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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Aves Asio
51
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Posted - 2017.03.10 17:56:32 -
[61] - Quote
When this update hits tq will you also replace the old star map?
If so, what has been done to improve the new star map? |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1626
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Posted - 2017.03.10 22:58:09 -
[62] - Quote
Aves Asio wrote:When this update hits tq will you also replace the old star map?
If so, what has been done to improve the new star map?
No, you can still turn if off
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
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Posted - 2017.03.11 09:59:37 -
[63] - Quote
When using a hotkey including ALT to probe scan, the arrows from the individual probes are left as an atrifact when the scan goes on.
http://imgur.com/a/tZpUD |

Lothros Andastar
Eternity INC. Goonswarm Federation
193
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Posted - 2017.03.12 01:55:01 -
[64] - Quote
Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning. |

Aurelius Kai
EVE University Ivy League
0
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Posted - 2017.03.12 06:38:23 -
[65] - Quote
Nice updates, especially the double click to toggle top/side view.
One thing, however, is the window size of the solar system map, I usually like to tuck it down in the lower right hand part of the screen, and shrink it down to about 2x2 inches and then I'll increase as needed.
Now you have the map locked to about 4x4 or even larger and it's too big to leave open at all times the way I do currently. Now I'll have to only open it when I'm ready to completely drop everything and focus on scanning probes, rather than how I used to multitask and always have the system map at the ready to view a thumbnail, as it were.
Can you allow us to have more control over this window, and the ability to reduce the size down to as small as we need (or at least like 1 or 2 inches wide/tall)?
One more thing, it would be great to be able to toggle the transparency and/or color of the scan cone, because you've made it so bright that it blinds me from seeing anything else on the map!! |

Umbra Mirage
3
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Posted - 2017.03.12 10:27:27 -
[66] - Quote
I like seeing the scanning difficulty when scanning a site down but it still pretty vague because doesn't say what skills would help make it less difficult or easier for pilots to scan the site down.
There needs to be a option in the audio settings menu to disable each of these new sounds while I do like the bong sound for D-scan because it reminds me of AKIRA it's will eventually get old especially when someone is using these buttons on a daily basis.
When i get the probe size down to 0.25AU or 0.50AU the U in AU is half under the analyze button no matter how large the width of either of those windows are. 0.50AU image http://i.imgur.com/VRhfhUz.png
0.25AU Image http://i.imgur.com/mWrvHYO.png
The Top View and Side View buttons get lost in the bottom right when using the system map in Fullscreen mode.A better spot for these would be up to the top right near the x button to close the system map with an option to hide them once someone is used to double clicking in space to achieve the same result http://i.imgur.com/zHWntMK.png
If you dock D-scan and the Probe scanner to the system map and then close it d-scan and the probe scanner do not come back when you use f9 to bring up the system map or using the new button in the scanner. it basically doesn't remember the docked positions. The system map should also boot up without D-Scan and Probe scanners Docked.
When using the ALT key with the mouse wheel up or down the cones that show the control points that you can use to change the probe size don't seem to follow the probe spheres well http://i.imgur.com/jI2PXrP.png
On Directional Scan I can use the mouse wheel to scroll through the D-Scan Angle fine when hovering the mouse over it but when i hover the mouse over the AU Range control to use the mouse wheel to scroll up and down through it it gets stuck at 0.0 AU and doesn't come back up; it's only fixed by clicking on a range notch or inputting a new range in the range box.
Scrolling the AU Range by hovering the mouse over the AU range input box with the up and down arrows works just fine
When you use the CTRL key with the mouse wheel down to focus the probes all down to one sphere it seems to get stuck there and you can't use CTRL+mouse wheel up instead you have to use the launch pinpoint or spread formation to fix it.
You guys have done somethings right and somethings very wrong with the D-Scan and Probe Scanner UI.
Here's what is on Singularity currently http://i.imgur.com/xXHLIQR.png
Here is what I did in photshop to what I feel would make it function better. Probe Scanner http://i.imgur.com/hAQXfN4.png
D-Scan http://i.imgur.com/I48u518.png |
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CCP The Funk
C C P C C P Alliance
1

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Posted - 2017.03.13 10:17:40 -
[67] - Quote
Grookshank wrote:When using a hotkey including ALT to probe scan, the arrows from the individual probes are left as an atrifact when the scan goes on. http://imgur.com/a/tZpUD
Thanks - but please raise a bug. It's great you're taking the time to let us know about this, but we need issues like this to be submitted as bugs through the game client to have the best chance of solving them. You can submit a bug in the game through the Help menu (F12). |
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CCP The Funk
C C P C C P Alliance
1

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Posted - 2017.03.13 10:28:53 -
[68] - Quote
Lothros Andastar wrote:Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning.
We appreciate you raising this with us, how the system can be used with one hand was something we talked about during the redesign. The new slider that's been added to the Probe Scanner window should enable your friend to be able to resize probes. If they have any trouble though we'd love to hear from them, and this forum thread would be the best place for them to leave some feedback. |
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Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
4
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Posted - 2017.03.13 18:03:53 -
[69] - Quote
Unless CCP pulls some magic and the current SiSi implementation is outdated and fix, releasing this will be a disaster waiting to happen. SO much is wrong with these 'improvements' that it's not even funny.
Bugs, the usual inconsistencies, a plain bad UI (re)design and then some will cause a _lot_ of pain for those of us who use these features and it seems that as a bonus CCP is removing the current system while leaving the legacy old-old stuff in.
You have been warned, told, tweeted and can find two extensive live tests of the 'improvemnts' on evescout's Twitch stream..
Regardless.. I predict CCP will just press 'deploy'and break a major part of the game for a _lot_ of people.
Here's hoping I'm wrong.. |

JonDoh
Zero-G Academy
0
|
Posted - 2017.03.14 14:01:06 -
[70] - Quote
Is this still the place to give feedback on the directional scanner changes now that they have gone live? Currently this thread is in the test server section, but I couldn't find a more appropriate thread to reply to in the other sections.
The only thing I want is to be able to use the "Directional Scan" hotkey with the old directional scanner. A viable alternative would be to use the new directional scanner if I could git rid of the visualization and shrink the window much smaller.
I don't need the visualization. It doesn't help me. It is an obnoxious and annoying waste of screen space. I would use the new d-scan if I could turn the visualization off and shrink the window. When faced with the choice between using too much of my screen or having to manually click I gota chose to click. |
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CCP Claymore
C C P C C P Alliance
428

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Posted - 2017.03.14 14:30:43 -
[71] - Quote
JonDoh wrote:Is this still the place to give feedback on the directional scanner changes now that they have gone live? Currently this thread is in the test server section, but I couldn't find a more appropriate thread to reply to in the other sections.
The only thing I want is to be able to use the "Directional Scan" hotkey with the old directional scanner. A viable alternative would be to use the new directional scanner if I could git rid of the visualization and shrink the window much smaller.
I don't need the visualization. It doesn't help me. It is an obnoxious and annoying waste of screen space. I would use the new d-scan if I could turn the visualization off and shrink the window. When faced with the choice between using too much of my screen or having to manually click I gota chose to click. Do you know you can undock the probe and directional scanners from the solar system map and have both windows open without the solar system map appearing?
There should be a little square in the title bar when they are docked.
Quality Assurance Analyst
Team Psycho Sisters
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Tarkin Karn
Blue Republic RvB - BLUE Republic
0
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Posted - 2017.03.14 15:23:53 -
[72] - Quote
Legion40k wrote:
- ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
- where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
- placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
- can we get the appearance of bookmark pins to stack with each other a bit less easily?
- pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it
This, basically. The button arrange in the new windows is dumb - everything you want to push is at the bottom, and all the things you never want to push are at the top.
CCP Claymore wrote:Do you know you can undock the probe and directional scanners from the solar system map and have both windows open without the solar system map appearing?
There should be a little square in the title bar when they are docked.
It's extra annoying that both of these windows default to opening the map when they're opened now - ESPECIALLY dcan, which i used 90% of the time without the map.
It's also rather irritating that there's no map button on either window, except for the tiny little box which will turn the map on but not off.
C-, please revise. |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
6
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Posted - 2017.03.14 19:00:33 -
[73] - Quote
Blazemonger Adoulin wrote:Unless CCP pulls some magic and the current SiSi implementation is outdated and fix, releasing this will be a disaster waiting to happen. SO much is wrong with these 'improvements' that it's not even funny.
Bugs, the usual inconsistencies, a plain bad UI (re)design and then some will cause a _lot_ of pain for those of us who use these features and it seems that as a bonus CCP is removing the current system while leaving the legacy old-old stuff in.
You have been warned, told, tweeted and can find two extensive live tests of the 'improvemnts' on evescout's Twitch stream..
Regardless.. I predict CCP will just press 'deploy'and break a major part of the game for a _lot_ of people.
Here's hoping I'm wrong..
I was right.. and they broke the damn thing willingly and knowingly |

Nuhrp
The Ascended Refugees
3
|
Posted - 2017.03.14 20:02:07 -
[74] - Quote
Please do not take away the ability to resize from edges. I am sure this had a lot of discussion and there were benefits but from a user's perspective, you toke something away and replaced with an alternative that is not better. bring it back or give me option to use it. |

Metal Saleswoman
The Mechanix
2
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Posted - 2017.03.14 23:01:20 -
[75] - Quote
CRITICAL
-ALT+Mousewheel is reversed. Put it like it was before changes please.
-We need the ability to shut down the continuous sounds and noises of the map and D-Scan while maintaining the sounds of the Analyzing finish progress. It is necessary to differentiate a punctual sound from a continuous one, in the end the continuous background sound is annoying. Also when playing on 2 different clients this background sound is not synchronized and then is when comes the headaches Right now all sounds are controllable by the UI Interaction and Its not sufficient, we need more options.
-Highlight on map only selected signatures and hide the others like it was before.
PERSONAL
Make the buttom that opens the Map Bigger like it was. |

Wolfe Vickery
Vanishing Point. The Initiative.
0
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Posted - 2017.03.14 23:08:09 -
[76] - Quote
Grookshank wrote:Can you please either put all of the interface buttons/toggles/sliders at the top OR at the bottom instead of half top half down?
Why does the system map have such a huge minimum size?
Otherwise I like it.
Agree. Need to move the scan button to the top. That way when I minimize my direction scan I can click fast between tabs and rescan. I don't like the new version...i think its crap...but this would make it bearable. |

Cromwell Mercutio
60 Squadron Black Armada
1
|
Posted - 2017.03.15 02:25:45 -
[77] - Quote
How can I turn OFF new sound, which is extremly anoying, and put back old sound, which was less anoying?
Or, can i delete somewhere soundfile, or something? |

Muru Dai
Port Muru
0
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Posted - 2017.03.15 10:45:00 -
[78] - Quote
CCP The Funk wrote:Lothros Andastar wrote:Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning. We appreciate you raising this with us, how the system can be used with one hand was something we talked about during the redesign. The new slider that's been added to the Probe Scanner window should enable your friend to be able to resize probes. If they have any trouble though we'd love to hear from them, and this forum thread would be the best place for them to leave some feedback.
I underwent shoulder surgery recently and have the same issue, I'm currently playing Eve one handed and this change means scanning is just awful.
The slider feels completely disconnected from the map, because it is (figuratively and literally). Resizing the bubble inside the map gives very direct visual feedback, I directly control its size in a very natural way, I can drag in and out to the exact size I need compared to the signature I'm scanning. Sliders are abstract, dragging a bubble to resize it is natural. I agree the bubble dragging has never been right, it gets in the way, it's annoying. A solution is having a specific little icon you drag in and out to resize, rather than just any edge.
Even with the slider it has no labels, I have to just slide up and down to figure out where I am before settling into the size I want. And even with labels these are arbitrary numbers, a set of 'shrink' and 'grow' buttons would better reflect how scanning actually works, telling me the au is meaningless, there's no scale on the map. And even then my mouse has to criss cross back and forth across the screen, slowing things down a lot. It really feels like you put in the slider because it's consistent with how dscan works, not because it was better.
The correct solution has already been posted, let us toggle it on or off. That would be ideal for everyone. This is not the kind of issue that has a 'right answer', some people like me play Eve under very different circumstances and we need these accessibility options. Other people don't. Give us the choice.
(I even tried pulling my arm out of the sling so I could use alt key, and resizing is reversed! Just can't win. Please fix that too.)
Also, since I'm one handed I need to use the 'Open Map' button on the probe scanner rather than a hotkey, but you made it so tiny! This has been mentioned in this thread, but trying to hit that button with wrong-handed mouse control is so difficult.
Took me a long time to type this with one hand, so I hope you listen. Eve was already hard enough for me to play, but now it's just so painfully awkward that I just can't do it anymore. It's not too bad overall one handed, but I do so much scanning that I need it to work. I'll have to take a break from Eve until my shoulder heals or the interface is fixed, and I hope it's the latter.
(Side note, is there another way to split item stacks other than the shift key and drag? Seriously, doing that with one hand by holding shift with my thumb and dragging the mouse away with my fingers is really hard. A right click context menu item would be nice.)
Bong... bong.... bong.... bong... bong... bong... bong.... let us disable that too...
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Muru Dai
Port Muru
0
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Posted - 2017.03.15 10:59:04 -
[79] - Quote
CCP Claymore wrote:UPDATES:
- Inverted mouse scroll is intentional, it matches with the slider up and down. This will be a case of your muscles re-learning.
That slider is an abstracted representation of probe size and its "direction" is utterly meaningless, you can flip it or even just reverse the labels and it makes no difference. Using abstract UI to dictate natural interaction is absurd and counter to good UI design. That's why so many people are complaining, not because they "aren't used to it". I hope you'll reconsider,. |

Clockwork Bee
Mercurial Purpose
0
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Posted - 2017.03.15 11:17:40 -
[80] - Quote
Clover Axion wrote:In the patch notes for the upcoming update, Quote:GÇó Removed ability to pick probe bubbles for resizing Thank you so much for this. It's the little adjustments like this that will make the process much easier & more efficient. I also truly appreciate the bug fixes that could erase scan progress due to certain variables. Clover.
Please make this an option, I'm currently back on the old-old solar system map to have this back and be faster.
I guess some prefer the key-enabling feature to resize because they might, sometimes, have issue clicking the right thing. Some other, like me, have issue when having to press multiple keys to do stuff. |
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Ransu Asanari
V0LTA WE FORM V0LTA
518
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Posted - 2017.03.15 13:19:43 -
[81] - Quote
Logged this bug and its already been closed with no details, so I wanted to raise it here to make sure it has visibility:
EBR-114813: SCANNING INTERFACE - NOT BLACK WHEN FULLSCREEN
This might be related to the comment about nebulae in the solar system map. Basically whatever was done with the skybox is causing green/black stripes when I'm fullscreen in the probing window. If I rotate around, I can see that it's not pure black, but there is a nebulae and stars in the background. I submitted screenshots in the bug.
Please go back to the pure black background. The striping issue is a problem, and the nebulae is just distracting. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
5
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Posted - 2017.03.16 12:13:24 -
[82] - Quote
Really awful mechanic that needs to be fixed:
When adjust the position of your probes that are close to the anomaly you are scanning, the radial menu over the anomaly will open up & halt your progress of trying to click & drag the probes.
I honestly don't even see the need for a radial menu in the scanning map, you can just use the probe scanner window.
Clover. |

Jeremiah Saken
The Fall of Leviathan
712
|
Posted - 2017.03.18 13:52:05 -
[83] - Quote
Can we have smaller "Solar system map" button. Someone may actually find it.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Joviany White
Space Flakes
1
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Posted - 2017.03.20 08:49:56 -
[84] - Quote
This new update is a pain. Seems that those people who developed this redesign have absolutely ZERO experience in UI/UX design.
1. Reversed ALT+MW probes range. Why!? You just forcing people to get used to new reverse direction. It's just plain wrong. You must at least add an option to revert this back. I'm not the only one -- this was mentioned in this thread.
2. Scan map... It's a pain now to judge the signature size with this unneeded overlay and those almost not visible red orbs. Pain. Also mentioned in this thread. Solar system map button have such a "huge" dimensions -- are you kidding? I just can't understand the "designer" here.
3. It's pain (especially in windowed mode) to use (and, again, we get used to a different) new buttons that now suddenly moved to the bottom. Why you did that?! I see no reason for that.
Look at this screenshot. I get used to have this probe scanner window in that place and now I have buttons in bottom -- a good way just to miss and click outside the Eve game window. I have multiple monitors and that's why I'm playing Eve in windowed mode. http://i.imgur.com/f6YKcrY.png
All other issues are nothing for me relatively to those 3 HUGE points above.
Please, give us an option to revert back or customize those things. |

Alyla By
7
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Posted - 2017.03.21 12:31:53 -
[85] - Quote
I am having trouble with this new UI, especially color wise and regarding visiblity
Here is my scanning map : http://imgur.com/ZMB77Bm
No signature is selected, but I can also barely see any signature. I often see the biggest cluster of signature to mass probe them.
I would like to know if anyone else is having issue like I do, and if a solution has been found |

Joviany White
Space Flakes
1
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Posted - 2017.03.23 06:02:44 -
[86] - Quote
Alyla By wrote:I would like to know if anyone else is having issue like I do, and if a solution has been found
Yes, you are not the only one. On my map even worse. I can barely see orbs until selecting a signature in the list. |

Henri Alabel
Dane Solo Corp Inc
0
|
Posted - 2017.04.17 06:31:22 -
[87] - Quote
I still don't get why on earth a super advanced million isk space ship, can't remember the type of cosmic signature after you dock and jump  . I get that things have to be hard in Eve, but do they have to stupid and cumbersome.
Please make it so, that if you scan down a cosmic signature to 100%, it will remember the type. Perhaps for like two hours or if you get more that 5 jumps aways. If you come back you have to scan it down again, but please let it remember the type |

ShadowNeo29
TunDraGon Lost Obsession
16
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Posted - 2017.05.09 14:38:58 -
[88] - Quote
I don't want this crap, give me my old scanner ! |

Vartigus
Roadkill Rodents
0
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Posted - 2017.05.09 16:35:23 -
[89] - Quote
Just what I need ANOTHER thing opened on my screen to clutter it even more. |

Toxic Fuzz
Fuzz Industries Fuzzy Logic.
4
|
Posted - 2017.05.10 03:27:15 -
[90] - Quote
I am an explorer among other things. A good deal of my time in game is spent scanning. When I first saw the new scanning system I thought that it lacked the ease of use and functionality of the previous scanner.
I understand the need to update some of the games systems, legacy code is difficult to work with when notes are not accurately kept, and you loose the talent that created it in the first place, but WTF?
I would think that a new scan system would be better, easier to use, offer more functionality. But no, not only did we loose a lot in the transition to the new system, but it is far more cumbersome and does not work nearly as easy as the previous system.
It seems to me while focusing on the graphic content, that CCP has lost the talent that built the game mechanics we expect from CCP. Why else would an older system work far more fluidly and better than the new?
The game is becoming less enjoyable, less fun to play. Removing the in game browser completely changed the way that I search for potential systems that may be worth exploring, forcing me to use a in game system that is difficult and cumbersome. Dotlan was amazing in this regard. And now the scanning system is totally ruined. Seriously, it's like sucking chunky crap through a slurpy straw.
If you want to increase the number of active subscribers, of people who buy plex, of those who wish to play the game to it's full potential then stop, stop right now, adding content that makes the game more difficult to play. We already practically need to be data analysts to play the game, and now we have to figure out how to use broken, practically useless systems to play the game we loved the way it was. Get it right, you had over two years to create a system that was better and you blew it. You ruined it. YOU the DEVs. It's broken, it's cumbersome, it doesn't even look good and I would have expected at the VERY LEAST that. Put the menu back that allows the ease of use and identification of potential scan sigs. I don't want half my screen blocked out by a giant display. Allow the expansion and contraction of the scan probe area ON SCREEN, it's faster, and far easier to use it this way. Please, get your act together, and don't take 2-3 years to fix what you broke. And until you fix it, employ the old system so that those of use who are explorers can continue enjoying the game~! |
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