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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.04.29 16:31:00 -
[31]
Originally by: pylons38 "As a result, all constellations which currently have a complex of difficulty 7/10 and above in them will have a special distribution. This will give a very high chance that a hidden complex, of the type or types already present, will spawn somewhere within that constellation."
This is bull to be honest.
If people built up an infrastructure to farm complexes then tough for them.This bit, right here, makes random complexes pointless.
Its not like any other game changes that negatively impact people abusing the 'old' way have been sugar coated before.Why is this being done now?
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Digital Anarchist
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Posted - 2007.04.29 17:17:00 -
[32]
Edited by: Digital Anarchist on 29/04/2007 17:16:14 At least place the new belts in standard space rather than deadspace. Paddling 50-100km is not fun in a hauler.
Edit: Asteroid yields may have to be adjusted upwards, as not to create too much of a market panic (everyone hoarding minerals all of a sudden).
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Vactet
Immortalis Silens
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Posted - 2007.04.29 18:02:00 -
[33]
My only problem with this is the fact that they are slightly restricting play. Before you flame...let me go into detail. Great thing about eve..you do what you want, train what you want, etc. But the way they are going with all this exploration...is going back on that. Basically they are making it so that you need the skills to use the probes to find the sites. As it seems, the ones you can find without the probes will bite. So yeh..CCP Forcing you to train a certain thing for the loose.
Oye, i wonder at which point CCP will stop screwing around with the mechanics.
Originally by: CCP Sharkbait we are screwed.
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FowlPlayChiken
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.04.29 18:05:00 -
[34]
moving the belts is bull****znt, end of story. Moving the plexes will only serve to cause plexfarmers a minute or two of work before they begin farming. moving the belts is retarded, and just another opportunity for carebears to be cuddly safe in 0.0, giving them considerable extra time to escape while a covops probes down the belt they are using, ect. casual carebears who like to occasionally mine or npc will also be badly hurt by this.
http://nhimebaugh.wetpaint.com/ Just podded this sig, now where is my toy? - Wrangler
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Gunship
Amarr FATAL REVELATIONS FATAL Alliance
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Posted - 2007.04.29 18:53:00 -
[35]
The missing lines from the blog are:
"To have more interesting PvP, 0.4 - 0.0 local chat has changed, so your char only shows up for 5 minutes after you last typed. There will no longer be an easy way to detect how many players are in a system. The map updates of number of pilots in system will be increased from 30 minutes to 2 hours."
That should go some way to fix it 
So you want to join us? |

MIGHTYDWC
Gallente Eternity INC. Mercenary Coalition
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Posted - 2007.04.29 22:52:00 -
[36]
I see this as CCP trying to bring the prices of mins back up. But like they said, it's something they will have to approach slowly and carefully. Hopefully they will not just throw it into the game and say "here ya go, have fun". I can see this being a major turn off for new players. The older players will just have to adapt, which considering the past changes, I don't think will be a problem. The amount of "hidden belts" I've ran into lately are on the rise, granted the rats inside were dismal to say the least, but I guess that's when you ask yourself, will the belts be able to sustain the people who draw the majority of their income from ratting? All I can say is, good thing I trained up for exploration.
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Nikerym Lestroy
GALAXIAN Rule of Three
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Posted - 2007.04.30 00:23:00 -
[37]
as much as i hate to say this, the game NEEDS macro miners (in empire)
the amount of tritanium/pyrite/mex required to build things is insane compared to the amount needed of everything else, the problem is, noone who wants to make money will stay in empire to mine (unless macro'd or newb). meaning that if this system is implemented, ALOT of trit/pyerite/mex will go up in price due to demand, problem is, this will also force the price of other 0.0 minerals (mega/zydrine) down, because there will be less production, and hence less demand. this idea won't change the people who are dedicated 0.0 miners, it will simply add an extra 5-10 min step. what i would like to see, if CCP wants to regulate mineral prices, is set NPC's to buy/sell them (and have these NPC's also work off the market to change thier prices)
Using zydrine as an example:
lets say CCP wants zydrine to remain between 2000 and 3000 per unit.
NPC on the first day of this implementation puts out Buy orders for 2250 and Sell orders for 2750. now, if someone buys off them, it creates a demand, hence sense rises to 2760 and buy raises to 2560 (numbers are simplified ALOT here to show what's happening) the bigger the amount bought, the higher the jump in price, this would force people to buy or sell at these prices or higher, now this is where the capping can come in, the lower cap is 2000, regardless of supply, the lowest it will ever go is 2000, but also, if thier is a massive deficit of supply, then the highest the price will go is 3000. (hence a sell of 3500) as people sell to the NPC's the NPC creates a surplus, now, the NPC basically acts like a supplier, he stockpiles what he gets, and sells. so he can't sell what he doesn't have.
the idea is a little bit out there and alot probably wouldn't like it, but it would allow CCP to at any time cap/change/raise/lower the prices of minerals as they belive needs to be done.
later, Nikerym
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Hindgrinder Jr
Minmatar Eve Game Card Co
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Posted - 2007.04.30 00:39:00 -
[38]
Best way to hurt macro-miners is to level the playing field. New modules or something that allow Command or Logistics ships to "mind-control" your alts with various levels of CCP designed internal macros. People would buy more accounts if they could muti-char mine without worry of being banned.
Hiding the belts? Thumbs down.
Removing the static complexs? Undecided.
How about adding a few hunderd different types of sites instead of changing the entire games mechanics?
CH
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Digital Anarchist
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Posted - 2007.04.30 02:11:00 -
[39]
Edited by: Digital Anarchist on 30/04/2007 02:07:38 I have to agree that cheap low-end minerals are nice and I'd hate to see CPP try to change that.
But the idea of NPC traders to regulate prices is horrible. Don't ruin one major aspect of this game: the free market, just to correct an exploit. So long as the mechanics are not fiddled with too much , it will be a fun game.
My favored approach to dealing with macros is to just let players themselves deal with them. Perhaps a way to wardec individuals, I wonder...
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Kaylana Syi
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.04.30 04:26:00 -
[40]
This is a good fix. Its funny how the PVPers call out the carebears for wanting to make isk when it is just them crying about not being able to farm the carebears.
All of 0.0 needs to be kicked up a few notches for reward. Having only a few really good areas in a region is an artificial blob mechanic. People are going to build infrastructure around it and to siege them you will need a blob.
Spreading resources out and enhancing the spread would do more good for piracy. This is also a space game and there is nothing spacey about the current system. Not much difference between WoW and EVE in terms of travelling from point a to point b to the nice farming/ganking zones.
RA will still be in your space farming your plexes 
Team Minmatar
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.04.30 05:39:00 -
[41]
Personally, I think this would be a great change, and I'm looking forward to it. I do disagree with allocating better complexes to areas that currently possess 7/10 or better complex, however, on the grounds that I feel it somewhat contradicts one the purposes of the change.
This being said, I'm fairly certain this doesn't belong in CAOD.
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ED 209
Old Detroit Crime Syndicate
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Posted - 2007.04.30 05:55:00 -
[42]
Originally by: Kaylana Syi
RA will still be in your space farming your plexes 
IRONY OVERLOAD
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.04.30 08:30:00 -
[43]
Originally by: Gunship The missing lines from the blog are:
"To have more interesting PvP, 0.4 - 0.0 local chat has changed, so your char only shows up for 5 minutes after you last typed. There will no longer be an easy way to detect how many players are in a system. The map updates of number of pilots in system will be increased from 30 minutes to 2 hours."
That should go some way to fix it 
That would effectively end roaming pvp. No way to detect ppl in space. Just endless hours of wandering around in empty space never seeing anyone... Except at gate camps only. And most killmails would come from poses shooting at wannabe gankers that warp to ships floating in space they found on scanner... ___ P.S. Post with your main. Mind control and tin hats |

Adeptus mecanicus
The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.04.30 09:23:00 -
[44]
well by having the exporation you do ofcorse require team play to enter many of the sites, even the belts have rat spawn as i once was told 2 drone BS's came into it. as fore roaming pvp a m8 of mine has a drake with a probe laucher in 8th slot and quite quickly narrows em down coz the sites are mainly in the center in system.shure it require that the player skill towards being able to use this devices to hunt targets, but dont we all skill our chars so they are good at what we enjoy using em fore?
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CHAOS100
Momentum. Dusk and Dawn
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Posted - 2007.04.30 09:30:00 -
[45]
So translation of the blog: - We're now making it extremely difficult to make ISK without being a carebear. - Carebears now get extra fun of locating belts plus the added security of a low chance of ever being caught. - Alliances now have no clear reason for holding particular areas of space. - You now have to scan and sit and wait for timers a lot. --------------
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Shurio
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Posted - 2007.04.30 11:34:00 -
[46]
Edited by: Shurio on 30/04/2007 11:40:49 edit: I've set the other char on this account to be forum default FIVE FREAKING TIMES wtf is going on, mods?
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Rokossovsky
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.04.30 11:45:00 -
[47]
Edited by: Rokossovsky on 30/04/2007 12:08:24
Originally by: Gidien Kane Obviously we don't know all the inner workings but at least now when you jump in a system you know that there are x amount of belts and a number or possibilities. If you jump into a system and scan 4-5 unknown sites and each one has the possibility to have multiple gates and no way to directly warp to those ratting or mining or perhaps using MWD it greatly shifts the balance to players that are care bearing. As it is most farmers have cloaks or log as soon as you enter local.
How low do we need zydrine to drop?
Initially yes, but think of it this way: The next step is to remove local 
Quote: meaning that if this system is implemented, ALOT of trit/pyerite/mex will go up in price due to demand
solution: more hauler spawns.
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Garnet Strife
Gallente Acid Enema Of Doomed Gerbils
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Posted - 2007.04.30 12:05:00 -
[48]
If they do that then I wonder if the rl cheque that Xelas writes to dbpreacher every month will get any smaller ??
And no, before sum retard asks me if bob blew up my ship, they never, I probly blew theirs up.
I dont really play anymore coz of the stink of corruption in this game and the worst offenders are bob(d).
bah go log on ebay and buy more stuff from em anyway u bunch of morons.
I WANT A SIG! |

Fitz Chivalry
eXceed Inc.
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Posted - 2007.04.30 12:16:00 -
[49]
Originally by: Gunship The missing lines from the blog are:
"To have more interesting PvP, 0.4 - 0.0 local chat has changed, so your char only shows up for 5 minutes after you last typed. There will no longer be an easy way to detect how many players are in a system. The map updates of number of pilots in system will be increased from 30 minutes to 2 hours."
That should go some way to fix it 
Yeah cos what this game really needs are more gank squads sitting on heavy traffic routes in their curse/myrmidon gank teams. 
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Rokossovsky
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.04.30 12:20:00 -
[50]
Originally by: Nicholai Pestot If people built up an infrastructure to farm complexes then tough for them.This bit, right here, makes random complexes pointless.
Pointless if it had been randomly spawning within the same system, yes, but they said constellation. Meaning that farmers would have to scan every system within a half-dozen jumps.
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.30 12:23:00 -
[51]
Can we have something to increase the frequency of gangs of 10-15 people and thus make pvp actually fun again please?
I'm all for carebear content and I like the ideas in the post but EvE is a pvp game and I'm not seeing much to improve pvp recently.
sgb
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.04.30 14:20:00 -
[52]
Well, we're getting a bit off from the discussion I was hoping for. I guess the bottom line is that there's not really enough information yet to know how radically this change will affect how people claim space. I personally believe that you will see much more condensed areas of space claimed by alliances instead of the gradual spreading out/pet/renter system that exists today.
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Aries Acheron
The Valour Knights Of the Southerncross
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Posted - 2007.04.30 15:30:00 -
[53]
Originally by: smallgreenblur Can we have something to increase the frequency of gangs of 10-15 people and thus make pvp actually fun again please?
I'm all for carebear content and I like the ideas in the post but EvE is a pvp game and I'm not seeing much to improve pvp recently.
sgb
Reduce gang bonuses when over 20 people in a gang. ~~~
Action! Suspense! Jita! Eve Tribune
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band0fdevs
Gallente Band of Dev's
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Posted - 2007.04.30 18:11:00 -
[54]
still wont work.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.30 18:25:00 -
[55]
They said that the complexes will still spawn within in the constellation, so all that infrastructure that went up around em wont be wasted. ---------------------------------------- Friends Forever
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Cephias Caine
Steel Battalion
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Posted - 2007.05.01 12:43:00 -
[56]
Edited by: Cephias Caine on 01/05/2007 12:53:13 ummm.... I don't want to sound like a complete Gomer here, but what about ratters? Loads of 0.0 residents NPCrat for a living, removing the fixed belts will demolish their ability to earn money/get faction loot, etc. Will this not, in turn, increase the prices of faction loot? Might it not also put a serious pinch on some newer players wallets?(ie: those who cannot yet use scan probes) Will this not also force many players OUT of 0.0 in order to find alternate means of income? I am happy to be told I'm wrong if it is followed by a cogent explanation of WHY I am wrong, don't just tell me I'm wrong and flame to no purpose pls. Basically, I am concerned that i will have to go back to Empire and run Mishes 6 hours a night in order to fund my PVP habit on the weekends, and that sounds pretty FUBAR'd
kind Regards, Cephias Caine
NVM: just read the bit about encounters, and on-board scanner....jumping the gun there a bit solly!
Commissar Captain R4 IF YOU NEVER TEST YOUR FAITH HOW CAN YOU BE SURE IT IS THERE? STICK YOUR HAND INTO THE FIRE EVERY NOW AND THEN TO REMIND YOURSELF. |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.01 13:06:00 -
[57]
Originally by: Haniblecter Teg They said that the complexes will still spawn within in the constellation, so all that infrastructure that went up around em wont be wasted.
I'd be stunned to find that 0.0 suddenly 'evened out' in terms of goodness. Exploration IMO is likely to skew according to truesec - although I do think that 'in general' 0.0 needs to be improved in quite a few areas. It's really silly to see _any_ 0.0 with 'worse than empire' ores.
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Rylet VanDorn
Pastafarians Novus Ordos Seclorum
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Posted - 2007.05.01 18:08:00 -
[58]
Edited by: Rylet VanDorn on 01/05/2007 18:04:48 Nothing is mentioned about things being "Evened out".
In fact, quite the opposite. They've already indicated that existing 7/10-10/10 plexes will basically remain in the constellations they're in.
They've also already stated the idea is to have "common" ore belts reached via the local scanner alone. This just puts more emphasis on using exploration tools to find what you would normally just warp to a belt for.
As for roving pvp, you just bring someone along in a covops frig. A decently skilled pilot with a recon launcher is going to scan down a ship in under 30 seconds.
I'm betting rare ores are going to stay in the same systems they already in, just in dynamically spawning fields. "True Sec" will likely remain intact.
Honestly? It's not like rev 2 is going to be released anytime this year anyway. Take a look at their track record... CCP isn't exactly known for timely updates, fixes, or feature implementations.
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NATMav
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.01 19:38:00 -
[59]
I would honestly prefer a "mini-plex" for ratting than endlessly drudging through belts getting cruiser spawns, competing with other locals for decent spawns, and having to warp all over the place to salvage. -------------------------------------
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Talen Reaper
AUS Corporation CORE.
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Posted - 2007.05.02 13:43:00 -
[60]
personally I think they just need to add more content not make it harder to find whats already there ..
they should double the amount of plexes if you are going to have to hunt for them ...
and the npc spawns should also be increased ...I like the idea of mini plexes or just random spawns were you can warp to a npc station and go for it ...like in a mission
it would be cool to have large random npc spawns like say mini fleets to do battle with .....also what if instead of always destroying npc ships what if you could say capture them also ...double the size of the spawn say 6-10 battleships and 2 support for each battleship and put a fraction commander in the mix that you can capture ...he then could be traded for isk or loot and you get to keep his ship....
just think of all the roaming gangs out looking for these spawns ...that would increase the likelihood of small pvp incounters...
as far as local goes it just acts like radar ...and in a setting like EVE scanners & radar would be on every ship as standard equipment ...if Y's think about it ...
eve needs all type of players carebears & killers if you turn all the carebears into targets then whose going to make all that equipment ya need to pvp ...
I read all these posts about eve being a pvp game game well IMHO eve is an open ended game that has a pvp aspect to it you take away the pve options then you kill eve and right now the pvp sux gate camping & pos warfare blows ...personally any gate camp over 10 min should have a NpC spawn appear ..the more ships ya got the bigger the spawn ....after all NpC are generally pirates so why wouldn't they go after a massed group of there enemy's... that would spice things up...
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