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Roemy Schneider
BINFORD
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Posted - 2007.04.29 11:43:00 -
[1]
with agility and mass stacking nerfed and warp core stabs enjoying quite a heavy drawback these days, why do bubbles still have to be so completely day-ruining?
*only inties, a couple of frigs and maybe stabber/vaga *can outmaneuver 20km scramblers *blockade runners don't "run" anywhere *map's statistics are broken and wouldn't reveal a camp of ~5 anyway - the occasional scout is the only indicator of an interdictor waiting on the other side etc
i just want to bring back the use of +2 scramblers (beyond their advantageous cap requirements), blockade runners and maybe even warp core stabs.
it doesn't have to be -3 : let's just find a reasonable value
now... where's my flame suit...
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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.04.29 11:46:00 -
[2]
/signed
Idea.
--------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.29 12:01:00 -
[3]
No, it's a ***** as it is getting dictor bubbles or whatever bubbles before the ship gets there.
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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.04.29 12:04:00 -
[4]
And bubbles with 1000000000000000000000000000000000000000000000000000000000 strength is balanced? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
Anna Grahm
Caldari
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Posted - 2007.04.29 12:07:00 -
[5]
Originally by: Jenny Spitfire And bubbles with 1000000000000000000000000000000000000000000000000000000000 strength is balanced?
"Don't fly what you can't afford to lose" obviously. I am NOT an alt! |
ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.29 12:11:00 -
[6]
Use scouts, bubbles are the easiest thing to spot
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.04.29 12:14:00 -
[7]
Jenny Spitfire is rite of course, wcs's and nano's have been nerfed into oblivion, to acheive "balance" yet clearly interdictor bubbles and warp bubbles are clearly unbalanced and as such need a nerf or a direct counter, at the moment bubbles create guaranteed gank situations which if you look at in perspective to the rest of the game something been 100% in someone elses favour is not the way the game is ment to be played
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/ |
Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.04.29 12:14:00 -
[8]
Originally by: Anna Grahm
Originally by: Jenny Spitfire And bubbles with 1000000000000000000000000000000000000000000000000000000000 strength is balanced?
"Don't fly what you can't afford to lose" obviously.
If bubbles are balanced, I will agree to that statement.
Originally by: ArtemisEntreri Use scouts, bubbles are the easiest thing to spot
Isn't that meta-gaming - launch alt account and cheat? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
Beowulf Scheafer
Gallente Hell Hounds
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Posted - 2007.04.29 12:15:00 -
[9]
bubbles are the only way to kill something 100%, and thoose are fine the way it is.
i think the truth is CCP don't want exactly you to be safe, and tbh for me that is fine
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DeadProphet
Black Eclipse Corp Band of Brothers
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Posted - 2007.04.29 12:40:00 -
[10]
stabho's unite against this abomination!
in other words: no
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TZeer
BURN EDEN Terra Incognita.
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Posted - 2007.04.29 13:00:00 -
[11]
Maybe they should fix the bubbles before you ask for a nerf.
The way it is now, hit warpbutton before dictorbubbles or any other bubble activate, and they wont affect you. Warping from gate and to a gate.
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ceveres
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Posted - 2007.04.29 13:33:00 -
[12]
100% is excatly the problem the chance someone can or might get away is what...makes it fun,,,,reguardless bubbles and dictors need some sort of counter maybe chance based,but that would make it to real...
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Roemy Schneider
BINFORD
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Posted - 2007.04.29 13:52:00 -
[13]
Originally by: TZeer Maybe they should fix the bubbles before you ask for a nerf.
The way it is now, hit warpbutton before dictorbubbles or any other bubble activate, and they wont affect you. Warping from gate and to a gate.
works both ways - if the bubble is up before you warp _towards_ it, it'll stop you even if it's no longer there when you arrive
therefore: you look at the local channel and throw the bubble, as soon as the victim appears. noone can warp any faster than appearing in local. so don't act as if this was a major flaw of the interdiction spheres.
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.04.29 14:34:00 -
[14]
Edited by: Sheriff Jones on 29/04/2007 14:30:38 I have an interesting view on this, well, atleast "my" view on it (possibly not interesting)
First off, bubble is supposed to be an area effect. In other games, area effects are usually less effective then the point to point attack.
This is not a case with "Ze Bubble". Which makes it rahter interesting in itself. Not bad, interessting. And different. It's a big, stronger thingy stopping all and any in it. Ofcourse negative being that you can't run from your prey if **** hits the afterburner.
Now, what i suggest is, not to "nerf" anything, but create a new warp core stabiliser, that effects bubble effects ALONE. You fit a warp core stabiliser to counter a scrambler, now you would fit a ..err...Anti Bubble Field to counter the bubble effect.
Let's say the bubble has a -5 to all in it's area. If you have a ABF fitted, it gives you a +2 stabilising effect, but ONLY to the bubble effect.
This would ofcourse require more stuff, or more ABF to work properly, but would fix the "problem" a bit. Ofcourse this would require some code change, which is always a bit worse then just changing an attribute of an item, but would it be suffice to say it would pelase both parties?
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Bazzaye
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Posted - 2007.04.29 14:44:00 -
[15]
How about bubbles being changed so that you have to activate your scramblers on them to make them work? Each point increases range and strength of the bubble, this way manned bubbles become stronger and unmanned bubbles become weaker.
It would also make the campers more vulnerable to being blobbed as they have to remain by the bubble to make it work, and the lager the fleet the more ships have to be be inside it. This would also create ship roles which are dedicated scramblers and make fleet ships fit for different roles.
The 1 to 1 ratio could be altered and the size constant being modified (points are equal to radius * constant)
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.04.29 15:27:00 -
[16]
Think i've got the perfect solution, remove existing warp bubbles and add a series of new modules setup like ab's or mwd modules are with one corresponding to the three major ship sizes. These modules similar concept to cyno field generators, but create a local warp disruption field, that remains constant until the modules deactivated, doesn't consume cap or fuel, but immobilizes the ship, apply normal rules to it from that point on. But also create a new module, called a warp bubble inhibitor, you target the warp bubble generating ship and start the module and it reduces the effective size of the bubble by a percentage, the more modules on the target ship the smaller the bubble. Using a percentage rather than a fixed reduction size means its balanced across all sizes, also it means that it won't render bubbles totally useless you have an insanely large number of inhibitors focused on all the warp bubble ships
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/ |
Pilk
Axiom Empire
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Posted - 2007.04.29 17:02:00 -
[17]
Originally by: ArtemisEntreri Use scouts, bubbles are the easiest thing to spot
BE's dictors cloak. They'll let your noob shuttle pass, but bubble your industrial.
They got about a billion isk off of me that way during my first month or two in 0.0.
--P
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Pepperami
Art of War Cult of War
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Posted - 2007.04.29 17:23:00 -
[18]
Originally by: Pilk
Originally by: ArtemisEntreri Use scouts, bubbles are the easiest thing to spot
BE's dictors cloak. They'll let your noob shuttle pass, but bubble your industrial.
They got about a billion isk off of me that way during my first month or two in 0.0.
--P
Welcome to tactics. Cloaking dictors aren't anything special. If you're going to be carrying expensive cargo through 0.0, get an escort. Don't expect it to be risk free.
Generally; Scout & Escort expensive hauler, especially if you're expecting hostiles on your trip. Don't fly what you can't afford to lose, as artemis said anchored bubbles are easy to spot.
What's being suggested is making haulers able to be soloable through camps, that should not be the case. Blockade runners should be able to either burn to the edge of a bubble or burn back to the gate so are still pretty strong. If you jump into a camp with multiple hostiles with multiple webs, you've been a mong and deserve to die.
Originally by: Jenny Spitfire
And bubbles with 1000000000000000000000000000000000000000000000000000000000 strength is balanced?
It's more like 9 (and you have an ironic sig for posting about nerfing warp bubbles)
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Roemy Schneider
BINFORD
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Posted - 2007.04.29 21:39:00 -
[19]
Originally by: Pepperami What's being suggested is making haulers able to be soloable through camps, that should not be the case. Blockade runners should be able to either burn to the edge of a bubble or burn back to the gate so are still pretty strong. If you jump into a camp with multiple hostiles with multiple webs, you've been a mong and deserve to die.)
well yeah, if it would really require that much. soloing should always have a remote chance. what's proposed is merely requiring stupid camps to use more than just this we-win-button (the one you assigned your sphere launcher to) it would become a matchup of warpstabs against scramblers of any shape: bubble or module.
adapt or... don't kill
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monkeyduck
Mithril Inc Interstellar Alcohol Conglomerate
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Posted - 2007.04.29 22:03:00 -
[20]
Why not make the jam strength relative to the distance from the center?
Make it 8 points at the center and then rapidly decrease in points as it nears the perimeter. Small bubbles should be pretty much all 8 points, but the other bubbles would decrease in effectiveness accordingly. Seems strange that it is effective 100% up till its perimeter... there should be falloff as the distance from the generator increases.
Of course then you'd need to fix it so ships get sucked further into bubbles instead of the rim.
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Pilk
Axiom Empire
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Posted - 2007.04.29 22:39:00 -
[21]
Originally by: Pepperami
Originally by: Pilk
Originally by: ArtemisEntreri Use scouts, bubbles are the easiest thing to spot
BE's dictors cloak. They'll let your noob shuttle pass, but bubble your industrial.
They got about a billion isk off of me that way during my first month or two in 0.0.
--P
Welcome to tactics. Cloaking dictors aren't anything special. If you're going to be carrying expensive cargo through 0.0, get an escort. Don't expect it to be risk free.
Generally; Scout & Escort expensive hauler, especially if you're expecting hostiles on your trip. Don't fly what you can't afford to lose, as artemis said anchored bubbles are easy to spot.
Oh, I know all that now. As I said, this happened during my first couple months in 0.0; I was still a noob.
And ask anyone who knows me--I can afford to lose a bil here or there.
--P
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.29 22:58:00 -
[22]
Originally by: Roemy Schneider
Originally by: Pepperami What's being suggested is making haulers able to be soloable through camps, that should not be the case. Blockade runners should be able to either burn to the edge of a bubble or burn back to the gate so are still pretty strong. If you jump into a camp with multiple hostiles with multiple webs, you've been a mong and deserve to die.)
well yeah, if it would really require that much. soloing should always have a remote chance. what's proposed is merely requiring stupid camps to use more than just this we-win-button (the one you assigned your sphere launcher to) it would become a matchup of warpstabs against scramblers of any shape: bubble or module.
adapt or... don't kill
You do have a chance, its called MWDing to the gate.
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panman
Captain Morgan Society Privateer Alliance
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Posted - 2007.04.29 23:35:00 -
[23]
Stabs are bad. Bubbles are good. ----------------------- Resistance is not worth it |
JADE DRAG0NESS
Native Freshfood
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Posted - 2007.04.30 00:00:00 -
[24]
Originally by: panman Stabs are bad. Bubbles are good.
Stabs ahve been fixed Bubbles havent.
Oh sorry didnt see you were a prvateer
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Jangizal
Merchants Trade Consortium NxT LeveL
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Posted - 2007.04.30 00:02:00 -
[25]
Edited by: Jangizal on 29/04/2007 23:59:19 Believe me when I say it's not that hard to escape from most dictor sphere gate camps. I've done it time and time again. There is no need to 'nerf' this. Some folks (the n00bie folks) don't know how to escape. That's when it gets interesting.
- - - - - - Jang - - - - - - Blog - - - - - - |
Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.04.30 00:28:00 -
[26]
Originally by: Jangizal Edited by: Jangizal on 29/04/2007 23:59:19 Believe me when I say it's not that hard to escape from most dictor sphere gate camps. I've done it time and time again. There is no need to 'nerf' this. Some folks (the n00bie folks) don't know how to escape. That's when it gets interesting.
Yeah really, what kind of noob doesn't log when they see a bubble? -----
Tech 2 Tier 2 Battlecruisers |
MrTripps
Gallente
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Posted - 2007.04.30 00:34:00 -
[27]
Bubbles work just fine. Just ask a Min. or interceptor pilot. Everyone should go out and buy lots. I'm not just saying that because I make them. Really.
"Life is nothing but a competition to be the criminal rather than the victim." - Bertrand Russell |
Freighter Pilot
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Posted - 2007.04.30 00:40:00 -
[28]
Edited by: Freighter Pilot on 30/04/2007 00:36:36 The way I see it, bubbles are only day ruining if you get caught in one.
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Sul Sonic
Caldari Mining Bytes Inc.
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Posted - 2007.04.30 00:41:00 -
[29]
There are plenty of precautions you can take to not get caught in a bubble, but you have to understand that every single gate you jump blind in 0 security space is a potential bubble. And even gates that you don't jump blind are potential bubbles.
It takes skill and logistical effort to trap someone in a bubble. The way you beat a bubble is to make it harder for them to trap you. Speed, scouts, and various other ways will all make it harder for you to be trapped.
Bubbles are balanced with critical thinking.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.30 01:21:00 -
[30]
Well i believe blockade runners should be able to actually run blockades, so mebbe bubble immunity instead of jam strength?
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