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Big Socks
Amarr Intersolar Research
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Posted - 2007.10.29 15:59:00 -
[121]
Ok cool thanks, and BTW Ittey i think this is possibly the best guide i have read in a long time, with a little help from friends and a big help from your guide i have done many inventions and loving it :) cheers for the accurate and easy guide mate.
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Qual
Gallente Cornexant Research
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Posted - 2007.10.30 19:02:00 -
[122]
Originally by: Qual
Originally by: Kdah Ok, I think I know what the problem is. The formula should read:
Runs = max(1;Round.Down(ActualRunsInputBPC/MaxRunsInputBPC*MaxRunsOutputBPC) + DecryptorBonusRuns)
That makes sure that you always end up with at least one run, but if you use a decryptor with bonus runs and a low-run BPC, you can end up with only the bonus runs on the resulting BPC.
Your example should then read:
Runs = max(1;Round.Down(1000/1000*10) + 4)
I guess I am to blame for that error. And you are of course right. Good catch!
It's been a long time in the making, but i've just posted an updated version of the runs formula here.
"The short version: Qual is right." -Papa Smurf |

Mark Amarr
Roving Guns Inc. RAZOR Alliance
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Posted - 2007.11.07 17:51:00 -
[123]
I'm thinking of trying invention - can you just clarify a point for me?
Assuming you have, say, 10 max run BPCs and a data interface, how do you then go about starting the jobs when it comes to the base items and decryptors? can they be used simultaneously? From what (little) I understand from the guide there are 3 possibilities:
1) You have to have 1 bpc, the data interface, 1 base item and 1 decryptor to go in, start job, wait for it to finish, then rinse and repeat 9 more times.
2) You can start up 10 "goes" by putting all BPCs in along with the data interface, a base item and a decryptor.
3) The data interface does not disappear from hangar when it is used for an invention job, so you can start concurrent invention jobs with 1 bpc, 1 base item, 1 decryptor going into each separate invention run.
or is it something else entirely?!
Thanks.
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Amateratsu
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.11.08 21:22:00 -
[124]
Hi
I've just completed 4 invention jobs on sisi for the new Golem TII Battleship.
3 succeeded and 1 failed
I used Installation Guide with a 1 run Raven BPC and no metea item Resulting Golem BPC's were all ME -4 PE +1 3 runs each
this result does not match up with the modifiers that the installation guide decryptor should give which should have resulted in ME -7 PE -1 and +4 runs.
Can anyone explain these results? or is the information regardin the decryptors incorrect?
Just curious, if i get similar results on tranquility i will be a very happy bunny
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.10 12:38:00 -
[125]
Decryptors are being "balanced" right now. No idea what's happening with invention chance, but ME/PE levels from decryptors seem to have been heavily boosted across the boards (only "pluses", no more minuses), but bonus runs have been decreased.
Of course, we're still not seing the final numbers yet I suppose, we'd have to wait for the actual release first. I just hope they do get out the new data exports ASAP, so we can see what exact changes they will have made by then.
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2007.11.12 20:13:00 -
[126]
I was just going to ask more or less the same question as Amateratsu. I did eight invention jobs on sisi for the Minmatar BSes (four each) and ended up with one Black Ops and two Marauders prints (37.5%). I used Assembly Instructions and 1 run BPCs on all of them and the resulting prints were ME -4, PE +1, 3 runs (I expected ME -7, PE -2, 4 runs).
While I realize these two data points aren't sufficient to be considered statistically significant, I wonder if they may have increased the success chance significantly?
Oh, and Ittey, I just noticed a minor error (typo) in your guide:
ME Wastage Constant 0 0 1.1 <-- wastage should be 0.1; constant is correct -1 0.2 1.2 -2 0.3 1.3 -3 0.4 1.4 -4 0.5 1.5 -5 0.6 1.6 -6 0.7 1.7 -7 0.8 1.8 -8 0.9 1.9
-- Becq Starforged proprietor of Starforge Industries, a subsidiary of Minmatar Ship Construction Services
At Starforge Industries, the world of tomorrow is being blown apart today! |

Lucre
STK Scientific Black-Out
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Posted - 2007.11.12 20:21:00 -
[127]
I see nothing in the guide mentioning it, but I've heard a theory - mostly from those having good successes doing invention at POS - that standing with the corp owning the facility affects invention successes. Has anyone any experiences which support or contradict this, or is it just one of those myths that arise from a combination of lucky and unlucky streaks at the right times? |

Gner Dechast
Gallente Flashman Services
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Posted - 2007.11.13 12:54:00 -
[128]
Nice guide Ittey.
Does anyone have an idea how to run invention jobs in POS (mobile lab).
There's gotta be some strange trick to this, as no matter where I keep my interface, it can't find it, ergo, I cannot run invention jobs 
Anyone?
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chinook
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Posted - 2007.11.15 21:55:00 -
[129]
I cant seem to invent from my corp hanger. I can research bpo from it fine but need to place items in lab at pos to invent. only have scientific networking at 1 but should be fine as I can remote research ok. ?????
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Ittey
Whiskey Tango Foxtrot Trinity.
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Posted - 2007.11.16 05:10:00 -
[130]
Originally by: Becq Starforged Oh, and Ittey, I just noticed a minor error (typo) in your guide:
Nice catch, fixed.
Oh and try not to complain about my guide not matching sisi people, not really my fault that CCP keeps changing stuff.  I will update it as soon as the new changes are made, don't have enough time to keep every little upcoming change in the guide. ---------------------------------------------- My invention guide: here |

George Peppard
Gallente THE A TEAM
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Posted - 2007.11.22 15:03:00 -
[131]
So if I have understood these calcs correctly, unless you are using a decryptor, you can only successfully invent a 1 run BPC of any given ship, irrespective of how many runs the initial Tech I BPC has.
Use of run boosting decryptors also seems to make most sense on ships in terms of cost v. return.
_____________________________________________ If you have a problem, and if no-one else can help, then if you can find us, maybe you can hire the A-Team! |

Lilith Faux
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Posted - 2007.12.01 03:24:00 -
[132]
Speaking of which...is there really any benefit to using a max run ship BPC over a 1 run ship BPC? Or did I miss some formula that explains it...
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jsman99
Caldari Provisions
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Posted - 2007.12.03 11:32:00 -
[133]
Well, I read your tutorial and started some invention. My first was lucky and finished with succes. But I put 300 run BPC T1 into invention, and get only 1 run copy BPC (T2).
I read your example: The final number of runs formula is a doozy compared to the others, so I will explain. Runs = max( 1; Round.Down( ( ( ActualRunsInputBPC / MaxRunsInputBPC ) * MaxRunsOutputBPC ) + DecryptorBonusRuns))
This was rig then: ActualRunsInputBPC = 300 (this was my bpc and I made them 300 runs) MaxRunsInputBC = 1000 (rig) MaxRunsOutputBPC = 1000 (im not sure but I think this also 1000) I wasn't using any decryptor then runs = max (1, round.down(((300/1000)*1000)+no.bonus) runs = max (1, 300) runs = 300
Why I got 1 run BPC? Or where I make mistake?
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Bambi
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Posted - 2007.12.06 12:11:00 -
[134]
Originally by: Amateratsu Hi
I've just completed 4 invention jobs on sisi for the new Golem TII Battleship.
Just curious, if i get similar results on tranquility i will be a very happy bunny
Sisi seems to give FAR better chances of success with invention than TQ.
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Jann DeVIlle
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Posted - 2007.12.07 21:12:00 -
[135]
Originally by: George Peppard So if I have understood these calcs correctly, unless you are using a decryptor, you can only successfully invent a 1 run BPC of any given ship, irrespective of how many runs the initial Tech I BPC has.
That's how I read it as well. Also, I just invented my first Tech 2 Frigate from a max. run BPC (without decryptor), the result was a 1 run Tech 2 BPC. So the experiment confirms our understanding of Ittey's guide.
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Baniya Bhai
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Posted - 2007.12.08 04:44:00 -
[136]
I did the new Devoter ship invention using Circular Logic as the decryptor. What I got after several tries is a 1 run BPC? I thought I would get a 9 run BPC at least. Anybody know more about this?
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2007.12.10 10:31:00 -
[137]
You should have gotten a 9-run BPC. My guess is that you accidentally left the decryptor field blank on that job.
-- Becq Starforged proprietor of Starforge Industries, a subsidiary of Minmatar Ship Construction Services
At Starforge Industries, the world of tomorrow is being blown apart today! |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.10 22:15:00 -
[138]
Thanks.
Since it's a Beginners' guide, you might want to remove the reference to the now defunct T2 BPO lottery from the "Skills" page.
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |

RIVAL BLOOD
Caldari FW Advanced Tech
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Posted - 2007.12.14 01:10:00 -
[139]
For items are they module only or ship based as well. Ive heard conflicting reports on ship meta items simply designed to reduce the negative % chance reduction and Ive had people say it doesnt matter at all.
Does it or does it not matter to use a ship in the invention rolls? ***********************************************
Supplying Eve, one item at a time.
Man does that take a long time!! |

Ittey
Whiskey Tango Foxtrot Trinity.
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Posted - 2007.12.16 04:24:00 -
[140]
Using base items on ship jobs does increase the odds, but not enough to make it cost effective currently. ---------------------------------------------- My invention guide: here |

Jayden Lancia'Yu
Gallente
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Posted - 2007.12.20 16:09:00 -
[141]
whats the success rate with ships?
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Jann DeVIlle
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Posted - 2007.12.21 21:22:00 -
[142]
A few datapoints for frigate invention:
Post Trinity, I've run a little test series on Tranquility about the effect of max run BPCs vs. one run BPCs in ship invention. All relevant invention skills were at 4.
First try: Manticores invented from Kestrel max run BPCs. 10 attempts, 8 of 10 with User Manual (forgot the decryptor for the other 2). 6 out of 10 attempts were successful.
Second try: Manticores invented from Kestrel BPCs with only 1 run. 10 attempts, 9 of 10 with User Manual (forgot the decryptor in one case). 0 out of 10 attempts were successful.
Now this looks like the run count on the T1 BPC makes a difference for the chance of ship invention, which conflicts with reports from pre-Trinity. Did anyone else test for the influence of T1 BPC run count on ship invention? If yes, what were the results?
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thegallenteamarrguy
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Posted - 2007.12.23 01:22:00 -
[143]
thank yyou
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atoninothemighty
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Posted - 2007.12.23 01:26:00 -
[144]
thank yyou for the guide
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Ishxara
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Posted - 2007.12.23 15:09:00 -
[145]
Edited by: Ishxara on 23/12/2007 15:11:42
Originally by: Jann DeVIlle
Now this looks like the run count on the T1 BPC makes a difference for the chance of ship invention, which conflicts with reports from pre-Trinity. Did anyone else test for the influence of T1 BPC run count on ship invention? If yes, what were the results?
Dunno about ships but with rig BPC it gives the same amount of runs with 1000 run bpc and with 1 run bpc.
first try 10 * 1000(max) run rig bpc, no decr result : 5 * 1(one) run -4me/pe
second try 10* 1 run same rig bpc, no decr result : 4 * 1(one) run -4me/pe
What is the point to waste time on 1000 runs BPC ?
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MORRS
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Posted - 2007.12.24 06:11:00 -
[146]
Can someone post what is different with the decyphers since the last patch? The decyphers them selves have no information in the description or attributes as to what they do and what percentages
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Gort
Storm Guard Elite
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Posted - 2007.12.28 23:20:00 -
[147]
Invention is an enigma, wrapped in a cipher.
Thanks so much for the guide, however. It's a good one.
Gort
-- When in doubt, empty the magazine. |

Dominique Vasilkovsky
HOW Industries
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Posted - 2008.01.02 10:02:00 -
[148]
I finally had a look at this guide and noticed you got the pre Trinity stats listed for the decryptors on this page.
Signature approved by Eldo |

TubeChild TK421
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Posted - 2008.01.04 00:44:00 -
[149]
Link is dead. Long live the link.
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Mamede
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Posted - 2008.01.07 10:13:00 -
[150]
So if for ships the "normal" max runs is 1. If we use a +4 runs decryptor. We get 4 runs or 5?
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