon.
well it definetly fits with phoons old description :D
----- GIEV custom ship paint jobs!
I want my hello-kitty-kessie! |
| |
|
| Pages: 1 2 3 :: [one page] |