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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Kokochu Korguz
Mercenary Coalition Training Academy Mercenary Academy
21
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Posted - 2017.02.25 05:35:18 -
[31] - Quote
I really like the d-scanner controls to switch to top view and side view. Would it make sense to move the focus current location control to the same area? Something like this: http://i.imgur.com/6RFWcrh.jpg
Not so happy about the weird static effect in the background of the window. Looks like a graphics glitch. Was this put in because the flat black window felt off? |

Jasper Sinclair
Blue Republic RvB - BLUE Republic
44
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Posted - 2017.02.26 14:52:51 -
[32] - Quote
Agree with previous comments that map must be easily disassociated with probe and d-scan windows. Since the map cannot be "shrunk" to accommodate smaller monitors it often covers the overview fully or partially. Therefore I would prefer that if you select an object on the map while in d-scan mode it would be the equivalent of selecting it on the overview, then one need only press V to get a scan of the object.
Also agree that "focus current location" button should be more prominent.
Moving the "analyze" button is the biggest game-breaker since when you moved the "undock" button
Other than that, I like it!
Former Blue CEO, admirer of Caracals (and Tristans)
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Aslenari
Caldari Provisions Caldari State
2
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Posted - 2017.02.26 21:21:29 -
[33] - Quote
Need "Solar System Map" button on probe/directional scanner window, or on Neokom. I always use these windows in the interface. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
4
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Posted - 2017.02.26 23:46:19 -
[34] - Quote
I'd love to see an option that removes the ability to adjust the scan range by clicking & dragging the scan spheres themselves. I have countless times wanted to simply move the camera & accidentally end up adjusting the scan range instead.
Addendum, perhaps when Alt + Scrolling on the probes to adjust their scan range, we could see a dotted line scale with the Astronomical Units above the scan ranges to which we can adjust the scan ranges unto. In this way we eliminate the limited guess work that goes into adjusting the scan range when Alt + Scrolling. Similar to the Tactical Overlay that displays the distances in space, a dotted line that displays the scan ranges that we can click & drag & snap to would greatly increase efficiency.
Finally it would be grand to see the Numbers seen when Hacking to actually work more usefully. They do so often, I concur, & finding the location of nodes by using the numbers in a game similar to Minesweeper is absolutely possible. However it is also just as common to see a integers above 1 (as in 2 through 5) & upon your next click you discover an Antivirus or Firewall, etc. Essentially this means that the numbers are rendered useless because you're still finding nodes even though the numbers are designating that there should not be one until 2 or more node locations.
Just coming from an avid explorer (:
Thanks for reading, Clover. |

Demolishar
United Aggression Corpse Collectors Group
1235
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Posted - 2017.02.27 12:15:46 -
[35] - Quote
Aden Ordinii wrote:Tested the new map yesterday.
When jumping or undocking it keeps puping up unwanted
This. I also can't disconnect the D-scan from the map, I click the button and it just flickers and does nothing.
Also, the new map triples CPU usage compared to sitting in empty space, for a minimised client. Please stop ******* multiboxers. |

Hol Vegr
Serious About Space Things. Circle-Of-Two
0
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Posted - 2017.02.28 13:56:22 -
[36] - Quote
Please bring back the map button. Docking the windows in the map is super cool, but d-scan is way to crucial and it's open on my screen 23/7. The map takes up too much space to leave it docked and it also then doesn't make sense to leave the probe scanner window docked since I can't resize it to fill the side pane.
I also have been unable to get any results to show up in the D-Scan window. I've tried pressing V and hitting the button but there's no scan animation on the button, there's no scan animation on the D-Scan bubble on the map, and I never get any results in the D-Scan window. Also, please bring back the map button.
I also previously used Alt-D (opening and closing D-Scan) to show or hide the D-Scan bubble on the map. However, the bubble persists even with the D-Scan window closed, which seems unnecessary. If I can bind the hide/show bubble to a key I can live with it. Also, please bring back the map button.
Finally, please bring back the map button.
The UI for these changes look great. I am actually a little sad that I can't really make use of docking the windows in the map.
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John O'Calagan
SLEEPY TENDERNESS
0
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Posted - 2017.03.01 11:58:37 -
[37] - Quote
I've tested this new shiny thing.
As a wormhole player, it is really important that the new probe scanner interface is perfect because I use it so many times.
The UI effort is great, everything is smooth, no more sudden teleport from the signature, everything is animated, there is sounds for each actions you make, which makes a great feedback to the user. I just have some concerns about performance, but I haven't noticed any frames drop, but I have a good computers, so it might be good to test it with some low-grade computers. The icons on the directional scans are greats ! They are much better indications than the names, I appreciate a lot that new feature ! It will also be a lot easier for the newbies to quickly understand how big is that ship he has on D-scan ! 
By the way, I had the directional scan problem, but I cleared the settings and it was fixed.
However, I have some critiques to give :
1. No map button : I know it has been already said a million times, but this is important. As a wormholer, I have always my probe scanner on my screen in case there is a new signature and because I use it a lot. I've out found that you can undock the probe scanner from the map, so it works. (even though I had trouble finding that button, it was pretty well hidden) However, there is no way to display the map again if you don't know the F9 shortcut, so it might be a good idea to add the map button again. Without that button, the newbies will be lost if they undock the probe scanner and they don't know the map keyboard shortcut. Maybe makes the map button display when the probe scanner window is undocked.
2. Focus problem between the cosmic signatures and the probe positionner : After you have successfully scanned down a signature, if you have the probe positionner right on the cosmic signature, when you try to drag and drop the probe positionner to another place, the focus will be given to the cosmic signature, so the action wheel of the cosmic signature will pop up. It also happens with the epicenter of a shattered wormhole, so it might happens with a lot of things. It is important to give the focus to the probe positionner instead of the cosmic signature because the probe positionner can be moved, the cosmic signature can't.
3. No keyboard shortcut to switch Top View to Side View and vice versa : The switch from Top view to Side view and vice versa is a great idea ! It is adequate with my main method of probe positionning which is first adjust the position from the top, then from the side. However, I find myself not using that feature even thought I've scanned two wormholes with the new UI. Why ? Because a double click is less efficient than a click and drag the camera to the right position. With a keyboard shortcut, I will use that features more often because pressing a keyboard key is much faster than click and drag.
4. The weird static sound when scanning It is personnal taste for this one, but that sound when your probes are traveling sounds bad to my ears. Maybe it sounds glitchy, dunno. I don't have any problem with any of the new UI sounds except this one. The old one was better.
I'm done with the major problems I had when I scanned down all the sigs in two wormhole systems. With those issues fixed, I'm sure it'll be a great update for the probe scanner. |
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CCP Claymore
C C P C C P Alliance
425

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Posted - 2017.03.02 12:00:05 -
[38] - Quote
We are looking at putting the map button back in.
Quality Assurance Analyst
Team Psycho Sisters
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MuraSaki Siki
Fuxi Legion Fraternity.
67
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Posted - 2017.03.02 12:34:14 -
[39] - Quote
1. arrow button for resizing the probes, instead of clicking in between the bar 2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option) |

Jeremiah Saken
The Fall of Leviathan
674
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Posted - 2017.03.02 12:45:32 -
[40] - Quote
CCP Claymore wrote:We are looking at putting the map button back in. and this
MuraSaki Siki wrote:2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option) there is no point of keep the button separeted from each other. Or maybe give us option to re-arange probe scanner windows by ourselfs (dragable buttons). We are keeping our UI in different corners of the screen. There is no one "perfect" position for them.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
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Posted - 2017.03.02 15:14:58 -
[41] - Quote
CCP Claymore wrote:We are looking at putting the map button back in. Please don't forget about https://forums.eveonline.com/default.aspx?g=posts&m=6847384#post6847384 before doing any comfort features. The linked one is vital for scanning in wh with many sigs and for combat scanning. |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3163
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Posted - 2017.03.02 17:47:09 -
[42] - Quote
Unless I missed it, is there any plan to add back the ability to use the "look at" button/hotkey on cosmic anomalies listed in the probe scanner? |

Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
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Posted - 2017.03.02 23:48:11 -
[43] - Quote
First impression
Open Map button needs to be replaced The size, range, scan, analyze buttons needs to be moved back to the top of their windows Noticeable lag when scrolling in and out
D-scan Doesn't open when you select it from the "scanners" button on the HUD it appears minimized in the Neocom and you have to double click the icon there to open it Doesn't show any results when clicking scan Has no options to choose scan scope filters as on TQ No way to show the scan cone (not is its usual places)
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Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
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Posted - 2017.03.03 07:31:55 -
[44] - Quote
When you asked for what we would like to see changed in the new probe scanner there were some requests for a "reset probes to sun" button. Would be very useful if you switch from scanning a huge system (like Thera) to a smaller system. Probably also useful for some other situations.
Any chance to get this in? |

Tonto Auri
Vhero' Multipurpose Corp
265
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Posted - 2017.03.03 14:23:12 -
[45] - Quote
With each iteration, it seems the UI become less and less usable, mainly due to overload of nonessential information.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
265
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Posted - 2017.03.04 01:25:54 -
[46] - Quote
Ok, how to move the scan progress indicator from the ass hole it was moved to somewhere closer to the center of the screen?
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Jagged Palleon
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2017.03.04 10:14:01 -
[47] - Quote
A lot of things have been said: the new white cubic thingy is just great!
Things that are unnecessary changes:
- Analyze button and friends on the bottom. Pls move them back up or give us an option to sort ourselves
- ALT+Mousewheel is the other way around from Tranquility. Would be great if we dont need to train our muscle memory again ;)
- Had a problem when a sig was scanned 100% and I want to drag the cube around, I often got the radial menu. I think the plan was that we always can grab the cube. |

Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
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Posted - 2017.03.04 16:35:14 -
[48] - Quote
reset profile to default
I like the addition of the open solar system map on the HUD scanners button
D-Scan Is opening correctly from the HUD has filter, show scan cone, options
Recover Probes not always working had to dock to recover them. |

Onslaughtor
Phoenix Naval Operations Phoenix Naval Systems
175
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Posted - 2017.03.06 07:49:12 -
[49] - Quote
The only true and biggest complaint I have about this new scanner is the same as I had with the last attempt at revamping it. Double clicking the top bar doesn't minimize the window like every other window in the game. It instead expands it to fill the entire screen. Honestly this drives me crazy that this one screen acts differently than every other, and in hectic combat scanning this has been super aggravating as I have to close the window since it tends to go over things like the overview and my hud. Please please fix this. |

Thoren Vaille
American Federation of Musicians Local 148-462
15
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Posted - 2017.03.06 21:17:54 -
[50] - Quote
I am posting here, as have some others, to mention that docking the probe window in the map should not be the default behavior.
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Jimy F
Aliastra Gallente Federation
4
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Posted - 2017.03.06 23:39:26 -
[51] - Quote
Hi
i do some testing with probe strength
probe scaner window shows wrong difrent value of probe strength
i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same
Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers
the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1608
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Posted - 2017.03.07 09:48:58 -
[52] - Quote
Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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CCP The Funk
C C P C C P Alliance
0

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Posted - 2017.03.07 12:00:13 -
[53] - Quote
Jimy F wrote:Hi
i do some testing with probe strength
probe scaner window shows wrong difrent value of probe strength
i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same
Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers
the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases
Thanks for looking into this. If you could raise a bug though the game client (f12 to open the help menu, then select Report Bug) with some screenshots of what you see we'll investigate further. |
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CCP The Funk
C C P C C P Alliance
0

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Posted - 2017.03.07 12:04:12 -
[54] - Quote
elitatwo wrote:Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.
This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks! |
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Talman Drak
EVE University Ivy League
3
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Posted - 2017.03.07 19:26:10 -
[55] - Quote
Liking the look of the changes, the double click to quickly swap side to top is nice.
Honestly i will miss being able to drag to resize probes, but that's not too big a deal.
Honestly though, biggest thing I wish for when it comes to scanning, isn't UI changes. It is things like:
- Being able to export current scan results, in current system, via CREST. - Signatures being remembered when docking and undocking, or when leaving system then returning.
Because let's face it, lore wise, it doesn't make any sense that we wouldn't be able to recognize that a signal we found 5 minutes ago is still there in the same location.
The CREST export would just be cool to facilitate sharing of scan results with allies for collaborative scanning efforts. Obviously, limiting the export to what can be scanned via non-combat probes would likely be a good idea.
But i realize, these are not things your team likely works on. However i'd love you long time if you could pass it on to teams that COULD consider them. |

Noene Drops
Deep Chain Diving
24
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Posted - 2017.03.08 10:37:45 -
[56] - Quote
With signature globes being made less bright it's hard to judge the relative globe size, because the background of scanning map is not completely black and there's not enough contrast to look at the bunch of globes and see which ones are bigger or smaller than others. When scanning, you often can make a guess about the kind of a signature that you're about to scan down judging by the globe size. For example, when unscanned, the globe size of many types of wormholes are smaller than most relic sites, and some combat anoms are smaller or bigger than the wormholes. Perhaps making the background completely black would help with that? |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
53
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Posted - 2017.03.08 11:34:48 -
[57] - Quote
Legion40k wrote: ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
I've been scanning a ton in the past week (trying out drone combat probing more seriously than I have in the past)... and to me, alt-scrollwheel on TQ currently feels backwards of what it should be considering which way the scrollwheel moves to zoom in vs. zoom out in the system map when the alt-key isn't held down, so... if they're reversing that, that's good news for me. Finally, it'll feel more in line with zooming in general.
Looking forward to many of these changes later in March! |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1614
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Posted - 2017.03.08 11:53:02 -
[58] - Quote
CCP The Funk wrote:elitatwo wrote:Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision. This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks!
Oh wow something didn't agree with wineHQ and the current SiSi d-scan map shows a very weird green bubble thingy but anyhow, this is what I mean.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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ColdCutz
Frigonometry
138
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Posted - 2017.03.10 14:17:31 -
[59] - Quote
Don't know if this has already been brought up but:
Please move the control strips with the 'Launch' and 'Scan' buttons to the top, or at least give the option to move them to the top. I merge both D-Scan and Probe tools to one window and constantly switch back and forth with the tabs at the top, so it's going to get extremely old slewing my mouse up and down the window everytime I want to use them.
Other than that I'm really pleased about your decision to reduce the visual noise by dimming the probe spheres and making icons for each signature type. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
5
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Posted - 2017.03.10 15:49:18 -
[60] - Quote
In the patch notes for the upcoming update,
Quote:GÇó Removed ability to pick probe bubbles for resizing
Thank you so much for this. It's the little adjustments like this that will make the process much easier & more efficient. I also truly appreciate the bug fixes that could erase scan progress due to certain variables.
Clover. |
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