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Kurama Bingyi
Burst Of Aggresion F0RCEFUL ENTRY
4
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Posted - 2011.12.28 11:46:00 -
[61] - Quote
Wow. I've only ever gotten two ship kills on this character over two years, and even I think you're an idiot. "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best." |

Treks Shadow
Viziam Amarr Empire
0
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Posted - 2011.12.28 11:52:00 -
[62] - Quote
Armored Phoenix wrote:Vimsy Vortis wrote:I'm going to assume that you've never actually been involved in any kind of PVP or have ever been in a corp with a PVP focus.
I'm assuming that because your level of ignorance is ******* astounding. Perhaps if you actually read my post (assuming you are even capable of reading), you would have seen that I already said I have done PVP. I have been on low-sec roams, null-sec fleet fights, null-sec roams, dabbled in wormholes, etc. I have tried nearly every aspect of EVE, and have discovered that nearly every null-sec corp requires that you be on X number of killmails per month or get kicked out. BTW, supporting the idea that you didn't actually read the OP, perhaps you could answer the question I posed in the second paragraph? If not, I will simply assume (probably correctly) that you are nothing more than the ignorant flaming forum troll that you appear to be. Have fun, and fly safe. my main has been in almost every major alliance out there since 2006 and i have never had a km requirement or heard of one so your full of ****. stfu go bk to WoW |

Tora Oni
Pator Tech School Minmatar Republic
60
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Posted - 2011.12.28 11:55:00 -
[63] - Quote
If you want to get rid of Kill mails, you also remove the joy of looking at expensive and hard kills you made. If you want to promote PvP, then I would more prefer something like : do not generate kill mails if a player who gets killed, has x million skill points or less. This gives beginners the opportunity to fck up many times learning pvp without messing up there kill board for ever. Using an alt for this is an option, but a waste of time and isks. |

Ottersmacker
Genos Occidere HYDRA RELOADED
17
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Posted - 2011.12.28 11:56:00 -
[64] - Quote
everyone knows first prize is a navy battleship. second prize is a warp scrambler. third prize is YOU'RE FIRED. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Norrin Ellis
Venture Racing
35
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Posted - 2011.12.28 12:01:00 -
[65] - Quote
I wouldn't mind seeing kill mails removed from the game in order to reduce ganking for the explicit purpose of mindless e-peenery. Pushing PvP in the direction of being driven by meaningful in-game objectives rather than free intel, lulz, and meta-game ego stroking would make the game seem more realistic to me; as an RPer, I think that's important.
On the other hand, I don't PvP nearly enough to care, and because I make most of my ISK without undocking, I don't have to worry about the gankfest. CEO, Venture Racing Banker, EVE Online Hold'Em |

Bischopt
Ice Fire Warriors
29
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Posted - 2011.12.28 12:15:00 -
[66] - Quote
Killmails are trophies and I enjoy them as such. |

Jake McCord
Greater Metropolis Sanitation Service Barbarian Wine and Cheese Society
9
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Posted - 2011.12.28 12:21:00 -
[67] - Quote
I've been in more than a "few" corps and alliances. Some PvP oriented, most not, but none of them have ever had a KM requirement. My suggestion, if you're in such a group, and you don't like that part of it, get out.
In WWII, the Imperial Japanese Naval Air Service tried removing "killmails"....actually, they said that individual aerial victory credits would not be awarded. It still didn't stop the pilots from keeping personal score. Removing KMs from EVE won't stop pilots from keeping score, and without having to worry about showing proof, many would likely inflate their actual scores just to show off.
I've seen people post that EVE is a PVP game, and I've seen people post that EVE is a sandbox game. Not everyone is going to agree, but I think EVE simply is. If you like PvP, you can find plenty of it. If you don't like PvP, you can find a little corner of space where hardly anyone will bother you, and mine until the cows come home. Or, do whatever it is that makes you happy.
But don't expect kill mails to go away any time soon. Way too many people depend on them for various things. Never accept a 1v1 challenge. -áIf you do, don't be surprised when the other guy's friends show up and blow you up. |

Cpt Arareb
Ideal Machine THE R0NIN
8
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Posted - 2011.12.28 12:58:00 -
[68] - Quote
Tora Oni wrote:If you want to get rid of Kill mails, you also remove the joy of looking at expensive and hard kills you made. If you want to promote PvP, then I would more prefer something like : do not generate kill mails if a player who gets killed, has x million skill points or less. This gives beginners the opportunity to fck up many times learning pvp without messing up there kill board for ever. Using an alt for this is an option, but a waste of time and isks.
I Support this service
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Seleia O'Sinnor
Arklight Project Fade 2 Black
118
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Posted - 2011.12.28 13:22:00 -
[69] - Quote
Anyone remember Wing Commander? I guess it was a first class motivation to kick Iceman from the first place.
Here's the old Wing Commander Killboard :) Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Vertisce Soritenshi
Varion Galactic Tragedy.
282
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Posted - 2011.12.28 14:00:00 -
[70] - Quote
Killmails are irrelevant in EvE. If your corp or alliance focuses on them and rates your membership based on them then you need to find a new corp or alliance. I rarely track my killmails. I have far more kills and losses than Battleclinic seems to think I do. Killmails are simply a resource. Use it or don't. Ignore it if you don't like it. But seriously...if you are told you aren't getting enough kills on the killboards go find another alliance. Hell I spent the entire war in Geminate flying logistics with no combat drones...lost one of them but participated in god knows how many fleets. I didn't get on a single killmail but I guarantee you my buddies would have been the killmails if myself and other logi pilots weren't there. EvE is not about PvP.-á EvE is about the SANDBOX!
Support our boobies!-á[url]https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread[/url]
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Berendas
Clandestine Vector THE SPACE P0LICE
96
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Posted - 2011.12.28 14:29:00 -
[71] - Quote
Killmails are here to stay. |

Morganta
Peripheral Madness The Midget Mafia
629
|
Posted - 2011.12.28 14:45:00 -
[72] - Quote
Norrin Ellis wrote:I wouldn't mind seeing kill mails removed from the game in order to reduce ganking for the explicit purpose of mindless e-peenery. Pushing PvP in the direction of being driven by meaningful in-game objectives rather than free intel, lulz, and meta-game ego stroking would make the game seem more realistic to me; as an RPer, I think that's important.
On the other hand, I don't PvP nearly enough to care, and because I make most of my ISK without undocking, I don't have to worry about the gankfest.
in the air force the thing that defines an "ACE" is the number of kills To submariners the total tonnage sunk (also ammo) was the deciding factor on if a patrol was over or not
sorry kiddies, but killmails are a part of the game. Just because they embarrass you personally does not mean they have no value to everyone else. It may be e-peen, but why the hell would you play a competative video game if not for e-peen?
if you wan't the self-satisfaction of building something take up sculpture or play minecraft and quit trying to turn eve into a single player game just because you have no other interests outside of collecting numbers and subdividing space rocks.
if you don't appreciate PVP DON'T ******* PLAY A MULTI-PLAYER PVP GAME!
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Valei Khurelem
House Khurelem
33
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Posted - 2011.12.28 15:18:00 -
[73] - Quote
Comparing killmails is like trying to compare ***** size, the people you think you're impressing don't give a **** and in the end it's only the people who compare, that it has an effect on.
Quote:if you don't appreciate PVP DON'T ******* PLAY A MULTI-PLAYER PVP GAME!
This is a sandbox game you moron. |

Norrin Ellis
Venture Racing
36
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Posted - 2011.12.28 15:44:00 -
[74] - Quote
While I can appreciate the real-world comparisons with regard to the human propensity for keeping score, the problem in EVE is that people PvP solely for kill mails rather than tangible, game-related objectives. No soldier in the real world goes to war expressly for the purpose of stroking his ego with a kill count. CEO, Venture Racing Banker, EVE Online Hold'Em |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
72
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Posted - 2011.12.28 15:50:00 -
[75] - Quote
Armored Phoenix wrote:No one would need to worry about being humiliated
The distillation of the essense of the OP.
Fear.
Social Fear and Fear of the Stigma of someone else thinking you "suck".
Fear of your Corp, Alliance or mates saying "what exactly have you been doing, Bob, because you sure havn't been killing or participating lately".
Fear.
The same reason most players who don't PvP don't, fear. Of loss, and of being mocked for that loss.
Sorry, thats not a good reason to remove a vital and enjoyable part of the PvP experience.
If one truly wants to PvP, giving up a killmail to someone else is an unavoidable, eventual and normal part of the game. It's is nothing to fear.
I'm proud of my 300 or so lossmails, the good, the bad and the lolworthy.
TLDR: I strongly oppose the OP's fear-based request. |

Seleia O'Sinnor
Arklight Project Fade 2 Black
119
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Posted - 2011.12.28 15:50:00 -
[76] - Quote
Norrin Ellis wrote:While I can appreciate the real-world comparisons with regard to the human propensity for keeping score, the problem in EVE is that people PvP solely for kill mails rather than tangible, game-related objectives. No soldier in the real world goes to war expressly for the purpose of stroking his ego with a kill count.
Not sure about that. Look at that U.S. Kill Team in Afghanistan. They may be the exception but it exists. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Zimmy Zeta
Battle Force Industries
198
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Posted - 2011.12.28 15:57:00 -
[77] - Quote
Well, I have to agree in one point: the killboard and your characters K/D ratio, that is viewable buy all players has made many people a little to conservative in fighting. You don't engage in 1v1 very often, especially if you have a weaker ship than your oponent . You stay with the cookiecutter fits and are reluctant to test out new ideas that might surprise your enemies and even win the combat. People play it safe because of their killboard record and new fits, tactics and ships are tested on Sisi, not on TQ. -.- |

Alara IonStorm
746
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Posted - 2011.12.28 15:57:00 -
[78] - Quote
Norrin Ellis wrote:No soldier in the real world goes to war expressly for the purpose of stroking his ego with a kill count. No Soldier in the real world is a multi-billionaire immortal ether with no serious ties to any given ideology. Find one then tell me what he would do.  |

Dutarro
Matari Munitions The Fendahlian Collective
23
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Posted - 2011.12.28 16:08:00 -
[79] - Quote
OP, the practices you dislike are part of player culture, not the game system itself. Even if kill mails were removed from EvE, those aspects of player culture will not go away; they will just reemerge in some other way. |

Dutarro
Matari Munitions The Fendahlian Collective
23
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Posted - 2011.12.28 16:08:00 -
[80] - Quote
Double post |

NoScream
Interstellar Brotherhood of Gravediggers The 0rphanage
0
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Posted - 2011.12.28 16:15:00 -
[81] - Quote
I think enough have posted about the OPGÇÖs post, not only is he wrong in my opinion but playing a game where the special features like KMGÇÖs makes the gameplay more than your average FPS shooty game is just one extra reason why EVE is EVE.
I recently played Battlefield 3 on PC, it was fun for a week or two, then it got nerffed by popular kiddy demand via the EA forums, so much was changed that the fun element was lost from the game, now every gun is like evey other, every sight is virtually the same as all the others with different graphicsGǪ. BF3 will die fast.
Eve is different, every ship can be configured in 100GÇÖs of 1000GÇÖs of ways, making every ships defensive & offensive setting totally different from most. The KM is not only a trophy but also a confirmation of the lost shipGÇÖs setup, confirming that it was not just luck or overwhelming SP that lead to itGÇÖs loss.
Off topic, IGÇÖm glad Eve is a subscription game, otherwise it might just fall to the 'nerf kiddies', calling for all strategic data & play to be removedGǪ..
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Hauling Hal
The Black Ops
33
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Posted - 2011.12.28 16:49:00 -
[82] - Quote
Why should the person that dies dictate whether or not the killer can post details of the person he killed?
Why should the person that wins dictate whether or not the loser can post details of how he was killed?
Until everyone in Eve gets on together, in the kind, friendly, 'no, after you' sort of way, the OP's viewpoint is irrelevant. |

Marduk Nibiru
Physical Chaos Skunk Works.
14
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Posted - 2011.12.28 18:06:00 -
[83] - Quote
Seleia O'Sinnor wrote:Works as intended, petition closed.
No really, this is sadly the way CCP encourages the blood/tearshed. It's all about hurting players, taking what they own, feeling good about it and boast about it. So in terms of role playing games many players chose the tear harvester demon class.
It's established, removing it would make people emo quit rage, though I guess, those players deserve some crying themselves.
The butt-hurt in this forum is awesome!
Call me evil if you think so, but I just find that when people cry about their quarterback getting sacked I can't do anything but point and laugh.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
193
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Posted - 2011.12.28 18:08:00 -
[84] - Quote
Marduk Nibiru wrote:Seleia O'Sinnor wrote:Works as intended, petition closed.
No really, this is sadly the way CCP encourages the blood/tearshed. It's all about hurting players, taking what they own, feeling good about it and boast about it. So in terms of role playing games many players chose the tear harvester demon class.
It's established, removing it would make people emo quit rage, though I guess, those players deserve some crying themselves. The butt-hurt in this forum is awesome! Call me evil if you think so, but I just find that when people cry about their quarterback getting sacked I can't do anything but point and laugh.
You can also ignore them and move along.. In case it didn't occur to you .
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Cearain
Imperial Outlaws
118
|
Posted - 2011.12.28 18:21:00 -
[85] - Quote
Armored Phoenix wrote:Killmails are the biggest problem with EVE. If you're in corp A you must be on X number of killmails a month. We're fighting corp B, and we know they use Z fit, so you must fly ship B and use fit Y. Killmails ruin the PVP aspect of the game for many other people. Considering how many threads I have seen about removing killmails, I know that I am not alone in this regard.
What other game do you play that gives more than just the name of character you killed, or even just basic stats like how many people you killed? What game, when you kill another character, tells you (regardless of whether you loot them or not) EXACTLY what they had equipped, how much damage they dealt, what buffs were affecting them, and (the ultimate bullshit) what was in their inventory?
Removing killmails would actually promote PVP, as more people would be willing to go into a fight, even knowing they may lose. No one would need to worry about being humiliated for so-called "lolfits". No one could be excluded for not having enough kills. Killmails take a lot of the fun out of the game.
If you want to know what your target has fitted or in cargo, use ship and cargo scanners before you kill them. Killmails are also a big reason that people gank. I won't argue that people gank for fun or profit, but people that do it just to pad their kill/lose ratio are just pathetic. Ganking is not PVP. Ganking is the equivalent of beating up the elderly (namely, a victim that can't fight back). Removing killmails won't stop people from ganking, but it may alter the reasons that they gank.
Get rid of killmails, and bring make EVE more fun to play. Even though is my industry main, I do have PVP alts who have operated in low- and null-sec. Feel free to flame me for this, but it is my opinion, based in simple facts.
Fly safe.
Edit: I have no problem with tracking kill/lose ratios. The problem that I have is the level of effortless intel provided by killmails. If you want to know how my ship is fit, or what cargo I am hauling, fit a ship and cargo scanner. Oh wait, that would require that you actually fit something that isn't tank or gank, and apply some effort to gaining the intel you desire.
Use a cargo and ship scanner before you kill them? For small scale pvp those slots are important and not to be wasted.
You say other games just give the number killed. You complain that some corps ask for a certain number killed. Well if we keep some statistic on numbers killed then the corps could still demand this. Removing the detail from killmails won't solve this at all. Are we not even going to know how many people we have killed? Is killing your alts in noob ships to count the same as killing cruisers with a frigate?
You say people gank in order to get killmails but you somehow don't think people engage in gfs for the killmails? If you admit both then it would seem killmails promote pvp.
The only thing you have said that might actually lead to killmails detering pvp is people might be embarrassed of their fit. I suppose such sensitive people who can't roll with the punches and take computer games so serious might exist. But I don't think ccp should cater to those people. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nephilius
Repo.
79
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Posted - 2011.12.28 19:33:00 -
[86] - Quote
NoScream wrote:I think enough have posted about the OPGÇÖs post, not only is he wrong in my opinion but playing a game where the special features like KMGÇÖs makes the gameplay more than your average FPS shooty game is just one extra reason why EVE is EVE.
Um, no. Besides, you are comparing apples to monkeys here.
NoScream wrote:I recently played Battlefield 3 on PC, it was fun for a week or two, then it got nerffed by popular kiddy demand via the EA forums, so much was changed that the fun element was lost from the game, now every gun is like evey other, every sight is virtually the same as all the others with different graphicsGǪ. BF3 will die fast.
Wait, what? Cries for nerfs resound louder here than most online games I have played. Ships with a specialized role or feature get nerfed until they are useless (dram for one). The ironic thing is that each one of them had a way to be countered, but no one wants to take the time or effort to do so, or they expect to be able to solo everything. When they run across something they can't, the rabble nerf bat comes out.
NoScream wrote:Eve is different, every ship can be configured in 100GÇÖs of 1000GÇÖs of ways, making every ships defensive & offensive setting totally different from most. The KM is not only a trophy but also a confirmation of the lost shipGÇÖs setup, confirming that it was not just luck or overwhelming SP that lead to itGÇÖs loss.
Sure, you can make countless configurations, just be prepared to get a ticket on the rapetrain with 90% of them. Nobody picks the crappy fits to use, and there is a reason for that.
NoScream wrote:Off topic, IGÇÖm glad Eve is a subscription game, otherwise it might just fall to the 'nerf kiddies', calling for all strategic data & play to be removedGǪ..
Sorry, but I don't really buy that. Strategy in Eve means zerg your victims when you can, run when you can't. And i think that is what the OP is referring to...the mentality that you can only have fun when you win. KMs do alot to help perpetuate that mentality.
BUT...while I do think they serve a purpose as well, the KM should reflect only the one who got the killing blow. What we have now is the equivalent to a Medal of Honor recipient's entire squad getting a medal too because they happened to be there. The level of r-tardation that the current incarnation carries is phenomenal, and is truly more inaccurate than accurate right now. Not only that, but the need to KM hoard is so prevelant that I once had to wait 30 minutes just so a corpie could get in on it too. That was such a waste that at that moment, I just didn't give a crap about them anymore.
KMs aren't Medals of Honor...they're more like a facebook page that all your buddies can be a part of. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

Cipher Jones
209
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Posted - 2011.12.28 20:13:00 -
[87] - Quote
Xolve wrote:Cipher Jones wrote:1. Combat log. Its mine. It is not effortless to kill you. I earned it, I deserve it. If I choose to share that intel with the internet for free that is my and the internets business. 2. Killboards. They were broken, IMHO, for listing POS modules and other inanimate objects. They fixed that, and now keep track of implants. 3. Forced PvP. If your corp forces you to do PvP that you don't want to do, you are a ******* leech. Don't join a PvP corp for the sake of being in a PvP corp, join one for shooting motherfuckers. 4. Intel. Between local and evewho as intel tools you can be an intel pro in any sector of space. Your only excuse is that you are lazy. There is no reason to want intel on YOUR enemy. If I am trying to kill you, you need intel on me. Those are the tools that help you get the killmail that have nothing to do with killmails, and they are lethal. Cry about them while you are trying to kill PvP moar.
Funny coming from a 'don't griefs me' carebear ****** last week.. sudden change of heart?
You assumed that because you're a tool who was unable or unwilling to use the very intel tools we are discussing in this thread. I want people to stop griefing noobs so that there are more people on the server to kill. Anyone who can't figure out its a mutualistic symbiotic relationship is kind of below the learning curve.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Ranger 1
Ranger Corp
618
|
Posted - 2011.12.28 20:15:00 -
[88] - Quote
The intel that Kill Mails provide is freely available to everyone. Smart players research their enemy, poor players do not. Why remove the resource because some choose not to take advantage of it.
Acquiring intel has always been of vital importance in any sport, game, or military operation. To take way something that the victor could logically acquire from investigating the wreck of their victims makes little, if any, sense.
Players in any game like to be able to judge their performance. Putting limits on this would be "off putting" to most of the player base for no good reason.
The people that avoid combat because of Kill Mails would simply find another excuse not to get involved in combat if they were removed. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Velicitia
Open Designs
253
|
Posted - 2011.12.28 20:18:00 -
[89] - Quote
Seleia O'Sinnor wrote:I guess it was a first class motivation to kick Iceman from the first place.
Hated that bastard  |

Cipher Jones
209
|
Posted - 2011.12.28 20:20:00 -
[90] - Quote
Norrin Ellis wrote:I wouldn't mind seeing kill mails removed from the game in order to reduce ganking for the explicit purpose of mindless e-peenery. Pushing PvP in the direction of being driven by meaningful in-game objectives rather than free intel, lulz, and meta-game ego stroking would make the game seem more realistic to me; as an RPer, I think that's important.
On the other hand, I don't PvP nearly enough to care, and because I make most of my ISK without undocking, I don't have to worry about the gankfest.
Why? Any ship can be ganked. If a "real" PvP'er see's someone with all gank mails, it makes them MORE of a target.
Also, if you are the target, and you die, and don't change your fit/habbits, you really aren't learning.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
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