Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

CCP Claymore
C C P C C P Alliance
417

|
Posted - 2017.02.23 15:13:37 -
[1] - Quote
Hey,
Now we are live on Singularity, this will be the official thread for feedback relating to the probe and directional scanning UI and UX changes.
Lots of changes have happened. If you missed the dev blog it can be found here: Scanning UI and UX devblog February 2017
There were some things we missed from the blog as we were working on them or they were not ready.
The following has also been changed and is live on Singularity along with everything in the blog: New Sounds Directional Scan Hologram Improvements to Directional Scan shape tracking and moving Directional scan shape bracket highlighting Current nebula in solar system map Site Difficulty
Known Issues:
- Some users directional scanner will not open properly, clearing settings will resolve the issue
- Ordering of highlighted brackets in the d-scan cone can cause brackets in the scan cone to not be highlighed
Bug Reporting: If you experience any issues please submit a bug report. You can find more information about submitting a bug report here: Bug Reporting
We look forward to your feedback on all the changes.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Legion40k
Hard Knocks Inc. Hard Knocks Citizens
111
|
Posted - 2017.02.23 16:27:28 -
[2] - Quote
Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?
As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not.
Looking forward to testing this out!  |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
|
Posted - 2017.02.23 17:11:41 -
[3] - Quote
On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi. |

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
327
|
Posted - 2017.02.23 17:52:13 -
[4] - Quote
Raphendyr Nardieu wrote:On SiSi only the old probe and d-scan interface seems to be accessible. Also the option "Try the new probe and directional scanners" that is present on TQ is not there on Sisi.
This should be fixed. When SiSi comes back up from DT, check the box and then hit ALT+P or use the radial menu on your hud.
Operations Director of Hard K(n)ocks Inc.
|

NightF0x
Curiously Incompetent The Glory Holers
1
|
Posted - 2017.02.23 18:14:47 -
[5] - Quote
I love everything about this new scanner except how bright the DSCAN bubble is compared to everything else. Right now, it overpowers the entire interface when active. I do love the changes and look forward to seeing it live on TQ soon. BTW, it might just be me, but I think the mousewheel probe resize is backwards from normal. |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
|
Posted - 2017.02.23 18:51:16 -
[6] - Quote
Yey. It's working..
Sum things I found out:
- When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
- F9 doesn't remember opened probe window or d.-scan
- If signature and probe moving arrow are on top of each other both will receive click/drag events
- Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
- If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
- alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
- same for ctrl+scroll, it works to different direction than on TQ
- I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
- EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
- Button to set your probes in middle of the sun (if you took them accidentally out of system)
Good stuff too :)
- I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
- Scan progress when shown only to the selected is create!
- Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.
Overall it's really good direction! Good job! |
|

CCP Claymore
C C P C C P Alliance
418

|
Posted - 2017.02.23 19:37:54 -
[7] - Quote
Legion40k wrote:Soo.. are we supposed to have the 'Try the new map' option checked or unchecked to test this out?
As it stands it's only loading the really old scanning UI and I can't seem to find a way to open the new one regardless of that option being checked or not. Looking forward to testing this out!  edit - it's working now!! omg this is awesome Alrighty so a couple things off the bat now it works:-
- ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.
- where is the clickable button to open the system map? F9 is great and all, but clicking is fast if you're trying to tab in and out of fullscreen fast
- placing the probe controls at the bottom of the Probe Scanner window (likewise, placing the Directional Scan button wayyyy at the bottom of the window massively increases mouse travel across the screen to click it when tabbing between Probe/Directional windows (yes a bit old school to have them in the same frame)
- can we get the appearance of bookmark pins to stack with each other a bit less easily?
- pressing 'C' to Directional Scan a location on the system scanner works for most icons but not bookmarks, whereas holding down left-click on a bookmark let's you aim the Directional Scan at it
loving it so far though
Glad to see it is working :)
Will take a look at all these tomorrow.
For Directional Scanner you should use V now.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Hirmuolio Pine
EVE University Ivy League
6
|
Posted - 2017.02.23 19:39:43 -
[8] - Quote
Feedback:
Animations in map bad for performance. I get down to 38 fps during animations (i5-3570k, RX 480).
Camera movement at 75 fps is fixed!
Animated camera movement (double klick sig). During this I lose control of camera (can't move camera, can't zoom) and this is bad.
Animations in general are too slow. Should be fast enough to not make things worse compared to no animations.
The blue wave moving over probe window during scan looks a bit odd.
Why do you keep pushing star background on maps? I don't like it at all. |
|

CCP Claymore
C C P C C P Alliance
418

|
Posted - 2017.02.23 19:44:23 -
[9] - Quote
Raphendyr Nardieu wrote:Yey. It's working.. Sum things I found out:
- When moving system with right click, the system moves slowly. I think it should be stuck to the mouse as these kind of thigns always are (same for rotating the camera). Of course for double click or other not directly player controlled movements animation is good.
- F9 doesn't remember opened probe window or d.-scan
- If signature and probe moving arrow are on top of each other both will receive click/drag events
- Tooltip for analyze says that you need probes to be able to (presume this is tooltip for the launch action)
- If probes are analyzing alt+scroll makes zoom action (I think it should ignore the command)
- alt+scroll works the wrong way around. Scroll wheel direction that moves system away from the camera (smaller etc) makes probe radius bigger (I think it should make them smaller) (Also, this works now differently to how it does on TQ currently)
- same for ctrl+scroll, it works to different direction than on TQ
- I think thre could be option to disable the circle around objects that are in d-scan range. It's handy feature, but might sometimes add too much to the view (compare to options about what objects to show on the map at all)
- EBR-112919: I could probe down mobile depot with sisters core probes (but not ships)
- Button to set your probes in middle of the sun (if you took them accidentally out of system)
Good stuff too :)
- I like the symbols in direction and probe scanners. At least in d-scan it makes way faster to notice different ships. Also 8 Scanner Probe named "Probe" ships doesn't fool so easily.
- Scan progress when shown only to the selected is create!
- Line between two possible results is amazing (though system could automatically filter the another one out. Don't know what ancient program my future space ship is using as it can't make this super simple task.
Overall it's really good direction! Good job!
Great feedback!
Will check it all out tomorrow bring it up with the team.
Quality Assurance Analyst
Team Psycho Sisters
|
|

Richard Knickson
Federal Navy Academy Gallente Federation
5
|
Posted - 2017.02.23 20:00:48 -
[10] - Quote
On the current Scanner if you click on an item, all the other sigs (red blobs) are removed from the map. Like so: * Everything highlighted http://i.imgur.com/PAbeTDl.png
* One item clicked http://i.imgur.com/0JCSqX4.png
On the new Scanner on SISI, if you click on an item, all the other red blobs still show up on the map. Making it harder to pin down a certain sig. Like so:
* Everything highlighted http://i.imgur.com/rnvJEQa.jpg
* One item clicked http://i.imgur.com/BTgo6TV.jpg |
|

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
|
Posted - 2017.02.23 20:13:56 -
[11] - Quote
I think this is half good idea. I would go by removing the red balls (area indicator), but I would keep the red X or other symbol that shows the middle. Thus it would be possible to change from signature to signature using just the map, but still clear useless information when not needed. |

Skadoos
Tragedians
1
|
Posted - 2017.02.23 20:15:59 -
[12] - Quote
I'm liking the probe scanner changes a lot so far. Here are a few issues I found during my short test:
- I'm experiencing the same random FPS drops during scanning that keep happening on TQ. I'll be by myself in a system with nothing else running in the background and sound turned off, FPS will randomly drop to single digits in the solar system window with probes deployed.
- I miss the button to open the solar system window from the probe scanner window.
- The central arrow of a probe formation twitches wildly when moving the other arrows near it by Ctrl + dragging.
- I bound the Refresh Probes command to a Ctrl + key shortcut and this happens when I press it: http://imgur.com/a/7hIzk
|

Violet Dawn
Hard Knocks Inc. Hard Knocks Citizens
0
|
Posted - 2017.02.23 20:20:41 -
[13] - Quote
Just a few things I've noticed so far, in no particular order.
Actual stuff that feels weird:
- Double clicking on a sig/anom in the scanner moves the camera there, but the animation could be a little faster without looking weird, I think. Scanning as quickly as possible is often key. More importantly, while regular camera control is affected by the 'stiffness' setting, the automatic movement isn't, and that feels a bit incongruent.
- Losing control of camera rotation while it's moving to a new position also doesn't quite feel right.
- Seeing as d-scanning is instant, I'm not sure what the purpose is of the green fade? Feels like there should be a less obtrusive way of showing 'yes you d-scanned'. Maybe this is a personal preference thing, but it looks a bit odd to me.
- If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.
Small improvement requests:
- Please let us get rid of the default overview settings in the directional scanner. Being able to bind personal overviews to the first bunch of shortcuts would be awesome. Now my first personal setting gets bound to Ctrl-9 and that's not exactly a convenient keybind.
- Can't call this an actual problem since it depends on window positioning, but I really don't like the d-scan settings being partly on the bottom right now. I would love for these to be moved back up to the filters - there's not really any reason for them to be this far apart - or at least to have a setting to either have both on the bottom or the top.
I'm also hoping that resetting settings is no longer needed by the time this hits TQ. I'm not particularly looking forward to repositioning a thousand windows and changing fifty settings. No big deal on Singularity, but pls fix nonetheless.
Other than that, I'm extremely happy with the improvements so far. :) |

Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
129
|
Posted - 2017.02.23 20:26:37 -
[14] - Quote
Can you please either put all of the interface buttons/toggles/sliders at the top OR at the bottom instead of half top half down?
Why does the system map have such a huge minimum size?
Otherwise I like it. |

Cx Koraka
EPICentre Syndicate The Singularity.
0
|
Posted - 2017.02.23 21:00:52 -
[15] - Quote
Violet Dawn wrote:If I detach both d-scan and the probe scanner from the map, how am I supposed to bring the map up again? The way I currently do it is to dock either window - bringing the map up again - then undock them to keep the separate map. Maybe I'm just being clueless but I don't see a different way to do it right now. Undocking these windows should probably add a "show map" button somewhere.
Seconded here, opening and closing the map is now far more awkward if you don't use the shortcut, please re-add that button when both windows are detached. |

The Closer
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.02.23 21:01:03 -
[16] - Quote
I live in wh Space, I always have my directional scan/probe window open. Please make the open and Close d-scan seperate from the map. or have a setting that can change this behaviour. I also find it harder and less functional to have the sliders at the bottom. Removing the button to open and Close map on the probe and dscan window, makes the process of opening and closeing a double up process, instead of a 1 click process. |

Jonny Copper
Local Spike. Capital Escalation.
94
|
Posted - 2017.02.23 21:40:25 -
[17] - Quote
The new scanning UI looks cool. My only issue with it is that I've been using the original probe/dscan windows until today and where the old analyse button used to be is the new probe recall button. You might be able to see how frustrating that is. |

Lhord GankBang
Black Omega Security Mercenary Coalition
1
|
Posted - 2017.02.23 22:58:25 -
[18] - Quote
I like the new icons and the overall UI decisions made. However the scan button and the distance slider are located at an awful position. Not sure what urged that placement decision, but it is illogical and inconvenient. Putting those at the very edge of the window is frustrating for those not using shortcuts. You will often click the task-bar instead, if you are running the game in windowed more (which 90% of experienced players do),
Putting the button and sliders at the top of the d-scan window makes so much more sense. |

Sina Airuta
Science and Trade Institute Caldari State
0
|
Posted - 2017.02.23 23:21:30 -
[19] - Quote
- Fullscreen mode is still a fake fullscreen mode. On the old map it is truly fullscreen. Doesn't make much difference visually (though you can notice the space view outside the map window) but it's probably more resource-intensive.
- Why not make the map background full color instead of 90% transparent. Again probably resource-intensive.
- Why remove the map button on the probe scanner window ? Now have to make 2 clicks instead of 1 to open/close the map.
- Why remove the way you click on the edge of the probes to resize them ? It works perfectly fine on the old map. Now you're forcing me to use the keyboard shortcuts because using the slider is too inefficient.
- Why change the buttons' position to the bottom ? Makes mouse movement longer. You really want me to use the keyboard, don't you.
- Animations are useless and make the scanning process slower.
- The glowing effect on the D-scan window is useless and alters visibility.
Good job getting rid of the sunlight. You're getting closer to a less shiny and more functional map. |

uhnboy ghost
retard hills
86
|
Posted - 2017.02.23 23:22:48 -
[20] - Quote
if you have the system map fullscreened and open the probe window / d-scan its "docked" or what ever its called and gets closed whit the system map, pls make it undocked from start and let ppl dock it when they first try it or els you will get 100 bugg reports about the map is killing the prob/d-scan window
no button to open the system map in the probe windows is realy bad F9 or the "thing" to the left of the hud is to hidden and slow
also the coulors of the colors of the map is alot more grey then it is now http://i.imgur.com/OGjJEcJ.png (same settings on tq as on sisi) but maybe something to help whit visibility
also pls make the map button in the neocom kill the system map if its fullscreened
will try it out more tomarrow but looks like its a nice start alot easyer to see the sigs but need to test it more this weekend
and yeah i have now pressed the "recover probes" 7 times, moving all the buttons down was not great
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|
|

SilverBack Rotineque
Dropbears Anonymous Friendly Probes
0
|
Posted - 2017.02.23 23:30:05 -
[21] - Quote
Overall great changes! I'm very happy with them and am excited to use on TQ. My main critiques have already been stated, but I will reiterate them as I feel they are important.
- There needs to be a button that opens/closes the scanning map on the Probe Scanner window, like there is currently. A keyboard shortcut is good, but shouldn't be primary and the option by the capacitor is generally awkward and not as fast
The Dscan window closes when you close the scanning map. It needs to stay up unless closed; alternatively, have an option in settings that closes it when you close the map. This is important for most people, but especially wormholers.
The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard.
Once again, love the changes overall. Thanks for this! |

Hoshi
Brave Newbies Inc. Brave Collective
58
|
Posted - 2017.02.24 01:10:25 -
[22] - Quote
Sorting the D-Scan result by Distance seems completely fubar. Sort order seems mostly random. Type and Name works fine and for some reason you can not sort by Icon.
Also just logging off and logging on again breaks the scan window, you need to reset settings for it to work again.
"Memories are meant to fade. They're designed that way for a reason."
|

Aden Ordinii
Garoun Investment Bank Gallente Federation
23
|
Posted - 2017.02.24 06:27:09 -
[23] - Quote
Tested the new map yesterday.
When jumping or undocking it keeps puping up unwanted
I also would like to have a minimap option in the scanwindows, i fly around with D-Scan, and scanprobe windows open all the time. So it dosent feel smooth to go back to the scan icon in the HUD and open the map there. Otherwise it looks good, so far. I think you are on the right track |
|

CCP Claymore
C C P C C P Alliance
420

|
Posted - 2017.02.24 11:21:41 -
[24] - Quote
We are going to take a look. Cheers for the great pics!
Quality Assurance Analyst
Team Psycho Sisters
|
|

Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
129
|
Posted - 2017.02.24 11:51:03 -
[25] - Quote
Oh, yes. This is definetely needed! |

Jeremiah Saken
The Fall of Leviathan
663
|
Posted - 2017.02.24 13:33:59 -
[26] - Quote
Distance is not updating. Probe scanner window must be switch on/off to update.
D-scan window must be open all the time not only when system map is open.
SilverBack Rotineque wrote:The alt + mousewheel scrolling is reversed for resizing the probe scan area. This is not as big of a deal, but change is hard. It makes more sense now. Wh up to increase size wh down to decrease it.
Position buttons change is not neceassy I think (just because you want to lock probe scanner window with open system map?)
Binding up probe scanner window with open system map maybe looking good but has very low usability.
When I'm probing it may feel connected, but after I stop all I want to use is probe scan window alone without system map. I don't want to switch map every time I choose another scanned signature or anomaly. When you scan one system/wh it's ok, but when you do it with 20+ systems it'll be tedious. Can we have double d-scan and probe window? One set bind with system map and one outside the map?
Btw can we switch signatures with anomalies? Signature is something we already know like scanned "anomalies" we have now, anomalies is something we have to discover.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
|

Dave kazkade
R3d Fire Mouth Trumpet Cavalry
13
|
Posted - 2017.02.24 14:03:29 -
[27] - Quote
Could you add a minimize ability to the probe window or bring back the map button in the probe scanner, I found it very annoying to fiddle around with the hotkeys just to get the map to open, this is worse than the current scanner window were you can just click a button to quickly open or close the map. |

Irrelevant Mirror
Dwarf Fortress
0
|
Posted - 2017.02.24 15:37:25 -
[28] - Quote
Doubleclick on the signature should center camera on it, right? In the system map or in the list of signatures. But with the signatures scanned down 10% or less (not totally correct percentage, mean signatures that have X instead of a point) it works only in the map, they dont respond to a clicks on the list. Oh, and bring back "Map" button to a probe scanner window is a really good idea |

6 Vinatieri
Lazerhawks L A Z E R H A W K S
1
|
Posted - 2017.02.24 19:59:13 -
[29] - Quote
Great work, but please please move the scan controls back to the top. Or at least give the option to swap between the two. plz plz
http://i.imgur.com/e5h8RXS.png
http://i.imgur.com/ix8JBsx.png
K162
|

v3L
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.02.24 23:14:18 -
[30] - Quote
I'd kill for a color picker for those signatures. People have been asking for years if you could make them a bit more visible. Red surrounded by red on black background is a real strian on eyes. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |