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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Claymore
C C P C C P Alliance
417

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Posted - 2017.02.23 15:13:37 -
[1] - Quote
Hey,
Now we are live on Singularity, this will be the official thread for feedback relating to the probe and directional scanning UI and UX changes.
Lots of changes have happened. If you missed the dev blog it can be found here: Scanning UI and UX devblog February 2017
There were some things we missed from the blog as we were working on them or they were not ready.
The following has also been changed and is live on Singularity along with everything in the blog: New Sounds Directional Scan Hologram Improvements to Directional Scan shape tracking and moving Directional scan shape bracket highlighting Current nebula in solar system map Site Difficulty
Known Issues:
- Some users directional scanner will not open properly, clearing settings will resolve the issue
- Ordering of highlighted brackets in the d-scan cone can cause brackets in the scan cone to not be highlighed
Bug Reporting: If you experience any issues please submit a bug report. You can find more information about submitting a bug report here: Bug Reporting
We look forward to your feedback on all the changes.
Quality Assurance Analyst
Team Psycho Sisters
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
111
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Posted - 2017.02.23 16:27:28 -
[2] - Quote
Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?
As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not.
Looking forward to testing this out!  |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2017.02.23 17:11:41 -
[3] - Quote
On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi. |

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
327
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Posted - 2017.02.23 17:52:13 -
[4] - Quote
Raphendyr Nardieu wrote:On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi.
This should be fixed. When SiSi comes back up from DT, check the box and then hit ALT+P or use the radial menu on your hud.
Operations Director of Hard K(n)ocks Inc.
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NightF0x
Curiously Incompetent The Glory Holers
1
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Posted - 2017.02.23 18:14:47 -
[5] - Quote
I love everything about this new scanner except how bright the DSCAN bubble is compared to everything else. Right now, it overpowers the entire interface when active. I do love the changes and look forward to seeing it live on TQ soon. BTW, it might just be me, but I think the mousewheel probe resize is backwards from normal. |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2017.02.23 18:51:16 -
[6] - Quote
Yey. It's working..
Sum things I found out:
- When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
- F9 doesn't remember opened probe window or d.-scan
- If signature and probe moving arrow are on top of each other both will receive click/drag events
- Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
- If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
- alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
- same for ctrl+scroll, it works to different direction than on TQ
- I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
- EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
- Button to set your probes in middle of the sun (if you took them accidentally out of system)
Good stuff too :)
- I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
- Scan progress when shown only to the selected is create!
- Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.
Overall it's really good direction! Good job! |
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CCP Claymore
C C P C C P Alliance
418

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Posted - 2017.02.23 19:37:54 -
[7] - Quote
Legion40k wrote:Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?
As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not. Looking forward to testing this out!  edit - it's working now!! omg this is awesome Alrighty so a couple things off the bat now it works:-
- ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
- where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
- placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
- can we get the appearance of bookmark pins to stack with each other a bit less easily?
- pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it
loving it so far though
Glad to see it is working :)
Will take a look at all these tomorrow.
For Directional Scanner you should use V now.
Quality Assurance Analyst
Team Psycho Sisters
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Hirmuolio Pine
EVE University Ivy League
6
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Posted - 2017.02.23 19:39:43 -
[8] - Quote
Feedback:
Animations in map bad for performance. I get down to 38 fps during animations (i5-3570k, RX 480).
Camera movement at 75 fps is fixed!
Animated camera movement (double klick sig). During this I lose control of camera (can't move camera, can't zoom) and this is bad.
Animations in general are too slow. Should be fast enough to not make things worse compared to no animations.
The blue wave moving over probe window during scan looks a bit odd.
Why do you keep pushing star background on maps? I don't like it at all. |
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CCP Claymore
C C P C C P Alliance
418

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Posted - 2017.02.23 19:44:23 -
[9] - Quote
Raphendyr Nardieu wrote:Yey. It's working.. Sum things I found out:
- When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
- F9 doesn't remember opened probe window or d.-scan
- If signature and probe moving arrow are on top of each other both will receive click/drag events
- Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
- If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
- alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
- same for ctrl+scroll, it works to different direction than on TQ
- I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
- EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
- Button to set your probes in middle of the sun (if you took them accidentally out of system)
Good stuff too :)
- I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
- Scan progress when shown only to the selected is create!
- Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.
Overall it's really good direction! Good job!
Great feedback!
Will check it all out tomorrow bring it up with the team.
Quality Assurance Analyst
Team Psycho Sisters
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Richard Knickson
Federal Navy Academy Gallente Federation
5
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Posted - 2017.02.23 20:00:48 -
[10] - Quote
On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so: * Everything highlighted http://i.imgur.com/PAbeTDl.png
* One item clicked http://i.imgur.com/0JCSqX4.png
On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:
* Everything highlighted http://i.imgur.com/rnvJEQa.jpg
* One item clicked http://i.imgur.com/BTgo6TV.jpg |
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2017.02.23 20:13:56 -
[11] - Quote
I think this is half good idea. I would go by removing the red balls (area indicator), but I would keep the red X or other symbol that shows the middle. Thus it would be possible to change from signature to signature using just the map, but still clear useless information when not needed. |

Skadoos
Tragedians
1
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Posted - 2017.02.23 20:15:59 -
[12] - Quote
I'm liking the probe scanner changes a lot so far. Here are a few issues I found during my short test:
- I'm experiencing the same random FPS drops during scanning that keep happening on TQ. I'll be by myself in a system with nothing else running in the background and sound turned off, FPS will randomly drop to single digits in the solar system window with probes deployed.
- I miss the button to open the solar system window from the probe scanner window.
- The central arrow of a probe formation twitches wildly when moving the other arrows near it by Ctrl + dragging.
- I bound the Refresh Probes command to a Ctrl + key shortcut and this happens when I press it: http://imgur.com/a/7hIzk
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Violet Dawn
Hard Knocks Inc. Hard Knocks Citizens
0
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Posted - 2017.02.23 20:20:41 -
[13] - Quote
Just a few things I've noticed so far, in no particular order.
Actual stuff that feels weird:
- Double clicking on a sig/anom in the scanner moves the camera there, but the animation could be a little faster without looking weird, I think. Scanning as quickly as possible is often key. More importantly, while regular camera control is affected by the 'stiffness' setting, the automatic movement isn't, and that feels a bit incongruent.
- Losing control of camera rotation while it's moving to a new position also doesn't quite feel right.
- Seeing as d-scanning is instant, I'm not sure what the purpose is of the green fade? Feels like there should be a less obtrusive way of showing 'yes you d-scanned'. Maybe this is a personal preference thing, but it looks a bit odd to me.
- If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.
Small improvement requests:
- Please let us get rid of the default overview settings in the directional scanner. Being able to bind personal overviews to the first bunch of shortcuts would be awesome. Now my first personal setting gets bound to Ctrl-9 and that's not exactly a convenient keybind.
- Can't call this an actual problem since it depends on window positioning, but I really don't like the d-scan settings being partly on the bottom right now. I would love for these to be moved back up to the filters - there's not really any reason for them to be this far apart - or at least to have a setting to either have both on the bottom or the top.
I'm also hoping that resetting settings is no longer needed by the time this hits TQ. I'm not particularly looking forward to repositioning a thousand windows and changing fifty settings. No big deal on Singularity, but pls fix nonetheless.
Other than that, I'm extremely happy with the improvements so far. :) |

Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
129
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Posted - 2017.02.23 20:26:37 -
[14] - Quote
Can you please either put all of the interface buttons/toggles/sliders at the top OR at the bottom instead of half top half down?
Why does the system map have such a huge minimum size?
Otherwise I like it. |

Cx Koraka
EPICentre Syndicate The Singularity.
0
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Posted - 2017.02.23 21:00:52 -
[15] - Quote
Violet Dawn wrote:If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.
Seconded here, opening and closing the map is now far more awkward if you don't use the shortcut, please re-add that button when both windows are detached. |

The Closer
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.02.23 21:01:03 -
[16] - Quote
I live in wh Space, I always have my directional scan/probe window open. Please make the open and Close d-scan seperate from the map. or have a setting that can change this behaviour. I also find it harder and less functional to have the sliders at the bottom. Removing the button to open and Close map on the probe and dscan window, makes the process of opening and closeing a double up process, instead of a 1 click process. |

Jonny Copper
Local Spike. Capital Escalation.
94
|
Posted - 2017.02.23 21:40:25 -
[17] - Quote
The new scanning UI looks cool. My only issue with it is that I've been using the original probe/dscan windows until today and where the old analyse button used to be is the new probe recall button. You might be able to see how frustrating that is. |

Lhord GankBang
Black Omega Security Mercenary Coalition
1
|
Posted - 2017.02.23 22:58:25 -
[18] - Quote
I like the new icons and the overall UI decisions made. However the scan button and the distance slider are located at an awful position. Not sure what urged that placement decision, but it is illogical and inconvenient. Putting those at the very edge of the window is frustrating for those not using shortcuts. You will often click the task-bar instead, if you are running the game in windowed more (which 90% of experienced players do),
Putting the button and sliders at the top of the d-scan window makes so much more sense. |

Sina Airuta
Science and Trade Institute Caldari State
0
|
Posted - 2017.02.23 23:21:30 -
[19] - Quote
- Fullscreen mode is still a fake fullscreen mode. On the old map it is truly fullscreen. Doesn't make much difference visually (though you can notice the space view outside the map window) but it's probably more resource-intensive.
- Why not make the map background full color instead of 90% transparent. Again probably resource-intensive.
- Why remove the map button on the probe scanner window ? Now have to make 2 clicks instead of 1 to open/close the map.
- Why remove the way you click on the edge of the probes to resize them ? It works perfectly fine on the old map. Now you're forcing me to use the keyboard shortcuts because using the slider is too inefficient.
- Why change the buttons' position to the bottom ? Makes mouse movement longer. You really want me to use the keyboard, don't you.
- Animations are useless and make the scanning process slower.
- The glowing effect on the D-scan window is useless and alters visibility.
Good job getting rid of the sunlight. You're getting closer to a less shiny and more functional map. |

uhnboy ghost
retard hills
86
|
Posted - 2017.02.23 23:22:48 -
[20] - Quote
if you have the system map fullscreened and open the probe window / d-scan its "docked" or what ever its called and gets closed whit the system map, pls make it undocked from start and let ppl dock it when they first try it or els you will get 100 bugg reports about the map is killing the prob/d-scan window
no button to open the system map in the probe windows is realy bad F9 or the "thing" to the left of the hud is to hidden and slow
also the coulors of the colors of the map is alot more grey then it is now http://i.imgur.com/OGjJEcJ.png (same settings on tq as on sisi) but maybe something to help whit visibility
also pls make the map button in the neocom kill the system map if its fullscreened
will try it out more tomarrow but looks like its a nice start alot easyer to see the sigs but need to test it more this weekend
and yeah i have now pressed the "recover probes" 7 times, moving all the buttons down was not great
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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SilverBack Rotineque
Dropbears Anonymous Friendly Probes
0
|
Posted - 2017.02.23 23:30:05 -
[21] - Quote
Overall great changes! I'm very happy with them and am excited to use on TQ. My main critiques have already been stated, but I will reiterate them as I feel they are important.
- There needs to be a button that opens/closes the scanning map on the Probe Scanner window, like there is currently. A keyboard shortcut is good, but shouldn't be primary and the option by the capacitor is generally awkward and not as fast
The Dscan window closes when you close the scanning map. It needs to stay up unless closed; alternatively, have an option in settings that closes it when you close the map. This is important for most people, but especially wormholers.
The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard.
Once again, love the changes overall. Thanks for this! |

Hoshi
Brave Newbies Inc. Brave Collective
58
|
Posted - 2017.02.24 01:10:25 -
[22] - Quote
Sorting the D-Scan result by Distance seems completely fubar. Sort order seems mostly random. Type and Name works fine and for some reason you can not sort by Icon.
Also just logging off and logging on again breaks the scan window, you need to reset settings for it to work again.
"Memories are meant to fade. They're designed that way for a reason."
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Aden Ordinii
Garoun Investment Bank Gallente Federation
23
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Posted - 2017.02.24 06:27:09 -
[23] - Quote
Tested the new map yesterday.
When jumping or undocking it keeps puping up unwanted
I also would like to have a minimap option in the scanwindows, i fly around with D-Scan, and scanprobe windows open all the time. So it dosent feel smooth to go back to the scan icon in the HUD and open the map there. Otherwise it looks good, so far. I think you are on the right track |
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CCP Claymore
C C P C C P Alliance
420

|
Posted - 2017.02.24 11:21:41 -
[24] - Quote
We are going to take a look. Cheers for the great pics!
Quality Assurance Analyst
Team Psycho Sisters
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Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
129
|
Posted - 2017.02.24 11:51:03 -
[25] - Quote
Oh, yes. This is definetely needed! |

Jeremiah Saken
The Fall of Leviathan
663
|
Posted - 2017.02.24 13:33:59 -
[26] - Quote
Distance is not updating. Probe scanner window must be switch on/off to update.
D-scan window must be open all the time not only when system map is open.
SilverBack Rotineque wrote:The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard. It makes more sense now. Wh up to increase size wh down to decrease it.
Position buttons change is not neceassy I think (just because you want to lock probe scanner window with open system map?)
Binding up probe scanner window with open system map maybe looking good but has very low usability.
When I'm probing it may feel connected, but after I stop all I want to use is probe scan window alone without system map. I don't want to switch map every time I choose another scanned signature or anomaly. When you scan one system/wh it's ok, but when you do it with 20+ systems it'll be tedious. Can we have double d-scan and probe window? One set bind with system map and one outside the map?
Btw can we switch signatures with anomalies? Signature is something we already know like scanned "anomalies" we have now, anomalies is something we have to discover.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Dave kazkade
R3d Fire Mouth Trumpet Cavalry
13
|
Posted - 2017.02.24 14:03:29 -
[27] - Quote
Could you add a minimize ability to the probe window or bring back the map button in the probe scanner, I found it very annoying to fiddle around with the hotkeys just to get the map to open, this is worse than the current scanner window were you can just click a button to quickly open or close the map. |

Irrelevant Mirror
Dwarf Fortress
0
|
Posted - 2017.02.24 15:37:25 -
[28] - Quote
Doubleclick on the signature should center camera on it, right? In the system map or in the list of signatures. But with the signatures scanned down 10% or less (not totally correct percentage, mean signatures that have X instead of a point) it works only in the map, they dont respond to a clicks on the list. Oh, and bring back "Map" button to a probe scanner window is a really good idea |

6 Vinatieri
Lazerhawks L A Z E R H A W K S
1
|
Posted - 2017.02.24 19:59:13 -
[29] - Quote
Great work, but please please move the scan controls back to the top. Or at least give the option to swap between the two. plz plz
http://i.imgur.com/e5h8RXS.png
http://i.imgur.com/ix8JBsx.png
K162
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v3L
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.02.24 23:14:18 -
[30] - Quote
I'd kill for a color picker for those signatures. People have been asking for years if you could make them a bit more visible. Red surrounded by red on black background is a real strian on eyes. |
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Kokochu Korguz
Mercenary Coalition Training Academy Mercenary Academy
21
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Posted - 2017.02.25 05:35:18 -
[31] - Quote
I really like the d-scanner controls to switch to top view and side view. Would it make sense to move the focus current location control to the same area? Something like this: http://i.imgur.com/6RFWcrh.jpg
Not so happy about the weird static effect in the background of the window. Looks like a graphics glitch. Was this put in because the flat black window felt off? |

Jasper Sinclair
Blue Republic RvB - BLUE Republic
44
|
Posted - 2017.02.26 14:52:51 -
[32] - Quote
Agree with previous comments that map must be easily disassociated with probe and d-scan windows. Since the map cannot be "shrunk" to accommodate smaller monitors it often covers the overview fully or partially. Therefore I would prefer that if you select an object on the map while in d-scan mode it would be the equivalent of selecting it on the overview, then one need only press V to get a scan of the object.
Also agree that "focus current location" button should be more prominent.
Moving the "analyze" button is the biggest game-breaker since when you moved the "undock" button
Other than that, I like it!
Former Blue CEO, admirer of Caracals (and Tristans)
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Aslenari
Caldari Provisions Caldari State
2
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Posted - 2017.02.26 21:21:29 -
[33] - Quote
Need "Solar System Map" button on probe/directional scanner window, or on Neokom. I always use these windows in the interface. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
4
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Posted - 2017.02.26 23:46:19 -
[34] - Quote
I'd love to see an option that removes the ability to adjust the scan range by clicking & dragging the scan spheres themselves. I have countless times wanted to simply move the camera & accidentally end up adjusting the scan range instead.
Addendum, perhaps when Alt + Scrolling on the probes to adjust their scan range, we could see a dotted line scale with the Astronomical Units above the scan ranges to which we can adjust the scan ranges unto. In this way we eliminate the limited guess work that goes into adjusting the scan range when Alt + Scrolling. Similar to the Tactical Overlay that displays the distances in space, a dotted line that displays the scan ranges that we can click & drag & snap to would greatly increase efficiency.
Finally it would be grand to see the Numbers seen when Hacking to actually work more usefully. They do so often, I concur, & finding the location of nodes by using the numbers in a game similar to Minesweeper is absolutely possible. However it is also just as common to see a integers above 1 (as in 2 through 5) & upon your next click you discover an Antivirus or Firewall, etc. Essentially this means that the numbers are rendered useless because you're still finding nodes even though the numbers are designating that there should not be one until 2 or more node locations.
Just coming from an avid explorer (:
Thanks for reading, Clover. |

Demolishar
United Aggression Corpse Collectors Group
1235
|
Posted - 2017.02.27 12:15:46 -
[35] - Quote
Aden Ordinii wrote:Tested the new map yesterday.
When jumping or undocking it keeps puping up unwanted
This. I also can't disconnect the D-scan from the map, I click the button and it just flickers and does nothing.
Also, the new map triples CPU usage compared to sitting in empty space, for a minimised client. Please stop ******* multiboxers. |

Hol Vegr
Serious About Space Things. Circle-Of-Two
0
|
Posted - 2017.02.28 13:56:22 -
[36] - Quote
Please bring back the map button. Docking the windows in the map is super cool, but d-scan is way to crucial and it's open on my screen 23/7. The map takes up too much space to leave it docked and it also then doesn't make sense to leave the probe scanner window docked since I can't resize it to fill the side pane.
I also have been unable to get any results to show up in the D-Scan window. I've tried pressing V and hitting the button but there's no scan animation on the button, there's no scan animation on the D-Scan bubble on the map, and I never get any results in the D-Scan window. Also, please bring back the map button.
I also previously used Alt-D (opening and closing D-Scan) to show or hide the D-Scan bubble on the map. However, the bubble persists even with the D-Scan window closed, which seems unnecessary. If I can bind the hide/show bubble to a key I can live with it. Also, please bring back the map button.
Finally, please bring back the map button.
The UI for these changes look great. I am actually a little sad that I can't really make use of docking the windows in the map.
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John O'Calagan
SLEEPY TENDERNESS
0
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Posted - 2017.03.01 11:58:37 -
[37] - Quote
I've tested this new shiny thing.
As a wormhole player, it is really important that the new probe scanner interface is perfect because I use it so many times.
The UI effort is great, everything is smooth, no more sudden teleport from the signature, everything is animated, there is sounds for each actions you make, which makes a great feedback to the user. I just have some concerns about performance, but I haven't noticed any frames drop, but I have a good computers, so it might be good to test it with some low-grade computers. The icons on the directional scans are greats ! They are much better indications than the names, I appreciate a lot that new feature ! It will also be a lot easier for the newbies to quickly understand how big is that ship he has on D-scan ! 
By the way, I had the directional scan problem, but I cleared the settings and it was fixed.
However, I have some critiques to give :
1. No map button : I know it has been already said a million times, but this is important. As a wormholer, I have always my probe scanner on my screen in case there is a new signature and because I use it a lot. I've out found that you can undock the probe scanner from the map, so it works. (even though I had trouble finding that button, it was pretty well hidden) However, there is no way to display the map again if you don't know the F9 shortcut, so it might be a good idea to add the map button again. Without that button, the newbies will be lost if they undock the probe scanner and they don't know the map keyboard shortcut. Maybe makes the map button display when the probe scanner window is undocked.
2. Focus problem between the cosmic signatures and the probe positionner : After you have successfully scanned down a signature, if you have the probe positionner right on the cosmic signature, when you try to drag and drop the probe positionner to another place, the focus will be given to the cosmic signature, so the action wheel of the cosmic signature will pop up. It also happens with the epicenter of a shattered wormhole, so it might happens with a lot of things. It is important to give the focus to the probe positionner instead of the cosmic signature because the probe positionner can be moved, the cosmic signature can't.
3. No keyboard shortcut to switch Top View to Side View and vice versa : The switch from Top view to Side view and vice versa is a great idea ! It is adequate with my main method of probe positionning which is first adjust the position from the top, then from the side. However, I find myself not using that feature even thought I've scanned two wormholes with the new UI. Why ? Because a double click is less efficient than a click and drag the camera to the right position. With a keyboard shortcut, I will use that features more often because pressing a keyboard key is much faster than click and drag.
4. The weird static sound when scanning It is personnal taste for this one, but that sound when your probes are traveling sounds bad to my ears. Maybe it sounds glitchy, dunno. I don't have any problem with any of the new UI sounds except this one. The old one was better.
I'm done with the major problems I had when I scanned down all the sigs in two wormhole systems. With those issues fixed, I'm sure it'll be a great update for the probe scanner. |
|

CCP Claymore
C C P C C P Alliance
425

|
Posted - 2017.03.02 12:00:05 -
[38] - Quote
We are looking at putting the map button back in.
Quality Assurance Analyst
Team Psycho Sisters
|
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MuraSaki Siki
Fuxi Legion Fraternity.
67
|
Posted - 2017.03.02 12:34:14 -
[39] - Quote
1. arrow button for resizing the probes, instead of clicking in between the bar 2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option) |

Jeremiah Saken
The Fall of Leviathan
674
|
Posted - 2017.03.02 12:45:32 -
[40] - Quote
CCP Claymore wrote:We are looking at putting the map button back in. and this
MuraSaki Siki wrote:2. placing the analyse button and the scroll bar at the top of the window(same as TQ), (or an option) there is no point of keep the button separeted from each other. Or maybe give us option to re-arange probe scanner windows by ourselfs (dragable buttons). We are keeping our UI in different corners of the screen. There is no one "perfect" position for them.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
|
Posted - 2017.03.02 15:14:58 -
[41] - Quote
CCP Claymore wrote:We are looking at putting the map button back in. Please don't forget about https://forums.eveonline.com/default.aspx?g=posts&m=6847384#post6847384 before doing any comfort features. The linked one is vital for scanning in wh with many sigs and for combat scanning. |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3163
|
Posted - 2017.03.02 17:47:09 -
[42] - Quote
Unless I missed it, is there any plan to add back the ability to use the "look at" button/hotkey on cosmic anomalies listed in the probe scanner? |

Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
|
Posted - 2017.03.02 23:48:11 -
[43] - Quote
First impression
Open Map button needs to be replaced The size, range, scan, analyze buttons needs to be moved back to the top of their windows Noticeable lag when scrolling in and out
D-scan Doesn't open when you select it from the "scanners" button on the HUD it appears minimized in the Neocom and you have to double click the icon there to open it Doesn't show any results when clicking scan Has no options to choose scan scope filters as on TQ No way to show the scan cone (not is its usual places)
|

Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
|
Posted - 2017.03.03 07:31:55 -
[44] - Quote
When you asked for what we would like to see changed in the new probe scanner there were some requests for a "reset probes to sun" button. Would be very useful if you switch from scanning a huge system (like Thera) to a smaller system. Probably also useful for some other situations.
Any chance to get this in? |

Tonto Auri
Vhero' Multipurpose Corp
265
|
Posted - 2017.03.03 14:23:12 -
[45] - Quote
With each iteration, it seems the UI become less and less usable, mainly due to overload of nonessential information.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|

Tonto Auri
Vhero' Multipurpose Corp
265
|
Posted - 2017.03.04 01:25:54 -
[46] - Quote
Ok, how to move the scan progress indicator from the ass hole it was moved to somewhere closer to the center of the screen?
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|

Jagged Palleon
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2017.03.04 10:14:01 -
[47] - Quote
A lot of things have been said: the new white cubic thingy is just great!
Things that are unnecessary changes:
- Analyze button and friends on the bottom. Pls move them back up or give us an option to sort ourselves
- ALT+Mousewheel is the other way around from Tranquility. Would be great if we dont need to train our muscle memory again ;)
- Had a problem when a sig was scanned 100% and I want to drag the cube around, I often got the radial menu. I think the plan was that we always can grab the cube. |

Sha'Uri Dark
Suspicious Activity Stranger Danger.
21
|
Posted - 2017.03.04 16:35:14 -
[48] - Quote
reset profile to default
I like the addition of the open solar system map on the HUD scanners button
D-Scan Is opening correctly from the HUD has filter, show scan cone, options
Recover Probes not always working had to dock to recover them. |

Onslaughtor
Phoenix Naval Operations Phoenix Naval Systems
175
|
Posted - 2017.03.06 07:49:12 -
[49] - Quote
The only true and biggest complaint I have about this new scanner is the same as I had with the last attempt at revamping it. Double clicking the top bar doesn't minimize the window like every other window in the game. It instead expands it to fill the entire screen. Honestly this drives me crazy that this one screen acts differently than every other, and in hectic combat scanning this has been super aggravating as I have to close the window since it tends to go over things like the overview and my hud. Please please fix this. |

Thoren Vaille
American Federation of Musicians Local 148-462
15
|
Posted - 2017.03.06 21:17:54 -
[50] - Quote
I am posting here, as have some others, to mention that docking the probe window in the map should not be the default behavior.
|
|

Jimy F
Aliastra Gallente Federation
4
|
Posted - 2017.03.06 23:39:26 -
[51] - Quote
Hi
i do some testing with probe strength
probe scaner window shows wrong difrent value of probe strength
i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same
Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers
the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1608
|
Posted - 2017.03.07 09:48:58 -
[52] - Quote
Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|
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CCP The Funk
C C P C C P Alliance
0

|
Posted - 2017.03.07 12:00:13 -
[53] - Quote
Jimy F wrote:Hi
i do some testing with probe strength
probe scaner window shows wrong difrent value of probe strength
i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same
Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers
the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases
Thanks for looking into this. If you could raise a bug though the game client (f12 to open the help menu, then select Report Bug) with some screenshots of what you see we'll investigate further. |
|
|

CCP The Funk
C C P C C P Alliance
0

|
Posted - 2017.03.07 12:04:12 -
[54] - Quote
elitatwo wrote:Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.
This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks! |
|

Talman Drak
EVE University Ivy League
3
|
Posted - 2017.03.07 19:26:10 -
[55] - Quote
Liking the look of the changes, the double click to quickly swap side to top is nice.
Honestly i will miss being able to drag to resize probes, but that's not too big a deal.
Honestly though, biggest thing I wish for when it comes to scanning, isn't UI changes. It is things like:
- Being able to export current scan results, in current system, via CREST. - Signatures being remembered when docking and undocking, or when leaving system then returning.
Because let's face it, lore wise, it doesn't make any sense that we wouldn't be able to recognize that a signal we found 5 minutes ago is still there in the same location.
The CREST export would just be cool to facilitate sharing of scan results with allies for collaborative scanning efforts. Obviously, limiting the export to what can be scanned via non-combat probes would likely be a good idea.
But i realize, these are not things your team likely works on. However i'd love you long time if you could pass it on to teams that COULD consider them. |

Noene Drops
Deep Chain Diving
24
|
Posted - 2017.03.08 10:37:45 -
[56] - Quote
With signature globes being made less bright it's hard to judge the relative globe size, because the background of scanning map is not completely black and there's not enough contrast to look at the bunch of globes and see which ones are bigger or smaller than others. When scanning, you often can make a guess about the kind of a signature that you're about to scan down judging by the globe size. For example, when unscanned, the globe size of many types of wormholes are smaller than most relic sites, and some combat anoms are smaller or bigger than the wormholes. Perhaps making the background completely black would help with that? |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
53
|
Posted - 2017.03.08 11:34:48 -
[57] - Quote
Legion40k wrote: ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
I've been scanning a ton in the past week (trying out drone combat probing more seriously than I have in the past)... and to me, alt-scrollwheel on TQ currently feels backwards of what it should be considering which way the scrollwheel moves to zoom in vs. zoom out in the system map when the alt-key isn't held down, so... if they're reversing that, that's good news for me. Finally, it'll feel more in line with zooming in general.
Looking forward to many of these changes later in March! |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1614
|
Posted - 2017.03.08 11:53:02 -
[58] - Quote
CCP The Funk wrote:elitatwo wrote:Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?
Drives me nuts!
There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?
It doesn't seem like they do, they do nothing when clicked.
Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?
Do I have to retrain my eyes to see it properly too?
Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision. This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks!
Oh wow something didn't agree with wineHQ and the current SiSi d-scan map shows a very weird green bubble thingy but anyhow, this is what I mean.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|

ColdCutz
Frigonometry
138
|
Posted - 2017.03.10 14:17:31 -
[59] - Quote
Don't know if this has already been brought up but:
Please move the control strips with the 'Launch' and 'Scan' buttons to the top, or at least give the option to move them to the top. I merge both D-Scan and Probe tools to one window and constantly switch back and forth with the tabs at the top, so it's going to get extremely old slewing my mouse up and down the window everytime I want to use them.
Other than that I'm really pleased about your decision to reduce the visual noise by dimming the probe spheres and making icons for each signature type. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
5
|
Posted - 2017.03.10 15:49:18 -
[60] - Quote
In the patch notes for the upcoming update,
Quote:GÇó Removed ability to pick probe bubbles for resizing
Thank you so much for this. It's the little adjustments like this that will make the process much easier & more efficient. I also truly appreciate the bug fixes that could erase scan progress due to certain variables.
Clover. |
|

Aves Asio
51
|
Posted - 2017.03.10 17:56:32 -
[61] - Quote
When this update hits tq will you also replace the old star map?
If so, what has been done to improve the new star map? |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1626
|
Posted - 2017.03.10 22:58:09 -
[62] - Quote
Aves Asio wrote:When this update hits tq will you also replace the old star map?
If so, what has been done to improve the new star map?
No, you can still turn if off
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|

Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
130
|
Posted - 2017.03.11 09:59:37 -
[63] - Quote
When using a hotkey including ALT to probe scan, the arrows from the individual probes are left as an atrifact when the scan goes on.
http://imgur.com/a/tZpUD |

Lothros Andastar
Eternity INC. Goonswarm Federation
193
|
Posted - 2017.03.12 01:55:01 -
[64] - Quote
Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning. |

Aurelius Kai
EVE University Ivy League
0
|
Posted - 2017.03.12 06:38:23 -
[65] - Quote
Nice updates, especially the double click to toggle top/side view.
One thing, however, is the window size of the solar system map, I usually like to tuck it down in the lower right hand part of the screen, and shrink it down to about 2x2 inches and then I'll increase as needed.
Now you have the map locked to about 4x4 or even larger and it's too big to leave open at all times the way I do currently. Now I'll have to only open it when I'm ready to completely drop everything and focus on scanning probes, rather than how I used to multitask and always have the system map at the ready to view a thumbnail, as it were.
Can you allow us to have more control over this window, and the ability to reduce the size down to as small as we need (or at least like 1 or 2 inches wide/tall)?
One more thing, it would be great to be able to toggle the transparency and/or color of the scan cone, because you've made it so bright that it blinds me from seeing anything else on the map!! |

Umbra Mirage
3
|
Posted - 2017.03.12 10:27:27 -
[66] - Quote
I like seeing the scanning difficulty when scanning a site down but it still pretty vague because doesn't say what skills would help make it less difficult or easier for pilots to scan the site down.
There needs to be a option in the audio settings menu to disable each of these new sounds while I do like the bong sound for D-scan because it reminds me of AKIRA it's will eventually get old especially when someone is using these buttons on a daily basis.
When i get the probe size down to 0.25AU or 0.50AU the U in AU is half under the analyze button no matter how large the width of either of those windows are. 0.50AU image http://i.imgur.com/VRhfhUz.png
0.25AU Image http://i.imgur.com/mWrvHYO.png
The Top View and Side View buttons get lost in the bottom right when using the system map in Fullscreen mode.A better spot for these would be up to the top right near the x button to close the system map with an option to hide them once someone is used to double clicking in space to achieve the same result http://i.imgur.com/zHWntMK.png
If you dock D-scan and the Probe scanner to the system map and then close it d-scan and the probe scanner do not come back when you use f9 to bring up the system map or using the new button in the scanner. it basically doesn't remember the docked positions. The system map should also boot up without D-Scan and Probe scanners Docked.
When using the ALT key with the mouse wheel up or down the cones that show the control points that you can use to change the probe size don't seem to follow the probe spheres well http://i.imgur.com/jI2PXrP.png
On Directional Scan I can use the mouse wheel to scroll through the D-Scan Angle fine when hovering the mouse over it but when i hover the mouse over the AU Range control to use the mouse wheel to scroll up and down through it it gets stuck at 0.0 AU and doesn't come back up; it's only fixed by clicking on a range notch or inputting a new range in the range box.
Scrolling the AU Range by hovering the mouse over the AU range input box with the up and down arrows works just fine
When you use the CTRL key with the mouse wheel down to focus the probes all down to one sphere it seems to get stuck there and you can't use CTRL+mouse wheel up instead you have to use the launch pinpoint or spread formation to fix it.
You guys have done somethings right and somethings very wrong with the D-Scan and Probe Scanner UI.
Here's what is on Singularity currently http://i.imgur.com/xXHLIQR.png
Here is what I did in photshop to what I feel would make it function better. Probe Scanner http://i.imgur.com/hAQXfN4.png
D-Scan http://i.imgur.com/I48u518.png |
|

CCP The Funk
C C P C C P Alliance
1

|
Posted - 2017.03.13 10:17:40 -
[67] - Quote
Grookshank wrote:When using a hotkey including ALT to probe scan, the arrows from the individual probes are left as an atrifact when the scan goes on. http://imgur.com/a/tZpUD
Thanks - but please raise a bug. It's great you're taking the time to let us know about this, but we need issues like this to be submitted as bugs through the game client to have the best chance of solving them. You can submit a bug in the game through the Help menu (F12). |
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CCP The Funk
C C P C C P Alliance
1

|
Posted - 2017.03.13 10:28:53 -
[68] - Quote
Lothros Andastar wrote:Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning.
We appreciate you raising this with us, how the system can be used with one hand was something we talked about during the redesign. The new slider that's been added to the Probe Scanner window should enable your friend to be able to resize probes. If they have any trouble though we'd love to hear from them, and this forum thread would be the best place for them to leave some feedback. |
|

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2017.03.13 18:03:53 -
[69] - Quote
Unless CCP pulls some magic and the current SiSi implementation is outdated and fix, releasing this will be a disaster waiting to happen. SO much is wrong with these 'improvements' that it's not even funny.
Bugs, the usual inconsistencies, a plain bad UI (re)design and then some will cause a _lot_ of pain for those of us who use these features and it seems that as a bonus CCP is removing the current system while leaving the legacy old-old stuff in.
You have been warned, told, tweeted and can find two extensive live tests of the 'improvemnts' on evescout's Twitch stream..
Regardless.. I predict CCP will just press 'deploy'and break a major part of the game for a _lot_ of people.
Here's hoping I'm wrong.. |

JonDoh
Zero-G Academy
0
|
Posted - 2017.03.14 14:01:06 -
[70] - Quote
Is this still the place to give feedback on the directional scanner changes now that they have gone live? Currently this thread is in the test server section, but I couldn't find a more appropriate thread to reply to in the other sections.
The only thing I want is to be able to use the "Directional Scan" hotkey with the old directional scanner. A viable alternative would be to use the new directional scanner if I could git rid of the visualization and shrink the window much smaller.
I don't need the visualization. It doesn't help me. It is an obnoxious and annoying waste of screen space. I would use the new d-scan if I could turn the visualization off and shrink the window. When faced with the choice between using too much of my screen or having to manually click I gota chose to click. |
|
|

CCP Claymore
C C P C C P Alliance
428

|
Posted - 2017.03.14 14:30:43 -
[71] - Quote
JonDoh wrote:Is this still the place to give feedback on the directional scanner changes now that they have gone live? Currently this thread is in the test server section, but I couldn't find a more appropriate thread to reply to in the other sections.
The only thing I want is to be able to use the "Directional Scan" hotkey with the old directional scanner. A viable alternative would be to use the new directional scanner if I could git rid of the visualization and shrink the window much smaller.
I don't need the visualization. It doesn't help me. It is an obnoxious and annoying waste of screen space. I would use the new d-scan if I could turn the visualization off and shrink the window. When faced with the choice between using too much of my screen or having to manually click I gota chose to click. Do you know you can undock the probe and directional scanners from the solar system map and have both windows open without the solar system map appearing?
There should be a little square in the title bar when they are docked.
Quality Assurance Analyst
Team Psycho Sisters
|
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Tarkin Karn
Blue Republic RvB - BLUE Republic
0
|
Posted - 2017.03.14 15:23:53 -
[72] - Quote
Legion40k wrote:
- ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
- where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
- placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
- can we get the appearance of bookmark pins to stack with each other a bit less easily?
- pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it
This, basically. The button arrange in the new windows is dumb - everything you want to push is at the bottom, and all the things you never want to push are at the top.
CCP Claymore wrote:Do you know you can undock the probe and directional scanners from the solar system map and have both windows open without the solar system map appearing?
There should be a little square in the title bar when they are docked.
It's extra annoying that both of these windows default to opening the map when they're opened now - ESPECIALLY dcan, which i used 90% of the time without the map.
It's also rather irritating that there's no map button on either window, except for the tiny little box which will turn the map on but not off.
C-, please revise. |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
6
|
Posted - 2017.03.14 19:00:33 -
[73] - Quote
Blazemonger Adoulin wrote:Unless CCP pulls some magic and the current SiSi implementation is outdated and fix, releasing this will be a disaster waiting to happen. SO much is wrong with these 'improvements' that it's not even funny.
Bugs, the usual inconsistencies, a plain bad UI (re)design and then some will cause a _lot_ of pain for those of us who use these features and it seems that as a bonus CCP is removing the current system while leaving the legacy old-old stuff in.
You have been warned, told, tweeted and can find two extensive live tests of the 'improvemnts' on evescout's Twitch stream..
Regardless.. I predict CCP will just press 'deploy'and break a major part of the game for a _lot_ of people.
Here's hoping I'm wrong..
I was right.. and they broke the damn thing willingly and knowingly |

Nuhrp
The Ascended Refugees
3
|
Posted - 2017.03.14 20:02:07 -
[74] - Quote
Please do not take away the ability to resize from edges. I am sure this had a lot of discussion and there were benefits but from a user's perspective, you toke something away and replaced with an alternative that is not better. bring it back or give me option to use it. |

Metal Saleswoman
The Mechanix
2
|
Posted - 2017.03.14 23:01:20 -
[75] - Quote
CRITICAL
-ALT+Mousewheel is reversed. Put it like it was before changes please.
-We need the ability to shut down the continuous sounds and noises of the map and D-Scan while maintaining the sounds of the Analyzing finish progress. It is necessary to differentiate a punctual sound from a continuous one, in the end the continuous background sound is annoying. Also when playing on 2 different clients this background sound is not synchronized and then is when comes the headaches Right now all sounds are controllable by the UI Interaction and Its not sufficient, we need more options.
-Highlight on map only selected signatures and hide the others like it was before.
PERSONAL
Make the buttom that opens the Map Bigger like it was. |

Wolfe Vickery
Vanishing Point. The Initiative.
0
|
Posted - 2017.03.14 23:08:09 -
[76] - Quote
Grookshank wrote:Can you please either put all of the interface buttons/toggles/sliders at the top OR at the bottom instead of half top half down?
Why does the system map have such a huge minimum size?
Otherwise I like it.
Agree. Need to move the scan button to the top. That way when I minimize my direction scan I can click fast between tabs and rescan. I don't like the new version...i think its crap...but this would make it bearable. |

Cromwell Mercutio
60 Squadron Black Armada
1
|
Posted - 2017.03.15 02:25:45 -
[77] - Quote
How can I turn OFF new sound, which is extremly anoying, and put back old sound, which was less anoying?
Or, can i delete somewhere soundfile, or something? |

Muru Dai
Port Muru
0
|
Posted - 2017.03.15 10:45:00 -
[78] - Quote
CCP The Funk wrote:Lothros Andastar wrote:Posting more for a friend than myself, but in any case:
Please don't remove the ability to resize the probes by clicking their edges completely. At least give a toggle to enable it. My friend has only one arm (amputated at the shoulder) and is incapable of using the keyboard and mouse at the same time, thus is physically incapable of pressing Alt or Control and using the scrollwheel at the same time.
Granted, in this particular case, he has a mouse with multiple thumb buttons and is able to bind a side button to Alt and Control to assist him, but needing to rebind mouse keys to keyboard keys should not be forced on anyone. Anyone who has a basic 2 clicks+scrollwheel mouse, which I assume is what the majority of people would use to begin with, and happens to have some form of handicap making them unable to use keyboard and mouse simultaneously are essentially locked out of ever scanning. We appreciate you raising this with us, how the system can be used with one hand was something we talked about during the redesign. The new slider that's been added to the Probe Scanner window should enable your friend to be able to resize probes. If they have any trouble though we'd love to hear from them, and this forum thread would be the best place for them to leave some feedback.
I underwent shoulder surgery recently and have the same issue, I'm currently playing Eve one handed and this change means scanning is just awful.
The slider feels completely disconnected from the map, because it is (figuratively and literally). Resizing the bubble inside the map gives very direct visual feedback, I directly control its size in a very natural way, I can drag in and out to the exact size I need compared to the signature I'm scanning. Sliders are abstract, dragging a bubble to resize it is natural. I agree the bubble dragging has never been right, it gets in the way, it's annoying. A solution is having a specific little icon you drag in and out to resize, rather than just any edge.
Even with the slider it has no labels, I have to just slide up and down to figure out where I am before settling into the size I want. And even with labels these are arbitrary numbers, a set of 'shrink' and 'grow' buttons would better reflect how scanning actually works, telling me the au is meaningless, there's no scale on the map. And even then my mouse has to criss cross back and forth across the screen, slowing things down a lot. It really feels like you put in the slider because it's consistent with how dscan works, not because it was better.
The correct solution has already been posted, let us toggle it on or off. That would be ideal for everyone. This is not the kind of issue that has a 'right answer', some people like me play Eve under very different circumstances and we need these accessibility options. Other people don't. Give us the choice.
(I even tried pulling my arm out of the sling so I could use alt key, and resizing is reversed! Just can't win. Please fix that too.)
Also, since I'm one handed I need to use the 'Open Map' button on the probe scanner rather than a hotkey, but you made it so tiny! This has been mentioned in this thread, but trying to hit that button with wrong-handed mouse control is so difficult.
Took me a long time to type this with one hand, so I hope you listen. Eve was already hard enough for me to play, but now it's just so painfully awkward that I just can't do it anymore. It's not too bad overall one handed, but I do so much scanning that I need it to work. I'll have to take a break from Eve until my shoulder heals or the interface is fixed, and I hope it's the latter.
(Side note, is there another way to split item stacks other than the shift key and drag? Seriously, doing that with one hand by holding shift with my thumb and dragging the mouse away with my fingers is really hard. A right click context menu item would be nice.)
Bong... bong.... bong.... bong... bong... bong... bong.... let us disable that too...
|

Muru Dai
Port Muru
0
|
Posted - 2017.03.15 10:59:04 -
[79] - Quote
CCP Claymore wrote:UPDATES:
- Inverted mouse scroll is intentional, it matches with the slider up and down. This will be a case of your muscles re-learning.
That slider is an abstracted representation of probe size and its "direction" is utterly meaningless, you can flip it or even just reverse the labels and it makes no difference. Using abstract UI to dictate natural interaction is absurd and counter to good UI design. That's why so many people are complaining, not because they "aren't used to it". I hope you'll reconsider,. |

Clockwork Bee
Mercurial Purpose
0
|
Posted - 2017.03.15 11:17:40 -
[80] - Quote
Clover Axion wrote:In the patch notes for the upcoming update, Quote:GÇó Removed ability to pick probe bubbles for resizing Thank you so much for this. It's the little adjustments like this that will make the process much easier & more efficient. I also truly appreciate the bug fixes that could erase scan progress due to certain variables. Clover.
Please make this an option, I'm currently back on the old-old solar system map to have this back and be faster.
I guess some prefer the key-enabling feature to resize because they might, sometimes, have issue clicking the right thing. Some other, like me, have issue when having to press multiple keys to do stuff. |
|

Ransu Asanari
V0LTA WE FORM V0LTA
518
|
Posted - 2017.03.15 13:19:43 -
[81] - Quote
Logged this bug and its already been closed with no details, so I wanted to raise it here to make sure it has visibility:
EBR-114813: SCANNING INTERFACE - NOT BLACK WHEN FULLSCREEN
This might be related to the comment about nebulae in the solar system map. Basically whatever was done with the skybox is causing green/black stripes when I'm fullscreen in the probing window. If I rotate around, I can see that it's not pure black, but there is a nebulae and stars in the background. I submitted screenshots in the bug.
Please go back to the pure black background. The striping issue is a problem, and the nebulae is just distracting. |

Clover Axion
Caprican Initiative Virtus Crusade Protectorate
5
|
Posted - 2017.03.16 12:13:24 -
[82] - Quote
Really awful mechanic that needs to be fixed:
When adjust the position of your probes that are close to the anomaly you are scanning, the radial menu over the anomaly will open up & halt your progress of trying to click & drag the probes.
I honestly don't even see the need for a radial menu in the scanning map, you can just use the probe scanner window.
Clover. |

Jeremiah Saken
The Fall of Leviathan
712
|
Posted - 2017.03.18 13:52:05 -
[83] - Quote
Can we have smaller "Solar system map" button. Someone may actually find it.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
|

Joviany White
Space Flakes
1
|
Posted - 2017.03.20 08:49:56 -
[84] - Quote
This new update is a pain. Seems that those people who developed this redesign have absolutely ZERO experience in UI/UX design.
1. Reversed ALT+MW probes range. Why!? You just forcing people to get used to new reverse direction. It's just plain wrong. You must at least add an option to revert this back. I'm not the only one -- this was mentioned in this thread.
2. Scan map... It's a pain now to judge the signature size with this unneeded overlay and those almost not visible red orbs. Pain. Also mentioned in this thread. Solar system map button have such a "huge" dimensions -- are you kidding? I just can't understand the "designer" here.
3. It's pain (especially in windowed mode) to use (and, again, we get used to a different) new buttons that now suddenly moved to the bottom. Why you did that?! I see no reason for that.
Look at this screenshot. I get used to have this probe scanner window in that place and now I have buttons in bottom -- a good way just to miss and click outside the Eve game window. I have multiple monitors and that's why I'm playing Eve in windowed mode. http://i.imgur.com/f6YKcrY.png
All other issues are nothing for me relatively to those 3 HUGE points above.
Please, give us an option to revert back or customize those things. |

Alyla By
7
|
Posted - 2017.03.21 12:31:53 -
[85] - Quote
I am having trouble with this new UI, especially color wise and regarding visiblity
Here is my scanning map : http://imgur.com/ZMB77Bm
No signature is selected, but I can also barely see any signature. I often see the biggest cluster of signature to mass probe them.
I would like to know if anyone else is having issue like I do, and if a solution has been found |

Joviany White
Space Flakes
1
|
Posted - 2017.03.23 06:02:44 -
[86] - Quote
Alyla By wrote:I would like to know if anyone else is having issue like I do, and if a solution has been found
Yes, you are not the only one. On my map even worse. I can barely see orbs until selecting a signature in the list. |

Henri Alabel
Dane Solo Corp Inc
0
|
Posted - 2017.04.17 06:31:22 -
[87] - Quote
I still don't get why on earth a super advanced million isk space ship, can't remember the type of cosmic signature after you dock and jump  . I get that things have to be hard in Eve, but do they have to stupid and cumbersome.
Please make it so, that if you scan down a cosmic signature to 100%, it will remember the type. Perhaps for like two hours or if you get more that 5 jumps aways. If you come back you have to scan it down again, but please let it remember the type |

ShadowNeo29
TunDraGon Lost Obsession
16
|
Posted - 2017.05.09 14:38:58 -
[88] - Quote
I don't want this crap, give me my old scanner ! |

Vartigus
Roadkill Rodents
0
|
Posted - 2017.05.09 16:35:23 -
[89] - Quote
Just what I need ANOTHER thing opened on my screen to clutter it even more. |

Toxic Fuzz
Fuzz Industries Fuzzy Logic.
4
|
Posted - 2017.05.10 03:27:15 -
[90] - Quote
I am an explorer among other things. A good deal of my time in game is spent scanning. When I first saw the new scanning system I thought that it lacked the ease of use and functionality of the previous scanner.
I understand the need to update some of the games systems, legacy code is difficult to work with when notes are not accurately kept, and you loose the talent that created it in the first place, but WTF?
I would think that a new scan system would be better, easier to use, offer more functionality. But no, not only did we loose a lot in the transition to the new system, but it is far more cumbersome and does not work nearly as easy as the previous system.
It seems to me while focusing on the graphic content, that CCP has lost the talent that built the game mechanics we expect from CCP. Why else would an older system work far more fluidly and better than the new?
The game is becoming less enjoyable, less fun to play. Removing the in game browser completely changed the way that I search for potential systems that may be worth exploring, forcing me to use a in game system that is difficult and cumbersome. Dotlan was amazing in this regard. And now the scanning system is totally ruined. Seriously, it's like sucking chunky crap through a slurpy straw.
If you want to increase the number of active subscribers, of people who buy plex, of those who wish to play the game to it's full potential then stop, stop right now, adding content that makes the game more difficult to play. We already practically need to be data analysts to play the game, and now we have to figure out how to use broken, practically useless systems to play the game we loved the way it was. Get it right, you had over two years to create a system that was better and you blew it. You ruined it. YOU the DEVs. It's broken, it's cumbersome, it doesn't even look good and I would have expected at the VERY LEAST that. Put the menu back that allows the ease of use and identification of potential scan sigs. I don't want half my screen blocked out by a giant display. Allow the expansion and contraction of the scan probe area ON SCREEN, it's faster, and far easier to use it this way. Please, get your act together, and don't take 2-3 years to fix what you broke. And until you fix it, employ the old system so that those of use who are explorers can continue enjoying the game~! |
|

Rowells
ANZAC ALLIANCE Mercenary Coalition
3180
|
Posted - 2017.05.10 15:42:37 -
[91] - Quote
I don't know if this has been covered or not, but previously you could open the dscan and probe windows by pressing the hotkeys that cycled each. Now it's tied specifically to a hotkey that opens the windows. For whatever reason, the dscan window still opens when you try to dscan, but the probe window doesn't. |

Briar Thrain
Black Hat Frigates
15
|
Posted - 2017.05.11 21:21:16 -
[92] - Quote
I can only tolerate to use the new probe scan interface in fullscreen mode with the signature window separated to make it as similar to the old system as possible. I greatly miss being able to use one hand with my mouse and click/drag the probe radius edge to change the group radius, and a slice of pizza or fork in the other hand. This change either lengthens the time it takes me to scan or leaves me shriveled and starving. lol
I much prefer the color progress indication of the line items of the signature/anomaly window to be solid rather than a thin bar.
Also a big one for me - no matter how you prioritize the order of line items in the sig/anom list things jump around wherever they re-categorize to as their scan progress changes, it's infuriating. You used to at least be able to organize the items by anomalies/signatures top/bottom of the heap but this no longer seems to be possible unless I am missing something? Its distracting and slows down what would otherwise have been strait forward in the old system. IMHO there should be some way to lock all of the items in the list where they are so that you don't have to go on a visual wild goose chase every time a scan cycle completes. |

Jay Albot
Silent Wings
0
|
Posted - 2017.05.12 17:29:20 -
[93] - Quote
Please CCP, bring back the old probe scanning UI. The view is better. Furthermore, the new one is overheating my graphics card.
Hope to see the old one back in game. Thanks for reading. |

Ms Bungle
AQUILA INC Verge of Collapse
0
|
Posted - 2017.06.03 22:31:30 -
[94] - Quote
Just tried the new probe scanner for the first time. It's awful. Please at least give us an option to drag probe size with or without holding left alt. I never heard anyone complain that they accidentally clicked a bracket when trying to drag probe size. Regarding the new ui, what were you thinking? https://i.ytimg.com/vi/3hSweoU-c4s/maxresdefault.jpg is the old scanner. http://i.imgur.com/O4zH8kh.png Is the new scanner. The old scanner was so clean, and simple, and usable. The new scanner is just unusable for me, it's just downright tedious and I can't remotely enjoy it like I used to. |

GeeBee
Backwater Redux Tactical Narcotics Team
132
|
Posted - 2017.06.18 21:02:29 -
[95] - Quote
Suggestions To Help Others Transition Better 1) Default Probe Map to Full screen 2) Make The Show Solar System Map Button More Noticeable? Maybe with color or a pulse animation. 3) Add A Toggle For The D-Scan Cone To The Probe Scanner Window 4) Option for Resizing probes by clicking/dragging that was removed. |
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