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Frostys Virpio
KarmaFleet Goonswarm Federation
3181
|
Posted - 2017.03.10 19:29:11 -
[31] - Quote
Soel Reit wrote:piemmed you milla! am i the only one that laugh so much when i read in the patch notes: Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
and start imagining HIGH APM USAGE in a battle of 3k people in 10% TiDi? are the devs trolling or at what kind of game are they playing atm instead of eve?
The high APM situation they are talking about right now is carrier/super ratting. |
Mara Pahrdi
The Order of Anoyia
1498
|
Posted - 2017.03.10 19:30:09 -
[32] - Quote
mkint wrote:Progressing past rookie is mostly a matter of getting lucky and finding a corp that doesn't suck... This.
Everything else is just the colour hue of the icing on the cake.
Remove standings and insurance.
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Milla Goodpussy
Federal Navy Academy
519
|
Posted - 2017.03.10 19:37:20 -
[33] - Quote
Soel Reit wrote:piemmed you milla! am i the only one that laugh so much when i read in the patch notes: Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
and start imagining HIGH APM USAGE in a battle of 3k people in 10% TiDi? are the devs trolling or at what kind of game are they playing atm instead of eve?
i honestly cringed reading that patch note
my mind went "da fuk dey zink dey doin" |
Vic Jefferson
Knights of Poitot Rote Kapelle
1185
|
Posted - 2017.03.10 19:57:41 -
[34] - Quote
Arthur Aihaken wrote:Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec.
Loss is among the only things that makes EvE unique from other games. Everything is already too cheap, too easy to replace thanks to the current era of nothing being scarce. EvE needs to play to it's strengths more - an unabashed, unrepentant universe that does not hold your hand.
I miss the old Aura. She was literally the voice of a sardonic, indifferent universe, the dystopia we all love and want to return to.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Kaybella Hakaari
State War Academy Caldari State
50
|
Posted - 2017.03.10 19:58:08 -
[35] - Quote
Torin Corax wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
Nothing new about this. It's been around longer than I have that's for sure. Ask me about batphoning a drunken Titan pilot to come gank a nano fleet (back in the nano*** vagabond days), when Doomsdays wiped a grid. Fair? Perhaps not....but it was funny as ****. I love drunken titan pilots with a sense of humor Hot dropping has been around for as long as cynos...granted caps are relatively cheap nowadays, and considered pretty much disposable. this is an economy issue perhaps and has nothing to do with Alphas.
I disagree about it having nothing to do with alphas. That kind of economy issue has to do with everyone trying to pick a fight, which includes alphas.
Batphoning a drunken titan pilot is a perfectly good answer, but it requires the guy with the batphone to have a drunken titan pilot friend. If you can't beat them, join them-and that's why big alliances keep getting bigger and starving for content between wars. Nobody small wants to fight them because it will end badly. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3181
|
Posted - 2017.03.10 20:03:52 -
[36] - Quote
Vic Jefferson wrote:Arthur Aihaken wrote:Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec. Loss is among the only things that makes EvE unique from other games. Everything is already too cheap, too easy to replace thanks to the current era of nothing being scarce. EvE needs to play to it's strengths more - an unabashed, unrepentant universe that does not hold your hand. I miss the old Aura. She was literally the voice of a sardonic, indifferent universe, the dystopia we all love and want to return to.
I didn't play back them but I'm unsure I want to go there so "we all" is incorrect. |
Soel Reit
Dambusters 617 Sq
489
|
Posted - 2017.03.10 20:04:21 -
[37] - Quote
Kaybella Hakaari wrote:Torin Corax wrote:Milla Goodpussy wrote:
today you cant even get a sub-cap decent fight without someone, there's always someone escalating and pushing the iwin at caps button. they do this each and every time, matter of fact most of those guys refuse to fight on normal levels unless they outnumber the opposing foe by 75 or more!.
Nothing new about this. It's been around longer than I have that's for sure. Ask me about batphoning a drunken Titan pilot to come gank a nano fleet (back in the nano*** vagabond days), when Doomsdays wiped a grid. Fair? Perhaps not....but it was funny as ****. I love drunken titan pilots with a sense of humor Hot dropping has been around for as long as cynos...granted caps are relatively cheap nowadays, and considered pretty much disposable. this is an economy issue perhaps and has nothing to do with Alphas. I disagree about it having nothing to do with alphas. That kind of economy issue has to do with everyone trying to pick a fight, which includes alphas. Batphoning a drunken titan pilot is a perfectly good answer, but it requires the guy with the batphone to have a drunken titan pilot friend. If you can't beat them, join them-and that's why big alliances keep getting bigger and starving for content between wars. Nobody small wants to fight them because it will end badly.
i mean.... i tried to tackle a titan with my astero.... went as expected! had to warp out (the titan) |
000Hunter000
Missiles 'R' Us
143
|
Posted - 2017.03.10 20:24:22 -
[38] - Quote
Meh, just make it F2P and able to get all skills and stuff, just start selling stuff! for RL iskies!
EVE is P2W anyways.
Offcourse this will never happen! Enough suckers (like me) who will keep forking out the subscription fee.
I do wonder what would make them more iskies... paid subscription or paid content. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3182
|
Posted - 2017.03.10 20:36:01 -
[39] - Quote
000Hunter000 wrote:Meh, just make it F2P and able to get all skills and stuff, just start selling stuff! for RL iskies! EVE is P2W anyways. Offcourse this will never happen! Enough suckers (like me) who will keep forking out the subscription fee. I do wonder what would make them more iskies... paid subscription or paid content.
The core game design would make such approach really bad. What would you sell anyway? |
Soel Reit
Dambusters 617 Sq
489
|
Posted - 2017.03.10 20:41:47 -
[40] - Quote
000Hunter000 wrote:Meh, just make it F2P and able to get all skills and stuff, just start selling stuff! for RL iskies! EVE is P2W anyways. Offcourse this will never happen! Enough suckers (like me) who will keep forking out the subscription fee. I do wonder what would make them more iskies... paid subscription or paid content.
obviously paid for content is more lucrative! you have plenty examples all around the game scene...
question is another one tbh: - if it's obviously working as intended (iwill opt for this option ) then devs are doing godly work! - if money are not the object (dream on kids) and they are actually try to improve the gameplay... then devs are emh.. what are those words...? ah yea HARD WORKERS . |
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15328
|
Posted - 2017.03.10 20:50:58 -
[41] - Quote
I think this thread misses the point, and CCP does too.
For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power.
CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec.
Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc).
They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity(the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be.
There was a reason that EVE's golden age was when it gave your a space ship then said **** you......
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Cade Windstalker
1060
|
Posted - 2017.03.10 21:01:58 -
[42] - Quote
Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you......
I don't really agree with a lot of this...
The basic claim here is that Eve has lost a substantial amount of its challenge and complexity, but the vast majority of examples you can give here are either examples of "player VS UI" or just frustrating mistakes that don't really have much impact beyond wasting player time.
IMO Eve is a better game if the bad decisions a player makes are actual bad decisions and not the consequence of a UI induced error. For example Safeties haven't stopped people from committing a stupid mistake and getting exploded for it. I've personally witnessed several examples of people with their safeties set to red forgetting they were in High Sec and shooting someone they'd just been chasing through Low, and that's just the ones that immediately come to mind.
I've also spent a good chunk of my Eve career helping and guiding New Players, and I can say with some certainty that an initial lack of direction is the number one reason people lose interest in the game. If I had 50mil for every time I've seen someone say "so I did the Career agents, now what?" I'd be able to buy enough PLEX to leave my account to my Grandchildren.
It's not that these players are bad, or uncreative, they just honestly don't know enough about the game to have a feel for what they should be doing in it, and floundering around isn't a ton of fun. Mostly these players' questions have been answered by other players who have pointed them at player-made guides and resources to get them over this wall, but only a tiny fraction of people who really would likely quite like this game and do well in it actually end up in contact with resources like that or find someone who can explain things in a way that gets them moving on into a part of Eve they like.
I think a lot of older players view the "Golden Age" as the days of zero 'hand holding' is just because that's the period they started in and played through, and everything seems better with enough time behind it. After all you don't remember the frustration of accidentally blowing yourself up and raging at the UI for it, you just remember that it happened and kinda laugh at it. By definition the players that made it through those times were fine with the issues the game had back then, but that doesn't mean that they aren't issues or that rounding off the sharp edges on the UI is a bad thing. |
Arthur Aihaken
CODE.d
5992
|
Posted - 2017.03.10 21:02:55 -
[43] - Quote
Well Jenn, I can't disagree with most of what you're saying. But active player numbers are still spiralling into the drain...
I am currently away, traveling through time and will be returning last week.
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Salvos Rhoska
2388
|
Posted - 2017.03.10 21:18:53 -
[44] - Quote
I recently tried the NPE "tutorial".
The bizarre thing about it was though its very good, once its over, EVE still (ofc) kicks you in the balls and head.
The NPE is almost TOO good, in that it creates the illusion this game is guided/formatted like other MMOs.
Suddenly when Aura disappears, and you are dropped into the EVE reality, from an even more false sense of safety than before.
It reminds me of a nature documentary where ducks had chosen a hollow high up in a tree as a nest, rather than down by the water as usual. When the chicks came of age, the mother flew out and waited on the forest floor far below.
The chicks, despondent, jumped from that high, safe hole, their useless wings flapping pointlessly, fortunately to be saved from death by a thick leaf coverage below.
Then mother and ducklings begin the perilous journey to water.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
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Marcus Heth
1
|
Posted - 2017.03.10 21:27:18 -
[45] - Quote
Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you......
This needs repeating. EVE did well because it wasn't mainstream, not in spite of it. Trying to make it more mainstream/safe/more hand holding/less harsh only hurts it.
|
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1352
|
Posted - 2017.03.10 21:29:35 -
[46] - Quote
You realize that its 6 months since Ascension right? 6 months is the exact time to max out a character to that magical 5mil SP farming amount and so the need to log in daily is gone as a plex is introduced to the lifecycle of the account and farming commences and the need to log in drops to once a month....
That those who have tried for the new content, like ALL the other patches before, have come and gone.
That those that tried for the first time because its free have either left or the chosen few have stayed.
Nope its about the same as almost every big patch Ive seen since 03.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Herzog Wolfhammer
Sigma Special Tactics Group
8241
|
Posted - 2017.03.10 21:32:02 -
[47] - Quote
Nana Skalski wrote:They can still make WIS and landing on planets like they planned before.
OT: Wonderful name and image fitting to the name there. Good job.
Bring back DEEEEP Space!
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Frostys Virpio
KarmaFleet Goonswarm Federation
3182
|
Posted - 2017.03.10 21:34:13 -
[48] - Quote
Salvos Rhoska wrote:I recently tried the NPE "tutorial".
The bizarre thing about it was though its very good, once its over, EVE still (ofc) kicks you in the balls and head.
The NPE is almost TOO good, in that it creates the illusion this game is guided/formatted like other MMOs.
Suddenly when Aura disappears, and you are dropped into the EVE reality, from an even more false sense of safety than before.
It reminds me of a nature documentary where ducks had chosen a hollow high up in a tree as a nest, rather than down by the water as usual. When the chicks came of age, the mother flew out and waited on the forest floor far below.
The chicks, despondent, jumped from that high, safe hole, their useless wings flapping pointlessly, fortunately to be saved from death by a thick leaf coverage below.
Then mother and ducklings begin the perilous journey to water.
SO if there are no leaves on the ground, the player is automatically lost as potential revenue because he does not understand WTF? |
Herzog Wolfhammer
Sigma Special Tactics Group
8241
|
Posted - 2017.03.10 21:35:16 -
[49] - Quote
Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you......
Well here I am agreeing with JennAsnide with something and now per the rules of all that is holy and decent I must now go kill myself. But I at least get to find a creative and fun way to do it - per the rules. I'm going to need a helmet, and bucket of jelly, and a brothel.
Bring back DEEEEP Space!
|
Scipio Artelius
The Vendunari End of Life
47260
|
Posted - 2017.03.10 21:37:31 -
[50] - Quote
30% revenue increase in 2016:
http://www.mmogames.com/gamenews/eve-online-propels-ccp-games-profits/
EVE nominated for a BAFTA in 2017 as best evolving game:
http://www.bafta.org/games/games-awards-nominees-2017#evolving-game
Not bad for a failure. |
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1352
|
Posted - 2017.03.10 21:38:22 -
[51] - Quote
Herzog Wolfhammer wrote:Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you...... Well here I am agreeing with JennAsnide with something and now per the rules of all that is holy and decent I must now go kill myself. But I at least get to find a creative and fun way to do it - per the rules. I'm going to need a helmet, and bucket of jelly, and a brothel. Your my boy blue!!
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Teckos Pech
The Executives Executive Outcomes
6134
|
Posted - 2017.03.10 21:53:30 -
[52] - Quote
lilol' me wrote:
Scamming - big problem Ganking - big problem Risk vs Reward - CCP have nerfed reward its pathetic. I mean you do a lvl 3 mission and you get literally not much for your efforts Immersion - the game can be terribly boring, missions are boring, pvp well isnt exactly exciting, there is no life in eve, you only ever see someone at a station or at a gate really, there is nothing in between. Citadels help a little on that but i want to see more life happening.
I would love to see more actual aliens, instead of humanoids. NPCs are just things, there is no reality to them. The NPE was getting somewhere needs to be implemented into missions.
The fact that old alliances have control of everything and always will. Until CCP gives the same opportunities to every new player then nothing will change. There is no way for example that a new person or group will ever get that r64 moon ever. There is no way they will get 0.0 space unless they rent it and pay billions. Eve is controlled by the big entities now.
I honestly believe eve needs another or a few new instances because of this. Some will disagree but I strongly believe it needs it, to give others a chance of the same things.
Recruitment is impossible now, there are literally hundreds of corps recruiting for a small amount of people. which usually go to the big alliances again. Theres a pattern here..... Everything for the new person is consumed by the old of which they can never have. So whats the point playing...
Ahh look an ignorant player speaking about things he knows nothing about.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15333
|
Posted - 2017.03.10 21:54:11 -
[53] - Quote
Herzog Wolfhammer wrote:Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you...... Well here I am agreeing with JennAsnide with something and now per the rules of all that is holy and decent I must now go kill myself. But I at least get to find a creative and fun way to do it - per the rules. I'm going to need a helmet, and bucket of jelly, and a brothel.
Don't feel bad, I just clicked like on a Salvos Rhoska post. What the **** is happening here, and why are my feet cold?
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Soel Reit
Dambusters 617 Sq
490
|
Posted - 2017.03.10 21:58:41 -
[54] - Quote
lel
more income doesn't mean better game it just means that CCP found a better way to milk players
as a customer i call that a failure. as a company i call that success.
#PointOfViews |
000Hunter000
Missiles 'R' Us
144
|
Posted - 2017.03.10 22:14:45 -
[55] - Quote
Frostys Virpio wrote: The core game design would make such approach really bad. What would you sell anyway?
/Me points at skins, but then just... well everything! U want a carrier, just buy one in the market with real moneys.
Not like u can't do it atm anyways, now u just have to buy plex, sell plex, buy ship/item/skill/whatever required.
Sounds horrible right? yeah, when CCP introduced plex, I personally certainly thought: 'well there goes the neighbourhood' and tbfh i was right! Too many douches who just enjoy getting cheap kills on unsuspecting noobs.
And no, nobody buthurt me recently, just the venting of a grumpy ol' vet |
Galaxy Pig
New Order Logistics CODE.
1185
|
Posted - 2017.03.10 22:15:17 -
[56] - Quote
Arthur Aihaken wrote:The problem is that null-sec f*cks with every area of space. They antagonize wormholes and low-sec whenever it suits them, unbalance Faction Warfare, exploit high-sec income with alts then gank and burn everything for kicks. POCOs were supposed to generate content but all that happened is null-sec (once again) monopolized it. And what about Citadels in high-sec? That's a null-sec cartel controlling the free market in Perimeter.
As for the funniest hot drop, that had to be the one where I had several carriers (including a Revenant), dreads, a slew of battleships, T3s and other assorted ships dropped on my sole Thanatos. Nothing like overkill or whoring for a killmail...
Ah yes, tears over "blobbing".
You sir, are a caricature of a carebear. A Poe. Gotta be...
Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com
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Scipio Artelius
The Vendunari End of Life
47262
|
Posted - 2017.03.10 22:22:15 -
[57] - Quote
Soel Reit wrote:lel more income doesn't mean better game it just means that CCP found a better way to milk players as a customer i call that a failure. as a company i call that success. #PointOfViews Even customers can see rising revenue and critical acknowledgement as failure.
Such a failure that as a community, we have given them more money. That'll teach them. |
Soel Reit
Dambusters 617 Sq
494
|
Posted - 2017.03.10 22:30:41 -
[58] - Quote
Scipio Artelius wrote:Soel Reit wrote:lel more income doesn't mean better game it just means that CCP found a better way to milk players as a customer i call that a failure. as a company i call that success. #PointOfViews Even customers can see rising revenue and critical acknowledgement as failure. Such a failure that as a community, we have given them more money. That'll teach them.
you can't teach them lol the only way would be a community united taking actions... but i mean... let's talk about serious stuff |
DeMichael Crimson
Republic University Minmatar Republic
59918
|
Posted - 2017.03.10 22:36:18 -
[59] - Quote
Cade Windstalker wrote:It's not all that surprising that numbers are falling around now though. They've fallen in late winter/early spring every year since the massive influx in winter 2009.
Plus we're still a good 5-10k above the monthly average for the six months right before Ascension released.
IMO it's still way too early to declare that Alpha Clones and this F2P experiment have 'failed' Agree 100%.
This is the nature of the beast called Eve.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Herzog Wolfhammer
Sigma Special Tactics Group
8243
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Posted - 2017.03.10 22:37:52 -
[60] - Quote
Jenn aSide wrote:Herzog Wolfhammer wrote:Jenn aSide wrote:I think this thread misses the point, and CCP does too. For years CCP has been following the idea that EVE's problem was "access" ie the game was too complex and the game didn't teach people the basics of playing it. Some of us have been saying for years that these are not important issues, because people are who they are. If a person doesn't like complexity or needs hand holding, no amount of 'help' is going to get them to like EVE, because as soon as the hand holding is done they are gone, and the complexity is one of the things that makes the game have staying power. CCP followed the 'access' mantra from "easy to learn hard to master" through to skill extraction on up to a Free To play scheme. They attacked some of the complexity (meaning some of the dangers as well as other complications) with things like safety pop ups, safeties and other hand holding features. Now the game by default won't let you make mistakes like undocking without the mission objective in cargo or accidentally jump into high sec. Add to all the above that CCP DOES NOT advertise to the right people (they advertise to MMO players when EVE is an anti-MMO, they advertise a slow burn game to instant gratification video gamers and MOBA players etc etc). They aren't reaching the right kind of people, the people who do come are introduced to a hand holding NPE in a game that requires creativity( the reasons why can be found here) and then cut loose into a world that looks nothing like what the NPE or advertising suggests it would be. There was a reason that EVE's golden age was when it gave your a space ship then said **** you...... Well here I am agreeing with JennAsnide with something and now per the rules of all that is holy and decent I must now go kill myself. But I at least get to find a creative and fun way to do it - per the rules. I'm going to need a helmet, and bucket of jelly, and a brothel. Don't feel bad, I just clicked like on a Salvos Rhoska post. What the **** is happening here, and why are my feet cold?
Just wait
Bring back DEEEEP Space!
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