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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.04.28 14:53:00 -
[1]
Edited by: Wylker on 28/04/2007 14:49:07 Removal of static plexes
I'm personally pretty excited about this, as static content is what ruins most MMOs eventually, what does everyone think?
Will this be the end of RA? 
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.04.28 14:57:00 -
[2]
Edited by: Rod Blaine on 28/04/2007 14:54:13 nm, didn't notice this is caod, no use posting anything like this here.
[center] Old blog |

Rasterman Ganja
Minmatar GanjaCorp Security Services
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Posted - 2007.04.28 14:57:00 -
[3]
Edited by: Rasterman Ganja on 28/04/2007 14:53:50 First in a Diss-RA thread. [EDIT: DAMMIT! Second!!]
And I think this'll hurt the macro morons worse than RA, since the macroers will actually have to use some human interaction and find somewhere to cheeze before they can turn on their auto-farm progs.
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.04.28 15:27:00 -
[4]
Yeah, if we get into a discussion of the change itself the thread will get moved or locked. I was more interested in what people thought it would do to how the major alliances claim space etc.
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Cosy
Porandor
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Posted - 2007.04.28 15:44:00 -
[5]
Originally by: Wylker Edited by: Wylker on 28/04/2007 14:49:07 Will this be the end of RA? 
RA will plex on your system and u even don't know about a existing plex there  
IBTL  *snip* - not a appropriate link - hutch hutch is a pet :P |

K5K AnimalMother
Amarr hirr Morsus Mihi
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Posted - 2007.04.28 15:53:00 -
[6]
Originally by: Wylker Yeah, if we get into a discussion of the change itself the thread will get moved or locked. I was more interested in what people thought it would do to how the major alliances claim space etc.
LOL, if you really wanted input on future changes you would have left out the "End of RA" part.....troll.
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Graalum
Foundation R0ADKILL
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Posted - 2007.04.28 16:02:00 -
[7]
soundsl like ra space will still have better odds of high-end spawns.
I'm interested to see this work out, and i think it will work well for those whose play schedules don't work well into the complexing mold.
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Havras
The Syndicate Inc
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Posted - 2007.04.28 16:57:00 -
[8]
While it will, indeed, hurt macro miners (a good thing) It will kill the game for any casual player/industrialist (a bad thing).
Those casual players log on knowing they have a set of places they can go to and be able to rip up some belts to build ships or market the mins. Most casual players of this type aren't going to be happy with having to scan down belts or rats to hunt for the couple hours they might have to play. It's just another time sink in an already time sink intensive game.
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stephane devaulx
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.04.28 17:56:00 -
[9]
as it has just been said, if ccp think it is the sollution to kill macro miners, they are true, but macro miner wont be the only people to suffer, new player wont be able to rat the little npc in empire and mine. furthermore, now if you want to mine half an houre you can, it wont be possible anymore.
lots of things in deveblog are just ideas and are never adapted in game .
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.04.28 18:17:00 -
[10]
Edited by: Wylker on 28/04/2007 18:14:33
Originally by: K5K AnimalMother
Originally by: Wylker Yeah, if we get into a discussion of the change itself the thread will get moved or locked. I was more interested in what people thought it would do to how the major alliances claim space etc.
LOL, if you really wanted input on future changes you would have left out the "End of RA" part.....troll.
Well, it could be a troll, or it could be a joke. On the other hand, you could be retarded and don't understand the difference. If that is the case, I am sorry for you, send me an eve-mail and I will explain it.
Originally by: stephane devaulx
lots of things in deveblog are just ideas and are never adapted in game .
I think the quote from the dev blog on this was "they were going to take the brakes off and make it happen". I think they said with Rev 2 this will be released.
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Sentinel Eeex
Caldari Gekidoku Koroshiya Buntai
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Posted - 2007.04.28 18:29:00 -
[11]
Yes, that will be the end of RA.
And CCP's plans for (more or less) removal of roid belts also means end of Mining Colition, I guess 
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Attak
Trioptimum FREGE Alliance
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Posted - 2007.04.28 18:29:00 -
[12]
That's fine, since we don't have any complexes anyway. Now the question is, will the drone complexes give us something useful, or will we just get more zyd?
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Oro Sarmasa
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.04.28 19:03:00 -
[13]

Best. Idea. Ever.
Even mining would get interesting! 
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Tomas Ysidro
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.04.28 19:05:00 -
[14]
Originally by: Sentinel Eeex
And CCP's plans for (more or less) removal of roid belts also means end of Mining Colition, I guess 

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Warsyn
Caldari Shadow Gypsies R i s e
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Posted - 2007.04.28 19:11:00 -
[15]
Might have an interesting effect on pvp as well. Far less celestial bodies to warp out to ;). Eeenteresting.
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Anathae
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Posted - 2007.04.28 19:38:00 -
[16]
It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm
this is a bad thing
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Komolov
Gallente REUNI0N Red Alliance
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Posted - 2007.04.28 19:43:00 -
[17]
Originally by: Wylker Edited by: Wylker on 28/04/2007 14:49:07 Removal of static plexes
I'm personally pretty excited about this, as static content is what ruins most MMOs eventually, what does everyone think?
Will this be the end of RA? 
We're farming exploration plexes as well. Also if you missed that part:
Quote: In addition to this, weÆre well aware that a lot of investment in territory and infrastructure has been driven by high-end complexes. As a result, all constellations which currently have a complex of difficulty 7/10 and above in them will have a special distribution. This will give a very high chance that a hidden complex, of the type or types already present, will spawn somewhere within that constellation.
So i guess only addition to plex farming team will be ship with probe launcher and set of exploration probes.
Also Rise dude make good point about lack of celestial objects. i'm doomed now.  --------------------
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Cleonius
BoBo Corp Tau Ceti Federation
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Posted - 2007.04.28 19:43:00 -
[18]
Originally by: Anathae It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm
Don't see how. Pirates can locate those mining spots in exactly the same way as the previously mentioned NPCers and miners can.
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Gidien Kane
Amarr OneHundredRed
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Posted - 2007.04.28 20:10:00 -
[19]
Originally by: Cleonius
Originally by: Anathae It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm
Don't see how. Pirates can locate those mining spots in exactly the same way as the previously mentioned NPCers and miners can.
Obviously we don't know all the inner workings but at least now when you jump in a system you know that there are x amount of belts and a number or possibilities. If you jump into a system and scan 4-5 unknown sites and each one has the possibility to have multiple gates and no way to directly warp to those ratting or mining or perhaps using MWD it greatly shifts the balance to players that are care bearing. As it is most farmers have cloaks or log as soon as you enter local.
How low do we need zydrine to drop? GK-
CCP Creates 100 Jobs For Game Developers, apply soon to even out the odds |

pylons38
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.28 20:21:00 -
[20]
"As a result, all constellations which currently have a complex of difficulty 7/10 and above in them will have a special distribution. This will give a very high chance that a hidden complex, of the type or types already present, will spawn somewhere within that constellation."
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Ploptops
Amarr DarkStar 1 GoonSwarm
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Posted - 2007.04.28 20:22:00 -
[21]
Quote: As a result, all constellations which currently have a complex of difficulty 7/10 and above in themwill have a special distribution. This will give a very high chance that a hidden complex, of the type or types already present, will spawn somewhere within that constellation.
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Aterna
Talon's Grasp
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Posted - 2007.04.28 20:25:00 -
[22]
Static content is what kills MMO's when it is all there is to do. EVE's static content is a means to and end. It is the resource players use in order to pvp. And PvP is the point of the game, and it is dynamic and ever-changing.
It's too early to speculate on what could happen. The system could blow, it could take hours to find a roid to mine. It could be easy. The plexes could be bugged, or be crap and not worth doing.
If it all goes south, the 0.0 alliances will have to rely on their moon-mining to support themselves, while mining all the roid spawns they can scan, in order to keep income high enough to sustain their POSes... - - -
WTB new sig, evemail me please. |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.28 23:51:00 -
[23]
Agree, from what I see of the plexes, they're a resource for ISK, not unlike a system's asteroid fields. It just requires a different weapon than a mining laser to harvest it.
On the other hand, the randomness adds a little life to the plexes. Its not like an enemy would really sit on one spot and allow itself to be farmed.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

TJ17
Gallente HeartVenom Inc. The Crimson Federation
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Posted - 2007.04.29 00:19:00 -
[24]
what they can do to hurt macro miners is to make only empire belts hidden so that means low sec and 0.0 still have static but i doubt a macro miner will go to low sec for the chance of getting ganked as for npcs ccp should rename astroid belts to something else and just have them as rat spawns. but for new players only have the races home system have static belts and rat spawn but do something to limit the average player out of it make it a noob only zone in a way so then macro miners cant get to it. as for plexs remove the static one besides cosmos and have them respawn in differnt regions,constellations,and differnt systems |

welsh wizard
0utbreak
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Posted - 2007.04.29 00:43:00 -
[25]
Removing belts?
It's hard enough finding willing/unwilling combatants as it is. With each patch this game caters more for the solo carebear and the alliance player.
The corporation & the fleet are being phased out to make way for masses of combat fearing, isk making sheep who fly carriers in their safe alliance space and participate in the odd cosy pos takedown.
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Graalum
Foundation R0ADKILL
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Posted - 2007.04.29 01:44:00 -
[26]
Edited by: Graalum on 29/04/2007 01:41:57
Originally by: welsh wizard Removing belts?
It's hard enough finding willing/unwilling combatants as it is. With each patch this game caters more for the solo carebear and the alliance player.
The corporation & the fleet are being phased out to make way for masses of combat fearing, isk making sheep who fly carriers in their safe alliance space and participate in the odd cosy pos takedown.
^^^ they are making it harder but safer instead of easier and more dangerous, which is a better idea imo.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.29 11:14:00 -
[27]
They also promissed that in revelations 2 there will be a huge reborn of low sec. With lots of things to make people wander in low sec. This should revitalize pirate activities as well.
If brute force doesn't solve your problem... you are not using enough |

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.29 11:30:00 -
[28]
Oh, come on, belt farmers farming is already getting tricky with all the cloaks and stabs fitted, disconnecting and warping off to the pos when the first non blue enters a system, please don't do that.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.04.29 11:35:00 -
[29]
Originally by: welsh wizard Removing belts?
It's hard enough finding willing/unwilling combatants as it is. With each patch this game caters more for the solo carebear and the alliance player.
The corporation & the fleet are being phased out to make way for masses of combat fearing, isk making sheep who fly carriers in their safe alliance space and participate in the odd cosy pos takedown.
Meh.
As long as they FINALLY get rid of system local and replace it with constellation / region local this would provide a nice balance. |

Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2007.04.29 12:06:00 -
[30]
Edited by: Aphotic Raven on 29/04/2007 12:05:05 I dont run plexes... but i dont think that areas that are cash cows now should not continue to be after the removal of static plexes.
The only thing this changes is taking the plexes off the overview... they will still be a lot better in some areas than others... why make it easier on alliances that want to farm them? All of 0.0 is mean and nasty. All of it should be worth having.
If killboards can work out how much isk is lost in ship destructions then im sure the eve version will be able too.. perhaps high intensity areas and those that are NEVER visited should have the best stuff? If a system is a deathtrap filled with wrecked and wounded ships wouldnt it make sense that lots of high end npcs would flock there? its also obviously more risky for those who want to profit from this.
That and backwater, edge of the map, never seen a human type systems should perhaps have good spawn rates on all kinds of shiny things... to spread people out away from station systems a little more.
Oh and of course nerf blobs... that will definately fix everything else. 
Originally by: Dr Cupid Let me tell you all that I'm really enjoying eve-beta, and can't wait for the real game to come out!
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